Showing posts with label Lost Planet. Show all posts
Showing posts with label Lost Planet. Show all posts

Tuesday, 8 June 2010

I wanna be a Cowboy, baby...

John Marston. Rough rider. No, you don't want nada. None of this six gun in this, brother running this. Buffalo soldier, look, it's like I told you. Any damsel that's in distress, she'll be out of that dress when she meets John Marston.

That's quite enough of that. Yes, as I said last week, I've caved and brought home a copy of Rockstar's latest insta-classic opus Red Dead Redemption. It was the Sunday before last, I'd finished Prince of Persia: The Forgotten Sands in probably about five hours, and, despite enjoying it greatly, was stinging a little because I'd opted to side with the underdog, and re-home that from the shelves of my local HMV instead of Red Dead. My reasoning was that The Prince had a better track record, with The Sands of Time being fantastic, and the 2008 PoP and PoP Classic both being enjoyable too, whereas Red Dead Revolver was a steaming (but apt) pile of horse shit. Besides, between Calamity Jane, Brokeback Mountain and the Village People, cowboys are about the gayest thing in the universe. But I knew deep down, that if I had bowed down to Rockstar's invariably foul-mouthed, violent and morally ambiguous genius, I'd probably have barely scratched the surface by then.

And to make matters worse, as I sat sulking with my wallet running on empty, my wife had offered to buy it for me, and her two brothers and the girlfriend of the eldest (who, might I add, is not a fan of videogames at all) were all siding with her. Now, I don't like charity, which often causes animosity in my marriage, but after a couple of hours the temptation was killing me. I gave in, and let a higher power make the decision for me.

The Magic 8-ball said "Looking good".

So, as tradition goes, I'll start from the beginning. John Marston is an ex-gang runner, who has renounced his ways and settled down with a wife and sired a son and daughter, the latter claimed from him before the events of the game. All is going well in his new life (well, dead daughter aside), until some government types turn up and abduct his family and force him into picking up his shootin' irons once more and hunting down the very men he used to ride with. And that's where you, the player, comes in.


The game can be very atmospheric at times, it makes you forget that you're being chased by bandits.

Right from the outset the game's ties to Grand Theft Auto are obvious, with the HUD being virtually the same, and the look and feel being very similar too. So, in order to keep this post from becoming an essay, I'll avoid retreading old ground and focus on what's different from it's spiritual predecessor. First and most obvious is the fact that you're riding horses, not cars. The horses are controlled much in the same way as maneuvering your character, allowing you to gallop by tapping the X button (that's a PS3 X, A if you're on the 360) at the cost of stamina. I have seen a few rudimentary cars in cutscenes, but I'll confess I don't know if you get to drive any.

Commandeering a horse is far more complex than simply approaching them and pressing Triangle too, one must first lasso the beast, then approach it, mount it (with Triangle) and then use the analogue sticks to keep balance while the steed throws a tantrum for a minute or so. Then, once you hitch it to a post outside a property you own, it's yours, and will come to you whenever you whistle for it.

Next there's the setting. After GTA IV's sprawling city, RDR's wild west locale has more in common with Fallout 3, although there's a lot less to see. RDR's world is basically split into three categories: deserts, canyons and ramshackle shanty towns, so it does tend to get a little bit monotonous. So it's good that there are a lot more random encounters than in GTA IV to break up the tedium, from full-blown side missions with their own story arcs, to simple chase downs and protect missions. The first one I encountered was a guy in the desert who asked me for a lift. As I slowed down beside him, he lassoed me from my saddle and was off with my horse like lightning. My rifle put an end to that.

My one and only gripe is that the protagonist, John Marston, is a 'reformed character who's done a lot of bad things in his life and renounced his ways only to be forced back into them once more, even though he only wants to get along and not cause any trouble'. So that's Niko Bellic, Johnny Klebitz, Luis Lopez, Carl Johnson and Jimmy Hopkins, from the last few GTAs and Bully respectively, all over again. it's becoming a bit too noticeable now Rockstar.

In conclusion, the game is fucking brilliant. Redemption is a very apt title, as it improves no end over Revolver, and the atmosphere is great too, helped along by a soundtrack that's very reminiscent of that of Bully in places. Yet another contender for Game of the Year.

I've also had a bash on Lost Planet finally, and it's not bad. When I first played it years ago, I instantly hated the game for it's piss poor controls and aiming mechanic, but I've given it more of a chance now and am able to look past it. It feels very old-school, and indeed looks like it's been ported from a PS2 release, a bit like Phantasy Star Universe does. In fact, it has a very similar feeling to Dirge of Cerberus: Final Fantasy VII, only a fair bit better. Not bad at all.

 Vampires. They might do a lot of things, but they don't fucking sparkle.

And back to Oblivion (let it be known that at any given time somebody in my house will be playing Oblivion, at least until Bethesda get off their arses and give us a sequel). I've been struggling with the dreaded Vampire Cure quest this week, although the addition of The Wizard's Tower DLC made things a lot easier than the last time I did it. I still can't see any advantage to being a vampire in that game. And take heed: Shepherds Pie does not cure vampirism. Just in case you're ever struck down by it, in Oblivion or real life.

And finally, after wading through an epoch of updates and faulty matchmaking systems, blogger Raz7el, regular commenter Paul and I managed to get a co-op game going on Resistance 2 yesterday, only for it to end up being an unplayable mess. So we then endured the same updates on Uncharted 2 and tried out the co-op modes that Nate and co had to offer, and they were an absolute blast, if a bit short on content. The competitive side of things wasn't that great, but the three co-op scenarios provided us with a couple of hours of thrills so all is not lost. I really should give that another playthrough sometime. But for now, I'm off to play more Read Dead, in hope that I might meet this lady. Wicky wicky wild wild.

Tibet is about the best co-op level, offering platforming as well as shooting.

Supplemental: I feel obligated to mention that I fired up Red Dead last night after posting and was immediately treated to lush forests and snowy mountain tops. I thought a week and a half was enough time to play this before writing, I was obviously wrong.

Tuesday, 1 June 2010

All human life is here, from the feeble old dear, to the screaming child...

"I have to say, I was disappointed in this book. It was well written don't get me wrong, but it wasn't in the least bit funny."

That, ladies and gentlemen, is a genuine quote from a review of Dante Alighieri's Divine Comedy on Amazon.co.uk. Christina Martin, the author of that quote, you are a special, special person. Of course it's followed by a comment pointing out the hand-clapping retardedness of the review, and sequentially a retort from Ms. Martin claiming to be a patron of sarcasm instead of a window licker, but when someone is that keen to cover their tracks after saying something like that, you have to worry.

Now where was I? Oh yeah. Dante's Inferno, a game developed for release earlier this year by Visceral and published by EA, is a... well, I'm sure there's an official term for the genre, but if any game deserves to be called a God of War clone, it's this one. It's a videogame adaptation of Inferno, the first part of The Divine Comedy, and chronicles the titular Dante, now re-imagined as a Knight Templar, on his quest to reclaim the soul of his lost love Beatrice from the clutches of a decidedly well-endowed Satan, after his own sins condemned her to hell.

I'm not even going to try and sugar coat the God of War references, the game is God of War, just not as good. That's not to say it's a bad game by any means, it just lacks the epicness and polish of even the last generation second of Sony's trilogy, and just seems bland and incomplete in comparison. Hell, for instance, is really well-imagined during the first couple of levels, but after the Lust section (think phallically-shaped towers, writhing scantily clad whores who attack with concealed penises and a 100ft tall woman with mouths for nipples that lick their lips and lactate unbaptised babies), and the fleshy bile-filled Gluttony, the other circles just become routine and virtually identical to each other, and each of them seems to be a short walk followed by a boss fight, rinsed and repeated. When you do come to a puzzle, often the screen is so dark that it's frustratingly difficult to work out what to do as well.

It's hard not to make a Connection between Dante's Inferno and Assassin's Creed too, with Dante being a Templar, and the sect being illustrated as evil in this media too. Not to mention the fact that the short chapters set on Earth are in Acre and Florencia, major settings in AC and ACII respectively. Assassin's Creed II also references Dante Alighieri too, along with Marco Polo, which struck me as clever marketing on Ubisoft's part by drawing association with Dante's Inferno and Uncharted 2, two other major franchises. Who knows?


Be thankful for what this image actually doesn't show.

So anyway, Dante is a very average game, but enjoyable. To those of us who are owners of the XBox 360 exclusively, and no doubt won't admit their burning envy of their God of War playing peers, the game is a godsend. For me, however, it was a decent warm-down session after GoWIII's sensory assault. If I was to give my reviews a score, Dante would be somewhere around the mid-seventies.

Back onto Metro 2033 then, eh? I've come to the conclusion that yes, I do in fact like the game. It's just very hard work. The gas mask filters that were once a very scarce commodity eventually become commonplace, and the weapons gradually get upgraded (my assault rifle, for instance, began as a 'Bastard Gun', a cobbled together atrocity of a weapon which sprays bullets everywhere apart from where you're aiming, and I now carry a scoped AK 47). I've decided that it feels like a piece of Fallout 3 DLC, which at £40 is a little bit steep. I definitely recommend it, but wait until it depreciates in value a smidgen first.


Metro 2033 paints a considerably bleaker post-apocalypse than Fallout 3.

Finally in this week's short-but-sweet report, I've had a go with Invizimals on the PSP. The latest contender to the Pokemon phenomenon's throne, Invizimals comes bundled with the PSP's digital camera, which once equipped allows the player to search for the obligatory tiny battling creatures in one's own home, the bus, the toilet, wherever you want. Once an 'Invizimal' is found, the player catches it, usually by performing an act of animal cruelty such as shooting or hitting them with the palm of your (real life) hand until they submit.

Once captured, the domesticated critter can be forced into cutesified cock-fights with other Poke... Invizimals, which operate more like a one on one fighting game than the turn-based battles in Nintendo's established franchise, and works to a degree, but it's more based on timing than statistics.

And the whole thing is interrupted by filmed cutscenes featuring an annoying hyperactive Japanese 'PSP Scientist' and, who else, the mighty Brian Blessed, who's booming English tutorials give a similar feeling to the patronising tones of Stephen Fry in LittleBigPlanet. In short, Pokemon is awesome, the technology utilized is awesome, and Brian Blessed is awesome. Pokemon might be better, but this is a great alternative for PSP users.


If this picture doesn't make you want to go out and buy Invizimals you're dead inside.

So there you are, a theme! A poor man's God of War, Fallout 3 and Pokemon, right there for you. I know I said I'd play Lost Planet, but truth be told, I've spent too much time playing Red Dead Redemption for that. Yeah, thanks to the generosity of my wife, I have Rockstar's epic, but I'm neglecting to write about it just yet, as three days just isn't enough time for it to fully sink in. So I'm not going to bother closing by saying what to expect next week, because I never live up to it. Apart from Red Dead that is, you can expect that.

Wednesday, 26 May 2010

This is what it sounds like... when doves cry...

Ah, medieval Persia. A place of great beauty. A place of technological wonder. A place where villains are grandiose and theatrical, and heroes are gallant, chivalrous and Caucasian.

So Friday saw me perhaps foolishly overlook Red Dead Redemption in favour of Prince of Persia: The Forgotten Sands, the 10th game in the PoP series and not a sequel to 2008's un-subtitled Prince of Persia, but an 'interquel' set in between The Sands of Time (which I played last week) and Warrior Within. And it is definitely NOT a movie tie-in.

I did have the game preordered at GAME, along with a limited edition pack of PoP playing cards, but after seeing the queue for Rockstar's Wild West opus, I ducked into HMV instead, whom I discovered were giving away the 1981 version of The Clash of the Titans on BluRay with every purchase of The Forgotten Sands on the PS3. Sold.

So anyway. The prince (unofficially named Dastan in the upcoming Disney film) has been sent by his father (who you had to slay in the first game, having become a sand monster, although that never happened due to the prince rewinding time to before the event, stay with me) to the kingdom of his elder brother, Malik, to learn how to be a successful ruler. Upon his arrival, he finds Malik's palace under siege from unknown invaders, and Malik himself fighting a losing battle. As a last resort Malik unleashes the fabled army of King Solomon, which happens to be an unlimited swarm of sand creatures led by a huge demon named Ratash. With the help of Razia, Ratash's benevolent female counterpart, and the powers she bestows upon him (conveniently including the ability to rewind time a few seconds) the prince has to find a way to defeat the demon and banish the army before the world is overrun and all is lost.


The ice power makes for some very tense moments.

Initially I felt like the game was holding my hand a little bit compared to the prequel, all of the moves and actions seem a lot easier to pull off, and everything moves a lot slower giving you more time to pull them off. The combat has also been noticeably simplified, sacrificing strategic thinking and positioning for waves and waves of easily killed but overwhelmingly numerous enemies for the player to wade through, which sounds like a negative point but in all actuality is extremely satisfying. The major new point is the prince's ability to flash-freeze water, allowing himself access to previously unreachable locations.

Aside from that, the game is pretty much what you'd expect from the series: puzzle-solving, acrobatics and a healthy dose of swordplay. The graphics are spot-on, highly detailed, and the only two visual qualms I had are with the prince himself: his face is distinctly simian looking and his arms have a plastic look about them, similar to Dead or Alive's Ryu Hayabusa. But the detail in his armour is spectacular in HD.

Well, it's an enjoyable game. I'll confess I've only played The Sands of Time and the 2008 PoP up until now, and this game lacks the boy/girl partnership that was done so well in the others. Razia pops up every so often, but it just isn't the same. But that's made up for in the game's cinematic and epic closure, set in the epicenter of a huge sandstorm. Verdict? Not going to win any awards, but fantastic fun and great for any fan of the genre.

So, Metro 2033 then? I haven't got this linking thing worked out. Metro 2033 is a post-apocalyptic First-Person Shooter based on a Russian novel of the same name. The game puts you in the shoes of Artyom, a man born in 2013, the final days of Moscow before the world was devastated by nuclear war and forced to live his first twenty years (2013 + 20 = 2033) in an underground settlement in the city's subway system (hence 'Metro') before leaving for the mutant-infested surface on a mission to save the world. As gamers, I'd forgive you if you think you've heard all this before.

But unlike Fallout 3, the game it shares it's back story with, Metro is a very linear experience, and Moscow is a lot darker and a much more depressing setting than the Capital Wasteland. The scenes set in the subterranean towns are very reminiscent of the flashback/forward scenes in The Terminator, with survivors living woefully in overcrowded squalor. Heading outside is also very different, with the game being set a lot sooner after the nuclear disaster than Fallout 3, making for a more hostile world. The air is still polluted, necessitating the use of a gas mask which requires frequent filter changes. Water is irradiated as you'd expect, and hurts you on contact as opposed to the accumulative nature of the radiation in F3.


Unable to find a Metro 2033 screenshot, I'll have to make do with this stock photo of Birmingham.

Okay, no more Fallout comparisons I promise. The game, as I've mentioned, is very dark and depressing, and mostly (so far, I've only played a couple of hours) spent skulking around in dark tunnels with hideously underpowered weaponry. Ammunition, as you can imagine, is a commodity, and is actually used as currency, with pre-war ammo worth more than the low quality bullets created after the bombs. Things begin to get a bit weird when ghosts start appearing in subway cars, and Artyom is plagued with visions of tall, lank creatures in the darkness, taking you up to just about right where I'm at.

Okay, I can't decide whether this game is really good but hard going, or really, really shit. But it definitely is one or the other. The graphics and atmosphere are both phenomenal, and the fact that the cutscenes play out in first person brings a feel of Half-Life 2 into the mix. Voice acting is hit and miss, with some of the frankly strangest accents I've ever heard flying around, and the characters are all grizzled Russian men, without fail, to the point of not being able to tell them apart. I'll reserve judgment for now, as I'm firmly on the fence with this one.

And that's about it. I finished Alan Wake, and the game seemed to lose it's way a bit. After the first half being genuinely scary, reminiscent of Jame's Herbert's fantastic novel 'The Dark', but not actually that good, the second half brings the gameplay up to scratch, with the story descending into a camp buddy comedy. The whole thing is capped off with a baffling ending that answers no questions and leaves no room for the planned sequels or DLC to follow on from. So the game, while decent, is not a patch on what it could have been.


James Herbert is about the only author this guy doesn't name-drop.

So that's that then. I'll try to be on time next week, with Dante's Inferno, hopefully a verdict on Metro 2033 and I just might possibly get my hands on the original Lost Planet. Time will tell.

Friday, 19 February 2010

Now, I like Tatsunoko, and I also like Capcom. But which is better?

This week I've been playing one of those games that defines a console, defines a genre, even defines a generation. It's an FPS that features a protagonist with a crisis of alliegance, a group of chemically altered warriors with golden visors on their high-tech armour. It's vehicular combat is second to none. If I say that it's title is a simple four-letter word, and the first two letters are H and A, then I'm sure you will be able to figure out what game I'm talking about. That's right, Haze.

And you'll probably also be able to figure out that the last paragraph is riddled with sarcasm, as Haze is one of the most offensive pieces of garbage I've ever had to play. For those of you lucky enough to not know, Haze is a below average PS3-exclusive shooter developed by Free Radical (who, with the Timesplitters series under their belts, and with ex-Goldeneye developers on the team, should have known better) that's major downfall was it's overhyped pre-release. Upon seeing the yellow visor splashed all over the promotional material, everyone and their gran made the Halo connection, and thus was born the "it's Halo on PS3" stigma was born, and expectations were raised to a level that Haze was never going to deliver. When put into words like that, the fate of Haze sounds quite sad, but the truth is, it would have still gotten those piss-poor reviews without the Halo comparisons. It just wouldn't have been pushed into the limelight as much.

Haze begins with you in the shoes of Shane Carpenter, who works for an American military group known as Mantel, who dose up on a hallucinogenic chemical known as Nectar before each conflict. Nectar dulls the soldier to the horrors of war, making things such as blood, injuries and even dead bodies invisible, and making morally wrong actions (like throwing babies in fires, as we find out) seem all in a day's work. On your first mission, naturally to rough up some ethnic minorities, your Nectar Administrator malfunctions and you realise that you're on the wrong side and that your enemy, a supposed vicious dictator and cannibal known as Skin Coat is actually quite a nice guy, and that the reason the Matel are invading their apparently very religious country (Somewhere in South America by the looks of things) is to harvest the plant that Nectar is refined from. So you set off and join him instead, and the rest, as they say, is history.

The story, as well as being a not-so-subtle dig at current events in the middle east, is actually one of the only redeeming features of Haze (the other being that you can switch it off), It kept me interested enough to put myself through the horror of the game. Texture pop-in is a term that really doesn't apply here, the textures fade in is if they were hoping that you wouldn't notice. Each scene starts off looking like a PS2 game, and gradually becomes a sub-par PS3 game. I have also never seen clipping issues quite so bad since the last generation either. Okay, so graphics don't really matter. What about controls then? The reload button, for one, is entirely in the wrong place at Triangle, when it should be Square. There's no dash either, so you have to saunter everywhere, meaning quite often I resorted to driving across some of the open areas to save time. Well, I wouldn't call it driving, not with the handling that's casually thrown into the game. The vehicles are controlled as they would be in a racing game, as opposed to the Halo/Mass Effect twin-stick driving method. But instead of R2 being the accelerator, it's R1, meaning you have two speeds: A billion miles per hour, or standing still. There's a nitro boost that can be activated with the X button that doesn't alter your speed at all, and the vehicles corner like a wet turd on a frozen lake. Just typing about it pisses me off.

Because I like to do things a little differently around here, I'm going to finish off my Haze rant by comparing it, and it's PS3 FPS brethren to, what else, the Baldwin Brothers. Killzone would be Alec Baldwin, strongest and most successful of the brothers. Resistance would be Billy Baldwin, still good, but lacks the edge of it's older brother. Haze, alas, is Stephen Baldwin: Short, ugly, boring and spouts religious nonsense at every opportunity. To perfectly sum it up, here's a video of a Mantel soldier being a very naughty boy indeed.



The week hasn't been all bad though, as my fantastic wife brightened up my Valentine's Day with a copy of Tatsunoko vs. Capcom: Ultimate All Stars on the Wii last weekend, and it is absolutely brilliant.

Tatsunoko vs. Capcom is the latest in a long series of fighting games putting Capcom's greatest warriors up against, well, everyone really. The series started with X-Men vs. Street Fighter, and Capcom have since gone on to fight the expanded Marvel universe, SNK and (in Japan only) Namco, until most recently coming to blows with 1970s' anime label Tatsunoko.

Now, I'd be lying if I said I knew anything about Tatsunoko. I remember watching Battle of the Planets (the American dub of Science Ninja Team Gatchaman) as a kid, so characters like Ken the Eagle, Jun the Swan and Joe the Condor are recognisable to me, albeit with different names to what I remember them as. But aside from that, I'm still learning. But I do love the Capcom vs. Series, and I love seeing characters that I know and love outside of their surroundings, and the Capcom side of the roster does not disappoint. Whereas every one of the vs. Series up to this point has been 2D and mostly made using recycled sprites from other games, TvC features fully 3D graphics, and has given Capcom and excuse to port some other under-used characters over, like Batsu from Rival Schools, and PTX-40A, the giant robotic suit from Lost Planet. But the real star of the show, for me anyway, is Dead Rising's Frank West, who comes with some suitably "Faaaaantastic" moves, from throwing a Zombie in a shopping trolley at his opponent, to slamming a Servbot mask on them and faceplanting them into the ground, all in the comfort of his own stage at Willamette Mall (the game actually prompted me to play Dead Rising for a bit this week. It hasn't stood the test of time very well). The game also features characters like Darkstalkers' Morrigan and Street Fighter III's Alex, featured for the first time in 3D.

The whole game is about excess. The special moves, similar to Marvel vs. Capcom, often fill the screen, and whenever a combo is executed on your enemy, instead of a damage percentage being shown, it will tell you you've done 12.874 billion points of damage or something, which is completely bonkers. Then there's the screen-filling enemies like the aforementioned PTX and Tatsunoko's Gold Lightan, who are so big the camera has to zoom out. I absolutely love it.

To complement TvC, I also picked up the new Classic Controller Pro for the Wii, which is a great controller. The arms and the repositioned shoulder buttons improve the controller to no end, and the glossy finish makes it look really smart. The lack of vibration places a downer on things, but I still hold it as the best Nintendo joypad I've ever used. Obviously a sentiment echoed by others too, as I think I picked up the last one in the whole of Sheffield.

Right, I'll drop it at that. I finished ObsCure, and after dragging my characters kicking an screaming through the game without a single fatality, one of them died in the climactic boss battle, much to my annoyance. And as I had read, the game took me little over three hours to finish, which is also a bit of a downer. And, for those who didn't know, Street Fighter III's Ibuki, Makoto and Dudley have been announced for Super Street Fighter IV. I've been wanting some SFIII characters for SFIV since it was first announced, so with that news I put in a preorder. Next week's post could be a little late, as I might be too busy playing Heavy Rain to write anything. I'll do my best.

No Baldwins were harmed during the making of this Blog.