Friday, 6 November 2009

I am Dungeon Master, your guide in the realm of Dungeons and Dragons!

Three Hours. That's the time it took me to complete Halo 3: ODST.
Fair enough, it's not a real game, just a glorified expansion pack. But three hours? Going by the recommended retail price (according to Play.com) of £39.99, that's £13.33 an hour, nearly twice what I earn. I happened to get my copy free with my Elite, but that's not the point.
And it's not even a full game. Just when you find this bizarre squid-cow thing with the potential to end the war, just when the romance subplot seems to be going somewhere, the game abruptly stops. It's not so much making way for a sequel, it's just cutting half of the game off so they can sell us the second half in a year or so.
Aside from that though, ODST is in my eyes the best Halo so far. You get more of a feeling of war, not just racial extermination in a Motocross helmet like the main trilogy, and as with games like Gears of War or Killzone, you start to get to know your team-mates and genuinely give a shit about their back-stories. Just wish it was a bit longer. But there's the multiplayer disk, which includes all the Halo 3 DLC, which I suppose gives it a bit more longevity. I can't be arsed with multiplayer though.
I've not had a good time with game-endings this week, as Borderlands' ending was, in the words of fellow blogger Raz7el, "a sack of horse shit". All of Borderlands' storyline seems to take place in the last hour, as if Gearbox realised they were having too much fun and needed to wrap things up. But I digress, the game is great, I'm just in a complaining mood. I'd be inclined to carry on playing it and mop up the remaining side quests if it wasn't for the fact that today is the day that Dragon Age Origins was finally released.
I've had two hours with the game, and it seems to be shaping up quite well. It seems to me like a healthy marriage between Mass Effect and Guild Wars, taking the movement and conversational style from the former, and, well, everything else from the latter.
I opted to play as the Human Noble, the good all-rounder, and so far it has been a typical tale of betrayal and family deaths, and I've been scooped up by the Grey Wardens, to Dragon Age what Spectres are to Mass Effect, to save the world from evil things and claim revenge on my Judas.
The most obvious comparison to Guild Wars, in my eyes, is the combat. Clicking an enemy will start your character attacking, and he/she will carry on until the enemy is dead or you tell them otherwise. Potions can be used on-the-fly and will queue until your character has finished any current action and so on, and you can flick to any party member and issue them orders too, like Knights of the Old Republic in fact. Or you can command the whole party at once, although I haven't tried that. I must confess I was hoping for the combat to be a bit more Fable to be honest.
And that's as far as I've gotten with it. No doubt I'll have more to say next week, hopefully more positive than negative, and it's looking that way. Is it a good game? So far, yes. Is it better than Oblivion? No. But then again, I don't think anything short of The Elder Scrolls V will be.
And that's that. Before I go, check out 30-Something Gamer, a great blog, and he's been playing all sorts of things that I haven't at the Eurogamer Expo. Oh, and try out Trine on the PSN store, it's really good. More on that when/if I buy the full version.
UPDATE: You can probably tell by my hasty scrawlings that my Dragon Age time ate a little bit into my 'going to work' time, and I had to rush the blog a bit. In the rush, I forgot to mention a couple of things. Firstly, after finishing Borderlands and ODST with a couple of days to spare before Dragon Age came out, I decided to casually play a bit of The Secret of Monkey Island: SE on the XBox Live Arcade. Apart from possibly the original Silent Hill, I don't think I've ever completed a game as many times as Monkey Island, so this had me wanting to play it just to see the graphics rather than discover the story. The graphics, while good, suffered from the same troubles as Street Fighter II HD Remix, they've updated the sprites but not added any extra frames, it makes the jerkiness in animation very noticeable. It's an excellent winding down game at the end of the night though.
And finally, I tried the Left 4 Dead 2 demo the other night, and while it is good, I want someone to explain to me how it's in any way different to the first one? I didn't buy the first one (although someone gave me a copy for my PC, which can barely run it) because I didn't want to shell out £40 on a game made for multiplayer when I'm essentially a single player gamer, and just when the price starts to drop, the second one's out and nobody will be playing it anymore. Anyway, it was a very fun game, but unless it depreciates in value faster than the first, It's not for me. Right, NOW I'm done.

2 comments:

  1. I'm a big fan of Left 4 Dead but it isn't a worthwhile single player game. If, for you, co-op isn't an option, I wouldn't bother with it, as it is all about the multiplayer.

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  2. I believe it is a worthwhile single-player game, just not £40 worthwhile. I'd get £15's worth of enjoyment out of it on my own, I enjoyed it on the PC. It's never going to be £15 though.

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