Tuesday, 8 June 2010

I wanna be a Cowboy, baby...

John Marston. Rough rider. No, you don't want nada. None of this six gun in this, brother running this. Buffalo soldier, look, it's like I told you. Any damsel that's in distress, she'll be out of that dress when she meets John Marston.

That's quite enough of that. Yes, as I said last week, I've caved and brought home a copy of Rockstar's latest insta-classic opus Red Dead Redemption. It was the Sunday before last, I'd finished Prince of Persia: The Forgotten Sands in probably about five hours, and, despite enjoying it greatly, was stinging a little because I'd opted to side with the underdog, and re-home that from the shelves of my local HMV instead of Red Dead. My reasoning was that The Prince had a better track record, with The Sands of Time being fantastic, and the 2008 PoP and PoP Classic both being enjoyable too, whereas Red Dead Revolver was a steaming (but apt) pile of horse shit. Besides, between Calamity Jane, Brokeback Mountain and the Village People, cowboys are about the gayest thing in the universe. But I knew deep down, that if I had bowed down to Rockstar's invariably foul-mouthed, violent and morally ambiguous genius, I'd probably have barely scratched the surface by then.

And to make matters worse, as I sat sulking with my wallet running on empty, my wife had offered to buy it for me, and her two brothers and the girlfriend of the eldest (who, might I add, is not a fan of videogames at all) were all siding with her. Now, I don't like charity, which often causes animosity in my marriage, but after a couple of hours the temptation was killing me. I gave in, and let a higher power make the decision for me.

The Magic 8-ball said "Looking good".

So, as tradition goes, I'll start from the beginning. John Marston is an ex-gang runner, who has renounced his ways and settled down with a wife and sired a son and daughter, the latter claimed from him before the events of the game. All is going well in his new life (well, dead daughter aside), until some government types turn up and abduct his family and force him into picking up his shootin' irons once more and hunting down the very men he used to ride with. And that's where you, the player, comes in.


The game can be very atmospheric at times, it makes you forget that you're being chased by bandits.

Right from the outset the game's ties to Grand Theft Auto are obvious, with the HUD being virtually the same, and the look and feel being very similar too. So, in order to keep this post from becoming an essay, I'll avoid retreading old ground and focus on what's different from it's spiritual predecessor. First and most obvious is the fact that you're riding horses, not cars. The horses are controlled much in the same way as maneuvering your character, allowing you to gallop by tapping the X button (that's a PS3 X, A if you're on the 360) at the cost of stamina. I have seen a few rudimentary cars in cutscenes, but I'll confess I don't know if you get to drive any.

Commandeering a horse is far more complex than simply approaching them and pressing Triangle too, one must first lasso the beast, then approach it, mount it (with Triangle) and then use the analogue sticks to keep balance while the steed throws a tantrum for a minute or so. Then, once you hitch it to a post outside a property you own, it's yours, and will come to you whenever you whistle for it.

Next there's the setting. After GTA IV's sprawling city, RDR's wild west locale has more in common with Fallout 3, although there's a lot less to see. RDR's world is basically split into three categories: deserts, canyons and ramshackle shanty towns, so it does tend to get a little bit monotonous. So it's good that there are a lot more random encounters than in GTA IV to break up the tedium, from full-blown side missions with their own story arcs, to simple chase downs and protect missions. The first one I encountered was a guy in the desert who asked me for a lift. As I slowed down beside him, he lassoed me from my saddle and was off with my horse like lightning. My rifle put an end to that.

My one and only gripe is that the protagonist, John Marston, is a 'reformed character who's done a lot of bad things in his life and renounced his ways only to be forced back into them once more, even though he only wants to get along and not cause any trouble'. So that's Niko Bellic, Johnny Klebitz, Luis Lopez, Carl Johnson and Jimmy Hopkins, from the last few GTAs and Bully respectively, all over again. it's becoming a bit too noticeable now Rockstar.

In conclusion, the game is fucking brilliant. Redemption is a very apt title, as it improves no end over Revolver, and the atmosphere is great too, helped along by a soundtrack that's very reminiscent of that of Bully in places. Yet another contender for Game of the Year.

I've also had a bash on Lost Planet finally, and it's not bad. When I first played it years ago, I instantly hated the game for it's piss poor controls and aiming mechanic, but I've given it more of a chance now and am able to look past it. It feels very old-school, and indeed looks like it's been ported from a PS2 release, a bit like Phantasy Star Universe does. In fact, it has a very similar feeling to Dirge of Cerberus: Final Fantasy VII, only a fair bit better. Not bad at all.

 Vampires. They might do a lot of things, but they don't fucking sparkle.

And back to Oblivion (let it be known that at any given time somebody in my house will be playing Oblivion, at least until Bethesda get off their arses and give us a sequel). I've been struggling with the dreaded Vampire Cure quest this week, although the addition of The Wizard's Tower DLC made things a lot easier than the last time I did it. I still can't see any advantage to being a vampire in that game. And take heed: Shepherds Pie does not cure vampirism. Just in case you're ever struck down by it, in Oblivion or real life.

And finally, after wading through an epoch of updates and faulty matchmaking systems, blogger Raz7el, regular commenter Paul and I managed to get a co-op game going on Resistance 2 yesterday, only for it to end up being an unplayable mess. So we then endured the same updates on Uncharted 2 and tried out the co-op modes that Nate and co had to offer, and they were an absolute blast, if a bit short on content. The competitive side of things wasn't that great, but the three co-op scenarios provided us with a couple of hours of thrills so all is not lost. I really should give that another playthrough sometime. But for now, I'm off to play more Read Dead, in hope that I might meet this lady. Wicky wicky wild wild.

Tibet is about the best co-op level, offering platforming as well as shooting.

Supplemental: I feel obligated to mention that I fired up Red Dead last night after posting and was immediately treated to lush forests and snowy mountain tops. I thought a week and a half was enough time to play this before writing, I was obviously wrong.

3 comments:

  1. I really enjoyed the co-op mode too. Limited to only 3 scenarios, it's short but very sweet. There's an extra helping of co-op play available via the psn store which i might purchase in the coming weeks. It would be a shame to miss an opportunity for more of Uncharted 2's co-op mode. Here's hoping Uncharted 3 extends this feature a little more.

    I clicked the link and took a look of the horse lady from red dead, fantastic video! Besides the obvious laugh factor, i thought the occasional outburst of laughter from the video producers was funny too. Would this be another famous Rockstar glitch or is it a genuine mistake in the code? I'd like to think it's the latter but either way is good...

    ReplyDelete
  2. I quite liked Red Dead Revolver -flawed but fun. And the best (licensed) score of any game, ever. Redemption is a big improvement though.

    And you're right - vampires really don't sparkle.

    ReplyDelete
  3. Lol. You're a man of many names, Steve.

    ReplyDelete