Tuesday, 27 April 2010

I got soul, but I'm not a soldier...

It's been a busy week boys and girls, but not in a good way. I've hardly had any gaming time at all this week, with the candle being burnt at both ends and all that, it's all caught up to me and as soon as the evening comes round I'm out like a light, when I would normally be gaming.

So I'm still knee deep in Darksiders, although now I'm more used to the gameplay and combat system It's gradually getting a bit easier. I'm not going to bore you with that though. I did however polish off Gay Tony (almost a double entendre, but not quite), so I moved onto another 360 title.

Soldier of Fortune: Payback is a 2007 FPS, and is perhaps most well-known for it's extreme violence. Hell, that's the only reason I bought it. It's a standard Modern Warfare style romp through various Middle Eastern and Chinese locales, the point of which is to rain down American one-man justice on everybody who doesn't fly the Stars and Stripes on their front lawn everyday, or 'terrorists' as they are commonly referred to.

I want to make it clear: This is a BAD GAME. Probably worse than Rogue Warrior. But, it is playable, due in no small part to the absolutely hilarious and over-the-top violence and piss-awful script and voice acting. Each level is just you plugging bullet after bullet into the natives of whichever country you happen to be in at the time, occasionally pausing for some banter with the female operator through your headset, usually dropping more one-liners than Arnold Schwarzenegger, and then back to the slaughter.

Nearly every shot fired severs a limb too. I was once outflanked by a marauding freedom hater, who hit me in the back with the butt of his (rather stereotypical) AK-47. In retaliation, I produced my trusty standard combat knife, and in one fell swoop, decapitated him! The comical level of violence makes carrying on worthwhile, although when I came up to a small escort section, the buddy AI resulted in more mission failures than I had patience for and I placed it back on the shelf. It had served it's purpose.

Sensing that I would have nothing else to write about this week, I hurriedly downloaded a few demos. The first of which was Tom Clancy's Splinter Cell: Conviction. As ashamed as I am to admit it, this is my first experience of Splinter Cell, despite owning Chaos Theory on the PS2 and never playing it. I don't know why.

The game, as far as the demo shows, is very similar the The Bourne Conspiracy, just with more refined shooting and less interesting takedowns. The interrogation at the start was fun, with a lot of detailed, if a little unbelievably OTT environmental damage, but the rest of the game failed to grab me. I might grab it a bit later on, but the fact that I have four games to catch up on first makes it a little daunting.

I also tried out Blur, which is a very old-school feeling arcade racer. It's pretty much WipEout or Rollcage, only in normal licenced cars. And CSI: Deadly Intent, which is a contender for the worst game I've ever played, with it's patronising tutorial voiceover and the graphical quality of a PSP game. It's the sort of thing you'd expect to find as a free download on the CSI website, a boring point-and-click evidence finder game, which is about as emotionally gripping as cleaning your kitchen floor. And if I was Laurence Fishburne I'd be pretty pissed about how overweight my character model looked.

Oh yeah, I won the NowGamer.com Podcast competition! At the end of each Podcast, they play a piece of music from a videogame (usually remixed or distorted in some way), and whoever identifies which game the music hails from, and is chosen from the other correct answers using the curiosity of a cat, of all things, wins a box of assorted junk from around the NG office. I answered correctly with Laura's Theme from Silent Hill 2, and was lucky enough to be drawn. I'll post over on VGSpace detailing my haul when the postie drags it to my door.

Well, short but sweet, eh? Next week I'll have a report Super Street Fighter IV, and I'll try and get Darksiders out of the way and make a start on InFamous. Tata for now.

Tuesday, 20 April 2010

Party for two

After last week's mediocre gaming, the last seven days have come as quite a relief to me, as things have definitely looked up a bit. I started the week with survival horror title Silent Hill: Shattered Memories, opting for the Wii version over the PS2 and PSP, for unknown reasons.

Shattered Memories is a loose remake of the original SH on the PS1, one of my favourite ever games, and definitely my most replayed game ever. At my heyday I had a save file on my memory card which had saves before every single boss and all five endings, which took literally weeks to accomplish. The game's storyline was one of my favourites, and I pretty much committed it all to memory, so when the film was released and shat all over it, I was furious. Naturally, when I heard of the remake I was a little cagey.

I had kept an eye on the game throughout it's development, and with every new tidbit of information I grew less and less interested. First they decided not to include combat, then they changed the Other World from a rusted, blood and puss soaked hell, to a pretty tame Ice World, then they gave protagonist Harry Mason a frigging Cell Phone with a camera and GPS and all that, even though the original game was set in 1986, and by this point my interest in the game (and, after the completely unplayable Silent Hill: Homecoming, the series) had waned. Then they announced that the game was non-canon, and wouldn't have an affect on the greater story at all, which cheered me up a bit.

But what's the point in playing a story-driven game if it's story doesn't actually count for shit? Well, because it's fucking fantastic, that's why. The game begins just as it's source material did, with Harry regaining consciousness after a car crash and finding his young daughter Cheryl missing, and that's pretty much where the similarities end. The game swaps between two mechanics, the first being set in the real world. Solving puzzles is the order of the day, and there are some absolutely devilish ones too, and interspersed with these are some very Heavy Rain style exploration sequences (a comparison first brought to my attention by the pressing A to shout Cheryl bit at the start), were you have to use different combinations of buttons and movements to perform tasks.


Is that Katie Price?


The second mechanic takes place in the 'Ice World' and involves reaching a target destination whilst running from and evading the Raw Shocks, featureless creatures that relentlessly pursue Harry and latch on to him, lowering his body temperature until he passes out. Why the hell do I keep buying games on the Wii? Like Cursed Mountain before it, Shattered Memories requires you to fight off your enemies by performing different motions with the Wii Remote and Nunchuck, and like Cursed Mountain, most of the times these don't work properly. It makes for some very frustrating moments.

All in all, frustrations aside, SH:SM is a fantastic game, one of the best on the console. It's absolutely gorgeous too (although the same can't be said for Harry, one of the ugliest videogame characters I've ever seen), with the worlds merging in real time, and the level of detail in the environments is astounding for a Wii/last generation title. Also, between each section the game psychoanalyses you, by making you take tests in a shrink's office, and changes itself depending on your psyche, which once more is impressive on a lower powered console. A return to form for the series.

I've also been getting to grips with Grand Theft Auto: The Ballad of Gay Tony this week. Last week I expressed a disliking for it's predecessor The Lost and Damned, and can honestly say all is forgiven. Gay Tony goes back to the more tongue in cheek, humorous style of the GTAIII series, with comical over-the-top characters like GTAIV favourite Brucie Kibbutz's outrageous brother Mori, and Arab property tycoon Yusuf Amir providing out loud laughs as well as missions. Also the dancing mini game from San Andreas makes a return, but apart from the ability to replay completed missions to improve scores, there's nothing new. That doesn't matter though, when you aren't being forced to endure the painful Bike physics all the time. It's well worth getting Episodes from Liberty City just for this, The Lost and Damned is just a flawed but playable bonus.


TBOGT returns to the series' outrageous roots.

And I've spent the latter part of the week knee-deep in Darksiders, Vigil Games' contender to the God of War throne, and it's so very nearly achieving that target. The game casts you as War, one of the Four Horsemen of the Apocalypse, awoken when the end war between Heaven and Hell begins on earth. As you arrive to sort things out, you realise that you three brethren haven't turned up, and the Angels decide that you've brought about the war early for your own reasons. After a 'brief' jury, War is sent back to earth a century later to prove his innocence, despite the complete extinction/zombification of the human race.

The God of War comparison is only really valid in passing, a few hours of observing the game will show that it has just as much in common with games like Legacy of Kain: Soul Reaver and Legend of Zelda: Ocarina of Time, the former with the ruined environments and visual style, the latter with the Crossblade, a huge shuriken that acts very similarly to Link's boomerang, and the targeting system for which is virtually identical. And the way that the Crossblade can take on any elemental powers it comes into contact with is very Dark Sector.

Zelda's comparisons don't end there, War has bound to him a companion by the name of The Watcher, voiced by the legendary Mark Hamill (yeah, he's doing the Joker voice, but it's still great), who acts as the Navi to War's Link, popping out occasionally to offer advice and hints. Oh yeah, there's bomb plants too.

I have to note that the difficulty is quite unforgiving. After getting trounced on the demo, I stuck the game on the easy setting, and am still getting my arse passed to me on a regular basis. It's not quite Ninja Gaiden difficult, but it's approaching it. I'll persevere, but a rather epic boss battle with Bat-Queen Tiamat has me currently well against the ropes.

well, wrapping things up, I've had a crack at LittleBigPlanet PSP this week, which is just as good as the PS3 version, but not really better. The features are a bit more limited and Stephen Fry is at his most patronising, but the physics and graphics are top notch. Also had a bash at Final Fight: Double Impact on the 360, which is a great port. I might splash out on it, as both Final Fight and Magic Sword are both excellent retro games. Oh, and MARVEL VS. CAPCOM 3! The teaser is great, especially with the appearance from Chris Redfield as he takes on the Hulk (let's face it, the only Marvel with bigger arms than Chris) at the end. It's Super Street Fighter IV next week, but it's hard to be excited now I've seen that. I'll link to it here, but don't be surprised if they take it down as I believe it was leaked early. Bye for now.


Monday, 12 April 2010

Dear Wanker. Sorry about the bang, send the bill to me arse.

Ever since I'd decided to get The Saboteur, I'd been planning on using Beastie Boys lyrics as that week's blog title. "Oh my, it's a mirage. I'm tellin' y'all it's sabotage" it would say. Not too original probably, but it's so obvious that I couldn't not do it.

That was until I actually played the game, and heard the absolutely magical script. Delivered in his deadpan way, protagonist Sean Devlin spouts dialogue worthy of Shakespeare. Among my favourite lines were "You mean the guy smiling like a cat with a cream-flavoured arsehole?" or "In that case, fuck you arseways", but I decided to go with that one.

On to the game itself. You play as Sean Devlin, hard drinking, foul mouthed Irishman who hangs out in strip clubs and loves getting into fights with Germans, while staying in Paris. No, this isn't the 1998 World Cup, why it's World War II of course! But before you all groan at the prospect of yet another WWII videogame, give it chance. It's a bit different you see.


I don't think I've ever shot down a Zeppelin in a videogame before.

For a start, this isn't an FPS. It's not even a Real-Time Strategy game. And it isn't set on the front line, with you playing as Default Soldier #6 who manages to single handedly take down the Nazi regime all in a day's work. No, The Saboteur is a third person sandbox game, in very similar vein to Grand Theft Auto, and puts you in the role of an ex racing driver turned reluctant Resistance member when a prank on a German rival goes awry on the night that the Nazis invaded France, resulting in the death of his best friend.
And so a tale of romance and revenge unfolds.

As well as aping Grand Theft Auto, The Saboteur also takes unlikely inspiration from Assassin's Creed, with nearly every building in Gay Paris being scalable. Although the climbing is more similar to that in Uncharted or the later Tomb Raider games, the sandbox environment brings AC to the front of your mind (helped along by the fact that there's a car called 'Altair'), and The Saboteur even has a go at viewpoints (although finding one serves no purpose other than ticking another box on your statistics counter), along with a Trophy/Achievement for Leap-of-Faith-ing from the top of the Eiffel Tower.

It also inherits Assassin's Creed's penchant for bending the truth historically. Every car in the Paris of 1939 comes as standard with Power Steering, a GPS device and not only a radio, but a radio that plays Nina Simone's 'Feeling Good' every ten minutes, despite the song being recorded 26 years after the events of the game. A TIME RADIO.

In summation, The Saboteur is a silly, above average but forgettable game. It does nothing new, but does what it does do well, and is well worth playing if you fancy something new from the WWII template, or just a laugh-out-loud, not too serious gaming experience. Perhaps I shouldn't have gone into it straight after Just Cause 2, as I kept wanting to hijack Zeppelins and couldn't, but I enjoyed it anyway. Nolan North's french accent is hilarious.

Also this week, I finally got around to playing GTA IV: The Lost & Damned. I was waiting for the Episodes from Liberty City disk to be released on the PS3 (GTA always will be a PlayStation game for me), but now it's here the 360 version is selling for half the price, so for the sake of £15 I swallowed my pride and got it.

I'll get it over with shall I? TLAD has full frontal MALE nudity in it. An OLD MAN'S PENIS. I've seen it. It's even got veins on it. I wonder who got the job of rendering that one? It's really not that big a (stop laughing) deal, especially as every game I've played recently has been full of women who can't keep their clothes on, but I understand it was very controversial at the time. People, eh?


There, you've seen it. No reason to play it now.

TLAD is actually a bit disappointing. The story is so far predictable and the characters uninteresting. I'm going to predict, nay, I pretty much KNOW that Billy, the leader of your Biker Gang, is going to end up being the main antagonist. And Johnny Klebitz, your hero, is just a Biker version of San Andreas' Carl Johnson, the voice of reason during cutscenes and a thoroughly nice guy, who then goes around committing atrocities with reckless abandon as soon as the missions kick in. Doesn't really make him a believable character.

The new gameplay mechanics aren't really welcome either. By riding in formation with your gang, you automatically fix your bike and heal yourself, even to the point of actually growing body armour out of your skin. Then there's things like arm wrestling mini games and stuff, along with the standard racing and vehicle collecting side quests. I'll be honest, I haven't tried any of these, and don't feel the urge to, ever.

All being said, It's still GTA though, and GTA will always be great. I think I'm ready for a new city though, and after The Saboteur I'm hoping for some countryside (albeit minus the exploding cows) on Rockstar's next car-jacking epic, like they did with San Andreas. Everyone I've spoken to says Gay Tony is a 100% improvement though, so lets wait and see.

And that brings me onto my final (not a pun) game of the week, PSP fighting game Dissidia: Final Fantasy. The prospect of a fighter featuring the main hero and villain from each of the first ten Final Fantasy games (plus, bafflingly, a random guy from FFXII and a little... 'thing' from FFXI) is enough to send many an RPG geek into a coma. The whole game is fan service, with the intro sequence littered with gratuitous 'what if' shots of Squall fighting Sephiroth and loads of other fights that would probably be monumental if I knew who the fuck half of the characters were.

I dove into the story mode, and, like 95% of all Square Enix games it was overly complicated and so, so boring it made me want to cry. It slammed me into the boots of one of the nameless assholes from Final Fantasy 1 and made me fight a 'false warrior' (that's a pallet-swap of yourself, in layman's terms), then repeated with other filler enemies before sticking me against the respective foe of my character. Then it was the same again with the FFII character. Sensing I was in for a long trawl before I got to see any characters I actually gave a shit about (especially since they didn't include Luneth from the DS remake of FFIII, in favour of an unnamed 'Onion Knight'), I headed into the Arcade Mode.


Probably won't be though.

Arcade Mode was an improvement, simpler and more accessible. I naturally jumped straight into Cloud Strife's shoes, and I won't lie, performing an Omni Slash on Squall Leonheart was the most satisfying thing I've done in a game since slamming Sean Paul's head in a car door in Def Jam: Fight for NY. But it still failed to grab me. I suppose it's an okay substitute for Tekken or SoulCalibur, but I actually have Tekken and SoulCalibur, so it's pointless. But it is the closest thing we have to a sequel to Ehrgeiz, so I have to be somewhat grateful. Oh well, they tried. I'll just go back to hoping Ehrgeiz is released on the PSN, so I can play that on my PSP instead.

Tuesday, 6 April 2010

It's Perfect Dark here, where the angels scream...

The more awake of you out there may (probably not) remember me briefly slamming the DS version of Grand Theft Auto: Chinatown Wars last July. I basically said that the top-down GTA template is long since deceased and the step backwards was an ill-informed one. Well, I couldn't be more wrong, it seems.

I picked up the PSP version a few weeks ago (or rather my wife did, as a birthday present for me from the cat, don't ask) during a brief blunder on Play.com where some bright spark deleted the '2' from the £24.99 price tag. It wasn't a game that I particularly wanted, but at the right side of a fiver I couldn't say no.

First thing I noticed while firing it up on the train is that the cell-shading that the DS used to disguise the awful graphics has completely gone, and the visuals have been tidied up a hell of a lot. Purely aesthetic I know, but I'd rather not have to stare at what looks like a very old Sega Saturn game if I can help it. I also blasted the DS screen, for being too small to tell what was happening in games like this (although in their credit, Nintendo have also realised that now with the DSiXL), and the PSP's larger screen really does benefit the game, allowing the camera to zoom out more and give you a better warning when you're about to wrap yourself around a lamp post. So there, the two major gripes with the earlier version are sorted.

The game accomplishes the feel of a true GTA game quite well actually (I hadn't had enough time with the DS version to notice, due to my instant dislike). Playing it had me wondering, how much actual effort would it be to take the storyline from CTW and recreate it as a 3rd person expansion pack for GTAIV? If we take away the side quests and mini games that is. Speaking of mini games, I wasn't all too comfortable with the drug dealing aspect of the game, and a quick scout around the Internet shows that I'm not alone in that feeling. Says a lot about people, that mowing down a line of Hare Krishnas is thoroughly acceptable, but selling crack to a deadbeat is pushing it a bit.

Moving on now. Perfect Dark, in my teenage years, was not so much a game than a religion to me and my friends. Late into the lives of the PS2, XBox and Gamecube, we would still fire up the N64 and crowd around the TV for a few hours of multiplayer action, trying desperately to achieve that fabled 'Perfect: 1' rank (I managed to get as high as 8, but I think one of my friends was at 3).

The game's prequel, Perfect Dark Zero was also a deciding factor in the XBox360 being my first seventh generation games console, and when I got my hands on it I was severely disappointed. It just wasn't the same, and it also made the crime of giving protagonist Joanna Dark an American accent when in the previous game she was English, which always bugs me (it was one of the reasons I didn't like Prince of Persia: Warrior Within, but I do plan on trying that again fairly soon, for obvious reasons). I did however discover Oblivion a week later, which I'm still playing now, so my 360 purchase wasn't a complete loss. But needless to say I was delighted when Perfect Dark saw the light of day on the XBLA a couple of weeks ago.

The game remains wholly unchanged, save for the character models and on-screen weapons having an overhaul and the game being given an HD makeover. And that is most definitely a good thing. I must admit I did worry about the controls, as Perfect Dark and it's predecessor GoldenEye 007 were the definitive games for the N64's unconventional joypad, but it still retains the awesome feel of the original game. Clutching at straws, the only negative thing I can say is that all of the character heads have changed, and I can no longer use the character that looked a bit like Timothy Dalton in multiplayer. But Perfect Dark is still the only FPS where the multiplayer even slightly interests me, and the single player experience is probably only surpassed by Half-Life 2 in my eyes. A must have for any 360 owner.

And now, the main event. Just Cause was a game I picked up by chance for a few quid from CEX during a summer gaming drought a couple of years ago, and it ended up being a surprisingly enjoyable game, if a little shallow. After the main storyline's climax though, I quickly lost interest in the side missions, and the main character Rico Rodriguez's mullet and the way he ran like he'd shat himself became a little too noticeable and it ended up back on the shelf, quickly forgotten about.

Then the demo for JC2 resparked my interest a few weeks ago, and on the morning of the 26th of March I skipped off to GAME and picked up a copy of the Limited Edition, bizarrely the same price as the standard one.

Where games like Grand Theft Auto and Saints Row offer a free-roaming open world, Just Cause 2 throws an absolute playground of... well, for need of a better phrase, a playground of destruction (sorry EA) at you. Your grappling hook, which is one part Spider-Man's web shooter, one part Scorpion of Mortal Kombat's spear and one part the slime tether from Ghostbusters, is just licence to play around. Not only can you fly around the environment, jumping from vehicle to vehicle, pulling pilots from their helicopters' cockpits and causing general chaos, you can also attach things, or people, to each other. Hooking a luckless soldier to a gas canister and shooting the cap off to watch him shoot off into the distance and explode against a rock, or tearing a statue down by roping it to the back of your car, before dragging the head at full pelt towards a foe and pulling a handbrake turn, swinging the detached concrete skull at them like a huge mace and chain.

For those who haven't played the original, Just Cause and it's sequel are easiest compared to the Mercenaries series. Unlike Mercenaries though, the sequel is a huge improvement. That's not to say it's without disappointment though. A few hours in I tried the PS3 exclusive video capture feature, and after it had reached it's capture limit, all of the sound apart from the music had muted, and the right analogue stick had no movement. Luckily, before I deleted my last save file as a last ditch attempt to remedy the problem, I tried deleting my settings file instead, which worked. But the other day, after a mammoth session, the game decided to not save my game (even though I observed the on screen 'saving' message and didn't switch off until it had gone), losing me about five hours of game time. The final straw having been crossed, I cast the game from my PS3 and onto the bottom of my shame pile. But I will say this, Just Cause 2 is the only game I've ever played that features hijackable crashable Boeing 747s and a set of identical adjacent skyscrapers. Ssh, the Daily Mail hasn't noticed yet...

I have started The Saboteur, but haven't had much time with it yet, so check back next week for that, Dissidia: Final Fantasy and possibly (but not definitely) Silent Hill: Shattered Memories. And as a parting gift, check this out, 2100 Microsoft Points for £4, thanks to MarkySharky of VideoGameSpace. That should get you those Modern Warfare 2 maps for the price that they are actually worth. Or Perfect Dark, if you're more intelligent. Au revoir.