Showing posts with label Ghostbusters. Show all posts
Showing posts with label Ghostbusters. Show all posts

Friday, 14 January 2011

A look back: My top 10 games of 2009

I said I'd repost it, so I've dug it from the depths of Videogame Space and slapped it on here for your pleasure. Note that I hadn't played Assassin's Creed II by this point, and that would have nestled nicely in third place, and in my disorganisation I'd forgotten about the release of the epic Street Fighter IV somehow, which would probably have slid in nicely between Batman and Killzone 2. Tekken 6 wouldn't have placed higher than Borderlands, so with the other two additions isn't really worth mentioning. I assure you, I've been working on 2010's GOTY since the first of January, so there will be no schoolboy errors this time around. So, for posterity, enjoy.

Originally posted on the 15th of December 2009.


As the year is coming to a close and a lot of people are complaining about the lack of great games over the last 12 months, I decided to compile a list of games that have made 2009 a great year for me, and why. So without further ado, ten must-have 2009 games that have rocked my little world.

10: SoulCalibur: Broken Destiny - Namco, PSP.

Far from just being a port of SoulCalibur IV, Broken Destiny took the already impressive fighting game and expanded on it, adding two new characters (including God of War's charismatic hero and all-round nice guy Kratos) and a handful of great new features including a continuous play system based on Tekken: Dark Resurrection's Arcade Mode. The character creation facility from SCIV also makes a return, and it is possibly better than it's parent game's offering. Namco have definitely proven that they are the kings of PSP fighters, Capcom need to sit up a bit.

9: X-Men Origins: Wolverine - Raven Software, XBox 360.

Movie adaptations are usually kiddie-friendly rushed for release pieces of horse shit, and it was utter boredom that drove me to download the demo for Wolverine from the PSN store. When I later received the game bundled with my XBox 360 Elite in September, I expected it to get boring very quickly. It turned out to be an absolutely thrilling God of War style slash-em-up with bucketloads of gore and no sign of Ryan Reynolds anywhere. It's hard to imagine how this game could have been better for what it is.

8: Borderlands - Gearbox Software, XBox 360

Borderlands is a rare game, in that it completely polarizes it's audience. On one hand you have those that love it, and on the other those that hate it, and you'll find it very hard to find anyone sitting on the fence between. In a nutshell, Borderlands is a MMORPG, but without the MM part (although it still plays like one). Then take the fantasy setting and change it into a barren planet full of rednecks and mutants and liberally scatter about a thousand different guns around the game world and you've got it. Throw three friends into the mix and it all spells great fun, if you're at the same skill level that is.

7: The Conduit - High Voltage Software, Wii

The Conduit is actually the most recent game that I've played, and it really impressed me in a way that I didn't think anything on Nintendo's pre-school toy could. It's an awesome FPS that tells the story of an alien invasion orchestrated from within America's own government, and apart from the shitty ending and the fact that at times it's so fucking hard it can drive a grown man to tears, it's great from start to finish.

6: Ghostbusters: The Videogame - Terminal Reality, PS3

When I was a child I had a huge suitcase full of Ghostbusters action figures. I watched the cartoons religiously, loved the films (apart from the library ghost, that scared the shit out of me) and was so jealous of my friend's firehouse play set. I played the Megadrive game so much that me and my friend had written lyrics to the background music. So every second of this game was a fanboy delight for me. And I had my chance to finally get revenge on the library ghost. Just don't cross the streams...

5: Killzone 2 - Guerrilla Games, PS3

I had never even played Killzone 1 until this year, so the series was entirely new to me. Where Killzone impressed me, Killzone 2 absolutely blew me away with it's absolute chaos and phenomenal graphics. Where Gears of War is very organized in it's 'walk to an area, have a fight, repeat' mechanic, Killzone 2 just throws panic and constant action at you at every turn. There's even an attempt at emotive storytelling too, but it gets lost under the machismo and buzzcuts, which are more important in a military FPS.

4: Batman: Arkham Asylum - Rocksteady Studios, PS3

What, as low as number 4? Yeah, Batman is a fantastic game and would probably be at the top spot in a lot of people's lists, but I can't help feeling that it got caught up in the hype of The Dark Knight, which was hyped for a lot of wrong reasons, but let's not get into that. Arkham was, for those who've been living at the Earth's core for the last year, stated as the ultimate Batman experience, melding combat and detective work with a look that stays true to the comics and yet doesn't look too dissimilar to the more recent films (and indeed those from 20 years ago), and features the voices from the incredible Warner Bros. cartoons. Although not that original it sits at the top of the field in everything it does do, and as with Ghostbusters I'm a bit of a fanboy. The collector's edition Batarang was shit though.

3: Shadow Complex - Chair Entertainment, XBox 360

A surprise for me, I tried the trial version of this game on a whim, and it absolutely blew me away. I immediately got me some Microsoft Points and downloaded it. The game is a side-scrolling shooter/platformer in a similar vein to Super Metroid, but with less aliens and more evil subterranean masterminds. Aside from great shooting and simple yet effective melee combat, the platforming is like a 2D Tomb Raider, it actually reminds me of Generations Lost on the Megadrive. And with the platforming element, the only voice that could be used for the main character is Nolan North, which brings me to...

2: Uncharted 2: Among Thieves - Naughty Dog, PS3

I was a huge fan of the first Uncharted where a lot of people understandably overlooked it due to it's zero media coverage and exclusivity to a console that looked like it might die on it's arse, so in the 10 months between Uncharted 2's announcement and release I was practically shitting myself on an hourly basis. I think (I'm pretty sure) that the first one is better in my eyes anyway, but that doesn't stop Among Thieves being a fucking incredible game in every way that kept me hooked from start to finish with it's amazing graphics and Oscar-worthy narrative and voice-acting. The game is an absolute thrill-ride and aside from a pretty annoying train ride and an underwhelming last boss it's pretty much perfect.

1: Dragon Age: Origins - Bioware, XBox 360

No game this year has had me hooked so badly, especially as I'm not an RPG gamer by trait. While not as widespread and welcoming as Oblivion, the game I was hoping that DAO would fill the hole left by, it's expansive main quest and numerous side-quests keep dragging you back for more. Aside from the quests, the relationships that you build up with your entourage through gift giving and social interaction, like a perverted Animal Crossing, and the different paths you can take with every different decision made just compel you to carry on playing, and I found that even before I'd finished it I was already planning my second playthrough. It was only the amassing pile of unplayed games mounting up and my running out of things to blog about that forced me to move on. A slightly underwhelming collector's edition is all that tarnishes this masterpiece.

So that's that then. What, no Modern Warfare 2? No, while I acknowledge that a lot of people love it, it's just not my cup of tea. The campaign was pretty good but not fantastic, but the game was mainly multiplayer and that just doesn't interest me. And, perhaps criminally Left 4 Dead 2 and Assassin's Creed 2 have both evaded my grasp so far. I was very tempted to add Monkey Island SE and God of War collection, but I figured that involved a bit of rule banding, with neither being strictly 2009 releases. Well, until next year then, with it's fine bounty of Mass Effect 2, Fallout: New Vegas, Batman 2 and potentially a new Tomb Raider. I'm very much looking forward to it.

Tuesday, 24 August 2010

Hey little sister, who's your Superman?

We haven't forgotten you, oh no. I've been caught up with brushing up on my bass guitar skills (sic) and finally discovering this Facebook thing, and my cohort Trev has been busy playing Guild Wars with his siblings none stop, and there are simply not enough hours in the day (hence our still-present title). In the relatively small time I have spent gaming though, I've managed to polish off a few more noteworthy games.

Firstly, I've had another run through Ghostbusters and Batman: Arkham Asylum, two of last year's best games. I've been itching to replay Ghostbusters since I saw the credits roll the first time around, and as I had just finished watching the two films, it seemed like fate when I opened the shame box (the pile was getting a little untidy) and the digitized faces of Murray, Ramis, Aykroid and Hudson met my gaze.

For the absolutely criminal amount of people who ignored the game upon release, Ghostbusters is a continuation of the movie canon, set in 1991 and focusing on the impending threat of a Gozer cultist intent on bringing the asexual flat-topped deity back to the big apple. You play as an unnamed recruit (I say 'unnamed', you get called everything under the sun during the game), hired to test the team's experimental equipment, and retread some classic environments such as the New York City Public Library and the Sedgewick Hotel in a Gears-style 3rd person shooter.

It's a standard affair most of the time, shoot enemies until they drop, that kind of thing, but it really shines when you come up against 'proper' ghosts, who must be whittled down and trapped, just like in the films. There's a real feeling of weight when you're trying to reel in your quarry, and they are thrashing about and generally being unruly, and it's often quite tricky, and thus rewarding, to finally lock the little blighter away. And the whole thing is carried on the shoulders of the awesome comic stylings of the original cast. Plus, the graphics are still great, a rendered Ernie Hudson actually fooled a friend of the wife into believing it was filmed footage. With it's loyal fan service and easter eggs (dancing toaster anyone?), Ghostbusters is essential for any child of the eighties.

Arkham was more strategically placed in the shame box, as the teasers for Arkham City made me salivate with anticipation. Not going into too much as I've already covered B:AA in the blog, but it still looks amazing and I really immersed myself in the combat system this time around, reversing moves, beating up thugs with their own weapons and silently picking off terrified inmates left right and centre, whereas last time I was just hammering the square button until my thumbs bled. I don't think I've seen a combat system this fluid, except maybe in Assassin's Creed, but compared to Arkham the fights in AC seem lifeless and slow. Bring on Arkham City, and soon.

After tiring of Oblivion once more, after another 100+ hours trudging through Tamriel, I skipped a few games in the box until I got to the first 360 game in there, a lovely little game known as Prey. Prey is a 2006 FPS, focusing on a Cherokee alien abductee known as Domasi 'Tommy' Towadi as he gets up to all kinds of hi jinks on board an alien mother ship as they try to go about their business, the cheeky little scamp. Of course, the aliens' business is naturally the abduction and consumption of entire races, so Tommy's interfering is a noble act.

The game is relentlessly old school, forgetting the two-gun system and regenerating health seen in just about every FPS since Halo, instead focusing on a more Doom-like approach. But before you go into flashbacks of having all of your health sapped by a Cyber Demon and running around screaming, frantically searching for a health pack, Be aware that Tommy, being a Cherokee, is very attuned to the spirit world, which regurgitates him back into the world every time he pops his clogs with a refilled health bar and a warm fuzzy feeling inside. But that's also Prey's downfall, after the first couple of levels death isn't even an inconvenience, and it makes the game far too easy even on it's hardest difficulty setting, on which I was able to polish the game off in 8 hours.

But where Prey is physically easy, mentally it's a very difficult game. The environment is often sickeningly gruesome, with the alien ship's seemingly biological parts glistening as if slimey, and mutilated people, some dead, some alive, litter the halls. Tommy's main objective is to rescue his girlfriend Jen, and when you finally find her, you will probably witness one of the most powerful and emotive set-pieces in videogame history. You can get hold of Prey now for about £3, and I thoroughly recommend it. It's nostalgic to a simpler time in FPSes, but pioneered some features that later games took all the credit for (Portal springs to mind, for one). You need Prey, and I need you to have it.

Last, but not least, after seeing the incredible teaser for Bioshock: Infinite, I decided that it was High Time I returned to Rapture and procured a copy of Bioshock 2, for the tender price of £7.99 from GAME. I enjoyed the first one, but felt it didn't need a sequel, and as such dismissed BS2 as a mere cash-in, but truth be told I'm enjoying it far more than I ever thought I would.

Where BS had you playing as a normal man caught up by chance in the ruined atlantian city of Rature, BS2 straps you into the oversized boots of one of the first Big Daddies, bio-mechanical monsters that stalk the streets with their ghoulish little girls extracting a substance known as ADAM from the lifeless bodies of the ill-fated. The extra strength a Big Daddy commands means that every weapon can be carried in one hand, leaving the other open, meaning that a Plasmid ability (a special power such as Telekinesis or Pyrokinesis gained from rewriting your DNA with chemicals) is always at the ready, eliminating the need to switch between them mid fight and making the battles a lot more streamlined. Aside from that, nothing else has really changed, but I'm still waist-deep in it so I could be surprised like I was with Red Dead, no doubt minutes after I post this. But why fix something that wasn't broken?

Okay wrapping it up. Finally gotten around to downloading Alan Wake's first bit of DLC, titled The Signal, but haven't had a go yet. Will do soon. And I've had a good go on the trial versions of Limbo and Lara Croft and the Guardian of Light, both of which are fantastic pieces of software. The thing is though, I only have the Microsoft Points for one of them, and I can't decide which I should get for the life of me. I'm tilting for the bleak, soul-crushing but ultimately beautiful Limbo though, as I think Maybe I could coax official 24HG commenter Paul into a bit of co-op once Lara hits the PS3 next month. Any views on this via the comments section, please and thank yous.

So yeah, we're still here. Trev's possibly going to crop up at some point with reviews of Nier and Castlevania HD (which is shit by the way, as far as the trial goes anyway), and I'll try and make my visits a bit less sporadic. Buhbye xx.

Tuesday, 6 April 2010

It's Perfect Dark here, where the angels scream...

The more awake of you out there may (probably not) remember me briefly slamming the DS version of Grand Theft Auto: Chinatown Wars last July. I basically said that the top-down GTA template is long since deceased and the step backwards was an ill-informed one. Well, I couldn't be more wrong, it seems.

I picked up the PSP version a few weeks ago (or rather my wife did, as a birthday present for me from the cat, don't ask) during a brief blunder on Play.com where some bright spark deleted the '2' from the £24.99 price tag. It wasn't a game that I particularly wanted, but at the right side of a fiver I couldn't say no.

First thing I noticed while firing it up on the train is that the cell-shading that the DS used to disguise the awful graphics has completely gone, and the visuals have been tidied up a hell of a lot. Purely aesthetic I know, but I'd rather not have to stare at what looks like a very old Sega Saturn game if I can help it. I also blasted the DS screen, for being too small to tell what was happening in games like this (although in their credit, Nintendo have also realised that now with the DSiXL), and the PSP's larger screen really does benefit the game, allowing the camera to zoom out more and give you a better warning when you're about to wrap yourself around a lamp post. So there, the two major gripes with the earlier version are sorted.

The game accomplishes the feel of a true GTA game quite well actually (I hadn't had enough time with the DS version to notice, due to my instant dislike). Playing it had me wondering, how much actual effort would it be to take the storyline from CTW and recreate it as a 3rd person expansion pack for GTAIV? If we take away the side quests and mini games that is. Speaking of mini games, I wasn't all too comfortable with the drug dealing aspect of the game, and a quick scout around the Internet shows that I'm not alone in that feeling. Says a lot about people, that mowing down a line of Hare Krishnas is thoroughly acceptable, but selling crack to a deadbeat is pushing it a bit.

Moving on now. Perfect Dark, in my teenage years, was not so much a game than a religion to me and my friends. Late into the lives of the PS2, XBox and Gamecube, we would still fire up the N64 and crowd around the TV for a few hours of multiplayer action, trying desperately to achieve that fabled 'Perfect: 1' rank (I managed to get as high as 8, but I think one of my friends was at 3).

The game's prequel, Perfect Dark Zero was also a deciding factor in the XBox360 being my first seventh generation games console, and when I got my hands on it I was severely disappointed. It just wasn't the same, and it also made the crime of giving protagonist Joanna Dark an American accent when in the previous game she was English, which always bugs me (it was one of the reasons I didn't like Prince of Persia: Warrior Within, but I do plan on trying that again fairly soon, for obvious reasons). I did however discover Oblivion a week later, which I'm still playing now, so my 360 purchase wasn't a complete loss. But needless to say I was delighted when Perfect Dark saw the light of day on the XBLA a couple of weeks ago.

The game remains wholly unchanged, save for the character models and on-screen weapons having an overhaul and the game being given an HD makeover. And that is most definitely a good thing. I must admit I did worry about the controls, as Perfect Dark and it's predecessor GoldenEye 007 were the definitive games for the N64's unconventional joypad, but it still retains the awesome feel of the original game. Clutching at straws, the only negative thing I can say is that all of the character heads have changed, and I can no longer use the character that looked a bit like Timothy Dalton in multiplayer. But Perfect Dark is still the only FPS where the multiplayer even slightly interests me, and the single player experience is probably only surpassed by Half-Life 2 in my eyes. A must have for any 360 owner.

And now, the main event. Just Cause was a game I picked up by chance for a few quid from CEX during a summer gaming drought a couple of years ago, and it ended up being a surprisingly enjoyable game, if a little shallow. After the main storyline's climax though, I quickly lost interest in the side missions, and the main character Rico Rodriguez's mullet and the way he ran like he'd shat himself became a little too noticeable and it ended up back on the shelf, quickly forgotten about.

Then the demo for JC2 resparked my interest a few weeks ago, and on the morning of the 26th of March I skipped off to GAME and picked up a copy of the Limited Edition, bizarrely the same price as the standard one.

Where games like Grand Theft Auto and Saints Row offer a free-roaming open world, Just Cause 2 throws an absolute playground of... well, for need of a better phrase, a playground of destruction (sorry EA) at you. Your grappling hook, which is one part Spider-Man's web shooter, one part Scorpion of Mortal Kombat's spear and one part the slime tether from Ghostbusters, is just licence to play around. Not only can you fly around the environment, jumping from vehicle to vehicle, pulling pilots from their helicopters' cockpits and causing general chaos, you can also attach things, or people, to each other. Hooking a luckless soldier to a gas canister and shooting the cap off to watch him shoot off into the distance and explode against a rock, or tearing a statue down by roping it to the back of your car, before dragging the head at full pelt towards a foe and pulling a handbrake turn, swinging the detached concrete skull at them like a huge mace and chain.

For those who haven't played the original, Just Cause and it's sequel are easiest compared to the Mercenaries series. Unlike Mercenaries though, the sequel is a huge improvement. That's not to say it's without disappointment though. A few hours in I tried the PS3 exclusive video capture feature, and after it had reached it's capture limit, all of the sound apart from the music had muted, and the right analogue stick had no movement. Luckily, before I deleted my last save file as a last ditch attempt to remedy the problem, I tried deleting my settings file instead, which worked. But the other day, after a mammoth session, the game decided to not save my game (even though I observed the on screen 'saving' message and didn't switch off until it had gone), losing me about five hours of game time. The final straw having been crossed, I cast the game from my PS3 and onto the bottom of my shame pile. But I will say this, Just Cause 2 is the only game I've ever played that features hijackable crashable Boeing 747s and a set of identical adjacent skyscrapers. Ssh, the Daily Mail hasn't noticed yet...

I have started The Saboteur, but haven't had much time with it yet, so check back next week for that, Dissidia: Final Fantasy and possibly (but not definitely) Silent Hill: Shattered Memories. And as a parting gift, check this out, 2100 Microsoft Points for £4, thanks to MarkySharky of VideoGameSpace. That should get you those Modern Warfare 2 maps for the price that they are actually worth. Or Perfect Dark, if you're more intelligent. Au revoir.

Saturday, 26 December 2009

Woah, we're half way there, whoah-oh, livin' on a prayer!

Firstly, sorry about missing the post yesterday. I sat down to post and fell asleep, the day of food and drink and too much Wii caught up with me, such are the effects of a family Christmas.
Okay, onto the gaming. On the run up to Christmas I immersed myself in Tomb Raider: Underworld and Fable II mostly. Both games just happened to crop up on my shame pile, but coincidentally both were games I was playing this time last year (as it happens, it's a year ago to the day that I bought TRU), and coincidentally for Christmas both games feature quite a bit of snow.
I'll start with Tomb Raider. As I said with Tomb Raider: Anniversary, I have never actually played any of the recent Tomb Raiders in quick succession before, and thus never noticed the differences. And in comparison to Legend, both Anniversary and Underworld pale in comparison in terms of quality. In Underworld, for example, Lara moves like a frightened cat, skittish and unpredictable. On more than one occasion I plummeted to my death due to Lara not catching ledges or just simply spazzing out and throwing herself from a cliff. Part of the fun of playing the Tomb Raider games is how many times you find yourself in a crumpled heap 600 feet below where you should be standing though, and if anything it adds longevity to what is probably the shortest 'Raider so far.
But playing the 'trilogy' again actually provided me with a bit of closure. The ending to Underworld doesn't set the game up for a sequel, there are no loose ends to be resolved, and because of this I'm not quite so bothered about the strongly hinted Tomb Raider reboot lurking over the horizon (I say strongly hinted because I also heard it was to be a prequel). Now all that's bothering me is the fact that the concept art for said reboot looks a bit Siren Blood Curse. We'll see.
My quest for redemption for my Fable II lady (renamed from Blade to Lionheart to try and sound more people-friendly) was going well until I reached the Crucible (a multi-tiered arena in which you fight waves of enemies, which is necessary for story progression), and a pair of knobs jeered at me and my companion Hammer and called us lesbians. Now Hammer, well, she does give off that vibe, but I have a husband and son thank you very much! Long story short, they're dead and buried and for some reason I keep getting called a murderer.
Carrying on the snow theme, I had a quick go on below-the-radar Wii Survival-Horror title Cursed Mountain on Christmas Eve, as Lara and I had parted ways for a while. I say Survival-Horror, but the scares didn't really flow thick and fast. Well, they didn't really flow at all.
You play as a man named Eric something-or-other who's decided to look for his missing brother, Frank something-or-other in the outlying villages of a mountain covered in ghosts, as you do. Unfortunately, Eric brought neither a Proton Pack nor a magical camera or even a miniature vacuum cleaner, so has to make do with a pick-axe and a bunch of prayer rituals. And, not unlike Silent Hill's Harry Mason, Eric runs like he's shat himself. Although given his situation, not unlike Harry Mason, he probably has. I left him having being tricked into falling off a cliff by some batty old coot called Mojo Jojo or something.
Christmas Day came and brought with it my gaming for the next few weeks. My wife bestowed upon me Sacred 2: Fallen Angel on the PS3, ObsCure on the PS2, and ObsCure 2 and Sam & Max Season 1 on the Wii, while my mum provided me with Tekken 6 on the PS3 and my, ahem, cat got me Chronicles of Riddick: Assault on Dark Athena and The Bourne Conspiracy on PS3 and 360 respectively. I gave Sacred 2 an hour or so last night and despite the awful voice-acting it seems pretty good really. Real-time combat is definitely a bonus. But like with Dragon Age, I'm always shy at first with a new RPG. Tekken 6 has had a few hours play today and is great, and offers me pretty much exactly what I want from a Tekken game, nothing more nothing less. Really glad it has the arcade mode from Tekken: Dark Resurrection though (now called Ghost Mode), I can play that for hours.
To wrap things up, I played the Demo for Dante's Inferno today. God of War plus lots of boobs and minus the shouting really. It's okay but boy did they pick a bad time to be making a GoW clone. Christmas Day saw family Wii time as my 3-year-old nephew got one for Christmas, so the day was filled with Wii Sports and Mario Kart Wii, which are always excellent multiplayer games. I was hoping to finally secure myself a go on the Motion Plus, but my dreams were dashed. I guess I'll just have to go out and buy one. Oh yeah, preordered the Mass Effect 2 collector's edition today too, five weeks yesterday until it's released. To say I'm looking forward to it is a vast, vast understatement. See you next week.

Friday, 11 September 2009

What are you dense? Are you retarded or something? Who the hell do you think I am? I'm the goddamn Batman.

A couple of factors have seen me disband my Shame Pile this week; The first being my XBox 360 rudely flashing three scarlet beacons of hate at me on Monday morning, and most of the games left on it were 360 games, the other being that I finally gave up holding out and went out and got Batman: Arkham Asylum, thankfully on the PS3.
After blagging some free Dissidia promotional postcards from the nice man behind the counter at GAME, I gleefully skipped home to open the box up (Got the Collector's Edition), and was actually really disappointed. Not only was the Batarang made of cheap plastic, as opposed to the metal one I was told I would get (although in retrospect people would die if it was metal), but it doesn't come off the stand either. The second disappointment came with the 'digipack' cardboard sleeve. If I'd got it on the 360 I wouldn't have been bothered, because the sleeve is DVD case sized, but on the shelf with my PS3 games it looked retarded. One click on eBay later and all was rectified, a PS3 game case was winging it's way across the country to me and plopped into my hand yesterday.
The game is actually really good, the demo does it no justice, and when I got it home I spent about 8 hours straight on it, nearly completing it, which I did a couple of days later, the second time I played it. I have no regrets though, the game was fantastic, with the only exceptions being Poison Ivy's Dual Shock 3 throwingly annoying boss fight and the samey enemies. They sorted out the problem with Batman taking up two thirds of the screen too, it zooms out nicely when you're running or fighting, and The Riddler's... erm... riddles are a nice touch, which will definitely see me returning to it to clear them up.
I also got SoulCalibur: Broken Destiny on PSP, which at first seemed disappointing but with perseverance I got into it heavily. Made a surprisingly good Kain (from Legacy of Kain) on the Character Creator feature (which is a bit watered down from SoulCalibur IV's, but impressive on a handheld none the less), using the move set of Siegfried, and am slowly but surely starting to kick ass on it. The difficulty level is harder than the other SCs though, without the option to lower it.
My initial disappointment was mainly with the long-awaited cameo from God of War's Kratos. He isn't actually that good, his moves aren't as fluid as they are in his home turf, although if they were he'd be unbeatable. And I guess that, because he's in that, we won't see him in a 'proper' SoulCalibur game.
And Burnout Paradise, the third and final game I acquired this week. When I initially tried the demo I hated the game, I have a bit of a stigma with sandbox racing games as one wrong turn can prove costly, but I'm having great fun with it. It's possibly to do with the fact that the Ghostbusters Ecto-1 style car I purchased from the PSN store in Fanboy-fuelled delight has better stats than I should have at that point in the game, it might be due to the fact that Burnout Dominator's soundtrack has made it through pretty much unscathed, including annoying-as-fuck anthem 'Girlfriend' by flappy headed mess Avril Lavigne, which is ironically perfect music to smash up a car to. Either way, it's great.
And the rest of the week briefly: Spent a lot of Tuesday night playing Lego Batman, Burnout Paradise and Wii Sports with my 3 year old nephew, which is always fun. He's really starting to get the hang of games now, it would bring a tear to my eye if I wasn't such a hardened perfect male specimen. TESTOSTERONE!
During the week I watched Street Fighter Alpha: The Animation, which was pretty good. I loved the fact that out of his two fights, Dan Hibiki got cut to ribbons by Vega (That's 'Claw' if you're a pretentious fucktard), and failed to Gadouken Birdie and was pulverised for his troubles. Oh, how I laughed.
And the 'dynamic themes' hit the PSN Store last night. I tried the WipEout one, because it was free, and was indifferent. It was completely overshadowed by the two Arkham standard themes, of which the Batman one is gracing my Home screen as we speak.