I am going somewhere with all of this, I promise you. Alan Wake (a game that not even I had seen coming in this week's blog) has been in development for nine years, and was formally announced five years ago, and in that time, particularly in the last year or so, has fallen for lady hype hard.
I think the stupidest thing I'd heard was "It's like Heavy Rain on the 360", because the game is everything but that. If anything, it's more like Siren Blood Curse. Before I go on, I want to make it clear that I don't dislike Alan Wake, it's just decidedly average. A storyline that is genuinely gripping and involving (at least after a few hours anyway) is buried under a torrent of disgusting voice-acting, one-dimensional characters and graphics and animation that are just not up to the standard of the rest of this year's releases - Alan himself looks like he's having a stroke, and he seems to bare his teeth at people all the time, like a territorial dog. But hey, at least the 'Energizer' logo is clearly readable on the batteries you find lying around everywhere, and that's the important thing, right? In-game advertising? Anyway.
I see your schwartz is as big as mine...
The story goes: Alan Wake is a successful author, leather elbow pads and all, but has suffered epic writer's block since his last novel three years prior to the events of the game. His wife, Alice, attention seeking jerk and scared-of-the-dark woman-child, decides to lure him to some backwater hick town (which has somehow become a tourist trap despite looking like a bad northern council estate) under false pretense of having a quiet holiday, when really she was just trying to muse him into churning out another pay cheque.
The holiday is cut short however, when Alice is taken by dark forces and Wake looses two weeks of his life, only coming back to consciousness when he is involved in a car crash to find that he's written a book that's slowly coming true. And to top it all off, a dark entity is sweeping over the town and possessing the locals. Shit.
Alan Wake plays like a 'best of' from other franchises. Combat, for instance, is played out with a torch, that you must use to burn the 'dark energy' from your foes, before finishing them off with a couple of bullets, almost exactly like ObsCure. Then there's the bit where swarms of birds are attacking you, and you have to burn them by boosting your torch at them, like the driving section in Gears. Not enough? The enemies are all axe-wielding lumberjacks, who approach you slowly and throw their infinite reserves of hatchets at you, literally exactly like Resident Evil 4 (there are even Chainsaw bad guys that take more damage), even the animations could be ripped directly from Capcom's opus. The car crash scene is near frame-for-frame exactly like the first Silent Hill, and the use of flares as weapons is taken straight from the last. And the episodic formula is ripped from Alone in the Dark and Siren Blood Curse. I could go on all day.
But I won't. because Wake has a saving grace in it's story, which seemed pretty by the book until a plot twist turned everything upside down at the end of the third episode, which was where I last switched off, and I'm looking forward to going back to it tonight. Oh yeah, the collector's edition is fantastic too, and only the same price as the game itself at most places.
I've also gone back to the first of last generation's Prince of Persia games, The Sands of Time, in anticipation of the series' 'interquel', being released on friday. Regrettably, the game has aged horrifically, but it's interesting to see now how revolutionary it must have been at the time, and how that just passed me by when the game was released. You can really see how it helped shape games like Assassin's Creed, Uncharted and the last three Tomb Raiders, and other games of their ilk, and it makes you wonder where they would be if PoP never saw the light of day.
Realising you can rewind time: priceless.
As dated as it is I'm loving it, and can't believe that I've never finished it or even played the rest of the trilogy (sorry, quadrilogy now isn't it), because as a rule I love this type of game. Needless to say, I'm going to go out of my way to complete the story in the near future.
And after getting a lump in my throat over braining Sean Paul in Def Jam: Fight for NY the other week, I grabbed a copy of it's PSP port The Takeover last week. It's a little disappointing that the cutscenes are absent and the fighting is limited to one-on-one, but the core gameplay is still there. The great thing about Def Jam is that losing is just as fun as winning. You can always laugh when you realise you just got stoved in by Flava Flav, who happens to be sporting a rather nice tux.
Don't worry about the car, Xzibit was just gonna pimp it anyway.
However, the game employs one of my greatest pet peeves ever. What's the point in being able to customize your character if their skills and stats depend on what they're wearing? It's like 'yeah, you can look however you want, but if you actually want to win fights, you better wear what we tell you to'. It fucked me off in SoulCalibur IV, It's fucking me off now.
On that note I'll put a lid on it. Check back next week for Prince of Persia: The Forgotten Sands and possibly, just possibly, Metro 2033. Ciao.
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