Showing posts with label Two Worlds. Show all posts
Showing posts with label Two Worlds. Show all posts

Tuesday, 28 June 2011

An error has occured. You have been signed out of 24 Hour Gamer UK (80710A06)

Aw man, I went and did it again didn't I? Forgetting to post and shit*. It was only like three months this time though, cut me some slack. I'm just going to summarize what I've been playing since we last met.

I'll start with Mortal Kombat, and my god is it special. In terms of a simple, one-on-one fighting game judged solely on gameplay and balance and all that, Super Street Fighter IV is still it's superior, but MK is so much more than that. There's the wonderfully in-depth story mode that takes you through the opening chapters of the saga rewritten by an enlightened Raiden trying to change the future that once was, there's the challenge tower featuring 300 battles with varying parameters (some of which can bring a grown man to tears) and the excellent King of the Hill mode, an online winner-stays-on fight with audience participation for those not currently playing. I could write about it all day, but I won't for your sake.

I'll rope Killzone 3 and Bulletstorm into one paragraph, because the two are intrinsically linked for me, having been bought on the same day and played parallel to each other. Bulletstorm came as a bit of a surprise to me, I bought it on a whim, and it turned out to be absolutely sublime. The carnage you able to, and are indeed encouraged to achieve keeps the adrenaline pumping and as a result keeps the game running at a wild pace without it ever getting boring. And on top of that, the voice acting is fantastic, the script is hilarious and you actually care for the characters, despite them being stereotypical meat head space marines. And Killzone 3 is the exact opposite. Everything great about Killzone 2 is gone, and is replaced by a borderline homoerotic excuse for a storyline and awkward attempts at Uncharted-style humour. It's by no means a bad game, but even though the campaign clocks out after three and a half hours, I was ready for it to end.

LA Noire came and went, and despite the universally positive reviews it just failed to impress me. While cruising the mean streets of 1940's Los Angeles I even began to question myself, thinking that I was missing something, because surely all of those reviewers can't be wrong, but the game just doesn't work, and I can't praise a game for what it wants to be; Two Worlds wanted to be Oblivion, and it ended up being dung. No, LA Noire does not work at all. Take the crime scene investigations; on an early case I went to question a witness before I checked the evidence, and ended up asking him how he was linked to the missing person (that the case was built around) by name, despite not having discovered his ID and learning his name for myself yet. On a later case I found a popcorn carton with a vial of illegal morphine taped to the bottom of it, travelled to the vendor, found the cartons, the morphene and even the tape in his stall, yet was unable to bring this up while interrogating him.

The interrogations are littered with faults like this, you could have a signed photo of the killer performing the act and fail a section because it wasn't the specific piece of evidence the game was looking for right there. And when you do do something wrong, there's no explanation why. I was on the receiving end of a bollocking from my chief at one bit because I arrested the wrong guy, and it took place right outside the door of the interrogation room that I'd just made the arrest in! Firstly, if you knew it was the other guy, why didn't you make the fucking arrest, and secondly, they aren't even in cuffs yet, it isn't too late! Gah. And again, I wasn't told why it was the wrong guy. It's so frustrating. The driving, shooting and fisticuffs are alright, but they should be, they are just stolen from GTAIV, but even though you can only enter a fist fight at certain events, and the environment becomes closed off like a fighting game, you still have to lock on with the L2 button before you can throw a punch, it's unnecessary. And the controls are all wrong, R2 to accelerate and R1 for the handbrake? Nah.

Duke Nukem Forever, on the other hand, received a lot of negative reviews and was actually a joy to play. By no means was it an above average shooting game in terms of running and gunning, but the game excelled in nostalgia for those of us old enough to remember it's 15 year old prequel, and is jam packed with the crude humour, pop culture references and the obligatory half-naked digital ladies of the night we've all come to expect. Duke's antics had me literally laughing out loud at times.

It is painfully obvious that this is an old game you're playing though, the gameplay is virtually prehistoric (no cover system here, folks) and the graphics are at best horrendous, but the whole look and feel of the game takes me back to games like Prey and Doom 3, both absolute classics. The texture pop-in and awful, awful load times (which happen between every death and respawn, and that happens a lot on the later stages of the game) are inexcusable though, and do mar the experience. But overall the game was just what I was hoping for, and the collector's edition was excellent too.

Finally, I owe an apology to Platinum Games. While I stand by my opinion of Bayonetta, that it's vain, sexist, ridiculous and a shit version of Devil May Cry, a shit game in it's own right, I now feel an absolute arsehole for letting that put me off playing Vanquish, which is an absolute blast from start to finish, Sure, it's only four hours long, but it's four hours of action, adrenaline and testosterone. Simply brilliant. And none of that Solid Snake smoking-is-dangerous-please-put-your-cigarettes-in-an-ash-tray health crap either - Sam, Vanquish's protagonist, actually has a smoking button, and when you press it he takes a single drag and then discards the cigarette over his shoulder nonchalantly, only to light a new one the next time you press it. That's two fingers up to the environment, to the NHS and to the recession with one push of a button. If you press square he hosts a cock fight**.

Alright, finally finally, good luck to our Trev, who's left 24HG-UK to pursue his own blog, which I'll provide a link to when it's ready. And check out a couple of new blogs doing the rounds: the awesome 'Square Eyes. Arthritic Thumbs' and the rant-tastic Nerd Kitten that had me laughing my arse off. See you in another three months.

*I didn't actually forget to shit for 12 weeks, it's a figure of speech.
**Nah, they wouldn't get away with that. Only really hardcore M-rated games can do that. Like Pokemon.

Monday, 11 April 2011

Puff the magic Dragon lived by the sea, and frolicked in the Autumn mist in a land called Honalee

Overtly, for me anyway, 2011 is the year of the Fighting Game. With Mortal Kombat, Marvel vs. Capcom 3 and BlazBlue: Continuum Shift, it's definitely the best year for the genre in a long time. But if you sift through the fisticuffs, there's also an abundance of a genre fast becoming one of my favourites: The Western RPG. Coming to a crescendo with the mighty (we all know it's going to be amazing, why even speculate?) Elder Scrolls V: Skyrim later in the year, we've got lesser beasts such as Two Worlds II, Arcania: Gothic IV and Divinity II: The Dragon Knight Saga to tide us over. But, while they might be met by the eyes of the masses as mediocre shadows of the upcoming social-life-destroyer, one game still stands strong.

That game, for those still paying attention, is the sequel to Bioware's epic, official 24HG Game of the Year 2009, Dragon Age: Origins; Dragon Age... er... II.

Set almost immediately after the first game, DAII sees you in the shoes of a Blight refugee known as Hawke (who can be male or female and have any first name you choose, but must be human. The Dragon Age Commander Shepard if you will), trying to rebuild his/her life in a foreign city after his/her former home was destroyed by the pesky Darkspawn, bumping into lusty Pirates, surly warrior-giants and the most pleasant blood-mage (an art in the DA canon where a mage bonds with a demon to boost their own powers, basically the classic view of satanism) you'll ever meet along the way.

But the thing is, that's it. The story never really goes anywhere, you just waltz into a city, pick up the compulsory rag-tag band of misfits and generally doss around doing stuff for people, and then shit suddenly hits the fan and it's over. And while we're focusing on the negative points, DAII is one of the laziest games I've played in a while. There's only one (admittedly expansive) city and a small handful of wilderness areas, as opposed to the wide variety of settings in the original. The city is littered with warehouses to explore, and each is identical to the last, the same goes for the wilderness and caves, and it makes for some incredibly repetitive gameplay. They've also not bothered with the finishing moves in combat this time, just opting to have your enemies fall apart when you kill them, and while this looked alright in Fallout 3 where the limbs would sever in the middle of a thigh or below the shoulder, leaving a jagged rip in the flesh, DAII's enemies fall into smooth segments, like when you shoot somebody with the grenade launcher in Tomb Raider II. And that looked shit 14 years ago.

But aside from that, the game really excels. The visuals have improved no end over the washed out, low res textures of Origins, to the point that they could even be considered impressive. The combat system has been refined, sped up and simplified in the right areas, and crucially been made real-time in the console releases, and your party members, much like in Mass Effect 2, have been given much more individuality in their appearance (be it Pirate lady of ill repute Isabella's swashbuckling gear or emo elf Fenris' lyrium tattoos). They also have a lot more unique abilities, in Origins your two mages, Wynn and Morrigan, could end up playing exactly the same, or even have their roles reversed should you choose to do so. In DAII, Anders is a designated healer, Merril is a damage dealer and Bethany is an all-rounder.

Mentioning Anders and Merril brings me to my next point, there's a lot here for the nostalgic. Anders himself is now possessed by the spirit Justice, both of which were party members in Dragon Age: Awakening (they were actually my two favourite characters in the game, but now they are one person they, or rather he, seems to have become a self righteous prick), and Merril was a temporary party member in Origins if the player followed the Dalish Elf storyline. Anyone who played the demo will have come face to face with the Dragon-morphing witch of the wilds Flemeth too, sporting a sassy new look, and a bunch of other familiar faces also show up, but I won't ruin things for you there.

I don't like ending things on a low point (once again, as with last week's Dead Space 2 review, I seem to have unwillingly slated the game), DAII does have the 'can't put down' factor and is the closest thing to a Game of the Year for me so far in 2011, but it throws a big middle finger skywards when it comes to consistency in it's continuity. A lot of the races have altered, take the elves for example. In the last game they were just people with pointy ears, and spoke unanimously with an American accent. They are now much smaller and are painfully thin, and their facial structures have changed to resemble the blue guys from Avatar, and while the city elves still retain the Yankee lilt, the wild dalish elves have adopted an Irish tongue (apart from Merril, who is voiced by the unquestionably Welsh Eve Myles, star of BBC's Doctor Who spin-off Torchwood). The Qunari have also metamorphosed beyond recognition, from basically being black guys with white hair in Origins to their new look, resembling Kain from Soul Reaver. It's natural progression as a higher budget is available, I fully understand that (look at the Klingon in Star Trek after all), but for someone like me with borderline OCD over details like this, it kinda twists my melon.

Overall though, it's a great game, more suited to a console gamer than it's elder. But, under the mocking eye of the behemoth that is the upcoming Skyrim, Bioware really shouldn't have cut quite so many corners.

Tuesday, 8 March 2011

Nobody touches Oghren's junk and lives!

Apologies for the quiet spell, my Laptop's gone the way of Old Yeller, and while I'm waiting for the good people of Curry's to repair it for me under warranty (postponed by a week thanks to the efforts of the workshy courier who was supposed to pick it up last week and claims I wasn't home and that he left a card, despite not seeming to have noticed that I live in a flat and not a house), I'm left without the benefit of the Internet. So I'm just checking in using the missuss' Vaio again, mainly to explain why I've already broken my weekly post promise, but also so I haven't got too much to write about when I do get my machine back in a couple of weeks.

Firstly, Dragon Age: Origins - Awakening. Thanks to the lack of the Internet's temptations to while away hours staring at Memebase or YouTube, I was able to polish this off in under two days. It's a hell of a lot more fast-paced and a damn-sight easier than the base game, and if anything the story is a lot more gripping, and the characters (of which only the Dwarf Oghren returns) are definitely more interesting and charismatic, from the dry wit of an apostate Mage on the run from Templar oppressors to a benevolent spirit trapped in the body of a fallen Grey Warden (for those out of the loop, the Grey Wardens are an elite band of warriors, like Spectres are to Mass Effect, or the Blades to Oblivion). Every party member you recruit becomes a Grey Warden this time around, but that only makes me ask myself why nobody took the oath in the base game, when Wardens were at their most needed and in very short supply?

My main problem with it is that the story is a little too similar to the Legion/Geth side-story in Mass Effect 2, just as the Origins story is very reminiscent of the main story in the first Mass Effect. I hope Dragon Age 2 shows a bit more originality and individuality. Speaking of which, I've played the demo on the PS3, and am glad to report that the combat system, as well as being a lot more fast-paced, is completely real-time in the console versions, which is excellent. The graphics have also seen a major improvement, so that's both of my least-favourite aspects of the original addressed. By the time I next post, I'll have had some time with the full game, so I'll hold my tongue until then.

Split/Second has reached the inevitable point in all racing games (apart from R4, which I was genuinely good at) where it becomes too difficult for me (other racers were using Burnout tactics and ramming me off the road, as well as blowing me up at every opportunity), so I returned to Divinity II, and came to the conclusion that the game is complete, undiluted shite. The gameplay, graphics, voice-acting and everything, top notch. But about 8 hours in, three quarters of the map become covered in toxic gas, rendering them off-limits for the duration of the rest of the game, which in an open-world RPG is absolute bollocks. Not even Two Worlds pulled that one on me, so I'm back onto trying to 1000gp Bully: Scholarship Edition on the 360.

Finally, this setback has kinda dashed my chances of doing a video review for MVC3, so I'll give a very brief account of how I feel about it. Well, it's a Capcom fighter, so it's obviously technically sound, it is what Capcom does best after all. But the simplified controls, the poor character roster and the ruinous cell-shaded graphics (of which I have never been a fan, they can be used to good effect, like in The Wind Waker, but a lot of the time, as seen here in No More Heroes, they only serve to dilute genuinely great visuals) just push it down in my esteem, and as a result I still see Super Street Fighter IV as it's superior in virtually every way. I also got a feeling that the controls were quite unresponsive, I was failing to pull off moves that I could perform every time in SSFIV or Tatsunoko vs. Capcom, but I don't know if anyone else has noticed this. I do like how some characters interact with each other though, such as Chris Redfield and Wesker, or Magneto and Wolverine.

And to sign off, I've been very quiet about The Elder Scrolls V: Skyrim so far. I think this video sums up my feelings on the matter. See you in a couple of weeks.

Wednesday, 9 February 2011

The Fate of Two Worlds...

No, I haven't got my grubby paws on an early copy of Marvel vs. Capcom 3, before you ask, you'll have to wait another two weeks for that. The title is in fact referring to the game, Two Worlds II, and it's fate, the reason it got pushed back again, as detailed here. This is the latest (although arguably unavoidable) setback in a long line, which keeps pushing the UK release further and further back, slowly earning the reportedly redeemed and quite well-received by critics sequel the same kind of laughing-stock reputation of the first. The release date of Two Worlds II (or Two Worlds Forever as some people have started calling it) now rests tentatively on the 25th of February, but if I was going to get any game that day it would be Killzone 3, or failing that The Conduit 2. Two Worlds II wouldn't get a look in. As it happens I'm going to hoover all three of them up (Plus LBP2 and maybe a couple of minor games) come April, when my real job grants me my end-of-financial-year bonus.

So, I took all of my TWII money (all £32.89 of it) and skipped merrily off to Blockbuster like a gay (happy) child on pocket money day, determined not to be left gameless on this dark day. Ten minutes later I left the shop with chief Two Worlds substitute Divinity II: The Dragon Knight Saga on 360 for £19.95, Bionic Commando on PS3 and Diabolik: The Original Sin on Wii for £4.95 each and Sega Superstars Tennis on 360 for the bargain price of £2.95, with 9p change and a feeling of relief for having something new to play.

The only game I've had a go on so far is Divinity II, which is very good but hard going. Happily in the middle between the expansive, open world Oblivion and the closed in areas of Fable, DII sees you in the boots of a Dragon Slayer hunting the last of the Dragon Knights, powerful beings with the ability to take the form of a Dragon. The Dragon Knight, in her dying breath, transforms you into one yourself, and teaches you of their apparently noble quest to save the world from the demonic 'Damian' (original name for a demon).

I'll admit, I'm still getting to grips with the game, but I think I'm getting the hang of it. The levelling up process is simple, gain XP from killing enemies and completing quests and pile them into different aspects (as a warrior I'm diverting it all into Strength and Health, but there's also things like Magic and Archery), then level up a particular skill, like dual-wielding or regenerating health. The only problem I'm having is with the difficulty spikes, one minute I'm wading through enemies taking barely a scratch as they crumble beneath me, the next I'm dead at the hands of a single Goblin, because he's two levels ahead of me. I think I'm a bit tuckered out by fantasy RPGs at the minute though, I'm still plodding through Dragon Age, so maybe Divinity will have to be moved a bit further down my pile to be rejoined at a later date.

So that's that then. I've been in talks with my cohort Trev, who will be returning to the site imminently, and both of us are working on some exciting new features for the site. We'll keep you posted. Once again, please 'like' us on our Facebook page, there's not only news about the blog there but news about our friend's sites and blog postings and general gaming news. See you later.

Friday, 28 January 2011

See, I knocked up this hot woman friend of ours that I fuck on the side so as to not be all the way gay, but my tubby husband here is 100% queer. He LOVES the cock.

Firstly, sorry about the late post. Truth be told, I've not really had anything to write about, all I've played in the last couple of weeks is Dragon Age: Origins - Ultimate Edition on PS3 and Fable: The Lost Chapters on the XBox 360, with the magic of backwards compatibility.

Dragon Age, I've gushed about enough really. My only new discovery this time through was the incredible 'Arcane Warrior' class for Wynne, effectively turning her into a battlemage that can not only heal my companions and myself, but she can also now don armour and a blade instead of firing that piddly little staff from afar, limiting herself to elemental attacks and fearing the inevitable badass enemy harbouring an immunity to the chosen element. If anything it was a relief to get her creaky old bones out of those hideously inappropriate mages' robes that I think were possibly designed for Morrigan. It was like having Kim Cattrall in the party. Uncomfortable.

Speaking of uncomfortable, in my quest for Trophies I decided to explore every romantic option for my male Grey Warden, which inevitably led me to the open tent of the Hispanic bisexual man whore elf, Zevran. Where the heterosexual and indeed the sapphic sex scenes in Dragon Age were very tasteful and gracefully made, well, there's nothing graceful about two male elves licking eachothers' nipples and, erm, 'sneaking in through the fire exit'. My character didn't even look to be particularly enjoying it. And so, for the second time (my first being the achievement for kissing boys in Bully), my reluctant homosexuality is recognised in a videogame.

Enough about that. Fable. Fable still holds up really well, the graphics are still great just as long as you excuse the close ups on the faces and the story and system are still accessible yet fresh enough to not be boring. Also, the magic system is a lot more in-depth than that of it's sequels, although when it comes to games of that nature I'm a sword-and-armour guy through and through. Well, sword, axe, club, warhammer, lump of wood with a nail in it (Final Fantasy VII for those who thought I was exaggerating on the last one). And it's very notable that I'm still finding new things out about the game so long after it's release, last night I became the Mayor of Bowerstone for the first time ever, after finally being bothered to investigate the villainous Lady Grey. Not exactly in the same league as becoming king in Fable III, but I got a nice big house out of it.

In other news, I finally remembered to try out the demo for Divinity II: The Dragon Night Saga, and quite enjoyed it. It merges the visual style of Sacred 2 with the combat of Fable and some of the more forgivable parts of Two Worlds (Speaking of which, I've tentatively put a preorder down on Two Worlds II for release next week, wish me luck), only with far better voice acting than the former and latter. And as a bonus the game comes packaged with it's expansion pack too, so I can probably see myself picking it up in my March/April spree.

I also downloaded the demo for Faery: Legends of Avalon on the PS3, which immediately took me back to my teens, when the demo disks on the Official Playstation Magazines had full games that users had created on the using Net Yaroze, a simplified PS1 developers' kit that was released commercially. One title, Terra Incognita, was a Zelda inspired RPG, and, for it's poor translation and sometimes awkward controls, the charm of this quaint game reeled me in at the time. A few years back, while toying with homebrew on my PSP before Sony cracked down on piracy, I discovered somebody had ported the game across, much to my delight. But I digress.

Faery has that same appeal, scruffy, poorly translated and unpolished but my god is it trying so hard to worm it's way into my affections. The main twist on this RPG is that you are completely airborne, flying around as fairies do with your wings. The conversation is ripped straight from Mass Effect, with dialogue choices on a wheel and even blue and red choices for if you want to please or antagonise people. There's even an option for a romance within the game. It's not all Bioware fanboyism though, the fights are traditional turn-based affairs, like in the Final Fantasy and Breath of Fire games of old. I enjoyed it, but I don't know if I want to spend £11.99 on the full game (says a lot about digital downloads really, when I'm willing to pay £35 for Two Worlds II having already been stung by it's prequel). We'll see. Truth be told though, I'm not much of a fan of the fantasy genre, and with this, Divinity II, Two Worlds II, Dragon Age II, Skyrim and possibly Gothic IV: Arcania if it ever comes out, I don't want to overdo it and hamper my enjoyment of any of them.

And finally, Angry Birds. I've seen the game played on both my wife's iPhone and Raz7el's Android powered HTC, but until last night had never had the thing in my clammy paws, so I downloaded the PSP Mini version from the PSN Store. Just thought I'd try it out for a second before transferring it over to my PSP, and was still sat there like an hour later. It's absolute gaming Heroin, impossible to put down. Brings to mind a discussion that Raz7el and I had around the water cooler one day, that the Pigs, Angry Birds' prime antagonists are stealing the Birds' eggs, effectively moving in on their territory and raping them of their resources, and the Birds respond to this by, well, suicide bombing them and flying into their buildings. Hmm... So with that, I'm off. Managed to write a fair bit in the end, despite not having anything to write about...

Friday, 11 December 2009

My name is Michael Ford. I'm probably the only one left who knows the truth. I know because I was there.

You know when you read a bit of information for an upcoming game, and you instantly know that it's garbage? When they say that, for example, Two Worlds is "Oblivion on Steroids", or when the guy on GAME Radio tells you how revolutionary Women's Murder Club is? Well, I've decided to christen that 'The Molyneux Factor', after the charismatic leader of Lionhead Studios' blunder with the original Fable.
There is a point to this, and that point is that I've been playing The Conduit this week, and I distinctly remember reading that the developers High Voltage Software, who aren't exactly renowned for the quality of their games let's face it, had claimed to have created an engine on the Wii that allowed graphics an visual effects that are "comparable" the those on PS3 and XBox 360 games. Well, they lied. It's about on a graphical par with Halo 2.
And the silly thing is, as with Fable before it, they didn't need to lie about the game because it honestly is fantastic.
For anyone who isn't in the know (and with the game's zero media presence, who'd blame them), The Conduit is a Sci-Fi FPS set in Washington DC shortly before and during an invasion by an insectoid race known as The Drudge. You play as a government agent named Michael Ford sent to recover a device known as the All-Seeing Eye (basically a spherical Sonic Screwdriver) and disrupt terrorist activity in an airport, until you are quickly double-crossed by your admittedly shady looking employer and end up working with said terrorists (who are actually pretty stand up guys) when aliens start popping up everywhere.
I initially had worries with this game, as the Wii isn't exactly well equipped for First Person Shooters with the lack of a second analogue stick. Turning is done by pointing the remote at the side of the screen, thus disrupting your aim which isn't exactly ideal. It is possible to use the Nunchuck stick to turn the player, but that gets rid of the strafe function and after virtually a decade of twin analogue FPSes it makes the game surprisingly difficult to play. It was this control method that ultimately made me stop playing Red Steel, but somehow it seems more manageable on The Conduit.
And another thing that struck me right away was how much the game felt like the original Perfect Dark, far more so than Perfect Dark Zero ever did. The visual style is so much more reminiscent of it, and the way the gun moves depending on where you're aiming is exactly the same. I even found an experimental handgun that looked just like the Mag-Sec 4. If they just changed the name of the aliens from Drudge to Skedar and upped the human technology a bit, it could definitely pass as part of that series.
And as I finished Tomb Raider Legend shortly after posting last week, I've moved on to Tomb Raider Anniversary. That game is fucking hard! Not in a keep dying kind of way, it's just that every room you enter is a huge puzzle, and most of the time the only way to solve the puzzle is by doing about three other smaller ones. It's so mentally taxing compared to Legend, which really is mainly jumping and shooting. I suppose I never noticed before because I hadn't played them side by side. It's obviously not out of my capacity to finish the game, as I have done before, but god, you just lose the will to live when you've spent ages solving a certain puzzle, you strut out of the room feeling great about yourself and you're immediately presented with another. More than a few times I've favoured sleep over carrying on because of this, and that hardly ever happens.
I finished Matt Hazard last Saturday too. After you 'complete' the game, the enemy then forces you into a deathmatch with his IRL henchmen, and all the enemies have stupid names above their heads and stuff. I laughed at that, but the funniest thing was when you finally see the person behind the sexy female avatar who's been helping you through the game and she turns out to be a geeky man! Anyone who's ever used PS3's Home should find that funny. If not, you're dead inside. If Matt Hazard: Bloodbath and Beyond is as much like Shadow Complex as I've heard, then I am very much looking forward to it.

Friday, 13 November 2009

We feel the pain of a lifetime lost in a thousand days, through the fire and the flames we carry on!

My name is 24 Hour Gamer, and I am addicted to Dragon Age Origins.
It's always daunting for a non-RPGer to take his or her first tentative steps into a Role-Playing Game, they blind you with stats and classes and items with all kinds of different names (why can't a healing potion be called a healing potion in every game?) until before you know it you find yourself curled up in a foetal position fully clothed in the shower, sobbing, with the names of various plants and what kind of healing properties they have Sharpied all over the walls. Just me?
I've been playing light RPGs for the last couple of years, games like Oblivion, Fallout 3, Borderlands, Fable 2, Mass Effect and (cough) Two Worlds, all of which I can still play like an Action/Adventure or FPS if the mood takes me, and foolishly I thought I would be ready for Bioware's latest epic. "It can't have the combat system that made me cry like KOTOR, surely" I thought. "Bioware has learned with Mass Effect that real-time combat is the way to go, it'll be like Fable" I thought.
"Oh, fuck." I realised as I played it. But I'd spent £45 of my hard earned cash on this, I wasn't going to just give up like I did with Star Wars, so I persevered, and now, a week later I am beginning to obsess over Dragon Age, like I did with Oblivion before it.
I'd like to talk about the party members. I picked up my last one last night, a Dwarf called Oghren with the best moustache I've ever seen. They don't just chip in every now and then with conflicting emotions regarding choices to be made like in Mass Effect, everything you do influences what they think of you, whether they like you or not. It's like a violent version of The Sims. But I've not really noticed anything interesting about the characters, there isn't a single Garrus or Wrex among them, nobody I find interesting enough as a person to keep them with me. Shale, the stone Golem was okay, but he was that strong he was getting all of the kills and thus all of the experience points, so I had to drop him from the team. So I opted to just go with all the characters that wanted to nail me, because it made the dialogue between them interesting; Morrigan, the witch from the swamp, Leliana, the redhead assassin and Zevran, the male elf. Yes, there are gay sex scenes, nipple sucking intact. I'd love to see what the Daily Mail has to say about that one.
I've had another dip into my shame pile this week and dipped my toes into Alone in the Dark, expecting to retract them straight away as a wayward turd floats up to me. But as it happens, my expectations were so low that I was pleasantly surprised. The visuals especially are noteworthy, quite reminiscent of The Darkness, and the cinematic effect of being in a crumbling building almost rivals Uncharted 2. Almost. The main problem I had was with the controls and camera view, and apparently there's a driving section that reduces grown men to tears. But I've read that all of these issues were resolved in the PS3 version, subtitled Inferno, so I may just throw the 360 copy back on the shelf and try and find the PS3 one cheap.
And that about wraps it up. Had a quick go on Aliens vs. Predator 2 on the PC in the week, and it's hard to imagine ever being scared by the sub-PS2 graphics, but once upon a time it terrified me. But saying that, so did Silent Hill and Dino Crisis on the PS1 so what can I say? And had a quick go on Guitar Hero World Tour on drums with my Wife and my friend Paul over XBox Live, and half an hour of it nigh on killed me. I am so out of shape. Maybe I ought to try that Wii Fit that's collecting dust in the corner.

Sunday, 23 August 2009

What the fuck is a Shakespeare?

OMG. late post, sorry.
First things first, I finished No More Heroes. The game got very tedious later on, even more so than when it started. There were a few shining moments when it ended though, like the reference to Duke Nukem Forever.
There's a section near the end where a cutscene is played in fast forward, to avoid it's rather adult nature, and as I went on YouTube to watch it slowed down I discovered the glorious violence that was featured in the NTSC release. So I re-watched the whole game's cutscenes. Taking away the violence from the game, as over the top as it was, actually took away the Tarantino-esque style of it, and I'm confident that the game would be more enjoyable for me had it been left in.
After that, I moved on Viking: Battle for Asgard, and after an hour and a half of running around in circles and not achieving anything, I gave up. It had the same problems for me as Morrowind and Two Worlds, not explaining my tasks enough and just dropping me in the dark. And when I did venture out into the harsh world, I was faced with literally armies of enemies, not standing a chance on my own. Sensing that I was looking at another Overlord, where I was dependant on my colleagues, I stopped right there.
God of War II was next on my list, and I quickly polished it off. It was enjoyable from start to finish, but I'm going to have a hard time parting with 40 beans for GoWIII if it takes three days to finish like it's three prequels. Three three three.
And so it's on to Killzone. For those of you who missed it, it's about a war between the earth's forces: The ISA (one letter away from USA), who are made up by the biggest D-Bags that America has to offer, and the Helghast (quite similar to Helmand, a province in Afghanistan), who are English. And MONSTERS. They are also pretty much the Nazi Party.
The game is great, all annoyances aside. There are problems, like the one-dimensional characters and repetitive speech ("COOOOOOME OOOOOOON!"), but all things considered it's a good game. The characters, not unlike Gears of War, are taken straight from that paint-by-numbers buddy war game/film hand book. There's all round great guy, token woman who may have a thing with great guy, angry wise-cracking and foul mouthed black guy and member of the opposition working for you as a spy and who's trustworthiness is questionable. His name is Hakha, by the way, and he's also a hacker. And all of them are able to use a variety of weaponry expertly, yet can't jump or open doors. Standard. But I am enjoying the game immensely. Take comfort, Sony, in knowing that at least I prefer Killzone to Halo.