First things first:
Yeah, I left the price on intentionally. The more awake of you will remember I reviewed MW2 on the arse end of 2009 with full intentions of hating it, but actually ended up quite enjoying the game, as far fetched and Bond-like it was (which causes me to diverge and note that while playing GoldenEye on the Wii the other week, my immediate reaction was that it was like 'a shit Call of Duty'. Back on track). I had all intention to pick the game up once it hit the fabled £10 mark, but for that price with a pair of actual Night Vision Goggles I couldn't really pass it up. It was from Morrisons if anyone's interested, but I doubt you'll find any now. Our store only had four copies sent.
The goggles themselves are great. They look and feel a bit plasticky, after all they are made of plastic, but once I got the buggers on I was incredibly impressed. They are able to switch between long and short range, have adjustable eyepieces and manual focus, and even let you apply a green filter to your vision, just like in the movies. Now it's just left for me to find a suitable use for them, instead of following my cat around in the dark. I can't wait until I next go camping.
I've had a better time with The Sims 3 now I've learnt to cheat (press start and hold all shoulder buttons for those interested). The port is actually pretty faithful (I say without actually playing the PC version of The Sims 3), and the fire hazard meter is a lot more forgiving than on previous generation consoles: I was able to move into the biggest house in town and fill it with junk and barely even scratch the surface. Sure, I'm not getting any Trophies for my troubles, but it's hardly having a negative impact on my enjoyment of the game, whereas having to cope with poverty and finding a job while still trying to keep myself entertained and happy, well, it's a bit too much like real life.
I finished Fable III with my evil princess, and with a bit of patience (and leaving my XBox on all day to earn as much as I can) I think the next time I should be able to play through it as a benevolent character. I intend to do the trilogy fairly soon, as Fable III really got me in the mood to redo the first and, through my rose-tinted spectacles (I actually own some once, found them on a wall in Derbyshire, true story), best in the series. Been playing Spider-Man: Shattered Dimensions too, which is a nice little distraction. A standard God of War clone, the game sees you step into the shoes of four Spider-Men from varying Marvel Earths to battle evil and reclaim fragments of a broken stone tablet with the power to undo all realities, all the while quipping to yourself in a typically carefree way.
It's mostly a standard brawler affair, with the occasional Force Unleashed II style freefall section in the Spider-Man 2099 bits, but the action is broken up by the Spider-Man Noir levels. Set in the 1930s, Noir sees an incarnation of Spider-Man as a darkly-dressed vigilante stalking the night, clinging to the shadows and striking terror into the cowardly, superstitious criminal element. Totally not like Batman. In fact, the Noir sections are nothing but a homage to Arkham Asylum, in which you swing around rafters silently picking off your enemies and fleeing to the shadows when spotted. Even the Spider Sense mode is a bit like Batman's Detective mode.
Having reached the Nolan North powered Deadpool level last night, and hearing the man himself deliver probably his best role since last year's Uncharted 2, I am inclined to think that I've possibly reached the highest point in the game, for me anyway. But at no point have I been bored with it, I just haven't been blown away. It's a solid game, and a lot better than Spider-Man 3. Actually thinking of picking up Web of Shadows at some point now. I heard you can decapitate Wolverine in it. Sweet.
And finally, I've conquered my fears of Fuck Off Dragons and restarted Dragon Age: Origins, the time the Ultimate Edition on PS3, in anticipation of March's Dragon Age II. A Dalish Elf this time, I'm determined to play all of the DLC too. I completed Leliana's Song before starting the main game, and it was pretty good, if a little shallow and pointless. It just tells how Leliana, our Orlesian Rogue, was betrayed by her mentor Marjolaine, as she touches upon in conversation in the main game, mainly through combat, which wasn't DA:O's strong point. It only took a couple of hours to finish anyway, and it was fresh and new, so I can't complain.
Alright, so, my Top 10 of '10 has been ultimately drafted, and I just have one more game to play from last year, so expect next week's post to be a bit of a 2010 recap of the 25 or 26 games that didn't get into the highest echelon, followed by the Top 10 the week after. I'll probably recap last year's 10 too, as it was never posted on this site. Bye for now.
Tuesday, 11 January 2011
Tuesday, 4 January 2011
Here you go, create another Fable...
Firstly, hope you guys had an awesome Christmas and New Year. I personally spent the former with God of War: Ghost of Sparta and the latter with Fable III, but I'm sure you guys have a much more bustling social life than I. Secondly, I've made a new year's resolution to get back into regular posting here at 24HG, so hopefully most Tuesdays will see a post from me. I tried a more lenient approach to posting, but I rack disciprine.
I'll start with a short roundup of a few of the games I've been playing but don't have much to say about, initially with the aforementioned GoW: Ghost of Sparta. There really isn't much to say about a GoW game that I haven't gushed before, but one thing that jumps out at me about GoS is the visuals, and that it's clearly the most gorgeous game on the PSP yet, and actually visually surpasses the PS2 GoWs, which is no mean feat. A stand out moment was seeing the rain actually run down Kratos' body (totally not gay), something that is rarely seen on a full-on next-gen game.
On Christmas Day I had a go with the gift I bestowed on my Nephew: Batman: The Brave and the Bold on Wii. It was a pleasant surprise, and a nostalgia trip in two ways: The gameplay harks back to the SNES and Megadrive Batman games, particularly The Adventures of Batman and Robin, and the writing style and humour are reminiscent of the 1960's Batman TV series. But most importantly, it was providing the 4 year old budding geek beside me with a better introduction to the DC Universe than I ever had, teaching him of characters like Captain Marvel, Catman and Booster Gold, who I didn't know anything about until my late teens. And that's why it's the most important game in the world right now.
Guitar Hero: Warriors of Rock has also been on my radar, and has somewhat restored my faith in the series. It's probably the best GH since GHIII, and the strongest setlist since World Tour, but the best thing by far is that some effort has actually gone into the single player mode, and it's not just a hub for online play like GH5 and Band Hero were. It's genuinely exciting to see what each character's warrior form looks like, and the unique ability each character possesses adds a new dimension to the gameplay. I'm not sure about the character-specific setlists though. I'd expect pop-rock queen Judy Nails to play songs from bands such as Paramore, Evanescence and Avril Lavigne, not Queen and The Cure like she has, and for resident goth Pandora to have My Chemical Romance and Fallout Boy in her set is a bit criminal. There are differences between goth and emo, Neversoft. One cries and writes poetry, the other cries and self harms. Not sure which is which though.
Moving on to the big names, Fable III is something of a departure from the series so far. It still retains the same core gameplay, but with a few changes such as a refined combat and conversation. The former sees the melee, ranged and magical combat all assigned to a single button each, meaning that regular attacks, special attacks and blocking are all placed on the X button, but it actually really works well. And with the conversation, you actually have to snap to your recipient with the A button before engaging them, instead of just wandering into town and gurning at people until you draw a crowd like on Fable II. Also your hero speaks, a feature that really rubbed me up the wrong way at first as it drives a wedge between you and the character, not letting you fully see them as you because it doesn't leave you to put words in their mouth. I got over it though.
The most curious thing about Fable III is the apparent moral of the story is that being, well, moral will get you nowhere. A lot of the side quests have no positive outcome, and later on, without spoiling anything, every positive choice you make will cost you literally thousands of your precious gold, which you need to end the game in any way successfully. Historically I always have played through games like this once as a benevolent male, then on my second run through as a female who's a bit of a bastard (I'd love to hear what a psychiatrist has to say about that one), but the impending failure of my male hero drew me to up sticks and unleash the bitch onto the world early. Overall it's a great game, but it took me a while to get into it, and while it's better than Fable II, the first Fable still holds a very dear part of me. I'll say this about III though, no other game has ever seen me fight off a horde of Zombies side-by-side with Simon Pegg and Jason Manford.
Between Kratos and the Princess of Albion, I headed off to 15th Century Italy once more to spend time with my old mate Ezio in his latest outing: Assassin's Creed: Brotherhood. ACB is set directly after ACII, in terms of Ezio's timeline and the background events in 2012, and sees Ezio take the fight to Rome after the Pope's son Cesare destroys his Villa, and Nolan North and the Scooby Gang looking for a new hideout after being compromised at the end of the last game.
For the first couple of hours, the game is a near carbon copy of ACII, and honestly failed to impress me, but it really gets good when it comes to recruiting and commanding your own guild of hoodies; a touch of the L2 button while an enemy is in range sees them quickly dispatched by one of your own. The coolest instance of this was when my prey was passing by a hay bale, and was just swept into it in a split second without any of his colleagues or passing civilians batting an eyelid. Your yobs can also be sent on missions all around the world, presumably to hang around in shopping malls and intimidate old ladies, all the while earning you money and levelling themselves up to greater aid you in time of need.
The game rides on a high for quite a while after that, but falls at the final hurdle when it finally allows you full use of the Apple of Eden, which turns out to be a boring and poorly executed game mechanic, turning combat into a tedious waiting game as you are reduced to watching your enemies fight each other, unable to just draw your sword and sort them out yourself. Coupled with the suitably retarded ending that I've come to expect from an AC game, Brotherhood virtually kills itself in the last couple of hours. But for a while, in the middle of the game, it was awesome.
Last thing I wanna talk about is The Sims 3 on the PS3. I was delighted when I learned of it's release, because I've been wanted a true, undiluted Sims game on a console, and thought that this generation would finally be the one to run it. Well, the gameplay is there, albeit heavily adapted obviously, but the furniture limit that haunted the PS2 Sims games is there, to stop the console running out of memory, thinly disguised as a 'fire hazard meter'. Derp.
I also realised that The Sims is nothing without cheats, forcing you to play through hours of awful, dreary poverty before the game gets fun. A quick scan on GameFAQs shows me that there are in fact cheats for the PS3 version, so before I trade it in for Batman: The Brave and the Bold I'll give it another chance, fully cheat enabled, and see if it grabs me.
So, lastly, before I head into Sim City once more, the 2010 Game of the Year post is coming, along with a 2010 roundup of the rest of the year's games, or at least the ones I've played. I just need to get to grips with a few more of 2010's games first. I'll try and post before January is through. So, with that, I'll see you next Tuesday. Probably.
I'll start with a short roundup of a few of the games I've been playing but don't have much to say about, initially with the aforementioned GoW: Ghost of Sparta. There really isn't much to say about a GoW game that I haven't gushed before, but one thing that jumps out at me about GoS is the visuals, and that it's clearly the most gorgeous game on the PSP yet, and actually visually surpasses the PS2 GoWs, which is no mean feat. A stand out moment was seeing the rain actually run down Kratos' body (totally not gay), something that is rarely seen on a full-on next-gen game.
On Christmas Day I had a go with the gift I bestowed on my Nephew: Batman: The Brave and the Bold on Wii. It was a pleasant surprise, and a nostalgia trip in two ways: The gameplay harks back to the SNES and Megadrive Batman games, particularly The Adventures of Batman and Robin, and the writing style and humour are reminiscent of the 1960's Batman TV series. But most importantly, it was providing the 4 year old budding geek beside me with a better introduction to the DC Universe than I ever had, teaching him of characters like Captain Marvel, Catman and Booster Gold, who I didn't know anything about until my late teens. And that's why it's the most important game in the world right now.
Guitar Hero: Warriors of Rock has also been on my radar, and has somewhat restored my faith in the series. It's probably the best GH since GHIII, and the strongest setlist since World Tour, but the best thing by far is that some effort has actually gone into the single player mode, and it's not just a hub for online play like GH5 and Band Hero were. It's genuinely exciting to see what each character's warrior form looks like, and the unique ability each character possesses adds a new dimension to the gameplay. I'm not sure about the character-specific setlists though. I'd expect pop-rock queen Judy Nails to play songs from bands such as Paramore, Evanescence and Avril Lavigne, not Queen and The Cure like she has, and for resident goth Pandora to have My Chemical Romance and Fallout Boy in her set is a bit criminal. There are differences between goth and emo, Neversoft. One cries and writes poetry, the other cries and self harms. Not sure which is which though.
Moving on to the big names, Fable III is something of a departure from the series so far. It still retains the same core gameplay, but with a few changes such as a refined combat and conversation. The former sees the melee, ranged and magical combat all assigned to a single button each, meaning that regular attacks, special attacks and blocking are all placed on the X button, but it actually really works well. And with the conversation, you actually have to snap to your recipient with the A button before engaging them, instead of just wandering into town and gurning at people until you draw a crowd like on Fable II. Also your hero speaks, a feature that really rubbed me up the wrong way at first as it drives a wedge between you and the character, not letting you fully see them as you because it doesn't leave you to put words in their mouth. I got over it though.
The most curious thing about Fable III is the apparent moral of the story is that being, well, moral will get you nowhere. A lot of the side quests have no positive outcome, and later on, without spoiling anything, every positive choice you make will cost you literally thousands of your precious gold, which you need to end the game in any way successfully. Historically I always have played through games like this once as a benevolent male, then on my second run through as a female who's a bit of a bastard (I'd love to hear what a psychiatrist has to say about that one), but the impending failure of my male hero drew me to up sticks and unleash the bitch onto the world early. Overall it's a great game, but it took me a while to get into it, and while it's better than Fable II, the first Fable still holds a very dear part of me. I'll say this about III though, no other game has ever seen me fight off a horde of Zombies side-by-side with Simon Pegg and Jason Manford.
Between Kratos and the Princess of Albion, I headed off to 15th Century Italy once more to spend time with my old mate Ezio in his latest outing: Assassin's Creed: Brotherhood. ACB is set directly after ACII, in terms of Ezio's timeline and the background events in 2012, and sees Ezio take the fight to Rome after the Pope's son Cesare destroys his Villa, and Nolan North and the Scooby Gang looking for a new hideout after being compromised at the end of the last game.
For the first couple of hours, the game is a near carbon copy of ACII, and honestly failed to impress me, but it really gets good when it comes to recruiting and commanding your own guild of hoodies; a touch of the L2 button while an enemy is in range sees them quickly dispatched by one of your own. The coolest instance of this was when my prey was passing by a hay bale, and was just swept into it in a split second without any of his colleagues or passing civilians batting an eyelid. Your yobs can also be sent on missions all around the world, presumably to hang around in shopping malls and intimidate old ladies, all the while earning you money and levelling themselves up to greater aid you in time of need.
The game rides on a high for quite a while after that, but falls at the final hurdle when it finally allows you full use of the Apple of Eden, which turns out to be a boring and poorly executed game mechanic, turning combat into a tedious waiting game as you are reduced to watching your enemies fight each other, unable to just draw your sword and sort them out yourself. Coupled with the suitably retarded ending that I've come to expect from an AC game, Brotherhood virtually kills itself in the last couple of hours. But for a while, in the middle of the game, it was awesome.
Last thing I wanna talk about is The Sims 3 on the PS3. I was delighted when I learned of it's release, because I've been wanted a true, undiluted Sims game on a console, and thought that this generation would finally be the one to run it. Well, the gameplay is there, albeit heavily adapted obviously, but the furniture limit that haunted the PS2 Sims games is there, to stop the console running out of memory, thinly disguised as a 'fire hazard meter'. Derp.
I also realised that The Sims is nothing without cheats, forcing you to play through hours of awful, dreary poverty before the game gets fun. A quick scan on GameFAQs shows me that there are in fact cheats for the PS3 version, so before I trade it in for Batman: The Brave and the Bold I'll give it another chance, fully cheat enabled, and see if it grabs me.
So, lastly, before I head into Sim City once more, the 2010 Game of the Year post is coming, along with a 2010 roundup of the rest of the year's games, or at least the ones I've played. I just need to get to grips with a few more of 2010's games first. I'll try and post before January is through. So, with that, I'll see you next Tuesday. Probably.
Labels:
Assassin's Creed,
Batman,
DC,
Fable,
God of War,
Hero series,
The Sims
Tuesday, 14 December 2010
We don't speak anymore of War...
As an avid Mortal Kombat fan and an avid God of War fan, I saw last weekend's new trailer for the upcoming Mortal Kombat game unveiling Kratos as a guest character, and promptly went mad. Heading over to the old Mortal Kombat forum that I used to frequent a while back, I found that, to no surprise whatsoever, the franchise's 'fanbase' were less than happy, as they have been for every new MK release since I joined the boards, back in the days of MK: Deadly Alliance.
Upon telling them all they were overreacting, as a response to one guy trolling the threads with Kratos spam-hate and another hypochondriac claiming that this single character addition, who might I add has no bearing on the storyline whatsoever and is simply there as an Easter Egg, had sent the 'good' (obviously ignoring the sales figures and the fans' own reactions to the series for the past decade or so) name of Mortal Kombat 'down the drain', I was informed that I have 'no respect for the series' that I have followed since the age of seven, and have bought and still own at least one copy of each game in the series in some form or another. So, I feel prompted to write in support of Kratos' appearance.
Financially, we'll begin with. Kratos himself is a household name. He's starred in six of his own games over four systems (look it up, there was a GoW for Mobile Phones), and made cameos in others such as LittleBigPlanet, Modnation Racers, Heavenly Sword (in a fashion) and SoulCalibur. Despite being a PlayStation-exclusive series, each God of War game has drastically outsold the Mortal Kombat that was released nearest to it's own date. So really, it's an honour that such a high-profile name should make it into a series which has fallen so far, and the GoW fans it will draw into MK, which no doubt greatly outnumber it's own fans (who all seem to hate the games anyway), will help ensure financial success and spur WB Games into funding the continuation of the series. But of course, if Mr. Ed Boon wants to make any money out of the game, then he's instantly a sellout.
Right then, my second point. Kratos fits in with the Mortal Kombat universe. I'm hard pressed to think of another videogame protagonist that is as brutal and visceral as the War God himself, and MK seems to be trying to push the boundaries of violence and brutality with the new release. Not only that, but Kratos is on a mission to destroy the Gods, and MK features no less than three Gods as playable characters throughout the series. In SoulCalibur he was potentially wasted, because of the lack of gore, and he didn't fit in with the uber-clean and shiny look of an eastern-made game. MK has both bases covered.
It's come to my attention that since the Kratos bombshell dropped, Epic Games' Cliff Bleszinski and Mark Rein have showed interest in slapping a Gears of War character into the 360 version, which is sure to rub salt into the wounds of the pent-up masses. I'm hoping for the Cole Train, not only do I love him almost as much as Kratos, but his carefree, comic relief attitude is sure to ruffle the feathers of many a rectally clenched MK 'purist'. I can't wait.
So, as a little bit of fun, I set up a petition urging David Jaffe to include our beloved Kratos in every game he possibly can from now on. I would love to see him manually decapitating a Chimera in Resistance 3, applying sandal to Hig in Killzone 3, high fiving Lara Croft after helping her uncover some ancient Greek treasure or kicking back and relaxing after disemboweling the Grim Reaper for trying to interfere with his indoor barbeque in the next expansion pack for The Sims 3. You can view and sign the petition here, so go for it, just for a laugh. Get your pets to sign it too, and your gran, she loves a bit of dismemberment.
And to sign out, I thought I'd prepare a little something for you guys.
Not the biggest MK collection going, but not bad for someone who has no respect for the series. See you guys later.
Upon telling them all they were overreacting, as a response to one guy trolling the threads with Kratos spam-hate and another hypochondriac claiming that this single character addition, who might I add has no bearing on the storyline whatsoever and is simply there as an Easter Egg, had sent the 'good' (obviously ignoring the sales figures and the fans' own reactions to the series for the past decade or so) name of Mortal Kombat 'down the drain', I was informed that I have 'no respect for the series' that I have followed since the age of seven, and have bought and still own at least one copy of each game in the series in some form or another. So, I feel prompted to write in support of Kratos' appearance.
Financially, we'll begin with. Kratos himself is a household name. He's starred in six of his own games over four systems (look it up, there was a GoW for Mobile Phones), and made cameos in others such as LittleBigPlanet, Modnation Racers, Heavenly Sword (in a fashion) and SoulCalibur. Despite being a PlayStation-exclusive series, each God of War game has drastically outsold the Mortal Kombat that was released nearest to it's own date. So really, it's an honour that such a high-profile name should make it into a series which has fallen so far, and the GoW fans it will draw into MK, which no doubt greatly outnumber it's own fans (who all seem to hate the games anyway), will help ensure financial success and spur WB Games into funding the continuation of the series. But of course, if Mr. Ed Boon wants to make any money out of the game, then he's instantly a sellout.
Right then, my second point. Kratos fits in with the Mortal Kombat universe. I'm hard pressed to think of another videogame protagonist that is as brutal and visceral as the War God himself, and MK seems to be trying to push the boundaries of violence and brutality with the new release. Not only that, but Kratos is on a mission to destroy the Gods, and MK features no less than three Gods as playable characters throughout the series. In SoulCalibur he was potentially wasted, because of the lack of gore, and he didn't fit in with the uber-clean and shiny look of an eastern-made game. MK has both bases covered.
It's come to my attention that since the Kratos bombshell dropped, Epic Games' Cliff Bleszinski and Mark Rein have showed interest in slapping a Gears of War character into the 360 version, which is sure to rub salt into the wounds of the pent-up masses. I'm hoping for the Cole Train, not only do I love him almost as much as Kratos, but his carefree, comic relief attitude is sure to ruffle the feathers of many a rectally clenched MK 'purist'. I can't wait.
So, as a little bit of fun, I set up a petition urging David Jaffe to include our beloved Kratos in every game he possibly can from now on. I would love to see him manually decapitating a Chimera in Resistance 3, applying sandal to Hig in Killzone 3, high fiving Lara Croft after helping her uncover some ancient Greek treasure or kicking back and relaxing after disemboweling the Grim Reaper for trying to interfere with his indoor barbeque in the next expansion pack for The Sims 3. You can view and sign the petition here, so go for it, just for a laugh. Get your pets to sign it too, and your gran, she loves a bit of dismemberment.
And to sign out, I thought I'd prepare a little something for you guys.
Not the biggest MK collection going, but not bad for someone who has no respect for the series. See you guys later.
Tuesday, 28 September 2010
Carry on camping! - 24 Hour Gamer hits the fields...
Yes, this last weekend has seen Me, Trev and our respective other 'alves Susie and Katie took to the North Yorkshire Moors with nothing but a few canvas sheets and grim determination on our side. As usual, gaming was involved, but the weekend wasn't limited to that alone. So without further ado, our weekend.
SATURDAY, 25/9/10: Here I am, Rock you like a Hurricane...
The ride over to Whitby went without fault, aside from the customary return to Sheffield 10 minutes into the journey to lock the front door, but that's a given. It wasn't until we were around three quarters of the way there that the sky turned a threatening shade of grey, and by the time we'd got there our moorland home for the weekend had seen a fair amount of rain and the wind was blowing at over 30 miles per hour, making tent-pitching a bit of a nightmare to say the least. We picked a spot behind a group with a large trailer-tent, hoping that it might provide a bit of shelter from the elements, and after three hours of wrestling with tents and a quick change out of our mud-soaked clothes, we headed into Scarborough, only to hit a fresh disaster when Katie's car dropped dead as we were looking for a parking spot.
Mechanic called and dinner eaten in a local pub (in which a guy at the bar was knee-deep in Just Cause 2 on his laptop), the four of us headed down to the sea front, where Trev and I quickly ducked into the amusements. Unable to coax Trev into a game on Guitar Hero Arcade, we ended up taking up arms against a bunch of not-extinct-enough dinosaurs in Primeval Hunt, a light gun shooter from experts in the field (if ever there were) Sega. The game is centered around hunting certain species of dinosaur in the way a big game hunter would hunt an animal nowadays, stalking them through the undergrowth and taking them down. Of course this comes with an element of danger, one example of which was when a boisterous Triceratops took offense to being shot up the arsehole and charged, and in the later hunts a few unwanted guests arrive in the form of the ever-present Spielbergian T Rexes and Velociraptors, the former of which arrived twice and were taken out with a rocket to the head from each of us.
The weapon in the players' hands in Primeval Hunt is a pump-action shotgun, which can also double up as a rifle and a crossbow in-game, and the guns feature speakers in the barrels to give realism. And to give the game a free-roaming quality, the arcade cab featured a touch-screen map near the shotgun holsters which we could use to pinpoint and travel to our prey. Overall it was an excellent shooter, really fun and the guns were as accurate as they come, especially for shotties. The game is screaming out for a Wii conversion, and the Shotgun layout is perfectly suited to the Wii Zapper, the front trigger of which could double up as the reload pump and the Nunchuck's Z button could be used to fire. Throw in DS connectivity for the touch-screen and they'd be on to a winner. I'd get it on release anyway.
After a quick stint on the 2p pusher machines bore fruit by dropping me a Mario plush and some creepy racist-looking Voodoo Doll, we headed off to get a taxi back too our blustery haven, where we were delighted to find that our tents were mostly still there, and after a brief bonding session with a lovely bloke in a camper van who pulled in next to us for the night (of who's luxury we were definitely not jealous), we spent a few hours drinking in Trev's tent before retiring to our beds, where Trev found that playing Half-Minute Hero in a monsoon isn't particularly possible, and Susie and I were kept awake all night by the drunk Geordie bastards in the trailer-tent.
SUNDAY, 26/9/10: Come with me if you want to live...
We awoke to find that the wind had died down quite a lot overnight, although it had had it's toll on our tents, both of which had suffered pole damage and ours was starting to come apart at the seams. Unfazed, we headed into Whitby early for breakfast, where we made a hasty retreat from the cafe we settled on after they undercharged us by about a fiver. The more astute among you will notice that on this day last year I was actually getting married in Whitby, so the wife and I had planned to have our dinner at the Magpie cafe, our favourite eatery in the town. But unfortunately, it's everyone else's favourite too, for good reason, and neither of us really felt like queueing to get in. So we carried on along the seafront, and Trev and myself once again found ourselves in the amusements as the girls had a walk down to the beach.
We found a dusty old Time Crisis 2 cab in the back of one arcade, and had a couple of goes on that, where Trev got his own back after my domination on Primeval Hunt by handling the game like a pro, after I waited ages at the start of the game for my 'turn', forgetting about the foot pedal that pops you out from behind cover, and then spent the rest of the game catching bullets and missiles with my face. We pondered the other machines, and looked for another Primeval Hunt machine unsuccessfully. When Susie and Katie returned, The ladies had a go on Ford Racing: Full Blown (which, once again, I've been instructed to mention that Susie won), while I once again donned my hunting cap for the more conventional Big Buck Hunter. The game has more or less the same premise as PH, just with more likely prey and a lack of touch screen. I chose to hunt the moose, and did pretty well, again sparking a stampede after shooting a buck up the arsehole. After passing all of the trials, I was treated to a bonus round shooting turkeys, of which only four out of the whole 25 escaped my pump-action retribution. The shotgun really is my weapon of choice.
Following that, my wife and I celebrated our first anniversary by taking up arms against the machine army in the excellent Terminator Salvation: The Arcade Game. The game is a standard lightgun shooter, but the weapon in your hand is where the game shines. A full-sized assault rifle with real recoil, it is weighty and effective, and during the game I picked up a chaingun, which actually altered the speed and intensity of the recoil. To reload, instead of shooting off-screen, you tap the bottom of the rifle's 'clip', as if you were actually slamming in another magazine. And under the barrel is a grenade button, where an attachable grenade launcher would be found. We didn't last long, but what we did see of the game was amazing fun, and the visuals were great, with so much happening on-screen at once. And the cabs were readily available all over Whitby and Scarborough, so if anyone chances across it, give it a go. Trev tried to gamble for a knock-off Wii-style console for a bit, but ended up settling for the minor prize he could have had from each go, and walked away with a Machop Pokemon toy.
A cream tea and a walk around later, and we headed up to the whalebone arch to have our photo taken, as we had done the year before following the wedding. The weather, cold, blustery and wet, was a stark contrast to the gorgeous sunshine of last year, so we quickly boarded a taxi back to the site. The wind was now manageable, so we built our kites and spent an absolutely amazing afternoon flying them on the field, before a storm I'd been watching in the valley below swept around and we had to dash inside. Once it had passed, we fired up a barbecue and before long we headed into our beds, where I finished off Def Jam: Fight for NY - The Takeover, then slept a little while before another storm beating against our tent put an end to my rest.
MONDAY, 27/9/10: Country road, take me home...
We awoke to good news, Katie's car was going to live and a new clutch could be affixed before the day was through. Both Tents had to be thrown away, the elements had been unkind once more and Trev and Katie's tent had let in a fair bit of rain. We packed our things and waved goodbye as Trev and Katie headed into Scarborough to get the car, and set off home ourselves through the thickest fog I have ever seen. Upon our return, we split the unspent holiday cash, which amounted to £100 each, and I spend my lot on Halo: Reach, Metal Gear Solid: Peace Walker and a preorder was placed for Enslaved: Odyssey to the West, which if the demo is anything to go by is both beautiful and brilliant, a perfect marriage of God of War and Uncharted, with the same kind of decayed beauty as Gears of War. So that gives us something to look forward to over the coming weeks. Hasta luego, fellas.
SATURDAY, 25/9/10: Here I am, Rock you like a Hurricane...
The ride over to Whitby went without fault, aside from the customary return to Sheffield 10 minutes into the journey to lock the front door, but that's a given. It wasn't until we were around three quarters of the way there that the sky turned a threatening shade of grey, and by the time we'd got there our moorland home for the weekend had seen a fair amount of rain and the wind was blowing at over 30 miles per hour, making tent-pitching a bit of a nightmare to say the least. We picked a spot behind a group with a large trailer-tent, hoping that it might provide a bit of shelter from the elements, and after three hours of wrestling with tents and a quick change out of our mud-soaked clothes, we headed into Scarborough, only to hit a fresh disaster when Katie's car dropped dead as we were looking for a parking spot.
Mechanic called and dinner eaten in a local pub (in which a guy at the bar was knee-deep in Just Cause 2 on his laptop), the four of us headed down to the sea front, where Trev and I quickly ducked into the amusements. Unable to coax Trev into a game on Guitar Hero Arcade, we ended up taking up arms against a bunch of not-extinct-enough dinosaurs in Primeval Hunt, a light gun shooter from experts in the field (if ever there were) Sega. The game is centered around hunting certain species of dinosaur in the way a big game hunter would hunt an animal nowadays, stalking them through the undergrowth and taking them down. Of course this comes with an element of danger, one example of which was when a boisterous Triceratops took offense to being shot up the arsehole and charged, and in the later hunts a few unwanted guests arrive in the form of the ever-present Spielbergian T Rexes and Velociraptors, the former of which arrived twice and were taken out with a rocket to the head from each of us.
The weapon in the players' hands in Primeval Hunt is a pump-action shotgun, which can also double up as a rifle and a crossbow in-game, and the guns feature speakers in the barrels to give realism. And to give the game a free-roaming quality, the arcade cab featured a touch-screen map near the shotgun holsters which we could use to pinpoint and travel to our prey. Overall it was an excellent shooter, really fun and the guns were as accurate as they come, especially for shotties. The game is screaming out for a Wii conversion, and the Shotgun layout is perfectly suited to the Wii Zapper, the front trigger of which could double up as the reload pump and the Nunchuck's Z button could be used to fire. Throw in DS connectivity for the touch-screen and they'd be on to a winner. I'd get it on release anyway.
After a quick stint on the 2p pusher machines bore fruit by dropping me a Mario plush and some creepy racist-looking Voodoo Doll, we headed off to get a taxi back too our blustery haven, where we were delighted to find that our tents were mostly still there, and after a brief bonding session with a lovely bloke in a camper van who pulled in next to us for the night (of who's luxury we were definitely not jealous), we spent a few hours drinking in Trev's tent before retiring to our beds, where Trev found that playing Half-Minute Hero in a monsoon isn't particularly possible, and Susie and I were kept awake all night by the drunk Geordie bastards in the trailer-tent.
SUNDAY, 26/9/10: Come with me if you want to live...
We awoke to find that the wind had died down quite a lot overnight, although it had had it's toll on our tents, both of which had suffered pole damage and ours was starting to come apart at the seams. Unfazed, we headed into Whitby early for breakfast, where we made a hasty retreat from the cafe we settled on after they undercharged us by about a fiver. The more astute among you will notice that on this day last year I was actually getting married in Whitby, so the wife and I had planned to have our dinner at the Magpie cafe, our favourite eatery in the town. But unfortunately, it's everyone else's favourite too, for good reason, and neither of us really felt like queueing to get in. So we carried on along the seafront, and Trev and myself once again found ourselves in the amusements as the girls had a walk down to the beach.
We found a dusty old Time Crisis 2 cab in the back of one arcade, and had a couple of goes on that, where Trev got his own back after my domination on Primeval Hunt by handling the game like a pro, after I waited ages at the start of the game for my 'turn', forgetting about the foot pedal that pops you out from behind cover, and then spent the rest of the game catching bullets and missiles with my face. We pondered the other machines, and looked for another Primeval Hunt machine unsuccessfully. When Susie and Katie returned, The ladies had a go on Ford Racing: Full Blown (which, once again, I've been instructed to mention that Susie won), while I once again donned my hunting cap for the more conventional Big Buck Hunter. The game has more or less the same premise as PH, just with more likely prey and a lack of touch screen. I chose to hunt the moose, and did pretty well, again sparking a stampede after shooting a buck up the arsehole. After passing all of the trials, I was treated to a bonus round shooting turkeys, of which only four out of the whole 25 escaped my pump-action retribution. The shotgun really is my weapon of choice.
Following that, my wife and I celebrated our first anniversary by taking up arms against the machine army in the excellent Terminator Salvation: The Arcade Game. The game is a standard lightgun shooter, but the weapon in your hand is where the game shines. A full-sized assault rifle with real recoil, it is weighty and effective, and during the game I picked up a chaingun, which actually altered the speed and intensity of the recoil. To reload, instead of shooting off-screen, you tap the bottom of the rifle's 'clip', as if you were actually slamming in another magazine. And under the barrel is a grenade button, where an attachable grenade launcher would be found. We didn't last long, but what we did see of the game was amazing fun, and the visuals were great, with so much happening on-screen at once. And the cabs were readily available all over Whitby and Scarborough, so if anyone chances across it, give it a go. Trev tried to gamble for a knock-off Wii-style console for a bit, but ended up settling for the minor prize he could have had from each go, and walked away with a Machop Pokemon toy.
A cream tea and a walk around later, and we headed up to the whalebone arch to have our photo taken, as we had done the year before following the wedding. The weather, cold, blustery and wet, was a stark contrast to the gorgeous sunshine of last year, so we quickly boarded a taxi back to the site. The wind was now manageable, so we built our kites and spent an absolutely amazing afternoon flying them on the field, before a storm I'd been watching in the valley below swept around and we had to dash inside. Once it had passed, we fired up a barbecue and before long we headed into our beds, where I finished off Def Jam: Fight for NY - The Takeover, then slept a little while before another storm beating against our tent put an end to my rest.
MONDAY, 27/9/10: Country road, take me home...
We awoke to good news, Katie's car was going to live and a new clutch could be affixed before the day was through. Both Tents had to be thrown away, the elements had been unkind once more and Trev and Katie's tent had let in a fair bit of rain. We packed our things and waved goodbye as Trev and Katie headed into Scarborough to get the car, and set off home ourselves through the thickest fog I have ever seen. Upon our return, we split the unspent holiday cash, which amounted to £100 each, and I spend my lot on Halo: Reach, Metal Gear Solid: Peace Walker and a preorder was placed for Enslaved: Odyssey to the West, which if the demo is anything to go by is both beautiful and brilliant, a perfect marriage of God of War and Uncharted, with the same kind of decayed beauty as Gears of War. So that gives us something to look forward to over the coming weeks. Hasta luego, fellas.
Labels:
Big Buck Hunter,
Def Jam,
Enslaved,
Ford Racing,
God of War,
Half-Minute Hero,
Halo,
Hero series,
Just Cause,
Mario,
Metal Gear,
Pokemon,
Primeval Hunt,
Terminator,
Time Crisis,
Uncharted
Tuesday, 24 August 2010
Hey little sister, who's your Superman?
We haven't forgotten you, oh no. I've been caught up with brushing up on my bass guitar skills (sic) and finally discovering this Facebook thing, and my cohort Trev has been busy playing Guild Wars with his siblings none stop, and there are simply not enough hours in the day (hence our still-present title). In the relatively small time I have spent gaming though, I've managed to polish off a few more noteworthy games.
Firstly, I've had another run through Ghostbusters and Batman: Arkham Asylum, two of last year's best games. I've been itching to replay Ghostbusters since I saw the credits roll the first time around, and as I had just finished watching the two films, it seemed like fate when I opened the shame box (the pile was getting a little untidy) and the digitized faces of Murray, Ramis, Aykroid and Hudson met my gaze.
For the absolutely criminal amount of people who ignored the game upon release, Ghostbusters is a continuation of the movie canon, set in 1991 and focusing on the impending threat of a Gozer cultist intent on bringing the asexual flat-topped deity back to the big apple. You play as an unnamed recruit (I say 'unnamed', you get called everything under the sun during the game), hired to test the team's experimental equipment, and retread some classic environments such as the New York City Public Library and the Sedgewick Hotel in a Gears-style 3rd person shooter.
It's a standard affair most of the time, shoot enemies until they drop, that kind of thing, but it really shines when you come up against 'proper' ghosts, who must be whittled down and trapped, just like in the films. There's a real feeling of weight when you're trying to reel in your quarry, and they are thrashing about and generally being unruly, and it's often quite tricky, and thus rewarding, to finally lock the little blighter away. And the whole thing is carried on the shoulders of the awesome comic stylings of the original cast. Plus, the graphics are still great, a rendered Ernie Hudson actually fooled a friend of the wife into believing it was filmed footage. With it's loyal fan service and easter eggs (dancing toaster anyone?), Ghostbusters is essential for any child of the eighties.
Arkham was more strategically placed in the shame box, as the teasers for Arkham City made me salivate with anticipation. Not going into too much as I've already covered B:AA in the blog, but it still looks amazing and I really immersed myself in the combat system this time around, reversing moves, beating up thugs with their own weapons and silently picking off terrified inmates left right and centre, whereas last time I was just hammering the square button until my thumbs bled. I don't think I've seen a combat system this fluid, except maybe in Assassin's Creed, but compared to Arkham the fights in AC seem lifeless and slow. Bring on Arkham City, and soon.
After tiring of Oblivion once more, after another 100+ hours trudging through Tamriel, I skipped a few games in the box until I got to the first 360 game in there, a lovely little game known as Prey. Prey is a 2006 FPS, focusing on a Cherokee alien abductee known as Domasi 'Tommy' Towadi as he gets up to all kinds of hi jinks on board an alien mother ship as they try to go about their business, the cheeky little scamp. Of course, the aliens' business is naturally the abduction and consumption of entire races, so Tommy's interfering is a noble act.
The game is relentlessly old school, forgetting the two-gun system and regenerating health seen in just about every FPS since Halo, instead focusing on a more Doom-like approach. But before you go into flashbacks of having all of your health sapped by a Cyber Demon and running around screaming, frantically searching for a health pack, Be aware that Tommy, being a Cherokee, is very attuned to the spirit world, which regurgitates him back into the world every time he pops his clogs with a refilled health bar and a warm fuzzy feeling inside. But that's also Prey's downfall, after the first couple of levels death isn't even an inconvenience, and it makes the game far too easy even on it's hardest difficulty setting, on which I was able to polish the game off in 8 hours.
But where Prey is physically easy, mentally it's a very difficult game. The environment is often sickeningly gruesome, with the alien ship's seemingly biological parts glistening as if slimey, and mutilated people, some dead, some alive, litter the halls. Tommy's main objective is to rescue his girlfriend Jen, and when you finally find her, you will probably witness one of the most powerful and emotive set-pieces in videogame history. You can get hold of Prey now for about £3, and I thoroughly recommend it. It's nostalgic to a simpler time in FPSes, but pioneered some features that later games took all the credit for (Portal springs to mind, for one). You need Prey, and I need you to have it.
Last, but not least, after seeing the incredible teaser for Bioshock: Infinite, I decided that it was High Time I returned to Rapture and procured a copy of Bioshock 2, for the tender price of £7.99 from GAME. I enjoyed the first one, but felt it didn't need a sequel, and as such dismissed BS2 as a mere cash-in, but truth be told I'm enjoying it far more than I ever thought I would.
Where BS had you playing as a normal man caught up by chance in the ruined atlantian city of Rature, BS2 straps you into the oversized boots of one of the first Big Daddies, bio-mechanical monsters that stalk the streets with their ghoulish little girls extracting a substance known as ADAM from the lifeless bodies of the ill-fated. The extra strength a Big Daddy commands means that every weapon can be carried in one hand, leaving the other open, meaning that a Plasmid ability (a special power such as Telekinesis or Pyrokinesis gained from rewriting your DNA with chemicals) is always at the ready, eliminating the need to switch between them mid fight and making the battles a lot more streamlined. Aside from that, nothing else has really changed, but I'm still waist-deep in it so I could be surprised like I was with Red Dead, no doubt minutes after I post this. But why fix something that wasn't broken?
Okay wrapping it up. Finally gotten around to downloading Alan Wake's first bit of DLC, titled The Signal, but haven't had a go yet. Will do soon. And I've had a good go on the trial versions of Limbo and Lara Croft and the Guardian of Light, both of which are fantastic pieces of software. The thing is though, I only have the Microsoft Points for one of them, and I can't decide which I should get for the life of me. I'm tilting for the bleak, soul-crushing but ultimately beautiful Limbo though, as I think Maybe I could coax official 24HG commenter Paul into a bit of co-op once Lara hits the PS3 next month. Any views on this via the comments section, please and thank yous.
So yeah, we're still here. Trev's possibly going to crop up at some point with reviews of Nier and Castlevania HD (which is shit by the way, as far as the trial goes anyway), and I'll try and make my visits a bit less sporadic. Buhbye xx.
Firstly, I've had another run through Ghostbusters and Batman: Arkham Asylum, two of last year's best games. I've been itching to replay Ghostbusters since I saw the credits roll the first time around, and as I had just finished watching the two films, it seemed like fate when I opened the shame box (the pile was getting a little untidy) and the digitized faces of Murray, Ramis, Aykroid and Hudson met my gaze.
For the absolutely criminal amount of people who ignored the game upon release, Ghostbusters is a continuation of the movie canon, set in 1991 and focusing on the impending threat of a Gozer cultist intent on bringing the asexual flat-topped deity back to the big apple. You play as an unnamed recruit (I say 'unnamed', you get called everything under the sun during the game), hired to test the team's experimental equipment, and retread some classic environments such as the New York City Public Library and the Sedgewick Hotel in a Gears-style 3rd person shooter.
It's a standard affair most of the time, shoot enemies until they drop, that kind of thing, but it really shines when you come up against 'proper' ghosts, who must be whittled down and trapped, just like in the films. There's a real feeling of weight when you're trying to reel in your quarry, and they are thrashing about and generally being unruly, and it's often quite tricky, and thus rewarding, to finally lock the little blighter away. And the whole thing is carried on the shoulders of the awesome comic stylings of the original cast. Plus, the graphics are still great, a rendered Ernie Hudson actually fooled a friend of the wife into believing it was filmed footage. With it's loyal fan service and easter eggs (dancing toaster anyone?), Ghostbusters is essential for any child of the eighties.
Arkham was more strategically placed in the shame box, as the teasers for Arkham City made me salivate with anticipation. Not going into too much as I've already covered B:AA in the blog, but it still looks amazing and I really immersed myself in the combat system this time around, reversing moves, beating up thugs with their own weapons and silently picking off terrified inmates left right and centre, whereas last time I was just hammering the square button until my thumbs bled. I don't think I've seen a combat system this fluid, except maybe in Assassin's Creed, but compared to Arkham the fights in AC seem lifeless and slow. Bring on Arkham City, and soon.
After tiring of Oblivion once more, after another 100+ hours trudging through Tamriel, I skipped a few games in the box until I got to the first 360 game in there, a lovely little game known as Prey. Prey is a 2006 FPS, focusing on a Cherokee alien abductee known as Domasi 'Tommy' Towadi as he gets up to all kinds of hi jinks on board an alien mother ship as they try to go about their business, the cheeky little scamp. Of course, the aliens' business is naturally the abduction and consumption of entire races, so Tommy's interfering is a noble act.
The game is relentlessly old school, forgetting the two-gun system and regenerating health seen in just about every FPS since Halo, instead focusing on a more Doom-like approach. But before you go into flashbacks of having all of your health sapped by a Cyber Demon and running around screaming, frantically searching for a health pack, Be aware that Tommy, being a Cherokee, is very attuned to the spirit world, which regurgitates him back into the world every time he pops his clogs with a refilled health bar and a warm fuzzy feeling inside. But that's also Prey's downfall, after the first couple of levels death isn't even an inconvenience, and it makes the game far too easy even on it's hardest difficulty setting, on which I was able to polish the game off in 8 hours.
But where Prey is physically easy, mentally it's a very difficult game. The environment is often sickeningly gruesome, with the alien ship's seemingly biological parts glistening as if slimey, and mutilated people, some dead, some alive, litter the halls. Tommy's main objective is to rescue his girlfriend Jen, and when you finally find her, you will probably witness one of the most powerful and emotive set-pieces in videogame history. You can get hold of Prey now for about £3, and I thoroughly recommend it. It's nostalgic to a simpler time in FPSes, but pioneered some features that later games took all the credit for (Portal springs to mind, for one). You need Prey, and I need you to have it.
Last, but not least, after seeing the incredible teaser for Bioshock: Infinite, I decided that it was High Time I returned to Rapture and procured a copy of Bioshock 2, for the tender price of £7.99 from GAME. I enjoyed the first one, but felt it didn't need a sequel, and as such dismissed BS2 as a mere cash-in, but truth be told I'm enjoying it far more than I ever thought I would.
Where BS had you playing as a normal man caught up by chance in the ruined atlantian city of Rature, BS2 straps you into the oversized boots of one of the first Big Daddies, bio-mechanical monsters that stalk the streets with their ghoulish little girls extracting a substance known as ADAM from the lifeless bodies of the ill-fated. The extra strength a Big Daddy commands means that every weapon can be carried in one hand, leaving the other open, meaning that a Plasmid ability (a special power such as Telekinesis or Pyrokinesis gained from rewriting your DNA with chemicals) is always at the ready, eliminating the need to switch between them mid fight and making the battles a lot more streamlined. Aside from that, nothing else has really changed, but I'm still waist-deep in it so I could be surprised like I was with Red Dead, no doubt minutes after I post this. But why fix something that wasn't broken?
Okay wrapping it up. Finally gotten around to downloading Alan Wake's first bit of DLC, titled The Signal, but haven't had a go yet. Will do soon. And I've had a good go on the trial versions of Limbo and Lara Croft and the Guardian of Light, both of which are fantastic pieces of software. The thing is though, I only have the Microsoft Points for one of them, and I can't decide which I should get for the life of me. I'm tilting for the bleak, soul-crushing but ultimately beautiful Limbo though, as I think Maybe I could coax official 24HG commenter Paul into a bit of co-op once Lara hits the PS3 next month. Any views on this via the comments section, please and thank yous.
So yeah, we're still here. Trev's possibly going to crop up at some point with reviews of Nier and Castlevania HD (which is shit by the way, as far as the trial goes anyway), and I'll try and make my visits a bit less sporadic. Buhbye xx.
Thursday, 29 July 2010
When two tribes go to war! - 10 Crossover fighting games to keep you occupied!
With the newly announced Street Fighter X Tekken, the strongly hinted Tekken X Street Fighter and the upcoming Marvel vs. Capcom 3 on the horizon, and the relatively recent and hugely playable Tatsunoko vs. Capcom and Mortal Kombat vs. DC Universe still on the shelves, it would appear that the Crossover Fighting Game genre is making a bit of a comeback. So if, like me, you're just counting down the minutes until you can bray Thor as Chris Redfield, or shatter the jaw of Kazuya Mishima with Chun Li's unfeasibly huge thighs, here's ten games in no particular order that might help pass the time.
Capcom vs. SNK 2: Mark of the Millennium 2001 (2001 - Capcom - DC, PS2, GCN, XB)
If you were to ask a fighting game fan what the best 2D fighter was pre-2009, it's a 50/50 chance you'd be told without hesitation to seek out this absolute gem of a game. Featuring 49 characters from across the board of Capcom and industry rivals SNK's respective catalogues and an accessible Street Fighter style fighting system, it's virtually unbeaten even now, nearly a decade after it's release. And it provided me, at least, with a means to get to know SNK's cast with a familiar control method, instead of admiring them from afar in the past.
Marvel vs. Capcom 2: New Age of Heroes (2000 - Capcom - DC, PS2, XB, PS3, 360)
The other half of those fighting game fans would direct you to this stroke of genius from a year prior. MVC2 featured an even larger roster of 56 fighters including three original Capcom creations and 28 of Marvel Comics' expansive roster of heroes and villains, and an over-the-top fighting system featuring screen-filling special moves, strikers and tag fighting and a higher y-axis for super-fast midair combat. It's a little bit rare and pricey to find on disk now, but was re-released on XBox Live Arcade and PSN last year with a shiny HD filter, so it's readily available without even leaving the house. Nope, you have no excuse.
Mortal Kombat vs. DC Universe (2008 - Midway - PS3, 360)
I was convinced my home was bugged for a while after this was announced, as Mortal Kombat and DC Comics are too of my favourite things. Almost a polar opposite to the last game, and 8 years too late really, this 3D fighter pits the furious, visceral Scorpion, Sub-Zero and co against the heroes and villains of DC comics, led by the iconic trinity of Superman, Batman and Wonder Woman. The game was derided by players for the unlikely setting (because MVC2 was far more believable) and toned down gore, but was actually a very solid fighter, the best in the Mortal Kombat series in years in fact. It featured a cinematic story-driven single player mode, a solid multiplayer only flawed by a certain Superman move, and some fantastic universe-bending artwork in the endings. And most of the people who sneer haven't even played it, so give it a chance.
Tatsunoko vs. Capcom: Ultimate All-Stars (2009 - Capcom - Wii)
The latest in Capcom's versus series features a smaller cast of 26, but is the first to make the transition into 3D visuals. At first it seemed there was little chance of seeing this game released in the west due to licensing issues, but when it finally arrived we got an updated game with extra characters and a more refined system. Capcom draw on characters from games new to the Capom vs. series, such as Lost Planet, Dead Rising and Viewtiful Joe, And the Tatsunoko side is filled with legendary characters from classic 70's anime like Hurricane Polymar and Science Ninja Team Gatchaman (Battle of the Planets to us). The gameplay harks back to the MVC2 system, so if you're a Nintendo purist it's unmissable. But you really need a classic controller to get the most out of it, so things could prove pricey.
SNK vs. Capcom: SVC Chaos (2003 - SNK - PS2, XB)
Much like Namco is threatening to do, SNK released this retaliation to CVS2 using their own system and mechanics. Although it featured a drop in the roster count and was less in-your-face presentation-wise, SNK showed a willingness that Capcom hadn't by redrawing all of the characters' sprites, and drawing from a more fantastical cast including Metal Slug's Mars People, Red Earth's Tessa and Darkstalkers' Dimitri. I'll admit, I still haven't gotten my head around the SNK system, and they don't seem to have gotten the Capcom characters' personalities right in the conversation scenes, but it's still enjoyable, especially if you appreciate the art style.
Super Smash Bros. Brawl (2008 - Ad hoc - Wii)
Still one of the best Wii exclusives, SSBB pits characters from all of Nintendo's franchises against each other, from major players like Mario and Zelda, to lesser known games such as Mother and Fire Emblem, and even some from 3rd party games like Sonic the Hedgehog and Metal Gear. The game offers a unique fighting experience, focusing on ring-outs instead of KOs, the chance of which happening is displayed as a percentage instead of a health bar. Characters can also pick up and use powerups and weapons in the field, and the action is broken up by some absolutely beautiful FMV sequences. And it's another good reason to own that classic controller too.
SoulCalibur II (2003 - Namco - PS2, XB, GCN)
Though not technically a crossover game, SCII has one exclusive character for each system, all from other franchises. The PS2 version has Tekken's Heihachi Mishima, the XBox homes Image Comics' Spawn and the Gamecube version naturally features Link from The Legend of Zelda. Most of you have played a SoulCalibur game, so you'll know all about it's weapon-based combat and genre-crossing story modes, but for those who haven't, think Tekken with swords and ring-outs. If you're looking for something more recent, check out SoulCalibur IV on the PS3 and 360, which features Darth Vader, Yoda and Galen Marek from Star Wars, and SoulCalibur: Broken Destiny on the PSP, which plays host to God of War's Kratos.
Marvel Nemesis: Rise of the Imperfects (2005 - EA - PS2, XB, GCN, PSP, DS)
Basically Marvel vs. EA, this game was largely forgettable on all versions except for the PSP, which dropped the scrolling fighter levels in favour of an experience similar to Power Stone and Ehrgeiz, and gave the Marvel Characters more of an iconic look. The EA side of things, the titular Imperfects, weren't classic EA characters, but rather a team of superhumans created by EA specifically for the game. Possibly not an essential purchase, but it is still the only fighting game that features Marvel characters such as The Thing, Elektra and (in the home console version at least) Daredevil, unless any of them make it into MVC3.
Jump Ultimate Stars (2006 - Ganbarion - DS)
A Japan-only release due to similar licencing hell to TVC, JUS would have fallen through the 24HG net had it not been for the absolutely monstrous character count; 305 (56 fully playable, the rest as strikers and support characters) of the protagonists and antagonists of the insanely popular (in the west also) Shonen Manga label, including Dragonball, Naruto, Bleach and One Piece, are crammed onto a single DS cart. The game plays similarly to Super Smash Bros., only with a completely baffling (especially so considering the Japanese text) card-based system. Even thinking about it makes my head hurt, but this is a grade-A fanboy wet dream.
MUGEN (1999 - Elecbyte - PC)
Apparently, to those pedantic competitive fighting game purists (read: wankers), MUGEN is an unbalanced abortion. But to the rest of us, it's a wonderful bit of freeware. Out of the box, so to speak, it's a basic 2D fighter with only one character, the generic Ryu-alike Kung Fu Man, but MUGEN offers those with a little bit of know-how to download and import a plethora of user created characters, some ripped from other games, some edited to become new characters, some created from scratch, and all with AI and a quality only limited by their creator's expertise. This is, however you look at it, the only place where you can see Sub-Zero decapitate Knuckles the Echidna, or Lobo stove in Thundercats' Lion-O's face. And that should be enough to sell it to anyone interested in the genre.
So, there are ten games to keep you occupied until Spring rolls around once more. There are more if you look for them too, like Capcom Fighting Jam (Capcom vs. Capcom), NeoGeo Battle Coliseum (SNK vs. SNK) and Spectral vs. Generation (Spectral Force vs. Generations of Chaos, me neither) all worth a play. So go forth, fight fans, and collide some worlds. Excelsior!
This is simply the greatest screenshot. Ever.
Capcom vs. SNK 2: Mark of the Millennium 2001 (2001 - Capcom - DC, PS2, GCN, XB)
If you were to ask a fighting game fan what the best 2D fighter was pre-2009, it's a 50/50 chance you'd be told without hesitation to seek out this absolute gem of a game. Featuring 49 characters from across the board of Capcom and industry rivals SNK's respective catalogues and an accessible Street Fighter style fighting system, it's virtually unbeaten even now, nearly a decade after it's release. And it provided me, at least, with a means to get to know SNK's cast with a familiar control method, instead of admiring them from afar in the past.
Marvel vs. Capcom 2: New Age of Heroes (2000 - Capcom - DC, PS2, XB, PS3, 360)
The other half of those fighting game fans would direct you to this stroke of genius from a year prior. MVC2 featured an even larger roster of 56 fighters including three original Capcom creations and 28 of Marvel Comics' expansive roster of heroes and villains, and an over-the-top fighting system featuring screen-filling special moves, strikers and tag fighting and a higher y-axis for super-fast midair combat. It's a little bit rare and pricey to find on disk now, but was re-released on XBox Live Arcade and PSN last year with a shiny HD filter, so it's readily available without even leaving the house. Nope, you have no excuse.
Mortal Kombat vs. DC Universe (2008 - Midway - PS3, 360)
I was convinced my home was bugged for a while after this was announced, as Mortal Kombat and DC Comics are too of my favourite things. Almost a polar opposite to the last game, and 8 years too late really, this 3D fighter pits the furious, visceral Scorpion, Sub-Zero and co against the heroes and villains of DC comics, led by the iconic trinity of Superman, Batman and Wonder Woman. The game was derided by players for the unlikely setting (because MVC2 was far more believable) and toned down gore, but was actually a very solid fighter, the best in the Mortal Kombat series in years in fact. It featured a cinematic story-driven single player mode, a solid multiplayer only flawed by a certain Superman move, and some fantastic universe-bending artwork in the endings. And most of the people who sneer haven't even played it, so give it a chance.
And before that, this was the greatest screenshot ever.
Tatsunoko vs. Capcom: Ultimate All-Stars (2009 - Capcom - Wii)
The latest in Capcom's versus series features a smaller cast of 26, but is the first to make the transition into 3D visuals. At first it seemed there was little chance of seeing this game released in the west due to licensing issues, but when it finally arrived we got an updated game with extra characters and a more refined system. Capcom draw on characters from games new to the Capom vs. series, such as Lost Planet, Dead Rising and Viewtiful Joe, And the Tatsunoko side is filled with legendary characters from classic 70's anime like Hurricane Polymar and Science Ninja Team Gatchaman (Battle of the Planets to us). The gameplay harks back to the MVC2 system, so if you're a Nintendo purist it's unmissable. But you really need a classic controller to get the most out of it, so things could prove pricey.
SNK vs. Capcom: SVC Chaos (2003 - SNK - PS2, XB)
Much like Namco is threatening to do, SNK released this retaliation to CVS2 using their own system and mechanics. Although it featured a drop in the roster count and was less in-your-face presentation-wise, SNK showed a willingness that Capcom hadn't by redrawing all of the characters' sprites, and drawing from a more fantastical cast including Metal Slug's Mars People, Red Earth's Tessa and Darkstalkers' Dimitri. I'll admit, I still haven't gotten my head around the SNK system, and they don't seem to have gotten the Capcom characters' personalities right in the conversation scenes, but it's still enjoyable, especially if you appreciate the art style.
Super Smash Bros. Brawl (2008 - Ad hoc - Wii)
Still one of the best Wii exclusives, SSBB pits characters from all of Nintendo's franchises against each other, from major players like Mario and Zelda, to lesser known games such as Mother and Fire Emblem, and even some from 3rd party games like Sonic the Hedgehog and Metal Gear. The game offers a unique fighting experience, focusing on ring-outs instead of KOs, the chance of which happening is displayed as a percentage instead of a health bar. Characters can also pick up and use powerups and weapons in the field, and the action is broken up by some absolutely beautiful FMV sequences. And it's another good reason to own that classic controller too.
But before that one, this was the best. Ever.
SoulCalibur II (2003 - Namco - PS2, XB, GCN)
Though not technically a crossover game, SCII has one exclusive character for each system, all from other franchises. The PS2 version has Tekken's Heihachi Mishima, the XBox homes Image Comics' Spawn and the Gamecube version naturally features Link from The Legend of Zelda. Most of you have played a SoulCalibur game, so you'll know all about it's weapon-based combat and genre-crossing story modes, but for those who haven't, think Tekken with swords and ring-outs. If you're looking for something more recent, check out SoulCalibur IV on the PS3 and 360, which features Darth Vader, Yoda and Galen Marek from Star Wars, and SoulCalibur: Broken Destiny on the PSP, which plays host to God of War's Kratos.
Marvel Nemesis: Rise of the Imperfects (2005 - EA - PS2, XB, GCN, PSP, DS)
Basically Marvel vs. EA, this game was largely forgettable on all versions except for the PSP, which dropped the scrolling fighter levels in favour of an experience similar to Power Stone and Ehrgeiz, and gave the Marvel Characters more of an iconic look. The EA side of things, the titular Imperfects, weren't classic EA characters, but rather a team of superhumans created by EA specifically for the game. Possibly not an essential purchase, but it is still the only fighting game that features Marvel characters such as The Thing, Elektra and (in the home console version at least) Daredevil, unless any of them make it into MVC3.
Jump Ultimate Stars (2006 - Ganbarion - DS)
A Japan-only release due to similar licencing hell to TVC, JUS would have fallen through the 24HG net had it not been for the absolutely monstrous character count; 305 (56 fully playable, the rest as strikers and support characters) of the protagonists and antagonists of the insanely popular (in the west also) Shonen Manga label, including Dragonball, Naruto, Bleach and One Piece, are crammed onto a single DS cart. The game plays similarly to Super Smash Bros., only with a completely baffling (especially so considering the Japanese text) card-based system. Even thinking about it makes my head hurt, but this is a grade-A fanboy wet dream.
MUGEN (1999 - Elecbyte - PC)
Apparently, to those pedantic competitive fighting game purists (read: wankers), MUGEN is an unbalanced abortion. But to the rest of us, it's a wonderful bit of freeware. Out of the box, so to speak, it's a basic 2D fighter with only one character, the generic Ryu-alike Kung Fu Man, but MUGEN offers those with a little bit of know-how to download and import a plethora of user created characters, some ripped from other games, some edited to become new characters, some created from scratch, and all with AI and a quality only limited by their creator's expertise. This is, however you look at it, the only place where you can see Sub-Zero decapitate Knuckles the Echidna, or Lobo stove in Thundercats' Lion-O's face. And that should be enough to sell it to anyone interested in the genre.
So, there are ten games to keep you occupied until Spring rolls around once more. There are more if you look for them too, like Capcom Fighting Jam (Capcom vs. Capcom), NeoGeo Battle Coliseum (SNK vs. SNK) and Spectral vs. Generation (Spectral Force vs. Generations of Chaos, me neither) all worth a play. So go forth, fight fans, and collide some worlds. Excelsior!
Wednesday, 21 July 2010
What's in a name?
So as the site increases in popularity (We had 300 hits in one day the other week, so it's either that or Michael J. Fox was stuck on the refresh button), It's come to my attention that, well, 24 Hour Gamer is a popular name. A quick search on Google returns 24-HRGaming.com, 24HRGamer.com, and, perhaps the worst of them all, 24hourgamer.com, which all spell disaster for our little bastion of constant gaming when it comes to the inevitable task of getting a proper domain name, and possible clashes over intellectual properties in the future.
So, the burning question is; should we here at 24HG towers give up the name we've been lovingly referring to ourselves for over a year, confuse our Twitter followers and annoy the NowGamer forum staff into changing my user name once more, for the sake of keeping the future bright? I think, as much as it pains me, the answer is pointing to yes, swiftly followed by registering a domain name and copyrighting the fuck out of it. But what do we call ourselves then?
That's where you guys come in. I'll be having talks with my counterpart Trev about it, but every suggestion sent to the usual channels is wholly appreciated. 24hourgamer.co.uk is still open, but I think a bit of individuality goes a long way. That's all for now.
So, the burning question is; should we here at 24HG towers give up the name we've been lovingly referring to ourselves for over a year, confuse our Twitter followers and annoy the NowGamer forum staff into changing my user name once more, for the sake of keeping the future bright? I think, as much as it pains me, the answer is pointing to yes, swiftly followed by registering a domain name and copyrighting the fuck out of it. But what do we call ourselves then?
That's where you guys come in. I'll be having talks with my counterpart Trev about it, but every suggestion sent to the usual channels is wholly appreciated. 24hourgamer.co.uk is still open, but I think a bit of individuality goes a long way. That's all for now.
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