Friday, 21 October 2011

Game Over...

I'm calling quits...

It's becoming increasingly difficult to write about games on a regular basis and still sound enthusiastic, and on top of that there are so many other aspects of my life that I yearn to record on here, so with that, I am declaring 24HG-UK closed.

But wait, it's not over. I've set up a new blog not far from here, with less confinement in my mission statement. It simply exists for me to vent about all the geekery I get up to on a daily basis. Gaming is present, along with Movies, TV, Comics, Books, Music, and even a bit of real life should I ever chance upon it.

I'll leave this blog here for posterity though, sometimes I do like a good read through and a chuckle as I sit by the log fire with my pipe and a glass of brandy, and maybe one day we can all share this site with our grandchildren. Or something.

But for now it's goodbye from here, it's been a good two years, and I hope to see you all over at Professional Crastination as I close the door on 24HG-UK and lock it tight.

This key is useless now. Discard? Y.

Sunday, 28 August 2011

I wanna be the very best, like no-one ever was, to catch them is my real test, to train them is my cause!

We're currently in the throes of a midlife crisis here at 24HG-UK towers ladies and gents. It all started with my acquisition of the X-Men Animated Series on DVD, then my rekindling a fondness for the soothing tones of Limp Bizkit. And now, to cap it all off, I've been playing Pokemon.

Not the old versions mind, although I do have both the Yellow and Gold editions and a working Game Boy Colour to hand, but this year's Black version on the DS (the standard DS, puzzlingly enough, as it was released about two weeks before the 3DS arrived, which strikes me as a bit of a missed opportunity), and it is absolutely brilliant. Not that it's any different to the old colours of course, thanks to Nintendo's policy of never changing anything, but that doesn't matter, it's not broken so it need not be fixed, as it were.

I had forgotten how much of an asshole the Pokemon AI can be at times though, upon facing my first Gym Leader's Lillipup, which pumped up it's attack power to astonishing levels right up until it's health was in a critical state, then wiped out all six of my Pokemon in six moves without me getting a turn, the bastard. Not phased though. I just need to train mine some more before I sink further into my youth. Ooh look, Comix Zone is on the PSN store...

More on Nintendo and their unwavering opposition to risk-taking, I've also put a few hours into The Legend of Zelda: Ocarina of Time 3D. I do acknowledge that when the game first arrived on the N64 all those years ago it did radically alter the former Zelda template, but having recently finished Twilight Princess it's glaringly obvious that nothing has changed since then. Once again, however, it's not really that much of a problem because Ocarina is still an incredible game.

One thing though, that really could and should have been altered, is the map in the HUD. Twilight Princess' map switched between floors as you did, making multi-tiered dungeons for more manageable. Ocarina's didn't, and still doesn't, annoyingly.

That's just one minor complaint though, in an otherwise great game, still as impressive now as it ever was, and thanks to a 21st century makeover, it's looking beautiful too. The only thing missing is a touch screen mini game where you catch Link's annoying fairy sidekick Navi in a jam jar and burn the little fucker with a magnifying glass, but no game is perfect, right? Well, not until November anyway.

Hunted has outstayed it's welcome, and as such I've moved on to Red Faction: Armageddon, which ditches the open-world sandbox of it's predecessor Guerrilla for a more traditional underground corridor shooter style that the series was built on. You play as Darius Mason, descendant of Guerrilla's protagonist Alec Mason (Not to be confused with Call of Duty's Alex Mason), a bald man with goggles seemingly surrounded by fellow bald men with goggles (seriously, the game looks like a Chronicles of Riddick convention) who inadvertently condemns the whole of the human population of Mars to life underground by destroying the planet's seemingly solitary terraformer, and then in a completely unrelated event, awakens an ancient race of large surly insects a few weeks later. What is he like?

While the ability to raze buildings to the ground with a lump hammer still... erm... stands, the game seems to have more of a focus on rebuilding and repairing, both of the shattered remains of society that seem to be left every time Darius decides to joke about organizing a riot on Facebook or put a cat in a wheelie bin, and of the environment which inevitably suffers after each hefty firefight, and this concept is seemingly symbolically the franchise as a whole, Armageddon being the closest in tone and concept to the original out of all three sequels. Darius keeps a magic machine on his wrist that unleashes Red Dwarf-style nano-machines to reconstruct anything in it's path, which works as fast as you can run, allowing for some genuinely impressive escapes when things get tough.

Armageddon functions well as a shooter, it's decent. There's no cover system, which would have worked a treat with the rebuild mechanic, and each weapon only has a single function, but everything else is present and correct, if a little old school. The only major problem I have with it is the same thing that bugged me about Halo 2, that you're faced with room after room full of hundreds of bad guys at times, and plugging away at identical aliens for hours on end gets very, very monotonous. And as such, as with Halo 2, I often find myself just legging it past my marauders. Also, as good as Armageddon is (and it is), it fails to live up to Guerrilla's standards. There's still no greater thrill than bombing a 120mph garbage truck into a high-rise building and seeing it collapse on top of you.

Can't help but think though, why didn't he just rebuild the terraformer at the beginning of the game, and avoid all of this hassle? What is he like?

Wednesday, 3 August 2011

I'll take your brain to another dimension, pay close attention...

I haven't forgotten to post again, truth be told I've just not been all that arsed about gaming over the last couple of weeks, so I've had little to write about.

I suppose the biggest news is my acquisition of a second-hand Nintendo 3DS, Which set me back a meagre £149.99, less than the proposed price cut and I'll still get the freebies from the Ambassador Programme. Also, the dumbassed previous owners had left an 8gb SD card in the machine, further sweetening my deal. If you're reading this by the way, I deleted your holiday photos.

The only games I've picked up, and indeed the only currently available 3DS games that I'm interested in, are The Legend of Zelda: Ocarina of Time 3D and Super Street Fighter IV 3D Edition (Yes, I'm fully aware that they are both games I already own, I'll buy what I want, you're not my real dad), and I'm saving Zelda for my week in Wales next week, but I'm suitably impressed with SSFIV. It looks better than I ever expected it to, with character models that look almost on a par with it's PS3 counterpart. The backgrounds don't hold up all that well, being made up of layered, stationary 2D sprites, and it gives the whole thing a look like one of those 3D picture box things from Art Attack. The backgrounds are also very low-res, but that's only noticeable in the cutscene before you fight Akuma in Arcade Mode.

As far as gameplay goes, it's about the best version of SFIV I've played (keep in mind I haven't had a go on Arcade Edition yet), must notably because it's got the unreasonably priced DLC costume packs bundled within. Also, the touch screen displays shortcuts to two of your character's Specials and their Super and Ultra, which takes the skill out of it somewhat, rendering them even easier to pull off than Mortal Kombat's all-too-accessible X-Ray moves, but it makes some of the ridiculously difficult moves like Zangief's Ultimate Atomic Buster actually useful, and the charge moves like Guile's Sonic Boom able to be pulled off without being overly obvious to your opponent.

So yeah, good game. The only other thing I've really been playing, albeit at a snail's pace, is Bethesda's Hunted: The Demon's Forge on PS3, and, well, it's alright. I commented the other week on how every game tries to rip off God/Gears of War, but Hunted is the first game I've played that tries to do both. The two lead characters are each equipped with a Bow for cover-based shooting, and a sword and shield for close combat, with sadistic elf Elara specialising in archery and tribal-covered meat head Caddoc majoring in, well, being a meat head. To be honest, the close combat is that dull, boring and most importantly difficult that I've spent just about all of my time behind the cross hairs of the bloodthirsty elf, partly to take advantage of Caddoc's seemingly unlimited reserves of health when under the AI's supervision, and partly because the ranged combat is pretty fun, infinitely more so than the tiresome swordplay.

Occasionally the game attempts to plagiarise a third genre too, the Dragon Age/Dungeon Siege archetype of RPG, with levelling up, short conversational segments and a magic system that is utterly pointless, as it brings nothing to the table. And to say it prides itself on it's split-screen coop multiplayer, it handles that woefully - the fact that even on a widescreen TV the screen is split horizontally, resulting in neither my wife nor I being able to see pretty much anything even on our 40" screen because our letterbox views were too tiny, is unbelievably under-researched, and to add insult to injury the already sub-par graphics are noticeably downgraded too. As this was my first impression of the game, I can't say I was too delighted.

But after a couple of hours with the single-player game, despite it's faults, I find myself strangely endeared. For a game so destined for failure, a surprisingly deep history has been crafted, reminiscent of that of the Dragon Age series. I keep hearing about towns that I'm unable to visit, and discover myself wondering what they look like, how the architecture looks and so on, and with every hint at the fate of the apparently all but extinct Elven race that Elara hails from, at the hands of the so-far-unseen Minotaurs, I yearn to learn exactly what happened and itch for revenge. Yes, Hunted is an okay game, but it's an okay game in a sea of excellent games this year and as such will fall into obscurity.

So, as a parting note as I head off to the Welsh countryside, I put forward a conundrum that has bothered me for some time: Why is it that Bethesda's grasp of the open-world RPG is completely unrivalled - nobody else even comes close to the experience of games like Oblivion and Fallout 3 - yet they seemingly find it so hard to conquer any other genre?

Wednesday, 6 July 2011

Devil in a Blue Dress

So last week I commented on the nostalgia factor of Duke Nukem Forever, sequel to an excellent 15 year old FPS from my youth, and it appears we are developing a pattern, as my latest conquest has been Alice: Madness Returns, the sequel to 2000's American McGee's Alice, which follows on from Lewis Carrol's famous fairy tales 'Alice's Adventures in Wonderland' and 'Through the Looking Glass'.

Firstly, Disney this ain't, not even the Tim Burton version. It's very dark, and tells the story of an adult Alice, dealing with the death of her family in a domestic blaze and struggling with her own increasing insanity, of which Wonderland itself is a manifestation. Undergoing psychiatric help to cure her dementia, Alice is slowly forgetting her troubled history, and as such Wonderland is ceasing to be, existing solely in her mind. But when new evidence that her family was murdered surfaces, Alice must fight to preserve her memories and recall what happened that night, and in the process, save Wonderland.

Firstly, the game is as schizophrenic as it's protagonist. At times it feels a lot like a child's game, with old-fashioned style platforming gameplay reminiscent of the first Crash Bandicoot games, or more recently Spongebob Squarepants: Creature from the Krusty Krab. The second world in particular, which takes place underwater (ironically very similar in aesthetics to Spongebob's home town Bikini Bottom, with shades of BioShock's Rapture), revolves around talent scouting for cutesy performers to star in a musical play, and is so juvenile I started to question whether I was actually enjoying it. Then all of a sudden you find a room full of sliced up carcases of anthropomorphic fish, and find out that the show is only a ruse (without spoiling too much), and the story takes a darker turn. It was probably intentional, some kind of comparison between Alice's past innocence and darker current self, but it carries off like that a few times and just seems disjointed.

The action is much more up-to-date though, with the obligatory God of War style combat (it seems every game nowadays borrows something from one of the 'Of Wars', be it the God combat or the Gears cover shooting) performing for Alice as well as any other game, and with some Zelda style projectile weapons tossed in for good measure too. Falling to the lower reserves of your health bar gives you a Fallout-3-Nerd-Rage style rage power too, boosting your attack power exponentially for a short time. And all weapons can be upgraded too, in exchange for collectible teeth, no doubt some reference to the original stories that went over my head.

All in all, there is so much to like about the game. The setting is suitably magical and wondrous, and slowly descends into a Silent Hill style nightmare, with some at-times amazing visuals (Alice's hair alone looked jaw-dropping as each strand moved individually, especially in the aforementioned undersea level), and some great voice acting really drags you in - Alice sounds like a Legend Trilogy era Lara Croft, only bat-shit crazy. And from time to time the gameplay is broken up by little mini-games, from great retro Arrow Flash style scrolling shooter sections and awesome Limbo style physics-based 2D platforming, to ill-advised Guitar Hero bits and some god-awful pinball inspired levels, but the standard is usually high. If I was to sum it up using one other game for comparison, I would call it this year's Darksiders. Really worth a go, and with the (albeit very dated) original prequel bundled with the game as DLC on top of the unusually long campaign, you get a lot for your money.

Also last week I forgot to mention Mafia II, which my wife bought for me in retaliation to LA Noire being a bit limp, and was surprisingly enjoyable. Out of all of the non-Rockstar involved GTA clones, I'd probably rate Mafia II as the current best, with a Bully style evolving sandbox city changing with the seasons (and indeed years in this case) and very likable characters that you actually care for. Sure, the graphics aren't great and the story is a bit linear, but the grit of the story and some awesome montage cutscenes make up for those minor problems, and the speed limiter for when safe driving is a stroke of genius, especially as Empire City's finest  actually do enforce speed limits, unlike the flatfoots of Liberty City. And it's worth playing Mafia II just to hear Nolan North converse with himself in the street if nothing else.

Finally, rounding things up, it's finally paying off to be a Windows Phone 7 gamer, with fully achievement-equipped XBox Live Arcade versions of Angry Birds, Doodle Jump and Sonic the Hedgehog 4 hitting the OS in recent weeks, all of which are excellent ports. Speaking of Sonic, I played the demo of Sonic Generations too, and the 3D recreation of the Green Hill Zone from 1991, complete with the classic music, turned me into a 6-year-old again. I'll be watching that one. And I had a quick go on Outland on the PS3, which is trying to be a cross between Limbo and Shadow Complex and falls so hard in the process. PS3 owners, don't waste your cash, just wait for the port of Limbo due in the next few weeks.

Tuesday, 28 June 2011

An error has occured. You have been signed out of 24 Hour Gamer UK (80710A06)

Aw man, I went and did it again didn't I? Forgetting to post and shit*. It was only like three months this time though, cut me some slack. I'm just going to summarize what I've been playing since we last met.

I'll start with Mortal Kombat, and my god is it special. In terms of a simple, one-on-one fighting game judged solely on gameplay and balance and all that, Super Street Fighter IV is still it's superior, but MK is so much more than that. There's the wonderfully in-depth story mode that takes you through the opening chapters of the saga rewritten by an enlightened Raiden trying to change the future that once was, there's the challenge tower featuring 300 battles with varying parameters (some of which can bring a grown man to tears) and the excellent King of the Hill mode, an online winner-stays-on fight with audience participation for those not currently playing. I could write about it all day, but I won't for your sake.

I'll rope Killzone 3 and Bulletstorm into one paragraph, because the two are intrinsically linked for me, having been bought on the same day and played parallel to each other. Bulletstorm came as a bit of a surprise to me, I bought it on a whim, and it turned out to be absolutely sublime. The carnage you able to, and are indeed encouraged to achieve keeps the adrenaline pumping and as a result keeps the game running at a wild pace without it ever getting boring. And on top of that, the voice acting is fantastic, the script is hilarious and you actually care for the characters, despite them being stereotypical meat head space marines. And Killzone 3 is the exact opposite. Everything great about Killzone 2 is gone, and is replaced by a borderline homoerotic excuse for a storyline and awkward attempts at Uncharted-style humour. It's by no means a bad game, but even though the campaign clocks out after three and a half hours, I was ready for it to end.

LA Noire came and went, and despite the universally positive reviews it just failed to impress me. While cruising the mean streets of 1940's Los Angeles I even began to question myself, thinking that I was missing something, because surely all of those reviewers can't be wrong, but the game just doesn't work, and I can't praise a game for what it wants to be; Two Worlds wanted to be Oblivion, and it ended up being dung. No, LA Noire does not work at all. Take the crime scene investigations; on an early case I went to question a witness before I checked the evidence, and ended up asking him how he was linked to the missing person (that the case was built around) by name, despite not having discovered his ID and learning his name for myself yet. On a later case I found a popcorn carton with a vial of illegal morphine taped to the bottom of it, travelled to the vendor, found the cartons, the morphene and even the tape in his stall, yet was unable to bring this up while interrogating him.

The interrogations are littered with faults like this, you could have a signed photo of the killer performing the act and fail a section because it wasn't the specific piece of evidence the game was looking for right there. And when you do do something wrong, there's no explanation why. I was on the receiving end of a bollocking from my chief at one bit because I arrested the wrong guy, and it took place right outside the door of the interrogation room that I'd just made the arrest in! Firstly, if you knew it was the other guy, why didn't you make the fucking arrest, and secondly, they aren't even in cuffs yet, it isn't too late! Gah. And again, I wasn't told why it was the wrong guy. It's so frustrating. The driving, shooting and fisticuffs are alright, but they should be, they are just stolen from GTAIV, but even though you can only enter a fist fight at certain events, and the environment becomes closed off like a fighting game, you still have to lock on with the L2 button before you can throw a punch, it's unnecessary. And the controls are all wrong, R2 to accelerate and R1 for the handbrake? Nah.

Duke Nukem Forever, on the other hand, received a lot of negative reviews and was actually a joy to play. By no means was it an above average shooting game in terms of running and gunning, but the game excelled in nostalgia for those of us old enough to remember it's 15 year old prequel, and is jam packed with the crude humour, pop culture references and the obligatory half-naked digital ladies of the night we've all come to expect. Duke's antics had me literally laughing out loud at times.

It is painfully obvious that this is an old game you're playing though, the gameplay is virtually prehistoric (no cover system here, folks) and the graphics are at best horrendous, but the whole look and feel of the game takes me back to games like Prey and Doom 3, both absolute classics. The texture pop-in and awful, awful load times (which happen between every death and respawn, and that happens a lot on the later stages of the game) are inexcusable though, and do mar the experience. But overall the game was just what I was hoping for, and the collector's edition was excellent too.

Finally, I owe an apology to Platinum Games. While I stand by my opinion of Bayonetta, that it's vain, sexist, ridiculous and a shit version of Devil May Cry, a shit game in it's own right, I now feel an absolute arsehole for letting that put me off playing Vanquish, which is an absolute blast from start to finish, Sure, it's only four hours long, but it's four hours of action, adrenaline and testosterone. Simply brilliant. And none of that Solid Snake smoking-is-dangerous-please-put-your-cigarettes-in-an-ash-tray health crap either - Sam, Vanquish's protagonist, actually has a smoking button, and when you press it he takes a single drag and then discards the cigarette over his shoulder nonchalantly, only to light a new one the next time you press it. That's two fingers up to the environment, to the NHS and to the recession with one push of a button. If you press square he hosts a cock fight**.

Alright, finally finally, good luck to our Trev, who's left 24HG-UK to pursue his own blog, which I'll provide a link to when it's ready. And check out a couple of new blogs doing the rounds: the awesome 'Square Eyes. Arthritic Thumbs' and the rant-tastic Nerd Kitten that had me laughing my arse off. See you in another three months.

*I didn't actually forget to shit for 12 weeks, it's a figure of speech.
**Nah, they wouldn't get away with that. Only really hardcore M-rated games can do that. Like Pokemon.

Monday, 11 April 2011

Puff the magic Dragon lived by the sea, and frolicked in the Autumn mist in a land called Honalee

Overtly, for me anyway, 2011 is the year of the Fighting Game. With Mortal Kombat, Marvel vs. Capcom 3 and BlazBlue: Continuum Shift, it's definitely the best year for the genre in a long time. But if you sift through the fisticuffs, there's also an abundance of a genre fast becoming one of my favourites: The Western RPG. Coming to a crescendo with the mighty (we all know it's going to be amazing, why even speculate?) Elder Scrolls V: Skyrim later in the year, we've got lesser beasts such as Two Worlds II, Arcania: Gothic IV and Divinity II: The Dragon Knight Saga to tide us over. But, while they might be met by the eyes of the masses as mediocre shadows of the upcoming social-life-destroyer, one game still stands strong.

That game, for those still paying attention, is the sequel to Bioware's epic, official 24HG Game of the Year 2009, Dragon Age: Origins; Dragon Age... er... II.

Set almost immediately after the first game, DAII sees you in the shoes of a Blight refugee known as Hawke (who can be male or female and have any first name you choose, but must be human. The Dragon Age Commander Shepard if you will), trying to rebuild his/her life in a foreign city after his/her former home was destroyed by the pesky Darkspawn, bumping into lusty Pirates, surly warrior-giants and the most pleasant blood-mage (an art in the DA canon where a mage bonds with a demon to boost their own powers, basically the classic view of satanism) you'll ever meet along the way.

But the thing is, that's it. The story never really goes anywhere, you just waltz into a city, pick up the compulsory rag-tag band of misfits and generally doss around doing stuff for people, and then shit suddenly hits the fan and it's over. And while we're focusing on the negative points, DAII is one of the laziest games I've played in a while. There's only one (admittedly expansive) city and a small handful of wilderness areas, as opposed to the wide variety of settings in the original. The city is littered with warehouses to explore, and each is identical to the last, the same goes for the wilderness and caves, and it makes for some incredibly repetitive gameplay. They've also not bothered with the finishing moves in combat this time, just opting to have your enemies fall apart when you kill them, and while this looked alright in Fallout 3 where the limbs would sever in the middle of a thigh or below the shoulder, leaving a jagged rip in the flesh, DAII's enemies fall into smooth segments, like when you shoot somebody with the grenade launcher in Tomb Raider II. And that looked shit 14 years ago.

But aside from that, the game really excels. The visuals have improved no end over the washed out, low res textures of Origins, to the point that they could even be considered impressive. The combat system has been refined, sped up and simplified in the right areas, and crucially been made real-time in the console releases, and your party members, much like in Mass Effect 2, have been given much more individuality in their appearance (be it Pirate lady of ill repute Isabella's swashbuckling gear or emo elf Fenris' lyrium tattoos). They also have a lot more unique abilities, in Origins your two mages, Wynn and Morrigan, could end up playing exactly the same, or even have their roles reversed should you choose to do so. In DAII, Anders is a designated healer, Merril is a damage dealer and Bethany is an all-rounder.

Mentioning Anders and Merril brings me to my next point, there's a lot here for the nostalgic. Anders himself is now possessed by the spirit Justice, both of which were party members in Dragon Age: Awakening (they were actually my two favourite characters in the game, but now they are one person they, or rather he, seems to have become a self righteous prick), and Merril was a temporary party member in Origins if the player followed the Dalish Elf storyline. Anyone who played the demo will have come face to face with the Dragon-morphing witch of the wilds Flemeth too, sporting a sassy new look, and a bunch of other familiar faces also show up, but I won't ruin things for you there.

I don't like ending things on a low point (once again, as with last week's Dead Space 2 review, I seem to have unwillingly slated the game), DAII does have the 'can't put down' factor and is the closest thing to a Game of the Year for me so far in 2011, but it throws a big middle finger skywards when it comes to consistency in it's continuity. A lot of the races have altered, take the elves for example. In the last game they were just people with pointy ears, and spoke unanimously with an American accent. They are now much smaller and are painfully thin, and their facial structures have changed to resemble the blue guys from Avatar, and while the city elves still retain the Yankee lilt, the wild dalish elves have adopted an Irish tongue (apart from Merril, who is voiced by the unquestionably Welsh Eve Myles, star of BBC's Doctor Who spin-off Torchwood). The Qunari have also metamorphosed beyond recognition, from basically being black guys with white hair in Origins to their new look, resembling Kain from Soul Reaver. It's natural progression as a higher budget is available, I fully understand that (look at the Klingon in Star Trek after all), but for someone like me with borderline OCD over details like this, it kinda twists my melon.

Overall though, it's a great game, more suited to a console gamer than it's elder. But, under the mocking eye of the behemoth that is the upcoming Skyrim, Bioware really shouldn't have cut quite so many corners.

Monday, 4 April 2011

Am I following all of the right leads, or am I about to get lost in space?

I've decided on a self-imposed gaming hiatus, in a bid to free up some time to get this site up to date, so I'll hopefully be posting quite a bit in the coming week or so. There's so much shit I want to write about, and it seems that every time I fire up a console something is added to the list, so there comes a time when one just has to sit back, catch a breath and put pen to paper, so to speak.

I'll start with Dead Space 2 I guess, it was the first game I played during the 2011 annual laptop disaster so it's only fair. I was extremely late to the party with the first Dead Space, not only picking it up late but developing an irrational hatred of it about a third of the way in (I think I was intimidated by the apparent difficulty of the game at first, it seemed like ammo was very short in supply and the enemies just keep on coming, but things loosened off a bit later on) and shelving it. I corrected myself a few months ago and discovered what an absolute joy the game was to play.

Dead Space 2 then, is more of the same in terms of gameplay. I opted for the PS3 version for the perks of Dragon Age II DLC, Free Dead Space Extraction and not having to swap the disks, and I kinda regret this choice. Firstly, the controls are far better suited to the 360 pad, the chunkiness seems to fit with the way Isaac moves on screen. Playing the game in daylight (I only have a 360 in the boudoir) subtracted from the horror of the experience, Extraction is virtually unplayable without a Move controller, and to top it all off the DAII DLC is non-console specific, linking to your EA account and not through the PSN store or XBL Marketplace.

I suppose the biggest difference to the prequel is that Isaac, the main series' alien-zombie stomping protagonist, now has a voice, and consequentially refuses to shut the hell up. And suddenly this silent sentinel, this extension of your own psyche stuck in a deep-space hell filled with terrifying (albeit overly brittle) perversions of nature, suddenly has his own personality. And boy oh boy, is he a cock. He's informal, macho and at times bratty, totally the opposite of the Gordon Freeman archetype silent scientist, and what that conjures in the imagination.

But it's still a great game though, these aspects only lightly tarnish the refined Resident Evil 4 style engine, and the incomplex but engaging narrative. Being set in a colonial space-station set out like a city, as opposed to the Space Hulk/Nostromo/Discovery One/Red Dwarf hybrid of the first, the Bioshock similarities of the first (the uninterrupted gameplay and Isaac's aesthetic reminded me of 2K's opus the first time around) seem all the more apparent: echoes of Rapture are everywhere. There's also a bit of Silent Hill thrown in with cliched trips through a hospital and school, the latter throwing some relatively unmutated child-like monsters that could have been ripped right from the foggy ghost town itself if I didn't know better.

So original Dead Space 2 isn't. Visceral aren't really known for their originality though, Dante's Inferno anyone? There are a few new enemies and a couple of new mechanics, such as hacking minigames and being able to blow out a window to suck enemies into space, before closing it again before the vacuum consumes you (A bit like on Star Wars: The Force Unleashed actually), but it's mostly just a refined version of the original, gameplay wise anyway. I read somewhere that the game reminds the writer of Resident Evil 2, in that it's just like the original but bigger and better in every way, and I think that just about sums it up. Although as far as I'm concerned, Dead Space is still superior to it's sequel. Same goes for Resident Evil actually.

Mortal Kombat then. I've absolutely caned the demo since it became available to the masses the other week and to say I'm excited is like saying Hitler was a bit of an arsehole. The thing that is immediately apparent, once you've taken in the unrivalled violence and brutality anyway, is just how unique the game is; since the 2D fighting game revival we've seen Street Fighter IV, Marvel vs. Capcom 3 and BlazBlue as the most dominant in the genre, and as far as first impressions count, all three of those are very similar experiences. Mortal Kombat still retains the feel of the series since Deadly Alliance, matching speed and fluidity with character-specific combos and signiature moves. The new X-Ray moves are wince-inducing too (Johnny Cage's actually made me want to go and have a little cry), and although easy to pull off, they require some expert timing; performing such a move consumes (sorry, konsumes) a full special bar, and they are very easy to evade it seems.

Finally, we've got the fatalities. It's been 5 years since we've had a real, true Mortal Kombat game (Mortal Kombat: Armageddon), and even that didn't have true fatality moves. 2008's Mortal Kombat vs. DC Universe was toned down to achieve a teen rating at the request of Warner Interactive, so said moves were far less grotesque, and as a result we've been starved of the privilege of a satisfying way to murder our aggressors since Mortal Kombat: Deception in 2004, seven whole years ago. The sheer brutality of the finishers on offer here makes it worth the wait. If the whole game maintains this level of intense violence and joyous gameplay, then the Mortal Kombat series is back where it belongs, as the second-best fighting game franchise on the market. Flawless Victory.

Wednesday, 30 March 2011

Still Alive! Laptop took a bit longer than I would have liked to get repaired, I touched on the late collection by the courier last time I posted. Well, after it was collected a week late, another 10 days later they sent the fucker back untouched, claiming that the damage wasn't covered by the warranty (I did have a look in the warranty booklet, and indeed accidental damage is not covered, which gave them a small point in their favour until I realised that they'd given my a Hewlett Packard warranty booklet when my laptop is a Packard Bell machine, derp), despite the fact that they knew what was wrong with it before it even left my house. And to top it all off, some pikeys got hold of our details from the Curry's system and called us twice trying to rob us.

So I ended up getting an independent repair company to do it for me at my own expense, although I won't divulge how much here because they guy was really helpful and did a great job, and, let's be fair, gave me my life back after about 5 weeks of being bored and having to use the Internet browser on my Nokia N97. Moral of the story: don't buy anything from Curry's, they're arseholes.

So, with the gap in posting, where do I start? I've got Dead Space 2, Dragon Age II, Diabolik: The Original Sin, Bionic Commando and Killzone 3 behind me with Red Steel 2, Wii Sports Resort and Need for Speed: Hot Pursuit in progress. I also wanted to talk about the fantastic Mortal Kombat demo and the not-so-fantastic Motorstorm: Apocalypse demo, a small anecdote about BlazBlue and maybe a mini unboxing of the Killzone 3 Helghast Edition. Thanks to a bonus from work I've also got Two Worlds II, Doctor Who: Return to Earth, Dead Space: Extraction (both versions in fact), Prince of Persia Trilogy, LittleBigPlanet 2, Bulletstorm, Arcania: Gothic 4 and Motorstorm: Arctic Edge all lined up for the coming weeks.

It's also been my 26th birthday in the last week, which has allowed me to upgrade my personal gadgetry with the Samsung Galaxy Player MP3 player and the HTC HD7 mobile phone, powered respectively by Android OS and Windows Phone 7, and both respectable gaming platforms in their own right, especially the phone, which is XBox Live compatible and plays a bunch of XBLA games, achievements and all. That's still on it's way to me though, but watching gameplay videos of Need for Speed: Undercover, Assassin's Creed: Altair's Chronicles HD and Earthworm Jim HD have me very much excited. So it's all go at 24HG towers at the moment.

I suppose I'll start with the games that haven't left enough of an impression with me, less to write about, so I can get more in. Diabolik: The Original Sin wins the prize for the most aptly titled game ever, as playing the point-and-click crapfest was like spending a short time in hell. The graphics are piss-poor, like a high-end PS1 game, the voice acting is primary-school-nativity standard and the logic of some of the puzzles is frankly baffling, and this is from a man who finished Secret Files: Tunguska. Finally, the inventory system is terrible, especially with the copious arsenal of gadgets that your protagonist is equipped with before you even start. Diabolik? 'Dire bollocks'.

Bionic Commando wasn't much better, combining a bog-standard shooter with a rubbish version of the PS1 Spider-Man games. The visuals are nice, a bit Metal Gear Solid 4 reminiscent, but that's the only redeeming feature about the dull, uninvolving game. If you want to fly about on a grappling hook, Just Cause 2 does it better. Come to think of it, it does shooting and melee combat better too, and a ton of other things that Bionic Commando doesn't even attempt. What was I talking about again?

I'm going to leave it there for now, but I'll probably post again before the end of the week with a more in-depth look at some of the bigger games I've played. I think Trev's working on a new video too, so it's business as usual again here at 24HG. See you soon.

Tuesday, 8 March 2011

Nobody touches Oghren's junk and lives!

Apologies for the quiet spell, my Laptop's gone the way of Old Yeller, and while I'm waiting for the good people of Curry's to repair it for me under warranty (postponed by a week thanks to the efforts of the workshy courier who was supposed to pick it up last week and claims I wasn't home and that he left a card, despite not seeming to have noticed that I live in a flat and not a house), I'm left without the benefit of the Internet. So I'm just checking in using the missuss' Vaio again, mainly to explain why I've already broken my weekly post promise, but also so I haven't got too much to write about when I do get my machine back in a couple of weeks.

Firstly, Dragon Age: Origins - Awakening. Thanks to the lack of the Internet's temptations to while away hours staring at Memebase or YouTube, I was able to polish this off in under two days. It's a hell of a lot more fast-paced and a damn-sight easier than the base game, and if anything the story is a lot more gripping, and the characters (of which only the Dwarf Oghren returns) are definitely more interesting and charismatic, from the dry wit of an apostate Mage on the run from Templar oppressors to a benevolent spirit trapped in the body of a fallen Grey Warden (for those out of the loop, the Grey Wardens are an elite band of warriors, like Spectres are to Mass Effect, or the Blades to Oblivion). Every party member you recruit becomes a Grey Warden this time around, but that only makes me ask myself why nobody took the oath in the base game, when Wardens were at their most needed and in very short supply?

My main problem with it is that the story is a little too similar to the Legion/Geth side-story in Mass Effect 2, just as the Origins story is very reminiscent of the main story in the first Mass Effect. I hope Dragon Age 2 shows a bit more originality and individuality. Speaking of which, I've played the demo on the PS3, and am glad to report that the combat system, as well as being a lot more fast-paced, is completely real-time in the console versions, which is excellent. The graphics have also seen a major improvement, so that's both of my least-favourite aspects of the original addressed. By the time I next post, I'll have had some time with the full game, so I'll hold my tongue until then.

Split/Second has reached the inevitable point in all racing games (apart from R4, which I was genuinely good at) where it becomes too difficult for me (other racers were using Burnout tactics and ramming me off the road, as well as blowing me up at every opportunity), so I returned to Divinity II, and came to the conclusion that the game is complete, undiluted shite. The gameplay, graphics, voice-acting and everything, top notch. But about 8 hours in, three quarters of the map become covered in toxic gas, rendering them off-limits for the duration of the rest of the game, which in an open-world RPG is absolute bollocks. Not even Two Worlds pulled that one on me, so I'm back onto trying to 1000gp Bully: Scholarship Edition on the 360.

Finally, this setback has kinda dashed my chances of doing a video review for MVC3, so I'll give a very brief account of how I feel about it. Well, it's a Capcom fighter, so it's obviously technically sound, it is what Capcom does best after all. But the simplified controls, the poor character roster and the ruinous cell-shaded graphics (of which I have never been a fan, they can be used to good effect, like in The Wind Waker, but a lot of the time, as seen here in No More Heroes, they only serve to dilute genuinely great visuals) just push it down in my esteem, and as a result I still see Super Street Fighter IV as it's superior in virtually every way. I also got a feeling that the controls were quite unresponsive, I was failing to pull off moves that I could perform every time in SSFIV or Tatsunoko vs. Capcom, but I don't know if anyone else has noticed this. I do like how some characters interact with each other though, such as Chris Redfield and Wesker, or Magneto and Wolverine.

And to sign off, I've been very quiet about The Elder Scrolls V: Skyrim so far. I think this video sums up my feelings on the matter. See you in a couple of weeks.

Friday, 25 February 2011

I'm a 21st Century Digital Boy, I don't know how to read but I got a lot of toys

You know how sometimes life hands you a lemon and you make lemonade? Well, gaming-wise anyway, this last week life handed me a bottle of lemonade. Not that cheap shit either, I'm talking 7-Up. With Vodka in it.

Firstly, there's my new friend Dead Space. HMV, in it's infinite quest to make no profit whatsoever, had the Limited Edition of Dead Space 2 (The one with Dead Space: Extraction) on the PS3 marked at £24.99. I've not really had much time on it just yet, so more on that next time.

Secondly, I've upgraded from The Sims 2 to The Sims 3 on the PC. I played it on the PS3 at the tail-end of last year and was very impressed in the open-endedness of what was essentially finally a true Sims game on a console, but as far as it burns me to say it, the PC version is still far superior. Initially there's the mouse controls, instantly accessible to a long time Sims gamer where the Joypad controls seemed overcomplicated and baffling at times.



Then there's the memory limit, restricting how many items you can place in your digital self's home. It's plagued console Sims games since day one, but was always honest about what it was. It the console version of The Sims 3 it was disguised as a fire-hazard meter, a name which made me wonder if it was prevalent in the PC version too. I was very relieved to find it isn't. Then there's the seamless transition between the neighbourhood and house views, eliminating the need for a loading screen, and finally the already copious amount of free user-made costumes and hairstyles available for download, compared with the EA-sanctioned £7.99-price tagged packs on the PSN store, and I kind of wonder why I even bothered with the console version at all.

The only gripe I have with the game itself (other than that obvious things, such as pets and weather effects, have been intentionally left out to make way for expansion packs later on) is that the aesthetics of the characters themselves are a lot more serious looking, away from the over-emotive, hyper-expressive look of The Sims 2's titular heroes, and in turn make them less endearing to me. Plus, every male Sim I try to make ends up looking like Jack Black, and all the women look like Down's Syndrome sufferers, but aside from that it's great. The Sims 2 isn't quite obsolete yet, one of the big thrills of The Sims for me is having multiple households going, and in The Sims 3 you can only have one playable family in each neighbourhood.

The console version isn't different enough from it's PC sibling to warrant owning both, so my second HMV trip saw me re-homing it for £23 of store credit (they were selling the game new for £27 too, it's as if they don't actually want to make a profit), which I put towards Split/Second Velocity on the XBox 360 and BlazBlue: Continuum Shift on the PS3, both of which were on a '2 for £30' offer. Split/Second is excellent, I find myself actually really looking forward to playing it, and by trait I'm not a fan of racing games. It's not as good as Burnout really, but it's still got that same level of over-the-top mayhem, and the adrenaline rush of beating your opponent by two hundredths of a second is incomparable to any other feeling.
 

I haven't tried BlazBlue yet, but I've heard great things and I was a big fan of it's spiritual predecessor Guilty Gear. I've mainly got it to bridge the gap between the upcoming Mortal Kombat and Marvel vs. Capcom 3: Fate of Two Worlds, which I bought last Friday. I'm not going to say much about MVC3, as I'm building to a video review that I'm hoping to have ready for next week's post. In true fashion though, me and Raz7el had a showdown over PSN, and just like Dead or Alive 4 before it, I tanned him pretty soundly. I'm just trolling you man, we were pretty evenly matched. At least we both looked like we knew how to play, unlike when we stunk at Street Fighter IV over XBox Live.

Deadpool, as well as being a useful character, also provides genuine comedy to the game

And to bring it all to an end this week, I finally finished God of War: Ghost of Sparta on PSP. Without giving away too much, the moral of the story is that nobody gets to kill a member of Kratos' family but Kratos. Otherwise, he just gets angry. Well, angrier.

Thursday, 24 February 2011

Demo-lition - Plowing through the Dragon Age 2 demo!

Downloaded the Dragon Age 2 demo last night on PC and what can I say, it's Dragon Age but shiny and new!

Started off as a Mage, and this game is A LOT faster let me tell you, within the first 5 minutes I had notched up around 30 Darkspawn kills at least! You can still pause the battle though, so you don't really get overwhelmed, I found it more manageable  than DA:O, it just felt smoother giving commands to your party members saying that I didn't have a look at the tactics interface so maybe there will be no need to micromanage your team what so ever if that has been updated too.

Graphics are (Like I said at the start) shiny and new! Effects are more spectacular now, and characters now seem to have emotion on their faces too, plus the main character has............found a voice! I find you get more connected to a main character if they are more animated and involving, instead of just silence when you pick options from a list, in fact you can look at it more like Mass Effect now conversation wise, things aren't so grey anymore as in the first game, you can choose Nice - Funny/Sarcastic - Evil/Aggressive and investigate through conversation trees.........JUST LIKE MASS EFFECT. So you have a main character who has personality, and a beard.



So to sum up, I played the PC version, loved it, no slowdown or glitches that I found, played as a mage and it was very enjoyable. The ONLY problem I had is that everything I killed with my magic just exploded, which is great at first, but when EVERYTHING is exploding, you lose the novelty. Saying that it was the first 5 minutes of the game, and if you play the demo you will understand too that it won't be like that for the whole game.

I have recorded some footage from the demo for your viewing pleasure below, I was going to make it into a video commentary (I am thinking of creating a feature called DEMO-LITION where it is a commentary through a demo, just have to see how it would work) but alas my computer crashed when writing a summary of the review on notepad last night, then this morning when I actually recorded some audio the best describing words I used were "Good" and "Better than the first one" so I scrapped it, I was mucho tired!

Saturday, 19 February 2011

Yo Dawg, I know you like Dragon Age II, so if you play Dragon Age II, i'll put more Dragon Age II in your Dragon Age II!


So I heard that if 1,000,000 people download the Dragon Age II demo, we all get free stuff for the game when it comes out. So it's win win WIN! Win because you will play the demo, win because you will have the game and WIN because you have free stuff.

Oh Bioware, like you had to bribe us to play the demo...You guys!

Return of the Prodigal Son

Hi guys and gals!
Sorry I haven't been here for what must be ages, but someone struck me down, and now I am back more powerful than you can possibly imagine.

I bring to you a gift, a gift of video! Hopefully you will enjoy the first video I have ever made....on the computer!

Let me know what you think, and also ideas on future videos, because damn, this shit is fun!

ENJOY!

Friday, 18 February 2011

In your bedroom at night with the lights off and your headphones on... everyone can hear you scream...

Like I said last week, I've grown tired of Fantasy RPGs of late, and felt that the well-above-average Divinity II: The Dragon Knight Saga deserved my attention at a time when I can bestow it fully upon the game. I even tried the simple, accessible Fable II (not a typo, I've just played Fable: The Lost Chapters and intended to play the three of them in sequence), but just couldn't muster the enthusiasm. The heroic adventures of Nobhead (descendant of Arseface) will have to wait.

All the while, the soundtrack to my RPG lethargy came in the form of The Smashing Pumpkins' whingey teen anthem 'Bullet with Butterfly Wings', a song (and band) I absolutely abhor, yet one that worms it's way into your subconscious like the T-Virus. The vessel for this song? The TV advert for Dead Space 2, a game that was so far off my radar it might as well have been Women's Murder Club or something. I've had the original Dead Space for so long, and it must be said I have never liked it, I just haven't ever gotten rid of it because of it's poor monetary value (I bought it for a tenner a couple of years ago, I'd be lucky to get £3 back on a trade-in). The reason for my disdain was the lack of positive reinforcement for your actions as a player, every little thing you did had a negative impact on the story, and every cutscene was just one of your companions telling you to go somewhere and do something, and the other, a bratty annoying bint of a woman, telling you it won't work. Then you do it, and it doesn't work.

But the TV spot for DS2 made me want the game so badly, for no reason other than that I couldn't get Billy Corgan and his group of misfitted pricks out of my head. And I felt like, as it is such a major player in the still fairly niche Survival Horror genre, I should really like it. So Divinity II took a temporary bow and my trusty 360 Elite became the subject of nightmares for a few days. And I thoroughly enjoyed every minute of it.

Bulbasaur used Vine-Whip! It's not very effective...

Actually, that's a lie. There's this bit where you have to shoot asteroids out of the sky before they hit you, and that had me on the verge of snapping my controller in two through sheer rage. But apart from that, it was excellent. None too original (Think Half-Life's Gordon Freeman complete with Gravity Gun, fused with Silent Hill 2's James Sunderland, on board Red Dwarf, fighting Zombies, directed by Ridley Scott and you're pretty much there), but that hardly matters when you are so preoccupied with being terrified that you daren't take your finger off the aim button to press a switch. Later in the game, the developers seemed to have forgotten that the game was supposed to be scary, with the whole endgame taking place in broad daylight, but that's just cleverly there to lure you into a false sense of security before chucking the ending at you, which had everyone I've spoken to who's finished the game collectively shit their pants.

So I'm on board for DS2 now. I'll no doubt pick it up in a month or so, I was planning on getting the 360 version to continue my night terrors, but the prospect of a single disk, a free copy of Dead Space Extraction and some armour for Dragon Age II (which my wife is to purchase on the PS3), I'm being swayed to the PS3 version, but I'll see. Speaking of Dragon Age, the Archdemon finally fell last night. I've got Awakening, Witch Hunt and The Golems of Amgarrak to do before DAII, but for the minute I'm enjoying the light-hearted and simple Batman: The Brave and the Bold.



Here at 24HG, if you ask us what the manliest game in the world is, chances are you'd be told Ghost Squad. Sega's Wii Shooter does have you high-five the President after rescuing him from the clutches of an evil homosexual terrorist after all. but this week it's been surpassed by... EA's girl-friendly casual gaming champion The Sims 2?

Now, Ghost Squad may be manly. But it will never be Pyramid Head, Kratos, Barry Burton and The Punisher in a Hot Tub talking about Baseball manly.



Finally, I was asked over Formspring what I have against Bayonetta. Good question. One that I will answer the next time I don't have anything better to do, like oh, go and buy Marvel vs. Capcom 3, which is what I'm going to do right now. Bye for now.

Wednesday, 9 February 2011

The Fate of Two Worlds...

No, I haven't got my grubby paws on an early copy of Marvel vs. Capcom 3, before you ask, you'll have to wait another two weeks for that. The title is in fact referring to the game, Two Worlds II, and it's fate, the reason it got pushed back again, as detailed here. This is the latest (although arguably unavoidable) setback in a long line, which keeps pushing the UK release further and further back, slowly earning the reportedly redeemed and quite well-received by critics sequel the same kind of laughing-stock reputation of the first. The release date of Two Worlds II (or Two Worlds Forever as some people have started calling it) now rests tentatively on the 25th of February, but if I was going to get any game that day it would be Killzone 3, or failing that The Conduit 2. Two Worlds II wouldn't get a look in. As it happens I'm going to hoover all three of them up (Plus LBP2 and maybe a couple of minor games) come April, when my real job grants me my end-of-financial-year bonus.

So, I took all of my TWII money (all £32.89 of it) and skipped merrily off to Blockbuster like a gay (happy) child on pocket money day, determined not to be left gameless on this dark day. Ten minutes later I left the shop with chief Two Worlds substitute Divinity II: The Dragon Knight Saga on 360 for £19.95, Bionic Commando on PS3 and Diabolik: The Original Sin on Wii for £4.95 each and Sega Superstars Tennis on 360 for the bargain price of £2.95, with 9p change and a feeling of relief for having something new to play.

The only game I've had a go on so far is Divinity II, which is very good but hard going. Happily in the middle between the expansive, open world Oblivion and the closed in areas of Fable, DII sees you in the boots of a Dragon Slayer hunting the last of the Dragon Knights, powerful beings with the ability to take the form of a Dragon. The Dragon Knight, in her dying breath, transforms you into one yourself, and teaches you of their apparently noble quest to save the world from the demonic 'Damian' (original name for a demon).

I'll admit, I'm still getting to grips with the game, but I think I'm getting the hang of it. The levelling up process is simple, gain XP from killing enemies and completing quests and pile them into different aspects (as a warrior I'm diverting it all into Strength and Health, but there's also things like Magic and Archery), then level up a particular skill, like dual-wielding or regenerating health. The only problem I'm having is with the difficulty spikes, one minute I'm wading through enemies taking barely a scratch as they crumble beneath me, the next I'm dead at the hands of a single Goblin, because he's two levels ahead of me. I think I'm a bit tuckered out by fantasy RPGs at the minute though, I'm still plodding through Dragon Age, so maybe Divinity will have to be moved a bit further down my pile to be rejoined at a later date.

So that's that then. I've been in talks with my cohort Trev, who will be returning to the site imminently, and both of us are working on some exciting new features for the site. We'll keep you posted. Once again, please 'like' us on our Facebook page, there's not only news about the blog there but news about our friend's sites and blog postings and general gaming news. See you later.

Wednesday, 2 February 2011

No trust, all I got is lies, boring, alright...

Once more, such is the peril of playing RPGs, I haven't had time to play anything new and interesting. In fact, I only finished Fable last night, and I'm still knee-deep in Dragon Age, my newly acquired Angry Birds addiction has further hampered my productivity.

To avoid abandoning my weekly schedule and slipping again, like I did last year, I began planning this week's post almost immediately after uploading the last one. I had thought of possibly doing a 'what if?' post, detailing games I would like to see, however unlikely (my favourite of which being Batman: Shattered Dimensions), But scrapped that as the list became dominated with crossover fighting games. Then I had the idea of a look into the upcoming games that excite me, which initially seemed like a great choice, until I realised that between Mortal Kombat, Uncharted 3, Mass Effect 3 and Skyrim, I could write and speculate for about a week without even considering the other impending releases.

I've been thinking about what I would consider Game of the Year for the years before I started this blog, so I decided to try my hand at Game of the Decade, taking the single best games from each year and ranking them against each other, only to abandon the idea when some of the games I wanted to include were far outshone by better but more obvious and boring games released in the same year, case in point: Animal Crossing and The Sims 2 were both released in 2004, unfortunately the same year as GTA: San Andreas. Piss. It was going to go to Oblivion anyway.

All is not lost though, I finally got around to downloading the Kane and Lynch and Legacy of Kain character packs for Lara Croft and the Guardian of Light, which were simultaneously better and worse than I thought they'd be, if such a thing is possible.

They failed to live up to my expectations in regards to how they operate. You can't just use the character to your content, pairing up Lara with Raziel, or, amusingly, Kain and Lynch. Kain and Raziel have to be together, Kane and Lynch have to be together, Lara and Totec have to be together. I was also hoping the characters might play differently, like the Vampires having their respective Reaver swords and being able to use Telekinesis, but to be honest I expected reskins of Lara and Totec and wasn't too underwhelmed when that's all I got.

But the great thing about the character packs is that they aren't just reskins. They have their own stories, which is why they can't be paired off with other characters. Starting a new game plays the ending from the main campaign, cleverly spoiler-free, as Lara bids farewell to Totec after a job well done and comments that the ruins she's leaving behind will likely never be found again. Famous last words, as the fantasy realm of Nosgoth shares an identical temple, and a meddling duo of Vampires once again releases the villainous Xolotl, who drags them to Earth with him, meaning that they must work together to return to their homeland. Or, if you like, Death Row's favourite miscreants Kane and Lynch will stumble on the temple a meager two days after Lara's departure, once again unleashing the demon unto the world, and adopting the heroic role to save the day.

The characters are fully voiced, bringing back the iconic double-act of Simon Templeman and Micheal Bell as Kain and Raziel, and Brian Bloom and Jarion Monroe are back as Kane and Lynch. There's also an air of humour to the game too, as every sentence that spews from the mouth of Kane or Lynch is littered with bleeped-out expletives for comedy effect, and Kain and Raziel's introduction is instigated with the Star Wars style line: 'Meanwhile, in another world... And kind of in the past...'. Made me chuckle anyway.

I personally can't wait to play through the LoK story, it's the closest I'm going to get to a new Legacy of Kain game for a while anyway. I'm a bit disappointed that they just re-used the character models from Legacy of Kain: Defiance, I was hoping to see how a proper, current generation Kain might look. Oh well, when it comes to being a Legacy of Kain fanboy, you get what you're given.

Last off, a glance to the right will show you our new Facebook page. Be sure to 'like' us on there. See you guys soon.

Friday, 28 January 2011

See, I knocked up this hot woman friend of ours that I fuck on the side so as to not be all the way gay, but my tubby husband here is 100% queer. He LOVES the cock.

Firstly, sorry about the late post. Truth be told, I've not really had anything to write about, all I've played in the last couple of weeks is Dragon Age: Origins - Ultimate Edition on PS3 and Fable: The Lost Chapters on the XBox 360, with the magic of backwards compatibility.

Dragon Age, I've gushed about enough really. My only new discovery this time through was the incredible 'Arcane Warrior' class for Wynne, effectively turning her into a battlemage that can not only heal my companions and myself, but she can also now don armour and a blade instead of firing that piddly little staff from afar, limiting herself to elemental attacks and fearing the inevitable badass enemy harbouring an immunity to the chosen element. If anything it was a relief to get her creaky old bones out of those hideously inappropriate mages' robes that I think were possibly designed for Morrigan. It was like having Kim Cattrall in the party. Uncomfortable.

Speaking of uncomfortable, in my quest for Trophies I decided to explore every romantic option for my male Grey Warden, which inevitably led me to the open tent of the Hispanic bisexual man whore elf, Zevran. Where the heterosexual and indeed the sapphic sex scenes in Dragon Age were very tasteful and gracefully made, well, there's nothing graceful about two male elves licking eachothers' nipples and, erm, 'sneaking in through the fire exit'. My character didn't even look to be particularly enjoying it. And so, for the second time (my first being the achievement for kissing boys in Bully), my reluctant homosexuality is recognised in a videogame.

Enough about that. Fable. Fable still holds up really well, the graphics are still great just as long as you excuse the close ups on the faces and the story and system are still accessible yet fresh enough to not be boring. Also, the magic system is a lot more in-depth than that of it's sequels, although when it comes to games of that nature I'm a sword-and-armour guy through and through. Well, sword, axe, club, warhammer, lump of wood with a nail in it (Final Fantasy VII for those who thought I was exaggerating on the last one). And it's very notable that I'm still finding new things out about the game so long after it's release, last night I became the Mayor of Bowerstone for the first time ever, after finally being bothered to investigate the villainous Lady Grey. Not exactly in the same league as becoming king in Fable III, but I got a nice big house out of it.

In other news, I finally remembered to try out the demo for Divinity II: The Dragon Night Saga, and quite enjoyed it. It merges the visual style of Sacred 2 with the combat of Fable and some of the more forgivable parts of Two Worlds (Speaking of which, I've tentatively put a preorder down on Two Worlds II for release next week, wish me luck), only with far better voice acting than the former and latter. And as a bonus the game comes packaged with it's expansion pack too, so I can probably see myself picking it up in my March/April spree.

I also downloaded the demo for Faery: Legends of Avalon on the PS3, which immediately took me back to my teens, when the demo disks on the Official Playstation Magazines had full games that users had created on the using Net Yaroze, a simplified PS1 developers' kit that was released commercially. One title, Terra Incognita, was a Zelda inspired RPG, and, for it's poor translation and sometimes awkward controls, the charm of this quaint game reeled me in at the time. A few years back, while toying with homebrew on my PSP before Sony cracked down on piracy, I discovered somebody had ported the game across, much to my delight. But I digress.

Faery has that same appeal, scruffy, poorly translated and unpolished but my god is it trying so hard to worm it's way into my affections. The main twist on this RPG is that you are completely airborne, flying around as fairies do with your wings. The conversation is ripped straight from Mass Effect, with dialogue choices on a wheel and even blue and red choices for if you want to please or antagonise people. There's even an option for a romance within the game. It's not all Bioware fanboyism though, the fights are traditional turn-based affairs, like in the Final Fantasy and Breath of Fire games of old. I enjoyed it, but I don't know if I want to spend £11.99 on the full game (says a lot about digital downloads really, when I'm willing to pay £35 for Two Worlds II having already been stung by it's prequel). We'll see. Truth be told though, I'm not much of a fan of the fantasy genre, and with this, Divinity II, Two Worlds II, Dragon Age II, Skyrim and possibly Gothic IV: Arcania if it ever comes out, I don't want to overdo it and hamper my enjoyment of any of them.

And finally, Angry Birds. I've seen the game played on both my wife's iPhone and Raz7el's Android powered HTC, but until last night had never had the thing in my clammy paws, so I downloaded the PSP Mini version from the PSN Store. Just thought I'd try it out for a second before transferring it over to my PSP, and was still sat there like an hour later. It's absolute gaming Heroin, impossible to put down. Brings to mind a discussion that Raz7el and I had around the water cooler one day, that the Pigs, Angry Birds' prime antagonists are stealing the Birds' eggs, effectively moving in on their territory and raping them of their resources, and the Birds respond to this by, well, suicide bombing them and flying into their buildings. Hmm... So with that, I'm off. Managed to write a fair bit in the end, despite not having anything to write about...

Tuesday, 18 January 2011

My top 10 games of 2010!

Foregoing the 2010 roundup (I'm going to stop unveiling my plans in advance, because I never keep them) as I found that writing about 27 different games and keeping the post down to a 'light read' size was proving difficult, I'm moving on to the official 24HG top 10 games of 2010! The only games that I've been halfway bothered about playing that have eluded my grasp last year are BlazBlue and CoD: Black Ops, but I doubt that either would have dented the list in any way (I do love fighting games but have trouble adjusting to new systems, and CoD really isn't my thing).

2010 has been an absolutely amazing year for games. I've revised this list a number of times, because the consistently great videogame experiences throughout the year, coupled with my tendency to back the underdog, have made choosing incredibly difficult. I think I've got it down though. So as with any great ranking list, I'll start from the bottom.

10: Silent Hill: Shattered Memories - Climax Studios - Wii (PSP, PS2)

Shattered Memories was a game I played early in the year, close to it's release, and spent the rest of the year clinging on to the hope that there weren't that many games that beat it, because it deserves honouring too much. I know the number 10 spot suggests that I did take pity and slap it in regardless, but the game it beat to get this far was Lara Croft and the Guardian of Light, and it is doubtless a much better game. Forgetting the Resident Evil inspired gameplay of the series so far, and adopting a Heavy Rain-esque approach to the series, this re-imagining of the original white-knuckle terror-fest succeeded in not only being the best Silent Hill games ever, but also one of the greatest Wii games to date. I just hope they can work the magic again with Silent Hill: Downpour this year, Homecoming was a travesty.

9: Darksiders - Vigil Games - PS3 (360, PC)

Darksiders is cruelly lumped in the 'God of War Clone' category too often, when in reality it takes the best bits from so many games and mashes them together into one expansive, original and utterly gorgeous work of art. Taking cues from Zelda, Soul Reaver, Fable, Portal and more, and throwing in a Mark Hamill led voice cast, Darksiders was something of a surprise for me, and had me hooked to the very end, despite the difficulty. An absolute must play, if you haven't already. It can be scooped up for less than a tenner now, you've no excuse.

8: Castlevania: Lords of Shadow - MercurySteam/Kojima Productions - PS3 (360)

Before I get into the gameplay, LoS is by far the best looking multi-platform game there is. Reportedly no texture in the game was reused, making each new scene look breathtaking and fresh, also accounting for the game spilling over onto a second DVD on the 360 version. But aside from being a visual masterpiece, the game is also an incredible experience, bolstered by the strong double-act of Patrick Stewart (who's Oblivion references are hilarious) and Robert Carlyle providing the major characters' voices. The only thing holding it back is that the developers don't seem to have mastered the GoW formula in the way that others have, as the story and rebooted mythos have me craving more and the ending was phenomenal in the eyes of a gamer still pining for more Legacy of Kain.

7: Enslaved: Odyssey to the West - Ninja Theory - PS3 (360)

Bland at first, this Uncharted meets (once again) God of War soon becomes a masterpiece in storytelling and the importance of companionship. A retelling of the classic Chinese fable 'Journey to the West' (or the TV show 'Monkey' if you're a Sun reader), Enslaved puts you into the shoes of a loner known as Monkey as he is forced to escort a young girl named Tripitaka through a post-apocalyptic New York, all the while evading marauding robots and slavers. Led by the fantastic Andy Serkis, it's the unfolding narrative that pushed the game strongly into my affections, and it draws upon the tried and tested (yet surprisingly underused) Boy-meets-girl, blossoming friendship mechanic, as seen in the likes of Ico, Prince of Persia and to a lesser extent Resident Evil 4, which really endears you to the characters.

6: God of War III - Santa Monica Studio - PS3

And so the game that the last three have been leading up to... There's little to say about this game other than it carries on the solid gameplay of the first two games in the series (why fix something that isn't broken), augmenting it with breathtaking visuals and the most epic cutscenes and boss battles ever witnessed. Kratos is at his brutal best (some of the executions are stomach-churning to say the least) and this 'conclusion' to the story never once disappoints. I'm almost willing to put money on him making a comeback soon though, away from prequels and cameos, especially after the ominous ending.

5: Fable III - Lionhead Studios - 360

What came at first a slight disappointment at the changes made from the previous games in the series became a magical adventure that reeled me in like the original did years ago. With a refined combat system and a star-studded British cast with the likes of Stephen Fry, Simon Pegg and Jonathan Ross, the charming world of Albion has finally reached the industrial age, and tyrannical rule from a renegade King necessitates a revolution - and that's where you come in. Plenty of quests (every character in the game has the potential to send you on at least one quest, however simple), with far more variety than the last game, will provide the would-be adventurer with many a sleepless night, and the choices you have to make are far more impacting than any game before it. A 100% improvement over Fable II.


4: Red Dead Redemption - RockStar San Diego/RockStar North - PS3 (360)

I'll admit, the whole 'Cowboys and Indians' thing kind of put me off at first, and on their joint release day I opted to go out and buy Prince of Persia: The Forgotten Sands instead, but a few weeks later I subsided and my wife, in all her pity, bought me a copy of Red Dead. If I only had to say one thing about this game, it's this: IT'S BETTER THAN GTAIV. More likable characters, a more interesting open world, an even more shocking and emotive ending and more of the familiar RockStar humour and self parody make the game one of the most immersive and expansive titles this year. Couple this with the crazy-enough-to-work Undead Nightmare DLC that came out later in the year and you are on to an absolute winner. GTA needs an Undead Nightmare too though.

3: Mass Effect 2 - BioWare - 360 (PC)


The sequel to one of the best games of this generation came and, while it oversimplified the system and took the story in a direction that I wasn't too comfortable with initially, it still completely blew me and the collective gaming community away. The fact that it was the very first game I bought last year and it still holds such a prestigious place in the list is a testament to it's quality, and the fact that BioWare managed to make every single decision made in the first game impact the events of the second was nothing short of ingenuity. Looking back, the only thing I can think of that hampers the game is that the cast of characters aren't as fresh and emotive as those in the last game, and of the two that do return, why pick Tali? She's boring as hell. Still, incredible game, but with a sequel out later this year, I just hope EA can resist making it a yearly franchise.


2: Heavy Rain - Quantic Dream - PS3

Love it or hate it, you can't ignore the fact that there isn't a game in the world quite like Heavy Rain. Amazing graphics, a thrilling and brutally mature storyline and an outcome that nobody saw coming all make for a completely unmatched gaming experience, as down on his luck dad Ethan Mars struggles to find his abducted son Shaun, with the help of an investigative journalist, an aging private detective and Fox Mulder. The only problem I had with the game was with Mulder's magic future glasses, which dragged the sombre and engrossing story kicking and screaming back out of the realm of realism every time he put them on.

1: Fallout: New Vegas - Obsidian - 360 (PS3, PC)

Yeah, so what? So it isn't as good as Fallout 3, well, neither are Heavy Rain, Mass Effect 2, Red Dead Redemption or REAL LIFE. Granted, FNV is absolutely infested with bugs, but not a single one made the game unplayable in my experience (well, apart from the one that corrupted all of my saves, but I only lost out on a few hours play), and it isn't a Bethesda RPG if it hasn't got more than it's fare share of glitches. Truth be told, no other game this year has swallowed up quite so many of my gaming hours all year. A lot of people were expecting more from the game, but it delivered exactly what I wanted: more of Fallout 3. The new party system was easy to follow too, and with such great companions (I opted for the robot dog/schizophrenic old lady trapped in the body of a Super Mutant combination) the fun was endless. Sure, getting stuck in the ground every so often is a bit of a ball-ache, but as long as you save often there's no problem. And if I learnt anything from Oblivion and Fallout 3, it's SAVE OFTEN.

So there you have it, I can hear the cries of disgust at my choices already. Ah well, life goes on. Looking to the future I can already predict that next year is going to see Bethesda snaffle the top spot again with the delicious-looking Elder Scrolls V: Skyrim on the horizon, backed up by future classics such as Uncharted 3, Dragon Age II, Mass Effect 3 and dare I say Mortal Kombat? Who knows? I'm looking forward to finding out, that's for sure...


And for those wondering where their games were, here's the rest of the games I played in 2010, in ranking order:

11. Lara Croft and the Guardian of Light - Crystal Dynamics - PS3 (360, PC, iOS)
12. The Sims 3 - Visceral Games - PS3 (360)
13. Assassin's Creed: Brotherhood - Ubisoft - PS3 (360)
14. Bioshock 2 - 2K Marin - 360 (PS3, PC)
15. God of War: Ghost of Sparta - Ready at Dawn Studios - PSP
16. Alpha Protocol - Obsidian - PS3 (360, PC)
17. ModNation Racers - United Front Games - PS3 (PSP)
18. Perfect Dark - RARE - 360
19. Prince of Persia: The Forgotten Sands - Ubisoft - PS3 (360)
20. Tatsunoko vs. Capcom - Capcom - Wii
21. Limbo - Playdead Studios - 360
22. Alan Wake - Remedy Entertainment - 360
23. Super Street Fighter IV - Capcom - PS3 (360)
24. Guitar Hero: Warriors of Rock - Neversoft - 360 (PS3, Wii)
25. Dante's Inferno - Visceral Games - PS3 (360, PSP)
26. Prince of Persia: The Forgotten Sands - Ubisoft - Wii
27. Just Cause 2 - Eidos - PS3 (360, PC)
28. Spider-Man: Shattered Dimensions - Beenox - 360 (PS3, Wii, PC)
29. Halo: Reach - Bungee - 360
30. Dead to Rights: Retribution - Volatile Games - PS3 (360)
31. Star Wars: The Force Unleashed II - LucasArts - 360 (PS3, PC, Wii)
32. Metal Gear Solid: Peace Walker - Kojima Productions - PSP
33. Batman: The Brave and the Bold - Wayforward Technologies - Wii (DS)
34. GoldenEye - Eurocom - Wii
35. Metro 2033 - 4A Games - 360 (PC)
36. Bayonetta - Platinum Games - 360 (PS3)
37. The Whispered World - Daedalic Entertainment - PC

Friday, 14 January 2011

A look back: My top 10 games of 2009

I said I'd repost it, so I've dug it from the depths of Videogame Space and slapped it on here for your pleasure. Note that I hadn't played Assassin's Creed II by this point, and that would have nestled nicely in third place, and in my disorganisation I'd forgotten about the release of the epic Street Fighter IV somehow, which would probably have slid in nicely between Batman and Killzone 2. Tekken 6 wouldn't have placed higher than Borderlands, so with the other two additions isn't really worth mentioning. I assure you, I've been working on 2010's GOTY since the first of January, so there will be no schoolboy errors this time around. So, for posterity, enjoy.

Originally posted on the 15th of December 2009.


As the year is coming to a close and a lot of people are complaining about the lack of great games over the last 12 months, I decided to compile a list of games that have made 2009 a great year for me, and why. So without further ado, ten must-have 2009 games that have rocked my little world.

10: SoulCalibur: Broken Destiny - Namco, PSP.

Far from just being a port of SoulCalibur IV, Broken Destiny took the already impressive fighting game and expanded on it, adding two new characters (including God of War's charismatic hero and all-round nice guy Kratos) and a handful of great new features including a continuous play system based on Tekken: Dark Resurrection's Arcade Mode. The character creation facility from SCIV also makes a return, and it is possibly better than it's parent game's offering. Namco have definitely proven that they are the kings of PSP fighters, Capcom need to sit up a bit.

9: X-Men Origins: Wolverine - Raven Software, XBox 360.

Movie adaptations are usually kiddie-friendly rushed for release pieces of horse shit, and it was utter boredom that drove me to download the demo for Wolverine from the PSN store. When I later received the game bundled with my XBox 360 Elite in September, I expected it to get boring very quickly. It turned out to be an absolutely thrilling God of War style slash-em-up with bucketloads of gore and no sign of Ryan Reynolds anywhere. It's hard to imagine how this game could have been better for what it is.

8: Borderlands - Gearbox Software, XBox 360

Borderlands is a rare game, in that it completely polarizes it's audience. On one hand you have those that love it, and on the other those that hate it, and you'll find it very hard to find anyone sitting on the fence between. In a nutshell, Borderlands is a MMORPG, but without the MM part (although it still plays like one). Then take the fantasy setting and change it into a barren planet full of rednecks and mutants and liberally scatter about a thousand different guns around the game world and you've got it. Throw three friends into the mix and it all spells great fun, if you're at the same skill level that is.

7: The Conduit - High Voltage Software, Wii

The Conduit is actually the most recent game that I've played, and it really impressed me in a way that I didn't think anything on Nintendo's pre-school toy could. It's an awesome FPS that tells the story of an alien invasion orchestrated from within America's own government, and apart from the shitty ending and the fact that at times it's so fucking hard it can drive a grown man to tears, it's great from start to finish.

6: Ghostbusters: The Videogame - Terminal Reality, PS3

When I was a child I had a huge suitcase full of Ghostbusters action figures. I watched the cartoons religiously, loved the films (apart from the library ghost, that scared the shit out of me) and was so jealous of my friend's firehouse play set. I played the Megadrive game so much that me and my friend had written lyrics to the background music. So every second of this game was a fanboy delight for me. And I had my chance to finally get revenge on the library ghost. Just don't cross the streams...

5: Killzone 2 - Guerrilla Games, PS3

I had never even played Killzone 1 until this year, so the series was entirely new to me. Where Killzone impressed me, Killzone 2 absolutely blew me away with it's absolute chaos and phenomenal graphics. Where Gears of War is very organized in it's 'walk to an area, have a fight, repeat' mechanic, Killzone 2 just throws panic and constant action at you at every turn. There's even an attempt at emotive storytelling too, but it gets lost under the machismo and buzzcuts, which are more important in a military FPS.

4: Batman: Arkham Asylum - Rocksteady Studios, PS3

What, as low as number 4? Yeah, Batman is a fantastic game and would probably be at the top spot in a lot of people's lists, but I can't help feeling that it got caught up in the hype of The Dark Knight, which was hyped for a lot of wrong reasons, but let's not get into that. Arkham was, for those who've been living at the Earth's core for the last year, stated as the ultimate Batman experience, melding combat and detective work with a look that stays true to the comics and yet doesn't look too dissimilar to the more recent films (and indeed those from 20 years ago), and features the voices from the incredible Warner Bros. cartoons. Although not that original it sits at the top of the field in everything it does do, and as with Ghostbusters I'm a bit of a fanboy. The collector's edition Batarang was shit though.

3: Shadow Complex - Chair Entertainment, XBox 360

A surprise for me, I tried the trial version of this game on a whim, and it absolutely blew me away. I immediately got me some Microsoft Points and downloaded it. The game is a side-scrolling shooter/platformer in a similar vein to Super Metroid, but with less aliens and more evil subterranean masterminds. Aside from great shooting and simple yet effective melee combat, the platforming is like a 2D Tomb Raider, it actually reminds me of Generations Lost on the Megadrive. And with the platforming element, the only voice that could be used for the main character is Nolan North, which brings me to...

2: Uncharted 2: Among Thieves - Naughty Dog, PS3

I was a huge fan of the first Uncharted where a lot of people understandably overlooked it due to it's zero media coverage and exclusivity to a console that looked like it might die on it's arse, so in the 10 months between Uncharted 2's announcement and release I was practically shitting myself on an hourly basis. I think (I'm pretty sure) that the first one is better in my eyes anyway, but that doesn't stop Among Thieves being a fucking incredible game in every way that kept me hooked from start to finish with it's amazing graphics and Oscar-worthy narrative and voice-acting. The game is an absolute thrill-ride and aside from a pretty annoying train ride and an underwhelming last boss it's pretty much perfect.

1: Dragon Age: Origins - Bioware, XBox 360

No game this year has had me hooked so badly, especially as I'm not an RPG gamer by trait. While not as widespread and welcoming as Oblivion, the game I was hoping that DAO would fill the hole left by, it's expansive main quest and numerous side-quests keep dragging you back for more. Aside from the quests, the relationships that you build up with your entourage through gift giving and social interaction, like a perverted Animal Crossing, and the different paths you can take with every different decision made just compel you to carry on playing, and I found that even before I'd finished it I was already planning my second playthrough. It was only the amassing pile of unplayed games mounting up and my running out of things to blog about that forced me to move on. A slightly underwhelming collector's edition is all that tarnishes this masterpiece.

So that's that then. What, no Modern Warfare 2? No, while I acknowledge that a lot of people love it, it's just not my cup of tea. The campaign was pretty good but not fantastic, but the game was mainly multiplayer and that just doesn't interest me. And, perhaps criminally Left 4 Dead 2 and Assassin's Creed 2 have both evaded my grasp so far. I was very tempted to add Monkey Island SE and God of War collection, but I figured that involved a bit of rule banding, with neither being strictly 2009 releases. Well, until next year then, with it's fine bounty of Mass Effect 2, Fallout: New Vegas, Batman 2 and potentially a new Tomb Raider. I'm very much looking forward to it.

Tuesday, 11 January 2011

Is that a cartoon pig?

First things first:


Yeah, I left the price on intentionally. The more awake of you will remember I reviewed MW2 on the arse end of 2009 with full intentions of hating it, but actually ended up quite enjoying the game, as far fetched and Bond-like it was (which causes me to diverge and note that while playing GoldenEye on the Wii the other week, my immediate reaction was that it was like 'a shit Call of Duty'. Back on track). I had all intention to pick the game up once it hit the fabled £10 mark, but for that price with a pair of actual Night Vision Goggles I couldn't really pass it up. It was from Morrisons if anyone's interested, but I doubt you'll find any now. Our store only had four copies sent.

The goggles themselves are great. They look and feel a bit plasticky, after all they are made of plastic, but once I got the buggers on I was incredibly impressed. They are able to switch between long and short range, have adjustable eyepieces and manual focus, and even let you apply a green filter to your vision, just like in the movies. Now it's just left for me to find a suitable use for them, instead of following my cat around in the dark. I can't wait until I next go camping.


I've had a better time with The Sims 3 now I've learnt to cheat (press start and hold all shoulder buttons for those interested). The port is actually pretty faithful (I say without actually playing the PC version of The Sims 3), and the fire hazard meter is a lot more forgiving than on previous generation consoles: I was able to move into the biggest house in town and fill it with junk and barely even scratch the surface. Sure, I'm not getting any Trophies for my troubles, but it's hardly having a negative impact on my enjoyment of the game, whereas having to cope with poverty and finding a job while still trying to keep myself entertained and happy, well, it's a bit too much like real life.

I finished Fable III with my evil princess, and with a bit of patience (and leaving my XBox on all day to earn as much as I can) I think the next time I should be able to play through it as a benevolent character. I intend to do the trilogy fairly soon, as Fable III really got me in the mood to redo the first and, through my rose-tinted spectacles (I actually own some once, found them on a wall in Derbyshire, true story), best in the series. Been playing Spider-Man: Shattered Dimensions too, which is a nice little distraction. A standard God of War clone, the game sees you step into the shoes of four Spider-Men from varying Marvel Earths to battle evil and reclaim fragments of a broken stone tablet with the power to undo all realities, all the while quipping to yourself in a typically carefree way.

It's mostly a standard brawler affair, with the occasional Force Unleashed II style freefall section in the Spider-Man 2099 bits, but the action is broken up by the Spider-Man Noir levels. Set in the 1930s, Noir sees an incarnation of Spider-Man as a darkly-dressed vigilante stalking the night, clinging to the shadows and striking terror into the cowardly, superstitious criminal element. Totally not like Batman. In fact, the Noir sections are nothing but a homage to Arkham Asylum, in which you swing around rafters silently picking off your enemies and fleeing to the shadows when spotted. Even the Spider Sense mode is a bit like Batman's Detective mode.



Having reached the Nolan North powered Deadpool level last night, and hearing the man himself deliver probably his best role since last year's Uncharted 2, I am inclined to think that I've possibly reached the highest point in the game, for me anyway. But at no point have I been bored with it, I just haven't been blown away. It's a solid game, and a lot better than Spider-Man 3. Actually thinking of picking up Web of Shadows at some point now. I heard you can decapitate Wolverine in it. Sweet.

And finally, I've conquered my fears of Fuck Off Dragons and restarted Dragon Age: Origins, the time the Ultimate Edition on PS3, in anticipation of March's Dragon Age II. A Dalish Elf this time, I'm determined to play all of the DLC too. I completed Leliana's Song before starting the main game, and it was pretty good, if a little shallow and pointless. It just tells how Leliana, our Orlesian Rogue, was betrayed by her mentor Marjolaine, as she touches upon in conversation in the main game, mainly through combat, which wasn't DA:O's strong point. It only took a couple of hours to finish anyway, and it was fresh and new, so I can't complain.

Alright, so, my Top 10 of '10 has been ultimately drafted, and I just have one more game to play from last year, so expect next week's post to be a bit of a 2010 recap of the 25 or 26 games that didn't get into the highest echelon, followed by the Top 10 the week after. I'll probably recap last year's 10 too, as it was never posted on this site. Bye for now.