Friday, 29 January 2010

A long time ago, in a galaxy far far away...

There's been a decidedly Sci-Fi feel to my gaming this week. As reported, I was attempting to gather up the remaining Achievements on Fallout 3, so it occured to me that I should download and play the 5th and final expansion pack Mothership Zeta. I'd not heard good things about it to be honest, but for the sake of my Gamerscore (which, as any self-respecting Xbox gamer will tell you, is a virtual extension to one's penis), I thought I'd give it a shot.

The add-on is triggered when you find Fallout 3's fabled UFO crash site, previously infamous for the ridiculously powerful Alien Blaster you find there, and are 'beamed up' so to speak, to the titular alien mothership where you are experimented on and placed in an induced coma. When you awaken, you are greeted in a cell by a lady named Somah. She throws the idea out there that if you stage a fist fight the guards will unlock the door, and then the two of you can fuck them up and escape, and surprisingly it works (although she neglected to mention that she's bricks hard and very good at unarmed combat, and that resulted in a crippled head for me). So begins a tale of survival and escapism, involving a cowboy, a samurai, about a million aliens and a 200 year old little girl, but I'll not ruin any of that for you.

I actually enjoyed it, not as much as Point Lookout but definitely as much as The Pitt and more than Broken Steel and Operation Anchorage. It appeased the latent Sci-Fi geek in me, and kept me occupied for pretty much a full day. There are a bunch of new weapons available, my favourite of which was the Alien Disintegrator, a sort of Laser Rifle with a clip capacity of 100 shots and a reload time of under a second. At the end of the story I came away with upwards of 1600 rounds for it, and that's after heavy usage throughout too, so it will most likely see me through the last four Cheevos that I haven't acquired yet. Also to note is the fact that all of the alien equipment is extremely light, most of it doesn't weigh a thing, so you can virtually bankrupt the Capital Wasteland when you get back with your loot, which oddly enough none of the merchants bat an eyelid at. Much recommended anyway.

Fallout 3 has pretty much taken up the bulk of my week, but the big story is today's release of Mass Effect 2, the collector's edition of which saw me £60 poorer this morning. First things first, the collector's content is actually really good. The double-thick cardboard sleeve houses both a steelbook and a cardboard case (a mere mortal collector's edition only offers one of either). The steelbook holds both game disks and a bonus disk (the contents of which are still a mystery to me), plus the instructions, obviously, and a download code for some GAME-exclusive armour, and the fold-out cardboard case contains a plastic wallet-size Cerberus Network membership card (Mass Effect 2's platform for downloading DLC, which costs a completely unreasonable 1200 MS Points for anyone who buys the game preowned), which then grants you access to a downloadable squad member and side-quest, as well as a hardback artbook and the first issue of the Mass Effect: Redemption comic series. It doesn't look like much, but it seems worth it when it's in your hands. It's safe to say that, apart from the Guitar Hero bundles, this is the most expensive game I've ever bought though.

On to the game. I can't say too much, mainly because I haven't had time to form a proper opinion on it just yet. I will say that it doesn't seem quite as good as the first one, it just doesn't feel as deep. The game is more of a shooter it seems, and less of an RPG. Your squadmates, for example, have a default look, which isn't changeable. And the guns have technologically regressed, and now need reloading, like every other FPS. They tried to explain it, something about the advanced weaponry needing extra coolant that needs to be changed, but any way you look at it it's still reloading, and you need to collect the coolant, which is still ammo. The graphics, which were my only gripe with the first one, have been improved tenfold, there's none of the scruffy shadows and the texture pop up is entirely gone. It makes my pasty, deformed Shepard look a lot, ahem, more noticeable. Another plus-point is the fact that you can sprint outside of combat now, and for a lot longer, so you don't have to dad-run around the Citadel anymore.

The new characters (who I won't go into in detail for risk of spoilers) don't seem as likable as the ones in the first game though. I've seen a few returning faces, Seth Green's abhorrent Joker is still around and even more hateful, and Dr Chakwas (an anagram of 'hacksaw', fact fans) is knocking about on the ship. There's also been brief appearances from everyone's favourite bigots Ashley and Navigator Pressley, Cpt. Arbiter (sorry, Anderson) and Udina, Tali and even that Asari I let escape from Saren's lab on Virmire the first time round. There are a few new races too, the only ones I've seen so far are called the Vorcha, who are very theatrical enemies with the way they bare their fangs and growl as they talk. They are basically the monster equivalent of Dick Dastardly.

I'll report more next week, after I've had a bit more time with it. In other news this week, I earned my first ever Platinum Trophy on the PS3, for Assassin's Creed II. For the XBox fanboys out there, a Platinum Trophy is awarded when you collect all of the other Trophies, which usually mirror the Achievements on a 360 game. So in effect, I 1000ed it. And on a similar note, I got that 490 point Cheevo on Band Hero. I'm not addicted to Gamerscore, I promise. I was very proud of myself for not buying Tatsunoko vs. Capcom today, opting to be the bigger man and actually get my nephew a birthday present. Mario Kart Wii, if you were wondering. Oh, and ask Raz7el what happened when we played Dead or Alive 4 today. Laters...

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