Showing posts with label Sam and Max. Show all posts
Showing posts with label Sam and Max. Show all posts

Wednesday, 23 June 2010

Canis Lupus, the domestication of the dog - We all love dogs!

Holy crap! I just learned that the 23rd of June is in fact none other than 'Take your dog to work day'! So, to celebrate this, possibly my new favourite national holiday of all time, I've decided to compile a list of the greatest man's best friends to ever grace videogames! And you thought I never wrote anything useful here...

10: Sam - Sam and Max



We'll start with Sam then. He falls at tenth place because, although he is a Dog, he's just a bit too anthropomorphic. A freelance detective, with his psychotic rabbit buddy (and one-time president of the United States) Max, Sam has helped save the world more times than you can count, and has battled everything from hypnotic teddy bears to a sentient statue of Abraham Lincoln. And he never loses his temper too, making him a great choice of pet for young families...

9: Lupus - Jet Force Gemini



Making up the forth part of the eclectic Jet Force team, Lupus stormed onto the scene in one of the best (and in most need of a re-release) games on the N64. What he loses in his stumpy legs and bizarre elephant feet, he makes up for with high intelligence and a back-mounted machine gun and jetpack. Fiercely loyal and armed to the teeth, who would be better guarding your house while you sleep?

8: War Dog - Dragon Age: Origins



The Denerim equivalent of a Staffy, the War Dogs are bread specifically for battle, with their imposing muscular frame and razor-sharp teeth. Your War Dog has been with you for years, and while it still retains it's killer instinct, has become as soft as shit. He can even be coerced into licking the blood from your body after a skirmish. And you can name him anything you want without complaint, Raz7el called his Lady Gaga.

7: Shadow - Dead to Rights: Retribution


Shadow was perhaps the only thing that made Dead to Rights: Retribution worth even looking at, and that's for one reason. He bites your enemies' penises off. Next.

6: Link - Legend of Zelda: The Twilight Princess


Okay, so he's not really a dog, he's a wolf, and he's not really a wolf, he just gets turned into one for a bit, but it's my rules, you don't like it, then get out of my house. Yeah, the last Zelda game's gimmick (after the Ocarina, masks and boat) was the fact that whenever link entered the shadowy realm, he became a wolf, and was accompanied by that annoying cat thing on his back. In this form Link could talk to other animals and sniff out buried treasure, as well as fit into spaces he wouldn't be able to earlier. All in all, he was his own best friend.

5: The Dog - Fable II



How old is this fucking dog? It meets you when you are just a child, sits with you for ten years while you recover from your first run in with the game's antagonist, follows your for about ten years, then waits another decade while you're in prison. And after all that, it can still chase a ball, find treasure and charm villagers like a puppy in it's prime. The best thing about the Dog in Fable II though, is how realistic it's movements are, how it's ears flap about when it runs, and those whimpers when it gets injured can melt a heart of stone. There's going to be a dog in Fable 3 too, probably the same fucking one.

4: Dogmeat - Fallout 3



I only knew Dogmeat for about 20 minutes, as after rescuing him from Raiders I let him out of my sight for a few minutes and he was set upon by a pack of Mole Rats. I went all Anakin Skywalker on their asses when I found them, but the loss of a companion was deeply distressing. Until I got the Puppies perk, now I've got a never-ending army of mangy wasteland mutts. Glory be. So yeah, all Darth Vader needed was a 'Mummies' perk.

3: Spiffy - The Secret of Monkey Island



Ah, Spiffy. I remember seeing his happy face on the back of the Monkey Island box, and being frustrated that he never appeared in close-up in the game. All this was rectified with last year's Monkey Island Special Edition, and he was presented in all his glory. A key character in the game, it is Spiffy who first tells Guybrush about the impending arrival of the Ghost Pirate LeChuck, by barking out certain words like the Walls Sausages Dog. Woof-woof, arf. Wuf-LeChuck.

2: K.K. Slider - Animal Crossing



One of my all-time favourite videogame characters, Totakeke (or K.K. Slider, his stage name) visits your town every Saturday evening to play free concerts for anyone who'll listen. He even hands out recordings of his work, and never asks for a penny. And he even turns up in Super Smash Brothers Brawl too, if one plays the game on a Saturday night. And his name is a Judas Priest reference, which just adds to his awesome.

1: Mira - Silent Hill 2



Perhaps the most famous dog in gaming, Mira was a Shiba Inu that was secretly behind the events of Silent Hill 2. James, the protagonist, finds her in her control room, but when he confronts her, she just licks his face and sings him a song, and all is fine again. She made another appearance in Shattered Memories, apparently somehow in league with the series' secret alien observers, but that cheery barking melody is what sealed her a place in my heart. I now vow to have a pet dog called Mira at some point in my life. And another called Spiffy. 

Friday, 22 January 2010

Matt Day-Mahn!

You know what makes me awesome? The fact that I buy games that I know to be widely condemned as shit, unplayable smears of filth on a perfectly good BluRay or DVD, wastes of nonrenewable resources used to create the disk, just so I can attempt to entertainingly write about how shit they are for you, the 3 or 4 people who actually read this crap every week. But you know what makes life awesome? When they aren't actually that bad.
Take Hellboy: The Science of Evil as an example. The PS3 version, which is the one I've been playing, received a score of 47% on Metacritic, yet I fail to see what's so bad about it. It's not like Batman, where I'm a complete fanboy, I did love the first Hellboy movie but the second was garbage, the comics do very little to hold my attention and the animated films are a bit on the mundane side, so if I was to be biased I'd be joining them.
The game itself is an enjoyable God-of-War-em-up which places you in the hooves of the titular demonic anti-hero as you (for reasons yet unknown) chase a Witch through a surprisingly atmospheric forest graveyard, bashing the daylights out of everything in your way with your signature massive stone hand, or whatever you find yourself close enough to pick up at the time, from discarded weapons to chunks of a tree to severed parts of enemies departed. As well as the melee combat you also have Red's trusty sidearm, his oversized revolver which can be equipped with various different kinds of ammunition to serve different purposes, from freezing enemies to destroying enchanted doorways.
The game occasionally flashes back to one of Hellboy's previous missions too, the first of which being a trip to Japan which throws quite a few nods to the first of the animated films 'Blood and Iron', with enchanted swords and floating heads, and to bait the fans an encounter with Herman von Klempt and his kriegsaffe, Brutus.
It's good brainless fun, slightly average but not bad, and it will sate my appetite before I get my hands on God of War III, Dante's Inferno and Darksiders in a couple of months. Glad I played Hellboy first though, doubt it would receive such a positive review after the big three.
Also, given this weeks post's title (I couldn't resist even though it's not his likeness), I've hammered through The Bourne Conspiracy on the XBox360, and absolutely loved it.
The game borrows from a lot of others, but the most unlikely (but most apparent) influence comes in the form of Uncharted: Drake's Fortune. When Bourne first appeared onscreen I immediately thought, with his appearance being close to Nathan Drake, Shadow Complex's Jason Flemming and Dark Void's William Grey, that he should have been voiced by he-who-shall-not-be-named. But the way he runs, takes cover, flinches from near misses and to an extent fights (he uses Drake's familiar jump-punch move) also echo Naughty Dog's triumph.
The gunplay is what ultimately lets Bourne down, being uninspired copy-and-paste Gears of War style hide and shoot (although with the more realistic weaponry and destructible cover, it also harks back to Uncharted), and as well as being a bit mundane at times it also gets a little frustrating. But the melee combat really shines. Unlike Uncharted, where you could punch and shoot on the fly, when an enemy engages Bourne up close the game shifts into a Shenmue style fighting mechanic, in which combinations of heavy and light attacks can be used, and when an on-screen 'adrenaline meter' reaches the appropriate level, the B button can trigger 'takedown moves' which immediately incapacitate between one and three enemies in a true-to-the-film cinematic fashion, often making use of the environment in typically inventive ways.
Speaking of cinematics, some of the cutscenes are hauntingly close to the film, particularly the failed assassination attempt on the boat and the Paris apartment attack, which was without a doubt a highlight of the game for me. And taking to the streets of a very destructible Paris in a very indestructible Mini Cooper in a Burnout meets The Italian Job frenzy was an absolute thrill-ride. I had hoped the driving mechanic would pop up again somewhere, as it was fantastic fun, but it never did. Anyway, I whole-heartedly recommend this to fans of both the film and the genre, it's available at most preowned shops for around £7 and won't eat up a lot of time, but it's a very rewarding experience.
It's a rare game that challenges a player to question his or her own sexuality. Curiosity led me to Google Dragon Age: Origins' man-on-man sex scene, and I unwaveringly decided it wasn't for me. Yet Band Hero, which the wife brought home on Sunday, had me worried at times at just how much enjoyment I was having with it, not only was I fearing for my heterosexuality but at times, bopping along to No Doubt's 'Just a Girl', I even began to wonder about my actual gender.
I know I commented on the demo, saying it was arse, but the full game actually proves itself to be more fun and actually slightly more polished than Guitar Hero 5. The series' cast is back in full force, but they've been bastardized to fit the game's X-Factor aesthetic. Gone is Johnny Napalm's Mohican, tamed to blond spikes. Goodbye Judy Nail's piercings, she's resorted to the awful Avril Lavigne 'mosher' template. And what did they do to Axel Steel...
The band also play a more visible role this time, when a track features a female vocalist the game provides you with one, so you aren't watching a butch metalhead squeal out a girlish ballad. Also, in the case of Evanescence's angst-ridden abortion 'Bring Me To Life', the bits where the guy sings were performed by my avatar, the guitarist. "Ha ha, you're the fat one" the wife pointed out. Her words cut deeper than any knife. I did resent the fact that, when playing 'Wannabe' by the Spice Girls, the camera panned to me for the line 'Easy V doesn't come for free'. Not only does it insult my sexuality, now I'm a hooker too. And a real lady, apparently. It makes up for the insults in a very realistically obtainable achievement worth 490 points (seriously) though.
Okay, to wrap things up: Having a bit of a break from Sam and Max after a barmy (yet equally genius and hilarious) song and dance routine about war performed by a bunch of presidential aides just about melted my brain, and have decided that ACII Discovery isn't as good as it first seems, as it's all to easy to wind up stuck between two guards and with the blocking reversals from the other games somehow forgotten about this surely means certain death. And have decided to spend the XBox time between now and Mass Effect 2 hoovering up the last few achievements on Fallout 3, including collecting the Bobbleheads, which I epic failed at when I blew up Megaton without collecting the one from Lucas Simms' house and forgot to save beforehand. I had to go back to the previous save before that, which lost me about three hours' play. And a warning to anyone else starting afresh, don't try to do Operation Anchorage at level 5. It's unforgiving. Ciao.

Friday, 15 January 2010

Demon possession is the gift that keeps on giving!

Cursed Mountain. We don't talk about Cursed Mountain in my house.
It's not really that bad a game, it's just so fucking frustrating that I was in danger of putting my Wii remote through the TV, so I had to stop playing it about half way through and move on. It's mainly one factor, the healing process. You see, to heal yourself you have to visit a shrine-type-thing and light incense. There's always a shrine there during a particularly difficult fight, but it takes around 6 seconds to do the deed and by that time you've been assaulted by three or four angry spooks and your health is lower than when you started. Couple that with unskippable cutscenes which you have to watch countless times when you inevitably die just after they've played and it's enough to make you want to garrote yourself with the Nunchuck cable.
So Cursed Mountain went the way of Sacred 2, banished to the shelf with it's tail between it's legs, and before the Wii was able to recover from actually being used, I had slammed Sam and Max Season One in the drive and was eagerly awaiting "The Wii's first Sitcom".
Sam and Max is a collection of six bite-size episodic Point-and-Click adventure games featuring two "Freelance Police Officers"; Sam is an anthropomorphic dog in a trilby hat who talks like a 1930s movie detective, and Max is a sociopathic rabbit with a penchant for violence.
The game is absolutely baffling in how random some of your tasks are, I am through but two of the six episodes and have had to consult a guide on more than a few occasions. This is obviously a conscious decision though, as the game is very self-parodying of the genre. When a conveniently needed item is given to you by a completely unrelated NPC, Sam will comment on how convenient that is, etc.
The humour is pretty good too, I applaud any game that uses the word 'bollocks', especially an American one. As far as the genre goes, S&M isn't the best but it's still great and very original. A bit more polish for the Wii conversion would have been great, there are times when the speech skips itself and the framerate drops sporadically but it's nothing game-killing. I think I'll be able to get through it without smashing a controller.
Had a bit of a go with the demo of Dark Void, the latest offering from Capcom this week. Wait, what's that I hear? Is it, yes it is! Nolan North ladies and gentlemen! Well, even I'm starting to get a bit bored of him, and that's saying something. Great voice-actors should be a once every-so-often treat, like Simon Templeman (The voice of Kain, of the Legacy of, for those who don't know). If you hear their voice every time you fire up a console, it kind of dulls the pleasure. Like eating Steak every day. Anyway, Dark Void at least does Nolan North well, giving him a very natural role not too dissimilar to Uncharted's Drake, and for the first few seconds while you're on foot, the game feels decent. Then you employ Dark Void's gimmick, the Jetpack, and it all goes tits up. The controls are all wrong, it's boring, it's silly, no, this won't be getting a purchase this side of 2 for £20. Had a quick go on Assassin's Creed II Discovery on the DS the other day and was pleasantly surprised. Way better and more polished that Altair's Chronicles was. I'll definitely give it a proper go if I can tear myself away from Tetris DS for long enough.
I got Rogue Warrior the other day. Yes, I know, I've seen the reviews, I know it only got an aggregate of 27 on Metacritic, but fuck it. It was £14 in Cash Converters and it's only been out a month and a half. If it's so bad (Manhunt 2 bad) that I have to get rid of it, I should make my money back in Gamestation. For now, it's nestled in my Shame Pile, so time will tell. It's gotta be worth it to hear Mickey Rourke rap.

Saturday, 26 December 2009

Woah, we're half way there, whoah-oh, livin' on a prayer!

Firstly, sorry about missing the post yesterday. I sat down to post and fell asleep, the day of food and drink and too much Wii caught up with me, such are the effects of a family Christmas.
Okay, onto the gaming. On the run up to Christmas I immersed myself in Tomb Raider: Underworld and Fable II mostly. Both games just happened to crop up on my shame pile, but coincidentally both were games I was playing this time last year (as it happens, it's a year ago to the day that I bought TRU), and coincidentally for Christmas both games feature quite a bit of snow.
I'll start with Tomb Raider. As I said with Tomb Raider: Anniversary, I have never actually played any of the recent Tomb Raiders in quick succession before, and thus never noticed the differences. And in comparison to Legend, both Anniversary and Underworld pale in comparison in terms of quality. In Underworld, for example, Lara moves like a frightened cat, skittish and unpredictable. On more than one occasion I plummeted to my death due to Lara not catching ledges or just simply spazzing out and throwing herself from a cliff. Part of the fun of playing the Tomb Raider games is how many times you find yourself in a crumpled heap 600 feet below where you should be standing though, and if anything it adds longevity to what is probably the shortest 'Raider so far.
But playing the 'trilogy' again actually provided me with a bit of closure. The ending to Underworld doesn't set the game up for a sequel, there are no loose ends to be resolved, and because of this I'm not quite so bothered about the strongly hinted Tomb Raider reboot lurking over the horizon (I say strongly hinted because I also heard it was to be a prequel). Now all that's bothering me is the fact that the concept art for said reboot looks a bit Siren Blood Curse. We'll see.
My quest for redemption for my Fable II lady (renamed from Blade to Lionheart to try and sound more people-friendly) was going well until I reached the Crucible (a multi-tiered arena in which you fight waves of enemies, which is necessary for story progression), and a pair of knobs jeered at me and my companion Hammer and called us lesbians. Now Hammer, well, she does give off that vibe, but I have a husband and son thank you very much! Long story short, they're dead and buried and for some reason I keep getting called a murderer.
Carrying on the snow theme, I had a quick go on below-the-radar Wii Survival-Horror title Cursed Mountain on Christmas Eve, as Lara and I had parted ways for a while. I say Survival-Horror, but the scares didn't really flow thick and fast. Well, they didn't really flow at all.
You play as a man named Eric something-or-other who's decided to look for his missing brother, Frank something-or-other in the outlying villages of a mountain covered in ghosts, as you do. Unfortunately, Eric brought neither a Proton Pack nor a magical camera or even a miniature vacuum cleaner, so has to make do with a pick-axe and a bunch of prayer rituals. And, not unlike Silent Hill's Harry Mason, Eric runs like he's shat himself. Although given his situation, not unlike Harry Mason, he probably has. I left him having being tricked into falling off a cliff by some batty old coot called Mojo Jojo or something.
Christmas Day came and brought with it my gaming for the next few weeks. My wife bestowed upon me Sacred 2: Fallen Angel on the PS3, ObsCure on the PS2, and ObsCure 2 and Sam & Max Season 1 on the Wii, while my mum provided me with Tekken 6 on the PS3 and my, ahem, cat got me Chronicles of Riddick: Assault on Dark Athena and The Bourne Conspiracy on PS3 and 360 respectively. I gave Sacred 2 an hour or so last night and despite the awful voice-acting it seems pretty good really. Real-time combat is definitely a bonus. But like with Dragon Age, I'm always shy at first with a new RPG. Tekken 6 has had a few hours play today and is great, and offers me pretty much exactly what I want from a Tekken game, nothing more nothing less. Really glad it has the arcade mode from Tekken: Dark Resurrection though (now called Ghost Mode), I can play that for hours.
To wrap things up, I played the Demo for Dante's Inferno today. God of War plus lots of boobs and minus the shouting really. It's okay but boy did they pick a bad time to be making a GoW clone. Christmas Day saw family Wii time as my 3-year-old nephew got one for Christmas, so the day was filled with Wii Sports and Mario Kart Wii, which are always excellent multiplayer games. I was hoping to finally secure myself a go on the Motion Plus, but my dreams were dashed. I guess I'll just have to go out and buy one. Oh yeah, preordered the Mass Effect 2 collector's edition today too, five weeks yesterday until it's released. To say I'm looking forward to it is a vast, vast understatement. See you next week.

Friday, 4 December 2009

This is a tomb, I'll make them feel right at home.

What makes a game 'bad'?
This week I've been playing, and enjoying, a game widely percieved as bad: the ironically titled Eat Lead: The Return of Matt Hazard (ironic as it's his first ever IRL videogame).
The game revolves around a premise that videogame characters are played by actors, much the same as in motion pictures, who are then uploaded digitally into games. One such actor, the titular Mr. Hazard, enjoyed huge success in the 1980s with a series of self-titled side-scrolling shooters, but his career faded out when he started expanding into other genres such as Kart Racing. Now, twenty-odd years later his studio, 'Marathon Games' has been taken over and the new CEO approaches Matt offering him a starring role in a new next-gen shooter. Unbeknownst to our hero (but knownst to us), the plan was to kill him off in the first act in a twist of M. Knight Shyamalan proportions and replace him with Sting Sniperscope, an Austrian space marine sharpshooter.
Thankfully, Matt has a guardian angel in the form of a mysterious woman known only as 'QA', who hacks into the game just as Matt is about to be executed and provides him with the means to live on. But somebody else is hacking all of Matt's previous enemies into the game to help finish him off...
The game for me sits in the same boat as Dark Sector and Fracture, third person shooters that aren't inherently bad, they just lack the polish and shine of certain other franchises (coughgearscough) that seem to have set the bar for the competition, in the eyes of the general gaming populace at any rate. So I believe at any rate, that the game may have been given a slightly better score if four foul-mouthed rhoid monkeys hadn't curb-stomped onto the scene back in 2006.
Another thing that came with Gears of War is a reliance on a cover system, and Eat Lead's is actually really well done. While in cover, as well as the given option to poke out and shoot and the optional extras of blindfire and vaulting over, you can also point the reticule at another barrier and hit the triangle button and Matt will automatically move up to it fairly quickly, particularly good for when you are under sniper-fire. It's so well implemented, Hazard himself even comments on how good it is.
Of course, the main drawing point of the game is the parodying/paying homages to other franchises. Matt Hazard, as a name, is an obvious reference to Duke Nukem, and this is further evidenced in the game's intro when he mentions his debut FPS: Matt Hazard 3D. Enemies so far have included cowboys, russian soldiers and zombies, not particularly symbolic of any series but all staple enemies, but one has stood out in particular.
There are female enemies, known as Dexter's Darlings as a homage to Charlie's Angels, and one of them is a twin gunned lady in shorts with a ponytail...
Tomb Raider Legend has seen a bit of action this week too. It's hard to believe it's been nearly a year since I last sat down with Ms. Croft for a bit of adventuring, as I snapped up Tomb Raider Underworld on boxing day and finished it in the following week. I tell a lie actually, I found the original Tomb Raider in Gamestation for a quid and played through the first level about 5 months ago, but that doesn't count.
But I had an upset, in that after a couple of hours play and doing about half of the game, my save corrupted and I had to redo the flashback scene in Peru, all of Japan, Africa and Kazahkstan. I'm even surprised at myself for doing it. Anyway, I replayed the entire game and it still holds up well today, if a little ropey as a follow-up to Uncharted 2.
The only real problem I had is that it was the first time I'd played the game on a High Defenition screen, and it is in all fairness a last generation game. The square edges of the scenery were a little too noticeable. There are no straight lines in nature.
And the only other game I played this week was a quick finish of Monkey Island SE. It's amazing in games like that how different you percieve things to what was intended by the developers when you haven't got optimal graphics and sound effects. For example, I hadn't noticed that you can see the food inside the ghost pig's belly as it ate, and I had never really had the Monkey Island Cannibals down as homosexuals in my naive youngster's mind. It just goes to show how much we used to rely on our imaginations to fill in the blanks.
And finally, there was upset this week when Tesco Entertainment listed Left 4 Dead 2 at £15 on their website, and a bunch of the guys from the forum I frequent and I all ordered it, only to be shot down in flames with a nicely worded email explaining their mistake. We did all recieve £2 vouchers for our mental anguish though, and as Monkey Island layed the groundwork for a Point and Click renaissance in 24HG towers, I think I'm going to put mine towards Sam and Max Season 1 on Wii. I'll let you know how that goes.