Tuesday, 11 May 2010

The power you're supplying, it's electrifying!

Once again I step up to the mantle with very little to write about. Who's stupid idea was it to make this a weekly thing?

Well, I had a bit more of a go with InFamous, and it still seems pretty shocking (pun intended). I noticed a very annoying game mechanic, where the main character, Cole, would automatically attach himself to the nearest ledge whenever I would jump. Yeah, this is standard in any vertical platforming game nowadays, but most usually just apply it to the ledges you're aiming at, not just any that happen to be near you. I was chasing some kind of visual memory of a target who'd been there previously, to find his current whereabouts, and when I jumped over a dumpster I ended up dangling from an adjacent bus stop and losing my quarry.


You'll survive that fall. Stub your toe and you're fucked.

Cole also has a bit of a Superfriends-era Superman thing going on, in that he seems to develop a convenient new power every time a scenario demands it. Upon finding a dead woman on the ground, Cole exclaims that he's going to try something completely off-the-wall, and touches her head. Hey fucking presto, he can read her memories, despite the fact that the brain is actually dead, holds no impulses and is effectively cat food now. Who would have known?

He also gets an ability where he is able to heal dying civilians by jolting them with his lightning powers. All well and good, if these victims are suffering from a massive cardiac arrest and need defibrillating, but they are mostly dying from a plague, and would probably actually not benefit at all from several thousand volts directly to the heart.

You know what, the more I write about it, the more I hate it. Fuck it, I'm shelving it. It's a ridiculous game, even for one of the Superhero genre. Cole, for all I care, can develop a hunch, and jump off a building, to see if he has a 'nosedive-into-concrete-and-survive' power. Oh wait, he did. AND IT WORKED. But about 3 bullets still kill him.

I also finally got around to trying my hand at the Borderlands expansion pack The Zombie Island of Dr. Ned. Guess what? That's pretty dick too. I don't know if I've just tired of Borderlands or what, but the game that made it into my Top 10 of last year doesn't seem to hold the same charm any more. My main problem with Zombie Island is that it just seems like they've simply bogged you down with thousands of respawning enemies to add longevity to the game, as it seems to take hours to travel a few hundred yards.


This screenshot tells you all you need to know about Zombie Island

But the thing is, I can't remember exactly what I liked so much about Borders anyway. From what I remember it was simply just walking through boring, samey landscapes and shooting things, and that's exactly what's on show with Zombie Island too. Surely there must have been something more, but if there was, it's evaded me. Anyway, I think I'm done with Borders now, the rest of the DLC will probably go untouched.

Finally, I downloaded Tekken 5: Dark Resurrection Online on the PS3. It plays pretty much exactly the same as the PSP version, which is no bad thing as said version is just about the best Tekken in the series. Haven't tried it online yet, but I have had countless hours of multiplayer on the PSP version so I know to expect more of the same, just probably with more people who actually know what they're doing, and consequently more ass-kickings for me.

Speaking of PSP, I finally let go of my frankensteined
PSP 1000 (Casing and inner components of a JP white console, screen and face buttons of a UK Black one) and upgraded to an absolutely gorgeous Radiant Red PSP 3000 (I'm boycotting the PSP Go, because it's shit). The console is taking some getting used to, with the tighter analogue nub and the smooth, handgrip-less back, and obviously it's a lot lighter and quieter than the Phat, but playing LittleBigPlanet on my TV was great last night, and the UMD movies are near DVD quality even on the 21" inch screen in my bedroom.


Isn't she lovely, isn't she wonderful...

So now, with the ability to play the games without squinting at a tiny screen and being able to hold the console in my lap like a controller, instead of enduring arm-fatigue from holding it in front of my face, some of my unfinished games like Resistance: Retribution, GTA CTW and Tales of Eternia might get some more play. And upcoming games like God of War: Ghost of Sparta and Metal Gear Solid: Peace Walker will seem all the more special too. Bravo Sony.

5 comments:

  1. inFamous has some good elements but is deeply flawed - I particularly didn't like the good/bad dynamic.

    How did you connect up your PSP - component or composite cable?

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  2. I figure component cable, if you're playing games through it? Apologies if this is a stupid question :)

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  3. Component, but I'm sure you can use a composite for games too? I don't see why not. Only problem is the games aren't fullscreen, and there doesn't seem to be an option to stretch it out at all. I'm going to ask google about it later.

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  4. As far as i know you have to use a component cable to play psp games on a tv because unlike a composite cable it provides progressive scan which is required to play games. A composite cable can be used for anything else though (movies, music). Very nice choice of colour for the psp btw. Couldn't agree more on your opinion of the psp go..what a waste of time sony!

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  5. By the way, Google says no.

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