This week has been an eventful week for me where gaming's concerned.
On Friday, after blogging I went to work, and was asked if my locker could play host to a friend's copy of Modern Warfare 2, to which I obliged. He then went home without it, and seeing as Saturday was my day off he let me take it home and have a go.
Over the course of Saturday I played through the campaign, choosing to ignore the multiplayer as it really isn't my cup of tea. At first I wondered what I'd let myself in for, listening to gung-ho American troops whoop with delight every time one of them drops an ethnic minority of their choosing, but once I got to the covert ops, with CoD4's protagonists Cpt. Soap McTavish and later (spoiler) Cpt. Price, the game actually got quite good.
Yeah, as with CoD4 the game is split up into two teams' different perspectives. On one side you have the US Army Rangers, lead by The Arbiter from Halo and struggling to understand why they're killing people but happy to do so anyway, and on the other there's the Special Air Service, going behind the scenes and rescuing hostages and whatnot.
Oh yeah, and then there's 'the' airport bit. It's not as bad as you think, you aren't forced to kill any innocents (although I did) and the game even gives you the option to skip the section in case any of you can't tell the difference between games and reality and decide to take up arms in Gatwick or something. Another case of the Daily Mail panicking.
And in related news, I heard this week that EA are planning to rejuvenate their Medal of Honor franchise with Medal of Honor: Modern Combat. No doubt it follows central protagonist Cpt. Radox McTaggart as he trawls through Iraqistan looking for people to suppress. I look forward to it.
And yes, Dragon Age Origins is finally over! The last boss is the single hardest thing I've had to do all year, gaming wise. I thought it would be a great idea to take my Rogue and two Mages with me, to attack from long range and heal me as I did the heroic work. Well, my healer, Wynne, ran out of mana about 12 seconds into the fight from healing everyone who so much as stubbed their toe, and 15 seconds in all three of them were dead. Not a problem, I thought as I hacked away at the ArchDemon (who happens to be a fuck-off Dragon), it seemed really easy at first. Then the bastard flew out of reach and send his army after me, and I had to ballista him, while fighting off the Darkspawn, until he came back into the fight. I finally remembered I could call an army to my aid too, so I did, and while they held back the Darkspawn I took on the Dragon. But he had decided to fight back this time, and before long I was down to my last few Healing Poultices. In a last ditch effort to win, I ran back to the ballista and spammed it until he dropped. I'm really not an RPG gamer though, so maybe it won't be as hard for others. And to clarify, as I said last week, DAO is most definitely my game of the year.
And the day after I finished Prototype. It's possibly a little bit too long, clocking up at 11 hours (but put at least three of those down to aimlessly slaughtering civilians), but it was fun none the less. Hoping to get InFamous soon too, as Prototype gave me a taste for that kind of thing.
One thing I did notice about Prototype though, is that Alex Mercer isn't exactly that original a character. If you watch the movie about how he becomes what he is, and then watch William Birkin's origin in Resident Evil 2, there are some very coincidental similarities.
Rounding things up, Oddworld: Munch's Oddysey does not work properly on XBox360, which pissed me off as I can't be arsed to get the old XBox out. The speech is virtually inaudible, and the FMVs bounce around so much that you can't even see what's happening. So I scratched that off my list along with Ninja Gaiden II, which I simply couldn't be arsed to play after the stress of the ArchDemon. So now I've decided to reacquaint myself with lady Lara Croft and play through Tomb Raiders Legend, Anniversary and Underworld again. And, gaming event of the century, I bought Eat Lead: The Return of Matt Hazard on PS3 for £5.99 on Play.com, which is all lined up for after the Tomb Raiders. As bad as it's supposed to be, it looks like it might be appealing to me.
Showing posts with label Prototype. Show all posts
Showing posts with label Prototype. Show all posts
Friday, 27 November 2009
Friday, 20 November 2009
Today must be my lucky day, baby, you are the Prototype...
My name is 24 Hour Gamer, and my wife is addicted to Dragon Age Origins.
She decided to give it a try last Friday, and subsequently spent eight hours straight playing it. Like me, she's struggled with the complexity of the game but as an Oblivion veteran the setting appeals to her.
I'm not going to go too much into Dragon Age this week, I've been on about it for the last two weeks, but without spoiling too much, I had a 'Wrex moment' last night, that I wasn't very happy about. I'm getting the feeling that by this time next week I'll have finished the game and be able to give a final verdict on it, and I'm tempted to name it my game of the year. No other game this year has kept me going for 29 hours without me getting bored, Borderlands took me 27 hours to finish but is nowhere near as deep and rewarding. And there's still probably a few hours left to do on Dragon Age.
I decided that leaving the 360 version of Alone in the Dark alone was probably the best idea, before it destroys my interest in a buggy mass of glitches, and the PS3's Inferno has now established itself on my Christmas list. Instead, I've opted to play Prototype as my secondary game this week.
Prototype does nothing new, instead it's like a 'best of' collection of aspects of other superhero games. It has the jumping of Incredible Hulk: Ultimate Destruction, the climbing of Spider-Man 2 and it's sequels, the combat of Wolverine, the gliding from Arkham Asylum (if you want to get anal about release dates, Batman Begins then), Car Throwing from Crackdown, and (I may be clutching at straws here) Venom's absorbing people for health from Ultimate Spider-Man. But it does all of that very well indeed.
The game places you under the omnipresent hood of Alex Mercer, who begins the game on a morgue slab, about to have an autopsy. He wakes up from his apparent death, and after the initial panic of narrowly avoiding dissection realises he has complete amnesia, and the ability to do, well, whatever the fuck he wants to thanks to a virus he's contracted. With the help of his sister, Dana, he finds another infected person, and sets out to free her from her prison, only to discover she's completely mental and wants to infect the entire city. So it's your job to stop her.
Alex, while being very much a hero in this story, is not a very nice man. There's none of the "don't hurt the civilians" from other superhero games, Mercer can and does indiscriminately murder anyone he feels, to the point that it's actually physically difficult not to kill any innocents (as I've already mentioned, you need to consume them for health). They always see to fly into a panic, and instead of running away from you, they just scatter in all directions and quite often end up between your claws and an enemy's throat.
And aside from that, killing them is actually really entertaining. It's great fun sprinting into a crowd and grabbing a passer by before they've even seen you coming, running up the side of a building without even breaking stride and tossing them to their doom, or picking up a car and, again, sprinting through a crowd watching the bodies fly. Strangely enough though, every time I do grab a random New Yorker, they always seem to be female, and there's no safe way to let them go. All you can do is throw them and hope they don't decapitate themselves on a lamp post during their flight.
I tried out the demo for Band Hero. Although a rocker at heart, I thought playing songs like Walking on Sunshine would be great fun to play, but said song is on the demo and it really wasn't that great. Guitar games have gotten so stale that it doesn't even matter what you're playing, it's all just pressing buttons and strumming in rhythm. So DJ Hero must breathe new life into the series, right? No, I played it in Gamestation this week, it's shit. Also had a bit of a go with Mini Ninjas, which is forgettable (and I couldn't help but notice that they stole the enemy death effect from Zelda: Wind Waker) and Galaga Legions, which very nearly sent me into an epileptic seizure. I don't recommend it.
Finally, everyone sign up to Playfire. I have a profile on there, and it's a great networking site for gamers with an addictive award scheme which is like a cross between Achievements and Trophies. Check it out.
She decided to give it a try last Friday, and subsequently spent eight hours straight playing it. Like me, she's struggled with the complexity of the game but as an Oblivion veteran the setting appeals to her.
I'm not going to go too much into Dragon Age this week, I've been on about it for the last two weeks, but without spoiling too much, I had a 'Wrex moment' last night, that I wasn't very happy about. I'm getting the feeling that by this time next week I'll have finished the game and be able to give a final verdict on it, and I'm tempted to name it my game of the year. No other game this year has kept me going for 29 hours without me getting bored, Borderlands took me 27 hours to finish but is nowhere near as deep and rewarding. And there's still probably a few hours left to do on Dragon Age.
I decided that leaving the 360 version of Alone in the Dark alone was probably the best idea, before it destroys my interest in a buggy mass of glitches, and the PS3's Inferno has now established itself on my Christmas list. Instead, I've opted to play Prototype as my secondary game this week.
Prototype does nothing new, instead it's like a 'best of' collection of aspects of other superhero games. It has the jumping of Incredible Hulk: Ultimate Destruction, the climbing of Spider-Man 2 and it's sequels, the combat of Wolverine, the gliding from Arkham Asylum (if you want to get anal about release dates, Batman Begins then), Car Throwing from Crackdown, and (I may be clutching at straws here) Venom's absorbing people for health from Ultimate Spider-Man. But it does all of that very well indeed.
The game places you under the omnipresent hood of Alex Mercer, who begins the game on a morgue slab, about to have an autopsy. He wakes up from his apparent death, and after the initial panic of narrowly avoiding dissection realises he has complete amnesia, and the ability to do, well, whatever the fuck he wants to thanks to a virus he's contracted. With the help of his sister, Dana, he finds another infected person, and sets out to free her from her prison, only to discover she's completely mental and wants to infect the entire city. So it's your job to stop her.
Alex, while being very much a hero in this story, is not a very nice man. There's none of the "don't hurt the civilians" from other superhero games, Mercer can and does indiscriminately murder anyone he feels, to the point that it's actually physically difficult not to kill any innocents (as I've already mentioned, you need to consume them for health). They always see to fly into a panic, and instead of running away from you, they just scatter in all directions and quite often end up between your claws and an enemy's throat.
And aside from that, killing them is actually really entertaining. It's great fun sprinting into a crowd and grabbing a passer by before they've even seen you coming, running up the side of a building without even breaking stride and tossing them to their doom, or picking up a car and, again, sprinting through a crowd watching the bodies fly. Strangely enough though, every time I do grab a random New Yorker, they always seem to be female, and there's no safe way to let them go. All you can do is throw them and hope they don't decapitate themselves on a lamp post during their flight.
I tried out the demo for Band Hero. Although a rocker at heart, I thought playing songs like Walking on Sunshine would be great fun to play, but said song is on the demo and it really wasn't that great. Guitar games have gotten so stale that it doesn't even matter what you're playing, it's all just pressing buttons and strumming in rhythm. So DJ Hero must breathe new life into the series, right? No, I played it in Gamestation this week, it's shit. Also had a bit of a go with Mini Ninjas, which is forgettable (and I couldn't help but notice that they stole the enemy death effect from Zelda: Wind Waker) and Galaga Legions, which very nearly sent me into an epileptic seizure. I don't recommend it.
Finally, everyone sign up to Playfire. I have a profile on there, and it's a great networking site for gamers with an addictive award scheme which is like a cross between Achievements and Trophies. Check it out.
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