Just a small announcement, due to time constraints I'm moving the deadline for each post to Tuesdays. It makes sense, I don't have to go and do my real job on a Tuesday, so it gives me more time to write, and more time to play any new releases that come out on the Friday before I write about them.
So please, check back on Tuesday for a look at The Chronicles of Riddick: Assault on Dark Athena, Heavy Rain and first impressions of God of War III and Darksiders, and probably a short bit about Mass Effect 2 cheekily squeezed in there. Hope to see you then.
Friday, 26 February 2010
Friday, 19 February 2010
Now, I like Tatsunoko, and I also like Capcom. But which is better?
This week I've been playing one of those games that defines a console, defines a genre, even defines a generation. It's an FPS that features a protagonist with a crisis of alliegance, a group of chemically altered warriors with golden visors on their high-tech armour. It's vehicular combat is second to none. If I say that it's title is a simple four-letter word, and the first two letters are H and A, then I'm sure you will be able to figure out what game I'm talking about. That's right, Haze.
And you'll probably also be able to figure out that the last paragraph is riddled with sarcasm, as Haze is one of the most offensive pieces of garbage I've ever had to play. For those of you lucky enough to not know, Haze is a below average PS3-exclusive shooter developed by Free Radical (who, with the Timesplitters series under their belts, and with ex-Goldeneye developers on the team, should have known better) that's major downfall was it's overhyped pre-release. Upon seeing the yellow visor splashed all over the promotional material, everyone and their gran made the Halo connection, and thus was born the "it's Halo on PS3" stigma was born, and expectations were raised to a level that Haze was never going to deliver. When put into words like that, the fate of Haze sounds quite sad, but the truth is, it would have still gotten those piss-poor reviews without the Halo comparisons. It just wouldn't have been pushed into the limelight as much.
Haze begins with you in the shoes of Shane Carpenter, who works for an American military group known as Mantel, who dose up on a hallucinogenic chemical known as Nectar before each conflict. Nectar dulls the soldier to the horrors of war, making things such as blood, injuries and even dead bodies invisible, and making morally wrong actions (like throwing babies in fires, as we find out) seem all in a day's work. On your first mission, naturally to rough up some ethnic minorities, your Nectar Administrator malfunctions and you realise that you're on the wrong side and that your enemy, a supposed vicious dictator and cannibal known as Skin Coat is actually quite a nice guy, and that the reason the Matel are invading their apparently very religious country (Somewhere in South America by the looks of things) is to harvest the plant that Nectar is refined from. So you set off and join him instead, and the rest, as they say, is history.
The story, as well as being a not-so-subtle dig at current events in the middle east, is actually one of the only redeeming features of Haze (the other being that you can switch it off), It kept me interested enough to put myself through the horror of the game. Texture pop-in is a term that really doesn't apply here, the textures fade in is if they were hoping that you wouldn't notice. Each scene starts off looking like a PS2 game, and gradually becomes a sub-par PS3 game. I have also never seen clipping issues quite so bad since the last generation either. Okay, so graphics don't really matter. What about controls then? The reload button, for one, is entirely in the wrong place at Triangle, when it should be Square. There's no dash either, so you have to saunter everywhere, meaning quite often I resorted to driving across some of the open areas to save time. Well, I wouldn't call it driving, not with the handling that's casually thrown into the game. The vehicles are controlled as they would be in a racing game, as opposed to the Halo/Mass Effect twin-stick driving method. But instead of R2 being the accelerator, it's R1, meaning you have two speeds: A billion miles per hour, or standing still. There's a nitro boost that can be activated with the X button that doesn't alter your speed at all, and the vehicles corner like a wet turd on a frozen lake. Just typing about it pisses me off.
Because I like to do things a little differently around here, I'm going to finish off my Haze rant by comparing it, and it's PS3 FPS brethren to, what else, the Baldwin Brothers. Killzone would be Alec Baldwin, strongest and most successful of the brothers. Resistance would be Billy Baldwin, still good, but lacks the edge of it's older brother. Haze, alas, is Stephen Baldwin: Short, ugly, boring and spouts religious nonsense at every opportunity. To perfectly sum it up, here's a video of a Mantel soldier being a very naughty boy indeed.
The week hasn't been all bad though, as my fantastic wife brightened up my Valentine's Day with a copy of Tatsunoko vs. Capcom: Ultimate All Stars on the Wii last weekend, and it is absolutely brilliant.
Tatsunoko vs. Capcom is the latest in a long series of fighting games putting Capcom's greatest warriors up against, well, everyone really. The series started with X-Men vs. Street Fighter, and Capcom have since gone on to fight the expanded Marvel universe, SNK and (in Japan only) Namco, until most recently coming to blows with 1970s' anime label Tatsunoko.
Now, I'd be lying if I said I knew anything about Tatsunoko. I remember watching Battle of the Planets (the American dub of Science Ninja Team Gatchaman) as a kid, so characters like Ken the Eagle, Jun the Swan and Joe the Condor are recognisable to me, albeit with different names to what I remember them as. But aside from that, I'm still learning. But I do love the Capcom vs. Series, and I love seeing characters that I know and love outside of their surroundings, and the Capcom side of the roster does not disappoint. Whereas every one of the vs. Series up to this point has been 2D and mostly made using recycled sprites from other games, TvC features fully 3D graphics, and has given Capcom and excuse to port some other under-used characters over, like Batsu from Rival Schools, and PTX-40A, the giant robotic suit from Lost Planet. But the real star of the show, for me anyway, is Dead Rising's Frank West, who comes with some suitably "Faaaaantastic" moves, from throwing a Zombie in a shopping trolley at his opponent, to slamming a Servbot mask on them and faceplanting them into the ground, all in the comfort of his own stage at Willamette Mall (the game actually prompted me to play Dead Rising for a bit this week. It hasn't stood the test of time very well). The game also features characters like Darkstalkers' Morrigan and Street Fighter III's Alex, featured for the first time in 3D.
The whole game is about excess. The special moves, similar to Marvel vs. Capcom, often fill the screen, and whenever a combo is executed on your enemy, instead of a damage percentage being shown, it will tell you you've done 12.874 billion points of damage or something, which is completely bonkers. Then there's the screen-filling enemies like the aforementioned PTX and Tatsunoko's Gold Lightan, who are so big the camera has to zoom out. I absolutely love it.
To complement TvC, I also picked up the new Classic Controller Pro for the Wii, which is a great controller. The arms and the repositioned shoulder buttons improve the controller to no end, and the glossy finish makes it look really smart. The lack of vibration places a downer on things, but I still hold it as the best Nintendo joypad I've ever used. Obviously a sentiment echoed by others too, as I think I picked up the last one in the whole of Sheffield.
Right, I'll drop it at that. I finished ObsCure, and after dragging my characters kicking an screaming through the game without a single fatality, one of them died in the climactic boss battle, much to my annoyance. And as I had read, the game took me little over three hours to finish, which is also a bit of a downer. And, for those who didn't know, Street Fighter III's Ibuki, Makoto and Dudley have been announced for Super Street Fighter IV. I've been wanting some SFIII characters for SFIV since it was first announced, so with that news I put in a preorder. Next week's post could be a little late, as I might be too busy playing Heavy Rain to write anything. I'll do my best.
No Baldwins were harmed during the making of this Blog.
And you'll probably also be able to figure out that the last paragraph is riddled with sarcasm, as Haze is one of the most offensive pieces of garbage I've ever had to play. For those of you lucky enough to not know, Haze is a below average PS3-exclusive shooter developed by Free Radical (who, with the Timesplitters series under their belts, and with ex-Goldeneye developers on the team, should have known better) that's major downfall was it's overhyped pre-release. Upon seeing the yellow visor splashed all over the promotional material, everyone and their gran made the Halo connection, and thus was born the "it's Halo on PS3" stigma was born, and expectations were raised to a level that Haze was never going to deliver. When put into words like that, the fate of Haze sounds quite sad, but the truth is, it would have still gotten those piss-poor reviews without the Halo comparisons. It just wouldn't have been pushed into the limelight as much.
Haze begins with you in the shoes of Shane Carpenter, who works for an American military group known as Mantel, who dose up on a hallucinogenic chemical known as Nectar before each conflict. Nectar dulls the soldier to the horrors of war, making things such as blood, injuries and even dead bodies invisible, and making morally wrong actions (like throwing babies in fires, as we find out) seem all in a day's work. On your first mission, naturally to rough up some ethnic minorities, your Nectar Administrator malfunctions and you realise that you're on the wrong side and that your enemy, a supposed vicious dictator and cannibal known as Skin Coat is actually quite a nice guy, and that the reason the Matel are invading their apparently very religious country (Somewhere in South America by the looks of things) is to harvest the plant that Nectar is refined from. So you set off and join him instead, and the rest, as they say, is history.
The story, as well as being a not-so-subtle dig at current events in the middle east, is actually one of the only redeeming features of Haze (the other being that you can switch it off), It kept me interested enough to put myself through the horror of the game. Texture pop-in is a term that really doesn't apply here, the textures fade in is if they were hoping that you wouldn't notice. Each scene starts off looking like a PS2 game, and gradually becomes a sub-par PS3 game. I have also never seen clipping issues quite so bad since the last generation either. Okay, so graphics don't really matter. What about controls then? The reload button, for one, is entirely in the wrong place at Triangle, when it should be Square. There's no dash either, so you have to saunter everywhere, meaning quite often I resorted to driving across some of the open areas to save time. Well, I wouldn't call it driving, not with the handling that's casually thrown into the game. The vehicles are controlled as they would be in a racing game, as opposed to the Halo/Mass Effect twin-stick driving method. But instead of R2 being the accelerator, it's R1, meaning you have two speeds: A billion miles per hour, or standing still. There's a nitro boost that can be activated with the X button that doesn't alter your speed at all, and the vehicles corner like a wet turd on a frozen lake. Just typing about it pisses me off.
Because I like to do things a little differently around here, I'm going to finish off my Haze rant by comparing it, and it's PS3 FPS brethren to, what else, the Baldwin Brothers. Killzone would be Alec Baldwin, strongest and most successful of the brothers. Resistance would be Billy Baldwin, still good, but lacks the edge of it's older brother. Haze, alas, is Stephen Baldwin: Short, ugly, boring and spouts religious nonsense at every opportunity. To perfectly sum it up, here's a video of a Mantel soldier being a very naughty boy indeed.
The week hasn't been all bad though, as my fantastic wife brightened up my Valentine's Day with a copy of Tatsunoko vs. Capcom: Ultimate All Stars on the Wii last weekend, and it is absolutely brilliant.
Tatsunoko vs. Capcom is the latest in a long series of fighting games putting Capcom's greatest warriors up against, well, everyone really. The series started with X-Men vs. Street Fighter, and Capcom have since gone on to fight the expanded Marvel universe, SNK and (in Japan only) Namco, until most recently coming to blows with 1970s' anime label Tatsunoko.
Now, I'd be lying if I said I knew anything about Tatsunoko. I remember watching Battle of the Planets (the American dub of Science Ninja Team Gatchaman) as a kid, so characters like Ken the Eagle, Jun the Swan and Joe the Condor are recognisable to me, albeit with different names to what I remember them as. But aside from that, I'm still learning. But I do love the Capcom vs. Series, and I love seeing characters that I know and love outside of their surroundings, and the Capcom side of the roster does not disappoint. Whereas every one of the vs. Series up to this point has been 2D and mostly made using recycled sprites from other games, TvC features fully 3D graphics, and has given Capcom and excuse to port some other under-used characters over, like Batsu from Rival Schools, and PTX-40A, the giant robotic suit from Lost Planet. But the real star of the show, for me anyway, is Dead Rising's Frank West, who comes with some suitably "Faaaaantastic" moves, from throwing a Zombie in a shopping trolley at his opponent, to slamming a Servbot mask on them and faceplanting them into the ground, all in the comfort of his own stage at Willamette Mall (the game actually prompted me to play Dead Rising for a bit this week. It hasn't stood the test of time very well). The game also features characters like Darkstalkers' Morrigan and Street Fighter III's Alex, featured for the first time in 3D.
The whole game is about excess. The special moves, similar to Marvel vs. Capcom, often fill the screen, and whenever a combo is executed on your enemy, instead of a damage percentage being shown, it will tell you you've done 12.874 billion points of damage or something, which is completely bonkers. Then there's the screen-filling enemies like the aforementioned PTX and Tatsunoko's Gold Lightan, who are so big the camera has to zoom out. I absolutely love it.
To complement TvC, I also picked up the new Classic Controller Pro for the Wii, which is a great controller. The arms and the repositioned shoulder buttons improve the controller to no end, and the glossy finish makes it look really smart. The lack of vibration places a downer on things, but I still hold it as the best Nintendo joypad I've ever used. Obviously a sentiment echoed by others too, as I think I picked up the last one in the whole of Sheffield.
Right, I'll drop it at that. I finished ObsCure, and after dragging my characters kicking an screaming through the game without a single fatality, one of them died in the climactic boss battle, much to my annoyance. And as I had read, the game took me little over three hours to finish, which is also a bit of a downer. And, for those who didn't know, Street Fighter III's Ibuki, Makoto and Dudley have been announced for Super Street Fighter IV. I've been wanting some SFIII characters for SFIV since it was first announced, so with that news I put in a preorder. Next week's post could be a little late, as I might be too busy playing Heavy Rain to write anything. I'll do my best.
No Baldwins were harmed during the making of this Blog.
Friday, 12 February 2010
Oh my God, they killed Kenny!
This week, as I said I would, I finally got back on track with my backlog of unplayed Christmas games. Hellboy: The Science of Evil was first on my pile, after I briefly touched upon it a few weeks ago, before Mass Effect 2 barged in and ate up my whole life for a week.
As I had said previously, Hellboy was perhaps under appreciated, below average review scores all-round. But it found a fan in me. Where it admittedly lacks in areas such as next-gen visuals (the polygon count is quite low and the size of the on-screen text shows that it wasn't meant for HD gaming) and the story is fairly hard to follow with the slightly below-par scripting, the gameplay is brainless fun, and it offers plenty of fan service in the form of more gas mask wearing Nazis and frog demons than you could ever ask for. And the final boss fight is genuinely a good fight, unlike a few very highly praised games, Uncharted 2 springs to mind. And plus, it's got Ron Perlman in it, which generally adds a few points to the overall score.
With Hellboy finished I moved on to the often ignored PS2 high-school horror game ObsCure, a 2004 release from french developers Hydravision Entertainment. The premise of a possible Canis Canem Edit plus Resident Evil with a pinch of the school section of Silent Hill made the game very enticing to me, and while that wasn't exactly what was delivered, I'm still enjoying it.
The game opens with panning shots of an ordinary American high-school, accompanied by the dulcet tones of Canadian pop-punk jerks Sum 41 (music that sets the tone about as well as Slayer would for Mary Poppins). The camera comes to a halt in the school gym, as a mismatched group of youth stereotypes play a game of basketball. Here we are introduced to our five 'heroes': Kenny; a 'roid monkey, Stan (I think somebody was watching South Park); an underachiever who seems to fail, as so many white American teens do, to understand that he isn't a black gangster rapper, Josh; school newspaper geek and Shannon; all round genius who dresses slutty to downplay her intellect (she's got her priorities right). After everyone leaves Kenny to work off his steroids, he gets a phone call from our last player character, his girlfriend Ashley; a laitina cheerleader with bizarre fighting skills. While he's distracted by the phone, his bag is taken by a mystery evildoer, and he naturally chases them into an underground lab filled with monsters, where he is captured. The rest of the group, upon realising he's missing the next day, neglect to call the police the next day, and instead hide in the school (where all of the teachers appear to actually live) until the evening and go looking for him.
And so begins our tale. I want to point out here, that for a game approaching six years of age, the graphics are spot-on. All of the backgrounds are fully 3D and the characters look great. And the real time physics are among the best I've seen on the console, things move realistically when you brush past them, in a generation of consoles where most objects are super glued in place. The music is great too, Canadian arseholes aside, it goes from an eery choir one minute to the next being quite reminiscent of the Shinra Mansion section of Final Fantasy VII. There was a dodgy bit during a puzzle involving acid, a paper cup and a padlock (ripped straight from Monkey Island), which sounded like a German Oom-Pah band, but it was over quickly.
The game is a bit Resident Evil Zero, in that you control two characters at a time, with the ability to swap between them at will and the AI taking over the rejected character. However, ObsCure does this better than RE0 in a few respects. Firstly, the game features drop in/drop out multiplayer, like a bastardized Lego game, although I haven't actually tried that yet. Secondly, if the AI decides the best course of action is to drop the secondary character in the shit, so to speak(And it does in both games), and they wind up dead, this doesn't spell Game Over in ObsCure, the rest of the gang go on without them (or even shedding a tear, it seems). So in effect, you have five lives, and each life has a unique ability, be it Stan's 'master of unlocking' (worrying that a school lists this as a plus point on his report card), Ashley's worrying level of fighting prowess, Josh's journalistic ability to know whenever anything is interesting in the room, Shannon's precognitive ability to know what to do next or Kenny's ability to erm... Run quite fast.
Not that you'll get to use many of these skills though, because the game's infuriating difficulty level means that your teen heroes will drop like flies within seconds of a monster making itself known. You have to collect discs to save, and the limited nature of these makes it difficult to judge when to use them. Couple that with the even more limited health items and the fact that your characters are more fragile than Samuel L. Jackson in Unbreakable and it spells disaster. When you find a pistol and subsequently a shotgun (always lying about in an American high-school), the game gets a bit easier, but the first half hour or so is very tense.
I have played (and replayed after dying without saving) for about an hour and a half now, and am actually really enjoying it, despite difficulty being a bit of a phobia of mine. I have read in reviews that it only takes 3 hours to finish though, which is a bit of a downer. But I do have ObsCure 2 in the pile too, this time on the Wii. In the words of our racially confused hero Stan, ObsCure is Hype, yo. I don't know what that means either.
Here's where I would normally put a lid on things, but no! I got an early demo of Heavy Rain through an online promotion this week. The demo puts you in the shoes of an elderly and overweight police detective named Scott Shelby at first, and makes you question a prostitute over a serial killer who happened to target her son. It's a bit odd at first controlling your character like a racing car, pressing the R2 button to control the speed at which you walk and steering with the left analogue stick, but you get used to it.
As with Fahrenheit before it, most of the scenes are played out in the form of Quick Time Events. Before you all groan and switch off, they are done really well in this, particularly in the demo's fight scene, once an unwanted guest of the prostitute gets a bit shirty and you have to sort him out. It's a lengthy scene, and the commands come thick and fast, and missing one doesn't fail you instantly, instead the fight takes a different course. And watching the fight is a treat too, the cinematics are fantastic.
The second scene puts you behind the wheel of FBI agent Norman Jayden, and you are charged with investigating a murder scene. At your disposal are a pair of high tech glasses and a glove (to be honest, they were the only thing that seemed to put a damper on the experience, it subtracted from the realism greatly) which help you find clues and evidence. A quick sniff round and you find out that the killer escaped in a car, and that's where the demo ends. I hope the next two weeks are short ones, because I can't wait to get my hands on that game.
Now I'll wrap it up. Tried the beta of Modnation Racers and the demo of Sonic and Sega Allstars Racing this week, and controversially I prefer Sonic in terms of actual gameplay. But truth be told, neither really have the charm of Mario Kart anyway. And placing Sonic in a car and Tails in an aeroplane is redundant. Bit like giving Luke Skywalker a baseball bat. Bye for now!
As I had said previously, Hellboy was perhaps under appreciated, below average review scores all-round. But it found a fan in me. Where it admittedly lacks in areas such as next-gen visuals (the polygon count is quite low and the size of the on-screen text shows that it wasn't meant for HD gaming) and the story is fairly hard to follow with the slightly below-par scripting, the gameplay is brainless fun, and it offers plenty of fan service in the form of more gas mask wearing Nazis and frog demons than you could ever ask for. And the final boss fight is genuinely a good fight, unlike a few very highly praised games, Uncharted 2 springs to mind. And plus, it's got Ron Perlman in it, which generally adds a few points to the overall score.
With Hellboy finished I moved on to the often ignored PS2 high-school horror game ObsCure, a 2004 release from french developers Hydravision Entertainment. The premise of a possible Canis Canem Edit plus Resident Evil with a pinch of the school section of Silent Hill made the game very enticing to me, and while that wasn't exactly what was delivered, I'm still enjoying it.
The game opens with panning shots of an ordinary American high-school, accompanied by the dulcet tones of Canadian pop-punk jerks Sum 41 (music that sets the tone about as well as Slayer would for Mary Poppins). The camera comes to a halt in the school gym, as a mismatched group of youth stereotypes play a game of basketball. Here we are introduced to our five 'heroes': Kenny; a 'roid monkey, Stan (I think somebody was watching South Park); an underachiever who seems to fail, as so many white American teens do, to understand that he isn't a black gangster rapper, Josh; school newspaper geek and Shannon; all round genius who dresses slutty to downplay her intellect (she's got her priorities right). After everyone leaves Kenny to work off his steroids, he gets a phone call from our last player character, his girlfriend Ashley; a laitina cheerleader with bizarre fighting skills. While he's distracted by the phone, his bag is taken by a mystery evildoer, and he naturally chases them into an underground lab filled with monsters, where he is captured. The rest of the group, upon realising he's missing the next day, neglect to call the police the next day, and instead hide in the school (where all of the teachers appear to actually live) until the evening and go looking for him.
And so begins our tale. I want to point out here, that for a game approaching six years of age, the graphics are spot-on. All of the backgrounds are fully 3D and the characters look great. And the real time physics are among the best I've seen on the console, things move realistically when you brush past them, in a generation of consoles where most objects are super glued in place. The music is great too, Canadian arseholes aside, it goes from an eery choir one minute to the next being quite reminiscent of the Shinra Mansion section of Final Fantasy VII. There was a dodgy bit during a puzzle involving acid, a paper cup and a padlock (ripped straight from Monkey Island), which sounded like a German Oom-Pah band, but it was over quickly.
The game is a bit Resident Evil Zero, in that you control two characters at a time, with the ability to swap between them at will and the AI taking over the rejected character. However, ObsCure does this better than RE0 in a few respects. Firstly, the game features drop in/drop out multiplayer, like a bastardized Lego game, although I haven't actually tried that yet. Secondly, if the AI decides the best course of action is to drop the secondary character in the shit, so to speak(And it does in both games), and they wind up dead, this doesn't spell Game Over in ObsCure, the rest of the gang go on without them (or even shedding a tear, it seems). So in effect, you have five lives, and each life has a unique ability, be it Stan's 'master of unlocking' (worrying that a school lists this as a plus point on his report card), Ashley's worrying level of fighting prowess, Josh's journalistic ability to know whenever anything is interesting in the room, Shannon's precognitive ability to know what to do next or Kenny's ability to erm... Run quite fast.
Not that you'll get to use many of these skills though, because the game's infuriating difficulty level means that your teen heroes will drop like flies within seconds of a monster making itself known. You have to collect discs to save, and the limited nature of these makes it difficult to judge when to use them. Couple that with the even more limited health items and the fact that your characters are more fragile than Samuel L. Jackson in Unbreakable and it spells disaster. When you find a pistol and subsequently a shotgun (always lying about in an American high-school), the game gets a bit easier, but the first half hour or so is very tense.
I have played (and replayed after dying without saving) for about an hour and a half now, and am actually really enjoying it, despite difficulty being a bit of a phobia of mine. I have read in reviews that it only takes 3 hours to finish though, which is a bit of a downer. But I do have ObsCure 2 in the pile too, this time on the Wii. In the words of our racially confused hero Stan, ObsCure is Hype, yo. I don't know what that means either.
Here's where I would normally put a lid on things, but no! I got an early demo of Heavy Rain through an online promotion this week. The demo puts you in the shoes of an elderly and overweight police detective named Scott Shelby at first, and makes you question a prostitute over a serial killer who happened to target her son. It's a bit odd at first controlling your character like a racing car, pressing the R2 button to control the speed at which you walk and steering with the left analogue stick, but you get used to it.
As with Fahrenheit before it, most of the scenes are played out in the form of Quick Time Events. Before you all groan and switch off, they are done really well in this, particularly in the demo's fight scene, once an unwanted guest of the prostitute gets a bit shirty and you have to sort him out. It's a lengthy scene, and the commands come thick and fast, and missing one doesn't fail you instantly, instead the fight takes a different course. And watching the fight is a treat too, the cinematics are fantastic.
The second scene puts you behind the wheel of FBI agent Norman Jayden, and you are charged with investigating a murder scene. At your disposal are a pair of high tech glasses and a glove (to be honest, they were the only thing that seemed to put a damper on the experience, it subtracted from the realism greatly) which help you find clues and evidence. A quick sniff round and you find out that the killer escaped in a car, and that's where the demo ends. I hope the next two weeks are short ones, because I can't wait to get my hands on that game.
Now I'll wrap it up. Tried the beta of Modnation Racers and the demo of Sonic and Sega Allstars Racing this week, and controversially I prefer Sonic in terms of actual gameplay. But truth be told, neither really have the charm of Mario Kart anyway. And placing Sonic in a car and Tails in an aeroplane is redundant. Bit like giving Luke Skywalker a baseball bat. Bye for now!
Labels:
Bully,
Fahrenheit,
Final Fantasy,
Heavy Rain,
Hellboy,
Lego Series,
Mario,
Mass Effect,
Modnation Racers,
Monkey Island,
ObsCure,
Resident Evil,
Silent Hill,
Sonic the Hedgehog,
Uncharted
Friday, 5 February 2010
I'm Commander Shepard, and this is my favourite store on the Citadel!
Ladies and gentlemen, if you don't want to read about Mass Effect 2, then don't bother going any further. It's just about all I've done this week, literally.
When I reported in last week, I had played for maybe two hours, and truth be told wasn't too impressed, but was putting on a brave face in hope that things can only get better. The RPG elements that I'd become accustomed to in my four play throughs of the first one had been neutered within an inch of their life, everything had got a bit sweary (which I've noticed has happened with a lot of sequels, Assassin's Creed II, Metal Gear Solid 4 and Resident Evil 5 spring to mind), and the shooting mechanic has gone for the old copy-and-paste Gears of War method. Couple that with the still ridiculous reloading mechanic, and well, my first impressions were a bit testing, as much as I didn't want to admit it.
Things, however, did get better. 34 hours of gameplay better in fact. And I never once, in all of that time, actually wanted to set the controller down out of boredom. I actually scanned every planet, did every side-mission on said planets, all of the loyalty missions, everything.
For a bit of a story breakdown, after Shepard and his multicultural band of brothers saved the universe from a giant metal squid in 2007, they spent their days flying around the galaxy wiping out stragglers from the ranks of their enemies, the Geth. That is until their ship got ripped in two pieces by a mysterious new antagonist, and thanks to annoying pilot Jeff 'Joker' Moreau (who shows no sign of remorse throughout the game), things ended pretty badly for Shepard.
Then his body was recovered by Martin Sheen, who could rebuild him, He had the technology. He had the capability to build the world's first bionic man. Commander Shepard would be that man. Better than he was before. Better, stronger, faster. Sorry, lost myself a bit there. Anyway, after two years of being rebuilt, Shep wakes up to find out that humans everywhere are being abducted by crazy bug people, and naturally sets out to round up a bunch of hardasses and do some damage.
At first, as I was secretly not enjoying the game as much as I wanted to, I jumped headlong into the main story with little regard for anything else. I recruited the squaddies, of course, and when I first met Garrus, my joint favourite character (with Wrex) from the last game, and unlike all the other returning faces he actually wanted to join me, I could barely conceal a smile. But it wasn't until about half way through the story, when I was deep in enemy territory and the plot was beginning to unfold, that I got that familiar feeling in the pit of my stomach, the feeling that I was in for something special.
And something special it was. I know there's a lot of people out there who are still knee deep in this, so I will go no further, but a special mention has to go out to my new hero, ME2's krogan, Grunt. He's bloodthirsty, wreckless and at times laugh-out-loud funny. And he's the only squaddie I used in the game that never once needed a medi-gel. I have a new Wrex.
I was a little annoyed that such a good game was out in January though, as I had very little hope of playing another game quite as good as that all year. That was until last night's teaser trailer of Fallout: New Vegas though, and it's ambitious predicted release date of Autumn 2010. The trailer opens with some bizarre TV-headed robot sifting through a mass grave in the Nevada desert, with a surprisingly well preserved Las Vegas in the background. As the camera pans out, a mysterious long-coated character with a New Californian Republic flag looks on. He then turns to the camera, revealing a mask that resembles that of one of Killzone's bad guys, the Helghast. It's going to be a long 7 months or so for me now. Well, I still have three achievements yet to get on Fallout 3 anyway, so I still have a bit of Fallout to keep me going. If they fire out a new Elder Scrolls this year too, I'll be happy as a pig in shit.
I'll try and have more to talk about next week, I'm in the process of trying to get my grubby hands on a Heavy Rain demo, and I'll hopefully get motivated enough to finish Hellboy and start on something else, more than likely PS2 survival horror ObsCure. Bye for now.
When I reported in last week, I had played for maybe two hours, and truth be told wasn't too impressed, but was putting on a brave face in hope that things can only get better. The RPG elements that I'd become accustomed to in my four play throughs of the first one had been neutered within an inch of their life, everything had got a bit sweary (which I've noticed has happened with a lot of sequels, Assassin's Creed II, Metal Gear Solid 4 and Resident Evil 5 spring to mind), and the shooting mechanic has gone for the old copy-and-paste Gears of War method. Couple that with the still ridiculous reloading mechanic, and well, my first impressions were a bit testing, as much as I didn't want to admit it.
Things, however, did get better. 34 hours of gameplay better in fact. And I never once, in all of that time, actually wanted to set the controller down out of boredom. I actually scanned every planet, did every side-mission on said planets, all of the loyalty missions, everything.
For a bit of a story breakdown, after Shepard and his multicultural band of brothers saved the universe from a giant metal squid in 2007, they spent their days flying around the galaxy wiping out stragglers from the ranks of their enemies, the Geth. That is until their ship got ripped in two pieces by a mysterious new antagonist, and thanks to annoying pilot Jeff 'Joker' Moreau (who shows no sign of remorse throughout the game), things ended pretty badly for Shepard.
Then his body was recovered by Martin Sheen, who could rebuild him, He had the technology. He had the capability to build the world's first bionic man. Commander Shepard would be that man. Better than he was before. Better, stronger, faster. Sorry, lost myself a bit there. Anyway, after two years of being rebuilt, Shep wakes up to find out that humans everywhere are being abducted by crazy bug people, and naturally sets out to round up a bunch of hardasses and do some damage.
At first, as I was secretly not enjoying the game as much as I wanted to, I jumped headlong into the main story with little regard for anything else. I recruited the squaddies, of course, and when I first met Garrus, my joint favourite character (with Wrex) from the last game, and unlike all the other returning faces he actually wanted to join me, I could barely conceal a smile. But it wasn't until about half way through the story, when I was deep in enemy territory and the plot was beginning to unfold, that I got that familiar feeling in the pit of my stomach, the feeling that I was in for something special.
And something special it was. I know there's a lot of people out there who are still knee deep in this, so I will go no further, but a special mention has to go out to my new hero, ME2's krogan, Grunt. He's bloodthirsty, wreckless and at times laugh-out-loud funny. And he's the only squaddie I used in the game that never once needed a medi-gel. I have a new Wrex.
I was a little annoyed that such a good game was out in January though, as I had very little hope of playing another game quite as good as that all year. That was until last night's teaser trailer of Fallout: New Vegas though, and it's ambitious predicted release date of Autumn 2010. The trailer opens with some bizarre TV-headed robot sifting through a mass grave in the Nevada desert, with a surprisingly well preserved Las Vegas in the background. As the camera pans out, a mysterious long-coated character with a New Californian Republic flag looks on. He then turns to the camera, revealing a mask that resembles that of one of Killzone's bad guys, the Helghast. It's going to be a long 7 months or so for me now. Well, I still have three achievements yet to get on Fallout 3 anyway, so I still have a bit of Fallout to keep me going. If they fire out a new Elder Scrolls this year too, I'll be happy as a pig in shit.
I'll try and have more to talk about next week, I'm in the process of trying to get my grubby hands on a Heavy Rain demo, and I'll hopefully get motivated enough to finish Hellboy and start on something else, more than likely PS2 survival horror ObsCure. Bye for now.
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