Showing posts with label Castlevania. Show all posts
Showing posts with label Castlevania. Show all posts

Tuesday, 18 January 2011

My top 10 games of 2010!

Foregoing the 2010 roundup (I'm going to stop unveiling my plans in advance, because I never keep them) as I found that writing about 27 different games and keeping the post down to a 'light read' size was proving difficult, I'm moving on to the official 24HG top 10 games of 2010! The only games that I've been halfway bothered about playing that have eluded my grasp last year are BlazBlue and CoD: Black Ops, but I doubt that either would have dented the list in any way (I do love fighting games but have trouble adjusting to new systems, and CoD really isn't my thing).

2010 has been an absolutely amazing year for games. I've revised this list a number of times, because the consistently great videogame experiences throughout the year, coupled with my tendency to back the underdog, have made choosing incredibly difficult. I think I've got it down though. So as with any great ranking list, I'll start from the bottom.

10: Silent Hill: Shattered Memories - Climax Studios - Wii (PSP, PS2)

Shattered Memories was a game I played early in the year, close to it's release, and spent the rest of the year clinging on to the hope that there weren't that many games that beat it, because it deserves honouring too much. I know the number 10 spot suggests that I did take pity and slap it in regardless, but the game it beat to get this far was Lara Croft and the Guardian of Light, and it is doubtless a much better game. Forgetting the Resident Evil inspired gameplay of the series so far, and adopting a Heavy Rain-esque approach to the series, this re-imagining of the original white-knuckle terror-fest succeeded in not only being the best Silent Hill games ever, but also one of the greatest Wii games to date. I just hope they can work the magic again with Silent Hill: Downpour this year, Homecoming was a travesty.

9: Darksiders - Vigil Games - PS3 (360, PC)

Darksiders is cruelly lumped in the 'God of War Clone' category too often, when in reality it takes the best bits from so many games and mashes them together into one expansive, original and utterly gorgeous work of art. Taking cues from Zelda, Soul Reaver, Fable, Portal and more, and throwing in a Mark Hamill led voice cast, Darksiders was something of a surprise for me, and had me hooked to the very end, despite the difficulty. An absolute must play, if you haven't already. It can be scooped up for less than a tenner now, you've no excuse.

8: Castlevania: Lords of Shadow - MercurySteam/Kojima Productions - PS3 (360)

Before I get into the gameplay, LoS is by far the best looking multi-platform game there is. Reportedly no texture in the game was reused, making each new scene look breathtaking and fresh, also accounting for the game spilling over onto a second DVD on the 360 version. But aside from being a visual masterpiece, the game is also an incredible experience, bolstered by the strong double-act of Patrick Stewart (who's Oblivion references are hilarious) and Robert Carlyle providing the major characters' voices. The only thing holding it back is that the developers don't seem to have mastered the GoW formula in the way that others have, as the story and rebooted mythos have me craving more and the ending was phenomenal in the eyes of a gamer still pining for more Legacy of Kain.

7: Enslaved: Odyssey to the West - Ninja Theory - PS3 (360)

Bland at first, this Uncharted meets (once again) God of War soon becomes a masterpiece in storytelling and the importance of companionship. A retelling of the classic Chinese fable 'Journey to the West' (or the TV show 'Monkey' if you're a Sun reader), Enslaved puts you into the shoes of a loner known as Monkey as he is forced to escort a young girl named Tripitaka through a post-apocalyptic New York, all the while evading marauding robots and slavers. Led by the fantastic Andy Serkis, it's the unfolding narrative that pushed the game strongly into my affections, and it draws upon the tried and tested (yet surprisingly underused) Boy-meets-girl, blossoming friendship mechanic, as seen in the likes of Ico, Prince of Persia and to a lesser extent Resident Evil 4, which really endears you to the characters.

6: God of War III - Santa Monica Studio - PS3

And so the game that the last three have been leading up to... There's little to say about this game other than it carries on the solid gameplay of the first two games in the series (why fix something that isn't broken), augmenting it with breathtaking visuals and the most epic cutscenes and boss battles ever witnessed. Kratos is at his brutal best (some of the executions are stomach-churning to say the least) and this 'conclusion' to the story never once disappoints. I'm almost willing to put money on him making a comeback soon though, away from prequels and cameos, especially after the ominous ending.

5: Fable III - Lionhead Studios - 360

What came at first a slight disappointment at the changes made from the previous games in the series became a magical adventure that reeled me in like the original did years ago. With a refined combat system and a star-studded British cast with the likes of Stephen Fry, Simon Pegg and Jonathan Ross, the charming world of Albion has finally reached the industrial age, and tyrannical rule from a renegade King necessitates a revolution - and that's where you come in. Plenty of quests (every character in the game has the potential to send you on at least one quest, however simple), with far more variety than the last game, will provide the would-be adventurer with many a sleepless night, and the choices you have to make are far more impacting than any game before it. A 100% improvement over Fable II.


4: Red Dead Redemption - RockStar San Diego/RockStar North - PS3 (360)

I'll admit, the whole 'Cowboys and Indians' thing kind of put me off at first, and on their joint release day I opted to go out and buy Prince of Persia: The Forgotten Sands instead, but a few weeks later I subsided and my wife, in all her pity, bought me a copy of Red Dead. If I only had to say one thing about this game, it's this: IT'S BETTER THAN GTAIV. More likable characters, a more interesting open world, an even more shocking and emotive ending and more of the familiar RockStar humour and self parody make the game one of the most immersive and expansive titles this year. Couple this with the crazy-enough-to-work Undead Nightmare DLC that came out later in the year and you are on to an absolute winner. GTA needs an Undead Nightmare too though.

3: Mass Effect 2 - BioWare - 360 (PC)


The sequel to one of the best games of this generation came and, while it oversimplified the system and took the story in a direction that I wasn't too comfortable with initially, it still completely blew me and the collective gaming community away. The fact that it was the very first game I bought last year and it still holds such a prestigious place in the list is a testament to it's quality, and the fact that BioWare managed to make every single decision made in the first game impact the events of the second was nothing short of ingenuity. Looking back, the only thing I can think of that hampers the game is that the cast of characters aren't as fresh and emotive as those in the last game, and of the two that do return, why pick Tali? She's boring as hell. Still, incredible game, but with a sequel out later this year, I just hope EA can resist making it a yearly franchise.


2: Heavy Rain - Quantic Dream - PS3

Love it or hate it, you can't ignore the fact that there isn't a game in the world quite like Heavy Rain. Amazing graphics, a thrilling and brutally mature storyline and an outcome that nobody saw coming all make for a completely unmatched gaming experience, as down on his luck dad Ethan Mars struggles to find his abducted son Shaun, with the help of an investigative journalist, an aging private detective and Fox Mulder. The only problem I had with the game was with Mulder's magic future glasses, which dragged the sombre and engrossing story kicking and screaming back out of the realm of realism every time he put them on.

1: Fallout: New Vegas - Obsidian - 360 (PS3, PC)

Yeah, so what? So it isn't as good as Fallout 3, well, neither are Heavy Rain, Mass Effect 2, Red Dead Redemption or REAL LIFE. Granted, FNV is absolutely infested with bugs, but not a single one made the game unplayable in my experience (well, apart from the one that corrupted all of my saves, but I only lost out on a few hours play), and it isn't a Bethesda RPG if it hasn't got more than it's fare share of glitches. Truth be told, no other game this year has swallowed up quite so many of my gaming hours all year. A lot of people were expecting more from the game, but it delivered exactly what I wanted: more of Fallout 3. The new party system was easy to follow too, and with such great companions (I opted for the robot dog/schizophrenic old lady trapped in the body of a Super Mutant combination) the fun was endless. Sure, getting stuck in the ground every so often is a bit of a ball-ache, but as long as you save often there's no problem. And if I learnt anything from Oblivion and Fallout 3, it's SAVE OFTEN.

So there you have it, I can hear the cries of disgust at my choices already. Ah well, life goes on. Looking to the future I can already predict that next year is going to see Bethesda snaffle the top spot again with the delicious-looking Elder Scrolls V: Skyrim on the horizon, backed up by future classics such as Uncharted 3, Dragon Age II, Mass Effect 3 and dare I say Mortal Kombat? Who knows? I'm looking forward to finding out, that's for sure...


And for those wondering where their games were, here's the rest of the games I played in 2010, in ranking order:

11. Lara Croft and the Guardian of Light - Crystal Dynamics - PS3 (360, PC, iOS)
12. The Sims 3 - Visceral Games - PS3 (360)
13. Assassin's Creed: Brotherhood - Ubisoft - PS3 (360)
14. Bioshock 2 - 2K Marin - 360 (PS3, PC)
15. God of War: Ghost of Sparta - Ready at Dawn Studios - PSP
16. Alpha Protocol - Obsidian - PS3 (360, PC)
17. ModNation Racers - United Front Games - PS3 (PSP)
18. Perfect Dark - RARE - 360
19. Prince of Persia: The Forgotten Sands - Ubisoft - PS3 (360)
20. Tatsunoko vs. Capcom - Capcom - Wii
21. Limbo - Playdead Studios - 360
22. Alan Wake - Remedy Entertainment - 360
23. Super Street Fighter IV - Capcom - PS3 (360)
24. Guitar Hero: Warriors of Rock - Neversoft - 360 (PS3, Wii)
25. Dante's Inferno - Visceral Games - PS3 (360, PSP)
26. Prince of Persia: The Forgotten Sands - Ubisoft - Wii
27. Just Cause 2 - Eidos - PS3 (360, PC)
28. Spider-Man: Shattered Dimensions - Beenox - 360 (PS3, Wii, PC)
29. Halo: Reach - Bungee - 360
30. Dead to Rights: Retribution - Volatile Games - PS3 (360)
31. Star Wars: The Force Unleashed II - LucasArts - 360 (PS3, PC, Wii)
32. Metal Gear Solid: Peace Walker - Kojima Productions - PSP
33. Batman: The Brave and the Bold - Wayforward Technologies - Wii (DS)
34. GoldenEye - Eurocom - Wii
35. Metro 2033 - 4A Games - 360 (PC)
36. Bayonetta - Platinum Games - 360 (PS3)
37. The Whispered World - Daedalic Entertainment - PC

Tuesday, 24 August 2010

Hey little sister, who's your Superman?

We haven't forgotten you, oh no. I've been caught up with brushing up on my bass guitar skills (sic) and finally discovering this Facebook thing, and my cohort Trev has been busy playing Guild Wars with his siblings none stop, and there are simply not enough hours in the day (hence our still-present title). In the relatively small time I have spent gaming though, I've managed to polish off a few more noteworthy games.

Firstly, I've had another run through Ghostbusters and Batman: Arkham Asylum, two of last year's best games. I've been itching to replay Ghostbusters since I saw the credits roll the first time around, and as I had just finished watching the two films, it seemed like fate when I opened the shame box (the pile was getting a little untidy) and the digitized faces of Murray, Ramis, Aykroid and Hudson met my gaze.

For the absolutely criminal amount of people who ignored the game upon release, Ghostbusters is a continuation of the movie canon, set in 1991 and focusing on the impending threat of a Gozer cultist intent on bringing the asexual flat-topped deity back to the big apple. You play as an unnamed recruit (I say 'unnamed', you get called everything under the sun during the game), hired to test the team's experimental equipment, and retread some classic environments such as the New York City Public Library and the Sedgewick Hotel in a Gears-style 3rd person shooter.

It's a standard affair most of the time, shoot enemies until they drop, that kind of thing, but it really shines when you come up against 'proper' ghosts, who must be whittled down and trapped, just like in the films. There's a real feeling of weight when you're trying to reel in your quarry, and they are thrashing about and generally being unruly, and it's often quite tricky, and thus rewarding, to finally lock the little blighter away. And the whole thing is carried on the shoulders of the awesome comic stylings of the original cast. Plus, the graphics are still great, a rendered Ernie Hudson actually fooled a friend of the wife into believing it was filmed footage. With it's loyal fan service and easter eggs (dancing toaster anyone?), Ghostbusters is essential for any child of the eighties.

Arkham was more strategically placed in the shame box, as the teasers for Arkham City made me salivate with anticipation. Not going into too much as I've already covered B:AA in the blog, but it still looks amazing and I really immersed myself in the combat system this time around, reversing moves, beating up thugs with their own weapons and silently picking off terrified inmates left right and centre, whereas last time I was just hammering the square button until my thumbs bled. I don't think I've seen a combat system this fluid, except maybe in Assassin's Creed, but compared to Arkham the fights in AC seem lifeless and slow. Bring on Arkham City, and soon.

After tiring of Oblivion once more, after another 100+ hours trudging through Tamriel, I skipped a few games in the box until I got to the first 360 game in there, a lovely little game known as Prey. Prey is a 2006 FPS, focusing on a Cherokee alien abductee known as Domasi 'Tommy' Towadi as he gets up to all kinds of hi jinks on board an alien mother ship as they try to go about their business, the cheeky little scamp. Of course, the aliens' business is naturally the abduction and consumption of entire races, so Tommy's interfering is a noble act.

The game is relentlessly old school, forgetting the two-gun system and regenerating health seen in just about every FPS since Halo, instead focusing on a more Doom-like approach. But before you go into flashbacks of having all of your health sapped by a Cyber Demon and running around screaming, frantically searching for a health pack, Be aware that Tommy, being a Cherokee, is very attuned to the spirit world, which regurgitates him back into the world every time he pops his clogs with a refilled health bar and a warm fuzzy feeling inside. But that's also Prey's downfall, after the first couple of levels death isn't even an inconvenience, and it makes the game far too easy even on it's hardest difficulty setting, on which I was able to polish the game off in 8 hours.

But where Prey is physically easy, mentally it's a very difficult game. The environment is often sickeningly gruesome, with the alien ship's seemingly biological parts glistening as if slimey, and mutilated people, some dead, some alive, litter the halls. Tommy's main objective is to rescue his girlfriend Jen, and when you finally find her, you will probably witness one of the most powerful and emotive set-pieces in videogame history. You can get hold of Prey now for about £3, and I thoroughly recommend it. It's nostalgic to a simpler time in FPSes, but pioneered some features that later games took all the credit for (Portal springs to mind, for one). You need Prey, and I need you to have it.

Last, but not least, after seeing the incredible teaser for Bioshock: Infinite, I decided that it was High Time I returned to Rapture and procured a copy of Bioshock 2, for the tender price of £7.99 from GAME. I enjoyed the first one, but felt it didn't need a sequel, and as such dismissed BS2 as a mere cash-in, but truth be told I'm enjoying it far more than I ever thought I would.

Where BS had you playing as a normal man caught up by chance in the ruined atlantian city of Rature, BS2 straps you into the oversized boots of one of the first Big Daddies, bio-mechanical monsters that stalk the streets with their ghoulish little girls extracting a substance known as ADAM from the lifeless bodies of the ill-fated. The extra strength a Big Daddy commands means that every weapon can be carried in one hand, leaving the other open, meaning that a Plasmid ability (a special power such as Telekinesis or Pyrokinesis gained from rewriting your DNA with chemicals) is always at the ready, eliminating the need to switch between them mid fight and making the battles a lot more streamlined. Aside from that, nothing else has really changed, but I'm still waist-deep in it so I could be surprised like I was with Red Dead, no doubt minutes after I post this. But why fix something that wasn't broken?

Okay wrapping it up. Finally gotten around to downloading Alan Wake's first bit of DLC, titled The Signal, but haven't had a go yet. Will do soon. And I've had a good go on the trial versions of Limbo and Lara Croft and the Guardian of Light, both of which are fantastic pieces of software. The thing is though, I only have the Microsoft Points for one of them, and I can't decide which I should get for the life of me. I'm tilting for the bleak, soul-crushing but ultimately beautiful Limbo though, as I think Maybe I could coax official 24HG commenter Paul into a bit of co-op once Lara hits the PS3 next month. Any views on this via the comments section, please and thank yous.

So yeah, we're still here. Trev's possibly going to crop up at some point with reviews of Nier and Castlevania HD (which is shit by the way, as far as the trial goes anyway), and I'll try and make my visits a bit less sporadic. Buhbye xx.