<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3319209094726925355</id><updated>2011-12-01T01:34:43.174Z</updated><category term='GOTY'/><category term='Vagrant Story'/><category term='Hammerfight'/><category term='Dynasty Warriors'/><category term='Arrow Flash'/><category term='Little Big Planet'/><category term='Castlevania'/><category term='Command and Conquer'/><category term='Batman'/><category term='Crash Bandicoot'/><category term='Trine'/><category term='Outrun'/><category term='Ninja Gaiden'/><category term='Ghost Squad'/><category term='ICO series'/><category term='Capcom vs. Series'/><category term='Dead Space'/><category 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term='Metal Gear'/><category term='Company of Heroes'/><category term='Alan Wake'/><category term='Darkstalkers'/><category term='Motorstorm'/><category term='Generations of Chaos'/><category term='Rival Schools'/><category term='Kane and Lynch'/><category term='Resident Evil'/><category term='Dante&apos;s Inferno'/><category term='The Longest Journey'/><category term='Breath of Fire'/><category term='TMNT'/><category term='Splinter Cell'/><category term='Halo'/><category term='Perfect Dark'/><category term='Magicka'/><category term='Mass Effect'/><category term='Mortal Kombat'/><category term='Def Jam'/><category term='Sacred'/><category term='CSI'/><category term='Rollcage'/><category term='MUGEN'/><category term='Need for Speed'/><category term='Split/Second'/><category term='Vanquish'/><category term='Rogue Trooper'/><category term='Borderlands'/><category term='Hero of Sparta'/><category term='King of Fighters'/><category term='Crackdown'/><category term='Galaga'/><category term='Dead or Alive'/><category term='Primeval Hunt'/><category term='Dead to Rights'/><category term='Modnation Racers'/><category term='Haze'/><category term='Viking: Battle for Asgard'/><category term='Terra Incognita'/><category term='Comix Zone'/><category term='Shenmue'/><category term='Portal'/><category term='Hero series'/><category term='Big Buck Hunter'/><category term='God of War'/><category term='Silent Hill'/><category term='Burnout'/><category term='The Sims'/><category term='Saints Row'/><category term='Stranglehold'/><category term='Alone in the Dark'/><category term='WipEout'/><category term='Ghostbusters'/><category term='Siren'/><category term='Ford Racing'/><category term='Red Steel'/><category term='Tales series'/><category term='Diabolik'/><category term='Final Fantasy'/><category term='Overlord'/><category term='Two Worlds'/><category term='Bionic Commando'/><category term='24'/><category term='Angry Birds'/><category term='Afrika'/><category term='Alice'/><category term='Wet'/><category term='Legacy of Kain'/><category term='Mafia'/><category term='Soldier of Fortune'/><category term='Soul Series'/><category term='Sega Superstars'/><category term='S.T.A.L.K.E.R'/><category term='Outland'/><category term='Dead Rising'/><category term='Final Fight'/><category term='Devil May Cry'/><category term='Mega64'/><category term='Spider-Man'/><category term='Killzone'/><category term='The Darkness'/><category term='Monkey Island'/><category term='Half-Life'/><category term='Colin McRae'/><category term='Grand Theft Auto'/><category term='Heavy Rain'/><category term='X-Men'/><category term='DC'/><category term='Gears of War'/><category term='Wii Sports'/><category term='Unreal'/><category term='Top 5'/><category term='Street Fighter'/><category term='InFamous'/><category term='Timesplitters'/><category term='007'/><category term='Hellboy'/><category term='Guilty Gear'/><category term='Madworld'/><category term='The Elder Scrolls'/><category term='Women&apos;s Murder Club'/><category term='Tekken'/><category term='The Punisher'/><category term='Golden Axe'/><category term='Alpha Protocol'/><category term='Quake'/><category term='Fallout'/><category term='Mercenaries'/><category term='Blur'/><category term='Smash Bros.'/><category term='Riddick'/><category term='Fairytale Fights'/><category term='Darksiders'/><category term='Lego Series'/><category term='Mario'/><category term='Folklore'/><title type='text'>24 Hour Gamer UK</title><subtitle type='html'>A  blog about what is good and bad in gaming today, what is currently being played and humerous observations, by two lethargic layabouts with too much time on their hands.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>83</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-5031608014632089547</id><published>2011-10-21T11:30:00.000+01:00</published><updated>2011-10-21T11:30:02.023+01:00</updated><title type='text'>Game Over...</title><content type='html'>I'm calling quits...&lt;br /&gt;&lt;br /&gt;It's becoming increasingly difficult to write about games on a regular basis and still sound enthusiastic, and on top of that there are so many other aspects of my life that I yearn to record on here, so with that, I am declaring 24HG-UK closed.&lt;br /&gt;&lt;br /&gt;But wait, it's not over. I've set up a new blog not far from here, with less confinement in my mission statement. It simply exists for me to vent about all the geekery I get up to on a daily basis. Gaming is present, along with Movies, TV, Comics, Books, Music, and even a bit of real life should I ever chance upon it.&lt;br /&gt;&lt;br /&gt;I'll leave this blog here for posterity though, sometimes I do like a good read through and a chuckle as I sit by the log fire with my pipe and a glass of brandy, and maybe one day we can all share this site with our grandchildren. Or something.&lt;br /&gt;&lt;br /&gt;But for now it's goodbye from here, it's been a good two years, and I hope to see you all over at &lt;a href="http://pro-cras.blogspot.com/"&gt;Professional Crastination&lt;/a&gt; as I close the door on 24HG-UK and lock it tight.&lt;br /&gt;&lt;br /&gt;This key is useless now. Discard? Y.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-5031608014632089547?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/5031608014632089547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/10/game-over.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/5031608014632089547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/5031608014632089547'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/10/game-over.html' title='Game Over...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7898650306882226959</id><published>2011-08-28T21:45:00.000+01:00</published><updated>2011-08-28T21:45:12.689+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Pokemon'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Faction'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='Riddick'/><category scheme='http://www.blogger.com/atom/ns#' term='Hunted'/><category scheme='http://www.blogger.com/atom/ns#' term='Comix Zone'/><title type='text'>I wanna be the very best, like no-one ever was, to catch them is my real test, to train them is my cause!</title><content type='html'>We're currently in the throes of a midlife crisis here at 24HG-UK towers ladies and gents. It all started with my acquisition of the X-Men Animated Series on DVD, then my rekindling a fondness for the soothing tones of Limp Bizkit. And now, to cap it all off, I've been playing &lt;i&gt;Pokemon&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Not the old versions mind, although I do have both the &lt;i&gt;Yellow&lt;/i&gt; and &lt;i&gt;Gold&lt;/i&gt; editions and a working Game Boy Colour to hand, but this year's &lt;i&gt;Black version&lt;/i&gt; on the DS (the standard DS, puzzlingly enough, as it was released about two weeks before the 3DS arrived, which strikes me as a bit of a missed opportunity), and it is absolutely brilliant. Not that it's any different to the old colours of course, thanks to Nintendo's policy of never changing anything, but that doesn't matter, it's not broken so it need not be fixed, as it were.&lt;br /&gt;&lt;br /&gt;I had forgotten how much of an asshole the &lt;i&gt;Pokemon &lt;/i&gt;AI can be at times though, upon facing my first Gym Leader's Lillipup, which pumped up it's attack power to astonishing levels right up until it's health was in a critical state, then wiped out all six of my &lt;i&gt;Pokemon&lt;/i&gt; in six moves without me getting a turn, the bastard. Not phased though. I just need to train mine some more before I sink further into my youth. Ooh look, &lt;i&gt;Comix Zone&lt;/i&gt; is on the PSN store...&lt;br /&gt;&lt;br /&gt;More on Nintendo and their unwavering opposition to risk-taking, I've also put a few hours into &lt;i&gt;The Legend of Zelda: Ocarina of Time 3D&lt;/i&gt;. I do acknowledge that when the game first arrived on the N64 all those years ago it did radically alter the former &lt;i&gt;Zelda&lt;/i&gt; template, but having recently finished &lt;i&gt;Twilight Princess&lt;/i&gt; it's glaringly obvious that nothing has changed since then. Once again, however, it's not really that much of a problem because &lt;i&gt;Ocarina&lt;/i&gt; is still an incredible game.&lt;br /&gt;&lt;br /&gt;One thing though, that really could and should have been altered, is the map in the HUD. &lt;i&gt;Twilight Princess'&lt;/i&gt; map switched between floors as you did, making multi-tiered dungeons for more manageable. &lt;i&gt;Ocarina's&lt;/i&gt; didn't, and still doesn't, annoyingly.&lt;br /&gt;&lt;br /&gt;That's just one minor complaint though, in an otherwise great game, still as impressive now as it ever was, and thanks to a 21st century makeover, it's looking beautiful too. The only thing missing is a touch screen mini game where you catch Link's annoying fairy sidekick Navi in a jam jar and burn the little fucker with a magnifying glass, but no game is perfect, right? Well, not until November anyway.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Hunted&lt;/i&gt; has outstayed it's welcome, and as such I've moved on to &lt;i&gt;Red Faction: Armageddon,&lt;/i&gt; which ditches the open-world sandbox of it's predecessor &lt;i&gt;Guerrilla&lt;/i&gt; for a more traditional underground corridor shooter style that the series was built on. You play as Darius Mason, descendant of &lt;i&gt;Guerrilla's&lt;/i&gt; protagonist Alec Mason (Not to be confused with &lt;i&gt;Call of Duty's&lt;/i&gt; Alex Mason), a bald man with goggles seemingly surrounded by fellow bald men with goggles (seriously, the game looks like a &lt;i&gt;Chronicles of Riddick&lt;/i&gt; convention) who inadvertently condemns the whole of the human population of Mars to life underground by destroying the planet's seemingly solitary terraformer, and then in a completely unrelated event, awakens an ancient race of large surly insects a few weeks later. What is he like?&lt;br /&gt;&lt;br /&gt;While the ability to raze buildings to the ground with a lump hammer still... erm... stands, the game seems to have more of a focus on rebuilding and repairing, both of the shattered remains of society that seem to be left every time Darius decides to joke about organizing a riot on Facebook or put a cat in a wheelie bin, and of the environment which inevitably suffers after each hefty firefight, and this concept is seemingly symbolically the franchise as a whole, &lt;i&gt;Armageddon&lt;/i&gt; being the closest in tone and concept to the original out of all three sequels. Darius keeps a magic machine on his wrist that unleashes Red Dwarf-style nano-machines to reconstruct anything in it's path, which works as fast as you can run, allowing for some genuinely impressive escapes when things get tough. &lt;br /&gt;&lt;br /&gt;&lt;i&gt;Armageddon&lt;/i&gt; functions well as a shooter, it's decent. There's no cover system, which would have worked a treat with the rebuild mechanic, and each weapon only has a single function, but everything else is present and correct, if a little old school. The only major problem I have with it is the same thing that bugged me about &lt;i&gt;Halo 2&lt;/i&gt;, that you're faced with room after room full of hundreds of bad guys at times, and plugging away at identical aliens for hours on end gets very, very monotonous. And as such, as with&lt;i&gt; Halo 2&lt;/i&gt;, I often find myself just legging it past my marauders. Also, as good as &lt;i&gt;Armageddon&lt;/i&gt; is (and it is), it fails to live up to &lt;i&gt;Guerrilla's&lt;/i&gt; standards. There's still no greater thrill than bombing a 120mph garbage truck into a high-rise building and seeing it collapse on top of you.&lt;br /&gt;&lt;br /&gt;Can't help but think though, why didn't he just rebuild the terraformer  at the beginning of the game, and avoid all of this hassle? What is he  like?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7898650306882226959?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7898650306882226959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/08/i-wanna-be-very-best-like-no-one-ever.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7898650306882226959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7898650306882226959'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/08/i-wanna-be-very-best-like-no-one-ever.html' title='I wanna be the very best, like no-one ever was, to catch them is my real test, to train them is my cause!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1420096797027340983</id><published>2011-08-03T22:04:00.000+01:00</published><updated>2011-08-03T22:04:13.712+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeon Siege'/><category scheme='http://www.blogger.com/atom/ns#' term='Blue Dragon'/><category scheme='http://www.blogger.com/atom/ns#' term='Hunted'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>I'll take your brain to another dimension, pay close attention...</title><content type='html'>I haven't forgotten to post again, truth be told I've just not been all that arsed about gaming over the last couple of weeks, so I've had little to write about.&lt;br /&gt;&lt;br /&gt;I suppose the biggest news is my acquisition of a second-hand Nintendo 3DS, Which set me back a meagre £149.99, less than the proposed price cut and I'll still get the freebies from the Ambassador Programme. Also, the dumbassed previous owners had left an 8gb SD card in the machine, further sweetening my deal. If you're reading this by the way, I deleted your holiday photos.&lt;br /&gt;&lt;br /&gt;The only games I've picked up, and indeed the only currently available 3DS games that I'm interested in, are &lt;i&gt;The Legend of Zelda: Ocarina of Time 3D&lt;/i&gt; and &lt;i&gt;Super Street Fighter IV 3D Edition&lt;/i&gt; (Yes, I'm fully aware that they are both games I already own, I'll buy what I want, you're not my real dad), and I'm saving &lt;i&gt;Zelda&lt;/i&gt; for my week in Wales next week, but I'm suitably impressed with &lt;i&gt;SSFIV&lt;/i&gt;. It looks better than I ever expected it to, with character models that look almost on a par with it's PS3 counterpart. The backgrounds don't hold up all that well, being made up of layered, stationary 2D sprites, and it gives the whole thing a look like one of those &lt;a href="http://www.hitentertainment.com/artattack/3dpicturebox.html"&gt;3D picture box things from Art Attack&lt;/a&gt;. The backgrounds are also very low-res, but that's only noticeable in the cutscene before you fight Akuma in Arcade Mode.&lt;br /&gt;&lt;br /&gt;As far as gameplay goes, it's about the best version of &lt;i&gt;SFIV&lt;/i&gt; I've played (keep in mind I haven't had a go on Arcade Edition yet), must notably because it's got the unreasonably priced DLC costume packs bundled within. Also, the touch screen displays shortcuts to two of your character's Specials and their Super and Ultra, which takes the skill out of it somewhat, rendering them even easier to pull off than &lt;i&gt;Mortal Kombat's&lt;/i&gt; all-too-accessible X-Ray moves, but it makes some of the ridiculously difficult moves like Zangief's Ultimate Atomic Buster actually useful, and the charge moves like Guile's Sonic Boom able to be pulled off without being overly obvious to your opponent.&lt;br /&gt;&lt;br /&gt;So yeah, good game. The only other thing I've really been playing, albeit at a snail's pace, is Bethesda's &lt;i&gt;Hunted: The Demon's Forge&lt;/i&gt; on PS3, and, well, it's alright. I commented the other week on how every game tries to rip off &lt;i&gt;God/Gears of War&lt;/i&gt;, but &lt;i&gt;Hunted&lt;/i&gt; is the first game I've played that tries to do both. The two lead characters are each equipped with a Bow for cover-based shooting, and a sword and shield for close combat, with sadistic elf Elara specialising in archery and tribal-covered meat head Caddoc majoring in, well, being a meat head. To be honest, the close combat is that dull, boring and most importantly difficult that I've spent just about all of my time behind the cross hairs of the bloodthirsty elf, partly to take advantage of Caddoc's seemingly unlimited reserves of health when under the AI's supervision, and partly because the ranged combat is pretty fun, infinitely more so than the tiresome swordplay.&lt;br /&gt;&lt;br /&gt;Occasionally the game attempts to plagiarise a third genre too, the &lt;i&gt;Dragon Age/Dungeon Siege&lt;/i&gt; archetype of RPG, with levelling up, short conversational segments and a magic system that is utterly pointless, as it brings nothing to the table. And to say it prides itself on it's split-screen coop multiplayer, it handles that woefully - the fact that even on a widescreen TV the screen is split horizontally, resulting in neither my wife nor I being able to see pretty much anything even on our 40" screen because our letterbox views were too tiny, is unbelievably under-researched, and to add insult to injury the already sub-par graphics are noticeably downgraded too. As this was my first impression of the game, I can't say I was too delighted.&lt;br /&gt;&lt;br /&gt;But after a couple of hours with the single-player game, despite it's faults, I find myself strangely endeared. For a game so destined for failure, a surprisingly deep history has been crafted, reminiscent of that of the &lt;i&gt;Dragon Age&lt;/i&gt; series. I keep hearing about towns that I'm unable to visit, and discover myself wondering what they look like, how the architecture looks and so on, and with every hint at the fate of the apparently all but extinct Elven race that Elara hails from, at the hands of the so-far-unseen Minotaurs, I yearn to learn exactly what happened and itch for revenge. Yes, &lt;i&gt;Hunted&lt;/i&gt; is an okay game, but it's an okay game in a sea of excellent games this year and as such will fall into obscurity.&lt;br /&gt;&lt;br /&gt;So, as a parting note as I head off to the Welsh countryside, I put forward a conundrum that has bothered me for some time: Why is it that Bethesda's grasp of the open-world RPG is completely unrivalled - nobody else even comes close to the experience of games like &lt;i&gt;Oblivion&lt;/i&gt; and &lt;i&gt;Fallout 3&lt;/i&gt; - yet they seemingly find it so hard to conquer any other genre?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1420096797027340983?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1420096797027340983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/08/ill-take-your-brain-to-another.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1420096797027340983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1420096797027340983'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/08/ill-take-your-brain-to-another.html' title='I&apos;ll take your brain to another dimension, pay close attention...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7888332578793748529</id><published>2011-07-06T22:02:00.001+01:00</published><updated>2011-07-06T22:08:20.909+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Limbo'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Mafia'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Arrow Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Crash Bandicoot'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><category scheme='http://www.blogger.com/atom/ns#' term='LA Noire'/><category scheme='http://www.blogger.com/atom/ns#' term='Sonic the Hedgehog'/><category scheme='http://www.blogger.com/atom/ns#' term='Outland'/><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Duke Nukem'/><category scheme='http://www.blogger.com/atom/ns#' term='Alice'/><category scheme='http://www.blogger.com/atom/ns#' term='Spongebob'/><category scheme='http://www.blogger.com/atom/ns#' term='Darksiders'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><category scheme='http://www.blogger.com/atom/ns#' term='Hero series'/><title type='text'>Devil in a Blue Dress</title><content type='html'>So last week I commented on the nostalgia factor of &lt;i&gt;Duke Nukem Forever&lt;/i&gt;, sequel to an excellent 15 year old FPS from my youth, and it appears we are developing a pattern, as my latest conquest has been &lt;i&gt;Alice: Madness Returns,&lt;/i&gt; the sequel to 2000's &lt;i&gt;American McGee's Alice,&lt;/i&gt; which follows on from Lewis Carrol's famous fairy tales 'Alice's Adventures in Wonderland' and 'Through the Looking Glass'.&lt;br /&gt;&lt;br /&gt;Firstly, Disney this ain't, not even the Tim Burton version. It's very dark, and tells the story of an adult Alice, dealing with the death of her family in a domestic blaze and struggling with her own increasing insanity, of which Wonderland itself is a manifestation. Undergoing psychiatric help to cure her dementia, Alice is slowly forgetting her troubled history, and as such Wonderland is ceasing to be, existing solely in her mind. But when new evidence that her family was murdered surfaces, Alice must fight to preserve her memories and recall what happened that night, and in the process, save Wonderland.&lt;br /&gt;&lt;br /&gt;Firstly, the game is as schizophrenic as it's protagonist. At times it feels a lot like a child's game, with old-fashioned style platforming gameplay reminiscent of the first &lt;i&gt;Crash Bandicoot&lt;/i&gt; games, or more recently &lt;i&gt;Spongebob Squarepants: Creature from the Krusty Krab&lt;/i&gt;. The second world in particular, which takes place underwater (ironically very similar in aesthetics to Spongebob's home town Bikini Bottom, with shades of &lt;i&gt;BioShock's&lt;/i&gt; Rapture), revolves around talent scouting for cutesy performers to star in a musical play, and is so juvenile I started to question whether I was actually enjoying it. Then all of a sudden you find a room full of sliced up carcases of anthropomorphic fish, and find out that the show is only a ruse (without spoiling too much), and the story takes a darker turn. It was probably intentional, some kind of comparison between Alice's past innocence and darker current self, but it carries off like that a few times and just seems disjointed.&lt;br /&gt;&lt;br /&gt;The action is much more up-to-date though, with the obligatory &lt;i&gt;God of War&lt;/i&gt; style combat (it seems every game nowadays borrows something from one of the '&lt;i&gt;Of Wars&lt;/i&gt;', be it the &lt;i&gt;God&lt;/i&gt; combat or the &lt;i&gt;Gears&lt;/i&gt; cover shooting) performing for &lt;i&gt;Alice&lt;/i&gt; as well as any other game, and with some &lt;i&gt;Zelda&lt;/i&gt; style projectile weapons tossed in for good measure too. Falling to the lower reserves of your health bar gives you a &lt;i&gt;Fallout-3&lt;/i&gt;-Nerd-Rage style rage power too, boosting your attack power exponentially for a short time. And all weapons can be upgraded too, in exchange for collectible teeth, no doubt some reference to the original stories that went over my head.&lt;br /&gt;&lt;br /&gt;All in all, there is so much to like about the game. The setting is suitably magical and wondrous, and slowly descends into a &lt;i&gt;Silent Hill&lt;/i&gt; style nightmare, with some at-times amazing visuals (Alice's hair alone looked jaw-dropping as each strand moved individually, especially in the aforementioned undersea level), and some great voice acting really drags you in - Alice sounds like a &lt;i&gt;Legend Trilogy&lt;/i&gt; era Lara Croft, only bat-shit crazy. And from time to time the gameplay is broken up by little mini-games, from great retro &lt;i&gt;Arrow Flash&lt;/i&gt; style scrolling shooter sections and awesome&lt;i&gt; Limbo&lt;/i&gt; style physics-based 2D platforming, to ill-advised &lt;i&gt;Guitar Hero&lt;/i&gt; bits and some god-awful pinball inspired levels, but the standard is usually high. If I was to sum it up using one other game for comparison, I would call it this year's &lt;i&gt;Darksiders&lt;/i&gt;. Really worth a go, and with the (albeit very dated) original prequel bundled with the game as DLC on top of the unusually long campaign, you get a lot for your money.&lt;br /&gt;&lt;br /&gt;Also last week I forgot to mention &lt;i&gt;Mafia II&lt;/i&gt;, which my wife bought for me in retaliation to&lt;i&gt; LA Noire&lt;/i&gt; being a bit limp, and was surprisingly enjoyable. Out of all of the non-Rockstar involved &lt;i&gt;GTA&lt;/i&gt; clones, I'd probably rate &lt;i&gt;Mafia II&lt;/i&gt; as the current best, with a &lt;i&gt;Bully&lt;/i&gt; style evolving sandbox city changing with the seasons (and indeed years in this case) and very likable characters that you actually care for. Sure, the graphics aren't great and the story is a bit linear, but the grit of the story and some awesome montage cutscenes make up for those minor problems, and the speed limiter for when safe driving is a stroke of genius, especially as Empire City's finest&amp;nbsp; actually do enforce speed limits, unlike the flatfoots of Liberty City. And it's worth playing &lt;i&gt;Mafia II&lt;/i&gt; just to hear Nolan North converse with himself in the street if nothing else.&lt;br /&gt;&lt;br /&gt;Finally, rounding things up, it's finally paying off to be a Windows Phone 7 gamer, with fully achievement-equipped XBox Live Arcade versions of &lt;i&gt;Angry Birds, Doodle Jump&lt;/i&gt; and &lt;i&gt;Sonic the Hedgehog 4&lt;/i&gt; hitting the OS in recent weeks, all of which are excellent ports. Speaking of &lt;i&gt;Sonic&lt;/i&gt;, I played the demo of &lt;i&gt;Sonic Generations&lt;/i&gt; too, and the 3D recreation of the Green Hill Zone from 1991, complete with the classic music, turned me into a 6-year-old again. I'll be watching that one. And I had a quick go on &lt;i&gt;Outland&lt;/i&gt; on the PS3, which is trying to be a cross between &lt;i&gt;Limbo&lt;/i&gt; and &lt;i&gt;Shadow Complex&lt;/i&gt; and falls so hard in the process. PS3 owners, don't waste your cash, just wait for the port of &lt;i&gt;Limbo&lt;/i&gt; due in the next few weeks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7888332578793748529?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7888332578793748529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/07/devil-in-blue-dress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7888332578793748529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7888332578793748529'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/07/devil-in-blue-dress.html' title='Devil in a Blue Dress'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1640387451519308645</id><published>2011-06-28T20:32:00.001+01:00</published><updated>2011-06-29T19:58:04.083+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Devil May Cry'/><category scheme='http://www.blogger.com/atom/ns#' term='Bulletstorm'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Vanquish'/><category scheme='http://www.blogger.com/atom/ns#' term='Pokemon'/><category scheme='http://www.blogger.com/atom/ns#' term='Prey'/><category scheme='http://www.blogger.com/atom/ns#' term='Bayonetta'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='LA Noire'/><category scheme='http://www.blogger.com/atom/ns#' term='Duke Nukem'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Two Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>An error has occured. You have been signed out of 24 Hour Gamer UK (80710A06)</title><content type='html'>Aw man, I went and did it again didn't I? Forgetting to post and shit*. It was only like three months this time though, cut me some slack. I'm just going to summarize what I've been playing since we last met.&lt;br /&gt;&lt;br /&gt;I'll start with &lt;i&gt;Mortal Kombat&lt;/i&gt;, and my god is it special. In terms of a simple, one-on-one fighting game judged solely on gameplay and balance and all that, &lt;i&gt;Super Street Fighter IV&lt;/i&gt; is still it's superior, but&lt;i&gt; MK&lt;/i&gt; is so much more than that. There's the wonderfully in-depth story mode that takes you through the opening chapters of the saga rewritten by an enlightened Raiden trying to change the future that once was, there's the challenge tower featuring 300 battles with varying parameters (some of which can bring a grown man to tears) and the excellent King of the Hill mode, an online winner-stays-on fight with audience participation for those not currently playing. I could write about it all day, but I won't for your sake.&lt;br /&gt;&lt;br /&gt;I'll rope &lt;i&gt;Killzone 3&lt;/i&gt; and &lt;i&gt;Bulletstorm&lt;/i&gt; into one paragraph, because the two are intrinsically linked for me, having been bought on the same day and played parallel to each other. &lt;i&gt;Bulletstorm&lt;/i&gt; came as a bit of a surprise to me, I bought it on a whim, and it turned out to be absolutely sublime. The carnage you able to, and are indeed encouraged to achieve keeps the adrenaline pumping and as a result keeps the game running at a wild pace without it ever getting boring. And on top of that, the voice acting is fantastic, the script is hilarious and you actually care for the characters, despite them being stereotypical meat head space marines. And &lt;i&gt;Killzone 3&lt;/i&gt; is the exact opposite. Everything great about &lt;i&gt;Killzone 2&lt;/i&gt; is gone, and is replaced by a borderline homoerotic excuse for a storyline and awkward attempts at &lt;i&gt;Uncharted&lt;/i&gt;-style humour. It's by no means a bad game, but even though the campaign clocks out after three and a half hours, I was ready for it to end.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;LA Noire&lt;/i&gt; came and went, and despite the universally positive reviews it just failed to impress me. While cruising the mean streets of 1940's Los Angeles I even began to question myself, thinking that I was missing something, because surely all of those reviewers can't be wrong, but the game just doesn't work, and I can't praise a game for what it wants to be; &lt;i&gt;Two Worlds&lt;/i&gt; wanted to be &lt;i&gt;Oblivion&lt;/i&gt;, and it ended up being dung. No, &lt;i&gt;LA Noire&lt;/i&gt; does not work at all. Take the crime scene investigations; on an early case I went to question a witness before I checked the evidence, and ended up asking him how he was linked to the missing person (that the case was built around) by name, despite not having discovered his ID and learning his name for myself yet. On a later case I found a popcorn carton with a vial of illegal morphine taped to the bottom of it, travelled to the vendor, found the cartons, the morphene and even the tape in his stall, yet was unable to bring this up while interrogating him.&lt;br /&gt;&lt;br /&gt;The interrogations are littered with faults like this, you could have a signed photo of the killer performing the act and fail a section because it wasn't the specific piece of evidence the game was looking for right there. And when you do do something wrong, there's no explanation why. I was on the receiving end of a bollocking from my chief at one bit because I arrested the wrong guy, and it took place right outside the door of the interrogation room that I'd just made the arrest in! Firstly, if you knew it was the other guy, why didn't you make the fucking arrest, and secondly, they aren't even in cuffs yet, it isn't too late! Gah. And again, I wasn't told why it was the wrong guy. It's so frustrating. The driving, shooting and fisticuffs are alright, but they should be, they are just stolen from &lt;i&gt;GTAIV&lt;/i&gt;, but even though you can only enter a fist fight at certain events, and the environment becomes closed off like a fighting game, you still have to lock on with the L2 button before you can throw a punch, it's unnecessary. And the controls are all wrong, R2 to accelerate and R1 for the handbrake? Nah.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Duke Nukem Forever&lt;/i&gt;, on the other hand, received a lot of negative reviews and was actually a joy to play. By no means was it an above average shooting game in terms of running and gunning, but the game excelled in nostalgia for those of us old enough to remember it's 15 year old prequel, and is jam packed with the crude humour, pop culture references and the obligatory half-naked digital ladies of the night we've all come to expect. Duke's antics had me literally laughing out loud at times.&lt;br /&gt;&lt;br /&gt;It is painfully obvious that this is an old game you're playing though, the gameplay is virtually prehistoric (no cover system here, folks) and the graphics are at best horrendous, but the whole look and feel of the game takes me back to games like &lt;i&gt;Prey&lt;/i&gt; and &lt;i&gt;Doom 3&lt;/i&gt;, both absolute classics. The texture pop-in and awful, awful load times (which happen between every death and respawn, and that happens a lot on the later stages of the game) are inexcusable though, and do mar the experience. But overall the game was just what I was hoping for, and the collector's edition was excellent too.&lt;br /&gt;&lt;br /&gt;Finally, I owe an apology to Platinum Games. While I stand by my opinion of &lt;i&gt;Bayonetta&lt;/i&gt;&lt;i&gt;, &lt;/i&gt;that it's vain, sexist, ridiculous and a shit version of &lt;i&gt;Devil May Cry&lt;/i&gt;, a shit game in it's own right, I now feel an absolute arsehole for letting that put me off playing &lt;i&gt;Vanquish&lt;/i&gt;, which is an absolute blast from start to finish, Sure, it's only four hours long, but it's four hours of action, adrenaline and testosterone. Simply brilliant. And none of that Solid Snake smoking-is-dangerous-please-put-your-cigarettes-in-an-ash-tray health crap either - Sam, Vanquish's protagonist, actually has a smoking button, and when you press it he takes a single drag and then discards the cigarette over his shoulder nonchalantly, only to light a new one the next time you press it. That's two fingers up to the environment, to the NHS and to the recession with one push of a button. If you press square he hosts a cock fight**.&lt;br /&gt;&lt;br /&gt;Alright, finally finally, good luck to our Trev, who's left 24HG-UK to pursue his own blog, which I'll provide a link to when it's ready. And check out a couple of new blogs doing the rounds: the awesome &lt;a href="http://lastoftheline.blogspot.com/"&gt;'Square Eyes. Arthritic Thumbs'&lt;/a&gt; and the rant-tastic &lt;a href="http://nerd-kitten.blogspot.com/"&gt;Nerd Kitten&lt;/a&gt; that had me laughing my arse off. See you in another three months.&lt;br /&gt;&lt;br /&gt;*I didn't actually forget to shit for 12 weeks, it's a figure of speech.&lt;br /&gt;**Nah, they wouldn't get away with that. Only really hardcore M-rated games can do that. Like &lt;i&gt;Pokemon&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1640387451519308645?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1640387451519308645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/06/error-has-occured-you-have-been-signed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1640387451519308645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1640387451519308645'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/06/error-has-occured-you-have-been-signed.html' title='An error has occured. You have been signed out of 24 Hour Gamer UK (80710A06)'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1804464272600547866</id><published>2011-04-11T20:34:00.000+01:00</published><updated>2011-04-11T20:34:56.460+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Legacy of Kain'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Gothic'/><category scheme='http://www.blogger.com/atom/ns#' term='Divinity'/><category scheme='http://www.blogger.com/atom/ns#' term='Two Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='BlazBlue'/><title type='text'>Puff the magic Dragon lived by the sea, and frolicked in the Autumn mist in a land called Honalee</title><content type='html'>Overtly, for me anyway, 2011 is the year of the Fighting Game. With &lt;i&gt;Mortal Kombat, Marvel vs. Capcom 3&lt;/i&gt; and &lt;i&gt;BlazBlue: Continuum Shift&lt;/i&gt;, it's definitely the best year for the genre in a long time. But if you sift through the fisticuffs, there's also an abundance of a genre fast becoming one of my favourites: The Western RPG. Coming to a crescendo with the mighty (we all know it's going to be amazing, why even speculate?) &lt;i&gt;Elder Scrolls V: Skyrim&lt;/i&gt; later in the year, we've got lesser beasts such as &lt;i&gt;Two Worlds II, Arcania: Gothic IV&lt;/i&gt; and &lt;i&gt;Divinity II: The Dragon Knight Saga&lt;/i&gt; to tide us over. But, while they might be met by the eyes of the masses as mediocre shadows of the upcoming social-life-destroyer, one game still stands strong.&lt;br /&gt;&lt;br /&gt;That game, for those still paying attention, is the sequel to Bioware's epic, official 24HG Game of the Year 2009, &lt;i&gt;Dragon Age: Origins&lt;/i&gt;;&lt;i&gt; Dragon Age... &lt;/i&gt;er&lt;i&gt;... II.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Set almost immediately after the first game, &lt;i&gt;DAII&lt;/i&gt; sees you in the shoes of a Blight refugee known as Hawke (who can be male or female and have any first name you choose, but must be human. The &lt;i&gt;Dragon Age&lt;/i&gt; Commander Shepard if you will), trying to rebuild his/her life in a foreign city after his/her former home was destroyed by the pesky Darkspawn, bumping into lusty Pirates, surly warrior-giants and the most pleasant blood-mage (an art in the &lt;i&gt;DA&lt;/i&gt; canon where a mage bonds with a demon to boost their own powers, basically the classic view of satanism) you'll ever meet along the way.&lt;br /&gt;&lt;br /&gt;But the thing is, that's it. The story never really goes anywhere, you just waltz into a city, pick up the compulsory rag-tag band of misfits and generally doss around doing stuff for people, and then shit suddenly hits the fan and it's over. And while we're focusing on the negative points, &lt;i&gt;DAII&lt;/i&gt; is one of the laziest games I've played in a while. There's only one (admittedly expansive) city and a small handful of wilderness areas, as opposed to the wide variety of settings in the original. The city is littered with warehouses to explore, and each is identical to the last, the same goes for the wilderness and caves, and it makes for some incredibly repetitive gameplay. They've also not bothered with the finishing moves in combat this time, just opting to have your enemies fall apart when you kill them, and while this looked alright in &lt;i&gt;Fallout 3&lt;/i&gt; where the limbs would sever in the middle of a thigh or below the shoulder, leaving a jagged rip in the flesh, &lt;i&gt;DAII's&lt;/i&gt; enemies fall into smooth segments, like when you shoot somebody with the grenade launcher in &lt;i&gt;Tomb Raider II&lt;/i&gt;. And that looked shit 14 years ago.&lt;br /&gt;&lt;br /&gt;But aside from that, the game really excels. The visuals have improved no end over the washed out, low res textures of &lt;i&gt;Origins&lt;/i&gt;, to the point that they could even be considered impressive. The combat system has been refined, sped up and simplified in the right areas, and crucially been made real-time in the console releases, and your party members, much like in &lt;i&gt;Mass Effect 2&lt;/i&gt;, have been given much more individuality in their appearance (be it Pirate lady of ill repute Isabella's swashbuckling gear or emo elf Fenris' lyrium tattoos). They also have a lot more unique abilities, in &lt;i&gt;Origins&lt;/i&gt; your two mages, Wynn and Morrigan, could end up playing exactly the same, or even have their roles reversed should you choose to do so. In &lt;i&gt;DAII&lt;/i&gt;, Anders is a designated healer, Merril is a damage dealer and Bethany is an all-rounder.&lt;br /&gt;&lt;br /&gt;Mentioning Anders and Merril brings me to my next point, there's a lot here for the nostalgic. Anders himself is now possessed by the spirit Justice, both of which were party members in &lt;i&gt;Dragon Age: Awakening&lt;/i&gt; (they were actually my two favourite characters in the game, but now they are one person they, or rather he, seems to have become a self righteous prick), and Merril was a temporary party member in &lt;i&gt;Origins&lt;/i&gt; if the player followed the Dalish Elf storyline. Anyone who played the demo will have come face to face with the Dragon-morphing witch of the wilds Flemeth too, sporting a sassy new look, and a bunch of other familiar faces also show up, but I won't ruin things for you there.&lt;br /&gt;&lt;br /&gt;I don't like ending things on a low point (once again, as with last week's &lt;i&gt;Dead Space 2&lt;/i&gt; review, I seem to have unwillingly slated the game), &lt;i&gt;DAII&lt;/i&gt; does have the 'can't put down' factor and is the closest thing to a Game of the Year for me so far in 2011, but it throws a big middle finger skywards when it comes to consistency in it's continuity. A lot of the races have altered, take the elves for example. In the last game they were just people with pointy ears, and spoke unanimously with an American accent. They are now much smaller and are painfully thin, and their facial structures have changed to resemble the blue guys from Avatar, and while the city elves still retain the Yankee lilt, the wild dalish elves have adopted an Irish tongue (apart from Merril, who is voiced by the unquestionably Welsh Eve Myles, star of BBC's Doctor Who spin-off Torchwood). The Qunari have also metamorphosed beyond recognition, from basically being black guys with white hair in Origins to their new look, resembling Kain from &lt;i&gt;Soul Reaver&lt;/i&gt;. It's natural progression as a higher budget is available, I fully understand that (look at the Klingon in Star Trek after all), but for someone like me with borderline OCD over details like this, it kinda twists my melon.&lt;br /&gt;&lt;br /&gt;Overall though, it's a great game, more suited to a console gamer than it's elder. But, under the mocking eye of the behemoth that is the upcoming &lt;i&gt;Skyrim&lt;/i&gt;, Bioware really shouldn't have cut quite so many corners.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1804464272600547866?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1804464272600547866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/04/puff-magic-dragon-lived-by-sea-and.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1804464272600547866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1804464272600547866'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/04/puff-magic-dragon-lived-by-sea-and.html' title='Puff the magic Dragon lived by the sea, and frolicked in the Autumn mist in a land called Honalee'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3639564144472490336</id><published>2011-04-04T21:26:00.000+01:00</published><updated>2011-04-04T21:26:15.100+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Dante&apos;s Inferno'/><category scheme='http://www.blogger.com/atom/ns#' term='Half-Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='BlazBlue'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>Am I following all of the right leads, or am I about to get lost in space?</title><content type='html'>I've decided on a self-imposed gaming hiatus, in a bid to free up some time to get this site up to date, so I'll hopefully be posting quite a bit in the coming week or so. There's so much shit I want to write about, and it seems that every time I fire up a console something is added to the list, so there comes a time when one just has to sit back, catch a breath and put pen to paper, so to speak.&lt;br /&gt;&lt;br /&gt;I'll start with &lt;i&gt;Dead Space 2&lt;/i&gt; I guess, it was the first game I played during the 2011 annual laptop disaster so it's only fair. I was extremely late to the party with the first&lt;i&gt; Dead Space&lt;/i&gt;, not only picking it up late but developing an irrational hatred of it about a third of the way in (I think I was intimidated by the apparent difficulty of the game at first, it seemed like ammo was very short in supply and the enemies just keep on coming, but things loosened off a bit later on) and shelving it. I corrected myself a few months ago and discovered what an absolute joy the game was to play.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Dead Space 2&lt;/i&gt; then, is more of the same in terms of gameplay. I opted for the PS3 version for the perks of &lt;i&gt;Dragon Age II&lt;/i&gt; DLC, Free &lt;i&gt;Dead Space Extraction&lt;/i&gt; and not having to swap the disks, and I kinda regret this choice. Firstly, the controls are far better suited to the 360 pad, the chunkiness seems to fit with the way Isaac moves on screen. Playing the game in daylight (I only have a 360 in the boudoir) subtracted from the horror of the experience, &lt;i&gt;Extraction&lt;/i&gt; is virtually unplayable without a Move controller, and to top it all off the &lt;i&gt;DAII&lt;/i&gt; DLC is non-console specific, linking to your EA account and not through the PSN store or XBL Marketplace.&lt;br /&gt;&lt;br /&gt;I suppose the biggest difference to the prequel is that Isaac, the main series' alien-zombie stomping protagonist, now has a voice, and consequentially refuses to shut the hell up. And suddenly this silent sentinel, this extension of your own psyche stuck in a deep-space hell filled with terrifying (albeit overly brittle) perversions of nature, suddenly has his own personality. And boy oh boy, is he a cock. He's informal, macho and at times bratty, totally the opposite of the Gordon Freeman archetype silent scientist, and what that conjures in the imagination.&lt;br /&gt;&lt;br /&gt;But it's still a great game though, these aspects only lightly tarnish the refined &lt;i&gt;Resident Evil 4&lt;/i&gt; style engine, and the incomplex but engaging narrative. Being set in a colonial space-station set out like a city, as opposed to the Space Hulk/Nostromo/Discovery One/Red Dwarf hybrid of the first, the &lt;i&gt;Bioshock&lt;/i&gt; similarities of the first (the uninterrupted gameplay and Isaac's aesthetic reminded me of 2K's opus the first time around) seem all the more apparent: echoes of Rapture are everywhere. There's also a bit of &lt;i&gt;Silent Hill&lt;/i&gt; thrown in with cliched trips through a hospital and school, the latter throwing some relatively unmutated child-like monsters that could have been ripped right from the foggy ghost town itself if I didn't know better.&lt;br /&gt;&lt;br /&gt;So original &lt;i&gt;Dead Space 2&lt;/i&gt; isn't. Visceral aren't really known for their originality though, &lt;i&gt;Dante's Inferno&lt;/i&gt; anyone? There are a few new enemies and a couple of new mechanics, such as hacking minigames and being able to blow out a window to suck enemies into space, before closing it again before the vacuum consumes you (A bit like on &lt;i&gt;Star Wars: The Force Unleashed&lt;/i&gt; actually), but it's mostly just a refined version of the original, gameplay wise anyway. I read somewhere that the game reminds the writer of &lt;i&gt;Resident Evil 2&lt;/i&gt;, in that it's just like the original but bigger and better in every way, and I think that just about sums it up. Although as far as I'm concerned, &lt;i&gt;Dead Space&lt;/i&gt; is still superior to it's sequel. Same goes for &lt;i&gt;Resident Evil&lt;/i&gt; actually.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Mortal Kombat&lt;/i&gt; then. I've absolutely caned the demo since it became available to the masses the other week and to say I'm excited is like saying Hitler was a bit of an arsehole. The thing that is immediately apparent, once you've taken in the unrivalled violence and brutality anyway, is just how unique the game is; since the 2D fighting game revival we've seen &lt;i&gt;Street Fighter IV, Marvel vs. Capcom 3&lt;/i&gt; and &lt;i&gt;BlazBlue&lt;/i&gt; as the most dominant in the genre, and as far as first impressions count, all three of those are very similar experiences. &lt;i&gt;Mortal Kombat&lt;/i&gt; still retains the feel of the series since &lt;i&gt;Deadly Alliance&lt;/i&gt;, matching speed and fluidity with character-specific combos and signiature moves. The new X-Ray moves are wince-inducing too (Johnny Cage's actually made me want to go and have a little cry), and although easy to pull off, they require some expert timing; performing such a move consumes (sorry, konsumes) a full special bar, and they are very easy to evade it seems.&lt;br /&gt;&lt;br /&gt;Finally, we've got the fatalities. It's been 5 years since we've had a real, true &lt;i&gt;Mortal Kombat&lt;/i&gt; game (&lt;i&gt;Mortal Kombat: Armageddon&lt;/i&gt;), and even that didn't have true fatality moves. 2008's &lt;i&gt;Mortal Kombat vs. DC Universe&lt;/i&gt; was toned down to achieve a teen rating at the request of Warner Interactive, so said moves were far less grotesque, and as a result we've been starved of the privilege of a satisfying way to murder our aggressors since &lt;i&gt;Mortal Kombat: Deception&lt;/i&gt; in 2004, seven whole years ago. The sheer brutality of the finishers on offer here makes it worth the wait. If the whole game maintains this level of intense violence and joyous gameplay, then the &lt;i&gt;Mortal Kombat&lt;/i&gt; series is back where it belongs, as the second-best fighting game franchise on the market. Flawless Victory.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3639564144472490336?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3639564144472490336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/04/am-i-following-all-of-right-leads-or-am.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3639564144472490336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3639564144472490336'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/04/am-i-following-all-of-right-leads-or-am.html' title='Am I following all of the right leads, or am I about to get lost in space?'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7693251579622804147</id><published>2011-03-30T22:05:00.000+01:00</published><updated>2011-03-30T22:05:57.191+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Cause'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Bionic Commando'/><category scheme='http://www.blogger.com/atom/ns#' term='Diabolik'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Steel'/><category scheme='http://www.blogger.com/atom/ns#' term='Need for Speed'/><category scheme='http://www.blogger.com/atom/ns#' term='Spider-Man'/><category scheme='http://www.blogger.com/atom/ns#' term='Metal Gear'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii Sports'/><category scheme='http://www.blogger.com/atom/ns#' term='Secret Files'/><category scheme='http://www.blogger.com/atom/ns#' term='Earthworm Jim'/><title type='text'></title><content type='html'>Still Alive! Laptop took a bit longer than I would have liked to get repaired, I touched on the late collection by the courier last time I posted. Well, after it was collected a week late, another 10 days later they sent the fucker back untouched, claiming that the damage wasn't covered by the warranty (I did have a look in the warranty booklet, and indeed accidental damage is not covered, which gave them a small point in their favour until I realised that they'd given my a Hewlett Packard warranty booklet when my laptop is a Packard Bell machine, derp), despite the fact that they knew what was wrong with it before it even left my house. And to top it all off, some pikeys got hold of our details from the Curry's system and called us twice trying to rob us.&lt;br /&gt;&lt;br /&gt;So I ended up getting an independent repair company to do it for me at my own expense, although I won't divulge how much here because they guy was really helpful and did a great job, and, let's be fair, gave me my life back after about 5 weeks of being bored and having to use the Internet browser on my Nokia N97. Moral of the story: don't buy anything from Curry's, they're arseholes.&lt;br /&gt;&lt;br /&gt;So, with the gap in posting, where do I start? I've got &lt;i&gt;Dead Space 2, Dragon Age II, Diabolik: The Original Sin, Bionic Commando&lt;/i&gt; and &lt;i&gt;Killzone 3&lt;/i&gt; behind me with &lt;i&gt;Red Steel 2, Wii Sports Resort&lt;/i&gt; and &lt;i&gt;Need for Speed: Hot Pursuit&lt;/i&gt; in progress. I also wanted to talk about the fantastic &lt;i&gt;Mortal Kombat&lt;/i&gt; demo and the not-so-fantastic &lt;i&gt;Motorstorm: Apocalypse&lt;/i&gt; demo, a small anecdote about &lt;i&gt;BlazBlue&lt;/i&gt; and maybe a mini unboxing of the&lt;i&gt; Killzone 3 Helghast Edition&lt;/i&gt;. Thanks to a bonus from work I've also got &lt;i&gt;Two Worlds II, Doctor Who: Return to Earth, Dead Space: Extraction&lt;/i&gt; (both versions in fact), &lt;i&gt;Prince of Persia Trilogy, LittleBigPlanet 2, Bulletstorm, Arcania: Gothic 4&lt;/i&gt; and &lt;i&gt;Motorstorm: Arctic Edge&lt;/i&gt; all lined up for the coming weeks.&lt;br /&gt;&lt;br /&gt;It's also been my 26th birthday in the last week, which has allowed me to upgrade my personal gadgetry with the Samsung Galaxy Player MP3 player and the HTC HD7 mobile phone, powered respectively by Android OS and Windows Phone 7, and both respectable gaming platforms in their own right, especially the phone, which is XBox Live compatible and plays a bunch of XBLA games, achievements and all. That's still on it's way to me though, but watching gameplay videos of &lt;i&gt;Need for Speed: Undercover, Assassin's Creed: Altair's Chronicles HD&lt;/i&gt; and &lt;i&gt;Earthworm Jim HD&lt;/i&gt; have me very much excited. So it's all go at 24HG towers at the moment.&lt;br /&gt;&lt;br /&gt;I suppose I'll start with the games that haven't left enough of an impression with me, less to write about, so I can get more in. &lt;i&gt;Diabolik: The Original Sin&lt;/i&gt; wins the prize for the most aptly titled game ever, as playing the point-and-click crapfest was like spending a short time in hell. The graphics are piss-poor, like a high-end PS1 game, the voice acting is primary-school-nativity standard and the logic of some of the puzzles is frankly baffling, and this is from a man who finished &lt;i&gt;Secret Files: Tunguska&lt;/i&gt;. Finally, the inventory system is terrible, especially with the copious arsenal of gadgets that your protagonist is equipped with before you even start. &lt;i&gt;Diabolik?&lt;/i&gt; 'Dire bollocks'.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Bionic Commando&lt;/i&gt; wasn't much better, combining a bog-standard shooter with a rubbish version of the PS1 &lt;i&gt;Spider-Man&lt;/i&gt; games. The visuals are nice, a bit &lt;i&gt;Metal Gear Solid 4&lt;/i&gt; reminiscent, but that's the only redeeming feature about the dull, uninvolving game. If you want to fly about on a grappling hook, &lt;i&gt;Just Cause &lt;/i&gt;2 does it better. Come to think of it, it does shooting and melee combat better too, and a ton of other things that &lt;i&gt;Bionic Commando&lt;/i&gt; doesn't even attempt. What was I talking about again?&lt;br /&gt;&lt;br /&gt;I'm going to leave it there for now, but I'll probably post again before the end of the week with a more in-depth look at some of the bigger games I've played. I think Trev's working on a new video too, so it's business as usual again here at 24HG. See you soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7693251579622804147?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7693251579622804147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/03/still-alive-laptop-took-bit-longer-than.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7693251579622804147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7693251579622804147'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/03/still-alive-laptop-took-bit-longer-than.html' title=''/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-5006446780307244097</id><published>2011-03-08T11:00:00.000Z</published><updated>2011-03-08T11:00:44.083Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='No More Heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='Burnout'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Split/Second'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Ridge Racer'/><category scheme='http://www.blogger.com/atom/ns#' term='Bully'/><category scheme='http://www.blogger.com/atom/ns#' term='Divinity'/><category scheme='http://www.blogger.com/atom/ns#' term='Two Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Nobody touches Oghren's junk and lives!</title><content type='html'>Apologies for the quiet spell, my Laptop's gone the way of Old Yeller, and while I'm waiting for the good people of Curry's to repair it for me under warranty (postponed by a week thanks to the efforts of the workshy courier who was supposed to pick it up last week and claims I wasn't home and that he left a card, despite not seeming to have noticed that I live in a flat and not a house), I'm left without the benefit of the Internet. So I'm just checking in using the missuss' Vaio again, mainly to explain why I've already broken my weekly post promise, but also so I haven't got too much to write about when I do get my machine back in a couple of weeks.&lt;br /&gt;&lt;br /&gt;Firstly, &lt;i&gt;Dragon Age: Origins - Awakening.&lt;/i&gt; Thanks to the lack of the Internet's temptations to while away hours staring at Memebase or YouTube, I was able to polish this off in under two days. It's a hell of a lot more fast-paced and a damn-sight easier than the base game, and if anything the story is a lot more gripping, and the characters (of which only the Dwarf Oghren returns) are definitely more interesting and charismatic, from the dry wit of an apostate Mage on the run from Templar oppressors to a benevolent spirit trapped in the body of a fallen Grey Warden (for those out of the loop, the Grey Wardens are an elite band of warriors, like Spectres are to &lt;i&gt;Mass Effect&lt;/i&gt;, or the Blades to &lt;i&gt;Oblivion&lt;/i&gt;). Every party member you recruit becomes a Grey Warden this time around, but that only makes me ask myself why nobody took the oath in the base game, when Wardens were at their most needed and in very short supply?&lt;br /&gt;&lt;br /&gt;My main problem with it is that the story is a little too similar to the Legion/Geth side-story in &lt;i&gt;Mass Effect 2,&lt;/i&gt; just as the &lt;i&gt;Origins&lt;/i&gt; story is very reminiscent of the main story in the first &lt;i&gt;Mass Effect.&lt;/i&gt; I hope &lt;i&gt;Dragon Age 2&lt;/i&gt; shows a bit more originality and individuality. Speaking of which, I've played the demo on the PS3, and am glad to report that the combat system, as well as being a lot more fast-paced, is completely real-time in the console versions, which is excellent. The graphics have also seen a major improvement, so that's both of my least-favourite aspects of the original addressed. By the time I next post, I'll have had some time with the full game, so I'll hold my tongue until then.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Split/Second&lt;/i&gt; has reached the inevitable point in all racing games (apart from &lt;i&gt;R4&lt;/i&gt;, which I was genuinely good at) where it becomes too difficult for me (other racers were using &lt;i&gt;Burnout&lt;/i&gt; tactics and ramming me off the road, as well as blowing me up at every opportunity), so I returned to &lt;i&gt;Divinity II&lt;/i&gt;, and came to the conclusion that the game is complete, undiluted shite. The gameplay, graphics, voice-acting and everything, top notch. But about 8 hours in, three quarters of the map become covered in toxic gas, rendering them off-limits for the duration of the rest of the game, which in an open-world RPG is absolute bollocks. Not even &lt;i&gt;Two Worlds&lt;/i&gt; pulled that one on me, so I'm back onto trying to 1000gp &lt;i&gt;Bully: Scholarship Edition&lt;/i&gt; on the 360.&lt;br /&gt;&lt;br /&gt;Finally, this setback has kinda dashed my chances of doing a video review for&lt;i&gt; MVC3&lt;/i&gt;, so I'll give a very brief account of how I feel about it. Well, it's a Capcom fighter, so it's obviously technically sound, it is what Capcom does best after all. But the simplified controls, the poor character roster and the ruinous cell-shaded graphics (of which I have never been a fan, they can be used to good effect, like in&lt;i&gt; The Wind Waker&lt;/i&gt;, but a lot of the time, as seen&amp;nbsp;&lt;a href="http://gonintendo.com/viewstory.php?id=70543"&gt;here in &lt;i&gt;No More Heroes&lt;/i&gt;&lt;/a&gt;, they only serve to dilute genuinely great visuals) just push it down in my esteem, and as a result I still see &lt;i&gt;Super Street Fighter IV &lt;/i&gt;as it's superior in virtually every way. I also got a feeling that the controls were quite unresponsive, I was failing to pull off moves that I could perform every time in &lt;i&gt;SSFIV&lt;/i&gt; or &lt;i&gt;Tatsunoko vs. Capcom&lt;/i&gt;, but I don't know if anyone else has noticed this. I do like how some characters interact with each other though, such as Chris Redfield and Wesker, or Magneto and Wolverine.&lt;br /&gt;&lt;br /&gt;And to sign off, I've been very quiet about &lt;i&gt;The Elder Scrolls V: Skyrim&lt;/i&gt; so far. I think this video sums up my feelings on the matter. See you in a couple of weeks.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/c9eGtyqz4gY/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c9eGtyqz4gY&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/c9eGtyqz4gY&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-5006446780307244097?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/5006446780307244097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/03/nobody-touches-oghrens-junk-and-lives.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/5006446780307244097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/5006446780307244097'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/03/nobody-touches-oghrens-junk-and-lives.html' title='Nobody touches Oghren&apos;s junk and lives!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-6234574611511344301</id><published>2011-02-25T11:52:00.000Z</published><updated>2011-02-25T11:52:58.668Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead or Alive'/><category scheme='http://www.blogger.com/atom/ns#' term='Guilty Gear'/><category scheme='http://www.blogger.com/atom/ns#' term='Burnout'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Split/Second'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='The Sims'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='BlazBlue'/><title type='text'>I'm a 21st Century Digital Boy, I don't know how to read but I got a lot of toys</title><content type='html'>You know how sometimes life hands you a lemon and you make lemonade? Well, gaming-wise anyway, this last week life handed me a bottle of lemonade. Not that cheap shit either, I'm talking 7-Up. With Vodka in it.&lt;br /&gt;&lt;br /&gt;Firstly, there's my new friend &lt;i&gt;Dead Space&lt;/i&gt;. HMV, in it's infinite quest to make no profit whatsoever, had the Limited Edition of &lt;i&gt;Dead Space 2&lt;/i&gt; (The one with &lt;i&gt;Dead Space: Extraction&lt;/i&gt;) on the PS3 marked at £24.99. I've not really had much time on it just yet, so more on that next time.&lt;br /&gt;&lt;br /&gt;Secondly, I've upgraded from &lt;i&gt;The Sims 2&lt;/i&gt; to &lt;i&gt;The Sims 3&lt;/i&gt; on the PC. I played it on the PS3 at the tail-end of last year and was very impressed in the open-endedness of what was essentially finally a true &lt;i&gt;Sims&lt;/i&gt; game on a console, but as far as it burns me to say it, the PC version is still far superior. Initially there's the mouse controls, instantly accessible to a long time &lt;i&gt;Sims&lt;/i&gt; gamer where the Joypad controls seemed overcomplicated and baffling at times.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/sims3_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="231" src="http://i777.photobucket.com/albums/yy56/24hourgamer/sims3_03.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Then there's the memory limit, restricting how many items you can place in your digital self's home. It's plagued console &lt;i&gt;Sims &lt;/i&gt;games since day one, but was always honest about what it was. It the console version of &lt;i&gt;The Sims 3 &lt;/i&gt;it was disguised as a fire-hazard meter, a name which made me wonder if it was prevalent in the PC version too. I was very relieved to find it isn't. Then there's the seamless transition between the neighbourhood and house views, eliminating the need for a loading screen, and finally the already copious amount of free user-made costumes and hairstyles available for download, compared with the EA-sanctioned £7.99-price tagged packs on the PSN store, and I kind of wonder why I even bothered with the console version at all.&lt;br /&gt;&lt;br /&gt;The only gripe I have with the game itself (other than that obvious things, such as pets and weather effects, have been intentionally left out to make way for expansion packs later on) is that the aesthetics of the characters themselves are a lot more serious looking, away from the over-emotive, hyper-expressive look of &lt;i&gt;The Sims 2's&lt;/i&gt; titular heroes, and in turn make them less endearing to me. Plus, every male Sim I try to make ends up looking like Jack Black, and all the women look like Down's Syndrome sufferers, but aside from that it's great. &lt;i&gt;The Sims 2&lt;/i&gt; isn't quite obsolete yet, one of the big thrills of &lt;i&gt;The Sims &lt;/i&gt;for me is having multiple households going, and in &lt;i&gt;The Sims 3 &lt;/i&gt;you can only have one playable family in each neighbourhood.&lt;br /&gt;&lt;br /&gt;The console version isn't different enough from it's PC sibling to warrant owning both, so my second HMV trip saw me re-homing it for £23 of store credit (they were selling the game new for £27 too, it's as if they don't actually want to make a profit), which I put towards &lt;i&gt;Split/Second Velocity&lt;/i&gt; on the XBox 360 and &lt;i&gt;BlazBlue: Continuum Shift&lt;/i&gt; on the PS3, both of which were on a '2 for £30' offer.&lt;i&gt; Split/Second&lt;/i&gt; is excellent, I find myself actually really looking forward to playing it, and by trait I'm not a fan of racing games. It's not as good as &lt;i&gt;Burnout&lt;/i&gt; really, but it's still got that same level of over-the-top mayhem, and the adrenaline rush of beating your opponent by two hundredths of a second is incomparable to any other feeling.&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Split-Second-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Split-Second-01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I haven't tried &lt;i&gt;BlazBlue &lt;/i&gt;yet, but I've heard great things and I was a big fan of it's spiritual predecessor &lt;i&gt;Guilty Gear&lt;/i&gt;. I've mainly got it to bridge the gap between the upcoming &lt;i&gt;Mortal Kombat&lt;/i&gt; and &lt;i&gt;Marvel vs. Capcom 3: Fate of Two Worlds&lt;/i&gt;, which I bought last Friday. I'm not going to say much about&lt;i&gt; MVC3&lt;/i&gt;, as I'm building to a video review that I'm hoping to have ready for next week's post. In true fashion though, me and &lt;a href="http://www.thechroniclesofridiculous.blogspot.com/"&gt;Raz7el&lt;/a&gt; had a showdown over PSN, and just like &lt;i&gt;Dead or Alive 4&lt;/i&gt; before it, I tanned him pretty soundly. I'm just trolling you man, we were pretty evenly matched. At least we both looked like we knew how to play, unlike when we stunk at &lt;i&gt;Street Fighter IV&lt;/i&gt; over XBox Live.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Marvel-vs-Capcom-3-Fate-of-Two-Worl.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Marvel-vs-Capcom-3-Fate-of-Two-Worl.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Deadpool, as well as being a useful character, also provides genuine comedy to the game&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;And to bring it all to an end this week, I finally finished &lt;i&gt;God of War: Ghost of Sparta&lt;/i&gt; on PSP. Without giving away too much, the moral of the story is that nobody gets to kill a member of Kratos' family but Kratos. Otherwise, he just gets angry. Well, angrier.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-6234574611511344301?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/6234574611511344301/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/im-21st-century-digital-boy-i-dont-know.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/6234574611511344301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/6234574611511344301'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/im-21st-century-digital-boy-i-dont-know.html' title='I&apos;m a 21st Century Digital Boy, I don&apos;t know how to read but I got a lot of toys'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-165128340686529420</id><published>2011-02-24T19:06:00.000Z</published><updated>2011-02-24T19:06:17.889Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><title type='text'>Demo-lition - Plowing through the Dragon Age 2 demo!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;Downloaded the Dragon Age 2 demo last night on PC and what can I say, it's Dragon Age but shiny and new!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;Started off as a Mage, and this game is A LOT faster let me tell you, within the first 5 minutes I had notched up around 30 Darkspawn kills at least! You can still pause the battle though, so you don't really get overwhelmed, I found it more&amp;nbsp;manageable&amp;nbsp; than DA:O, it just felt smoother giving commands to your party members saying that I didn't have a look at the tactics interface so maybe there will be no need to micromanage your team what so ever if that has been updated too.&lt;br /&gt;&lt;br /&gt;Graphics are (Like I said at the start) shiny and new! Effects are more spectacular now, and characters now seem to have emotion on their faces too, plus the main character has............found a voice! I find you get more connected to a main character if they are more animated and involving, instead of just silence when you pick options from a list, in fact you can look at it more like Mass Effect now&amp;nbsp;conversation wise, things aren't so grey anymore as in the first game, you can choose Nice - Funny/Sarcastic - Evil/Aggressive and investigate through conversation trees.........JUST LIKE MASS EFFECT. So you have a main character who has personality, and a beard.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-_Ixo7RWP4b8/TWVJGRgKvnI/AAAAAAAAACc/31gNSt4XV-4/s1600/Untitled-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="66" src="http://3.bp.blogspot.com/-_Ixo7RWP4b8/TWVJGRgKvnI/AAAAAAAAACc/31gNSt4XV-4/s400/Untitled-2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;So to sum up, I played the PC version, loved it, no slowdown or glitches that I found, played as a mage and it was very enjoyable. The ONLY problem I had is that everything I killed with my magic just exploded, which is great at first, but when EVERYTHING is exploding, you lose the novelty. Saying that it was the first 5 minutes of the game, and if you play the demo you will understand too that it won't be like that for the whole game.&lt;br /&gt;&lt;div class="separator" style="clear: both;"&gt;&lt;br /&gt;&lt;/div&gt;I have recorded some footage from the demo for your viewing pleasure below, I was going to make it into a video commentary (I am thinking of creating a feature called DEMO-LITION where it is a commentary through a demo, just have to see how it would work) but alas my computer crashed when writing a summary of the review on notepad last night, then this morning when I actually recorded some audio the best describing words I used were "Good" and "Better than the first one" so I scrapped it, I was mucho tired!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/Mj2v8ESibLg/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Mj2v8ESibLg?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/Mj2v8ESibLg?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-165128340686529420?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/165128340686529420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/demo-lition-plowing-through-dragon-age.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/165128340686529420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/165128340686529420'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/demo-lition-plowing-through-dragon-age.html' title='Demo-lition - Plowing through the Dragon Age 2 demo!'/><author><name>Trev Stan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_vN_G-hFAtNE/TDNHdZkQUWI/AAAAAAAAAAM/8gmJk1ZxqE0/S220/p270209_11.58.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-_Ixo7RWP4b8/TWVJGRgKvnI/AAAAAAAAACc/31gNSt4XV-4/s72-c/Untitled-2.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3163887178802429688</id><published>2011-02-19T22:56:00.001Z</published><updated>2011-02-19T23:00:36.142Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><title type='text'>Yo Dawg, I know you like Dragon Age II, so if you play Dragon Age II, i'll put more Dragon Age II in your Dragon Age II!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-lIiHghk1HyE/TWBKD3SNf0I/AAAAAAAAACQ/k_deivmg0R0/s1600/wallpaper-02-hawke-1280x1024222222.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://1.bp.blogspot.com/-lIiHghk1HyE/TWBKD3SNf0I/AAAAAAAAACQ/k_deivmg0R0/s320/wallpaper-02-hawke-1280x1024222222.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;So I heard that if 1,000,000 people download the Dragon Age II demo, we all get free stuff for the game when it comes out. So it's win win WIN! Win because you will play the demo, win because you will have the game and WIN because you have free stuff.&lt;br /&gt;&lt;br /&gt;Oh Bioware, like you had to bribe us to play the demo...You guys!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3163887178802429688?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3163887178802429688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/yo-dawg-i-know-you-like-dragonage-ii-so.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3163887178802429688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3163887178802429688'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/yo-dawg-i-know-you-like-dragonage-ii-so.html' title='Yo Dawg, I know you like Dragon Age II, so if you play Dragon Age II, i&apos;ll put more Dragon Age II in your Dragon Age II!'/><author><name>Trev Stan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_vN_G-hFAtNE/TDNHdZkQUWI/AAAAAAAAAAM/8gmJk1ZxqE0/S220/p270209_11.58.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-lIiHghk1HyE/TWBKD3SNf0I/AAAAAAAAACQ/k_deivmg0R0/s72-c/wallpaper-02-hawke-1280x1024222222.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3848911811281616754</id><published>2011-02-19T09:11:00.000Z</published><updated>2011-02-19T09:11:05.697Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Hammerfight'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='Steam'/><category scheme='http://www.blogger.com/atom/ns#' term='Magicka'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 5'/><category scheme='http://www.blogger.com/atom/ns#' term='S.T.A.L.K.E.R'/><category scheme='http://www.blogger.com/atom/ns#' term='Mount and Blade'/><title type='text'>Return of the Prodigal Son</title><content type='html'>Hi guys and gals!&lt;br /&gt;&lt;div&gt;Sorry I haven't been here for what must be ages, but someone struck me down, and now I am back more powerful than you can possibly imagine.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I bring to you a gift, a gift of video! Hopefully you will enjoy the first video I have ever made....on the computer!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Let me know what you think, and also ideas on future videos, because damn, this shit is fun!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ENJOY!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/bWLXHi6Omqg" title="YouTube video player" width="420"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3848911811281616754?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3848911811281616754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/return-of-prodigal-son.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3848911811281616754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3848911811281616754'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/return-of-prodigal-son.html' title='Return of the Prodigal Son'/><author><name>Trev Stan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_vN_G-hFAtNE/TDNHdZkQUWI/AAAAAAAAAAM/8gmJk1ZxqE0/S220/p270209_11.58.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/bWLXHi6Omqg/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-6583698256461563476</id><published>2011-02-18T11:16:00.003Z</published><updated>2011-02-18T11:46:07.249Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Half-Life'/><category scheme='http://www.blogger.com/atom/ns#' term='The Punisher'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Bayonetta'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Squad'/><category scheme='http://www.blogger.com/atom/ns#' term='Divinity'/><category scheme='http://www.blogger.com/atom/ns#' term='The Sims'/><category scheme='http://www.blogger.com/atom/ns#' term='Women&apos;s Murder Club'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>In your bedroom at night with the lights off and your headphones on... everyone can hear you scream...</title><content type='html'>Like I said last week, I've grown tired of Fantasy RPGs of late, and felt that the well-above-average &lt;i&gt;Divinity II: The Dragon Knight Saga&lt;/i&gt; deserved my attention at a time when I can bestow it fully upon the game. I even tried the simple, accessible &lt;i&gt;Fable II&lt;/i&gt; (not a typo, I've just played &lt;i&gt;Fable: The Lost Chapters&lt;/i&gt; and intended to play the three of them in sequence), but just couldn't muster the enthusiasm. The heroic adventures of Nobhead (descendant of Arseface) will have to wait.&lt;br /&gt;&lt;br /&gt;All the while, the soundtrack to my RPG lethargy came in the form of The Smashing Pumpkins' whingey teen anthem 'Bullet with Butterfly Wings', a song (and band) I absolutely abhor, yet one that worms it's way into your subconscious like the T-Virus. The vessel for this song? The TV advert for &lt;i&gt;Dead Space 2&lt;/i&gt;, a game that was so far off my radar it might as well have been&lt;i&gt; Women's Murder Club&lt;/i&gt; or something. I've had the original &lt;i&gt;Dead Space&lt;/i&gt; for so long, and it must be said I have never liked it, I just haven't ever gotten rid of it because of it's poor monetary value (I bought it for a tenner a couple of years ago, I'd be lucky to get £3 back on a trade-in). The reason for my disdain was the lack of positive reinforcement for your actions as a player, every little thing you did had a negative impact on the story, and every cutscene was just one of your companions telling you to go somewhere and do something, and the other, a bratty annoying bint of a woman, telling you it won't work. Then you do it, and it doesn't work.&lt;br /&gt;&lt;br /&gt;But the TV spot for&lt;i&gt; DS2&lt;/i&gt; made me want the game so badly, for no reason other than that I couldn't get Billy Corgan and his group of misfitted pricks out of my head. And I felt like, as it is such a major player in the still fairly niche Survival Horror genre, I should really like it. So &lt;i&gt;Divinity II&lt;/i&gt; took a temporary bow and my trusty 360 Elite became the subject of nightmares for a few days. And I thoroughly enjoyed every minute of it.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Lurker--article_image.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="179" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Lurker--article_image.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Bulbasaur used Vine-Whip! It's not very effective...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Actually, that's a lie. There's this bit where you have to shoot asteroids out of the sky before they hit you, and that had me on the verge of snapping my controller in two through sheer rage. But apart from that, it was excellent. None too original (Think &lt;i&gt;Half-Life's&lt;/i&gt; Gordon Freeman complete with Gravity Gun, fused with &lt;i&gt;Silent Hill 2's&lt;/i&gt; James Sunderland, on board Red Dwarf, fighting Zombies, directed by Ridley Scott and you're pretty much there), but that hardly matters when you are so preoccupied with being terrified that you daren't take your finger off the aim button to press a switch. Later in the game, the developers seemed to have forgotten that the game was supposed to be scary, with the whole endgame taking place in broad daylight, but that's just cleverly there to lure you into a false sense of security before chucking the ending at you, which had everyone I've spoken to who's finished the game collectively shit their pants.&lt;br /&gt;&lt;br /&gt;So I'm on board for &lt;i&gt;DS2&lt;/i&gt; now. I'll no doubt pick it up in a month or so, I was planning on getting the 360 version to continue my night terrors, but the prospect of a single disk, a free copy of &lt;i&gt;Dead Space Extraction &lt;/i&gt;and some armour for&lt;i&gt; Dragon Age II&lt;/i&gt; (which my wife is to purchase on the PS3), I'm being swayed to the PS3 version, but I'll see. Speaking of &lt;i&gt;Dragon Age,&lt;/i&gt; the Archdemon finally fell last night. I've got &lt;i&gt;Awakening, Witch Hunt&lt;/i&gt; and &lt;i&gt;The Golems of Amgarrak&lt;/i&gt; to do before DAII, but for the minute I'm enjoying the light-hearted and simple &lt;i&gt;Batman: The Brave and the Bold.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Dragon-Age-2-Isaac-Clarke-Armor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Dragon-Age-2-Isaac-Clarke-Armor.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Here at 24HG, if you ask us what the manliest game in the world is, chances are you'd be told &lt;i&gt;Ghost Squad&lt;/i&gt;. Sega's Wii Shooter does have you high-five the President after rescuing him from the clutches of an evil homosexual terrorist after all. but this week it's been surpassed by... EA's girl-friendly casual gaming champion&lt;i&gt; The Sims 2&lt;/i&gt;?&lt;br /&gt;&lt;br /&gt;Now, &lt;i&gt;Ghost Squad&lt;/i&gt; may be manly. But it will never be Pyramid Head, Kratos, Barry Burton and The Punisher in a Hot Tub talking about Baseball manly.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Screenshot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Screenshot.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Finally, I was asked over Formspring what I have against &lt;i&gt;Bayonetta&lt;/i&gt;. Good question. One that I will answer the next time I don't have anything better to do, like oh, go and buy &lt;i&gt;Marvel vs. Capcom 3&lt;/i&gt;, which is what I'm going to do right now. Bye for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-6583698256461563476?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/6583698256461563476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/in-your-bedroom-at-night-with-lights.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/6583698256461563476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/6583698256461563476'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/in-your-bedroom-at-night-with-lights.html' title='In your bedroom at night with the lights off and your headphones on... everyone can hear you scream...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-4867864145450611058</id><published>2011-02-09T11:03:00.000Z</published><updated>2011-02-09T11:03:56.826Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega Superstars'/><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Bionic Commando'/><category scheme='http://www.blogger.com/atom/ns#' term='Diabolik'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Divinity'/><category scheme='http://www.blogger.com/atom/ns#' term='The Conduit'/><category scheme='http://www.blogger.com/atom/ns#' term='Two Worlds'/><title type='text'>The Fate of Two Worlds...</title><content type='html'>No, I haven't got my grubby paws on an early copy of &lt;i&gt;Marvel vs. Capcom 3&lt;/i&gt;, before you ask, you'll have to wait another two weeks for that. The title is in fact referring to the game, &lt;i&gt;Two Worlds II&lt;/i&gt;, and it's fate, the reason it got pushed back again, as detailed &lt;a href="http://www.digitalspy.co.uk/gaming/news/a301584/two-worlds-ii-suffers-further-uk-delay.html"&gt;here&lt;/a&gt;. This is the latest (although arguably unavoidable) setback in a long line, which keeps pushing the UK release further and further back, slowly earning the reportedly redeemed and quite well-received by critics sequel the same kind of laughing-stock reputation of the first. The release date of &lt;i&gt;Two Worlds II&lt;/i&gt; (or &lt;i&gt;Two Worlds Forever&lt;/i&gt; as some people have started calling it) now rests tentatively on the 25th of February, but if I was going to get any game that day it would be &lt;i&gt;Killzone 3&lt;/i&gt;, or failing that &lt;i&gt;The Conduit 2&lt;/i&gt;. &lt;i&gt;Two Worlds II &lt;/i&gt;wouldn't get a look in. As it happens I'm going to hoover all three of them up (Plus&lt;i&gt; LBP2&lt;/i&gt; and maybe a couple of minor games) come April, when my real job grants me my end-of-financial-year bonus.&lt;br /&gt;&lt;br /&gt;So, I took all of my &lt;i&gt;TWII&lt;/i&gt; money (all £32.89 of it) and skipped merrily off to Blockbuster like a gay (happy) child on pocket money day, determined not to be left gameless on this dark day. Ten minutes later I left the shop with chief &lt;i&gt;Two Worlds&lt;/i&gt; substitute &lt;i&gt;Divinity II: The Dragon Knight Saga&lt;/i&gt; on 360 for £19.95,&lt;i&gt; Bionic Commando&lt;/i&gt; on PS3 and &lt;i&gt;Diabolik: The Original Sin&lt;/i&gt; on Wii for £4.95 each and&lt;i&gt; Sega Superstars Tennis&lt;/i&gt; on 360 for the bargain price of £2.95, with 9p change and a feeling of relief for having something new to play.&lt;br /&gt;&lt;br /&gt;The only game I've had a go on so far is &lt;i&gt;Divinity II&lt;/i&gt;, which is very good but hard going. Happily in the middle between the expansive, open world &lt;i&gt;Oblivion&lt;/i&gt; and the closed in areas of &lt;i&gt;Fable, DII&lt;/i&gt; sees you in the boots of a Dragon Slayer hunting the last of the Dragon Knights, powerful beings with the ability to take the form of a Dragon. The Dragon Knight, in her dying breath, transforms you into one yourself, and teaches you of their apparently noble quest to save the world from the demonic 'Damian' (original name for a demon).&lt;br /&gt;&lt;br /&gt;I'll admit, I'm still getting to grips with the game, but I think I'm getting the hang of it. The levelling up process is simple, gain XP from killing enemies and completing quests and pile them into different aspects (as a warrior I'm diverting it all into Strength and Health, but there's also things like Magic and Archery), then level up a particular skill, like dual-wielding or regenerating health. The only problem I'm having is with the difficulty spikes, one minute I'm wading through enemies taking barely a scratch as they crumble beneath me, the next I'm dead at the hands of a single Goblin, because he's two levels ahead of me. I think I'm a bit tuckered out by fantasy RPGs at the minute though, I'm still plodding through &lt;i&gt;Dragon Age&lt;/i&gt;, so maybe &lt;i&gt;Divinity&lt;/i&gt; will have to be moved a bit further down my pile to be rejoined at a later date.&lt;br /&gt;&lt;br /&gt;So that's that then. I've been in talks with my cohort Trev, who will be returning to the site imminently, and both of us are working on some exciting new features for the site. We'll keep you posted. Once again, please 'like' us on our Facebook page, there's not only news about the blog there but news about our friend's sites and blog postings and general gaming news. See you later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-4867864145450611058?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/4867864145450611058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/fate-of-two-worlds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/4867864145450611058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/4867864145450611058'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/fate-of-two-worlds.html' title='The Fate of Two Worlds...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-2243614279649900335</id><published>2011-02-02T11:51:00.001Z</published><updated>2011-02-02T11:54:25.008Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Legacy of Kain'/><category scheme='http://www.blogger.com/atom/ns#' term='Angry Birds'/><category scheme='http://www.blogger.com/atom/ns#' term='Animal Crossing'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='GOTY'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Kane and Lynch'/><category scheme='http://www.blogger.com/atom/ns#' term='The Sims'/><title type='text'>No trust, all I got is lies, boring, alright...</title><content type='html'>Once more, such is the peril of playing RPGs, I haven't had time to play anything new and interesting. In fact, I only finished&lt;i&gt; Fable&lt;/i&gt; last night, and I'm still knee-deep in &lt;i&gt;Dragon Age&lt;/i&gt;, my newly acquired &lt;i&gt;Angry Birds &lt;/i&gt;addiction has further hampered my productivity.&lt;br /&gt;&lt;br /&gt;To avoid abandoning my weekly schedule and slipping again, like I did last year, I began planning this week's post almost immediately after uploading the last one. I had thought of possibly doing a 'what if?' post, detailing games I would like to see, however unlikely (my favourite of which being &lt;i&gt;Batman: Shattered Dimensions&lt;/i&gt;), But scrapped that as the list became dominated with crossover fighting games. Then I had the idea of a look into the upcoming games that excite me, which initially seemed like a great choice, until I realised that between &lt;i&gt;Mortal Kombat, Uncharted 3, Mass Effect 3 &lt;/i&gt;and&lt;i&gt; Skyrim,&lt;/i&gt; I could write and speculate for about a week without even considering the other impending releases.&lt;br /&gt;&lt;br /&gt;I've been thinking about what I would consider Game of the Year for the years before I started this blog, so I decided to try my hand at Game of the Decade, taking the single best games from each year and ranking them against each other, only to abandon the idea when some of the games I wanted to include were far outshone by better but more obvious and boring games released in the same year, case in point: &lt;i&gt;Animal Crossing&lt;/i&gt; and &lt;i&gt;The Sims 2&lt;/i&gt; were both released in 2004, unfortunately the same year as&lt;i&gt; GTA: San Andreas&lt;/i&gt;. Piss. It was going to go to &lt;i&gt;Oblivion&lt;/i&gt; anyway.&lt;br /&gt;&lt;br /&gt;All is not lost though, I finally got around to downloading the&lt;i&gt; Kane and Lynch&lt;/i&gt; and &lt;i&gt;Legacy of Kain &lt;/i&gt;character packs for&lt;i&gt; Lara Croft and the Guardian of Light,&lt;/i&gt; which were simultaneously better and worse than I thought they'd be, if such a thing is possible.&lt;br /&gt;&lt;br /&gt;They failed to live up to my expectations in regards to how they operate. You can't just use the character to your content, pairing up Lara with Raziel, or, amusingly, Kain and Lynch. Kain and Raziel have to be together, Kane and Lynch have to be together, Lara and Totec have to be together. I was also hoping the characters might play differently, like the Vampires having their respective Reaver swords and being able to use Telekinesis, but to be honest I expected reskins of Lara and Totec and wasn't too underwhelmed when that's all I got.&lt;br /&gt;&lt;br /&gt;But the great thing about the character packs is that they aren't &lt;i&gt;just&lt;/i&gt; reskins. They have their own stories, which is why they can't be paired off with other characters. Starting a new game plays the ending from the main campaign, cleverly spoiler-free, as Lara bids farewell to Totec after a job well done and comments that the ruins she's leaving behind will likely never be found again. Famous last words, as the fantasy realm of Nosgoth shares an identical temple, and a meddling duo of Vampires once again releases the villainous Xolotl, who drags them to Earth with him, meaning that they must work together to return to their homeland. Or, if you like, Death Row's favourite miscreants Kane and Lynch will stumble on the temple a meager two days after Lara's departure, once again unleashing the demon unto the world, and adopting the heroic role to save the day.&lt;br /&gt;&lt;br /&gt;The characters are fully voiced, bringing back the iconic double-act of Simon Templeman and Micheal Bell as Kain and Raziel, and Brian Bloom and Jarion Monroe are back as Kane and Lynch. There's also an air of humour to the game too, as every sentence that spews from the mouth of Kane or Lynch is littered with bleeped-out expletives for comedy effect, and Kain and Raziel's introduction is instigated with the Star Wars style line: 'Meanwhile, in another world... And kind of in the past...'. Made me chuckle anyway.&lt;br /&gt;&lt;br /&gt;I personally can't wait to play through the &lt;i&gt;LoK&lt;/i&gt; story, it's the closest I'm going to get to a new &lt;i&gt;Legacy of Kain&lt;/i&gt; game for a while anyway. I'm a bit disappointed that they just re-used the character models from &lt;i&gt;Legacy of Kain: Defiance&lt;/i&gt;, I was hoping to see how a proper, current generation Kain might look. Oh well, when it comes to being a&lt;i&gt; Legacy of Kain fanboy&lt;/i&gt;, you get what you're given.&lt;br /&gt;&lt;br /&gt;Last off, a glance to the right will show you our new Facebook page. Be sure to 'like' us on there. See you guys soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-2243614279649900335?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/2243614279649900335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/no-trust-all-i-got-is-lies-boring.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2243614279649900335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2243614279649900335'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/02/no-trust-all-i-got-is-lies-boring.html' title='No trust, all I got is lies, boring, alright...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-8603028441293360991</id><published>2011-01-28T10:40:00.002Z</published><updated>2011-01-28T11:21:21.110Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Angry Birds'/><category scheme='http://www.blogger.com/atom/ns#' term='Breath of Fire'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Sacred'/><category scheme='http://www.blogger.com/atom/ns#' term='Terra Incognita'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Gothic'/><category scheme='http://www.blogger.com/atom/ns#' term='Bully'/><category scheme='http://www.blogger.com/atom/ns#' term='Divinity'/><category scheme='http://www.blogger.com/atom/ns#' term='Faery'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Two Worlds'/><title type='text'>See, I knocked up this hot woman friend of ours that I fuck on the side so as to not be all the way gay, but my tubby husband here is 100% queer. He LOVES the cock.</title><content type='html'>Firstly, sorry about the late post. Truth be told, I've not really had anything to write about, all I've played in the last couple of weeks is &lt;i&gt;Dragon Age: Origins - Ultimate Edition&lt;/i&gt; on PS3 and &lt;i&gt;Fable: The Lost Chapters &lt;/i&gt;on the XBox 360, with the magic of backwards compatibility.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Dragon Age&lt;/i&gt;, I've gushed about enough really. My only new discovery this time through was the incredible 'Arcane Warrior' class for Wynne, effectively turning her into a battlemage that can not only heal my companions and myself, but she can also now don armour and a blade instead of firing that piddly little staff from afar, limiting herself to elemental attacks and fearing the inevitable badass enemy harbouring an immunity to the chosen element. If anything it was a relief to get her creaky old bones out of those hideously inappropriate mages' robes that I think were possibly designed for Morrigan. It was like having Kim Cattrall in the party. Uncomfortable.&lt;br /&gt;&lt;br /&gt;Speaking of uncomfortable, in my quest for Trophies I decided to explore every romantic option for my male Grey Warden, which inevitably led me to the open tent of the Hispanic bisexual man whore elf, Zevran. Where the heterosexual and indeed the sapphic sex scenes in Dragon Age were very tasteful and gracefully made, well, there's nothing graceful about two male elves licking eachothers' nipples and, erm, 'sneaking in through the fire exit'. My character didn't even look to be particularly enjoying it. And so, for the second time (my first being the achievement for kissing boys in &lt;i&gt;Bully&lt;/i&gt;), my reluctant homosexuality is recognised in a videogame.&lt;br /&gt;&lt;br /&gt;Enough about that. &lt;i&gt;Fable. Fable&lt;/i&gt; still holds up really well, the graphics are still great just as long as you excuse the close ups on the faces and the story and system are still accessible yet fresh enough to not be boring. Also, the magic system is a lot more in-depth than that of it's sequels, although when it comes to games of that nature I'm a sword-and-armour guy through and through. Well, sword, axe, club, warhammer, lump of wood with a nail in it (&lt;i&gt;Final Fantasy VII&lt;/i&gt; for those who thought I was exaggerating on the last one). And it's very notable that I'm still finding new things out about the game so long after it's release, last night I became the Mayor of Bowerstone for the first time ever, after finally being bothered to investigate the villainous Lady Grey. Not exactly in the same league as becoming king in &lt;i&gt;Fable III&lt;/i&gt;, but I got a nice big house out of it.&lt;br /&gt;&lt;br /&gt;In other news, I finally remembered to try out the demo for &lt;i&gt;Divinity II: The Dragon Night Saga&lt;/i&gt;, and quite enjoyed it. It merges the visual style of &lt;i&gt;Sacred 2&lt;/i&gt; with the combat of &lt;i&gt;Fable&lt;/i&gt; and some of the more forgivable parts of &lt;i&gt;Two Worlds&lt;/i&gt; (Speaking of which, I've tentatively put a preorder down on &lt;i&gt;Two Worlds II&lt;/i&gt; for release next week, wish me luck), only with far better voice acting than the former and latter. And as a bonus the game comes packaged with it's expansion pack too, so I can probably see myself picking it up in my March/April spree.&lt;br /&gt;&lt;br /&gt;I also downloaded the demo for &lt;i&gt;Faery: Legends of Avalon&lt;/i&gt; on the PS3, which immediately took me back to my teens, when the demo disks on the Official Playstation Magazines had full games that users had created on the using &lt;i&gt;Net Yaroze&lt;/i&gt;, a simplified PS1 developers' kit that was released commercially. One title, &lt;i&gt;Terra Incognita&lt;/i&gt;, was a &lt;i&gt;Zelda&lt;/i&gt; inspired RPG, and, for it's poor translation and sometimes awkward controls, the charm of this quaint game reeled me in at the time. A few years back, while toying with homebrew on my PSP before Sony cracked down on piracy, I discovered somebody had ported the game across, much to my delight. But I digress.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Faery&lt;/i&gt; has that same appeal, scruffy, poorly translated and unpolished but my god is it trying so hard to worm it's way into my affections. The main twist on this RPG is that you are completely airborne, flying around as fairies do with your wings. The conversation is ripped straight from &lt;i&gt;Mass Effect,&lt;/i&gt; with dialogue choices on a wheel and even blue and red choices for if you want to please or antagonise people. There's even an option for a romance within the game. It's not all Bioware fanboyism though, the fights are traditional turn-based affairs, like in the &lt;i&gt;Final Fantasy&lt;/i&gt; and &lt;i&gt;Breath of Fire&lt;/i&gt; games of old. I enjoyed it, but I don't know if I want to spend £11.99 on the full game (says a lot about digital downloads really, when I'm willing to pay £35 for &lt;i&gt;Two Worlds II&lt;/i&gt; having already been stung by it's prequel). We'll see. Truth be told though, I'm not much of a fan of the fantasy genre, and with this, &lt;i&gt;Divinity II, Two Worlds II, Dragon Age II, Skyrim&lt;/i&gt; and possibly &lt;i&gt;Gothic IV: Arcania&lt;/i&gt; if it ever comes out, I don't want to overdo it and hamper my enjoyment of any of them.&lt;br /&gt;&lt;br /&gt;And finally, &lt;i&gt;Angry Birds&lt;/i&gt;. I've seen the game played on both my wife's iPhone and &lt;a href="http://www.thechroniclesofridiculous.blogspot.com/"&gt;Raz7el's&lt;/a&gt; Android powered HTC, but until last night had never had the thing in my clammy paws, so I downloaded the PSP Mini version from the PSN Store. Just thought I'd try it out for a second before transferring it over to my PSP, and was still sat there like an hour later. It's absolute gaming Heroin, impossible to put down. Brings to mind a discussion that Raz7el and I had around the water cooler one day, that the Pigs, &lt;i&gt;Angry Birds&lt;/i&gt;' prime antagonists are stealing the Birds' eggs, effectively moving in on their territory and raping them of their resources, and the Birds respond to this by, well, suicide bombing them and flying into their buildings. Hmm... So with that, I'm off. Managed to write a fair bit in the end, despite not having anything to write about...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-8603028441293360991?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/8603028441293360991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/firstly-sorry-about-late-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8603028441293360991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8603028441293360991'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/firstly-sorry-about-late-post.html' title='See, I knocked up this hot woman friend of ours that I fuck on the side so as to not be all the way gay, but my tubby husband here is 100% queer. He LOVES the cock.'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-2102882816187708275</id><published>2011-01-18T17:02:00.003Z</published><updated>2011-03-08T11:32:50.528Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Enslaved'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='GOTY'/><category scheme='http://www.blogger.com/atom/ns#' term='Castlevania'/><category scheme='http://www.blogger.com/atom/ns#' term='Darksiders'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 10'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>My top 10 games of 2010!</title><content type='html'>Foregoing the 2010 roundup (I'm going to stop unveiling my plans in  advance, because I never keep them) as I found that writing about 27  different games and keeping the post down to a 'light read' size was  proving difficult, I'm moving on to the official 24HG top 10 games of  2010! The only games that I've been halfway bothered about playing that  have eluded my grasp last year are &lt;i&gt;BlazBlue&lt;/i&gt; and &lt;i&gt;CoD: Black Ops&lt;/i&gt;,  but I doubt that either would have dented the list in any way (I do  love fighting games but have trouble adjusting to new systems, and &lt;i&gt;CoD&lt;/i&gt; really isn't my thing).&lt;br /&gt;&lt;br /&gt;2010  has been an absolutely amazing year for games. I've revised this list a  number of times, because the consistently great videogame experiences  throughout the year, coupled with my tendency to back the underdog, have  made choosing incredibly difficult. I think I've got it down though. So  as with any great ranking list, I'll start from the bottom.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;10: &lt;i&gt;Silent Hill: Shattered Memories&lt;/i&gt; - Climax Studios - Wii (PSP, PS2)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Shattered Memories&lt;/i&gt;  was a game I played early in the year, close to it's release, and spent  the rest of the year clinging on to the hope that there weren't that  many games that beat it, because it deserves honouring too much. I know  the number 10 spot suggests that I did take pity and slap it in  regardless, but the game it beat to get this far was&lt;i&gt; Lara Croft and the Guardian of Light&lt;/i&gt;, and it is doubtless a much better game. Forgetting the &lt;i&gt;Resident Evil&lt;/i&gt; inspired gameplay of the series so far, and adopting a &lt;i&gt;Heavy Rain&lt;/i&gt;-esque approach to the series, this re-imagining of the original white-knuckle terror-fest succeeded in not only being the best &lt;i&gt;Silent Hill&lt;/i&gt; games ever, but also one of the greatest Wii games to date. I just hope they can work the magic again with&lt;i&gt; Silent Hill: Downpour&lt;/i&gt; this year,&lt;i&gt; Homecoming &lt;/i&gt;was a travesty.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;9: &lt;i&gt;Darksiders&lt;/i&gt; - Vigil Games - PS3 (360, PC)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Darksiders&lt;/i&gt; is cruelly lumped in the '&lt;i&gt;God of War&lt;/i&gt;  Clone' category too often, when in reality it takes the best bits from  so many games and mashes them together into one expansive, original and  utterly gorgeous work of art. Taking cues from &lt;i&gt;Zelda, Soul Reaver, Fable, Portal&lt;/i&gt; and more, and throwing in a Mark Hamill led voice cast, &lt;i&gt;Darksiders&lt;/i&gt;  was something of a surprise for me, and had me hooked to the very end,  despite the difficulty. An absolute must play, if you haven't already.  It can be scooped up for less than a tenner now, you've no excuse.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;8: &lt;i&gt;Castlevania: Lords of Shadow&lt;/i&gt; - MercurySteam/Kojima Productions - PS3 (360)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Before I get into the gameplay,&lt;i&gt; LoS&lt;/i&gt;  is by far the best looking multi-platform game there is. Reportedly no  texture in the game was reused, making each new scene look breathtaking  and fresh, also accounting for the game spilling over onto a second DVD  on the 360 version. But aside from being a visual masterpiece, the game  is also an incredible experience, bolstered by the strong double-act of  Patrick Stewart (who's &lt;i&gt;Oblivion&lt;/i&gt; references are hilarious) and  Robert Carlyle providing the major characters' voices. The only thing  holding it back is that the developers don't seem to have mastered the &lt;i&gt;GoW&lt;/i&gt;  formula in the way that others have, as the story and rebooted mythos  have me craving more and the ending was phenomenal in the eyes of a  gamer still pining for more &lt;i&gt;Legacy of Kain&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;7: &lt;i&gt;Enslaved: Odyssey to the West&lt;/i&gt; - Ninja Theory - PS3 (360)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Bland at first, this &lt;i&gt;Uncharted&lt;/i&gt; meets (once again) &lt;i&gt;God of War&lt;/i&gt;  soon becomes a masterpiece in storytelling and the importance of  companionship. A retelling of the classic Chinese fable 'Journey to the  West' (or the TV show 'Monkey' if you're a Sun reader), &lt;i&gt;Enslaved&lt;/i&gt;  puts you into the shoes of a loner known as Monkey as he is forced to  escort a young girl named Tripitaka through a post-apocalyptic New York,  all the while evading marauding robots and slavers. Led by the  fantastic Andy Serkis, it's the unfolding narrative that pushed the game  strongly into my affections, and it draws upon the tried and tested  (yet surprisingly underused) Boy-meets-girl, blossoming friendship  mechanic, as seen in the likes of &lt;i&gt;Ico, Prince of Persia&lt;/i&gt; and to a lesser extent &lt;i&gt;Resident Evil 4&lt;/i&gt;, which really endears you to the characters.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;6: &lt;i&gt;God of War III&lt;/i&gt; - Santa Monica Studio - PS3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;And  so the game that the last three have been leading up to... There's  little to say about this game other than it carries on the solid  gameplay of the first two games in the series (why fix something that  isn't broken), augmenting it with breathtaking visuals and the most epic  cutscenes and boss battles ever witnessed. Kratos is at his brutal best  (some of the executions are stomach-churning to say the least) and this  'conclusion' to the story never once disappoints. I'm almost willing to  put money on him making a comeback soon though, away from prequels and  cameos, especially after the ominous ending.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5: &lt;i&gt;Fable III&lt;/i&gt; - Lionhead Studios - 360&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;What  came at first a slight disappointment at the changes made from the  previous games in the series became a magical adventure that reeled me  in like the original did years ago. With a refined combat system and a  star-studded British cast with the likes of Stephen Fry, Simon Pegg and  Jonathan Ross, the charming world of Albion has finally reached the  industrial age, and tyrannical rule from a renegade King necessitates a  revolution - and that's where you come in. Plenty of quests (every  character in the game has the potential to send you on at least one  quest, however simple), with far more variety than the last game, will  provide the would-be adventurer with many a sleepless night, and the  choices you have to make are far more impacting than any game before it.  A 100% improvement over &lt;i&gt;Fable II&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4: &lt;i&gt;Red Dead Redemption&lt;/i&gt; - RockStar San Diego/RockStar North - PS3 (360)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I'll  admit, the whole 'Cowboys and Indians' thing kind of put me off at  first, and on their joint release day I opted to go out and buy &lt;i&gt;Prince of Persia: The Forgotten Sands&lt;/i&gt; instead, but a few weeks later I subsided and my wife, in all her pity, bought me a copy of &lt;i&gt;Red Dead&lt;/i&gt;. If I only had to say one thing about this game, it's this: IT'S BETTER THAN &lt;i&gt;GTAIV&lt;/i&gt;.  More likable characters, a more interesting open world, an even more  shocking and emotive ending and more of the familiar RockStar humour and  self parody make the game one of the most immersive and expansive  titles this year. Couple this with the crazy-enough-to-work &lt;i&gt;Undead Nightmare&lt;/i&gt; DLC that came out later in the year and you are on to an absolute winner. &lt;i&gt;GTA&lt;/i&gt; needs an &lt;i&gt;Undead Nightmare&lt;/i&gt; too though.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3: &lt;i&gt;Mass Effect 2&lt;/i&gt; - BioWare - 360 (PC)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The sequel to one of the best games of this generation came and,  while it oversimplified the system and took the story in a direction  that I wasn't too comfortable with initially, it still completely blew  me and the collective gaming community away. The fact that it was the  very first game I bought last year and it still holds such a prestigious  place in the list is a testament to it's quality, and the fact that  BioWare managed to make every single decision made in the first game  impact the events of the second was nothing short of ingenuity. Looking  back, the only thing I can think of that hampers the game is that the  cast of characters aren't as fresh and emotive as those in the last  game, and of the two that do return, why pick Tali? She's boring as  hell. Still, incredible game, but with a sequel out later this year, I  just hope EA can resist making it a yearly franchise.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2: &lt;i&gt;Heavy Rain&lt;/i&gt; - Quantic Dream - PS3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Love it or hate it, you can't ignore the fact that there isn't a game in the world quite like &lt;i&gt;Heavy Rain&lt;/i&gt;.  Amazing graphics, a thrilling and brutally mature storyline and an  outcome that nobody saw coming all make for a completely unmatched  gaming experience, as down on his luck dad Ethan Mars struggles to find  his abducted son Shaun, with the help of an investigative journalist, an  aging private detective and Fox Mulder. The only problem I had with the  game was with Mulder's magic future glasses, which dragged the sombre  and engrossing story kicking and screaming back out of the realm of  realism every time he put them on.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1: &lt;i&gt;Fallout: New Vegas&lt;/i&gt; - Obsidian - 360 (PS3, PC)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Yeah, so what? So it isn't as good as&lt;i&gt; Fallout 3&lt;/i&gt;, well, neither are&lt;i&gt; Heavy Rain, Mass Effect 2, Red Dead Redemption&lt;/i&gt; or REAL LIFE. Granted, &lt;i&gt;FNV&lt;/i&gt;  is absolutely infested with bugs, but not a single one made the game  unplayable in my experience (well, apart from the one that corrupted all  of my saves, but I only lost out on a few hours play), and it isn't a  Bethesda RPG if it hasn't got more than it's fare share of glitches.  Truth be told, no other game this year has swallowed up quite so many of  my gaming hours all year. A lot of people were expecting more from the  game, but it delivered exactly what I wanted: more of &lt;i&gt;Fallout 3&lt;/i&gt;.  The new party system was easy to follow too, and with such great  companions (I opted for the robot dog/schizophrenic old lady trapped in  the body of a Super Mutant combination) the fun was endless. Sure,  getting stuck in the ground every so often is a bit of a ball-ache, but  as long as you save often there's no problem. And if I learnt anything  from &lt;i&gt;Oblivion&lt;/i&gt; and &lt;i&gt;Fallout 3&lt;/i&gt;, it's SAVE OFTEN.&lt;br /&gt;&lt;br /&gt;So  there you have it, I can hear the cries of disgust at my choices  already. Ah well, life goes on. Looking to the future I can already  predict that next year is going to see Bethesda snaffle the top spot  again with the delicious-looking &lt;i&gt;Elder Scrolls V: Skyrim&lt;/i&gt; on the horizon, backed up by future classics such as &lt;i&gt;Uncharted 3, Dragon Age II, Mass Effect 3&lt;/i&gt; and dare I say&lt;i&gt; Mortal Kombat&lt;/i&gt;? Who knows? I'm looking forward to finding out, that's for sure...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And for those wondering where their games were, here's the rest of the games I played in 2010, in ranking order:&lt;br /&gt;&lt;br /&gt;11.&lt;i&gt; Lara Croft and the Guardian of Light&lt;/i&gt; - Crystal Dynamics - PS3 (360, PC, iOS)&lt;br /&gt;12. &lt;i&gt;The Sims 3&lt;/i&gt; - Visceral Games - PS3 (360)&lt;br /&gt;13. &lt;i&gt;Assassin's Creed: Brotherhood&lt;/i&gt; - Ubisoft - PS3 (360)&lt;br /&gt;14. &lt;i&gt;Bioshock 2 - 2K Marin &lt;/i&gt;- 360 (PS3, PC)&lt;br /&gt;15. &lt;i&gt;God of War: Ghost of Sparta&lt;/i&gt; - Ready at Dawn Studios - PSP&lt;br /&gt;16. &lt;i&gt;Alpha Protocol&lt;/i&gt; - Obsidian - PS3 (360, PC)&lt;br /&gt;17.&lt;i&gt; ModNation Racers&lt;/i&gt; - United Front Games - PS3 (PSP)&lt;br /&gt;18. &lt;i&gt;Perfect Dark&lt;/i&gt; - RARE - 360&lt;br /&gt;19. &lt;i&gt;Prince of Persia: The Forgotten Sands&lt;/i&gt; - Ubisoft - PS3 (360)&lt;br /&gt;20.&lt;i&gt; Tatsunoko vs. Capcom&lt;/i&gt; - Capcom - Wii&lt;br /&gt;21. &lt;i&gt;Limbo&lt;/i&gt; - Playdead Studios - 360&lt;br /&gt;22. &lt;i&gt;Alan Wake &lt;/i&gt;- Remedy Entertainment - 360&lt;br /&gt;23.&lt;i&gt; Super Street Fighter IV&lt;/i&gt; - Capcom - PS3 (360)&lt;br /&gt;24. &lt;i&gt;Guitar Hero: Warriors of Rock &lt;/i&gt;- Neversoft - 360 (PS3, Wii)&lt;br /&gt;25. &lt;i&gt;Dante's Inferno&lt;/i&gt; - Visceral Games - PS3 (360, PSP)&lt;br /&gt;26. &lt;i&gt;Prince of Persia: The Forgotten Sands&lt;/i&gt; - Ubisoft - Wii&lt;br /&gt;27.&lt;i&gt; Just Cause 2 &lt;/i&gt;- Eidos - PS3 (360, PC)&lt;br /&gt;28. &lt;i&gt;Spider-Man: Shattered Dimensions&lt;/i&gt; - Beenox - 360 (PS3, Wii, PC)&lt;br /&gt;29. &lt;i&gt;Halo: Reach&lt;/i&gt; - Bungee - 360&lt;br /&gt;30. &lt;i&gt;Dead to Rights: Retribution&lt;/i&gt; - Volatile Games - PS3 (360)&lt;br /&gt;31. &lt;i&gt;Star Wars: The Force Unleashed II &lt;/i&gt;- LucasArts - 360 (PS3, PC, Wii)&lt;br /&gt;32. &lt;i&gt;Metal Gear Solid: Peace Walker&lt;/i&gt; - Kojima Productions - PSP&lt;br /&gt;33.&lt;i&gt; Batman: The Brave and the Bold&lt;/i&gt; - Wayforward Technologies - Wii (DS)&lt;br /&gt;34.&lt;i&gt; GoldenEye&lt;/i&gt; - Eurocom - Wii&lt;br /&gt;35. &lt;i&gt;Metro 2033&lt;/i&gt; - 4A Games - 360 (PC)&lt;br /&gt;36.&lt;i&gt; Bayonetta&lt;/i&gt; - Platinum Games - 360 (PS3)&lt;br /&gt;37. &lt;i&gt;The Whispered World&lt;/i&gt; - Daedalic Entertainment - PC&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-2102882816187708275?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/2102882816187708275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/my-top-10-games-of-2010.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2102882816187708275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2102882816187708275'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/my-top-10-games-of-2010.html' title='My top 10 games of 2010!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3379334089056884886</id><published>2011-01-14T10:42:00.002Z</published><updated>2011-02-19T10:13:07.280Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow Complex'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Men'/><category scheme='http://www.blogger.com/atom/ns#' term='Borderlands'/><category scheme='http://www.blogger.com/atom/ns#' term='Soul Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='GOTY'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghostbusters'/><category scheme='http://www.blogger.com/atom/ns#' term='The Conduit'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 10'/><title type='text'>A look back: My top 10 games of 2009</title><content type='html'>I said I'd repost it, so I've dug it from the depths of Videogame Space and slapped it on here for your pleasure. Note that I hadn't played &lt;i&gt;Assassin's Creed II&lt;/i&gt; by this point, and that would have nestled nicely in third place, and in my disorganisation I'd forgotten about the release of the epic &lt;i&gt;Street Fighter IV&lt;/i&gt; somehow, which would probably have slid in nicely between &lt;i&gt;Batman&lt;/i&gt; and &lt;i&gt;Killzone 2&lt;/i&gt;.&lt;i&gt; Tekken 6&lt;/i&gt; wouldn't have placed higher than &lt;i&gt;Borderlands&lt;/i&gt;, so with the other two additions isn't really worth mentioning. I assure you, I've been working on 2010's GOTY since the first of January, so there will be no schoolboy errors this time around. So, for posterity, enjoy.&lt;br /&gt;&lt;br /&gt;Originally posted on the 15th of December 2009.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As the year is coming to a close and a lot of people are complaining  about the lack of great games over the last 12 months, I decided to  compile a list of games that have made 2009 a great year for me, and  why. So without further ado, ten must-have 2009 games that have rocked  my little world.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;10: &lt;i&gt;SoulCalibur: Broken Destiny &lt;/i&gt;- Namco, PSP.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Far from just being a port of &lt;i&gt;SoulCalibur IV, Broken Destiny&lt;/i&gt; took the already impressive fighting game and expanded on it, adding two new characters (including &lt;i&gt;God of War's&lt;/i&gt;  charismatic hero and all-round nice guy Kratos) and a handful of great  new features including a continuous play system based on &lt;i&gt;Tekken: Dark Resurrection's&lt;/i&gt; Arcade Mode. The character creation facility from &lt;i&gt;SCIV&lt;/i&gt;  also makes a return, and it is possibly better than it's parent game's  offering. Namco have definitely proven that they are the kings of PSP  fighters, Capcom need to sit up a bit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;9: &lt;i&gt;X-Men Origins: Wolverine&lt;/i&gt; - Raven Software, XBox 360&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Movie adaptations are usually kiddie-friendly rushed for release  pieces of horse shit, and it was utter boredom that drove me to download  the demo for &lt;i&gt;Wolverine&lt;/i&gt; from the PSN store. When I later  received the game bundled with my XBox 360 Elite in September, I  expected it to get boring very quickly. It turned out to be an  absolutely thrilling &lt;i&gt;God of War&lt;/i&gt; style slash-em-up with  bucketloads of gore and no sign of Ryan Reynolds anywhere. It's hard to  imagine how this game could have been better for what it is.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;8: &lt;i&gt;Borderlands&lt;/i&gt; - Gearbox Software, XBox 360&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Borderlands&lt;/i&gt; is a rare game, in that it completely polarizes  it's audience. On one hand you have those that love it, and on the other  those that hate it, and you'll find it very hard to find anyone sitting  on the fence between. In a nutshell, &lt;i&gt;Borderlands&lt;/i&gt; is a MMORPG,  but without the MM part (although it still plays like one). Then take  the fantasy setting and change it into a barren planet full of rednecks  and mutants and liberally scatter about a thousand different guns around  the game world and you've got it. Throw three friends into the mix and  it all spells great fun, if you're at the same skill level that is.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;7: &lt;i&gt;The Conduit&lt;/i&gt; - High Voltage Software, Wii&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Conduit&lt;/i&gt; is actually the most recent game that I've  played, and it really impressed me in a way that I didn't think anything  on Nintendo's pre-school toy could. It's an awesome FPS that tells the  story of an alien invasion orchestrated from within America's own  government, and apart from the shitty ending and the fact that at times  it's so fucking hard it can drive a grown man to tears, it's great from  start to finish.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;6: &lt;i&gt;Ghostbusters: The Videogame&lt;/i&gt; - Terminal Reality, PS3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;When I was a child I had a huge suitcase full of &lt;i&gt;Ghostbusters&lt;/i&gt;  action figures. I watched the cartoons religiously, loved the films  (apart from the library ghost, that scared the shit out of me) and was  so jealous of my friend's firehouse play set. I played the Megadrive game  so much that me and my friend had written lyrics to the background  music. So every second of this game was a fanboy delight for me. And I  had my chance to finally get revenge on the library ghost. Just don't  cross the streams...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5: &lt;i&gt;Killzone 2&lt;/i&gt; - Guerrilla Games, PS3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I had never even played &lt;i&gt;Killzone 1&lt;/i&gt; until this year, so the series was entirely new to me. Where &lt;i&gt;Killzone&lt;/i&gt; impressed me, &lt;i&gt;Killzone 2&lt;/i&gt; absolutely blew me away with it's absolute chaos and phenomenal graphics. Where &lt;i&gt;Gears of War&lt;/i&gt; is very organized in it's 'walk to an area, have a fight, repeat' mechanic, &lt;i&gt;Killzone 2&lt;/i&gt;  just throws panic and constant action at you at every turn. There's  even an attempt at emotive storytelling too, but it gets lost under the  machismo and buzzcuts, which are more important in a military FPS.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4: &lt;i&gt;Batman: Arkham Asylum&lt;/i&gt; - Rocksteady Studios, PS3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;What, as low as number 4? Yeah,&lt;i&gt; Batman&lt;/i&gt; is a fantastic game  and would probably be at the top spot in a lot of people's lists, but I  can't help feeling that it got caught up in the hype of &lt;i&gt;The Dark Knight&lt;/i&gt;, which was hyped for a lot of wrong reasons, but let's not get into that. &lt;i&gt;Arkham&lt;/i&gt; was, for those who've been living at the Earth's core for the last year, stated as the ultimate &lt;i&gt;Batman&lt;/i&gt;  experience, melding combat and detective work with a look that stays  true to the comics and yet doesn't look too dissimilar to the more  recent films (and indeed those from 20 years ago), and features the  voices from the incredible Warner Bros. cartoons. Although not that  original it sits at the top of the field in everything it does do, and  as with &lt;i&gt;Ghostbusters&lt;/i&gt; I'm a bit of a fanboy. The collector's edition Batarang was shit though.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3: &lt;i&gt;Shadow Complex&lt;/i&gt; - Chair Entertainment, XBox 360&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A surprise for me, I tried the trial version of this game on a whim,  and it absolutely blew me away. I immediately got me some Microsoft  Points and downloaded it. The game is a side-scrolling  shooter/platformer in a similar vein to &lt;i&gt;Super Metroid&lt;/i&gt;, but with  less aliens and more evil subterranean masterminds. Aside from great  shooting and simple yet effective melee combat, the platforming is like a  2D &lt;i&gt;Tomb Raider&lt;/i&gt;, it actually reminds me of &lt;i&gt;Generations Lost&lt;/i&gt;  on the Megadrive. And with the platforming element, the only voice that  could be used for the main character is Nolan North, which brings me  to...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2: &lt;i&gt;Uncharted 2: Among Thieves&lt;/i&gt; - Naughty Dog, PS3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I was a huge fan of the first &lt;i&gt;Uncharted &lt;/i&gt;where a lot of  people understandably overlooked it due to it's zero media coverage and  exclusivity to a console that looked like it might die on it's arse,  so in the 10 months between &lt;i&gt;Uncharted 2's&lt;/i&gt; announcement and  release I was practically shitting myself on an hourly basis. I think  (I'm pretty sure) that the first one is better in my eyes anyway, but  that doesn't stop &lt;i&gt;Among Thieves&lt;/i&gt; being a fucking incredible game  in every way that kept me hooked from start to finish with it's amazing  graphics and Oscar-worthy narrative and voice-acting. The game is an  absolute thrill-ride and aside from a pretty annoying train ride and an  underwhelming last boss it's pretty much perfect.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1: &lt;i&gt;Dragon Age: Origins&lt;/i&gt; - Bioware, XBox 360&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;No game this year has had me hooked so badly, especially as I'm not  an RPG gamer by trait. While not as widespread and welcoming as &lt;i&gt;Oblivion&lt;/i&gt;, the game I was hoping that &lt;i&gt;DAO&lt;/i&gt;  would fill the hole left by, it's expansive main quest and numerous  side-quests keep dragging you back for more. Aside from the quests, the  relationships that you build up with your entourage through gift giving  and social interaction, like a perverted &lt;i&gt;Animal Crossing&lt;/i&gt;, and  the different paths you can take with every different decision made just  compel you to carry on playing, and I found that even before I'd  finished it I was already planning my second playthrough. It was only  the amassing pile of unplayed games mounting up and my running out of  things to blog about that forced me to move on. A slightly underwhelming  collector's edition is all that tarnishes this masterpiece.&lt;br /&gt;&lt;br /&gt;So that's that then. What, no &lt;i&gt;Modern Warfare 2&lt;/i&gt;? No, while I  acknowledge that a lot of people love it, it's just not my cup of tea.  The campaign was pretty good but not fantastic, but the game was mainly  multiplayer and that just doesn't interest me. And, perhaps criminally &lt;i&gt;Left 4 Dead 2&lt;/i&gt; and&lt;i&gt; Assassin's Creed 2&lt;/i&gt; have both evaded my grasp so far. I was very tempted to add &lt;i&gt;Monkey Island SE&lt;/i&gt; and &lt;i&gt;God of War collection&lt;/i&gt;,  but I figured that involved a bit of rule banding, with neither being  strictly 2009 releases. Well, until next year then, with it's fine  bounty of &lt;i&gt;Mass Effect 2&lt;/i&gt;, &lt;i&gt;Fallout: New Vegas, Batman 2&lt;/i&gt; and potentially a new &lt;i&gt;Tomb Raider&lt;/i&gt;. I'm very much looking forward to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3379334089056884886?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3379334089056884886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/look-back-my-top-10-games-of-2009.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3379334089056884886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3379334089056884886'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/look-back-my-top-10-games-of-2009.html' title='A look back: My top 10 games of 2009'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-5667237019583907029</id><published>2011-01-11T11:43:00.000Z</published><updated>2011-01-11T11:43:22.565Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Spider-Man'/><category scheme='http://www.blogger.com/atom/ns#' term='The Sims'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='007'/><title type='text'>Is that a cartoon pig?</title><content type='html'>First things first:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/11012011019.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i777.photobucket.com/albums/yy56/24hourgamer/11012011019.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Yeah, I left the price on intentionally. The more awake of you will remember I reviewed &lt;i&gt;MW2&lt;/i&gt; on the arse end of 2009 with full intentions of hating it, but actually ended up quite enjoying the game, as far fetched and Bond-like it was (which causes me to diverge and note that while playing &lt;i&gt;GoldenEye&lt;/i&gt; on the Wii the other week, my immediate reaction was that it was like 'a shit &lt;i&gt;Call of Duty&lt;/i&gt;'. Back on track). I had all intention to pick the game up once it hit the fabled £10 mark, but for that price with a pair of actual Night Vision Goggles I couldn't really pass it up. It was from Morrisons if anyone's interested, but I doubt you'll find any now. Our store only had four copies sent.&lt;br /&gt;&lt;br /&gt;The goggles themselves are great. They look and feel a bit plasticky, after all they are made of plastic, but once I got the buggers on I was incredibly impressed. They are able to switch between long and short range, have adjustable eyepieces and manual focus, and even let you apply a green filter to your vision, just like in the movies. Now it's just left for me to find a suitable use for them, instead of following my cat around in the dark. I can't wait until I next go camping.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/11012011022.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i777.photobucket.com/albums/yy56/24hourgamer/11012011022.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I've had a better time with &lt;i&gt;The Sims 3&lt;/i&gt; now I've learnt to cheat (press start and hold all shoulder buttons for those interested). The port is actually pretty faithful (I say without actually playing the PC version of &lt;i&gt;The Sims 3&lt;/i&gt;), and the fire hazard meter is a lot more forgiving than on previous generation consoles: I was able to move into the biggest house in town and fill it with junk and barely even scratch the surface. Sure, I'm not getting any Trophies for my troubles, but it's hardly having a negative impact on my enjoyment of the game, whereas having to cope with poverty and finding a job while still trying to keep myself entertained and happy, well, it's a bit &lt;i&gt;too&lt;/i&gt; much like real life.&lt;br /&gt;&lt;br /&gt;I finished &lt;i&gt;Fable III&lt;/i&gt; with my evil princess, and with a bit of patience (and leaving my XBox on all day to earn as much as I can) I think the next time I should be able to play through it as a benevolent character. I intend to do the trilogy fairly soon, as &lt;i&gt;Fable III&lt;/i&gt; really got me in the mood to redo the first and, through my rose-tinted spectacles (I actually own some once, found them on a wall in Derbyshire, true story), best in the series. Been playing &lt;i&gt;Spider-Man: Shattered Dimensions&lt;/i&gt; too, which is a nice little distraction. A standard &lt;i&gt;God of War&lt;/i&gt; clone, the game sees you step into the shoes of four &lt;i&gt;Spider-Men&lt;/i&gt; from varying Marvel Earths to battle evil and reclaim fragments of a broken stone tablet with the power to undo all realities, all the while quipping to yourself in a typically carefree way.&lt;br /&gt;&lt;br /&gt;It's mostly a standard brawler affair, with the occasional &lt;i&gt;Force Unleashed II&lt;/i&gt; style freefall section in the &lt;i&gt;Spider-Man 2099&lt;/i&gt; bits, but the action is broken up by the &lt;i&gt;Spider-Man Noir&lt;/i&gt; levels. Set in the 1930s, &lt;i&gt;Noir&lt;/i&gt; sees an incarnation of &lt;i&gt;Spider-Man&lt;/i&gt; as a darkly-dressed vigilante stalking the night, clinging to the shadows and striking terror into the cowardly, superstitious criminal element. Totally not like &lt;i&gt;Batman&lt;/i&gt;. In fact, the Noir sections are nothing but a homage to &lt;i&gt;Arkham Asylum&lt;/i&gt;, in which you swing around rafters silently picking off your enemies and fleeing to the shadows when spotted. Even the Spider Sense mode is a bit like &lt;i&gt;Batman's&lt;/i&gt; Detective mode.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Spider-Man-Noir.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Spider-Man-Noir.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Having reached the Nolan North powered Deadpool level last night, and hearing the man himself deliver probably his best role since last year's&lt;i&gt; Uncharted 2&lt;/i&gt;, I am inclined to think that I've possibly reached the highest point in the game, for me anyway. But at no point have I been bored with it, I just haven't been blown away. It's a solid game, and a lot better than &lt;i&gt;Spider-Man 3&lt;/i&gt;. Actually thinking of picking up &lt;i&gt;Web of Shadows&lt;/i&gt; at some point now. I heard you can decapitate Wolverine in it. Sweet.&lt;br /&gt;&lt;br /&gt;And finally, I've conquered my fears of Fuck Off Dragons and restarted &lt;i&gt;Dragon Age: Origins&lt;/i&gt;, the time the &lt;i&gt;Ultimate Edition&lt;/i&gt; on PS3, in anticipation of March's&lt;i&gt; Dragon Age II&lt;/i&gt;. A Dalish Elf this time, I'm determined to play all of the DLC too. I completed &lt;i&gt;Leliana's Song&lt;/i&gt; before starting the main game, and it was pretty good, if a little shallow and pointless. It just tells how Leliana, our Orlesian Rogue, was betrayed by her mentor Marjolaine, as she touches upon in conversation in the main game, mainly through combat, which wasn't DA:O's strong point. It only took a couple of hours to finish anyway, and it was fresh and new, so I can't complain.&lt;br /&gt;&lt;br /&gt;Alright, so, my Top 10 of '10 has been ultimately drafted, and I just have one more game to play from last year, so expect next week's post to be a bit of a 2010 recap of the 25 or 26 games that didn't get into the highest echelon, followed by the Top 10 the week after. I'll probably recap last year's 10 too, as it was never posted on this site. Bye for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-5667237019583907029?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/5667237019583907029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/is-that-cartoon-pig.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/5667237019583907029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/5667237019583907029'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/is-that-cartoon-pig.html' title='Is that a cartoon pig?'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-890223375814484784</id><published>2011-01-04T11:57:00.000Z</published><updated>2011-01-04T11:57:40.525Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='The Sims'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='Hero series'/><title type='text'>Here you go, create another Fable...</title><content type='html'>Firstly, hope you guys had an awesome Christmas and New Year. I personally spent the former with &lt;i&gt;God of War: Ghost of Sparta&lt;/i&gt; and the latter with &lt;i&gt;Fable III&lt;/i&gt;, but I'm sure you guys have a much more bustling social life than I. Secondly, I've made a new year's resolution to get back into regular posting here at 24HG, so hopefully most Tuesdays will see a post from me. I tried a more lenient approach to posting, but I rack disciprine.&lt;br /&gt;&lt;br /&gt;I'll start with a short roundup of a few of the games I've been playing but don't have much to say about, initially with the aforementioned &lt;i&gt;GoW: Ghost of Sparta&lt;/i&gt;. There really isn't much to say about a &lt;i&gt;GoW&lt;/i&gt; game that I haven't gushed before, but one thing that jumps out at me about &lt;i&gt;GoS&lt;/i&gt; is the visuals, and that it's clearly the most gorgeous game on the PSP yet, and actually visually surpasses the PS2 &lt;i&gt;GoWs&lt;/i&gt;, which is no mean feat. A stand out moment was seeing the rain actually run down Kratos' body (totally not gay), something that is rarely seen on a full-on next-gen game.&lt;br /&gt;&lt;br /&gt;On Christmas Day I had a go with the gift I bestowed on my Nephew: &lt;i&gt;Batman: The Brave and the Bold&lt;/i&gt; on Wii. It was a pleasant surprise, and a nostalgia trip in two ways: The gameplay harks back to the SNES and Megadrive &lt;i&gt;Batman&lt;/i&gt; games, particularly&lt;i&gt; The Adventures of Batman and Robin&lt;/i&gt;, and the writing style and humour are reminiscent of the 1960's &lt;i&gt;Batman&lt;/i&gt; TV series. But most importantly, it was providing the 4 year old budding geek beside me with a better introduction to the DC Universe than I ever had, teaching him of characters like Captain Marvel, Catman and Booster Gold, who I didn't know anything about until my late teens. And that's why it's the most important game in the world right now.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Guitar Hero: Warriors of Rock&lt;/i&gt; has also been on my radar, and has somewhat restored my faith in the series. It's probably the best &lt;i&gt;GH&lt;/i&gt; since &lt;i&gt;GHIII&lt;/i&gt;, and the strongest setlist since &lt;i&gt;World Tour&lt;/i&gt;, but the best thing by far is that some effort has actually gone into the single player mode, and it's not just a hub for online play like &lt;i&gt;GH5&lt;/i&gt; and &lt;i&gt;Band Hero&lt;/i&gt; were. It's genuinely exciting to see what each character's warrior form looks like, and the unique ability each character possesses adds a new dimension to the gameplay. I'm not sure about the character-specific setlists though. I'd expect pop-rock queen Judy Nails to play songs from bands such as Paramore, Evanescence and Avril Lavigne, not Queen and The Cure like she has, and for resident goth Pandora to have My Chemical Romance and Fallout Boy in her set is a bit criminal. There are differences between goth and emo, Neversoft. One cries and writes poetry, the other cries and self harms. Not sure which is which though.&lt;br /&gt;&lt;br /&gt;Moving on to the big names, &lt;i&gt;Fable III&lt;/i&gt; is something of a departure from the series so far. It still retains the same core gameplay, but with a few changes such as a refined combat and conversation. The former sees the melee, ranged and magical combat all assigned to a single button each, meaning that regular attacks, special attacks and blocking are all placed on the X button, but it actually really works well. And with the conversation, you actually have to snap to your recipient with the A button before engaging them, instead of just wandering into town and gurning at people until you draw a crowd like on &lt;i&gt;Fable II&lt;/i&gt;. Also your hero speaks, a feature that really rubbed me up the wrong way at first as it drives a wedge between you and the character, not letting you fully see them as you because it doesn't leave you to put words in their mouth. I got over it though.&lt;br /&gt;&lt;br /&gt;The most curious thing about &lt;i&gt;Fable III&lt;/i&gt; is the apparent moral of the story is that being, well, moral will get you nowhere. A lot of the side quests have no positive outcome, and later on, without spoiling anything, every positive choice you make will cost you literally thousands of your precious gold, which you need to end the game in any way successfully. Historically I always have played through games like this once as a benevolent male, then on my second run through as a female who's a bit of a bastard (I'd love to hear what a psychiatrist has to say about that one), but the impending failure of my male hero drew me to up sticks and unleash the bitch onto the world early. Overall it's a great game, but it took me a while to get into it, and while it's better than &lt;i&gt;Fable II&lt;/i&gt;, the first &lt;i&gt;Fable&lt;/i&gt; still holds a very dear part of me. I'll say this about &lt;i&gt;III&lt;/i&gt; though, no other game has ever seen me fight off a horde of Zombies side-by-side with Simon Pegg and Jason Manford.&lt;br /&gt;&lt;br /&gt;Between Kratos and the Princess of Albion, I headed off to 15th Century Italy once more to spend time with my old mate Ezio in his latest outing: &lt;i&gt;Assassin's Creed: Brotherhood. ACB&lt;/i&gt; is set directly after &lt;i&gt;ACII&lt;/i&gt;, in terms of Ezio's timeline and the background events in 2012, and sees Ezio take the fight to Rome after the Pope's son Cesare destroys his Villa, and Nolan North and the Scooby Gang looking for a new hideout after being compromised at the end of the last game.&lt;br /&gt;&lt;br /&gt;For the first couple of hours, the game is a near carbon copy of &lt;i&gt;ACII&lt;/i&gt;, and honestly failed to impress me, but it really gets good when it comes to recruiting and commanding your own guild of hoodies; a touch of the L2 button while an enemy is in range sees them quickly dispatched by one of your own. The coolest instance of this was when my prey was passing by a hay bale, and was just swept into it in a split second without any of his colleagues or passing civilians batting an eyelid. Your yobs can also be sent on missions all around the world, presumably to hang around in shopping malls and intimidate old ladies, all the while earning you money and levelling themselves up to greater aid you in time of need.&lt;br /&gt;&lt;br /&gt;The game rides on a high for quite a while after that, but falls at the final hurdle when it finally allows you full use of the Apple of Eden, which turns out to be a boring and poorly executed game mechanic, turning combat into a tedious waiting game as you are reduced to watching your enemies fight each other, unable to just draw your sword and sort them out yourself. Coupled with the suitably retarded ending that I've come to expect from an &lt;i&gt;AC&lt;/i&gt; game, &lt;i&gt;Brotherhood&lt;/i&gt; virtually kills itself in the last couple of hours. But for a while, in the middle of the game, it was awesome.&lt;br /&gt;&lt;br /&gt;Last thing I wanna talk about is &lt;i&gt;The Sims 3&lt;/i&gt; on the PS3. I was delighted when I learned of it's release, because I've been wanted a true, undiluted &lt;i&gt;Sims&lt;/i&gt; game on a console, and thought that this generation would finally be the one to run it. Well, the gameplay is there, albeit heavily adapted obviously, but the furniture limit that haunted the PS2 &lt;i&gt;Sims&lt;/i&gt; games is there, to stop the console running out of memory, thinly disguised as a 'fire hazard meter'. Derp.&lt;br /&gt;&lt;br /&gt;I also realised that&lt;i&gt; The Sims&lt;/i&gt; is nothing without cheats, forcing you to play through hours of awful, dreary poverty before the game gets fun. A quick scan on GameFAQs shows me that there are in fact cheats for the PS3 version, so before I trade it in for &lt;i&gt;Batman: The Brave and the Bold&lt;/i&gt; I'll give it another chance, fully cheat enabled, and see if it grabs me.&lt;br /&gt;&lt;br /&gt;So, lastly, before I head into &lt;i&gt;Sim City&lt;/i&gt; once more, the 2010 Game of the Year post is coming, along with a 2010 roundup of the rest of the year's games, or at least the ones I've played. I just need to get to grips with a few more of 2010's games first. I'll try and post before January is through. So, with that, I'll see you next Tuesday. Probably.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-890223375814484784?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/890223375814484784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/here-you-go-create-another-fable.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/890223375814484784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/890223375814484784'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2011/01/here-you-go-create-another-fable.html' title='Here you go, create another Fable...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-340266494786717291</id><published>2010-12-14T12:23:00.000Z</published><updated>2010-12-14T12:23:23.868Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavenly Sword'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Soul Series'/><category scheme='http://www.blogger.com/atom/ns#' term='The Sims'/><category scheme='http://www.blogger.com/atom/ns#' term='Modnation Racers'/><category scheme='http://www.blogger.com/atom/ns#' term='Resistance'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><title type='text'>We don't speak anymore of War...</title><content type='html'>As an avid &lt;i&gt;Mortal Kombat&lt;/i&gt; fan and an avid &lt;i&gt;God of War&lt;/i&gt; fan, I saw last weekend's new trailer for the upcoming &lt;i&gt;Mortal Kombat&lt;/i&gt; game unveiling Kratos as a guest character, and promptly went mad. Heading over to the old &lt;i&gt;Mortal Kombat&lt;/i&gt; forum that I used to frequent a while back, I found that, to no surprise whatsoever, the franchise's 'fanbase' were less than happy, as they have been for every new &lt;i&gt;MK&lt;/i&gt; release since I joined the boards, back in the days of &lt;i&gt;MK: Deadly Alliance&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Upon telling them all they were overreacting, as a response to one guy trolling the threads with Kratos spam-hate and another hypochondriac claiming that this single character addition, who might I add has no bearing on the storyline whatsoever and is simply there as an Easter Egg, had sent the 'good' (obviously ignoring the sales figures and the fans' own reactions to the series for the past decade or so) name of &lt;i&gt;Mortal Kombat&lt;/i&gt; 'down the drain', I was informed that I have 'no respect for the series' that I have followed since the age of seven, and have bought and still own at least one copy of each game in the series in some form or another. So, I feel prompted to write in support of Kratos' appearance.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Kratos-Mortal-Kombat-3-feature.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="140" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Kratos-Mortal-Kombat-3-feature.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Financially, we'll begin with. Kratos himself is a household name. He's starred in six of his own games over four systems (look it up, there was a &lt;i&gt;GoW&lt;/i&gt; for Mobile Phones), and made cameos in others such as &lt;i&gt;LittleBigPlanet, Modnation Racers, Heavenly Sword&lt;/i&gt; (in a fashion) and &lt;i&gt;SoulCalibur&lt;/i&gt;. Despite being a PlayStation-exclusive series, each &lt;i&gt;God of War&lt;/i&gt; game has drastically outsold the &lt;i&gt;Mortal Kombat&lt;/i&gt; that was released nearest to it's own date. So really, it's an honour that such a high-profile name should make it into a series which has fallen so far, and the &lt;i&gt;GoW&lt;/i&gt; fans it will draw into &lt;i&gt;MK&lt;/i&gt;, which no doubt greatly outnumber it's own fans (who all seem to hate the games anyway), will help ensure financial success and spur WB Games into funding the continuation of the series. But of course, if Mr. Ed Boon wants to make any money out of the game, then he's instantly a sellout.&lt;br /&gt;&lt;br /&gt;Right then, my second point. Kratos fits in with the &lt;i&gt;Mortal Kombat&lt;/i&gt; universe. I'm hard pressed to think of another videogame protagonist that is as brutal and visceral as the War God himself, and &lt;i&gt;MK&lt;/i&gt; seems to be trying to push the boundaries of violence and brutality with the new release. Not only that, but Kratos is on a mission to destroy the Gods, and &lt;i&gt;MK&lt;/i&gt; features no less than three Gods as playable characters throughout the series. In &lt;i&gt;SoulCalibur&lt;/i&gt; he was potentially wasted, because of the lack of gore, and he didn't fit in with the uber-clean and shiny look of an eastern-made game. &lt;i&gt;MK&lt;/i&gt; has both bases covered.&lt;br /&gt;&lt;br /&gt;It's come to my attention that since the Kratos bombshell dropped, Epic Games' Cliff Bleszinski and Mark Rein have showed interest in slapping a &lt;i&gt;Gears of War&lt;/i&gt; character into the 360 version, which is sure to rub salt into the wounds of the pent-up masses. I'm hoping for the Cole Train, not only do I love him almost as much as Kratos, but his carefree, comic relief attitude is sure to ruffle the feathers of many a rectally clenched &lt;i&gt;MK&lt;/i&gt; 'purist'. I can't wait.&lt;br /&gt;&lt;br /&gt;So, as a little bit of fun, I set up a petition urging David Jaffe to include our beloved Kratos in every game he possibly can from now on. I would love to see him manually decapitating a Chimera in &lt;i&gt;Resistance 3&lt;/i&gt;, applying sandal to Hig in &lt;i&gt;Killzone 3&lt;/i&gt;, high fiving Lara Croft after helping her uncover some ancient Greek treasure or kicking back and relaxing after disemboweling the Grim Reaper for trying to interfere with his indoor barbeque in the next expansion pack for&lt;i&gt; The Sims 3&lt;/i&gt;. You can view and sign the petition &lt;a href="http://www.petitiononline.com/kratos11/"&gt;here,&lt;/a&gt; so go for it, just for a laugh. Get your pets to sign it too, and your gran, she loves a bit of dismemberment.&lt;br /&gt;&lt;br /&gt;And to sign out, I thought I'd prepare a little something for you guys.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/DSCF0742.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i777.photobucket.com/albums/yy56/24hourgamer/DSCF0742.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Not the biggest &lt;i&gt;MK&lt;/i&gt; collection going, but not bad for someone who has no respect for the series. See you guys later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-340266494786717291?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/340266494786717291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/12/we-dont-speak-anymore-of-war.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/340266494786717291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/340266494786717291'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/12/we-dont-speak-anymore-of-war.html' title='We don&apos;t speak anymore of War...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-8295153850245848862</id><published>2010-09-28T17:02:00.000+01:00</published><updated>2010-09-28T17:02:11.492+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Halo'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Cause'/><category scheme='http://www.blogger.com/atom/ns#' term='Pokemon'/><category scheme='http://www.blogger.com/atom/ns#' term='Big Buck Hunter'/><category scheme='http://www.blogger.com/atom/ns#' term='Def Jam'/><category scheme='http://www.blogger.com/atom/ns#' term='Time Crisis'/><category scheme='http://www.blogger.com/atom/ns#' term='Terminator'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Ford Racing'/><category scheme='http://www.blogger.com/atom/ns#' term='Half-Minute Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='Enslaved'/><category scheme='http://www.blogger.com/atom/ns#' term='Metal Gear'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Primeval Hunt'/><category scheme='http://www.blogger.com/atom/ns#' term='Hero series'/><title type='text'>Carry on camping! - 24 Hour Gamer hits the fields...</title><content type='html'>Yes, this last weekend has seen Me, Trev and our respective other 'alves Susie and Katie took to the North Yorkshire Moors with nothing but a few canvas sheets and grim determination on our side. As usual, gaming was involved, but the weekend wasn't limited to that alone. So without further ado, our weekend.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SATURDAY, 25/9/10: Here I am, Rock you like a Hurricane...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The ride over to Whitby went without fault, aside from the customary return to Sheffield 10 minutes into the journey to lock the front door, but that's a given. It wasn't until we were around three quarters of the way there that the sky turned a threatening shade of grey, and by the time we'd got there our moorland home for the weekend had seen a fair amount of rain and the wind was blowing at over 30 miles per hour, making tent-pitching a bit of a nightmare to say the least. We picked a spot behind a group with a large trailer-tent, hoping that it might provide a bit of shelter from the elements, and after three hours of wrestling with tents and a quick change out of our mud-soaked clothes, we headed into Scarborough, only to hit a fresh disaster when Katie's car dropped dead as we were looking for a parking spot.&lt;br /&gt;&lt;br /&gt;Mechanic called and dinner eaten in a local pub (in which a guy at the bar was knee-deep in &lt;i&gt;Just Cause 2&lt;/i&gt; on his laptop), the four of us headed down to the sea front, where Trev and I quickly ducked into the amusements. Unable to coax Trev into a game on &lt;i&gt;Guitar Hero Arcade&lt;/i&gt;, we ended up taking up arms against a bunch of not-extinct-enough dinosaurs in &lt;i&gt;Primeval Hunt&lt;/i&gt;, a light gun shooter from experts in the field (if ever there were) Sega. The game is centered around hunting certain species of dinosaur in the way a big game hunter would hunt an animal nowadays, stalking them through the undergrowth and taking them down. Of course this comes with an element of danger, one example of which was when a boisterous Triceratops took offense to being shot up the arsehole and charged, and in the later hunts a few unwanted guests arrive in the form of the ever-present Spielbergian T Rexes and Velociraptors, the former of which arrived twice and were taken out with a rocket to the head from each of us.&lt;br /&gt;&lt;br /&gt;The weapon in the players' hands in &lt;i&gt;Primeval Hunt&lt;/i&gt; is a pump-action shotgun, which can also double up as a rifle and a crossbow in-game, and the guns feature speakers in the barrels to give realism. And to give the game a free-roaming quality, the arcade cab featured a touch-screen map near the shotgun holsters which we could use to pinpoint and travel to our prey. Overall it was an excellent shooter, really fun and the guns were as accurate as they come, especially for shotties. The game is screaming out for a Wii conversion, and the Shotgun layout is perfectly suited to the Wii Zapper, the front trigger of which could double up as the reload pump and the Nunchuck's Z button could be used to fire. Throw in DS connectivity for the touch-screen and they'd be on to a winner. I'd get it on release anyway.&lt;br /&gt;&lt;br /&gt;After a quick stint on the 2p pusher machines bore fruit by dropping me a &lt;i&gt;Mario&lt;/i&gt; plush and some creepy racist-looking Voodoo Doll, we headed off to get a taxi back too our blustery haven, where we were delighted to find that our tents were mostly still there, and after a brief bonding session with a lovely bloke in a camper van who pulled in next to us for the night (of who's luxury we were definitely not jealous), we spent a few hours drinking in Trev's tent before retiring to our beds, where Trev found that playing &lt;i&gt;Half-Minute Hero&lt;/i&gt; in a monsoon isn't particularly possible, and Susie and I were kept awake all night by the drunk Geordie bastards in the trailer-tent.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SUNDAY, 26/9/10: Come with me if you want to live...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We awoke to find that the wind had died down quite a lot overnight, although it had had it's toll on our tents, both of which had suffered pole damage and ours was starting to come apart at the seams. Unfazed, we headed into Whitby early for breakfast, where we made a hasty retreat from the cafe we settled on after they undercharged us by about a fiver. The more astute among you will notice that on this day last year I was actually getting married in Whitby, so the wife and I had planned to have our dinner at the Magpie cafe, our favourite eatery in the town. But unfortunately, it's everyone else's favourite too, for good reason, and neither of us really felt like queueing to get in. So we carried on along the seafront, and Trev and myself once again found ourselves in the amusements as the girls had a walk down to the beach.&lt;br /&gt;&lt;br /&gt;We found a dusty old &lt;i&gt;Time Crisis 2&lt;/i&gt; cab in the back of one arcade, and had a couple of goes on that, where Trev got his own back after my domination on &lt;i&gt;Primeval Hunt&lt;/i&gt; by handling the game like a pro, after I waited ages at the start of the game for my 'turn', forgetting about the foot pedal that pops you out from behind cover, and then spent the rest of the game catching bullets and missiles with my face. We pondered the other machines, and looked for another &lt;i&gt;Primeval Hunt&lt;/i&gt; machine unsuccessfully. When Susie and Katie returned, The ladies had a go on &lt;i&gt;Ford Racing: Full Blown&lt;/i&gt; (which, once again, I've been instructed to mention that Susie won), while I once again donned my hunting cap for the more conventional &lt;i&gt;Big Buck Hunter&lt;/i&gt;. The game has more or less the same premise as &lt;i&gt;PH&lt;/i&gt;, just with more likely prey and a lack of touch screen. I chose to hunt the moose, and did pretty well, again sparking a stampede after shooting a buck up the arsehole. After passing all of the trials, I was treated to a bonus round shooting turkeys, of which only four out of the whole 25 escaped my pump-action retribution. The shotgun really is my weapon of choice.&lt;br /&gt;&lt;br /&gt;Following that, my wife and I celebrated our first anniversary by taking up arms against the machine army in the excellent &lt;i&gt;Terminator Salvation: The Arcade Game&lt;/i&gt;. The game is a standard lightgun shooter, but the weapon in your hand is where the game shines. A full-sized assault rifle with real recoil, it is weighty and effective, and during the game I picked up a chaingun, which actually altered the speed and intensity of the recoil. To reload, instead of shooting off-screen, you tap the bottom of the rifle's 'clip', as if you were actually slamming in another magazine. And under the barrel is a grenade button, where an attachable grenade launcher would be found. We didn't last long, but what we did see of the game was amazing fun, and the visuals were great, with so much happening on-screen at once. And the cabs were readily available all over Whitby and Scarborough, so if anyone chances across it, give it a go. Trev tried to gamble for a knock-off Wii-style console for a bit, but ended up settling for the minor prize he could have had from each go, and walked away with a Machop &lt;i&gt;Pokemon&lt;/i&gt; toy.&lt;br /&gt;&lt;br /&gt;A cream tea and a walk around later, and we headed up to the whalebone arch to have our photo taken, as we had done the year before following the wedding. The weather, cold, blustery and wet, was a stark contrast to the gorgeous sunshine of last year, so we quickly boarded a taxi back to the site. The wind was now manageable, so we built our kites and spent an absolutely amazing afternoon flying them on the field, before a storm I'd been watching in the valley below swept around and we had to dash inside. Once it had passed, we fired up a barbecue and before long we headed into our beds, where I finished off &lt;i&gt;Def Jam: Fight for NY - The Takeover&lt;/i&gt;, then slept a little while before another storm beating against our tent put an end to my rest.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MONDAY, 27/9/10: Country road, take me home...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We awoke to good news, Katie's car was going to live and a new clutch could be affixed before the day was through. Both Tents had to be thrown away, the elements had been unkind once more and Trev and Katie's tent had let in a fair bit of rain. We packed our things and waved goodbye as Trev and Katie headed into Scarborough to get the car, and set off home ourselves through the thickest fog I have ever seen. Upon our return, we split the unspent holiday cash, which amounted to £100 each, and I spend my lot on &lt;i&gt;Halo: Reach, Metal Gear Solid: Peace Walker&lt;/i&gt; and a preorder was placed for &lt;i&gt;Enslaved: Odyssey to the West&lt;/i&gt;, which if the demo is anything to go by is both beautiful and brilliant, a perfect marriage of &lt;i&gt;God of War&lt;/i&gt; and &lt;i&gt;Uncharted,&lt;/i&gt; with the same kind of decayed beauty as&lt;i&gt; Gears of War&lt;/i&gt;. So that gives us something to look forward to over the coming weeks. Hasta luego, fellas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-8295153850245848862?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/8295153850245848862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/09/carry-on-camping-24-hour-gamer-hits.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8295153850245848862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8295153850245848862'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/09/carry-on-camping-24-hour-gamer-hits.html' title='Carry on camping! - 24 Hour Gamer hits the fields...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1250440954047482473</id><published>2010-08-24T15:01:00.000+01:00</published><updated>2010-08-24T15:01:50.683+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo'/><category scheme='http://www.blogger.com/atom/ns#' term='Limbo'/><category scheme='http://www.blogger.com/atom/ns#' term='DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Portal'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Prey'/><category scheme='http://www.blogger.com/atom/ns#' term='Castlevania'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='Nier'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghostbusters'/><category scheme='http://www.blogger.com/atom/ns#' term='Alan Wake'/><title type='text'>Hey little sister, who's your Superman?</title><content type='html'>We haven't forgotten you, oh no. I've been caught up with brushing up on my bass guitar skills (sic) and finally discovering this Facebook thing, and my cohort Trev has been busy playing &lt;i&gt;Guild Wars&lt;/i&gt; with his siblings none stop, and there are simply not enough hours in the day (hence our still-present title). In the relatively small time I have spent gaming though, I've managed to polish off a few more noteworthy games.&lt;br /&gt;&lt;br /&gt;Firstly, I've had another run through&lt;i&gt; Ghostbusters&lt;/i&gt; and &lt;i&gt;Batman: Arkham Asylum&lt;/i&gt;, two of last year's best games. I've been itching to replay &lt;i&gt;Ghostbusters&lt;/i&gt; since I saw the credits roll the first time around, and as I had just finished watching the two films, it seemed like fate when I opened the shame box (the pile was getting a little untidy) and the digitized faces of Murray, Ramis, Aykroid and Hudson met my gaze.&lt;br /&gt;&lt;br /&gt;For the absolutely criminal amount of people who ignored the game upon release, &lt;i&gt;Ghostbusters&lt;/i&gt; is a continuation of the movie canon, set in 1991 and focusing on the impending threat of a Gozer cultist intent on bringing the asexual flat-topped deity back to the big apple. You play as an unnamed recruit (I say 'unnamed', you get called everything under the sun during the game), hired to test the team's experimental equipment, and retread some classic environments such as the New York City Public Library and the Sedgewick Hotel in a &lt;i&gt;Gears&lt;/i&gt;-style 3rd person shooter.&lt;br /&gt;&lt;br /&gt;It's a standard affair most of the time, shoot enemies until they drop, that kind of thing, but it really shines when you come up against 'proper' ghosts, who must be whittled down and trapped, just like in the films. There's a real feeling of weight when you're trying to reel in your quarry, and they are thrashing about and generally being unruly, and it's often quite tricky, and thus rewarding, to finally lock the little blighter away. And the whole thing is carried on the shoulders of the awesome comic stylings of the original cast. Plus, the graphics are still great, a rendered Ernie Hudson actually fooled a friend of the wife into believing it was filmed footage. With it's loyal fan service and easter eggs (dancing toaster anyone?), &lt;i&gt;Ghostbusters&lt;/i&gt; is essential for any child of the eighties.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Arkham&lt;/i&gt; was more strategically placed in the shame box, as the teasers for&lt;i&gt; Arkham City&lt;/i&gt; made me salivate with anticipation. Not going into too much as I've already covered &lt;i&gt;B:AA&lt;/i&gt; in the blog, but it still looks amazing and I really immersed myself in the combat system this time around, reversing moves, beating up thugs with their own weapons and silently picking off terrified inmates left right and centre, whereas last time I was just hammering the square button until my thumbs bled. I don't think I've seen a combat system this fluid, except maybe in &lt;i&gt;Assassin's Creed&lt;/i&gt;, but compared to &lt;i&gt;Arkham&lt;/i&gt; the fights in &lt;i&gt;AC&lt;/i&gt; seem lifeless and slow. Bring on &lt;i&gt;Arkham City&lt;/i&gt;, and soon.&lt;br /&gt;&lt;br /&gt;After tiring of &lt;i&gt;Oblivion&lt;/i&gt; once more, after another 100+ hours trudging through Tamriel, I skipped a few games in the box until I got to the first 360 game in there, a lovely little game known as &lt;i&gt;Prey. Prey&lt;/i&gt; is a 2006 FPS, focusing on a Cherokee alien abductee known as Domasi 'Tommy' Towadi as he gets up to all kinds of hi jinks on board an alien mother ship as they try to go about their business, the cheeky little scamp. Of course, the aliens' business is naturally the abduction and consumption of entire races, so Tommy's interfering is a noble act.&lt;br /&gt;&lt;br /&gt;The game is relentlessly old school, forgetting the two-gun system and regenerating health seen in just about every FPS since &lt;i&gt;Halo&lt;/i&gt;, instead focusing on a more &lt;i&gt;Doom&lt;/i&gt;-like approach. But before you go into flashbacks of having all of your health sapped by a Cyber Demon and running around screaming, frantically searching for a health pack, Be aware that Tommy, being a Cherokee, is very attuned to the spirit world, which regurgitates him back into the world every time he pops his clogs with a refilled health bar and a warm fuzzy feeling inside. But that's also &lt;i&gt;Prey's&lt;/i&gt; downfall, after the first couple of levels death isn't even an inconvenience, and it makes the game far too easy even on it's hardest difficulty setting, on which I was able to polish the game off in 8 hours.&lt;br /&gt;&lt;br /&gt;But where&lt;i&gt; Prey&lt;/i&gt; is physically easy, mentally it's a very difficult game. The environment is often sickeningly gruesome, with the alien ship's seemingly biological parts glistening as if slimey, and mutilated people, some dead, some alive, litter the halls. Tommy's main objective is to rescue his girlfriend Jen, and when you finally find her, you will probably witness one of the most powerful and emotive set-pieces in videogame history. You can get hold of Prey now for about £3, and I thoroughly recommend it. It's nostalgic to a simpler time in FPSes, but pioneered some features that later games took all the credit for (&lt;i&gt;Portal&lt;/i&gt; springs to mind, for one). You need &lt;i&gt;Prey&lt;/i&gt;, and I need you to have it.&lt;br /&gt;&lt;br /&gt;Last, but not least, after seeing the incredible teaser for &lt;i&gt;Bioshock: Infinite&lt;/i&gt;, I decided that it was High Time I returned to Rapture and procured a copy of &lt;i&gt;Bioshock 2&lt;/i&gt;, for the tender price of £7.99 from GAME. I enjoyed the first one, but felt it didn't need a sequel, and as such dismissed &lt;i&gt;BS2&lt;/i&gt; as a mere cash-in, but truth be told I'm enjoying it far more than I ever thought I would.&lt;br /&gt;&lt;br /&gt;Where &lt;i&gt;BS&lt;/i&gt; had you playing as a normal man caught up by chance in the ruined atlantian city of Rature, &lt;i&gt;BS2&lt;/i&gt; straps you into the oversized boots of one of the first Big Daddies, bio-mechanical monsters that stalk the streets with their ghoulish little girls extracting a substance known as ADAM from the lifeless bodies of the ill-fated. The extra strength a Big Daddy commands means that every weapon can be carried in one hand, leaving the other open, meaning that a Plasmid ability (a special power such as Telekinesis or Pyrokinesis gained from rewriting your DNA with chemicals) is always at the ready, eliminating the need to switch between them mid fight and making the battles a lot more streamlined. Aside from that, nothing else has really changed, but I'm still waist-deep in it so I could be surprised like I was with &lt;i&gt;Red Dead&lt;/i&gt;, no doubt minutes after I post this. But why fix something that wasn't broken?&lt;br /&gt;&lt;br /&gt;Okay wrapping it up. Finally gotten around to downloading &lt;i&gt;Alan Wake's&lt;/i&gt; first bit of DLC, titled &lt;i&gt;The Signal&lt;/i&gt;, but haven't had a go yet. Will do soon. And I've had a good go on the trial versions of&lt;i&gt; Limbo&lt;/i&gt; and &lt;i&gt;Lara Croft and the Guardian of Light&lt;/i&gt;, both of which are fantastic pieces of software. The thing is though, I only have the Microsoft Points for one of them, and I can't decide which I should get for the life of me. I'm tilting for the bleak, soul-crushing but ultimately beautiful &lt;i&gt;Limbo&lt;/i&gt; though, as I think Maybe I could coax official 24HG commenter Paul into a bit of co-op once &lt;i&gt;Lara&lt;/i&gt; hits the PS3 next month. Any views on this via the comments section, please and thank yous.&lt;br /&gt;&lt;br /&gt;So yeah, we're still here. Trev's possibly going to crop up at some point with reviews of &lt;i&gt;Nier&lt;/i&gt; and &lt;i&gt;Castlevania HD&lt;/i&gt; (which is shit by the way, as far as the trial goes anyway), and I'll try and make my visits a bit less sporadic. Buhbye xx.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1250440954047482473?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1250440954047482473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/08/hey-little-sister-whos-your-superman.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1250440954047482473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1250440954047482473'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/08/hey-little-sister-whos-your-superman.html' title='Hey little sister, who&apos;s your Superman?'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7907773300451494300</id><published>2010-07-29T20:54:00.001+01:00</published><updated>2010-07-29T21:20:05.194+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Spectral Force'/><category scheme='http://www.blogger.com/atom/ns#' term='Jump'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='DC'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Soul Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Generations of Chaos'/><category scheme='http://www.blogger.com/atom/ns#' term='Tekken'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Smash Bros.'/><title type='text'>When two tribes go to war! - 10 Crossover fighting games to keep you occupied!</title><content type='html'>With the newly announced&lt;i&gt; Street Fighter X Tekken&lt;/i&gt;, the strongly hinted &lt;i&gt;Tekken X Street Fighter&lt;/i&gt; and the upcoming &lt;i&gt;Marvel vs. Capcom 3&lt;/i&gt; on the horizon, and the relatively recent and hugely playable &lt;i&gt;Tatsunoko vs. Capcom&lt;/i&gt; and &lt;i&gt;Mortal Kombat vs. DC Universe&lt;/i&gt; still on the shelves, it would appear that the Crossover Fighting Game genre is making a bit of a comeback. So if, like me, you're just counting down the minutes until you can bray Thor as Chris Redfield, or shatter the jaw of Kazuya Mishima with Chun Li's unfeasibly huge thighs, here's ten games in no particular order that might help pass the time.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/sfxtekken.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://i777.photobucket.com/albums/yy56/24hourgamer/sfxtekken.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;This is simply the greatest screenshot. Ever.&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Capcom vs. SNK 2: Mark of the Millennium 2001&lt;/i&gt; (2001 - Capcom - DC, PS2, GCN, XB)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;If you were to ask a fighting game fan what the best 2D fighter was pre-2009, it's a 50/50 chance you'd be told without hesitation to seek out this absolute gem of a game. Featuring 49 characters from across the board of Capcom and industry rivals SNK's respective catalogues and an accessible &lt;i&gt;Street Fighter&lt;/i&gt; style fighting system, it's virtually unbeaten even now, nearly a decade after it's release. And it provided me, at least, with a means to get to know SNK's cast with a familiar control method, instead of admiring them from afar in the past.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Marvel vs. Capcom 2: New Age of Heroes&lt;/i&gt; (2000 - Capcom - DC, PS2, XB, PS3, 360)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The other half of those fighting game fans would direct you to this stroke of genius from a year prior. &lt;i&gt;MVC2&lt;/i&gt; featured an even larger roster of 56 fighters including three original Capcom creations and 28 of Marvel Comics' expansive roster of heroes and villains, and an over-the-top fighting system featuring screen-filling special moves, strikers and tag fighting and a higher y-axis for super-fast midair combat. It's a little bit rare and pricey to find on disk now, but was re-released on XBox Live Arcade and PSN last year with a shiny HD filter, so it's readily available without even leaving the house. Nope, you have no excuse.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Mortal Kombat vs. DC Universe&lt;/i&gt; (2008 - Midway - PS3, 360)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I was convinced my home was bugged for a while after this was announced, as &lt;i&gt;Mortal Kombat&lt;/i&gt; and DC Comics are too of my favourite things. Almost a polar opposite to the last game, and 8 years too late really, this 3D fighter pits the furious, visceral Scorpion, Sub-Zero and co against the heroes and villains of DC comics, led by the iconic trinity of Superman, Batman and Wonder Woman. The game was derided by players for the unlikely setting (because&lt;i&gt; MVC2&lt;/i&gt; was far more believable) and toned down gore, but was actually a very solid fighter, the best in the &lt;i&gt;Mortal Kombat&lt;/i&gt; series in years in fact. It featured a cinematic story-driven single player mode, a solid multiplayer only flawed by a certain Superman move, and some fantastic universe-bending artwork in the endings. And most of the people who sneer haven't even played it, so give it a chance.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/_12153971003436.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://i777.photobucket.com/albums/yy56/24hourgamer/_12153971003436.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;And before that, this was the greatest screenshot ever.&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Tatsunoko vs. Capcom: Ultimate All-Stars&lt;/i&gt; (2009 - Capcom - Wii)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The latest in Capcom's versus series features a smaller cast of 26, but is the first to make the transition into 3D visuals. At first it seemed there was little chance of seeing this game released in the west due to licensing issues, but when it finally arrived we got an updated game with extra characters and a more refined system. Capcom draw on characters from games new to the &lt;i&gt;Capom vs. series&lt;/i&gt;, such as&lt;i&gt; Lost Planet, Dead Rising&lt;/i&gt; and &lt;i&gt;Viewtiful Joe&lt;/i&gt;, And the Tatsunoko side is filled with legendary characters from classic 70's anime like Hurricane Polymar and Science Ninja Team Gatchaman (Battle of the Planets to us). The gameplay harks back to the &lt;i&gt;MVC2&lt;/i&gt; system, so if you're a Nintendo purist it's unmissable. But you really need a classic controller to get the most out of it, so things could prove pricey.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;SNK vs. Capcom: SVC Chaos&lt;/i&gt; (2003 - SNK - PS2, XB)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Much like Namco is threatening to do, SNK released this retaliation to &lt;i&gt;CVS2&lt;/i&gt; using their own system and mechanics. Although it featured a drop in the roster count and was less in-your-face presentation-wise, SNK showed a willingness that Capcom hadn't by redrawing all of the characters' sprites, and drawing from a more fantastical cast including &lt;i&gt;Metal Slug's&lt;/i&gt; Mars People, &lt;i&gt;Red Earth's&lt;/i&gt; Tessa and &lt;i&gt;Darkstalkers'&lt;/i&gt; Dimitri. I'll admit, I still haven't gotten my head around the SNK system, and they don't seem to have gotten the Capcom characters' personalities right in the conversation scenes, but it's still enjoyable, especially if you appreciate the art style.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Super Smash Bros. Brawl&lt;/i&gt; (2008 - Ad hoc - Wii)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Still one of the best Wii exclusives,&lt;i&gt; SSBB&lt;/i&gt; pits characters from all of Nintendo's franchises against each other, from major players like &lt;i&gt;Mario&lt;/i&gt; and &lt;i&gt;Zelda&lt;/i&gt;, to lesser known games such as &lt;i&gt;Mother&lt;/i&gt; and&lt;i&gt; Fire Emblem&lt;/i&gt;, and even some from 3rd party games like &lt;i&gt;Sonic the Hedgehog&lt;/i&gt; and &lt;i&gt;Metal Gear&lt;/i&gt;. The game offers a unique fighting experience, focusing on ring-outs instead of KOs, the chance of which happening is displayed as a percentage instead of a health bar. Characters can also pick up and use powerups and weapons in the field, and the action is broken up by some absolutely beautiful FMV sequences. And it's another good reason to own that classic controller too.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Sonic_and_Link.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="263" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Sonic_and_Link.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;But before that one, &lt;i&gt;this&lt;/i&gt; was the best. Ever.&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;SoulCalibur II&lt;/i&gt; (2003 - Namco - PS2, XB, GCN)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Though not technically a crossover game, SCII has one exclusive character for each system, all from other franchises. The PS2 version has &lt;i&gt;Tekken's&lt;/i&gt; Heihachi Mishima, the XBox homes Image Comics' Spawn and the Gamecube version naturally features Link from &lt;i&gt;The Legend of Zelda&lt;/i&gt;. Most of you have played a &lt;i&gt;SoulCalibur&lt;/i&gt; game, so you'll know all about it's weapon-based combat and genre-crossing story modes, but for those who haven't, think &lt;i&gt;Tekken&lt;/i&gt; with swords and ring-outs. If you're looking for something more recent, check out SoulCalibur IV on the PS3 and 360, which features Darth Vader, Yoda and Galen Marek from &lt;i&gt;Star Wars&lt;/i&gt;, and &lt;i&gt;SoulCalibur: Broken Destiny&lt;/i&gt; on the PSP, which plays host to &lt;i&gt;God of War's&lt;/i&gt; Kratos.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Marvel Nemesis: Rise of the Imperfects&lt;/i&gt; (2005 - EA - PS2, XB, GCN, PSP, DS)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Basically Marvel vs. EA, this game was largely forgettable on all versions except for the PSP, which dropped the scrolling fighter levels in favour of an experience similar to &lt;i&gt;Power Stone&lt;/i&gt; and &lt;i&gt;Ehrgeiz&lt;/i&gt;, and gave the Marvel Characters more of an iconic look. The EA side of things, the titular Imperfects, weren't classic EA characters, but rather a team of superhumans created by EA specifically for the game. Possibly not an essential purchase, but it is still the only fighting game that features Marvel characters such as The Thing, Elektra and (in the home console version at least) Daredevil, unless any of them make it into &lt;i&gt;MVC3&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Jump Ultimate Stars&lt;/i&gt; (2006 - Ganbarion - DS)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A Japan-only release due to similar licencing hell to &lt;i&gt;TVC, JUS&lt;/i&gt; would have fallen through the 24HG net had it not been for the absolutely monstrous character count; 305 (56 fully playable, the rest as strikers and support characters) of the protagonists and antagonists of the insanely popular (in the west also) Shonen Manga label, including Dragonball, Naruto, Bleach and One Piece, are crammed onto a single DS cart. The game plays similarly to &lt;i&gt;Super Smash Bros&lt;/i&gt;., only with a completely baffling (especially so considering the Japanese text) card-based system. Even thinking about it makes my head hurt, but this is a grade-A fanboy wet dream.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;MUGEN&lt;/i&gt; (1999 - Elecbyte - PC)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Apparently, to those pedantic competitive fighting game purists (read: wankers), &lt;i&gt;MUGEN&lt;/i&gt; is an unbalanced abortion. But to the rest of us, it's a wonderful bit of freeware. Out of the box, so to speak, it's a basic 2D fighter with only one character, the generic Ryu-alike Kung Fu Man, but &lt;i&gt;MUGEN&lt;/i&gt; offers those with a little bit of know-how to download and import a plethora of user created characters, some ripped from other games, some edited to become new characters, some created from scratch, and all with AI and a quality only limited by their creator's expertise. This is, however you look at it, the only place where you can see Sub-Zero decapitate Knuckles the Echidna, or Lobo stove in Thundercats' Lion-O's face. And that should be enough to sell it to anyone interested in the genre.&lt;br /&gt;&lt;br /&gt;So, there are ten games to keep you occupied until Spring rolls around once more. There are more if you look for them too, like &lt;i&gt;Capcom Fighting Jam&lt;/i&gt; (Capcom vs. Capcom), &lt;i&gt;NeoGeo Battle Coliseum&lt;/i&gt; (SNK vs. SNK) and &lt;i&gt;Spectral vs. Generation&lt;/i&gt; (&lt;i&gt;Spectral Force&lt;/i&gt; vs. &lt;i&gt;Generations of Chaos&lt;/i&gt;, me neither) all worth a play. So go forth, fight fans, and collide some worlds. Excelsior!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7907773300451494300?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7907773300451494300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/when-two-tribes-go-to-war-10-crossover.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7907773300451494300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7907773300451494300'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/when-two-tribes-go-to-war-10-crossover.html' title='When two tribes go to war! - 10 Crossover fighting games to keep you occupied!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1391087649892758256</id><published>2010-07-21T12:45:00.000+01:00</published><updated>2010-07-21T12:45:29.191+01:00</updated><title type='text'>What's in a name?</title><content type='html'>So as the site increases in popularity (We had 300 hits in one day the other week, so it's either that or Michael J. Fox was stuck on the refresh button), It's come to my attention that, well, 24 Hour Gamer is a popular name. A quick search on Google returns 24-HRGaming.com, 24HRGamer.com, and, perhaps the worst of them all, 24hourgamer.com, which all spell disaster for our little bastion of constant gaming when it comes to the inevitable task of getting a proper domain name, and possible clashes over intellectual properties in the future.&lt;br /&gt;&lt;br /&gt;So, the burning question is; should we here at 24HG towers give up the name we've been lovingly referring to ourselves for over a year, confuse our Twitter followers and annoy the NowGamer forum staff into changing my user name once more, for the sake of keeping the future bright? I think, as much as it pains me, the answer is pointing to yes, swiftly followed by registering a domain name and copyrighting the fuck out of it. But what do we call ourselves then?&lt;br /&gt;&lt;br /&gt;That's where you guys come in. I'll be having talks with my counterpart Trev about it, but every suggestion sent to the usual channels is wholly appreciated. 24hourgamer.co.uk is still open, but I think a bit of individuality goes a long way. That's all for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1391087649892758256?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1391087649892758256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/whats-in-name.html#comment-form' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1391087649892758256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1391087649892758256'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/whats-in-name.html' title='What&apos;s in a name?'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-551460166895476914</id><published>2010-07-17T23:26:00.002+01:00</published><updated>2010-07-18T10:50:50.631+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diablo'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='Command and Conquer'/><category scheme='http://www.blogger.com/atom/ns#' term='Company of Heroes'/><title type='text'>STOP! Warhammer Time! - A Dawn Of War II Review.</title><content type='html'>Firstly let me just say, I used to be a big fan of Real-Time Strategy games; &lt;i&gt;Command and Conquer&lt;/i&gt; was one of my favorite games, and &lt;i&gt;Red Alert&lt;/i&gt; really improved on the series. One of the things I enjoyed most was creating a absolutely huge army and taking over the map. At the time, I did not think "Wait a minute, this isn't really strategy is it?" although "Create maaaaaaahoooosive army and take over the map" is a strategy in itself.... Anyway back to my point, things have changed in RTS world. This was first apparent to me when I played &lt;i&gt;Company of Heroes&lt;/i&gt;, gone were the "build massive army and absorb map" gameplay types; you now had to constantly think - DEFEND - ATTACK - REGROUP, constantly on the move. Well I loved this for while, but I began to feel anxious in missions, thinking "Can I actually do this?" About a year later, enter&lt;i&gt; Dawn of War II&lt;/i&gt;... Which may have roused me from my RTS slumber.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_vN_G-hFAtNE/TEGhATJaRnI/AAAAAAAAABI/e29vyHYgjZE/s1600/Arise.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_vN_G-hFAtNE/TEGhATJaRnI/AAAAAAAAABI/e29vyHYgjZE/s320/Arise.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Gone are the days of base building and hording, say hello to smaller much more customisable teams. Want your force commander to take out cover and terrain like a bad mofo with a missile launcher? No problem! Want him to crush skulls with a thunder hammer? Go for it! For this game think "What if an RTS mixed with &lt;i&gt;Diablo&lt;/i&gt;?" and you have a pretty good understanding; there be stats to increase and loot to grab, creating a stronger team as you make your way through the game.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_vN_G-hFAtNE/TEGjk4U_dNI/AAAAAAAAABQ/S8AafABTuxU/s1600/Trestonius.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_vN_G-hFAtNE/TEGjk4U_dNI/AAAAAAAAABQ/S8AafABTuxU/s320/Trestonius.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;If you like &lt;i&gt;Warhammer&lt;/i&gt;, you will love the story in &lt;i&gt;DoWII&lt;/i&gt;, also as usual the voice acting really shines through, and your armies feel "Alive" as they comment on situations at hand, and the evil that must be crushed. Another great aspect of the game is the cover system, terrain can give you various bonus to cover when you are positioned there, but don't think you're safe if your in heavy cover, sure you won't be taking much damage, but a well placed explosive and that cover is GONE (Although the same applies to any enemies that feel safe, until a demolition charge flies over the wall into their laps lol), you can blow up quite a bit of the world in &lt;i&gt;DoWII&lt;/i&gt; - Walls, sandbags, trees, buildings, everything really, as these things also make cover, so if you can use it as cover, it can be destroyed.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_vN_G-hFAtNE/TEGk3xlIitI/AAAAAAAAABY/RuWPmWABVho/s1600/Orbit+Strike.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_vN_G-hFAtNE/TEGk3xlIitI/AAAAAAAAABY/RuWPmWABVho/s320/Orbit+Strike.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Your "Squads" also have special abilities, which can dramatically change how a fight is going. These can range from something simple like the "Rally" command to break suppression on your units while increasing their health regeneration to an almighty orbital strike raining fire from the sky scorching the land (And anything on the land) into dust. Also bringing back the RPG feel, we have end of level bosses, no really! These monstrosities can REALLY do some damage, and you can see how well you are doing by a bar on screen letting you know how much life this boss has. And believe me it helps as these guys have a LOT more health than regular enemies, and also have their own powerful abilities, but you always (More often than not anyway) have time to get out of the way of an ability due to onscreen hints or troops saying "GET OUT OF THE WAY, IT'S GONNA CHARGE", which makes it much more fun than just guessing when things will happen; which would also lead to dying many....MANY times.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_vN_G-hFAtNE/TEGlmoRTkcI/AAAAAAAAABg/eSw1F4Ofeig/s1600/Vs+Boss.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_vN_G-hFAtNE/TEGlmoRTkcI/AAAAAAAAABg/eSw1F4Ofeig/s320/Vs+Boss.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Missions take place on various worlds, which also have strategic points you can capture during missions. Taking these points leads to bonus abilities, for instance taking Imperial Shrines gives you an ability that shields your squads for a few seconds from all damage whereas every Automated Foundry captured grants you the ability to call in gun emplacements, to help mow down the enemy. These bonus abilities are planet based, meaning you can use any of the abilities you have unlocked on a planet, for any missions on said planet which can really help out later on. Also these points have to be defended from time to time in a "Defence Mission" which are optional, but if you don't do them, you will lose the strategic point, and any bonuses that come with it. Defence works very well too, showing you where each wave of enemies will make an attack from, so you can try and counter it with a bit of good planning and tactics (Exploding a group of enemies with a well placed explosive charge is a VERY satisfying feeling).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_vN_G-hFAtNE/TEGmRTVVYJI/AAAAAAAAABo/kt_L34xXSG8/s1600/Last+Pic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_vN_G-hFAtNE/TEGmRTVVYJI/AAAAAAAAABo/kt_L34xXSG8/s320/Last+Pic.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;All in all &lt;i&gt;DoWII&lt;/i&gt; is an amazing game, with a very deep atmosphere; play it for a while and you will be sucked in, "Just one more mission" will be said again and again, until you look at the clock and realise it is 2AM and your due for work at 8AM... A good reason for this is because you want to try on that new armour, see what this new ability does in a battle or just to get that little bit of EXP to get that level up. &lt;i&gt;DoWII&lt;/i&gt; is one of the greatest games I have ever played, it has given me the RTS itch again, something that has been lost for quite a while in me, thanks to this game I feel I can actually do RTS again, especially ones that do not have a pause button (I would have LOVED a pause button!!!).&lt;br /&gt;&lt;br /&gt;If your a fan of &lt;i&gt;Warhammer&lt;/i&gt;, RTS or even an RPG gamer, you should try this out, it's RTS at a very high level of immersion. Now forgive me as I have to go, Orks are raiding my Communications array, the BLEEDERS!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-551460166895476914?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/551460166895476914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/stop-warhammer-time-dawn-of-war-ii.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/551460166895476914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/551460166895476914'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/stop-warhammer-time-dawn-of-war-ii.html' title='STOP! Warhammer Time! - A Dawn Of War II Review.'/><author><name>Trev Stan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_vN_G-hFAtNE/TDNHdZkQUWI/AAAAAAAAAAM/8gmJk1ZxqE0/S220/p270209_11.58.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_vN_G-hFAtNE/TEGhATJaRnI/AAAAAAAAABI/e29vyHYgjZE/s72-c/Arise.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-6773984882275872709</id><published>2010-07-10T11:38:00.003+01:00</published><updated>2010-07-10T12:52:30.091+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Borderlands'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='The Punisher'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='24'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Alan Wake'/><title type='text'>Uhh, so this is your big day, huh? (24 Hour Gamer is 1!)</title><content type='html'>It's hard to believe, but today marks a whole year since my first post as a fledgling blogger, a three-paragraph effort with very &lt;i&gt;very&lt;/i&gt; brief looks at &lt;i&gt;24: The Game, Assassin's Creed&lt;/i&gt; and &lt;i&gt;The Punisher: No Mercy&lt;/i&gt;, which, quite understandably, nobody read. With a combination of no paragraph spacing, a lack of the html skills to add pictures (before Blogger improved the user interface) and nothing particularly interesting to say, things didn't exactly look rosey for 24HG, but I didn't mind.&lt;br /&gt;&lt;br /&gt;See that right there? That's paragraph spacing. The extent of what I've learned is astonishing. So anyway, with the blog slowly picking up momentum, and readers of course, over the last year, I'm going to go over the good and bad times, some of which will be new to you guys.&lt;br /&gt;&lt;br /&gt;Firstly, the most mentioned game over the whole year. I checked a few months ago, and the clear winner was Epic's erm... epic, &lt;i&gt;Gears of War&lt;/i&gt;, obviously down to every game that involves a gun chiefly taking place mostly behind a waist high wall. But it has since fallen behind games like&lt;i&gt; The Elder Scrolls&lt;/i&gt;,&lt;i&gt; Assassin's Creed&lt;/i&gt; and&lt;i&gt; Mass Effect&lt;/i&gt;, the latter of which I had actually assumed would be the most mentioned, as I've actually played both &lt;i&gt;ME&lt;/i&gt; and &lt;i&gt;ME2&lt;/i&gt; twice each over the last year. But the actual most blogged about game, deservedly so, is &lt;i&gt;Uncharted&lt;/i&gt;, with the series' second iteration taking the game world by storm just before Christmas. If I'd have known how terrified I would become of &lt;i&gt;Dragon Age&lt;/i&gt; back then, &lt;i&gt;U2&lt;/i&gt; would have most definitely been my Game of the Year.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/uncharted2p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://i777.photobucket.com/albums/yy56/24hourgamer/uncharted2p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;Uncharted: Officially the most popular game on 24HG.&lt;/div&gt;&lt;br /&gt;E-mails. I've taken the e-mail button from the site now, since 24HG is no longer a one-man operation, but for a while it was there and I had a few pretty funny messages. Firstly, an offer was extended to me, following my use of lyrics from 'Borderline' in the title to my &lt;i&gt;Borderlands&lt;/i&gt;-centric post, to join a Madonna fan club. I quickly declined, as the version of Borderline that I had in my head throughout the whole 35 hours of play that &lt;i&gt;Borderlands&lt;/i&gt; offered was in fact a cover by pop-punk stalwarts Showoff. But the offer was nice. I had an overwhelming amount of e-mails (like, three of them!) asking me to review&lt;i&gt; Final Fantasy XIII&lt;/i&gt;, and I still haven't. And let's just say my treatment of &lt;i&gt;Modern Warfare 2&lt;/i&gt; didn't go down well. And finally, I had a very politely worded e-mail asking me to give up the name '24 Hour Gamer' and my login details for my Twitter account. Needless to say, I didn't.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/tgs-final-fantasy-xiii-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://i777.photobucket.com/albums/yy56/24hourgamer/tgs-final-fantasy-xiii-3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;I'll review it one day. Probably. Possibly.&lt;/div&gt;&lt;br /&gt;Speaking of Twitter, I set up my account (&lt;a href="http://www.twitter.com/pete_24hg"&gt;@Pete_24HG&lt;/a&gt;, or follow Trev &lt;a href="http://www.twitter.com/tjstan"&gt;@TjStan&lt;/a&gt; if he ever tweets again) alongside the blog to whore my posts out to anyone who'd listen. It's seen me post about everything from Blockbuster pricing the first &lt;i&gt;Fallout 3&lt;/i&gt; Expansion disk at £40 to awesome fictional metal bands in &lt;i&gt;Alan Wake&lt;/i&gt;, but perhaps most noteworthy was my 1000th tweet, which read like a Shakespearean sonnet: "&lt;span class="status-body"&gt;&lt;span class="status-content"&gt;&lt;span class="entry-content"&gt;@MarkySharky  Kiss my ass :p".&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="status-body"&gt;&lt;span class="status-content"&gt;&lt;span class="entry-content"&gt;So onwards and upwards then. Hopefully, with Trev on board, 24HG should continue to expand over the next year, potentially with Podcasts, video reviews and joint pieces, maybe even a forum or something, who knows? We're open to suggestions too, anything YOU'D like to see, just pop it in the comments box, tweet at us, or e-mail one of us at&lt;a href="mailto:the24hourgamer@googlemail.com"&gt; the24hourgamer@googlemail.com&lt;/a&gt; or &lt;a href="mailto:thetrevstan@googlemail.com"&gt;thetrevstan@googlemail.com&lt;/a&gt; and let us know.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="status-body"&gt;&lt;span class="status-content"&gt;&lt;span class="entry-content"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="status-body"&gt;&lt;span class="status-content"&gt;&lt;span class="entry-content"&gt;Finally, a big thanks to everyone who's helped out: To Trev 24HG for extending his hand in aid, like Elika catching the 2008&lt;i&gt; Prince of Persia&lt;/i&gt; as he plummets into a chasm for the 4000th time (one day I'll compare you to a male character). To Susie, my wife, who not only actively encourages me to game, but also soundly kicked my ass on &lt;i&gt;Guitar Hero Arcade&lt;/i&gt; on our actual honeymoon. To&lt;a href="http://www.twitter.com/markysharky"&gt; MarkySharky&lt;/a&gt; and &lt;a href="http://www.twitter.com/ctrlaltkill"&gt;CtrlAltKill&lt;/a&gt; of Twitter, for drilling into me the need to space paragraphs and add images respectively. To Paul and &lt;a href="http://www.thechroniclesofridiculous.blogspot.com/"&gt;Raz7el&lt;/a&gt;, for always offering good videogame chat. To &lt;a href="http://30-something-gamer.blogspot.com/"&gt;30-Something Gamer&lt;/a&gt; for being my first follower and providing a great blog for me to read. Imagine Publishing's &lt;a href="http://www.twitter.com/nowgamer_dan"&gt;Dan Howdle&lt;/a&gt; for inadvertently mentioning the site in his Podcast a few times. The guys at the &lt;a href="http://www.nowgamer.com/forum/"&gt;NowGamer forums&lt;/a&gt;. &lt;a href="http://www.twitter.com/paul_lfc"&gt;Paul_LFC&lt;/a&gt; at &lt;a href="http://www.videogamespace.co.uk/"&gt;VideoGame Space&lt;/a&gt;. And everyone who's read and/or commented here at 24HG. It's been a good year.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-6773984882275872709?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/6773984882275872709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/its-hard-to-believe-but-today-marks.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/6773984882275872709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/6773984882275872709'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/its-hard-to-believe-but-today-marks.html' title='Uhh, so this is your big day, huh? (24 Hour Gamer is 1!)'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1602981344851539011</id><published>2010-07-10T00:04:00.002+01:00</published><updated>2010-07-14T11:38:20.712+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='King Arthur'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><title type='text'>New Tech Level Available</title><content type='html'>In a bid to be able to actually review some of the newer games on PC (Or run them at some sort of decent speed), I have decided to buy it a new processor.&lt;br /&gt;&lt;br /&gt;I SHALL not bore you with my specs, at the same not humiliating myself by giving them you... But I should, after this upgrade, be able to give you at least a real review of &lt;i&gt;Dawn of War 2&lt;/i&gt;, which is supposed to be great, however when it runs at 8 fps when a lot is going on, it kinda sucks, and makes me think how bad it would be if I were Superman and the world went at 8 fps (I don't know the exact Superman fps of life... lol). Also a review of &lt;i&gt;King Arthur&lt;/i&gt;, which runs fine at the moment, but I want it to run BETTER!&lt;br /&gt;&lt;br /&gt;SO YES I will let you know how that goes, as my PC is the Highlander of all PCs, it destroys lesser ones to become more powerful.&lt;br /&gt;&lt;br /&gt;THERE CAN BE ONLY ONE!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_vN_G-hFAtNE/TDdXhuRTM7I/AAAAAAAAABA/1OrysT6uopI/s1600/Highlander.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_vN_G-hFAtNE/TDdXhuRTM7I/AAAAAAAAABA/1OrysT6uopI/s320/Highlander.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1602981344851539011?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1602981344851539011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/new-tech-level-available.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1602981344851539011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1602981344851539011'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/new-tech-level-available.html' title='New Tech Level Available'/><author><name>Trev Stan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_vN_G-hFAtNE/TDNHdZkQUWI/AAAAAAAAAAM/8gmJk1ZxqE0/S220/p270209_11.58.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_vN_G-hFAtNE/TDdXhuRTM7I/AAAAAAAAABA/1OrysT6uopI/s72-c/Highlander.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3993095740054330295</id><published>2010-07-06T22:46:00.001+01:00</published><updated>2010-07-06T22:55:00.673+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Folklore'/><category scheme='http://www.blogger.com/atom/ns#' term='MUGEN'/><category scheme='http://www.blogger.com/atom/ns#' term='007'/><category scheme='http://www.blogger.com/atom/ns#' term='24'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Squad'/><category scheme='http://www.blogger.com/atom/ns#' term='Alpha Protocol'/><category scheme='http://www.blogger.com/atom/ns#' term='House of the Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Jason Bourne'/><category scheme='http://www.blogger.com/atom/ns#' term='Modnation Racers'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><title type='text'>Buster bowl me over with your bogus dance, shuffle me off my feet, even though I'll keep on runnin', I'll never get to Orange Street...</title><content type='html'>Thought I'd have a bit of a catch-up on what I've been playing recently, as with all of the changes and what have you I've barely had time to post about the awesome, average and absolutely arse games I've been playing. So, for old time's sake, here goes.&lt;br /&gt;&lt;br /&gt;Firstly, for the sole benefit of Paul, &lt;i&gt;Resident Evil: The Darkside Chronicles&lt;/i&gt;. A sequel to last year's &lt;i&gt;Umbrella Chronicles&lt;/i&gt;, &lt;i&gt;TDC&lt;/i&gt; is an on-rails shooter that follows the events of &lt;i&gt;Resident Evil 2, Code: Veronica,&lt;/i&gt; and the mission that was alluded to in &lt;i&gt;RE4&lt;/i&gt;, the first meeting between Leon and Krauser. Firstly, it seems that Leon has a very selective memory, as the story is told through Leon's flashbacks, and everything seems to revolve around him. Even the bits of&lt;i&gt; RE2&lt;/i&gt; where he wasn't even canonically there, are retold with him as some sort of action hero. And he does it all in his husky Batman voice, not the pre-pubescent whinge that he actually had back then. And while I'm on it, he had nothing to do with&lt;i&gt; Code: Veronica&lt;/i&gt; at all, yet still recalls it.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/SS000009_bmp_jpgcopy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://i777.photobucket.com/albums/yy56/24hourgamer/SS000009_bmp_jpgcopy.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Surely there are better ways to pierce your naval, Claire.&lt;/div&gt;&lt;br /&gt;Okay then, good news first. The game is a far, far better play than it's predecessor. It's a lot more intense, and the fact that you can actually see your allies around you makes it feel far more cinematic. As a nostalgia trip it's unequaled. The graphics are absolutely astounding for a Wii game, and the Havok engine powering the physics makes the environment come alive in a way that the console isn't used to. But the visuals do have their faults: Both Leon and &lt;i&gt;C:V&lt;/i&gt; sidekick Steve Burnside look identical (a lot like the tranny from Hollyoaks now you come to mention it), and probably shouldn't have been in the same game. But I suppose that's more down to poor character design than anything else.&lt;br /&gt;&lt;br /&gt;But every silver-lined cloud is pissing on somebody somewhere, and none more than I. While the graphics are great, they push the Wii a bit too far, and as a result the shadows look awful. The dialogue is terrible, with characters repeatedly stating the obvious, spouting lines like 'I hate this' (no shit) and 'They won't let us through!'. They're Zombies, Leon, not fucking bouncers. The 'shakey cam' makes aiming a nightmare at times too, and the awful treatment of Robert Kendo, one of my series favourites, sent me into a rage. Lastly, for an on-rails shooter, the game is too long, a far cry from the throwaway 10-minute fun fests like &lt;i&gt;House of the Dead&lt;/i&gt; and &lt;i&gt;Ghost Squad&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Errrrrr... &lt;i&gt;ModNation Racers&lt;/i&gt;! The PS3's premier kart racer is average at it's core, but saved thanks to it's user-friendly creation tools and fantastically creative and talented fanbase. I find myself spending more time downloading characters and karts than actually playing it, exactly how I was with &lt;i&gt;M.U.G.E.N.&lt;/i&gt; on the PC. The create mode is easy and accessible too, which is great, because I never got to grips with &lt;i&gt;LittleBigPlanet's&lt;/i&gt; tools at all. &lt;i&gt;MNR&lt;/i&gt; had me creating like a pro within minutes.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/ModNationRacersExclBeta_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://i777.photobucket.com/albums/yy56/24hourgamer/ModNationRacersExclBeta_1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;That's right, creator, you stick it to the man!&lt;/div&gt;&lt;br /&gt;So the game tries to be a perfect marriage of&lt;i&gt; LittleBigPlanet&lt;/i&gt; and &lt;i&gt;Mario Kart&lt;/i&gt;, yet fails to encompass the charm of either. It's relentless attempts at being 'street' alienate those who don't buy into that crap, and &lt;i&gt;Mario's&lt;/i&gt; game engine is far simpler and accessible to a younger audience, with &lt;i&gt;MNR&lt;/i&gt; confusing matters with drifting, stacking powerups and an accumulative boost meter. So for these reasons it stalls at the finishing line. Good, but not great.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Alpha Protocol&lt;/i&gt; then. Basically a merging of two of my favourite things, the gameplay of&lt;i&gt; Mass Effect&lt;/i&gt; and the theme of &lt;i&gt;24&lt;/i&gt;, it stands apart from other games of the RPG genre by being set in a contemporary real-world setting, packed with espionage and action. Strapping on the shoes of Mike Thorton, you are the newest recruit of the titular government agency thrust into a world of combat and subterfuge when you are forced to go rogue.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/01466684-photo-alpha-protocol.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://i777.photobucket.com/albums/yy56/24hourgamer/01466684-photo-alpha-protocol.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Keep your gun on him, he's definitely a terrorist!&lt;/div&gt;&lt;br /&gt;Below average graphics and stereotypical characters and dialogue are the only tarnishes on an otherwise brilliant western RPG, with a twisting plot that genuinely does revolve around your every action. The developer, Obsidian, has constantly bragged about the game's ability to channel the 'Three JBs'; James Bond, Jason Bourne and Jack Bauer, but truth be told, mine was more like a very Torchwood-esque John Barrowman: morally ambiguous and shagging anything he can get his hands on.&lt;br /&gt;&lt;br /&gt;I'll not go much further with this one, because my colleague Trev and I are planning a joint review, but I'll just say, I was greatly saddened when I read that Sega have ruled out a sequel thanks to poor sales. The Man wins again. Sigh.&lt;br /&gt;&lt;br /&gt;Finally, I've been hopping, skipping and wall-running through the Wii version of &lt;i&gt;Prince of Persia: The Forgotten Sands&lt;/i&gt;. Far from a port, the Wii version is a completely different animal to it's HD cousins, with a whole new, unrelated storyline and different powers and a more strategic combat system more akin to that in &lt;i&gt;The Sands of Time&lt;/i&gt;. And while it takes cues from the main&lt;i&gt; TFS&lt;/i&gt; release and&lt;i&gt; TSOT&lt;/i&gt;, it also has a few throwbacks to the 2008 &lt;i&gt;PoP&lt;/i&gt; too, with the power plates helping you to traverse the environment, and a 'never die' mechanic replacing the time powers once more (although you can only be rescued a few times before being sent back to a checkpoint). It's great for fans of the genre like yours truly, but a lack of classic controller support harms it in a big way once your arm starts to ache.&lt;br /&gt;&lt;br /&gt;And while I'm on the subject, I saw the&lt;i&gt; Prince of Persia: The Sands of Time&lt;/i&gt; movie to last week. It's enjoyable, but not particularly close to the source material in any way, save for three scenes which are nearly identical to key moments in the game. Jake Gyllenhaal is truly awful, with his sad puppy looks and dialect-hopping English accent, but fantastic turns from Alfred Molina, Ben Kingsley and a surprise appearance from Richard Coyle (voice of Keats, the protagonist from PS3 RPG &lt;i&gt;Folklore&lt;/i&gt;, and the infamous Jeff Murdoc in BBC sitcom Coupling) who absolutely steals the show, all is forgiven. And if it does anything right, it's the boy/girl chemistry thing that I loved about the TSOT game and the 2008 PoP. Good, disposable fun.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/124144-princeofpersia.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://i777.photobucket.com/albums/yy56/24hourgamer/124144-princeofpersia.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;He may look like a dejected Labrador, but he's still more attractive than Maggie.&lt;/div&gt;&lt;br /&gt;Right, back to my cave then. This Saturday 24HG hits it's first anniversary, so I'll see you then. Ta!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3993095740054330295?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3993095740054330295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/buster-bowl-me-over-with-your-bogus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3993095740054330295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3993095740054330295'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/buster-bowl-me-over-with-your-bogus.html' title='Buster bowl me over with your bogus dance, shuffle me off my feet, even though I&apos;ll keep on runnin&apos;, I&apos;ll never get to Orange Street...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-8802075065110450914</id><published>2010-07-06T17:26:00.001+01:00</published><updated>2010-07-06T17:29:36.816+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='King Arthur'/><category scheme='http://www.blogger.com/atom/ns#' term='Steam'/><title type='text'>Here comes a new challenger!</title><content type='html'>Hello everyone,&lt;br /&gt;This is just a quick post to introduce myself, I'm Trev 24HG!&lt;br /&gt;I'll be posting my thoughts and features up here on 24HG as they come to me; so I won't really have any structure.....&lt;br /&gt;&lt;br /&gt;I would have introduced myself earlier but due to the freaking Steam sale on PC games, I have spent quite a bit on amazing PC games, even though I'm sure SOMEBODY won't agree to how epic the games are, as they are for the PC.....&lt;br /&gt;&lt;br /&gt;I own many consoles and games, and old computers too. I will try and take you through some of the amazing times I have had with gaming past, present and future (Even though I can't really take you through the future....).&lt;br /&gt;So I am hoping to write about retro and up to date news, and also maybe some features along the way!&lt;br /&gt;I warn you now that I am no writer, but I will get better as I get used to this stuff.&lt;br /&gt;&lt;br /&gt;I have varied opinions on a lot of games, and knowledge of quiiiiiiiite a few! If anyone wants me to look into a game and review one, for any console or computer, I will look into it. BUT nothing obscure (Atari Jaguar), nothing I would have to sell my soul or mother to own (3DO) or something that would eventually make me look like Judge Doom the Toon with prolonged use (Virtual Boy).&lt;br /&gt;&lt;br /&gt;But anyway, glad to be here, and my posts will get better as I get used to this shiiiiiiiiiiiit!&lt;br /&gt;&lt;br /&gt;Anyways I'm off to play an amazing game I got on the Steam sale, King Arthur, it's freaking AWESOME!&lt;br /&gt;&lt;br /&gt;And remember, the princess is always in the last castle you check.....&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_vN_G-hFAtNE/TDNYDxyN-KI/AAAAAAAAAA4/YU6WXTUVkfM/s1600/Arthur.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_vN_G-hFAtNE/TDNYDxyN-KI/AAAAAAAAAA4/YU6WXTUVkfM/s320/Arthur.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-8802075065110450914?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/8802075065110450914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/here-comes-new-challenger.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8802075065110450914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8802075065110450914'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/here-comes-new-challenger.html' title='Here comes a new challenger!'/><author><name>Trev Stan</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_vN_G-hFAtNE/TDNHdZkQUWI/AAAAAAAAAAM/8gmJk1ZxqE0/S220/p270209_11.58.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_vN_G-hFAtNE/TDNYDxyN-KI/AAAAAAAAAA4/YU6WXTUVkfM/s72-c/Arthur.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-9124304803961728343</id><published>2010-07-03T10:24:00.002+01:00</published><updated>2010-07-06T17:52:08.184+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Steam'/><title type='text'>Yeah, that's right baby! Ergonomic management keyboard... (or Why PCs Suck for Gaming)</title><content type='html'>Recently, while surfing the net on my laptop, one of the hinges holding the screen on just dropped off. Sensing this was an indication of said laptop's imminent mortality, I dusted off the old credit card and fired up the Curry's website. A couple of days later I was the proud owner of a refurbished Packard Bell EasyNote TJ71, with a 500gb HDD, 4gb of memory and some kind of AMD gubbins or whatever. I was reliably informed by Trev that it was a good machine, especially for the price, a cool breeze under £400.&lt;br /&gt;&lt;br /&gt;So, after a couple of days of getting used to it, I signed up to Steam. Eager to see what the machine could potentially do, I quickly downloaded the &lt;i&gt;Mass Effect 2&lt;/i&gt; demo, and fired it up. To my joy, and honest surprise, it played the game, out of the box so-to-speak, perfectly at it's default settings. Which is, to say, as good as the 360 version.&lt;br /&gt;&lt;br /&gt;So yesterday I had a look on Steam again, and they were offering &lt;i&gt;Grand Theft Auto: San Andreas&lt;/i&gt; at 75% off, a meager £2.49, so I got my wallet. Now, the game ran perfectly, it has to be said. With the detail set to 'Very High', there wasn't a stutter. The problems came when I decided to try out my 360 joypad with it. The right analogue stick wasn't detected, the triggers didn't work, and the game couldn't differentiate between the left analogue stick and the D-pad. Tried out a PS2 controller through a USB adapter, the game didn't even acknowledge it.&lt;br /&gt;&lt;br /&gt;A quick search on the Internet told me that &lt;i&gt;GTA:SA&lt;/i&gt; was riddled with such controller issues, and downloading a program called SAAC would remedy it. So I did, but lo and behold, SAAC wouldn't work. Apparently it was made using Visual Basic 6, and when Microsoft brought out Windows 7, they decided that nobody in the whole universe would ever need to use that again, and thus got rid of it.&lt;br /&gt;&lt;br /&gt;So I turned to a program called XPadder (which I had to download two versions of, thanks again to Microsoft making everything obsolete whenever they upgrade their OS), a program that allows you to map keyboard keys and such to another imput device, such as my XBox360 pad, which worked well enough. I fired up&lt;i&gt; GTA&lt;/i&gt; once more, and entered the controller set up, and copied the PS2 control scheme to the best of my memory. Finally I was cruising around Los Santos without cramping my hands over the touch pad and forgetting the functions of endless keys. &lt;br /&gt;&lt;br /&gt;But the fun came when it came to taking a corner, as XPadder didn't cater for analogue controls, and as such a simple tap on the left analogue stick equaled to full-lock on the steering wheel. Conversely, on foot I could do nothing but sprint at full pelt. The triggers, too, only functioned properly if I fully released them between shots, which sounds obvious, but I guarantee you never actually do.&lt;br /&gt;&lt;br /&gt;So, call me over-precipitous, but PC Gaming sucks a lot of arse. A whole night wasted trying to get an ancient game to run in a half-decent way, when a decade-old games console can handle it without complaint. Sorry, but I'm a console gamer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-9124304803961728343?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/9124304803961728343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/yeah-thats-right-baby-ergonomic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/9124304803961728343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/9124304803961728343'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/yeah-thats-right-baby-ergonomic.html' title='Yeah, that&apos;s right baby! Ergonomic management keyboard... (or Why PCs Suck for Gaming)'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7929701825076015364</id><published>2010-07-02T19:18:00.000+01:00</published><updated>2010-07-02T19:18:50.646+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lost Odyssey'/><category scheme='http://www.blogger.com/atom/ns#' term='Dynasty Warriors'/><category scheme='http://www.blogger.com/atom/ns#' term='Blue Dragon'/><category scheme='http://www.blogger.com/atom/ns#' term='ICO series'/><title type='text'>Two heads are better than one, it's double the pleasure, baby, triple the fun</title><content type='html'>As I mentioned a few weeks ago, there were to be changes made around here. And, as I mentioned, I was looking to take on a young ward, to keep things interesting here and give a wider spectrum of gaming views.&lt;br /&gt;&lt;br /&gt;So enter Trev 24HG, the Yorda to my Ico, only with a beard. Being as my gaming takes place mostly around the Wii and PS3, It's very convenient that Trev is more of a 360/PC man, so there will be more coverage where it was lacking before. He's also into a few pretty niche games that I wouldn't ordinarily play, stuff like &lt;i&gt;Dynasty Warriors&lt;/i&gt; and Role-Playing Games like &lt;i&gt;Blue Dragon&lt;/i&gt; and &lt;i&gt;Lost Odyssey&lt;/i&gt;, so I believe he will make the 24HG experience all the more richer, as it shakes off the loner image and becomes a family. That's a family in a very literal sense, you see, I'm married to his sister after all.&lt;br /&gt;&lt;br /&gt;So, as 24 Hour Gamer ventures into it's second year of existence, you (and I) can look forward to the same shit from me, and a fresh you outlook on things from my new partner in crime, Trev 24HG. Who knows, we might even surprise you with some new features here and there...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7929701825076015364?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7929701825076015364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/two-heads-are-better-than-one-its.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7929701825076015364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7929701825076015364'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/07/two-heads-are-better-than-one-its.html' title='Two heads are better than one, it&apos;s double the pleasure, baby, triple the fun'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7897457968868059865</id><published>2010-06-23T11:38:00.000+01:00</published><updated>2010-06-23T11:46:41.579+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sam and Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Monkey Island'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Jet Force Gemini'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead to Rights'/><category scheme='http://www.blogger.com/atom/ns#' term='Animal Crossing'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Top 10'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>Canis Lupus, the domestication of the dog - We all love dogs!</title><content type='html'>Holy crap! I just learned that the 23rd of June is in fact none other than '&lt;a href="http://holidayinsights.com/moreholidays/June/dogtoworkday.htm"&gt;Take your dog to work day&lt;/a&gt;'! So, to celebrate this, possibly my new favourite national holiday of all time, I've decided to compile a list of the greatest man's best friends to ever grace videogames! And you thought I never wrote anything useful here...&lt;br /&gt;&lt;br /&gt;10: Sam - Sam and Max&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/sam-max.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i777.photobucket.com/albums/yy56/24hourgamer/sam-max.jpg" width="301" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;We'll start with Sam then. He falls at tenth place because, although he is a Dog, he's just a bit too anthropomorphic. A freelance detective, with his psychotic rabbit buddy (and one-time president of the United States) Max, Sam has helped save the world more times than you can count, and has battled everything from hypnotic teddy bears to a sentient statue of Abraham Lincoln. And he never loses his temper too, making him a great choice of pet for young families...&lt;br /&gt;&lt;br /&gt;9: Lupus - Jet Force Gemini&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/lupus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i777.photobucket.com/albums/yy56/24hourgamer/lupus.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Making up the forth part of the eclectic Jet Force team, Lupus stormed onto the scene in one of the best (and in most need of a re-release) games on the N64. What he loses in his stumpy legs and bizarre elephant feet, he makes up for with high intelligence and a back-mounted machine gun and jetpack. Fiercely loyal and armed to the teeth, who would be better guarding your house while you sleep?&lt;br /&gt;&lt;br /&gt;8: War Dog - Dragon Age: Origins&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/DAOriginsDoggie--article_image.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i777.photobucket.com/albums/yy56/24hourgamer/DAOriginsDoggie--article_image.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The Denerim equivalent of a Staffy, the War Dogs are bread specifically for battle, with their imposing muscular frame and razor-sharp teeth. Your War Dog has been with you for years, and while it still retains it's killer instinct, has become as soft as shit. He can even be coerced into licking the blood from your body after a skirmish. And you can name him anything you want without complaint, &lt;a href="http://www.thechroniclesofridiculous.blogspot.com/"&gt;Raz7el&lt;/a&gt; called his Lady Gaga. &lt;br /&gt;&lt;br /&gt;7: Shadow - Dead to Rights: Retribution&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/First-Look-Dead-to-Rights-Retributi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://i777.photobucket.com/albums/yy56/24hourgamer/First-Look-Dead-to-Rights-Retributi.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Shadow was perhaps the only thing that made Dead to Rights: Retribution worth even looking at, and that's for one reason. He bites your enemies' penises off. Next.&lt;br /&gt;&lt;br /&gt;6: Link - Legend of Zelda: The Twilight Princess&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Midna-Wolf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="294" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Midna-Wolf.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Okay, so he's not really a dog, he's a wolf, and he's not really a wolf, he just gets turned into one for a bit, but it's my rules, you don't like it, then get out of my house. Yeah, the last Zelda game's gimmick (after the Ocarina, masks and boat) was the fact that whenever link entered the shadowy realm, he became a wolf, and was accompanied by that annoying cat thing on his back. In this form Link could talk to other animals and sniff out buried treasure, as well as fit into spaces he wouldn't be able to earlier. All in all, he was his own best friend.&lt;br /&gt;&lt;br /&gt;5: The Dog - Fable II&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/fable-2-dog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://i777.photobucket.com/albums/yy56/24hourgamer/fable-2-dog.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;How old is this fucking dog? It meets you when you are just a child, sits with you for ten years while you recover from your first run in with the game's antagonist, follows your for about ten years, then waits another decade while you're in prison. And after all that, it can still chase a ball, find treasure and charm villagers like a puppy in it's prime. The best thing about the Dog in Fable II though, is how realistic it's movements are, how it's ears flap about when it runs, and those whimpers when it gets injured can melt a heart of stone. There's going to be a dog in Fable 3 too, probably the same fucking one.&lt;br /&gt;&lt;br /&gt;4: Dogmeat - Fallout 3&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Fallout_3_diaries_dog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Fallout_3_diaries_dog.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I only knew Dogmeat for about 20 minutes, as after rescuing him from Raiders I let him out of my sight for a few minutes and he was set upon by a pack of Mole Rats. I went all Anakin Skywalker on their asses when I found them, but the loss of a companion was deeply distressing. Until I got the Puppies perk, now I've got a never-ending army of mangy wasteland mutts. Glory be. So yeah, all Darth Vader needed was a 'Mummies' perk.&lt;br /&gt;&lt;br /&gt;3: Spiffy - The Secret of Monkey Island&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/800px-Spiffy-se-gamespot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="173" src="http://i777.photobucket.com/albums/yy56/24hourgamer/800px-Spiffy-se-gamespot.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Ah, Spiffy. I remember seeing his happy face on the back of the Monkey Island box, and being frustrated that he never appeared in close-up in the game. All this was rectified with last year's Monkey Island Special Edition, and he was presented in all his glory. A key character in the game, it is Spiffy who first tells Guybrush about the impending arrival of the Ghost Pirate LeChuck, by barking out certain words like the Walls Sausages Dog. Woof-woof, arf. Wuf-LeChuck.&lt;br /&gt;&lt;br /&gt;2: K.K. Slider - Animal Crossing&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/ruu0030_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i777.photobucket.com/albums/yy56/24hourgamer/ruu0030_2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;One of my all-time favourite videogame characters, Totakeke (or K.K. Slider, his stage name) visits your town every Saturday evening to play free concerts for anyone who'll listen. He even hands out recordings of his work, and never asks for a penny. And he even turns up in Super Smash Brothers Brawl too, if one plays the game on a Saturday night. And his name is a Judas Priest reference, which just adds to his awesome. &lt;br /&gt;&lt;br /&gt;1: Mira - Silent Hill 2&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/Silenthill2_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Silenthill2_large.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Perhaps the most famous dog in gaming, Mira was a Shiba Inu that was secretly behind the events of Silent Hill 2. James, the protagonist, finds her in her control room, but when he confronts her, she just licks his face and sings him a song, and all is fine again. She made another appearance in Shattered Memories, apparently somehow in league with the series' secret alien observers, but that cheery barking melody is what sealed her a place in my heart. I now vow to have a pet dog called Mira at some point in my life. And another called Spiffy.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;object height="321" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-RwaIs6ZrQs&amp;hl=en_GB&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-RwaIs6ZrQs&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="321"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7897457968868059865?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7897457968868059865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/06/canis-lupus-domestication-of-dog-we-all.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7897457968868059865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7897457968868059865'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/06/canis-lupus-domestication-of-dog-we-all.html' title='Canis Lupus, the domestication of the dog - We all love dogs!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3833117563407625811</id><published>2010-06-15T17:45:00.000+01:00</published><updated>2010-06-15T17:45:36.789+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><title type='text'>Turn and face the strain, ch-ch-changes... Just gonna have to be a different man...</title><content type='html'>As most of you probably don't know, 24 Hour Gamer is fast approaching it's first birthday, and as such, there's gonna be a few changes around here.&lt;br /&gt;&lt;br /&gt;First and foremost, the weekly schedule is GONE. Trying to keep things fresh on a weekly basis is a huge strain, on both my bank account, tasked with giving me at least two new games to play every week, and my free time, on actually playing these games to completion in time to write about them. As a result of the latter, I'm passing on games too quickly and not getting the most out of them.&lt;br /&gt;&lt;br /&gt;Also, there have been times when I've not been particularly inspired, and the week's post hasn't been a very interesting read as a result. More flexibility will give me the freedom to write as inspiration strikes, keeping things more interesting. So this, right here, is the last Tuesday blog. Well, not necessarily the last blog ever to fall on a Tuesday, but, you know what I mean.&lt;br /&gt;&lt;br /&gt;Secondly, I'm ditching my other blog, Gaming Overtime. All of the content usually found on there, as sporadic as it was, will now be posted over here. With my time-limits being more relaxed from the first change, there'll likely be more of such content too.&lt;br /&gt;&lt;br /&gt;Thirdly, and finally, the more astute among you will have noticed my user-name change from '24 Hour Gamer' to 'Pete 24HG'. Reason is, I'm thinking of taking on a second writer. This will keep things moving quicker, and inform about games that I wouldn't ordinarily play. I've got a couple of people in mind, but if anyone else would like to join me, then please, get in contact.&lt;br /&gt;&lt;br /&gt;So that's that! I still hope to inform and entertain like I always have, but on a more casual, informal basis. When E3 is over, I'll likely post a roundup of highlights, and I'm knee-deep in the very noteworthy &lt;i&gt;Resident Evil: The Darkside Chronicles&lt;/i&gt; on Wii at the moment, so expect a post about that soon. Just not in a week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3833117563407625811?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3833117563407625811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/06/turn-and-face-strain-ch-ch-changes-just.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3833117563407625811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3833117563407625811'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/06/turn-and-face-strain-ch-ch-changes-just.html' title='Turn and face the strain, ch-ch-changes... Just gonna have to be a different man...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-2826211916608082650</id><published>2010-06-08T15:47:00.000+01:00</published><updated>2010-06-09T11:07:05.147+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Lost Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Bully'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><category scheme='http://www.blogger.com/atom/ns#' term='Resistance'/><category scheme='http://www.blogger.com/atom/ns#' term='Phantasy Star'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><title type='text'>I wanna be a Cowboy, baby...</title><content type='html'>John Marston. Rough rider. No, you don't want nada. None of this six gun in this, brother running this. Buffalo soldier, look, it's like I told you. Any damsel that's in distress, she'll be out of that dress when she meets John Marston.&lt;br /&gt;&lt;br /&gt;That's quite enough of that. Yes, as I said last week, I've caved and brought home a copy of Rockstar's latest insta-classic opus &lt;i&gt;Red Dead Redemption&lt;/i&gt;. It was the Sunday before last, I'd finished &lt;i&gt;Prince of Persia: The Forgotten Sands&lt;/i&gt; in probably about five hours, and, despite enjoying it greatly, was stinging a little because I'd opted to side with the underdog, and re-home that from the shelves of my local HMV instead of &lt;i&gt;Red Dead&lt;/i&gt;. My reasoning was that &lt;i&gt;The Prince&lt;/i&gt; had a better track record, with &lt;i&gt;The Sands of Time&lt;/i&gt; being fantastic, and the 2008 &lt;i&gt;PoP&lt;/i&gt; and &lt;i&gt;PoP Classic&lt;/i&gt; both being enjoyable too, whereas &lt;i&gt;Red Dead Revolver&lt;/i&gt; was a steaming (but apt) pile of horse shit. Besides, between Calamity Jane, Brokeback Mountain and the Village People, cowboys are about the gayest thing in the universe. But I knew deep down, that if I had bowed down to Rockstar's invariably foul-mouthed, violent and morally ambiguous genius, I'd probably have barely scratched the surface by then.&lt;br /&gt;&lt;br /&gt;And to make matters worse, as I sat sulking with my wallet running on empty, my wife had offered to buy it for me, and her two brothers and the girlfriend of the eldest (who, might I add, is not a fan of videogames at all) were all siding with her. Now, I don't like charity, which often causes animosity in my marriage, but after a couple of hours the temptation was killing me. I gave in, and let a higher power make the decision for me.&lt;br /&gt;&lt;br /&gt;The Magic 8-ball said "Looking good".&lt;br /&gt;&lt;br /&gt;So, as tradition goes, I'll start from the beginning. John Marston is an ex-gang runner, who has renounced his ways and settled down with a wife and sired a son and daughter, the latter claimed from him before the events of the game. All is going well in his new life (well, dead daughter aside), until some government types turn up and abduct his family and force him into picking up his shootin' irons once more and hunting down the very men he used to ride with. And that's where you, the player, comes in.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="223" src="http://i777.photobucket.com/albums/yy56/24hourgamer/red_dead_reveal.jpg" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;The game can be very atmospheric at times, it makes you forget that you're being chased by bandits.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Right from the outset the game's ties to &lt;i&gt;Grand Theft Auto&lt;/i&gt; are obvious, with the HUD being virtually the same, and the look and feel being very similar too. So, in order to keep this post from becoming an essay, I'll avoid retreading old ground and focus on what's different from it's spiritual predecessor. First and most obvious is the fact that you're riding horses, not cars. The horses are controlled much in the same way as maneuvering your character, allowing you to gallop by tapping the X button (that's a PS3 X, A if you're on the 360) at the cost of stamina. I have seen a few rudimentary cars in cutscenes, but I'll confess I don't know if you get to drive any.&lt;br /&gt;&lt;br /&gt;Commandeering a horse is far more complex than simply approaching them and pressing Triangle too, one must first lasso the beast, then approach it, mount it (with Triangle) and then use the analogue sticks to keep balance while the steed throws a tantrum for a minute or so. Then, once you hitch it to a post outside a property you own, it's yours, and will come to you whenever you whistle for it.&lt;br /&gt;&lt;br /&gt;Next there's the setting. After &lt;i&gt;GTA IV's&lt;/i&gt; sprawling city, &lt;i&gt;RDR's&lt;/i&gt; wild west locale has more in common with &lt;i&gt;Fallout 3&lt;/i&gt;, although there's a lot less to see. &lt;i&gt;RDR's&lt;/i&gt; world is basically split into three categories: deserts, canyons and ramshackle shanty towns, so it does tend to get a little bit monotonous. So it's good that there are a lot more random encounters than in &lt;i&gt;GTA IV &lt;/i&gt;to break up the tedium, from full-blown side missions with their own story arcs, to simple chase downs and protect missions. The first one I encountered was a guy in the desert who asked me for a lift. As I slowed down beside him, he lassoed me from my saddle and was off with my horse like lightning. My rifle put an end to that.&lt;br /&gt;&lt;br /&gt;My one and only gripe is that the protagonist, John Marston, is a 'reformed character who's done a lot of bad things in his life and renounced his ways only to be forced back into them once more, even though he only wants to get along and not cause any trouble'. So that's Niko Bellic, Johnny Klebitz, Luis Lopez, Carl Johnson and Jimmy Hopkins, from the last few &lt;i&gt;GTAs&lt;/i&gt; and &lt;i&gt;Bully&lt;/i&gt; respectively, all over again. it's becoming a bit too noticeable now Rockstar.&lt;br /&gt;&lt;br /&gt;In conclusion, the game is fucking brilliant. &lt;i&gt;Redemption&lt;/i&gt; is a very apt title, as it improves no end over &lt;i&gt;Revolver&lt;/i&gt;, and the atmosphere is great too, helped along by a soundtrack that's very reminiscent of that of &lt;i&gt;Bully&lt;/i&gt; in places. Yet another contender for Game of the Year.&lt;br /&gt;&lt;br /&gt;I've also had a bash on &lt;i&gt;Lost Planet&lt;/i&gt; finally, and it's not bad. When I first played it years ago, I instantly hated the game for it's piss poor controls and aiming mechanic, but I've given it more of a chance now and am able to look past it. It feels very old-school, and indeed looks like it's been ported from a PS2 release, a bit like &lt;i&gt;Phantasy Star Universe&lt;/i&gt; does. In fact, it has a very similar feeling to &lt;i&gt;Dirge of Cerberus: Final Fantasy VII&lt;/i&gt;, only a fair bit better. Not bad at all.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/TES4-VileLair03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://i777.photobucket.com/albums/yy56/24hourgamer/TES4-VileLair03.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;Vampires. They might do a lot of things, but they don't fucking sparkle.&lt;/div&gt;&lt;br /&gt;And back to &lt;i&gt;Oblivion&lt;/i&gt; (let it be known that at any given time somebody in my house will be playing &lt;i&gt;Oblivion&lt;/i&gt;, at least until Bethesda get off their arses and give us a sequel). I've been struggling with the dreaded Vampire Cure quest this week, although the addition of &lt;i&gt;The Wizard's Tower&lt;/i&gt; DLC made things a lot easier than the last time I did it. I still can't see any advantage to being a vampire in that game. And take heed: Shepherds Pie does not cure vampirism. Just in case you're ever struck down by it, in Oblivion or real life. &lt;br /&gt;&lt;br /&gt;And finally, after wading through an epoch of updates and faulty matchmaking systems, blogger &lt;a href="http://thechroniclesofridiculous.blogspot.com/"&gt;Raz7el&lt;/a&gt;, regular commenter Paul and I managed to get a co-op game going on &lt;i&gt;Resistance 2&lt;/i&gt; yesterday, only for it to end up being an unplayable mess. So we then endured the same updates on &lt;i&gt;Uncharted 2&lt;/i&gt; and tried out the co-op modes that Nate and co had to offer, and they were an absolute blast, if a bit short on content. The competitive side of things wasn't that great, but the three co-op scenarios provided us with a couple of hours of thrills so all is not lost. I really should give that another playthrough sometime. But for now, I'm off to play more &lt;i&gt;Read Dead&lt;/i&gt;, in hope that I might meet &lt;a href="http://www.youtube.com/watch?v=7q7v4F8r9Og"&gt;this lady&lt;/a&gt;. Wicky wicky wild wild.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i777.photobucket.com/albums/yy56/24hourgamer/uncharted_2_coop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://i777.photobucket.com/albums/yy56/24hourgamer/uncharted_2_coop.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Tibet is about the best co-op level, offering platforming as well as shooting.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Supplemental: I feel obligated to mention that I fired up Red Dead last night after posting and was immediately treated to lush forests and snowy mountain tops. I thought a week and a half was enough time to play this before writing, I was obviously wrong. &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-2826211916608082650?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/2826211916608082650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/06/i-wanna-be-cowboy-baby.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2826211916608082650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2826211916608082650'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/06/i-wanna-be-cowboy-baby.html' title='I wanna be a Cowboy, baby...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7791285852512418286</id><published>2010-06-01T17:58:00.000+01:00</published><updated>2010-06-01T20:40:24.579+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Lost Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Pokemon'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Dante&apos;s Inferno'/><category scheme='http://www.blogger.com/atom/ns#' term='Metro 2033'/><category scheme='http://www.blogger.com/atom/ns#' term='Invizimals'/><title type='text'>All human life is here, from the feeble old dear, to the screaming child...</title><content type='html'>&lt;span style="font-family:arial;"&gt;"I have to say, I was disappointed in this book.&lt;/span&gt;&lt;span style="font-family:arial;"&gt; It was well written don't get me wrong, but it wasn't in the least bit funny."&lt;br /&gt;&lt;br /&gt;That, ladies and gentlemen, is a &lt;span style="font-style: italic;"&gt;genuine&lt;/span&gt; quote from a review of Dante Alighieri's Divine Comedy on Amazon.co.uk. Christina Martin, the author of that quote, you are a special, special person. Of course it's followed by a comment pointing out the hand-clapping retardedness of the review, and sequentially a retort from Ms. Martin claiming to be a patron of sarcasm instead of a window licker, but when someone is that keen to cover their tracks after saying something like that, you have to worry.&lt;br /&gt;&lt;br /&gt;Now where was I? Oh yeah. &lt;span style="font-style: italic;"&gt;Dante's Inferno&lt;/span&gt;, a game developed for release earlier this year by Visceral and published by EA, is a... well, I'm sure there's an official term for the genre, but if any game deserves to be called a &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; clone, it's this one. It's a videogame adaptation of Inferno, the first part of The Divine Comedy, and chronicles the titular Dante, now re-imagined as a Knight Templar, on his quest to reclaim the soul of his lost love Beatrice from the clutches of a decidedly well-endowed Satan, after his own sins condemned her to hell.&lt;br /&gt;&lt;br /&gt;I'm not even going to try and sugar coat the &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; references, the game is &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt;, just not as good. That's not to say it's a bad game by any means, it just lacks the epicness and polish of even the last generation second of Sony's trilogy, and just seems bland and incomplete in comparison. Hell, for instance, is really well-imagined during the first couple of levels, but after the Lust section (think phallically-shaped towers, writhing scantily clad whores who attack with concealed penises and a 100ft tall woman with mouths for nipples that lick their lips and lactate unbaptised babies), and the fleshy bile-filled Gluttony, the other circles just become routine and virtually identical to each other, and each of them seems to be a short walk followed by a boss fight, rinsed and repeated. When you do come to a puzzle, often the screen is so dark that it's frustratingly difficult to work out what to do as well.&lt;br /&gt;&lt;br /&gt;It's hard not to make a Connection between &lt;span style="font-style: italic;"&gt;Dante's Inferno&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Assassin's Creed&lt;/span&gt; too, with Dante being a Templar, and the sect being illustrated as evil in this media too. Not to mention the fact that the short chapters set on Earth are in Acre and Florencia, major settings in &lt;span style="font-style: italic;"&gt;AC&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;ACII&lt;/span&gt; respectively. &lt;span style="font-style: italic;"&gt;Assassin's Creed II&lt;/span&gt; also references Dante Alighieri too, along with Marco Polo, which struck me as clever marketing on Ubisoft's part by drawing association with &lt;span style="font-style: italic;"&gt;Dante's Inferno&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Uncharted 2&lt;/span&gt;, two other major franchises. Who knows?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 399px; height: 224px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/custom_1253712648987_Dante_sInferno.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Be thankful for what this image actually &lt;span style="font-style: italic;"&gt;doesn't&lt;/span&gt; show.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;So anyway, &lt;span style="font-style: italic;"&gt;Dante&lt;/span&gt; is a very average game, but enjoyable. To those of us who are owners of the XBox 360 exclusively, and no doubt won't admit their burning envy of their &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; playing peers, the game is a godsend. For me, however, it was a decent warm-down session after &lt;span style="font-style: italic;"&gt;GoWIII's&lt;/span&gt; sensory assault. If I was to give my reviews a score, &lt;span style="font-style: italic;"&gt;Dante&lt;/span&gt; would be somewhere around the mid-seventies.&lt;br /&gt;&lt;br /&gt;Back onto &lt;span style="font-style: italic;"&gt;Metro 2033&lt;/span&gt; then, eh? I've come to the conclusion that yes, I do in fact like the game. It's just very hard work. The gas mask filters that were once a very scarce commodity eventually become commonplace, and the weapons gradually get upgraded (my assault rifle, for instance, began as a 'Bastard Gun', a cobbled together atrocity of a weapon which sprays bullets everywhere apart from where you're aiming, and I now carry a scoped AK 47). I've decided that it feels like a piece of &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; DLC, which at £40 is a little bit steep. I definitely recommend it, but wait until it depreciates in value a smidgen first.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 225px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/Metro-2033-Proper-Razor19111.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;&lt;span style="font-style: italic;"&gt;Metro 2033&lt;/span&gt; paints a considerably bleaker post-apocalypse than &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Finally in this week's short-but-sweet report, I've had a go with &lt;span style="font-style: italic;"&gt;Invizimals&lt;/span&gt; on the PSP. The latest contender to the &lt;span style="font-style: italic;"&gt;Pokemon&lt;/span&gt; phenomenon's throne,&lt;span style="font-style: italic;"&gt; Invizimals&lt;/span&gt; comes bundled with the PSP's digital camera, which once equipped allows the player to search for the obligatory tiny battling creatures in one's own home, the bus, the toilet, wherever you want. Once an 'Invizimal' is found, the player catches it, usually by performing an act of animal cruelty such as shooting or hitting them with the palm of your (real life) hand until they submit.&lt;br /&gt;&lt;br /&gt;Once captured, the domesticated critter can be forced into cutesified cock-fights with other Poke... Invizimals, which operate more like a one on one fighting game than the turn-based battles in Nintendo's established franchise, and works to a degree, but it's more based on timing than statistics.&lt;br /&gt;&lt;br /&gt;And the whole thing is interrupted by filmed cutscenes featuring an annoying hyperactive Japanese 'PSP Scientist' and, who else, the mighty Brian Blessed, who's booming English tutorials give a similar feeling to the patronising tones of Stephen Fry in &lt;span style="font-style: italic;"&gt;LittleBigPlanet&lt;/span&gt;. In short, &lt;span style="font-style: italic;"&gt;Pokemon&lt;/span&gt; is awesome, the technology utilized is awesome, and Brian Blessed is awesome. &lt;span style="font-style: italic;"&gt;Pokemon&lt;/span&gt; might be better, but this is a great alternative for PSP users.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 340px; height: 420px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/340x_brian_blessed.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;If this picture doesn't make you want to go out and buy &lt;span style="font-style: italic;"&gt;Invizimals&lt;/span&gt; you're dead inside.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;So there you are, a theme! A poor man's &lt;span style="font-style: italic;"&gt;God of War, Fallout 3&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Pokemon&lt;/span&gt;, right there for you. I know I said I'd play &lt;span style="font-style: italic;"&gt;Lost Planet&lt;/span&gt;, but truth be told, I've spent too much time playing &lt;span style="font-style: italic;"&gt;Red Dead Redemption&lt;/span&gt; for that. Yeah, thanks to the generosity of my wife, I have Rockstar's epic, but I'm neglecting to write about it just yet, as three days just isn't enough time for it to fully sink in. So I'm not going to bother closing by saying what to expect next week, because I never live up to it. Apart from &lt;span style="font-style: italic;"&gt;Red Dead &lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; that is, you can expect that.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7791285852512418286?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7791285852512418286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/06/all-human-life-is-here-from-feeble-old.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7791285852512418286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7791285852512418286'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/06/all-human-life-is-here-from-feeble-old.html' title='All human life is here, from the feeble old dear, to the screaming child...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-4635748469873081134</id><published>2010-05-26T17:08:00.000+01:00</published><updated>2010-05-26T20:35:29.194+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dead or Alive'/><category scheme='http://www.blogger.com/atom/ns#' term='Lost Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Half-Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Dante&apos;s Inferno'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><category scheme='http://www.blogger.com/atom/ns#' term='Metro 2033'/><category scheme='http://www.blogger.com/atom/ns#' term='Alan Wake'/><title type='text'>This is what it sounds like... when doves cry...</title><content type='html'>&lt;span style="font-family:arial;"&gt;Ah, medieval Persia. A place of great beauty. A place of technological wonder. A place where villains are grandiose and theatrical, and heroes are gallant, chivalrous and Caucasian.&lt;br /&gt;&lt;br /&gt;So Friday saw me perhaps foolishly overlook &lt;span style="font-style: italic;"&gt;Red Dead Redemption&lt;/span&gt; in favour of &lt;span style="font-style: italic;"&gt;Prince of Persia: The Forgotten Sands&lt;/span&gt;, the 10th game in the &lt;span style="font-style: italic;"&gt;PoP&lt;/span&gt; series and not a sequel to 2008's un-subtitled &lt;span style="font-style: italic;"&gt;Prince of Persia&lt;/span&gt;, but an 'interquel' set in between &lt;span style="font-style: italic;"&gt;The Sands of Time&lt;/span&gt; (which I played last week) and &lt;span style="font-style: italic;"&gt;Warrior Within&lt;/span&gt;. And it is definitely NOT a movie tie-in.&lt;br /&gt;&lt;br /&gt;I did have the game preordered at GAME, along with a limited edition pack of &lt;span style="font-style: italic;"&gt;PoP&lt;/span&gt; playing cards, but after seeing the queue for Rockstar's Wild West opus, I ducked into HMV instead, whom I discovered were giving away the 1981 version of The Clash of the Titans on BluRay with every purchase of &lt;span style="font-style: italic;"&gt;The Forgotten Sands&lt;/span&gt; on the PS3. Sold.&lt;br /&gt;&lt;br /&gt;So anyway. The prince (unofficially named Dastan in the upcoming Disney film) has been sent by his father (who you had to slay in the first game, having become a sand monster, although that never happened due to the prince rewinding time to before the event, stay with me) to the kingdom of his elder brother, Malik, to learn how to be a successful ruler. Upon his arrival, he finds Malik's palace under siege from unknown invaders, and Malik himself fighting a losing battle. As a last resort Malik unleashes the fabled army of King Solomon, which happens to be an unlimited swarm of sand creatures led by a huge demon named Ratash. With the help of Razia, Ratash's benevolent female counterpart, and the powers she bestows upon him (conveniently including the ability to rewind time a few seconds) the prince has to find a way to defeat the demon and banish the army before the world is overrun and all is lost.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 225px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/prince-of-persia.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The ice power makes for some very tense moments.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Initially I felt like the game was holding my hand a little bit compared to the prequel, all of the moves and actions seem a lot easier to pull off, and everything moves a lot slower giving you more time to pull them off. The combat has also been noticeably simplified, sacrificing strategic thinking and positioning for waves and waves of easily killed but overwhelmingly numerous enemies for the player to wade through, which sounds like a negative point but in all actuality is extremely satisfying. The major new point is the prince's ability to flash-freeze water, allowing himself access to previously unreachable locations.&lt;br /&gt;&lt;br /&gt;Aside from that, the game is pretty much what you'd expect from the series: puzzle-solving, acrobatics and a healthy dose of swordplay. The graphics are spot-on, highly detailed, and the only two visual qualms I had are with the prince himself: his face is distinctly simian looking and his arms have a plastic look about them, similar to &lt;span style="font-style: italic;"&gt;Dead or Alive's&lt;/span&gt; Ryu Hayabusa. But the detail in his armour is spectacular in HD.&lt;br /&gt;&lt;br /&gt;Well, it's an enjoyable game. I'll confess I've only played &lt;span style="font-style: italic;"&gt;The Sands of Time&lt;/span&gt; and the 2008 &lt;span style="font-style: italic;"&gt;PoP&lt;/span&gt; up until now, and this game lacks the boy/girl partnership that was done so well in the others. Razia pops up every so often, but it just isn't the same. But that's made up for in the game's cinematic and epic closure, set in the epicenter of a huge sandstorm. Verdict? Not going to win any awards, but fantastic fun and great for any fan of the genre.&lt;br /&gt;&lt;br /&gt;So, &lt;span style="font-style: italic;"&gt;Metro 2033&lt;/span&gt; then? I haven't got this linking thing worked out. &lt;span style="font-style: italic;"&gt;Metro 2033&lt;/span&gt; is a post-apocalyptic First-Person Shooter based on a Russian novel of the same name. The game puts you in the shoes of Artyom, a man born in 2013, the final days of Moscow before the world was devastated by nuclear war and forced to live his first twenty years (2013 + 20 = &lt;span style="font-style: italic;"&gt;2033&lt;/span&gt;) in an underground settlement in the city's subway system (hence '&lt;span style="font-style: italic;"&gt;Metro&lt;/span&gt;') before leaving for the mutant-infested surface on a mission to save the world. As gamers, I'd forgive you if you think you've heard all this before.&lt;br /&gt;&lt;br /&gt;But unlike &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt;, the game it shares it's back story with, &lt;span style="font-style: italic;"&gt;Metro&lt;/span&gt; is a very linear experience, and Moscow is a lot darker and a much more depressing setting than the Capital Wasteland. The scenes set in the subterranean towns are very reminiscent of the flashback/forward scenes in The Terminator, with survivors living woefully in overcrowded squalor. Heading outside is also very different, with the game being set a lot sooner after the nuclear disaster than &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt;, making for a more hostile world. The air is still polluted, necessitating the use of a gas mask which requires frequent filter changes. Water is irradiated as you'd expect, and hurts you on contact as opposed to the accumulative nature of the radiation in &lt;span style="font-style: italic;"&gt;F3&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 399px; height: 224px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/metro202033201.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Unable to find a &lt;span style="font-style: italic;"&gt;Metro 2033&lt;/span&gt; screenshot, I'll have to make do with this stock photo of Birmingham.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Okay, no more &lt;span style="font-style: italic;"&gt;Fallout&lt;/span&gt; comparisons I promise. The game, as I've mentioned, is very dark and depressing, and mostly (so far, I've only played a couple of hours) spent skulking around in dark tunnels with hideously underpowered weaponry. Ammunition, as you can imagine, is a commodity, and is actually used as currency, with pre-war ammo worth more than the low quality bullets created after the bombs. Things begin to get a bit weird when ghosts start appearing in subway cars, and Artyom is plagued with visions of tall, lank creatures in the darkness, taking you up to just about right where I'm at.&lt;br /&gt;&lt;br /&gt;Okay, I can't decide whether this game is really good but hard going, or really, really shit. But it definitely is one or the other. The graphics and atmosphere are both phenomenal, and the fact that the cutscenes play out in first person brings a feel of &lt;span style="font-style: italic;"&gt;Half-Life 2&lt;/span&gt; into the mix. Voice acting is hit and miss, with some of the frankly strangest accents I've ever heard flying around, and the characters are all grizzled Russian men, without fail, to the point of not being able to tell them apart. I'll reserve judgment for now, as I'm firmly on the fence with this one.&lt;br /&gt;&lt;br /&gt;And that's about it. I finished &lt;span style="font-style: italic;"&gt;Alan Wake&lt;/span&gt;, and the game seemed to lose it's way a bit. After the first half being genuinely scary, reminiscent of Jame's Herbert's fantastic novel 'The Dark', but not actually that good, the second half brings the gameplay up to scratch, with the story descending into a camp buddy comedy. The whole thing is capped off with a baffling ending that answers no questions and leaves no room for the planned sequels or DLC to follow on from. So the game, while decent, is not a patch on what it could have been.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 398px; height: 173px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/800px-Nighting.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;James Herbert is about the only author this guy &lt;span style="font-style: italic;"&gt;doesn't&lt;/span&gt; name-drop.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;So that's that then. I'll try to be on time next week, with &lt;span style="font-style: italic;"&gt;Dante's Inferno&lt;/span&gt;, hopefully a verdict on &lt;span style="font-style: italic;"&gt;Metro 2033&lt;/span&gt; and I just might possibly get my hands on the original &lt;span style="font-style: italic;"&gt;Lost Planet&lt;/span&gt;. Time will tell.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-4635748469873081134?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/4635748469873081134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/05/ah-medieval-persia.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/4635748469873081134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/4635748469873081134'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/05/ah-medieval-persia.html' title='This is what it sounds like... when doves cry...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3300534816304650442</id><published>2010-05-18T12:55:00.000+01:00</published><updated>2010-05-18T14:58:37.162+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Siren'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Soul Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Def Jam'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Alone in the Dark'/><category scheme='http://www.blogger.com/atom/ns#' term='Haze'/><category scheme='http://www.blogger.com/atom/ns#' term='ObsCure'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><category scheme='http://www.blogger.com/atom/ns#' term='Alan Wake'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>Alice in Wonderland</title><content type='html'>&lt;span style="font-family:arial;"&gt;Hype is a cruel mistress. She waltzes in to a game's life and promises to spread the word, gets prospective fans excited, sends the media into a frenzy, and the ultimately undoes the game by building up a pre-reputation that it can't possibly ever live up to. &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt; fell prey to this, with all the '&lt;span style="font-style: italic;"&gt;Halo&lt;/span&gt; on PS3' comments, when in reality it couldn't even hold a candle to the first &lt;span style="font-style: italic;"&gt;Red Faction&lt;/span&gt;, or the PS2 port of &lt;span style="font-style: italic;"&gt;Half-Life&lt;/span&gt; (Coincidentally two of the first four games I got for the console). Another casualty of hype was &lt;span style="font-style: italic;"&gt;Fable&lt;/span&gt;, with verbal-diarrhea sufferer Peter Molyneux making all sorts of wild claims about features of the game that the XBox hardware couldn't even handle, and the otherwise fantastic RPG was stricken with a stigma that outlived the game's own lifespan.&lt;br /&gt;&lt;br /&gt;I am going somewhere with all of this, I promise you. &lt;span style="font-style: italic;"&gt;Alan Wake&lt;/span&gt; (a game that not even I had seen coming in this week's blog) has been in development for nine years, and was formally announced five years ago, and in that time, particularly in the last year or so, has fallen for lady hype hard.&lt;br /&gt;&lt;br /&gt;I think the stupidest thing I'd heard was "It's like &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; on the 360", because the game is everything but that. If anything, it's more like &lt;span style="font-style: italic;"&gt;Siren Blood Curse&lt;/span&gt;. Before I go on, I want to make it clear that I don't dislike &lt;span style="font-style: italic;"&gt;Alan Wake&lt;/span&gt;, it's just decidedly average. A storyline that is genuinely gripping and involving (at least after a few hours anyway) is buried under a torrent of disgusting voice-acting, one-dimensional characters and graphics and animation that are just not up to the standard of the rest of this year's releases - Alan himself looks like he's having a stroke, and he seems to bare his teeth at people all the time, like a territorial dog. But hey, at least the 'Energizer' logo is clearly readable on the batteries you find lying around everywhere, and that's the important thing, right? In-game advertising? Anyway.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 399px; height: 224px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/alan_wake_e3.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;I see your schwartz is as big as mine...&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;The story goes: Alan Wake is a successful author, leather elbow pads and all, but has suffered epic writer's block since his last novel three years prior to the events of the game. His wife, Alice, attention seeking jerk and scared-of-the-dark woman-child, decides to lure him to some backwater hick town (which has somehow become a tourist trap despite looking like a bad northern council estate) under false pretense of having a quiet holiday, when really she was just trying to muse him into churning out another pay cheque.&lt;br /&gt;&lt;br /&gt;The holiday is cut short however, when Alice is taken by dark forces and Wake looses two weeks of his life, only coming back to consciousness when he is involved in a car crash to find that he's written a book that's slowly coming true. And to top it all off, a dark entity is sweeping over the town and possessing the locals. Shit.&lt;br /&gt;&lt;br /&gt;Alan Wake plays like a 'best of' from other franchises. Combat, for instance, is played out with a torch, that you must use to burn the 'dark energy' from your foes, before finishing them off with a couple of bullets, almost exactly like &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt;. Then there's the bit where swarms of birds are attacking you, and you have to burn them by boosting your torch at them, like the driving section in &lt;span style="font-style: italic;"&gt;Gears&lt;/span&gt;. Not enough? The enemies are all axe-wielding lumberjacks, who approach you slowly and throw their infinite reserves of hatchets at you, literally exactly like &lt;span style="font-style: italic;"&gt;Resident Evil 4&lt;/span&gt; (there are even Chainsaw bad guys that take more damage), even the animations could be ripped directly from Capcom's opus. The car crash scene is near frame-for-frame exactly like the first &lt;span style="font-style: italic;"&gt;Silent Hill&lt;/span&gt;, and the use of flares as weapons is taken straight from the last. And the episodic formula is ripped from &lt;span style="font-style: italic;"&gt;Alone in the Dark&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Siren Blood Curse&lt;/span&gt;. I could go on all day.&lt;br /&gt;&lt;br /&gt;But I won't. because &lt;span style="font-style: italic;"&gt;Wake&lt;/span&gt; has a saving grace in it's story, which seemed pretty by the book until a plot twist turned everything upside down at the end of the third episode, which was where I last switched off, and I'm looking forward to going back to it tonight. Oh yeah, the collector's edition is fantastic too, and only the same price as the game itself at most places.&lt;br /&gt;&lt;br /&gt;I've also gone back to the first of last generation's &lt;span style="font-style: italic;"&gt;Prince of Persia&lt;/span&gt; games, &lt;span style="font-style: italic;"&gt;The Sands of Time&lt;/span&gt;, in anticipation of the series' 'interquel', being released on friday. Regrettably, the game has aged horrifically, but it's interesting to see now how revolutionary it must have been at the time, and how that just passed me by when the game was released. You can really see how it helped shape games like &lt;span style="font-style: italic;"&gt;Assassin's Creed, Uncharted&lt;/span&gt; and the last three &lt;span style="font-style: italic;"&gt;Tomb Raiders&lt;/span&gt;, and other games of their ilk, and it makes you wonder where they would be if &lt;span style="font-style: italic;"&gt;PoP&lt;/span&gt; never saw the light of day.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 280px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/prince-persia-sands-time-4.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Realising you can rewind time: priceless.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;As dated as it is I'm loving it, and can't believe that I've never finished it or even played the rest of the trilogy (sorry, quadrilogy now isn't it), because as a rule I love this type of game. Needless to say, I'm going to go out of my way to complete the story in the near future.&lt;br /&gt;&lt;br /&gt;And after getting a lump in my throat over braining Sean Paul in &lt;span style="font-style: italic;"&gt;Def Jam: Fight for NY &lt;/span&gt;the other week, I grabbed a copy of it's PSP port &lt;span style="font-style: italic;"&gt;The Takeover&lt;/span&gt; last week. It's a little disappointing that the cutscenes are absent and the fighting is limited to one-on-one, but the core gameplay is still there. The great thing about &lt;span style="font-style: italic;"&gt;Def Jam&lt;/span&gt; is that losing is just as fun as winning. You can always laugh when you realise you just got stoved in by Flava Flav, who happens to be sporting a rather nice tux.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 300px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/def-jam-fight-for-ny-20040817012416.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Don't worry about the car, Xzibit was just gonna pimp it anyway.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;However, the game employs one of my greatest pet peeves ever. What's the point in being able to customize your character if their skills and stats depend on what they're wearing? It's like 'yeah, you can look however you want, but if you actually want to &lt;span style="font-style: italic;"&gt;win&lt;/span&gt; fights, you better wear what we tell you to'. It fucked me off in &lt;span style="font-style: italic;"&gt;SoulCalibur IV&lt;/span&gt;, It's fucking me off now.&lt;br /&gt;&lt;br /&gt;On that note I'll put a lid on it. Check back next week for &lt;span style="font-style: italic;"&gt;Prince of Persia: The Forgotten Sands&lt;/span&gt; and possibly, just possibly, &lt;span style="font-style: italic;"&gt;Metro 2033&lt;/span&gt;. Ciao.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3300534816304650442?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3300534816304650442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/05/alice-in-wonderland.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3300534816304650442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3300534816304650442'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/05/alice-in-wonderland.html' title='Alice in Wonderland'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7374756247835935760</id><published>2010-05-11T10:29:00.000+01:00</published><updated>2010-05-11T16:45:17.254+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Tales series'/><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Borderlands'/><category scheme='http://www.blogger.com/atom/ns#' term='Metal Gear'/><category scheme='http://www.blogger.com/atom/ns#' term='Tekken'/><category scheme='http://www.blogger.com/atom/ns#' term='Resistance'/><category scheme='http://www.blogger.com/atom/ns#' term='InFamous'/><title type='text'>The power you're supplying, it's electrifying!</title><content type='html'>&lt;span style="font-family:arial;"&gt;Once again I step up to the mantle with very little to write about. Who's stupid idea was it to make this a weekly thing?&lt;br /&gt;&lt;br /&gt;Well, I had a bit more of a go with &lt;span style="font-style: italic;"&gt;InFamous&lt;/span&gt;, and it still seems pretty shocking (pun intended). I noticed a very annoying game mechanic, where the main character, Cole, would automatically attach himself to the nearest ledge whenever I would jump. Yeah, this is standard in any vertical platforming game nowadays, but most usually just apply it to the ledges you're aiming at, not just any that happen to be near you. I was chasing some kind of visual memory of a target who'd been there previously, to find his current whereabouts, and when I jumped over a dumpster I ended up dangling from an adjacent bus stop and losing my quarry.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 225px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/hero_screen_and_depth_102.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;You'll survive that fall. Stub your toe and you're fucked.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Cole also has a bit of a Superfriends-era Superman thing going on, in that he seems to develop a convenient new power every time a scenario demands it. Upon finding a dead woman on the ground, Cole exclaims that he's going to try something completely off-the-wall, and touches her head. Hey fucking presto, he can read her memories, despite the fact that the brain is actually dead, holds no impulses and is effectively cat food now. Who would have known?&lt;br /&gt;&lt;br /&gt;He also gets an ability where he is able to heal dying civilians by jolting them with his lightning powers. All well and good, if these victims are suffering from a massive cardiac arrest and need defibrillating, but they are mostly dying from a plague, and would probably actually not benefit at all from several thousand volts directly to the heart.&lt;br /&gt;&lt;br /&gt;You know what, the more I write about it, the more I hate it. Fuck it, I'm shelving it. It's a ridiculous game, even for one of the Superhero genre. Cole, for all I care, can develop a hunch, and jump off a building, to see if he has a 'nosedive-into-concrete-and-survive' power. Oh wait, he did. AND IT WORKED. But about 3 bullets still kill him.&lt;br /&gt;&lt;br /&gt;I also finally got around to trying my hand at the &lt;span style="font-style: italic;"&gt;Borderlands &lt;/span&gt;expansion pack &lt;span style="font-style: italic;"&gt;The Zombie Island of Dr. Ned.&lt;/span&gt; Guess what? That's pretty dick too. I don't know if I've just tired of &lt;span style="font-style: italic;"&gt;Borderlands&lt;/span&gt; or what, but the game that made it into my Top 10 of last year doesn't seem to hold the same charm any more. My main problem with &lt;span style="font-style: italic;"&gt;Zombie Island&lt;/span&gt; is that it just seems like they've simply bogged you down with thousands of respawning enemies to add longevity to the game, as it seems to take hours to travel a few hundred yards.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 399px; height: 249px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/screenshot20091124at758.png" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;This screenshot tells you all you need to know about Zombie Island&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;But the thing is, I can't remember exactly what I liked so much about &lt;span style="font-style: italic;"&gt;Borders&lt;/span&gt; anyway. From what I remember it was simply just walking through boring, samey landscapes and shooting things, and that's exactly what's on show with &lt;span style="font-style: italic;"&gt;Zombie Island&lt;/span&gt; too. Surely there must have been something more, but if there was, it's evaded me. Anyway, I think I'm done with &lt;span style="font-style: italic;"&gt;Borders&lt;/span&gt; now, the rest of the DLC will probably go untouched.&lt;br /&gt;&lt;br /&gt;Finally, I downloaded &lt;span style="font-style: italic;"&gt;Tekken 5: Dark Resurrection Online&lt;/span&gt; on the PS3. It plays pretty much exactly the same as the PSP version, which is no bad thing as said version is just about the best &lt;span style="font-style: italic;"&gt;Tekken&lt;/span&gt; in the series. Haven't tried it online yet, but I have had countless hours of multiplayer on the PSP version so I know to expect more of the same, just probably with more people who actually know what they're doing, and consequently more ass-kickings for me.&lt;br /&gt;&lt;br /&gt;Speaking of PSP, I finally let go of my frankensteined &lt;/span&gt;&lt;span style="font-family:arial;"&gt;PSP 1000 &lt;/span&gt;&lt;span style="font-family:arial;"&gt;(Casing and inner components of a JP white console, screen and face buttons of a UK Black one) and upgraded to an absolutely gorgeous Radiant Red PSP 3000 (I'm boycotting the PSP Go, because it's shit). The console is taking some getting used to, with the tighter analogue nub and the smooth, handgrip-less back, and obviously it's a lot lighter and quieter than the Phat, but playing&lt;span style="font-style: italic;"&gt; LittleBigPlanet&lt;/span&gt; on my TV was great last night, and the UMD movies are near DVD quality even on the 21" inch screen in my bedroom.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 399px; height: 299px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/PP6007_1_lq.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Isn't she lovely, isn't she wonderful...&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;So now, with the ability to play the games without squinting at a tiny screen and being able to hold the console in my lap like a controller, instead of enduring arm-fatigue from holding it in front of my face, some of my unfinished games like &lt;span style="font-style: italic;"&gt;Resistance: Retribution, GTA CTW&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Tales of Eternia&lt;/span&gt; might get some more play. And upcoming games like &lt;span style="font-style: italic;"&gt;God of War: Ghost of Sparta&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Metal Gear Solid: Peace Walker&lt;/span&gt; will seem all the more special too. Bravo Sony.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7374756247835935760?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7374756247835935760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/05/power-youre-supplying-its-electrifying.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7374756247835935760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7374756247835935760'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/05/power-youre-supplying-its-electrifying.html' title='The power you&apos;re supplying, it&apos;s electrifying!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1448561128120835052</id><published>2010-05-04T21:06:00.000+01:00</published><updated>2010-05-05T09:58:54.815+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Primal'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Borderlands'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Cause'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Legacy of Kain'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fight'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Spider-Man'/><category scheme='http://www.blogger.com/atom/ns#' term='Darksiders'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='InFamous'/><title type='text'>I'm Super, thanks for asking!</title><content type='html'>&lt;span style="font-family:arial;"&gt;It's amazing, that in this day and age, if a linear game takes more than six hours to complete it outlives it's welcome. &lt;span style="font-style: italic;"&gt;GTA IV, Fallout 3&lt;/span&gt;, that's fine. They've got plenty of things tucked away for the ADHD generation to stumble across, and it's easy to poddle off and play something else for a few weeks and drop back into it if needs be. Yep, £40 is perfectly acceptable for six hours of disposable entertainment.&lt;br /&gt;&lt;br /&gt;Take &lt;span style="font-style: italic;"&gt;Darksiders&lt;/span&gt; for example. One of the finest games so far this generation, capturing the feel of absolutely classic games like &lt;span style="font-style: italic;"&gt;Soul Reaver&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Primal&lt;/span&gt;, and throwing a gripping and engaging storyline and at times jaw-dropping visuals to boot, but after 16 hours of game time, spread over the course of two weeks, it had dragged on a little bit too long.&lt;br /&gt;&lt;br /&gt;So when I finally dropped the last enemy last night (enemy is the only word I could use which is still accurate and doesn't give anything away) and laid my pad down, I breathed a sigh of relief. Don't get me wrong, it is a fantastic game, but I was aching for something new.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 225px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/samael-screams1.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;"I'm a fuckin' Demon!"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;But I will at least remember it fondly, and shit, I'm going to recommend it to anyone that will listen (I started that last night by passing the word on to my &lt;span style="font-style: italic;"&gt;Elder Scrolls&lt;/span&gt; freak sister). As I said, the graphics are stunning in places, with vibrancy in colours on a par with &lt;span style="font-style: italic;"&gt;Uncharted&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Just Cause 2&lt;/span&gt;. And the voice acting is absolutely fantastic, with Mark Hamill and Moon Bloodgood leading the D-list way and Liam O'brien (me neither) doing his best Simon Templeman impersonation as the lead character. The boss fights mostly play out like N64 &lt;span style="font-style: italic;"&gt;Zelda&lt;/span&gt; bosses, but it does have a go at the 'Epic Boss' style of &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt;, without quite pulling it off. I also noticed that, when dismembering an enemy, the wounds are just hollow and red, no meat or bones, which is a bit of a letdown, but doesn't mar the experience and is only really noticeable in some of the larger enemies. Speaking of larger enemies, the end boss is a Fuck Off Dragon. But it's considerably easier to kill than the one in &lt;span style="font-style: italic;"&gt;Dragon Age&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The preceding game on my shame pile turned out to be &lt;span style="font-style: italic;"&gt;InFamous&lt;/span&gt;. For those who don't know, InFamous is a PS3 exclusive free-roaming Superhero game. You play as Cole McGrath, one of those annoying Parkour messengers who was unknowingly delivering a bomb to somebody when it went off, levelling half the city. Being at the epicenter of the blast, Cole naturally develops super lightning powers instead of getting vaporized. But when a plague breaks out, the city is locked off, and gang crime becomes rife. So Cole decides to become the people's protector. Or a public menace. yeah, the game has a karma system.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 399px; height: 224px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/custom_1243221973152_Infamous-11.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;If you take the evil route, you actually become a Sith Lord.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Well, I've only played for like half an hour so far. Honest first impressions? well, it's a bit... shit really. Surprisingly ugly for a PS3 exclusive, and the fiddly climbing and jumping and hand to hand combat without any kind of lock-on function make it seem no better than &lt;span style="font-style: italic;"&gt;Spider-Man 3&lt;/span&gt;. The only moral choice I had to make was when I found a food drop, and I could either let the citizens share it amongst themselves or take it all for myself, and sit atop my tower feasting, laughing at the starving peasants below and zapping anybody that comes near. Very black and white. So far, it's not a patch on Prototype, which I can't help but compare it to.&lt;br /&gt;&lt;br /&gt;Moving on, &lt;span style="font-style: italic;"&gt;Super Street Fighter IV&lt;/span&gt; arrived last week, much to my joy. This update to &lt;span style="font-style: italic;"&gt;SFIV&lt;/span&gt; boasts ten extra characters, a new ultra combo for each character, the return of the car/barrel smashing bonus rounds, redone intros and endings and a bunch of extra multiplayer modes including 8-player team battle and a winner-stays-on type of affair, again for up to 8 players. So the fact that it wasn't just DLC is kind of justified.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 399px; height: 224px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/super_street_fighter_4-_makoto_vs_i.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Ibuki is a force to be reckoned with.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;The characters are a mixed bunch. There's Adon from &lt;span style="font-style: italic;"&gt;Street Fighter&lt;/span&gt;, and Cody and Guy from &lt;span style="font-style: italic;"&gt;Final Fight&lt;/span&gt; (or all three of those from &lt;span style="font-style: italic;"&gt;Street Fighter Alpha&lt;/span&gt; if you prefer), T. Hawk and Dee Jay from &lt;span style="font-style: italic;"&gt;Super Street Fighter II&lt;/span&gt;, and Makoto, Dudley and the awesome Ibuki from &lt;span style="font-style: italic;"&gt;Street Fighter III&lt;/span&gt; making a return, along with two all-new fighters. Firstly, Juri is an agent for the evil S.I.N. organization, using Taekwondo and drawing power from a 'Feng Shui device' in her prosthetic eye. Rather than give her the power to arrange furniture, it actually lets her kick fireballs at people, go figure. The second is Hakan, a Turkish oil wrestler who lubes himself up before each fight. I'm telling you, you can't make this stuff up.&lt;br /&gt;&lt;br /&gt;Played a few rounds against &lt;a href="http://thechroniclesofridiculous.blogspot.com/"&gt;Raz7el&lt;/a&gt; online too, and aside from quite a bit of lag, the game remains pretty tight. I also don't like to brag, but I handed his ass to him on more than a few occasions. Dan Hibiki is awesome.&lt;br /&gt;&lt;br /&gt;Well, that's about that. Expect more of an opinion on &lt;span style="font-style: italic;"&gt;InFamous&lt;/span&gt; next week, and a look at &lt;span style="font-style: italic;"&gt;Borderlands: The Zombie Island of Dr. Ned&lt;/span&gt;. See ya!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1448561128120835052?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1448561128120835052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/05/im-super-thanks-for-asking.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1448561128120835052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1448561128120835052'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/05/im-super-thanks-for-asking.html' title='I&apos;m Super, thanks for asking!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-5525728196130760772</id><published>2010-04-27T16:38:00.000+01:00</published><updated>2010-04-27T17:33:10.020+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blur'/><category scheme='http://www.blogger.com/atom/ns#' term='Soldier of Fortune'/><category scheme='http://www.blogger.com/atom/ns#' term='Rollcage'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='Splinter Cell'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Warrior'/><category scheme='http://www.blogger.com/atom/ns#' term='Jason Bourne'/><category scheme='http://www.blogger.com/atom/ns#' term='Tom Clancy'/><category scheme='http://www.blogger.com/atom/ns#' term='WipEout'/><category scheme='http://www.blogger.com/atom/ns#' term='CSI'/><category scheme='http://www.blogger.com/atom/ns#' term='Darksiders'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='InFamous'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>I got soul, but I'm not a soldier...</title><content type='html'>&lt;span style="font-family:arial;"&gt;It's been a busy week boys and girls, but not in a good way. I've hardly had any gaming time at all this week, with the candle being burnt at both ends and all that, it's all caught up to me and as soon as the evening comes round I'm out like a light, when I would normally be gaming.&lt;br /&gt;&lt;br /&gt;So I'm still knee deep in &lt;span style="font-style: italic;"&gt;Darksiders&lt;/span&gt;, although now I'm more used to the gameplay and combat system It's gradually getting a bit easier. I'm not going to bore you with that though. I did however polish off Gay Tony (almost a double entendre, but not quite), so I moved onto another 360 title.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Soldier of Fortune: Payback&lt;/span&gt; is a 2007 FPS, and is perhaps most well-known for it's extreme violence. Hell, that's the only reason I bought it. It's a standard &lt;span style="font-style: italic;"&gt;Modern Warfare&lt;/span&gt; style romp through various Middle Eastern and Chinese locales, the point of which is to rain down American one-man justice on everybody who doesn't fly the Stars and Stripes on their front lawn everyday, or 'terrorists' as they are commonly referred to.&lt;br /&gt;&lt;br /&gt;I want to make it clear: This is a BAD GAME. Probably worse than &lt;span style="font-style: italic;"&gt;Rogue Warrior&lt;/span&gt;. But, it is playable, due in no small part to the absolutely hilarious and over-the-top violence and piss-awful script and voice acting. Each level is just you plugging bullet after bullet into the natives of whichever country you happen to be in at the time, occasionally pausing for some banter with the female operator through your headset, usually dropping more one-liners than Arnold Schwarzenegger, and then back to the slaughter.&lt;br /&gt;&lt;br /&gt;Nearly every shot fired severs a limb too. I was once outflanked by a marauding freedom hater, who hit me in the back with the butt of his (rather stereotypical) AK-47. In retaliation, I produced my trusty standard combat knife, and in one fell swoop, decapitated him! The comical level of violence makes carrying on worthwhile, although when I came up to a small escort section, the buddy AI resulted in more mission failures than I had patience for and I placed it back on the shelf. It had served it's purpose.&lt;br /&gt;&lt;br /&gt;Sensing that I would have nothing else to write about this week, I hurriedly downloaded a few demos. The first of which was &lt;span style="font-style: italic;"&gt;Tom Clancy's Splinter Cell: Conviction&lt;/span&gt;. As ashamed as I am to admit it, this is my first experience of &lt;span style="font-style: italic;"&gt;Splinter Cell,&lt;/span&gt; despite owning &lt;span style="font-style: italic;"&gt;Chaos Theory&lt;/span&gt; on the PS2 and never playing it. I don't know why.&lt;br /&gt;&lt;br /&gt;The game, as far as the demo shows, is very similar the &lt;span style="font-style: italic;"&gt;The Bourne Conspiracy&lt;/span&gt;, just with more refined shooting and less interesting takedowns. The interrogation at the start was fun, with a lot of detailed, if a little unbelievably OTT environmental damage, but the rest of the game failed to grab me. I might grab it a bit later on, but the fact that I have four games to catch up on first makes it a little daunting.&lt;br /&gt;&lt;br /&gt;I also tried out &lt;span style="font-style: italic;"&gt;Blur&lt;/span&gt;, which is a very old-school feeling arcade racer. It's pretty much &lt;span style="font-style: italic;"&gt;WipEout&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Rollcage&lt;/span&gt;, only in normal licenced cars. And &lt;span style="font-style: italic;"&gt;CSI: Deadly Intent&lt;/span&gt;, which is a contender for the worst game I've ever played, with it's patronising tutorial voiceover and the graphical quality of a PSP game. It's the sort of thing you'd expect to find as a free download on the &lt;span style="font-style: italic;"&gt;CSI&lt;/span&gt; website, a boring point-and-click evidence finder game, which is about as emotionally gripping as cleaning your kitchen floor. And if I was Laurence Fishburne I'd be pretty pissed about how overweight my character model looked.&lt;br /&gt;&lt;br /&gt;Oh yeah, I won the NowGamer.com Podcast competition! At the end of each Podcast, they play a piece of music from a videogame (usually remixed or distorted in some way), and whoever identifies which game the music hails from, and is chosen from the other correct answers using the curiosity of a cat, of all things, wins a box of assorted junk from around the NG office. I answered correctly with Laura's Theme from &lt;span style="font-style: italic;"&gt;Silent Hill 2&lt;/span&gt;, and was lucky enough to be drawn. I'll post over on VGSpace detailing my haul when the postie drags it to my door.&lt;br /&gt;&lt;br /&gt;Well, short but sweet, eh? Next week I'll have a report &lt;span style="font-style: italic;"&gt;Super Street Fighter IV&lt;/span&gt;, and I'll try and get &lt;span style="font-style: italic;"&gt;Darksiders&lt;/span&gt; out of the way and make a start on &lt;span style="font-style: italic;"&gt;InFamous&lt;/span&gt;. Tata for now.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-5525728196130760772?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/5525728196130760772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/04/i-got-soul-but-im-not-soldier.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/5525728196130760772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/5525728196130760772'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/04/i-got-soul-but-im-not-soldier.html' title='I got soul, but I&apos;m not a soldier...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7787656262222506147</id><published>2010-04-20T17:35:00.000+01:00</published><updated>2010-04-20T20:23:36.105+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ninja Gaiden'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Legacy of Kain'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fight'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='Cursed Mountain'/><category scheme='http://www.blogger.com/atom/ns#' term='Darksiders'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>Party for two</title><content type='html'>&lt;span style="font-family:arial;"&gt;After last week's mediocre gaming, the last seven days have come as quite a relief to me, as things have definitely looked up a bit. I started the week with survival horror title &lt;span style="font-style: italic;"&gt;Silent Hill: Shattered Memories&lt;/span&gt;, opting for the Wii version over the PS2 and PSP, for unknown reasons.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Shattered Memories&lt;/span&gt; is a loose remake of the original &lt;span style="font-style: italic;"&gt;SH&lt;/span&gt; on the PS1, one of my favourite ever games, and definitely my most replayed game ever. At my heyday I had a save file on my memory card which had saves before every single boss and all five endings, which took literally weeks to accomplish. The game's storyline was one of my favourites, and I pretty much committed it all to memory, so when the film was released and shat all over it, I was furious. Naturally, when I heard of the remake I was a little cagey.&lt;br /&gt;&lt;br /&gt;I had kept an eye on the game throughout it's development, and with every new tidbit of information I grew less and less interested. First they decided not to include combat, then they changed the Other World from a rusted, blood and puss soaked hell, to a pretty tame Ice World, then they gave protagonist Harry Mason a frigging Cell Phone with a camera and GPS and all that, even though the original game was set in 1986, and by this point my interest in the game (and, after the completely unplayable &lt;span style="font-style: italic;"&gt;Silent Hill: Homecoming&lt;/span&gt;, the series) had waned. Then they announced that the game was non-canon, and wouldn't have an affect on the greater story at all, which cheered me up a bit.&lt;br /&gt;&lt;br /&gt;But what's the point in playing a story-driven game if it's story doesn't actually count for shit? Well, because it's fucking fantastic, that's why. The game begins just as it's source material did, with Harry regaining consciousness after a car crash and finding his young daughter Cheryl missing, and that's pretty much where the similarities end. The game swaps between two mechanics, the first being set in the real world. Solving puzzles is the order of the day, and there are some absolutely devilish ones too, and interspersed with these are some very &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; style exploration sequences (a comparison first brought to my attention by the pressing A to shout Cheryl bit at the start), were you have to use different combinations of buttons and movements to perform tasks.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 240px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/54.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Is that Katie Price?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;The second mechanic takes place in the 'Ice World' and involves reaching a target destination whilst running from and evading the Raw Shocks, featureless creatures that relentlessly pursue Harry and latch on to him, lowering his body temperature until he passes out. Why the hell do I keep buying games on the Wii? Like &lt;span style="font-style: italic;"&gt;Cursed Mountain&lt;/span&gt; before it, &lt;span style="font-style: italic;"&gt;Shattered Memories &lt;/span&gt;requires you to fight off your enemies by performing different motions with the Wii Remote and Nunchuck, and like &lt;span style="font-style: italic;"&gt;Cursed Mountain&lt;/span&gt;, most of the times these don't work properly. It makes for some very frustrating moments.&lt;br /&gt;&lt;br /&gt;All in all, frustrations aside, &lt;span style="font-style: italic;"&gt;SH:SM&lt;/span&gt; is a fantastic game, one of the best on the console. It's absolutely gorgeous too (although the same can't be said for Harry, one of the ugliest videogame characters I've ever seen), with the worlds merging in real time, and the level of detail in the environments is astounding for a Wii/last generation title. Also, between each section the game psychoanalyses you, by making you take tests in a shrink's office, and changes itself depending on your psyche, which once more is impressive on a lower powered console. A return to form for the series.&lt;br /&gt;&lt;br /&gt;I've also been getting to grips with &lt;span style="font-style: italic;"&gt;Grand Theft Auto: The Ballad of Gay Tony&lt;/span&gt; this week. Last week I expressed a disliking for it's predecessor &lt;span style="font-style: italic;"&gt;The Lost and Damned&lt;/span&gt;, and can honestly say all is forgiven. &lt;span style="font-style: italic;"&gt;Gay Tony&lt;/span&gt; goes back to the more tongue in cheek, humorous style of the &lt;span style="font-style: italic;"&gt;GTAIII&lt;/span&gt; series, with comical over-the-top characters like &lt;span style="font-style: italic;"&gt;GTAIV&lt;/span&gt; favourite Brucie Kibbutz's outrageous brother Mori, and Arab property tycoon Yusuf Amir providing out loud laughs as well as missions. Also the dancing mini game from &lt;span style="font-style: italic;"&gt;San Andreas&lt;/span&gt; makes a return, but apart from the ability to replay completed missions to improve scores, there's nothing new. That doesn't matter though, when you aren't being forced to endure the painful Bike physics all the time. It's well worth getting &lt;span style="font-style: italic;"&gt;Episodes from Liberty City&lt;/span&gt; just for this, &lt;span style="font-style: italic;"&gt;The Lost and Damned&lt;/span&gt; is just a flawed but playable bonus.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 225px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/ballad-of-gay-tony_02.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;TBOGT returns to the series' outrageous roots.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;And I've spent the latter part of the week knee-deep in &lt;span style="font-style: italic;"&gt;Darksiders&lt;/span&gt;, Vigil Games' contender to the &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; throne, and it's so very nearly achieving that target. The game casts you as War, one of the Four Horsemen of the Apocalypse, awoken when the end war between Heaven and Hell begins on earth. As you arrive to sort things out, you realise that you three brethren haven't turned up, and the Angels decide that you've brought about the war early for your own reasons. After a 'brief' jury, War is sent back to earth a century later to prove his innocence, despite the complete extinction/zombification of the human race.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; comparison is only really valid in passing, a few hours of observing the game will show that it has just as much in common with games like &lt;span style="font-style: italic;"&gt;Legacy of Kain: Soul Reaver&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Legend of Zelda: Ocarina of Time&lt;/span&gt;, the former with the ruined environments and visual style, the latter with the Crossblade, a huge shuriken that acts very similarly to Link's boomerang, and the targeting system for which is virtually identical. And the way that the Crossblade can take on any elemental powers it comes into contact with is very &lt;span style="font-style: italic;"&gt;Dark Sector&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Zelda's&lt;/span&gt; comparisons don't end there, War has bound to him a companion by the name of The Watcher, voiced by the legendary Mark Hamill (yeah, he's doing the Joker voice, but it's still great), who acts as the Navi to War's Link, popping out occasionally to offer advice and hints. Oh yeah, there's bomb plants too.&lt;br /&gt;&lt;br /&gt;I have to note that the difficulty is quite unforgiving. After getting trounced on the demo, I stuck the game on the easy setting, and am still getting my arse passed to me on a regular basis. It's not quite &lt;span style="font-style: italic;"&gt;Ninja Gaiden&lt;/span&gt; difficult, but it's approaching it. I'll persevere, but a rather epic boss battle with Bat-Queen Tiamat has me currently well against the ropes.&lt;br /&gt;&lt;br /&gt;well, wrapping things up, I've had a crack at &lt;span style="font-style: italic;"&gt;LittleBigPlanet PSP&lt;/span&gt; this week, which is just as good as the PS3 version, but not really better. The features are a bit more limited and Stephen Fry is at his most patronising, but the physics and graphics are top notch. Also had a bash at &lt;span style="font-style: italic;"&gt;Final Fight: Double Impact&lt;/span&gt; on the 360, which is a great port. I might splash out on it, as both &lt;span style="font-style: italic;"&gt;Final Fight&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Magic Sword&lt;/span&gt; are both excellent retro games. Oh, and &lt;span style="font-style: italic;"&gt;MARVEL VS. CAPCOM 3&lt;/span&gt;! The teaser is great, especially with the appearance from Chris Redfield as he takes on the Hulk (let's face it, the only &lt;span style="font-style: italic;"&gt;Marvel&lt;/span&gt; with bigger arms than Chris) at the end. It's &lt;span style="font-style: italic;"&gt;Super Street Fighter IV&lt;/span&gt; next week, but it's hard to be excited now I've seen that. I'll link to it here, but don't be surprised if they take it down as I believe it was leaked early. Bye for now.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="240"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nUWKuVJYnIE&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/nUWKuVJYnIE&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7787656262222506147?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7787656262222506147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/04/party-for-two.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7787656262222506147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7787656262222506147'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/04/party-for-two.html' title='Party for two'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3580849354470006985</id><published>2010-04-12T19:16:00.000+01:00</published><updated>2010-04-13T17:31:53.124+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Ehrgeiz'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Cause'/><category scheme='http://www.blogger.com/atom/ns#' term='Soul Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Def Jam'/><category scheme='http://www.blogger.com/atom/ns#' term='The Saboteur'/><category scheme='http://www.blogger.com/atom/ns#' term='Tekken'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><title type='text'>Dear Wanker. Sorry about the bang, send the bill to me arse.</title><content type='html'>&lt;span style="font-family:arial;"&gt;Ever since I'd decided to get &lt;span style="font-style: italic;"&gt;The Saboteur&lt;/span&gt;, I'd been planning on using Beastie Boys lyrics as that week's blog title. "Oh my, it's a mirage. I'm tellin' y'all it's sabotage" it would say. Not too original probably, &lt;/span&gt;&lt;span style="font-family:arial;"&gt;but it's so obvious that I couldn't &lt;span style="font-style: italic;"&gt;not &lt;/span&gt;do it.&lt;br /&gt;&lt;br /&gt;That was until I actually played the game, and heard the absolutely magical script. Delivered in his deadpan way, protagonist Sean Devlin spouts dialogue worthy of Shakespeare. Among my favourite lines were "You mean the guy smiling like a cat with a cream-flavoured arsehole?" or "In that case, fuck you arseways", but I decided to go with that one.&lt;br /&gt;&lt;br /&gt;On to the game itself. You play as Sean Devlin, hard drinking, foul mouthed Irishman who hangs out in strip clubs and loves getting into fights with Germans, while staying in Paris. No, this isn't the 1998 World Cup, why it's World War II of course! But before you all groan at the prospect of yet another WWII videogame, give it chance. It's a bit different you see.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 225px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/the_saboteur_zeppelin.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I don't think I've ever shot down a Zeppelin in a videogame before.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;For a start, this isn't an FPS. It's not even a Real-Time Strategy game. And it isn't set on the front line, with you playing as Default Soldier #6 who manages to single handedly take down the Nazi regime all in a day's work. No, The Saboteur is a third person sandbox game, in very similar vein to &lt;span style="font-style: italic;"&gt;Grand Theft Auto&lt;/span&gt;, and puts you in the role of an ex racing driver turned reluctant Resistance member when a prank on a German rival goes awry on the night that the Nazis invaded France, resulting in the death of his best friend. &lt;/span&gt;&lt;/span&gt; &lt;span style="font-family:arial;"&gt;And so a tale of romance and revenge unfolds&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;As well as aping &lt;span style="font-style: italic;"&gt;Grand Theft Auto, The Saboteur&lt;/span&gt; also takes unlikely inspiration from &lt;span style="font-style: italic;"&gt;Assassin's Creed&lt;/span&gt;, with nearly every building in Gay Paris being scalable. Although the climbing is more similar to that in &lt;span style="font-style: italic;"&gt;Uncharted&lt;/span&gt; or the later &lt;span style="font-style: italic;"&gt;Tomb Raider&lt;/span&gt; games, the sandbox environment brings &lt;span style="font-style: italic;"&gt;AC&lt;/span&gt; to the front of your mind (helped along by the fact that there's a car called 'Altair&lt;/span&gt;'&lt;span style="font-family:arial;"&gt;), and &lt;span style="font-style: italic;"&gt;The Saboteur&lt;/span&gt; even has a go at viewpoints (although finding one serves no purpose other than ticking another box on your statistics counter), along with a Trophy/Achievement for Leap-of-Faith-ing from the top of the Eiffel Tower.&lt;br /&gt;&lt;br /&gt;It also inherits &lt;span style="font-style: italic;"&gt;Assassin's Creed's&lt;/span&gt; penchant for bending the truth historically. Every car in the Paris of 1939 comes as standard with Power Steering, a GPS device and not only a radio, but a radio that plays Nina Simone's 'Feeling Good' every ten minutes, despite the song being recorded 26 years after the events of the game. A TIME RADIO.&lt;br /&gt;&lt;br /&gt;In summation, &lt;span style="font-style: italic;"&gt;The Saboteur&lt;/span&gt; is a silly, above average but forgettable game. It does nothing new, but does what it does do well, and is well worth playing if you fancy something new from the WWII template, or just a laugh-out-loud, not too serious gaming experience. Perhaps I shouldn't have gone into it straight after &lt;span style="font-style: italic;"&gt;Just Cause 2&lt;/span&gt;, as I kept wanting to hijack Zeppelins and couldn't, but I enjoyed it anyway. Nolan North's french accent is hilarious.&lt;br /&gt;&lt;br /&gt;Also this week, I finally got around to playing &lt;span style="font-style: italic;"&gt;GTA IV: The Lost &amp;amp; Damned&lt;/span&gt;. I was waiting for the &lt;span style="font-style: italic;"&gt;Episodes from Liberty City&lt;/span&gt; disk to be released on the PS3 (&lt;span style="font-style: italic;"&gt;GTA &lt;/span&gt;always will be a PlayStation game for me), but now it's here the 360 version is selling for half the price, so for the sake of £15 I swallowed my pride and got it.&lt;br /&gt;&lt;br /&gt;I'll get it over with shall I? &lt;span style="font-style: italic;"&gt;TLAD&lt;/span&gt; has full frontal MALE nudity in it. An OLD MAN'S PENIS. I've seen it. It's even got veins on it. I wonder who got the job of rendering that one? It's really not that big a (stop laughing) deal, especially as every game I've played recently has been full of women who can't keep their clothes on, but I understand it was very controversial at the time. People, eh?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 400px; height: 171px; font-family: arial;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/617_grandtheftautoivthelostanddamne.jpg?t=1271096298" /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;There, you've seen it. No reason to play it now.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-style: italic;"&gt;TLAD&lt;/span&gt; is actually a bit disappointing. The story is so far predictable and the characters uninteresting. I'm going to predict, nay, I pretty much KNOW that Billy, the leader of your Biker Gang, is going to end up being the main antagonist. And Johnny Klebitz, your hero, is just a Biker version of &lt;span style="font-style: italic;"&gt;San Andreas&lt;/span&gt;' Carl Johnson, the voice of reason during cutscenes and a thoroughly nice guy, who then goes around committing atrocities with reckless abandon as soon as the missions kick in. Doesn't really make him a believable character.&lt;br /&gt;&lt;br /&gt;The new gameplay mechanics aren't really welcome either. By riding in formation with your gang, you automatically fix your bike and heal yourself, even to the point of actually growing body armour out of your skin. Then there's things like arm wrestling mini games and stuff, along with the standard racing and vehicle collecting side quests. I'll be honest, I haven't tried any of these, and don't feel the urge to, ever.&lt;br /&gt;&lt;br /&gt;All being said, It's still &lt;span style="font-style: italic;"&gt;GTA&lt;/span&gt; though, and &lt;span style="font-style: italic;"&gt;GTA&lt;/span&gt; will always be great. I think I'm ready for a new city though, and after &lt;span style="font-style: italic;"&gt;The Saboteur&lt;/span&gt; I'm hoping for some countryside (albeit minus the exploding cows) on Rockstar's next car-jacking epic, like they did with &lt;span style="font-style: italic;"&gt;San Andreas&lt;/span&gt;. Everyone I've spoken to says Gay Tony is a 100% improvement though, so lets wait and see.&lt;br /&gt;&lt;br /&gt;And that brings me onto my final (not a pun) game of the week, PSP fighting game &lt;span style="font-style: italic;"&gt;Dissidia: Final Fantasy&lt;/span&gt;. The prospect of a fighter featuring the main hero and villain from each of the first ten &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; games (plus, bafflingly, a random guy from &lt;span style="font-style: italic;"&gt;FFXII&lt;/span&gt; and a little... 'thing' from &lt;span style="font-style: italic;"&gt;FFXI&lt;/span&gt;) is enough to send many an RPG geek into a coma. The whole game is fan service, with the intro sequence littered with gratuitous 'what if' shots of Squall fighting Sephiroth and loads of other fights that would probably be monumental if I knew who the fuck half of the characters were.&lt;br /&gt;&lt;br /&gt;I dove into the story mode, and, like 95% of all Square Enix games it was overly complicated and so, so boring it made me want to cry. It slammed me into the boots of one of the nameless assholes from &lt;span style="font-style: italic;"&gt;Final Fantasy 1&lt;/span&gt; and made me fight a 'false warrior' (that's a pallet-swap of yourself, in layman's terms), then repeated with other filler enemies before sticking me against the respective foe of my character. Then it was the same again with the &lt;span style="font-style: italic;"&gt;FFII&lt;/span&gt; character. Sensing I was in for a long trawl before I got to see any characters I actually gave a shit about (especially since they didn't include Luneth from the DS remake of FFIII, in favour of an unnamed 'Onion Knight'), I headed into the Arcade Mode.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="width: 400px; height: 226px;" src="http://i777.photobucket.com/albums/yy56/24hourgamer/dissidia_final_fantasy_sephiroth.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:arial;"&gt;Probably won't be though.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:arial;"&gt;Arcade Mode was an improvement, simpler and more accessible. I naturally jumped straight into Cloud Strife's shoes, and I won't lie, performing an Omni Slash on Squall Leonheart was the most satisfying thing I've done in a game since slamming Sean Paul's head in a car door in &lt;span style="font-style: italic;"&gt;Def Jam: Fight for NY&lt;/span&gt;. But it still failed to grab me. I suppose it's an okay substitute for &lt;span style="font-style: italic;"&gt;Tekken&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;SoulCalibur&lt;/span&gt;, but I actually &lt;span style="font-style: italic;"&gt;have&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Tekken&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;SoulCalibur&lt;/span&gt;, so it's pointless. But it is the closest thing we have to a sequel to &lt;span style="font-style: italic;"&gt;Ehrgeiz&lt;/span&gt;, so I have to be somewhat grateful. Oh well, they tried. I'll just go back to hoping &lt;span style="font-style: italic;"&gt;Ehrgeiz&lt;/span&gt; is released on the PSN, so I can play that on my PSP instead.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3580849354470006985?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3580849354470006985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/04/dear-wanker-sorry-about-bang-send-bill.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3580849354470006985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3580849354470006985'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/04/dear-wanker-sorry-about-bang-send-bill.html' title='Dear Wanker. Sorry about the bang, send the bill to me arse.'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-4272151154915244858</id><published>2010-04-06T09:22:00.000+01:00</published><updated>2010-04-06T20:43:22.382+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Saints Row'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Cause'/><category scheme='http://www.blogger.com/atom/ns#' term='Half-Life'/><category scheme='http://www.blogger.com/atom/ns#' term='007'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Perfect Dark'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghostbusters'/><category scheme='http://www.blogger.com/atom/ns#' term='The Saboteur'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>It's Perfect Dark here, where the angels scream...</title><content type='html'>&lt;span style="font-family:arial;"&gt;The more awake of you out there may (probably not) remember me briefly slamming the DS version of &lt;span style="font-style: italic;"&gt;Grand Theft Auto: Chinatown Wars&lt;/span&gt; last July. I basically said that the top-down &lt;span style="font-style: italic;"&gt;GTA&lt;/span&gt; template is long since deceased and the step backwards was an ill-informed one. Well, I couldn't be more wrong, it seems.&lt;br /&gt;&lt;br /&gt;I picked up the PSP version a few weeks ago (or rather my wife did, as a birthday present for me from the cat, don't ask) during a brief blunder on Play.com where some bright spark deleted the '2' from the £24.99 price tag. It wasn't a game that I particularly wanted, but at the right side of a fiver I couldn't say no.&lt;br /&gt;&lt;br /&gt;First thing I noticed while firing it up on the train is that the cell-shading that the DS used to disguise the awful graphics has completely gone, and the visuals have been tidied up a hell of a lot. Purely aesthetic I know, but I'd rather not have to stare at what looks like a very old Sega Saturn game if I can help it. I also blasted the DS screen, for being too small to tell what was happening in games like this (although in their credit, Nintendo have also realised that now with the DSiXL), and the PSP's larger screen really does benefit the game, allowing the camera to zoom out more and give you a better warning when you're about to wrap yourself around a lamp post. So there, the two major gripes with the earlier version are sorted.&lt;br /&gt;&lt;br /&gt;The game accomplishes the feel of a true &lt;span style="font-style: italic;"&gt;GTA&lt;/span&gt; game quite well actually (I hadn't had enough time with the DS version to notice, due to my instant dislike). Playing it had me wondering, how much actual effort would it be to take the storyline from CTW and recreate it as a 3rd person expansion pack for &lt;span style="font-style: italic;"&gt;GTAIV?&lt;/span&gt; If we take away the side quests and mini games that is. Speaking of mini games, I wasn't all too comfortable with the drug dealing aspect of the game, and a quick scout around the Internet shows that I'm not alone in that feeling. Says a lot about people, that mowing down a line of Hare Krishnas is thoroughly acceptable, but selling crack to a deadbeat is pushing it a bit.&lt;br /&gt;&lt;br /&gt;Moving on now. &lt;span style="font-style: italic;"&gt;Perfect Dark&lt;/span&gt;, in my teenage years, was not so much a game than a religion to me and my friends. Late into the lives of the PS2, XBox and Gamecube, we would still fire up the N64 and crowd around the TV for a few hours of multiplayer action, trying desperately to achieve that fabled 'Perfect: 1' rank (I managed to get as high as 8, but I think one of my friends was at 3).&lt;br /&gt;&lt;br /&gt;The game's prequel, &lt;span style="font-style: italic;"&gt;Perfect Dark Zero&lt;/span&gt; was also a deciding factor in the XBox360 being my first seventh generation games console, and when I got my hands on it I was severely disappointed. It just wasn't the same, and it also made the crime of giving protagonist Joanna Dark an American accent when in the previous game she was English, which always bugs me (it was one of the reasons I didn't like &lt;span style="font-style: italic;"&gt;Prince of Persia: Warrior Within&lt;/span&gt;, but I do plan on trying that again fairly soon, for obvious reasons). I did however discover &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; a week later, which I'm still playing now, so my 360 purchase wasn't a complete loss. But needless to say I was delighted when &lt;span style="font-style: italic;"&gt;Perfect Dark&lt;/span&gt; saw the light of day on the XBLA a couple of weeks ago.&lt;br /&gt;&lt;br /&gt;The game remains wholly unchanged, save for the character models and on-screen weapons having an overhaul and the game being given an HD makeover. And that is most definitely a good thing. I must admit I did worry about the controls, as &lt;span style="font-style: italic;"&gt;Perfect Dark&lt;/span&gt; and it's predecessor &lt;span style="font-style: italic;"&gt;GoldenEye&lt;/span&gt; &lt;span style="font-style: italic;"&gt;007&lt;/span&gt; were the definitive games for the N64's unconventional joypad, but it still retains the awesome feel of the original game. Clutching at straws, the only negative thing I can say is that all of the character heads have changed, and I can no longer use the character that looked a bit like Timothy Dalton in multiplayer. But &lt;span style="font-style: italic;"&gt;Perfect Dark&lt;/span&gt; is still the only FPS where the multiplayer even slightly interests me, and the single player experience is probably only surpassed by &lt;span style="font-style: italic;"&gt;Half-Life 2&lt;/span&gt; in my eyes. A must have for any 360 owner.&lt;br /&gt;&lt;br /&gt;And now, the main event. &lt;span style="font-style: italic;"&gt;Just Cause&lt;/span&gt; was a game I picked up by chance for a few quid from CEX during a summer gaming drought a couple of years ago, and it ended up being a surprisingly enjoyable game, if a little shallow. After the main storyline's climax though, I quickly lost interest in the side missions, and the main character Rico Rodriguez's mullet and the way he ran like he'd shat himself became a little too noticeable and it ended up back on the shelf, quickly forgotten about.&lt;br /&gt;&lt;br /&gt;Then the demo for &lt;span style="font-style: italic;"&gt;JC2&lt;/span&gt; resparked my interest a few weeks ago, and on the morning of the 26th of March I skipped off to GAME and picked up a copy of the Limited Edition, bizarrely the same price as the standard one.&lt;br /&gt;&lt;br /&gt;Where games like &lt;span style="font-style: italic;"&gt;Grand Theft Auto&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Saints Row&lt;/span&gt; offer a free-roaming open world, &lt;span style="font-style: italic;"&gt;Just Cause 2&lt;/span&gt; throws an absolute playground of... well, for need of a better phrase, a playground of destruction (sorry EA) at you. Your grappling hook, which is one part &lt;span style="font-style: italic;"&gt;Spider-Man's &lt;/span&gt;web shooter, one part Scorpion of &lt;span style="font-style: italic;"&gt;Mortal Kombat's&lt;/span&gt; spear and one part the slime tether from &lt;span style="font-style: italic;"&gt;Ghostbusters&lt;/span&gt;, is just licence to play around. Not only can you fly around the environment, jumping from vehicle to vehicle, pulling pilots from their helicopters' cockpits and causing general chaos, you can also attach things, or people, to each other. Hooking a luckless soldier to a gas canister and shooting the cap off to watch him shoot off into the distance and explode against a rock, or tearing a statue down by roping it to the back of your car, before dragging the head at full pelt towards a foe and pulling a handbrake turn, swinging the detached concrete skull at them like a huge mace and chain.&lt;br /&gt;&lt;br /&gt;For those who haven't played the original,&lt;span style="font-style: italic;"&gt; Just Cause&lt;/span&gt; and it's sequel are easiest compared to the &lt;span style="font-style: italic;"&gt;Mercenaries&lt;/span&gt; series. Unlike &lt;span style="font-style: italic;"&gt;Mercenaries&lt;/span&gt; though, the sequel is a huge improvement. That's not to say it's without disappointment though. A few hours in I tried the PS3 exclusive video capture feature, and after it had reached it's capture limit, all of the sound apart from the music had muted, and the right analogue stick had no movement. Luckily, before I deleted my last save file as a last ditch attempt to remedy the problem, I tried deleting my settings file instead, which worked. But the other day, after a mammoth session, the game decided to not save my game (even though I observed the on screen 'saving' message and didn't switch off until it had gone), losing me about five hours of game time. The final straw having been crossed, I cast the game from my PS3 and onto the bottom of my shame pile. But I will say this, &lt;span style="font-style: italic;"&gt;Just Cause 2&lt;/span&gt; is the only game I've ever played that features hijackable crashable Boeing 747s and a set of identical adjacent skyscrapers. Ssh, the Daily Mail hasn't noticed yet...&lt;br /&gt;&lt;br /&gt;I have started &lt;span style="font-style: italic;"&gt;The Saboteur&lt;/span&gt;, but haven't had much time with it yet, so check back next week for that, &lt;span style="font-style: italic;"&gt;Dissidia: Final Fantasy&lt;/span&gt; and possibly (but not definitely) &lt;span style="font-style: italic;"&gt;Silent Hill: Shattered Memories&lt;/span&gt;. And as a parting gift, check this out, &lt;a href="http://www.postabargain.co.uk/?p=16415"&gt;2100 Microsoft Points for £4&lt;/a&gt;, thanks to &lt;a href="http://videogamespace.byethost17.com/sharkinfestedwaters/"&gt;MarkySharky&lt;/a&gt; of &lt;a href="http://www.videogamespace.co.uk/"&gt;VideoGameSpace&lt;/a&gt;. That should get you those &lt;span style="font-style: italic;"&gt;Modern Warfare 2&lt;/span&gt; maps for the price that they are actually worth. Or &lt;span style="font-style: italic;"&gt;Perfect Dark&lt;/span&gt;, if you're more intelligent. Au revoir.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-4272151154915244858?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/4272151154915244858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/04/its-perfect-dark-here-where-angels.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/4272151154915244858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/4272151154915244858'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/04/its-perfect-dark-here-where-angels.html' title='It&apos;s Perfect Dark here, where the angels scream...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-664566198917137577</id><published>2010-03-30T15:23:00.000+01:00</published><updated>2010-03-30T17:28:26.327+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Velvet Assassin'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Cause'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='The Saboteur'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='King of Fighters'/><title type='text'>This! Is! SPARTA!</title><content type='html'>&lt;span style="font-family: arial;"&gt;Last week I hit a milestone in my life. I turned a quarter of a century old. Officially, by mathematical terms, I'm pushing 30. So, I decided the best course of action was to have a midlife crisis and blow about £200 on videogames to drown my sorrows, and resurrecting my Shame Pile.&lt;br /&gt;&lt;br /&gt;First things first though. For my birthday, which was actually last Thursday for anyone interested, my wife bestowed upon me &lt;span style="font-style: italic;"&gt;God of War III&lt;/span&gt; and&lt;span style="font-style: italic;"&gt; The Saboteur&lt;/span&gt;, both on PS3, and &lt;span style="font-style: italic;"&gt;Assassin's Creed: Bloodlines&lt;/span&gt;, and the cat (allegedly) bought me &lt;span style="font-style: italic;"&gt;Grand Theft Auto: Chinatown Wars&lt;/span&gt; on the PSP. I dove straight into God of War III, naturally.&lt;br /&gt;&lt;br /&gt;The game starts immediately where we left off, with Kratos leading the Titans in an assault on Mount Olympus. A few betrayals and a lot of blood later and Kratos finds himself back in Hades, and his quest for vengeance truly begins.&lt;br /&gt;&lt;br /&gt;I can't really go into things any deeper, as the story hurtles along at an alarming pace and the spoilers flow thick and fast. The gameplay though, is the usual &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; affair, solid fighting, over the top gore and intermittent puzzles and platforming sections. Kratos has picked up a few new moves this time, like the ability to mount and ride larger enemies and lasso flying enemies to cross gaps. He also picks up a few new weapons along the way, most of which are variations of the sharp things on chains theme, but the most effective of all being two huge metal gauntlets, a lot like the ones he used in &lt;span style="font-style: italic;"&gt;Chains of Olympus&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I recall a while ago reading a post on Twitter by &lt;span style="font-style: italic;"&gt;Mortal Kombat's&lt;/span&gt; co-creator Ed Boon, saying he was motion capturing new finishing moves for &lt;span style="font-style: italic;"&gt;Mortal Kombat 9&lt;/span&gt;, and that he was worried that he was 'going too far'. Seeing what &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; gets away with, I highly doubt it. I've mentioned before the head-ripping and disemboweling, but that's only the icing on the cake. Again, I don't want to spoil too much, but it's the first time I think I've seen eye-gouging in a videogame. And I even felt like looking away as Kratos dispatched with dear old brother Hercules...&lt;br /&gt;&lt;br /&gt;The last thing I really want to talk about is the visuals. Graphically, &lt;span style="font-style: italic;"&gt;GoWIII&lt;/span&gt; is a triumph, pretty much the most beautiful game I've ever seen. After playing &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; a month ago, and &lt;span style="font-style: italic;"&gt;Uncharted 2&lt;/span&gt; just before Christmas, that compliment is given far more weight too.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Assassin's Creed: Bloodlines&lt;/span&gt; was my back-up title this week, for when the wife was on &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt;. The PSP-only game serves as a true sequel to the first &lt;span style="font-style: italic;"&gt;Assassin's Creed&lt;/span&gt;, following what Altair did next, namely stalking the Templars to Cyprus. Not much really happens, apart from our hero repeatedly bumping into Maria Thorpe, the Templar that got away (and evidently from a flashback in &lt;span style="font-style: italic;"&gt;ACII&lt;/span&gt;, future Mrs. Ibn-La'Ahad, if she can pronounce it).&lt;br /&gt;&lt;br /&gt;It's strongest point is that, unlike the two &lt;span style="font-style: italic;"&gt;AC&lt;/span&gt; games on the DS, &lt;span style="font-style: italic;"&gt;Bloodlines&lt;/span&gt; looks and plays like a proper &lt;span style="font-style: italic;"&gt;AC&lt;/span&gt;, more specifically the first one. Being set in the same time period, and in a similar locale, the architecture is more or less the same. The gameplay has been somewhat simplified, shaving a few of Altair's moves off to cram it all into a UMD, including, bafflingly, his diving assassination move, which is one of the most useful moves in the other game. The free climbing though, one of the series' major positive points for me, remains unchanged.&lt;br /&gt;&lt;br /&gt;Another good aspect of the game is that the boss characters are unique, not just reskinned guards like in the other games. They fight with signiature weapons, like a ball-and-chain, or sharpened fingernails, and also trigger different counter moves.&lt;br /&gt;&lt;br /&gt;I suppose the worst thing about &lt;span style="font-style: italic;"&gt;Bloodlines&lt;/span&gt; is the fact that the city streets aren't as bustling as the ones in it's parent games, but that is fully understandable given that the game is running on a machine with a fraction of the power of a PS3 or an XBox 360. Overall, it's a very good game for the system, harshly received because it can't live up to it's expectations.&lt;br /&gt;&lt;br /&gt;Okay, I'll keep it brief for the remainder. Next on the newly formed Pile of Shame was a game I missed out on but have always been interested in: &lt;span style="font-style: italic;"&gt;Velvet Assassin&lt;/span&gt;. Oh good god, it's bad. The game is a 'True Story' about an MI6 spy behind enemy lines in World War II. She conveniently loses her equipment at the start of the game, and quips about how it won't hold her back, even though it does. It really fucking does. A quick look on Wikipedia shows that this World War II game about a British agent was actually developed by a German company, Replay Studios, which might explain why she's armed with a toothpick and a nasty look, and the Germans are all superhuman cyborgs or something. Either way, sporadic checkpoints and trial-and-error gameplay make this game completely not worth playing.&lt;br /&gt;&lt;br /&gt;And I've spent a bit of time getting to grips with &lt;span style="font-style: italic;"&gt;The King of Fighters XII&lt;/span&gt; on PS3 this week. A look at some YouTube videos shows just how impressive this game can look in the right hands, but I was brought up on the simpler &lt;span style="font-style: italic;"&gt;Street Fighter &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;Mortal Kombat&lt;/span&gt; 2D games, so it was distinctly more boring while I was playing. Admittedly though, the hand drawn two dimensional graphics were absolutely beautiful, although a bit pixelated compared to &lt;span style="font-style: italic;"&gt;Super Street Fighter II HD Remix&lt;/span&gt;. A highlight for my immature mind was being told to 'choose my member' at the character select screen. I can't give the game a bad write up due to my own inadequacy though, and I'm sure that in the capable paws of a seasoned fighting game fan it's fantastic. But it's not exactly going to get in between me and &lt;span style="font-style: italic;"&gt;Super Street Fighter IV&lt;/span&gt; in a month's time.&lt;br /&gt;&lt;br /&gt;Check back next week for &lt;span style="font-style: italic;"&gt;Just Cause 2, GTA Chinatown Wars&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;The Saboteur&lt;/span&gt;!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-664566198917137577?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/664566198917137577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/this-is-sparta.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/664566198917137577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/664566198917137577'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/this-is-sparta.html' title='This! Is! SPARTA!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-8998921512091438078</id><published>2010-03-23T10:37:00.000Z</published><updated>2010-03-23T11:33:36.916Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Metal Gear'/><category scheme='http://www.blogger.com/atom/ns#' term='Dante&apos;s Inferno'/><category scheme='http://www.blogger.com/atom/ns#' term='Hellboy'/><category scheme='http://www.blogger.com/atom/ns#' term='ICO series'/><title type='text'>Back, Sack and Crack.</title><content type='html'>&lt;span style="font-family:arial;"&gt;Woe betide the gaming blogger who runs out of games to play on his Shame Pile. There is so little to write about this week, I'd considered not even bothering.&lt;br /&gt;&lt;br /&gt;Well, apart from my new found love and appreciation, not only for Sackboy (I already loved the little guy), but for &lt;span style="font-style: italic;"&gt;Little Big Planet&lt;/span&gt; as a game that is. I've spent probably most of my non-&lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; time on &lt;span style="font-style: italic;"&gt;LBP&lt;/span&gt; this last week, and truth be told I haven't even tried the level editor yet. It looks simple and ordinary at a first glance, but when you look at it from a technical standpoint, it's absolutely breathtaking.&lt;br /&gt;&lt;br /&gt;You see, for those like me who have foolishly looked past &lt;span style="font-style: italic;"&gt;LBP&lt;/span&gt; all these years, everything in &lt;span style="font-style: italic;"&gt;Little Big Planet&lt;/span&gt; is based around some absolutely astounding physics. Each level (even the ones in Story Mode are created using the game's robust edit mode) is basically a huge domino rally, with the charming little knitted character as the catalyst, and everything that happens is basically down to gravity, or a complex system of pulleys and gears, all in a virtual sense of course.&lt;br /&gt;&lt;br /&gt;My only gripe with the game is that Sackboy moves around like a wet turd on a polished floor, careering into his surroundings and straight off ledges, which makes some of the more precise jumps a nightmare to pull off. But believe me, as late to the party as I am, I fucking love the game, and plan on getting the PSP version very soon indeed.&lt;br /&gt;&lt;br /&gt;For the last few days, there has been a copy of &lt;span style="font-style: italic;"&gt;God of War III&lt;/span&gt; in my house. But, you see, I somewhat foolishly asked for it as a birthday present, and as a result have to wait until Thursday to play it. So. to sate my hunger, I fired up my newly acquired NTSC copy of &lt;span style="font-style: italic;"&gt;God of War Collection&lt;/span&gt; on Sunday night, to see how well it had been 'remastered and optimised'. The particular copy has been somewhat communal among my group of friends, first the property of fellow (if a little sporadic) blogger &lt;a href="http://thechroniclesofridiculous.blogspot.com/"&gt;Raz7el&lt;/a&gt;, then passed on to regular blog-commenter Paul in exchange for a copy of &lt;span style="font-style: italic;"&gt;Dante's Inferno&lt;/span&gt; before finding itself in my clammy paws, so I almost feel obligated to pass it on once I've had my fill.&lt;br /&gt;&lt;br /&gt;I've only had chance to try the original &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; so far, and I'm in no rush to play them before the chalky angry one makes his belated PS3 debut in my house on Thursday because I can pretty much recite the &lt;span style="font-style: italic;"&gt;GoW&lt;/span&gt; storyline off by heart (Angry man becomes god's assassin, accidentally kills family, gets angrier, purposefully kills god (Nolan North, naturally), becomes god himself, is a little naughty, gets god licence revoked, gets even angrier,  meets titans, sets off to kill gods, and dies and escapes hell about a hundred times in the process). As for the remastering? Well, the game is by default in 16:9 screen ratio now, which saves you about three and a half seconds in the options menu, and the games are displayed in 720p, which is really not that noticeable frankly. Last year, believing &lt;span style="font-style: italic;"&gt;GoWIII&lt;/span&gt; to be nearer to release than it was, I played the first two on a PS2 using an RGB cable on the very same TV, and it was pretty much identical. But saying that, when you aren't forced to look at a Greek Soldier who was rendered out of about eleven polygons, the game still looks great, nearly on a par with some of this generation's equivalents (&lt;span style="font-style: italic;"&gt;Hellboy: The Science of Evil&lt;/span&gt; springs to mind). Really though, if this was born out of love and appreciation for we, the fans, then &lt;span style="font-style: italic;"&gt;Chains of Olympus&lt;/span&gt; should have been on there too.&lt;br /&gt;&lt;br /&gt;Oh yeah, there's Trophies too, and the only reason I'm even mentioning this is because of a cheeky, not-quite-copyright-infringing dig at &lt;span style="font-style: italic;"&gt;Metal Gear Solid: Rising&lt;/span&gt;, with a Trophy called 'Bolt Action' awarded when you receive the lightning bolt ability. It made me laugh anyway.&lt;br /&gt;&lt;br /&gt;I implore everyone who owns a PS3 to buy this though, especially those who don't still have the games on the PS2. Sure, nothing's changed really, but saying that they are still both amazing games, and still better than any and all of their rival series. Plus, if the sales reach noticeable levels, they might give us the backwards compatibility we've all been fucking asking for for the past few years. At the very least, they might do collections for their other IPs, like &lt;span style="font-style: italic;"&gt;Ico/Shadow of the Colossus&lt;/span&gt; or (I know it's not theirs technically but it's where it belongs) &lt;span style="font-style: italic;"&gt;Metal Gear&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Anyway, all things going well, I should have something to write about next week, and one of those things should be the return of Kratos. See you then.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-8998921512091438078?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/8998921512091438078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/back-sack-and-crack.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8998921512091438078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8998921512091438078'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/back-sack-and-crack.html' title='Back, Sack and Crack.'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-3435804885357985980</id><published>2010-03-16T17:06:00.000Z</published><updated>2010-03-16T20:27:48.902Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><title type='text'>Wow, what a mansion! (AKA the 24 Hour Gamer DLC edition)</title><content type='html'>&lt;span style="font-family: arial;"&gt;Okay, doing something a bit different this week. With the recent trend of affordable DLC hitting the PSN store, I thought I'd grab a bit and give it a write-up, especially seeing as my Shame Pile has dried up. So here I go.&lt;br /&gt;&lt;br /&gt;I started off with the two pieces of episodic DLC for Ubisoft's masterpiece (and clear winner of most improved sequel of the last decade) &lt;span style="font-style: italic;"&gt;Assassin's Creed II&lt;/span&gt;, entitled &lt;span style="font-style: italic;"&gt;The Battle of Forli&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Bonfire of the Vanities&lt;/span&gt;. The two pieces fit nicely into the conveniently skipped chapters of the main game's storyline, so it's possible to play them both as part of a complete playthrough as well as going back to them after the game's conclusion. At £3.19 a piece, they don't exactly break the bank either.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The Battle of Forli&lt;/span&gt; takes place right after Ezio officially earns his Assassin's stripes, when the fight with Rodrigo Borgia, the would-be Pope, went a bit wrong. It involves a siege on the palatial home of briefly seen countess of Forli (and, lets face it, a bit of a slapper) Catarina Sforza, during which two of her seemingly countless children are kidnapped, along with the Apple of Eden, an artifact of limitless power.&lt;br /&gt;&lt;br /&gt;The chapter starts with an escort mission, where you need to get Catarina and fellow Assassin Niccolo Machiavelli safely to the castle's keep, and is frustratingly annoying. Both of your charges would much rather dance around catching enemy axes with their faces than do anything useful, so it takes a lot of patience and perseverance to get through the very first bit. Once you get past that small annoyance though, it's back to the usual standard of the game though, fun, stylish combat and satisfying kills. The last kill, which took place atop a tower in the centre of a restricted area was extremely gratifying for me, as my assault on the monolith went flawlessly, with me stealing around the grounds surreptitiously picking off guards when their backs were turned, before leaping up the bastion, taking my target's mace out of his hands and deftly planting it, with the greatest of care, into his arsehole.&lt;br /&gt;&lt;br /&gt;While &lt;span style="font-style: italic;"&gt;The Battle of Forli&lt;/span&gt; wasn't to the standards of the main game, &lt;span style="font-style: italic;"&gt;The Bonfire of the Vanities&lt;/span&gt; was a disgusting disappointment. It sees you, with freshly cultivated facial hair, tracking down the captor of the aforementioned Apple of Eden, exiled friar Girolamo Savonarola,&lt;/span&gt;&lt;span style="font-family: arial;"&gt; who has taken over Florence. He has stationed 9 lieutenants around the city, who must each have their day ruined before the big man himself.&lt;br /&gt;&lt;br /&gt;One of these future corpses is stationed on a boat, and for some reason if any of his guards see you the mission is over, despite the fact that he really isn't going anywhere quickly on a moored sail barge. The single assassination alone took me over an hour of swearing and pillow punching to (pun intended) execute, as it appears that 15th century guards can see through walls. I came so close once, after a flurry of smoke bombs and throwing knives, only for my prey to see me standing BEHIND him. And this, this single insignificant murder, made me go from loving Assassin's Creed II, to never wanting to play it again.&lt;br /&gt;&lt;br /&gt;I was much happier with the two extra chapters for &lt;span style="font-style: italic;"&gt;Resident Evil 5&lt;/span&gt;, a game I wasn't too thrilled with to begin with. Both are available now for a measly £3.99 each, and offer about an hour and a half of genuinely great gameplay.&lt;br /&gt;&lt;br /&gt;The first, titled &lt;span style="font-style: italic;"&gt;Lost in Nightmares&lt;/span&gt; tells the story of how series staple Jill Valentine met her apparent demise at the hands of superhuman baddie Albert Wesker during the assault on Ozwell Spencer's stately mansion, as told through a flashback in &lt;span style="font-style: italic;"&gt;RE5's&lt;/span&gt; main story. The plot though, is a thin disguise for a basic summation of the first &lt;span style="font-style: italic;"&gt;Resident Evil,&lt;/span&gt; and feels like a big 'thank you' to the fans from Capcom. It has all of the favourites, from the 'Jill Sandwich' spiked ceiling, to the secret door opened by playing 'Moonlight Sonata' on a Piano, to the different shaped cranks used to progress. There are even a few stray Zombies dotted around too. The only real let down of the piece is a slightly sketchy boss fight with Mr. Wesker, but that's only a small complaint and doesn't mar the experience one iota.&lt;br /&gt;&lt;br /&gt;The second part, titled &lt;span style="font-style: italic;"&gt;Desperate Escape&lt;/span&gt;, tells the events of &lt;span style="font-style: italic;"&gt;RE5's&lt;/span&gt; climax from the point of view of Miss Valentine, and her new acquaintance Josh Stone (not Joss Stone), of the West-African branch of the Bioterrorism Security Assessment Alliance, or BSAA. Where the first pack was mainly puzzle based, this is all about action and does not disappoint, throwing all kinds of enemies at you. There are plenty of Executioners, Chainsaw Majini and Gatling Gun Majini to keep the action flowing, with mannable grenade-launcher emplacements dotted around sporadically, and ammo everywhere to keep the carnage up. The chapter climaxes with what is basically the game's mercenaries mode, with you holding position while waiting seemingly hours for an evac, which gets genuinely tense. Both expansion packs breathe life into a game that frankly got stale before it's own ending.&lt;br /&gt;&lt;br /&gt;Finally, I finished off with the first chapter of the episodic &lt;span style="font-style: italic;"&gt;Heavy Rain Chronicles&lt;/span&gt;, ominously named &lt;span style="font-style: italic;"&gt;The Taxidermist&lt;/span&gt;. Way back during Heavy Rain's early development, Quantic Dream showed a technical demo of the game's heroine Madison Paige being chased around a house by a crazed killer, and that eventually became what I was playing. Currently unavailable commercially, I downloaded it freely with the game's collector's edition.&lt;br /&gt;&lt;br /&gt;It starts off with Ms. Paige investigating a potential Origami Killer, an ex Taxidermist (hence the title) who turns out to be away from home when she arrives. Naturally, she breaks into his home and starts to snoop around. Upstairs she makes a grizzly discovery in the bathroom; the body of a woman in a bath filled with more blood than water, then in a large open plan room at the end of the corridor, more dead women, this time stuffed and placed in provocative clothing and positions, including, sickeningly, a nude one in a double bed.&lt;br /&gt;&lt;br /&gt;The look of shock on Madison's face and how she reacts to everything she sees is fantastic, it really shows emotion that isn't usually conveyed in games outside of cutscenes. And it's mirrored in the player when the killer returns home, I've honestly never felt so tense as I tried, and ultimately failed to sneak out of his house, I could actually hear my own heartbeat. Long story short, things ended badly for poor Madison, but that was only one of a potential six conclusions, so it has replay value too. I'll definitely go back to it, and await future episodes eagerly.&lt;br /&gt;&lt;br /&gt;Back to normal next week, and I'll try and dig up something to play and comment on before then. I might finally have time to give &lt;span style="font-style: italic;"&gt;Little Big Planet&lt;/span&gt; a proper go. Until then.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-3435804885357985980?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/3435804885357985980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/wow-what-mansion-aka-24-hour-gamer-dlc.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3435804885357985980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/3435804885357985980'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/wow-what-mansion-aka-24-hour-gamer-dlc.html' title='Wow, what a mansion! (AKA the 24 Hour Gamer DLC edition)'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-2381921223530409019</id><published>2010-03-09T10:19:00.000Z</published><updated>2010-03-09T12:16:37.379Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Madworld'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Cause'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='The Punisher'/><category scheme='http://www.blogger.com/atom/ns#' term='Aliens/Predator'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Trooper'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Warrior'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Haze'/><category scheme='http://www.blogger.com/atom/ns#' term='ObsCure'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>Oh Mickey, you're so fine, you're so fine, you blow my mind.</title><content type='html'>&lt;span style="font-family:arial;"&gt;Where to start? Well, if I said that the last week had been a good gaming week for me, I'd be lying through my teeth. It started off well, with my re-discovery of &lt;span style="font-style: italic;"&gt;The Elder Scrolls IV: Oblivion&lt;/span&gt;, which has eaten up about 12 hours of time that I should have spent sleeping this week. I have played Oblivion before, about three times from start to finish actually, so I thought I'd mix things up a little this time. Playing as a Khajiit, an anthropomorphic cat for those who haven't played the game yet (although you really should, it's a very likely candidate for the best game ever made), I've taken it upon myself to make it my goal to hunt and kill every Argonian (lizard people, and historical enemies of the Khajiit) in the game world, after they've served any purpose they might have that is.&lt;br /&gt;&lt;br /&gt;Aside from that, this is the first time I've tried playing the game with Light Armour, and only the second time using swords, as I usually go for heavy armour and axes or (my favourite) warhammers. And it's my first time out of the dungeon that I wasn't in the shoes of an Elf too, so a lot of the game is fresh to me this time. But that's the high point of the week over right there.&lt;br /&gt;&lt;br /&gt;After the surprisingly great &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt;, I was eager to fire up &lt;span style="font-style: italic;"&gt;ObsCure II&lt;/span&gt; on the Wii, and was appalled. None of the atmosphere had survived, the creepy post-Gothic feeling of the original's high school setting had been replaced by a college frat house full of asshole stereotype douchebags with absolutely disgusting voice actors that they must have scraped up off the street. I commented on how Sum 41's 'Still Waiting' failed to set the scene in the first one, but the opening music to ObsCure II (god knows what it was) was comically inappropriate, actually cheerful sounding.&lt;br /&gt;&lt;br /&gt;Then you get thrown into the gameplay, and the erratic animation combined with the standard sketchy-at-best Wii controls that make any attempt at a serious game (bar &lt;span style="font-style: italic;"&gt;Resident Evil 4&lt;/span&gt;) a chore make the game virtually unplayable. The writers seem to have forgotten that our heroes found a cure for their infection at the end of the first game, because now they are having to take medicines to stop it spreading. Also, none of the returning characters look, sound or behave as they did before (our hero Stan has even stopped talking like Vanilla Ice), showing yet more lack of attention by the developers. And after a bad nightmare sequence that shamelessly ripped off &lt;span style="font-style: italic;"&gt;Silent Hill&lt;/span&gt; and a run-in with the game's very first enemies who can tear about a third of your health away with one hit, it wasn't long before I switched it off. If I ever find it for a decent price on the PS2, I might be tempted to have a go at it with a normal controller, but as it stands I'm just not interested enough to put myself through it.&lt;br /&gt;&lt;br /&gt;So I moved on to this week's main event, the infamous &lt;span style="font-style: italic;"&gt;Rogue Warrior&lt;/span&gt; on the PS3. &lt;span style="font-style: italic;"&gt;Rogue Warrior&lt;/span&gt; is a supposed true story based on the autobiography of former Navy Seal commander (and tourette's sufferer, if the game is anything to go by) Dick Marcinko. I'm not going to skirt around things here, this game is BAD. But it's not insultingly bad, like &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt;, it's laugh-out-loud, piss-hilarious bad. I suppose, if you'd spend £40 on it, then it would be a bit of a kick in the balls, but I only spent £14.99 (I can only imagine how bad the person who sold it to Cash Converters felt, he can't have gotten more than a tenner for it less than a month after it was released. I hope for his sake he stole it).&lt;br /&gt;&lt;br /&gt;I'm going to start with the script. Dick, voiced by muscular pensioner Mickey Rourke, must have said about 4 or 5 words before his first 'fuck' broke through, and then never looked back. Apart from the D-grade military action movie jargon I think I heard one line of F-bomb free dialogue in the whole game, and that was a reference to cunnilingus. At one point, close to death, Dick descended into one long, uninterrupted swear word, which went something like "fucknshitbastardcommiemotherfuckinfuck". That's quality writing right there. From his voice, you get the feeling that Mickey's heart wasn't really in it. But you also get the feeling that half of the expletives weren't actually on the script too.&lt;br /&gt;&lt;br /&gt;Right, gameplay time. &lt;span style="font-style: italic;"&gt;Rogue Warrior&lt;/span&gt; is a standard FPS, one man versus the whole of North Korea and the Soviet Union type of affair. It's cover system is like a happy marriage between &lt;span style="font-style: italic;"&gt;Killzone 2&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Gears of War&lt;/span&gt;, and it feels great until you reload. If you leave cover half way through reloading, the action is cancelled. It's okay though, there's no reason to leave cover, because the enemies will just stroll over and stand at the other side of whatever you're hiding behind, happily firing round after round into the bulletproof barrier, allowing you to use blindfire and just poke your gun over the top and kill him without even aiming.&lt;br /&gt;&lt;br /&gt;The enemies take cover too though, and I actually saw one throw a grenade at the cover he was hiding behind, resulting in the explosive bouncing right back and landing in his lap. So it's no surprise that Kim Jong Il's finest pose very little threat to you throughout the game. The only problem comes with the Shotgun carriers, who defy the laws of the world by being able to shoot the hairs off a flea's back at 200 yards. Attention to detail, nothing is spared.&lt;br /&gt;&lt;br /&gt;Like with &lt;span style="font-style: italic;"&gt;The Punisher&lt;/span&gt; on the PS2, I tended to favour the melee kills, which are triggered by moving close to an enemy and pressing the X button. This sends the camera out to a third person view so you can admire you suitably brutal finisher, ranging from turning an enemy's gun on himself to slitting his throat, to the frankly worrying move involving sticking your knife up a poor communist's arsehole. The mind boggles.&lt;br /&gt;&lt;br /&gt;It's hard to imagine, that with the publisher of &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; and the developer of &lt;span style="font-style: italic;"&gt;Rogue Trooper&lt;/span&gt; and Aliens vs. Predator, that an FPS with such a rich upbringing could go so wrong. Whoever thought it would be a great idea to let people play as a demolitions expert (the game's main aim is to plant explosives on missiles) was sorely mistaken. And who decided that 2 and a half hours was an adequate lifespan of a game was frankly insane. But at least it made me laugh.&lt;br /&gt;&lt;br /&gt;And that's about it. I had a quick go on &lt;span style="font-style: italic;"&gt;Madworld&lt;/span&gt; the other day, and it didn't really grab me. The visuals are headache inducing (reminding me of pictures I used to draw as a child, where I would only colour in the blood), and it seems to me that they had tried to come up with a valid storyline involving terrorists at the start of the game, but then abandoning it and leaving the cutscene in. One minute the president is addressing the nation over a terrorist attack and promising to send in a special agent, the next you're in a violent &lt;span style="font-style: italic;"&gt;Running Man&lt;/span&gt; style game show. Then it's just hitting people until the game over screen. I'll have another go, but I don't predict I'll fall for it. Speaking of falling for things, I tried the &lt;span style="font-style: italic;"&gt;Just Cause 2&lt;/span&gt; demo last night, and I think I'll be bringing the full game home on the 26th. Even though I loved the original, for some reason I wasn't expecting much from the sequel, but was very pleasantly surprised. Gives me something to look forward to.&lt;br /&gt;&lt;br /&gt;Check back next week for the DLC special!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-2381921223530409019?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/2381921223530409019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/oh-mickey-youre-so-fine-youre-so-fine.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2381921223530409019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2381921223530409019'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/oh-mickey-youre-so-fine-youre-so-fine.html' title='Oh Mickey, you&apos;re so fine, you&apos;re so fine, you blow my mind.'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-8550164386225839257</id><published>2010-03-02T19:33:00.000Z</published><updated>2010-03-02T21:05:00.680Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Saints Row'/><category scheme='http://www.blogger.com/atom/ns#' term='The Longest Journey'/><category scheme='http://www.blogger.com/atom/ns#' term='Dante&apos;s Inferno'/><category scheme='http://www.blogger.com/atom/ns#' term='24'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Fahrenheit'/><category scheme='http://www.blogger.com/atom/ns#' term='ObsCure'/><category scheme='http://www.blogger.com/atom/ns#' term='Broken Sword'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='Riddick'/><category scheme='http://www.blogger.com/atom/ns#' term='Darksiders'/><title type='text'>I've been ten thousand miles in the mouth of graveyard, and it's a hard rain's a-gonna fall</title><content type='html'>&lt;span style="font-family: arial;"&gt;Another month, another candidate for Game of 2010. After &lt;span style="font-style: italic;"&gt;Mass Effect 2&lt;/span&gt; a month ago, I recall expressing concern and doubt about playing a game that I would consider it's equal in the preceding eleven months. Yet here I am, four mere weeks later with a game in my clammy paws that I possibly like even more.&lt;br /&gt;&lt;br /&gt;The game in question is Quantic Dream's PS3 exclusive epic &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt;, spiritual successor to the fantastic (if a little flawed narratively) &lt;span style="font-style: italic;"&gt;Fahrenheit&lt;/span&gt; (known as &lt;span style="font-style: italic;"&gt;Indigo Prophecy&lt;/span&gt; stateside thanks to the combined efforts of Micheal Moore and Osama Bin Laden). When I first played &lt;span style="font-style: italic;"&gt;Fahrenheit&lt;/span&gt;, it was completely new to me. The only games I could even begin to compare it to were &lt;span style="font-style: italic;"&gt;Shenmue, Dreamfall: The Longest Journey&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Broken Sword: The Sleeping Dragon&lt;/span&gt;, but even then the comparisons were vague and incomplete.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; goes down the same path in terms of delivery, but throws away the fantasy elements of &lt;span style="font-style: italic;"&gt;Dreamfall&lt;/span&gt; and (to a lesser extent) &lt;span style="font-style: italic;"&gt;Broken Sword&lt;/span&gt; and, taking the spiritual guidance of &lt;span style="font-style: italic;"&gt;Shenmue&lt;/span&gt;, throws you into a very serious, very mature murder mystery. The story begins with a ridiculously perfect family living a ridiculously perfect life together, until one family day outing spells disaster for the father, Ethan Mars, when his eldest son of two, Jason, wanders off. Ethan eventually finds him, but their reunion is cut dramatically short when they are both struck by an oncoming car, sending Ethan into a coma and Jason into an early grave.&lt;br /&gt;&lt;br /&gt;Two years later we rejoin Ethan a bit worse for wear. His marriage has ended and he's just picking up his remaining son Shaun from his ex wife's house. Instead of moving to Malibu with Charlie Sheen as some people do in these situations, he's got himself a shitty little house in the most depressing part of town. Shaun is quite understandably a bit pissed off at Ethan, obviously he never knows when he's going to get led into traffic by his dear old dad, and to make it up to him Ethan takes Shaun to a playground. Right about now seems a good place to mention that Ethan's coma rendered him a bit of a Schizo with a penchant for blacking out, and after placing Shaun on a merry-go-round (don't all playgrounds have them?), he promptly does just that. He wakes up later on to find his son missing, and a small origami figure in his hand, the calling card of a mass child murderer known as (wait for it) 'The Origami Killer'. So Ethan goes on a quest to find his son, along with FBI agent Fox M... sorry, Norman Jayden, lovable private dick Scott Shelby, his prostitute sidekick Lauren Winter and Madison Paige, a journalist who's clothes keep falling off.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; places itself in a very unique position in that it's not only one of my favourite games (I will go that far, I absolutely loved it), but also one of my favourite films too. A lot of the time I almost forgot I was playing at all, robotically hammering the quick time events in without even really noticing them even appearing onscreen. Another fairly unique thing about the game is that when a character dies, the game carries on without them instead of ending and letting you continue. Ironically, I can only think of one other game that does this and that's &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt;, a game I only played a couple of weeks earlier.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt;, like most PS3 exclusives, really excels in the graphical department. To say it looks beautiful is a criminal understatement. Even the graphical might of &lt;span style="font-style: italic;"&gt;Uncharted 2&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Killzone 2&lt;/span&gt; doesn't seem to hold up against &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt;. The only thing I don't like about it really is the creepy facial expressions from &lt;span style="font-style: italic;"&gt;Fahrenheit&lt;/span&gt; occasionally crop up, as if the motion capture artists didn't smile when they should have and one was thrown in at the last minute, a shining example of this is during the nightclub scene where Madison dances on the podium. I am just nitpicking for the sake of it though.&lt;br /&gt;&lt;br /&gt;Before &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; I returned to the macho, closely shaven world of Richard B. Riddick once more, with &lt;span style="font-style: italic;"&gt;The Chronicles of Riddick: Assault on Dark Athena&lt;/span&gt;. Not so much a sequel to &lt;span style="font-style: italic;"&gt;Butcher Bay&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Dark Athena&lt;/span&gt; is more of an expansion pack. It plays exactly the same, which was quite disappointing to be honest. Even the main story seems completely plagiarised, with the prison planet that Riddick must escape from in &lt;span style="font-style: italic;"&gt;Butcher Bay&lt;/span&gt; replaced with a mercenary ship filled with prisoners, that Riddick must escape from. It's considerably longer than &lt;span style="font-style: italic;"&gt;Butcher Bay&lt;/span&gt;, but that's the only thing I can really say about it. If it wasn't for the first game being included on &lt;span style="font-style: italic;"&gt;Dark Athena's&lt;/span&gt; disk, it really wouldn't be worth buying.&lt;br /&gt;&lt;br /&gt;Thursday's PSN Store update saw the releases of demos for &lt;span style="font-style: italic;"&gt;Darksiders&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;God of War III&lt;/span&gt;, both of which are bloody fantastic hack-and-slash kill-em-ups and like the earlier &lt;span style="font-style: italic;"&gt;Dante's Inferno&lt;/span&gt; are both based on religious mythology, and have thus been locked in a friendly battle. There's no contest really, Kratos has made sure of that, but so far &lt;span style="font-style: italic;"&gt;Darksiders&lt;/span&gt; seems to be superior to &lt;span style="font-style: italic;"&gt;Dante's&lt;/span&gt; by a gnat's wing, mainly helped along by the bold imagery, great voice work (thanks Mark Hamill) and the fact that it's not shamelessly ripping off &lt;span style="font-style: italic;"&gt;God of War&lt;/span&gt; in every way. But &lt;span style="font-style: italic;"&gt;God of War III&lt;/span&gt; seems to be shaping up very nicely, losing none of what made it's three prequels brilliant. And it's just about the most violent game I've ever played: the demo sees you disemboweling a Centaur (raising questions about how their innards are arranged), yanking the eye from the head of a Cyclops (the stalk doesn't snap immediately like the previous games, it has to be pulled to it's elastic limit and then snapped off) and ripping the head from sun god Helios' shoulders with your bare hands, seeing the flesh tear bit by bit before it gives. Absolutely brutal, yet I would expect nothing less.&lt;br /&gt;&lt;br /&gt;Finally, I finished my second play through of &lt;span style="font-style: italic;"&gt;Mass Effect 2&lt;/span&gt; this week. I didn't mention it so as not to give anything away, but the ending of my first attempt saw three of my crew in their graves: The Salarian scientist Mordin, Asari law enforcer Samara and Human/Llama hybrid Miranda. This time I was 100% successful, seeing all of my crew through the mission. I also went down the renegade route this time, essentially becoming a space Jack Bauer, and it made the game a lot more entertaining. Yes, there was a scene where I punched a woman news reporter completely without provocation, and I will admit I laughed out loud when it happened. It was her own fault, she was making disingenuous assertions, and Shepard had had enough of them. And for lack of anything to play on my 360 last night, I fired up &lt;span style="font-style: italic;"&gt;Saint's Row&lt;/span&gt;. Big mistake. It hasn't stood the test of time well, with it's awful graphics and awkward humour. Don't think I'll play much more of that one. Anyway, I'm off to play &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; now, buh-bye.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-8550164386225839257?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/8550164386225839257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/ive-been-ten-thousand-miles-in-mouth-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8550164386225839257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/8550164386225839257'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/03/ive-been-ten-thousand-miles-in-mouth-of.html' title='I&apos;ve been ten thousand miles in the mouth of graveyard, and it&apos;s a hard rain&apos;s a-gonna fall'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1519590353915000734</id><published>2010-02-26T08:11:00.000Z</published><updated>2010-02-26T08:18:50.723Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='Riddick'/><category scheme='http://www.blogger.com/atom/ns#' term='Darksiders'/><title type='text'>Lethargy and Gaming - every TUESDAY.</title><content type='html'>&lt;span style="font-family: arial;"&gt;Just a small announcement, due to time constraints I'm moving the deadline for each post to Tuesdays. It makes sense, I don't have to go and do my real job on a Tuesday, so it gives me more time to write, and more time to play any new releases that come out on the Friday before I write about them.&lt;br /&gt;&lt;br /&gt;So please, check back on Tuesday for a look at &lt;span style="font-style: italic;"&gt;The Chronicles of Riddick: Assault on Dark Athena, Heavy Rain&lt;/span&gt; and first impressions of &lt;span style="font-style: italic;"&gt;God of War III&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Darksiders&lt;/span&gt;, and probably a short bit about &lt;span style="font-style: italic;"&gt;Mass Effect 2&lt;/span&gt; cheekily squeezed in there. Hope to see you then.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1519590353915000734?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1519590353915000734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/02/lethargy-and-gaming-every-tuesday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1519590353915000734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1519590353915000734'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/02/lethargy-and-gaming-every-tuesday.html' title='Lethargy and Gaming - every TUESDAY.'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-4900209088259956776</id><published>2010-02-19T08:34:00.000Z</published><updated>2010-02-19T11:12:24.414Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead Rising'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Rival Schools'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='007'/><category scheme='http://www.blogger.com/atom/ns#' term='Marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkstalkers'/><category scheme='http://www.blogger.com/atom/ns#' term='Lost Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Timesplitters'/><category scheme='http://www.blogger.com/atom/ns#' term='Haze'/><category scheme='http://www.blogger.com/atom/ns#' term='ObsCure'/><category scheme='http://www.blogger.com/atom/ns#' term='Resistance'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Now, I like Tatsunoko, and I also like Capcom. But which is better?</title><content type='html'>&lt;span style="font-family:arial;"&gt;This week I've been playing one of those games that defines a console, defines a genre, even defines a generation. It's an FPS that features a protagonist with a crisis of alliegance, a group of chemically altered warriors with golden visors on their high-tech armour. It's vehicular combat is second to none. If I say that it's title is a simple four-letter word, and the first two letters are H and A, then I'm sure you will be able to figure out what game I'm talking about. That's right, &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;And you'll probably also be able to figure out that the last paragraph is riddled with sarcasm, as &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt; is one of the most offensive pieces of garbage I've ever had to play. For those of you lucky enough to not know, &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt; is a below average PS3-exclusive shooter developed by Free Radical (who, with the &lt;span style="font-style: italic;"&gt;Timesplitters&lt;/span&gt; series under their belts, and with ex-&lt;span style="font-style: italic;"&gt;Goldeneye&lt;/span&gt; developers on the team, should have known better) that's major downfall was it's overhyped pre-release. Upon seeing the yellow visor splashed all over the promotional material, everyone and their gran made the &lt;span style="font-style: italic;"&gt;Halo&lt;/span&gt; connection, and thus was born the "it's &lt;span style="font-style: italic;"&gt;Halo&lt;/span&gt; on PS3" stigma was born, and expectations were raised to a level that &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt; was never going to deliver. When put into words like that, the fate of &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt; sounds quite sad, but the truth is, it would have still gotten those piss-poor reviews without the &lt;span style="font-style: italic;"&gt;Halo&lt;/span&gt; comparisons. It just wouldn't have been pushed into the limelight as much.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt; begins with you in the shoes of Shane Carpenter, who works for an American military group known as Mantel, who dose up on a hallucinogenic chemical known as Nectar before each conflict. Nectar dulls the soldier to the horrors of war, making things such as blood, injuries and even dead bodies invisible, and making morally wrong actions (like throwing babies in fires, as we find out) seem all in a day's work. On your first mission, naturally to rough up some ethnic minorities, your Nectar Administrator malfunctions and you realise that you're on the wrong side and that your enemy, a supposed vicious dictator and cannibal known as Skin Coat is actually quite a nice guy, and that the reason the Matel are invading their apparently very religious country (Somewhere in South America by the looks of things) is to harvest the plant that Nectar is refined from. So you set off and join him instead, and the rest, as they say, is history.&lt;br /&gt;&lt;br /&gt;The story, as well as being a not-so-subtle dig at current events in the middle east, is actually one of the only redeeming features of &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt; (the other being that you can switch it off), It kept me interested enough to put myself through the horror of the game. Texture pop-in is a term that really doesn't apply here, the textures fade in is if they were hoping that you wouldn't notice. Each scene starts off looking like a PS2 game, and gradually becomes a sub-par PS3 game. I have also never seen clipping issues quite so bad since the last generation either. Okay, so graphics don't really matter. What about controls then? The reload button, for one, is entirely in the wrong place at Triangle, when it should be Square. There's no dash either, so you have to saunter everywhere, meaning quite often I resorted to driving across some of the open areas to save time. Well, I wouldn't call it driving, not with the handling that's casually thrown into the game. The vehicles are controlled as they would be in a racing game, as opposed to the &lt;span style="font-style: italic;"&gt;Halo/Mass Effect&lt;/span&gt; twin-stick driving method. But instead of R2 being the accelerator, it's R1, meaning you have two speeds: A billion miles per hour, or standing still. There's a nitro boost that can be activated with the X button that doesn't alter your speed at all, and the vehicles corner like a wet turd on a frozen lake. Just typing about it pisses me off.&lt;br /&gt;&lt;br /&gt;Because I like to do things a little differently around here, I'm going to finish off my &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt; rant by comparing it, and it's PS3 FPS brethren to, what else, the Baldwin Brothers. &lt;span style="font-style: italic;"&gt;Killzone&lt;/span&gt; would be Alec Baldwin, strongest and most successful of the brothers. &lt;span style="font-style: italic;"&gt;Resistance&lt;/span&gt; would be Billy Baldwin, still good, but lacks the edge of it's older brother. &lt;span style="font-style: italic;"&gt;Haze&lt;/span&gt;, alas, is Stephen Baldwin: Short, ugly, boring and spouts religious nonsense at every opportunity. To perfectly sum it up, here's a video of a Mantel soldier being a very naughty boy indeed.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QCilOFfBMwo&amp;hl=en_GB&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/QCilOFfBMwo&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The week hasn't been all bad though, as my fantastic wife brightened up my Valentine's Day with a copy of &lt;span style="font-style: italic;"&gt;Tatsunoko vs. Capcom: Ultimate All Stars&lt;/span&gt; on the Wii last weekend, and it is absolutely brilliant.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Tatsunoko vs. Capcom&lt;/span&gt; is the latest in a long series of fighting games putting Capcom's greatest warriors up against, well, everyone really. The series started with &lt;span style="font-style: italic;"&gt;X-Men vs. Street Fighter&lt;/span&gt;, and Capcom have since gone on to fight the expanded Marvel universe, SNK and (in Japan only) Namco, until most recently coming to blows with 1970s' anime label Tatsunoko.&lt;br /&gt;&lt;br /&gt;Now, I'd be lying if I said I knew anything about Tatsunoko. I remember watching Battle of the Planets (the American dub of Science Ninja Team Gatchaman) as a kid, so characters like Ken the Eagle, Jun the Swan and Joe the Condor are recognisable to me, albeit with different names to what I remember them as. But aside from that, I'm still learning. But I do love the &lt;span style="font-style: italic;"&gt;Capcom vs. Series&lt;/span&gt;, and I love seeing characters that I know and love outside of their surroundings, and the Capcom side of the roster does not disappoint. Whereas every one of the &lt;span style="font-style: italic;"&gt;vs. Series&lt;/span&gt; up to this point has been 2D and mostly made using recycled sprites from other games, &lt;span style="font-style: italic;"&gt;TvC&lt;/span&gt; features fully 3D graphics, and has given Capcom and excuse to port some other under-used characters over, like Batsu from &lt;span style="font-style: italic;"&gt;Rival Schools&lt;/span&gt;, and PTX-40A, the giant robotic suit from &lt;span style="font-style: italic;"&gt;Lost Planet&lt;/span&gt;. But the real star of the show, for me anyway, is &lt;span style="font-style: italic;"&gt;Dead Rising's&lt;/span&gt; Frank West, who comes with some suitably "Faaaaantastic" moves, from throwing a Zombie in a shopping trolley at his opponent, to slamming a Servbot mask on them and faceplanting them into the ground, all in the comfort of his own stage at Willamette Mall (the game actually prompted me to play &lt;span style="font-style: italic;"&gt;Dead Rising&lt;/span&gt; for a bit this week. It hasn't stood the test of time very well). The game also features characters like &lt;span style="font-style: italic;"&gt;Darkstalkers&lt;/span&gt;' Morrigan and &lt;span style="font-style: italic;"&gt;Street Fighter III's&lt;/span&gt; Alex, featured for the first time in 3D.&lt;br /&gt;&lt;br /&gt;The whole game is about excess. The special moves, similar to &lt;span style="font-style: italic;"&gt;Marvel vs. Capcom&lt;/span&gt;, often fill the screen, and whenever a combo is executed on your enemy, instead of a damage percentage being shown, it will tell you you've done 12.874 billion points of damage or something, which is completely bonkers. Then there's the screen-filling enemies like the aforementioned PTX and Tatsunoko's Gold Lightan, who are so big the camera has to zoom out. I absolutely love it.&lt;br /&gt;&lt;br /&gt;To complement &lt;span style="font-style: italic;"&gt;TvC&lt;/span&gt;, I also picked up the new Classic Controller Pro for the Wii, which is a great controller. The arms and the repositioned shoulder buttons improve the controller to no end, and the glossy finish makes it look really smart. The lack of vibration places a downer on things, but I still hold it as the best Nintendo joypad I've ever used. Obviously a sentiment echoed by others too, as I think I picked up the last one in the whole of Sheffield.&lt;br /&gt;&lt;br /&gt;Right, I'll drop it at that. I finished &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt;, and after dragging my characters kicking an screaming through the game without a single fatality, one of them died in the climactic boss battle, much to my annoyance. And as I had read, the game took me little over three hours to finish, which is also a bit of a downer. And, for those who didn't know, &lt;span style="font-style: italic;"&gt;Street Fighter III's&lt;/span&gt; Ibuki, Makoto and Dudley have been announced for &lt;span style="font-style: italic;"&gt;Super Street Fighter IV&lt;/span&gt;. I've been wanting some &lt;span style="font-style: italic;"&gt;SFIII&lt;/span&gt; characters for &lt;span style="font-style: italic;"&gt;SFIV&lt;/span&gt; since it was first announced, so with that news I put in a preorder. Next week's post could be a little late, as I might be too busy playing &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; to write anything. I'll do my best.&lt;br /&gt;&lt;br /&gt;No Baldwins were harmed during the making of this Blog.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-4900209088259956776?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/4900209088259956776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/02/now-i-like-tatsunoko-and-i-also-like.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/4900209088259956776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/4900209088259956776'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/02/now-i-like-tatsunoko-and-i-also-like.html' title='Now, I like Tatsunoko, and I also like Capcom. But which is better?'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-2257194713342758620</id><published>2010-02-12T10:24:00.000Z</published><updated>2010-02-12T11:51:48.558Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Hellboy'/><category scheme='http://www.blogger.com/atom/ns#' term='Lego Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Sonic the Hedgehog'/><category scheme='http://www.blogger.com/atom/ns#' term='Monkey Island'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Fahrenheit'/><category scheme='http://www.blogger.com/atom/ns#' term='Bully'/><category scheme='http://www.blogger.com/atom/ns#' term='Modnation Racers'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='ObsCure'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hill'/><title type='text'>Oh my God, they killed Kenny!</title><content type='html'>&lt;span style="font-family: arial;"&gt;This week, as I said I would, I finally got back on track with my backlog of unplayed Christmas games. &lt;span style="font-style: italic;"&gt;Hellboy: The Science of Evil&lt;/span&gt; was first on my pile, after I briefly touched upon it a few weeks ago, before &lt;span style="font-style: italic;"&gt;Mass Effect 2&lt;/span&gt; barged in and ate up my whole life for a week.&lt;br /&gt;&lt;br /&gt;As I had said previously, &lt;span style="font-style: italic;"&gt;Hellboy&lt;/span&gt; was perhaps under appreciated, below average review scores all-round. But it found a fan in me. Where it admittedly lacks in areas such as next-gen visuals (the polygon count is quite low and the size of the on-screen text shows that it wasn't meant for HD gaming) and the story is fairly hard to follow with the slightly below-par scripting, the gameplay is brainless fun, and it offers plenty of fan service in the form of more gas mask wearing Nazis and frog demons than you could ever ask for. And the final boss fight is genuinely a good fight, unlike a few very highly praised games, &lt;span style="font-style: italic;"&gt;Uncharted 2&lt;/span&gt; springs to mind. And plus, it's got Ron Perlman in it, which generally adds a few points to the overall score.&lt;br /&gt;&lt;br /&gt;With &lt;span style="font-style: italic;"&gt;Hellboy&lt;/span&gt; finished I moved on to the often ignored PS2 high-school horror game &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt;, a 2004 release from french developers Hydravision Entertainment. The premise of a possible  &lt;span style="font-style: italic;"&gt;Canis Canem Edit&lt;/span&gt; plus &lt;span style="font-style: italic;"&gt;Resident Evil&lt;/span&gt; with a pinch of the school section of &lt;span style="font-style: italic;"&gt;Silent Hill&lt;/span&gt; made the game very enticing to me, and while that wasn't exactly what was delivered, I'm still enjoying it.&lt;br /&gt;&lt;br /&gt;The game opens with panning shots of an ordinary American high-school, accompanied by the dulcet tones of Canadian pop-punk jerks Sum 41 (music that sets the tone about as well as Slayer would for Mary Poppins). The camera comes to a halt in the school gym, as a mismatched group of youth stereotypes play a game of basketball. Here we are introduced to our five 'heroes': Kenny; a 'roid monkey, Stan (I think somebody was watching South Park); an underachiever who seems to fail, as so many white American teens do, to understand that he isn't a black gangster rapper, Josh; school newspaper geek and Shannon; all round genius who dresses slutty to downplay her intellect (she's got her priorities right). After everyone leaves Kenny to work off his steroids, he gets a phone call from our last player character, his girlfriend Ashley; a laitina cheerleader with bizarre fighting skills. While he's distracted by the phone, his bag is taken by a mystery evildoer, and he naturally chases them into an underground lab filled with monsters, where he is captured. The rest of the group, upon realising he's missing the next day, neglect to call the police the next day, and instead hide in the school (where all of the teachers appear to actually live) until the evening and go looking for him.&lt;br /&gt;&lt;br /&gt;And so begins our tale. I want to point out here, that for a game approaching six years of age, the graphics are spot-on. All of the backgrounds are fully 3D and the characters look great. And the real time physics are among the best I've seen on the console, things move realistically when you brush past them, in a generation of consoles where most objects are super glued in place. The music is great too, Canadian arseholes aside, it goes from an eery choir one minute to the next being quite reminiscent of the Shinra Mansion section of &lt;span style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt;. There was a dodgy bit during a puzzle involving acid, a paper cup and a padlock (ripped straight from &lt;span style="font-style: italic;"&gt;Monkey Island&lt;/span&gt;), which sounded like a German Oom-Pah band, but it was over quickly.&lt;br /&gt;&lt;br /&gt;The game is a bit &lt;span style="font-style: italic;"&gt;Resident Evil Zero&lt;/span&gt;, in that you control two characters at a time, with the ability to swap between them at will and the AI taking over the rejected character. However, &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt; does this better than &lt;span style="font-style: italic;"&gt;RE0&lt;/span&gt; in a few respects. Firstly, the game features drop in/drop out multiplayer, like a bastardized &lt;span style="font-style: italic;"&gt;Lego&lt;/span&gt; game, although I haven't actually tried that yet. Secondly, if the AI decides the best course of action is to drop the secondary character in the shit, so to speak(And it does in both games), and they wind up dead, this doesn't spell Game Over in &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt;, the rest of the gang go on without them (or even shedding a tear, it seems). So in effect, you have five lives, and each life has a unique ability, be it Stan's 'master of unlocking' (worrying that a school lists this as a plus point on his report card), Ashley's worrying level of fighting prowess, Josh's journalistic ability to know whenever anything is interesting in the room, Shannon's precognitive ability to know what to do next or Kenny's ability to erm... Run quite fast.&lt;br /&gt;&lt;br /&gt;Not that you'll get to use many of these skills though, because the game's infuriating difficulty level means that your teen heroes will drop like flies within seconds of a monster making itself known. You have to collect discs to save, and the limited nature of these makes it difficult to judge when to use them. Couple that with the even more limited health items and the fact that your characters are more fragile than Samuel L. Jackson in Unbreakable and it spells disaster. When you find a pistol and subsequently a shotgun (always lying about in an American high-school), the game gets a bit easier, but the first half hour or so is very tense.&lt;br /&gt;&lt;br /&gt;I have played (and replayed after dying without saving) for about an hour and a half now, and am actually really enjoying it, despite difficulty being a bit of a phobia of mine. I have read in reviews that it only takes 3 hours to finish though, which is a bit of a downer. But I do have &lt;span style="font-style: italic;"&gt;ObsCure 2&lt;/span&gt; in the pile too, this time on the Wii. In the words of our racially confused hero Stan, &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt; is Hype, yo. I don't know what that means either.&lt;br /&gt;&lt;br /&gt;Here's where I would normally put a lid on things, but no! I got an early demo of &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; through an online promotion this week. The demo puts you in the shoes of an elderly and overweight police detective named Scott Shelby at first, and makes you question a prostitute over a serial killer who happened to target her son. It's a bit odd at first controlling your character like a racing car, pressing the R2 button to control the speed at which you walk and steering with the left analogue stick, but you get used to it.&lt;br /&gt;&lt;br /&gt;As with &lt;span style="font-style: italic;"&gt;Fahrenheit&lt;/span&gt; before it, most of the scenes are played out in the form of Quick Time Events. Before you all groan and switch off, they are done really well in this, particularly in the demo's fight scene, once an unwanted guest of the prostitute gets a bit shirty and you have to sort him out. It's a lengthy scene, and the commands come thick and fast, and missing one doesn't fail you instantly, instead the fight takes a different course. And watching the fight is a treat too, the cinematics are fantastic.&lt;br /&gt;&lt;br /&gt;The second scene puts you behind the wheel of FBI agent Norman Jayden, and you are charged with investigating a murder scene. At your disposal are a pair of high tech glasses and a glove (to be honest, they were the only thing that seemed to put a damper on the experience, it subtracted from the realism greatly) which help you find clues and evidence. A quick sniff round and you find out that the killer escaped in a car, and that's where the demo ends. I hope the next two weeks are short ones, because I can't wait to get my hands on that game.&lt;br /&gt;&lt;br /&gt;Now I'll wrap it up. Tried the beta of &lt;span style="font-style: italic;"&gt;Modnation Racers&lt;/span&gt; and the demo of &lt;span style="font-style: italic;"&gt;Sonic and Sega Allstars&lt;/span&gt; Racing this week, and controversially I prefer &lt;span style="font-style: italic;"&gt;Sonic&lt;/span&gt; in terms of actual gameplay. But truth be told, neither really have the charm of &lt;span style="font-style: italic;"&gt;Mario Kart&lt;/span&gt; anyway. And placing Sonic in a car and Tails in an aeroplane is redundant. Bit like giving Luke Skywalker a baseball bat. Bye for now!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-2257194713342758620?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/2257194713342758620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/02/oh-my-god-they-killed-kenny.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2257194713342758620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2257194713342758620'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/02/oh-my-god-they-killed-kenny.html' title='Oh my God, they killed Kenny!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7251936386681663244</id><published>2010-02-05T10:40:00.000Z</published><updated>2010-02-05T12:14:10.354Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Metal Gear'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='ObsCure'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='Hellboy'/><title type='text'>I'm Commander Shepard, and this is my favourite store on the Citadel!</title><content type='html'>&lt;span style="font-family:arial;"&gt;Ladies and gentlemen, if you don't want to read about &lt;span style="font-style: italic;"&gt;Mass Effect 2&lt;/span&gt;, then don't bother going any further. It's just about all I've done this week, literally&lt;/span&gt;.&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;When I reported in last week, I had played for maybe two hours, and truth be told wasn't too impressed, but was putting on a brave face in hope that things can only get better. The RPG elements that I'd become accustomed to in my four play throughs of the first one had been neutered within an inch of their life, everything had got a bit sweary (which I've noticed has happened with a lot of sequels, &lt;span style="font-style: italic;"&gt;Assassin's Creed II, Metal Gear Solid 4&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Resident Evil 5&lt;/span&gt; spring to mind), and the shooting mechanic has gone for the old copy-and-paste &lt;span style="font-style: italic;"&gt;Gears of War&lt;/span&gt; method. Couple that with the still ridiculous reloading mechanic, and well, my first impressions were a bit testing, as much as I didn't want to admit it.&lt;br /&gt;&lt;br /&gt;Things, however, did get better. 34 hours of gameplay better in fact. And I never once, in all of that time, actually wanted to set the controller down out of boredom. I actually scanned every planet, did every side-mission on said planets, all of the loyalty missions, everything.&lt;br /&gt;&lt;br /&gt;For a bit of a story breakdown, after Shepard and his multicultural band of brothers saved the universe from a giant metal squid in 2007, they spent their days flying around the galaxy wiping out stragglers from the ranks of their enemies, the Geth. That is until their ship got ripped in two pieces by a mysterious new antagonist, and thanks to annoying pilot Jeff 'Joker' Moreau (who shows no sign of remorse throughout the game), things ended pretty badly for Shepard.&lt;br /&gt;&lt;br /&gt;Then his body was recovered by Martin Sheen, who could rebuild him, He had the technology. &lt;/span&gt;&lt;span style="font-family:arial;"&gt;He had the capability to build the world's first bionic man. Commander Shepard would be that man. Better than he was before. Better, stronger, faster. Sorry, lost myself a bit there. Anyway, after two years of being rebuilt, Shep wakes up to find out that humans everywhere are being abducted by crazy bug people, and naturally sets out to round up a bunch of hardasses and do some damage.&lt;br /&gt;&lt;br /&gt;At first, as I was secretly not enjoying the game as much as I wanted to, I jumped headlong into the main story with little regard for anything else. I recruited the squaddies, of course, and when I first met Garrus, my joint favourite character (with Wrex) from the last game, and unlike all the other returning faces he actually wanted to join me, I could barely conceal a smile. But it wasn't until about half way through the story, when I was deep in enemy territory and the plot was beginning to unfold, that I got that familiar feeling in the pit of my stomach, the feeling that I was in for something special.&lt;br /&gt;&lt;br /&gt;And something special it was. I know there's a lot of people out there who are still knee deep in this, so I will go no further, but a special mention has to go out to my new hero, &lt;span style="font-style: italic;"&gt;ME2's&lt;/span&gt; krogan, Grunt. He's bloodthirsty, wreckless and at times laugh-out-loud funny. And he's the only squaddie I used in the game that never once needed a medi-gel. I have a new Wrex.&lt;br /&gt;&lt;br /&gt;I was a little annoyed that such a good game was out in January though, as I had very little hope of playing another game quite as good as that all year. That was until last night's teaser trailer of &lt;span style="font-style: italic;"&gt;Fallout: New Vegas&lt;/span&gt; though, and it's ambitious predicted release date of Autumn 2010. The trailer opens with some bizarre TV-headed robot sifting through a mass grave in the Nevada desert, with a surprisingly well preserved Las Vegas in the background. As the camera pans out, a mysterious long-coated character with a New Californian Republic flag looks on. He then turns to the camera, revealing a mask that resembles that of one of &lt;span style="font-style: italic;"&gt;Killzone's&lt;/span&gt; bad guys, the Helghast. It's going to be a long 7 months or so for me now. Well, I still have three achievements yet to get on &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; anyway, so I still have a bit of &lt;span style="font-style: italic;"&gt;Fallout&lt;/span&gt; to keep me going. If they fire out a new &lt;span style="font-style: italic;"&gt;Elder Scrolls&lt;/span&gt; this year too, I'll be happy as a pig in shit.&lt;br /&gt;&lt;br /&gt;I'll try and have more to talk about next week, I'm in the process of trying to get my grubby hands on a &lt;span style="font-style: italic;"&gt;Heavy Rain&lt;/span&gt; demo, and I'll hopefully get motivated enough to finish &lt;span style="font-style: italic;"&gt;Hellboy&lt;/span&gt; and start on something else, more than likely PS2 survival horror &lt;span style="font-style: italic;"&gt;ObsCure&lt;/span&gt;. Bye for now.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7251936386681663244?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7251936386681663244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/02/im-commander-shepard-ad-this-is-my.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7251936386681663244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7251936386681663244'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/02/im-commander-shepard-ad-this-is-my.html' title='I&apos;m Commander Shepard, and this is my favourite store on the Citadel!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-2903579462416631192</id><published>2010-01-29T19:48:00.000Z</published><updated>2010-01-31T10:48:44.175Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead or Alive'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom vs. Series'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Hero series'/><title type='text'>A long time ago, in a galaxy far far away...</title><content type='html'>&lt;span style="font-family:arial;"&gt;There's been a decidedly Sci-Fi feel to my gaming this week. As reported, I was attempting to gather up the remaining Achievements on &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt;, so it occured to me that I should download and play the 5th and final expansion pack &lt;span style="font-style: italic;"&gt;Mothership Zeta&lt;/span&gt;. I'd not heard good things about it to be honest, but for the sake of my Gamerscore (which, as any self-respecting Xbox gamer will tell you, is a virtual extension to one's penis), I thought I'd give it a shot.&lt;br /&gt;&lt;br /&gt;The add-on is triggered when you find &lt;span style="font-style: italic;"&gt;Fallout 3's&lt;/span&gt; fabled UFO crash site, previously infamous for the ridiculously powerful Alien Blaster you find there, and are 'beamed up' so to speak, to the titular alien mothership where you are experimented on and placed in an induced coma. When you awaken, you are greeted in a cell by a lady named Somah. She throws the idea out there that if you stage a fist fight the guards will unlock the door, and then the two of you can fuck them up and escape, and surprisingly it works (although she neglected to mention that she's bricks hard and very good at unarmed combat, and that resulted in a crippled head for me). So begins a tale of survival and escapism, involving a cowboy, a samurai, about a million aliens and a 200 year old little girl, but I'll not ruin any of that for you.&lt;br /&gt;&lt;br /&gt;I actually enjoyed it, not as much as &lt;span style="font-style: italic;"&gt;Point Lookout&lt;/span&gt; but definitely as much as &lt;span style="font-style: italic;"&gt;The Pitt&lt;/span&gt; and more than &lt;span style="font-style: italic;"&gt;Broken Steel&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Operation Anchorage&lt;/span&gt;. It appeased the latent Sci-Fi geek in me, and kept me occupied for pretty much a full day. There are a bunch of new weapons available, my favourite of which was the Alien Disintegrator, a sort of Laser Rifle with a clip capacity of 100 shots and a reload time of under a second. At the end of the story I came away with upwards of 1600 rounds for it, and that's after heavy usage throughout too, so it will most likely see me through the last four Cheevos that I haven't acquired yet. Also to note is the fact that all of the alien equipment is extremely light, most of it doesn't weigh a thing, so you can virtually bankrupt the Capital Wasteland when you get back with your loot, which oddly enough none of the merchants bat an eyelid at. Much recommended anyway.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; has pretty much taken up the bulk of my week, but the big story is today's release of &lt;span style="font-style: italic;"&gt;Mass Effect 2&lt;/span&gt;, the collector's edition of which saw me £60 poorer this morning. First things first, the collector's content is actually really good. The double-thick cardboard sleeve houses both a steelbook and a cardboard case (a mere mortal collector's edition only offers one of either). The steelbook holds both game disks and a bonus disk (the contents of which are still a mystery to me), plus the instructions, obviously, and a download code for some GAME-exclusive armour, and the fold-out cardboard case contains a plastic wallet-size Cerberus Network membership card (Mass Effect 2's platform for downloading DLC, which costs a completely unreasonable 1200 MS Points for anyone who buys the game preowned), which then grants you access to a downloadable squad member and side-quest, as well as a hardback artbook and the first issue of the &lt;span style="font-style: italic;"&gt;Mass Effect: Redemption&lt;/span&gt; comic series. It doesn't look like much, but it seems worth it when it's in your hands. It's safe to say that, apart from the &lt;span style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt; bundles, this is the most expensive game I've ever bought though.&lt;br /&gt;&lt;br /&gt;On to the game. I can't say too much, mainly because I haven't had time to form a proper opinion on it just yet. I will say that it doesn't seem quite as good as the first one, it just doesn't feel as deep. The game is more of a shooter it seems, and less of an RPG. Your squadmates, for example, have a default look, which isn't changeable. And the guns have technologically regressed, and now need reloading, like every other FPS. They tried to explain it, something about the advanced weaponry needing extra coolant that needs to be changed, but any way you look at it it's still reloading, and you need to collect the coolant, which is still ammo. The graphics, which were my only gripe with the first one, have been improved tenfold, there's none of the scruffy shadows and the texture pop up is entirely gone. It makes my pasty, deformed Shepard look a lot, ahem, more noticeable. Another plus-point is the fact that you can sprint outside of combat now, and for a lot longer, so you don't have to dad-run around the Citadel anymore.&lt;br /&gt;&lt;br /&gt;The new characters (who I won't go into in detail for risk of spoilers) don't seem as likable as the ones in the first game though. I've seen a few returning faces, Seth Green's abhorrent Joker is still around and even more hateful, and Dr Chakwas (an anagram of 'hacksaw', fact fans) is knocking about on the ship. There's also been brief appearances from everyone's favourite bigots Ashley and Navigator Pressley, Cpt. Arbiter (sorry, Anderson) and Udina, Tali and even that Asari I let escape from Saren's lab on Virmire the first time round. There are a few new races too, the only ones I've seen so far are called the Vorcha, who are very theatrical enemies with the way they bare their fangs and growl as they talk. They are basically the monster equivalent of Dick Dastardly.&lt;br /&gt;&lt;br /&gt;I'll report more next week, after I've had a bit more time with it. In other news this week, I earned my first ever Platinum Trophy on the PS3, for&lt;span style="font-style: italic;"&gt; Assassin's Creed II&lt;/span&gt;. For the XBox fanboys out there, a Platinum Trophy is awarded when you collect all of the other Trophies, which usually mirror the Achievements on a 360 game. So in effect, I 1000ed it. And on a similar note, I got that 490 point Cheevo on &lt;span style="font-style: italic;"&gt;Band Hero&lt;/span&gt;. I'm not addicted to Gamerscore, I promise. I was very proud of myself for not buying &lt;span style="font-style: italic;"&gt;Tatsunoko vs. Capcom&lt;/span&gt; today, opting to be the bigger man and actually get my nephew a birthday present. &lt;span style="font-style: italic;"&gt;Mario Kart Wii&lt;/span&gt;, if you were wondering. Oh, and ask &lt;a href="http://www.thechroniclesofridiculous.blogspot.com/"&gt;Raz7el&lt;/a&gt; what happened when we played &lt;span style="font-style: italic;"&gt;Dead or Alive 4&lt;/span&gt; today. Laters...&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-2903579462416631192?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/2903579462416631192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/01/long-time-ago-in-galaxy-far-far-away.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2903579462416631192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/2903579462416631192'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/01/long-time-ago-in-galaxy-far-far-away.html' title='A long time ago, in a galaxy far far away...'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-1527390225419893879</id><published>2010-01-22T09:26:00.000Z</published><updated>2010-01-22T11:21:07.510Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Burnout'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow Complex'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Dante&apos;s Inferno'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><category scheme='http://www.blogger.com/atom/ns#' term='Hellboy'/><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='Sam and Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Shenmue'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Jason Bourne'/><category scheme='http://www.blogger.com/atom/ns#' term='Darksiders'/><category scheme='http://www.blogger.com/atom/ns#' term='Hero series'/><title type='text'>Matt Day-Mahn!</title><content type='html'>&lt;span style="font-family:arial;"&gt;You know what makes me awesome? The fact that I buy games that I know to be widely condemned as shit, unplayable smears of filth on a perfectly good BluRay or DVD, wastes of nonrenewable resources used to create the disk, just so I can attempt to entertainingly write about how shit they are for you, the 3 or 4 people who actually read this crap every week. But you know what makes life awesome? When they aren't actually that bad.&lt;br /&gt;Take &lt;span style="font-style: italic;"&gt;Hellboy: The Science of Evil&lt;/span&gt; as an example. The PS3 version, which is the one I've been playing, received a score of 47% on Metacritic, yet I fail to see what's so bad about it. It's not like &lt;span&gt;Batman&lt;/span&gt;, where I'm a complete fanboy, I did love the first &lt;span style="font-style: italic;"&gt;Hellboy&lt;/span&gt; movie but the second was garbage, the comics do very little to hold my attention and the animated films are a bit on the mundane side, so if I was to be biased I'd be joining them.&lt;br /&gt;The game itself is an enjoyable &lt;span style="font-style: italic;"&gt;God-of-War&lt;/span&gt;-em-up which places you in the hooves of the titular demonic anti-hero as you (for reasons yet unknown) chase a Witch through a surprisingly atmospheric forest graveyard, bashing the daylights out of everything in your way with your signature massive stone hand, or whatever you find yourself close enough to pick up at the time, from discarded weapons to chunks of a tree to severed parts of enemies departed. As well as the melee combat you also have Red's trusty sidearm, his oversized revolver which can be equipped with various different kinds of ammunition to serve different purposes, from freezing enemies to destroying enchanted doorways.&lt;br /&gt;The game occasionally flashes back to one of Hellboy's previous missions too, the first of which being a trip to Japan which throws quite a few nods to the first of the animated films 'Blood and Iron', with enchanted swords and floating heads, and to bait the fans an encounter with Herman von Klempt and his kriegsaffe, Brutus.&lt;br /&gt;It's good brainless fun, slightly average but not bad, and it will sate my appetite before I get my hands on &lt;span style="font-style: italic;"&gt;God of War III, Dante's Inferno &lt;/span&gt;and&lt;span style="font-style: italic;"&gt; Darksiders&lt;/span&gt; in a couple of months. Glad I played &lt;span style="font-style: italic;"&gt;Hellboy&lt;/span&gt; first though, doubt it would receive such a positive review after the big three.&lt;br /&gt;Also, given this weeks post's title (I couldn't resist even though it's not his likeness), I've hammered through &lt;span style="font-style: italic;"&gt;The Bourne Conspiracy&lt;/span&gt; on the XBox360, and absolutely loved it.&lt;br /&gt;The game borrows from a lot of others, but the most unlikely (but most apparent) influence comes in the form of &lt;span style="font-style: italic;"&gt;Uncharted: Drake's Fortune&lt;/span&gt;. When Bourne first appeared onscreen I immediately thought, with his appearance being close to Nathan Drake, &lt;span style="font-style: italic;"&gt;Shadow Complex's&lt;/span&gt; Jason Flemming and &lt;span style="font-style: italic;"&gt;Dark Void's&lt;/span&gt; William Grey, that he should have been voiced by he-who-shall-not-be-named. But the way he runs, takes cover, flinches from near misses and to an extent fights (he uses Drake's familiar jump-punch move) also echo Naughty Dog's triumph.&lt;br /&gt;The gunplay is what ultimately lets &lt;span style="font-style: italic;"&gt;Bourne&lt;/span&gt; down, being uninspired copy-and-paste &lt;span style="font-style: italic;"&gt;Gears of War&lt;/span&gt; style hide and shoot (although with the more realistic weaponry and destructible cover, it also harks back to &lt;span style="font-style: italic;"&gt;Uncharted&lt;/span&gt;), and as well as being a bit mundane at times it also gets a little frustrating. But the melee combat really shines. Unlike &lt;span style="font-style: italic;"&gt;Uncharted&lt;/span&gt;, where you could punch and shoot on the fly, when an enemy engages Bourne up close the game shifts into a &lt;span style="font-style: italic;"&gt;Shenmue&lt;/span&gt; style fighting mechanic, in which combinations of heavy and light attacks can be used, and when an on-screen 'adrenaline meter' reaches the appropriate level, the B button can trigger 'takedown moves' which immediately incapacitate between one and three enemies in a true-to-the-film cinematic fashion, often making use of the environment in typically inventive ways.&lt;br /&gt;Speaking of cinematics, some of the cutscenes are hauntingly close to the film, particularly the failed assassination attempt on the boat and the Paris apartment attack, which was without a doubt a highlight of the game for me. And taking to the streets of a very destructible Paris in a very indestructible Mini Cooper in a &lt;span style="font-style: italic;"&gt;Burnout&lt;/span&gt; meets The Italian Job frenzy was an absolute thrill-ride. I had hoped the driving mechanic would pop up again somewhere, as it was fantastic fun, but it never did. Anyway, I whole-heartedly recommend this to fans of both the film and the genre, it's available at most preowned shops for around £7 and won't eat up a lot of time, but it's a very rewarding experience.&lt;br /&gt;It's a rare game that challenges a player to question his or her own sexuality. Curiosity led me to Google &lt;span style="font-style: italic;"&gt;Dragon Age: Origins'&lt;/span&gt; man-on-man sex scene, and I unwaveringly decided it wasn't for me. Yet &lt;span style="font-style: italic;"&gt;Band Hero&lt;/span&gt;, which the wife brought home on Sunday, had me worried at times at just how much enjoyment I was having with it, not only was I fearing for my heterosexuality but at times, bopping along to No Doubt's 'Just a Girl', I even began to wonder about my actual gender.&lt;br /&gt;I know I commented on the demo, saying it was arse, but the full game actually proves itself to be more fun and actually slightly more polished than &lt;span style="font-style: italic;"&gt;Guitar Hero 5&lt;/span&gt;. The series' cast is back in full force, but they've been bastardized to fit the game's X-Factor aesthetic. Gone is Johnny Napalm's Mohican, tamed to blond spikes. Goodbye Judy Nail's piercings, she's resorted to the awful Avril Lavigne 'mosher' template. And what did they do to Axel Steel...&lt;br /&gt;The band also play a more visible role this time, when a track features a female vocalist the game provides you with one, so you aren't watching a butch metalhead squeal out a girlish ballad. Also, in the case of Evanescence's angst-ridden abortion 'Bring Me To Life', the bits where the guy sings were performed by my avatar, the guitarist. "Ha ha, you're the fat one" the wife pointed out. Her words cut deeper than any knife. I did resent the fact that, when playing 'Wannabe' by the Spice Girls, the camera panned to me for the line 'Easy V doesn't come for free'. Not only does it insult my sexuality, now I'm a hooker too. And a real lady, apparently. It makes up for the insults in a very realistically obtainable achievement worth 490 points (seriously) though.&lt;br /&gt;Okay, to wrap things up: Having a bit of a break from &lt;span style="font-style: italic;"&gt;Sam and Max&lt;/span&gt; after a barmy (yet equally genius and hilarious) song and dance routine about war performed by a bunch of presidential aides just about melted my brain, and have decided that &lt;span style="font-style: italic;"&gt;ACII Discovery&lt;/span&gt; isn't as good as it first seems, as it's all to easy to wind up stuck between two guards and with the blocking reversals from the other games somehow forgotten about this surely means certain death. And have decided to spend the XBox time between now and &lt;span style="font-style: italic;"&gt;Mass Effect 2&lt;/span&gt; hoovering up the last few achievements on &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt;, including collecting the Bobbleheads, which I epic failed at when I blew up Megaton without collecting the one from Lucas Simms' house and forgot to save beforehand. I had to go back to the previous save before that, which lost me about three hours' play. And a warning to anyone else starting afresh, don't try to do Operation Anchorage at level 5. It's unforgiving. Ciao.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-1527390225419893879?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/1527390225419893879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/01/matt-day-mahn.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1527390225419893879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/1527390225419893879'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/01/matt-day-mahn.html' title='Matt Day-Mahn!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-7114936947100613656</id><published>2010-01-15T09:27:00.000Z</published><updated>2010-01-15T12:26:29.409Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Sam and Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Sacred'/><category scheme='http://www.blogger.com/atom/ns#' term='Legacy of Kain'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Tetris'/><category scheme='http://www.blogger.com/atom/ns#' term='Manhunt'/><category scheme='http://www.blogger.com/atom/ns#' term='Cursed Mountain'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Warrior'/><title type='text'>Demon possession is the gift that keeps on giving!</title><content type='html'>&lt;span style="font-family:arial;"&gt;&lt;span style="font-style: italic;"&gt;Cursed Mountain&lt;/span&gt;. We don't talk about &lt;span style="font-style: italic;"&gt;Cursed Mountain&lt;/span&gt; in my house.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;It's not really that bad a game, it's just so fucking frustrating that I was in danger of putting my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Wii&lt;/span&gt; remote through the TV, so I had to stop playing it about half way through and move on. It's mainly one factor, the healing process. You see, to heal yourself you have to visit a shrine-type-thing and light incense. There's always a shrine there during a particularly difficult fight, but it takes around 6 seconds to do the deed and by that time you've been assaulted by three or four angry spooks and your health is lower than when you started. Couple that with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;unskippable&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;cutscenes&lt;/span&gt; which you have to watch countless times when you inevitably die just after they've played and it's enough to make you want to garrote yourself with the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Nunchuck&lt;/span&gt; cable.&lt;br /&gt;So &lt;span style="font-style: italic;"&gt;Cursed Mountain&lt;/span&gt; went the way of &lt;span style="font-style: italic;"&gt;Sacred 2&lt;/span&gt;, banished to the shelf with it's tail between it's legs, and before the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Wii&lt;/span&gt; was able to recover from actually being used, I had slammed &lt;span style="font-style: italic;"&gt;Sam and Max Season One&lt;/span&gt; in the drive and was eagerly awaiting "The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Wii's&lt;/span&gt; first Sitcom".&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Sam and Max&lt;/span&gt; is a collection of six bite-size episodic Point-and-Click adventure games featuring two "Freelance Police Officers"; Sam is an anthropomorphic dog in a trilby hat who talks like a 1930s movie detective, and Max is a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;sociopathic&lt;/span&gt; rabbit with a penchant for violence.&lt;br /&gt;The game is absolutely baffling in how random some of your tasks are, I am through but two of the six episodes and have had to consult a guide on more than a few occasions. This is obviously a conscious decision though, as the game is very self-parodying of the genre. When a conveniently needed item is given to you by a completely unrelated &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;NPC&lt;/span&gt;, Sam will comment on how convenient that is, etc.&lt;br /&gt;The humour is pretty good too, I applaud any game that uses the word 'bollocks', especially an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;American&lt;/span&gt; one. As far as the genre goes, &lt;span style="font-style: italic;"&gt;S&amp;amp;M&lt;/span&gt; isn't the best but it's still great and very original. A bit more polish for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Wii&lt;/span&gt; conversion would have been great, there are times when the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;speech&lt;/span&gt; skips itself and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;framerate&lt;/span&gt; drops sporadically but it's nothing game-killing. I think I'll be able to get through it without smashing a controller.&lt;br /&gt;Had a bit of a go with the demo of &lt;span style="font-style: italic;"&gt;Dark Void&lt;/span&gt;, the latest offering from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Capcom&lt;/span&gt; this week. Wait, what's that I hear? Is it, yes it is! Nolan North ladies and gentlemen! Well, even I'm starting to get a bit bored of him, and that's saying something. Great voice-actors should be a once every-so-often treat, like Simon &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Templeman&lt;/span&gt; (The voice of Kain, of the &lt;span style="font-style: italic;"&gt;Legacy of&lt;/span&gt;, for those who don't know). If you hear their voice &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;every time&lt;/span&gt; you fire up a console, it kind of dulls the pleasure. Like eating Steak every day. Anyway, &lt;span style="font-style: italic;"&gt;Dark Void&lt;/span&gt; at least does Nolan North well, giving him a very natural role not too &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;dissimilar&lt;/span&gt; to &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Uncharted's&lt;/span&gt;&lt;/span&gt; Drake, and for the first few seconds while you're on foot, the game feels decent. Then you employ &lt;span style="font-style: italic;"&gt;Dark &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Void's&lt;/span&gt;&lt;/span&gt; gimmick, the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Jetpack&lt;/span&gt;, and it all goes tits up. The controls are all wrong, it's boring, it's silly, no, this won't be getting a purchase this side of 2 for £20. Had a quick go on &lt;span style="font-style: italic;"&gt;Assassin's Creed II Discovery&lt;/span&gt; on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;DS&lt;/span&gt; the other day and was pleasantly surprised. Way better and more polished that &lt;span style="font-style: italic;"&gt;Altair's Chronicles&lt;/span&gt; was. I'll definitely give it a proper go if I can tear myself away from &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Tetris&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;DS&lt;/span&gt;&lt;/span&gt; for long enough.&lt;br /&gt;I got &lt;span style="font-style: italic;"&gt;Rogue Warrior&lt;/span&gt; the other day. Yes, I know, I've seen the reviews, I know it only got an aggregate of 27 on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Metacritic&lt;/span&gt;, but fuck it. It was £14 in Cash Converters and it's only been out a month and a half. If it's so bad (&lt;span style="font-style: italic;"&gt;Manhunt 2&lt;/span&gt; bad) that I have to get rid of it, I should make my money back in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;Gamestation&lt;/span&gt;. For now, it's nestled in my Shame Pile, so time will tell. It's gotta be worth it to hear Mickey Rourke rap.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3319209094726925355-7114936947100613656?l=24hourgamer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://24hourgamer.blogspot.com/feeds/7114936947100613656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://24hourgamer.blogspot.com/2010/01/cursed-mountain.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7114936947100613656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3319209094726925355/posts/default/7114936947100613656'/><link rel='alternate' type='text/html' href='http://24hourgamer.blogspot.com/2010/01/cursed-mountain.html' title='Demon possession is the gift that keeps on giving!'/><author><name>Pete 24HG</name><uri>http://www.blogger.com/profile/15982537694347193352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://3.bp.blogspot.com/_ZRLNnaYObw4/TDohsSZ5_TI/AAAAAAAAAC4/7bAGknEO1jk/S220/twitterav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3319209094726925355.post-8829784200262669623</id><published>2010-01-08T09:14:00.000Z</published><updated>2010-01-08T10:47:44.508Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow Complex'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='Matt Hazard'/><category scheme='http://www.blogger.com/atom/ns#' term='Tomb Raider'/><category scheme='http://www.blogger.com/atom/ns#' term='Sacred'/><category scheme='http://www.blogger.com/atom/ns#' term='Bully'/><category scheme='http://www.blogger.com/atom/ns#' term='Alone in the Dark'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><category scheme='http://www.blogger.com/atom/ns#' term='Riddick'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>I only speak-a, how you say, "Fractured English". Is how my parents used to speak-a back home.</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;As planned, last Saturday I braved the Meadowhall shopping centre for a copy of the&lt;i&gt; Assassin's Creed II White Edition&lt;/i&gt;, and found solace in the upstairs GAME store, and a quite needy-seeming sales assistant with a ginger beard who assured me that he had the &lt;i&gt;White Edition&lt;/i&gt; on the 360 (As I had opted for the PS3 version) and it was a great game. If I'm quite willing to shell out £54.99 of my (wife's) hard-earned cash on a videogame, I don't really need the extra persuasion.&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Firstly, the Ezio plastic statuette (as I'm going to call it, action figures have articulation) is of a really good quality. It's quite big at a reported 20cm (I haven't checked), &lt;i&gt;Sacred 2's&lt;/i&gt; ended up being about 5 or 6cm tall, even though on the promotional pictures it was taller than the PS3 game case and judging by the size of the Collector's Edition casing I had felt a little cheated when it tumbled out of the box and into my lap, it's sword and wings bent out of shape. She's about the size of the Ryu and C. Viper models in the &lt;i&gt;Street Fighter IV&lt;/i&gt; set, but then again there were two of those in the pack. Anyway.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;As well as being a fair size, it feels substantial and is very well painted (I first thought his eyes looked a bit dodgy, but in all fairness they do in the game too). Every little detail is captured in a quality that you wouldn't expect from a GAME exclusive pack, way better than the Edward Carnby figure in their&lt;i&gt; Alone in the Dark&lt;/i&gt; set. But saying that, I caught sight of the Soap MacTavish model from the GAME exclusive edition of &lt;i&gt;Modern Warfare 2&lt;/i&gt; while I was in the shop, and that was even bigger and just as well made too.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;So on to the game. At first, I can't say I was impressed. You begin as Desmond Miles, behind-the-scenes hero of the series, and have to go through a lengthy intro sequence as you escape from your captors from the first game with assassin double-agent Lucy. Now Desmond happens to be voiced by one Nolan North, and it appears that since the first &lt;i&gt;Assassin's Creed&lt;/i&gt; (hereby referred to as &lt;i&gt;AC&lt;/i&gt;), the good folk at Ubisoft have played both &lt;i&gt;Uncharted&lt;/i&gt; games and realised his potential, and have decided to basically make Desmond into a carbon copy of Drake. He quips and wisecracks in his Whedon-esque way, and I'm sure he never used to do that in the original. While (without the proper direction) that is slightly annoying, the real mind-melting irritant comes in the form of Danny Wallace, the jerk who made a career out of being Dave Gorman's mate and copying his brand of doing-something-stupid-for-money comedy, while not carrying it off as well as the other. Whatever he is anyway, he's not an actor, voice or otherwise. That's why they didn't let him play himself in Yes Man, because Jim Carey is both an actor and actually funny. So whenever he pipes up in &lt;i&gt;ACII&lt;/i&gt; (luckily you don't see him often, his character is modelled after him and the graphics of &lt;i&gt;ACII&lt;/i&gt; aren't great in close-up shots), with his sarcastic prickness, it makes me want to beat him to death with a copy of 'Are You Dave Gorman?'. I still might.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Well, after you finally get in the Animus again, the game goes from strength to strength. It's hard to say what makes &lt;i&gt;ACII&lt;/i&gt; better than it's predecessor, but it just is. Everything, from the charismatic hero to the more fluid assassinations just feels 'right'. One thing I have noticed is that &lt;i&gt;AC&lt;/i&gt; was very businesslike in structure, you're given a list of people to kill and you have to systematically find and kill each of them. That's it. &lt;i&gt;ACII&lt;/i&gt; isn't all about assassinating people (although given the title, it's still the core theme), there are plenty of other things to do, and not just in sidequests too. The main story has you doing a range of things from beating up your Sister's cheating boyfriend to taking part in carnival games in a scene that actually reminded me of &lt;i&gt;Bully&lt;/i&gt; in it's atmosphere, the city is decorated in banners and flags and such, quite like the Halloween segment of Rockstar's overlooked classic. There are also assassin's tombs to find, and while you're in them the game becomes more like a traditional platformer, a bit of a homage to games like &lt;i&gt;Tomb Raider&lt;/i&gt;, or indeed Ubisoft's own&lt;i&gt; Prince of Persia&lt;/i&gt; series. That brand of game has fast become one of my favourite genres.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;It's a fantastic game. It's had me playing for just about a solid week, and that includes a pretty much all-day session on Tuesday while I was snowed in without my laptop for comfort (the power pack has died, and
