So last week I commented on the nostalgia factor of Duke Nukem Forever, sequel to an excellent 15 year old FPS from my youth, and it appears we are developing a pattern, as my latest conquest has been Alice: Madness Returns, the sequel to 2000's American McGee's Alice, which follows on from Lewis Carrol's famous fairy tales 'Alice's Adventures in Wonderland' and 'Through the Looking Glass'.
Firstly, Disney this ain't, not even the Tim Burton version. It's very dark, and tells the story of an adult Alice, dealing with the death of her family in a domestic blaze and struggling with her own increasing insanity, of which Wonderland itself is a manifestation. Undergoing psychiatric help to cure her dementia, Alice is slowly forgetting her troubled history, and as such Wonderland is ceasing to be, existing solely in her mind. But when new evidence that her family was murdered surfaces, Alice must fight to preserve her memories and recall what happened that night, and in the process, save Wonderland.
Firstly, the game is as schizophrenic as it's protagonist. At times it feels a lot like a child's game, with old-fashioned style platforming gameplay reminiscent of the first Crash Bandicoot games, or more recently Spongebob Squarepants: Creature from the Krusty Krab. The second world in particular, which takes place underwater (ironically very similar in aesthetics to Spongebob's home town Bikini Bottom, with shades of BioShock's Rapture), revolves around talent scouting for cutesy performers to star in a musical play, and is so juvenile I started to question whether I was actually enjoying it. Then all of a sudden you find a room full of sliced up carcases of anthropomorphic fish, and find out that the show is only a ruse (without spoiling too much), and the story takes a darker turn. It was probably intentional, some kind of comparison between Alice's past innocence and darker current self, but it carries off like that a few times and just seems disjointed.
The action is much more up-to-date though, with the obligatory God of War style combat (it seems every game nowadays borrows something from one of the 'Of Wars', be it the God combat or the Gears cover shooting) performing for Alice as well as any other game, and with some Zelda style projectile weapons tossed in for good measure too. Falling to the lower reserves of your health bar gives you a Fallout-3-Nerd-Rage style rage power too, boosting your attack power exponentially for a short time. And all weapons can be upgraded too, in exchange for collectible teeth, no doubt some reference to the original stories that went over my head.
All in all, there is so much to like about the game. The setting is suitably magical and wondrous, and slowly descends into a Silent Hill style nightmare, with some at-times amazing visuals (Alice's hair alone looked jaw-dropping as each strand moved individually, especially in the aforementioned undersea level), and some great voice acting really drags you in - Alice sounds like a Legend Trilogy era Lara Croft, only bat-shit crazy. And from time to time the gameplay is broken up by little mini-games, from great retro Arrow Flash style scrolling shooter sections and awesome Limbo style physics-based 2D platforming, to ill-advised Guitar Hero bits and some god-awful pinball inspired levels, but the standard is usually high. If I was to sum it up using one other game for comparison, I would call it this year's Darksiders. Really worth a go, and with the (albeit very dated) original prequel bundled with the game as DLC on top of the unusually long campaign, you get a lot for your money.
Also last week I forgot to mention Mafia II, which my wife bought for me in retaliation to LA Noire being a bit limp, and was surprisingly enjoyable. Out of all of the non-Rockstar involved GTA clones, I'd probably rate Mafia II as the current best, with a Bully style evolving sandbox city changing with the seasons (and indeed years in this case) and very likable characters that you actually care for. Sure, the graphics aren't great and the story is a bit linear, but the grit of the story and some awesome montage cutscenes make up for those minor problems, and the speed limiter for when safe driving is a stroke of genius, especially as Empire City's finest actually do enforce speed limits, unlike the flatfoots of Liberty City. And it's worth playing Mafia II just to hear Nolan North converse with himself in the street if nothing else.
Finally, rounding things up, it's finally paying off to be a Windows Phone 7 gamer, with fully achievement-equipped XBox Live Arcade versions of Angry Birds, Doodle Jump and Sonic the Hedgehog 4 hitting the OS in recent weeks, all of which are excellent ports. Speaking of Sonic, I played the demo of Sonic Generations too, and the 3D recreation of the Green Hill Zone from 1991, complete with the classic music, turned me into a 6-year-old again. I'll be watching that one. And I had a quick go on Outland on the PS3, which is trying to be a cross between Limbo and Shadow Complex and falls so hard in the process. PS3 owners, don't waste your cash, just wait for the port of Limbo due in the next few weeks.
Showing posts with label Darksiders. Show all posts
Showing posts with label Darksiders. Show all posts
Wednesday, 6 July 2011
Devil in a Blue Dress
Labels:
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Arrow Flash,
Bioshock,
Crash Bandicoot,
Darksiders,
Duke Nukem,
Fallout,
God of War,
Hero series,
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Limbo,
Mafia,
Outland,
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Sonic the Hedgehog,
Spongebob,
Tomb Raider,
Zelda
Tuesday, 18 January 2011
My top 10 games of 2010!
Foregoing the 2010 roundup (I'm going to stop unveiling my plans in advance, because I never keep them) as I found that writing about 27 different games and keeping the post down to a 'light read' size was proving difficult, I'm moving on to the official 24HG top 10 games of 2010! The only games that I've been halfway bothered about playing that have eluded my grasp last year are BlazBlue and CoD: Black Ops, but I doubt that either would have dented the list in any way (I do love fighting games but have trouble adjusting to new systems, and CoD really isn't my thing).
2010 has been an absolutely amazing year for games. I've revised this list a number of times, because the consistently great videogame experiences throughout the year, coupled with my tendency to back the underdog, have made choosing incredibly difficult. I think I've got it down though. So as with any great ranking list, I'll start from the bottom.
10: Silent Hill: Shattered Memories - Climax Studios - Wii (PSP, PS2)
Shattered Memories was a game I played early in the year, close to it's release, and spent the rest of the year clinging on to the hope that there weren't that many games that beat it, because it deserves honouring too much. I know the number 10 spot suggests that I did take pity and slap it in regardless, but the game it beat to get this far was Lara Croft and the Guardian of Light, and it is doubtless a much better game. Forgetting the Resident Evil inspired gameplay of the series so far, and adopting a Heavy Rain-esque approach to the series, this re-imagining of the original white-knuckle terror-fest succeeded in not only being the best Silent Hill games ever, but also one of the greatest Wii games to date. I just hope they can work the magic again with Silent Hill: Downpour this year, Homecoming was a travesty.
9: Darksiders - Vigil Games - PS3 (360, PC)
Darksiders is cruelly lumped in the 'God of War Clone' category too often, when in reality it takes the best bits from so many games and mashes them together into one expansive, original and utterly gorgeous work of art. Taking cues from Zelda, Soul Reaver, Fable, Portal and more, and throwing in a Mark Hamill led voice cast, Darksiders was something of a surprise for me, and had me hooked to the very end, despite the difficulty. An absolute must play, if you haven't already. It can be scooped up for less than a tenner now, you've no excuse.
8: Castlevania: Lords of Shadow - MercurySteam/Kojima Productions - PS3 (360)
Before I get into the gameplay, LoS is by far the best looking multi-platform game there is. Reportedly no texture in the game was reused, making each new scene look breathtaking and fresh, also accounting for the game spilling over onto a second DVD on the 360 version. But aside from being a visual masterpiece, the game is also an incredible experience, bolstered by the strong double-act of Patrick Stewart (who's Oblivion references are hilarious) and Robert Carlyle providing the major characters' voices. The only thing holding it back is that the developers don't seem to have mastered the GoW formula in the way that others have, as the story and rebooted mythos have me craving more and the ending was phenomenal in the eyes of a gamer still pining for more Legacy of Kain.
7: Enslaved: Odyssey to the West - Ninja Theory - PS3 (360)
Bland at first, this Uncharted meets (once again) God of War soon becomes a masterpiece in storytelling and the importance of companionship. A retelling of the classic Chinese fable 'Journey to the West' (or the TV show 'Monkey' if you're a Sun reader), Enslaved puts you into the shoes of a loner known as Monkey as he is forced to escort a young girl named Tripitaka through a post-apocalyptic New York, all the while evading marauding robots and slavers. Led by the fantastic Andy Serkis, it's the unfolding narrative that pushed the game strongly into my affections, and it draws upon the tried and tested (yet surprisingly underused) Boy-meets-girl, blossoming friendship mechanic, as seen in the likes of Ico, Prince of Persia and to a lesser extent Resident Evil 4, which really endears you to the characters.
6: God of War III - Santa Monica Studio - PS3
And so the game that the last three have been leading up to... There's little to say about this game other than it carries on the solid gameplay of the first two games in the series (why fix something that isn't broken), augmenting it with breathtaking visuals and the most epic cutscenes and boss battles ever witnessed. Kratos is at his brutal best (some of the executions are stomach-churning to say the least) and this 'conclusion' to the story never once disappoints. I'm almost willing to put money on him making a comeback soon though, away from prequels and cameos, especially after the ominous ending.
5: Fable III - Lionhead Studios - 360
What came at first a slight disappointment at the changes made from the previous games in the series became a magical adventure that reeled me in like the original did years ago. With a refined combat system and a star-studded British cast with the likes of Stephen Fry, Simon Pegg and Jonathan Ross, the charming world of Albion has finally reached the industrial age, and tyrannical rule from a renegade King necessitates a revolution - and that's where you come in. Plenty of quests (every character in the game has the potential to send you on at least one quest, however simple), with far more variety than the last game, will provide the would-be adventurer with many a sleepless night, and the choices you have to make are far more impacting than any game before it. A 100% improvement over Fable II.
4: Red Dead Redemption - RockStar San Diego/RockStar North - PS3 (360)
I'll admit, the whole 'Cowboys and Indians' thing kind of put me off at first, and on their joint release day I opted to go out and buy Prince of Persia: The Forgotten Sands instead, but a few weeks later I subsided and my wife, in all her pity, bought me a copy of Red Dead. If I only had to say one thing about this game, it's this: IT'S BETTER THAN GTAIV. More likable characters, a more interesting open world, an even more shocking and emotive ending and more of the familiar RockStar humour and self parody make the game one of the most immersive and expansive titles this year. Couple this with the crazy-enough-to-work Undead Nightmare DLC that came out later in the year and you are on to an absolute winner. GTA needs an Undead Nightmare too though.
3: Mass Effect 2 - BioWare - 360 (PC)
The sequel to one of the best games of this generation came and, while it oversimplified the system and took the story in a direction that I wasn't too comfortable with initially, it still completely blew me and the collective gaming community away. The fact that it was the very first game I bought last year and it still holds such a prestigious place in the list is a testament to it's quality, and the fact that BioWare managed to make every single decision made in the first game impact the events of the second was nothing short of ingenuity. Looking back, the only thing I can think of that hampers the game is that the cast of characters aren't as fresh and emotive as those in the last game, and of the two that do return, why pick Tali? She's boring as hell. Still, incredible game, but with a sequel out later this year, I just hope EA can resist making it a yearly franchise.
2: Heavy Rain - Quantic Dream - PS3
Love it or hate it, you can't ignore the fact that there isn't a game in the world quite like Heavy Rain. Amazing graphics, a thrilling and brutally mature storyline and an outcome that nobody saw coming all make for a completely unmatched gaming experience, as down on his luck dad Ethan Mars struggles to find his abducted son Shaun, with the help of an investigative journalist, an aging private detective and Fox Mulder. The only problem I had with the game was with Mulder's magic future glasses, which dragged the sombre and engrossing story kicking and screaming back out of the realm of realism every time he put them on.
1: Fallout: New Vegas - Obsidian - 360 (PS3, PC)
Yeah, so what? So it isn't as good as Fallout 3, well, neither are Heavy Rain, Mass Effect 2, Red Dead Redemption or REAL LIFE. Granted, FNV is absolutely infested with bugs, but not a single one made the game unplayable in my experience (well, apart from the one that corrupted all of my saves, but I only lost out on a few hours play), and it isn't a Bethesda RPG if it hasn't got more than it's fare share of glitches. Truth be told, no other game this year has swallowed up quite so many of my gaming hours all year. A lot of people were expecting more from the game, but it delivered exactly what I wanted: more of Fallout 3. The new party system was easy to follow too, and with such great companions (I opted for the robot dog/schizophrenic old lady trapped in the body of a Super Mutant combination) the fun was endless. Sure, getting stuck in the ground every so often is a bit of a ball-ache, but as long as you save often there's no problem. And if I learnt anything from Oblivion and Fallout 3, it's SAVE OFTEN.
So there you have it, I can hear the cries of disgust at my choices already. Ah well, life goes on. Looking to the future I can already predict that next year is going to see Bethesda snaffle the top spot again with the delicious-looking Elder Scrolls V: Skyrim on the horizon, backed up by future classics such as Uncharted 3, Dragon Age II, Mass Effect 3 and dare I say Mortal Kombat? Who knows? I'm looking forward to finding out, that's for sure...
And for those wondering where their games were, here's the rest of the games I played in 2010, in ranking order:
11. Lara Croft and the Guardian of Light - Crystal Dynamics - PS3 (360, PC, iOS)
12. The Sims 3 - Visceral Games - PS3 (360)
13. Assassin's Creed: Brotherhood - Ubisoft - PS3 (360)
14. Bioshock 2 - 2K Marin - 360 (PS3, PC)
15. God of War: Ghost of Sparta - Ready at Dawn Studios - PSP
16. Alpha Protocol - Obsidian - PS3 (360, PC)
17. ModNation Racers - United Front Games - PS3 (PSP)
18. Perfect Dark - RARE - 360
19. Prince of Persia: The Forgotten Sands - Ubisoft - PS3 (360)
20. Tatsunoko vs. Capcom - Capcom - Wii
21. Limbo - Playdead Studios - 360
22. Alan Wake - Remedy Entertainment - 360
23. Super Street Fighter IV - Capcom - PS3 (360)
24. Guitar Hero: Warriors of Rock - Neversoft - 360 (PS3, Wii)
25. Dante's Inferno - Visceral Games - PS3 (360, PSP)
26. Prince of Persia: The Forgotten Sands - Ubisoft - Wii
27. Just Cause 2 - Eidos - PS3 (360, PC)
28. Spider-Man: Shattered Dimensions - Beenox - 360 (PS3, Wii, PC)
29. Halo: Reach - Bungee - 360
30. Dead to Rights: Retribution - Volatile Games - PS3 (360)
31. Star Wars: The Force Unleashed II - LucasArts - 360 (PS3, PC, Wii)
32. Metal Gear Solid: Peace Walker - Kojima Productions - PSP
33. Batman: The Brave and the Bold - Wayforward Technologies - Wii (DS)
34. GoldenEye - Eurocom - Wii
35. Metro 2033 - 4A Games - 360 (PC)
36. Bayonetta - Platinum Games - 360 (PS3)
37. The Whispered World - Daedalic Entertainment - PC
2010 has been an absolutely amazing year for games. I've revised this list a number of times, because the consistently great videogame experiences throughout the year, coupled with my tendency to back the underdog, have made choosing incredibly difficult. I think I've got it down though. So as with any great ranking list, I'll start from the bottom.
10: Silent Hill: Shattered Memories - Climax Studios - Wii (PSP, PS2)
Shattered Memories was a game I played early in the year, close to it's release, and spent the rest of the year clinging on to the hope that there weren't that many games that beat it, because it deserves honouring too much. I know the number 10 spot suggests that I did take pity and slap it in regardless, but the game it beat to get this far was Lara Croft and the Guardian of Light, and it is doubtless a much better game. Forgetting the Resident Evil inspired gameplay of the series so far, and adopting a Heavy Rain-esque approach to the series, this re-imagining of the original white-knuckle terror-fest succeeded in not only being the best Silent Hill games ever, but also one of the greatest Wii games to date. I just hope they can work the magic again with Silent Hill: Downpour this year, Homecoming was a travesty.
9: Darksiders - Vigil Games - PS3 (360, PC)
Darksiders is cruelly lumped in the 'God of War Clone' category too often, when in reality it takes the best bits from so many games and mashes them together into one expansive, original and utterly gorgeous work of art. Taking cues from Zelda, Soul Reaver, Fable, Portal and more, and throwing in a Mark Hamill led voice cast, Darksiders was something of a surprise for me, and had me hooked to the very end, despite the difficulty. An absolute must play, if you haven't already. It can be scooped up for less than a tenner now, you've no excuse.
8: Castlevania: Lords of Shadow - MercurySteam/Kojima Productions - PS3 (360)
Before I get into the gameplay, LoS is by far the best looking multi-platform game there is. Reportedly no texture in the game was reused, making each new scene look breathtaking and fresh, also accounting for the game spilling over onto a second DVD on the 360 version. But aside from being a visual masterpiece, the game is also an incredible experience, bolstered by the strong double-act of Patrick Stewart (who's Oblivion references are hilarious) and Robert Carlyle providing the major characters' voices. The only thing holding it back is that the developers don't seem to have mastered the GoW formula in the way that others have, as the story and rebooted mythos have me craving more and the ending was phenomenal in the eyes of a gamer still pining for more Legacy of Kain.
7: Enslaved: Odyssey to the West - Ninja Theory - PS3 (360)
Bland at first, this Uncharted meets (once again) God of War soon becomes a masterpiece in storytelling and the importance of companionship. A retelling of the classic Chinese fable 'Journey to the West' (or the TV show 'Monkey' if you're a Sun reader), Enslaved puts you into the shoes of a loner known as Monkey as he is forced to escort a young girl named Tripitaka through a post-apocalyptic New York, all the while evading marauding robots and slavers. Led by the fantastic Andy Serkis, it's the unfolding narrative that pushed the game strongly into my affections, and it draws upon the tried and tested (yet surprisingly underused) Boy-meets-girl, blossoming friendship mechanic, as seen in the likes of Ico, Prince of Persia and to a lesser extent Resident Evil 4, which really endears you to the characters.
6: God of War III - Santa Monica Studio - PS3
And so the game that the last three have been leading up to... There's little to say about this game other than it carries on the solid gameplay of the first two games in the series (why fix something that isn't broken), augmenting it with breathtaking visuals and the most epic cutscenes and boss battles ever witnessed. Kratos is at his brutal best (some of the executions are stomach-churning to say the least) and this 'conclusion' to the story never once disappoints. I'm almost willing to put money on him making a comeback soon though, away from prequels and cameos, especially after the ominous ending.
5: Fable III - Lionhead Studios - 360
What came at first a slight disappointment at the changes made from the previous games in the series became a magical adventure that reeled me in like the original did years ago. With a refined combat system and a star-studded British cast with the likes of Stephen Fry, Simon Pegg and Jonathan Ross, the charming world of Albion has finally reached the industrial age, and tyrannical rule from a renegade King necessitates a revolution - and that's where you come in. Plenty of quests (every character in the game has the potential to send you on at least one quest, however simple), with far more variety than the last game, will provide the would-be adventurer with many a sleepless night, and the choices you have to make are far more impacting than any game before it. A 100% improvement over Fable II.
4: Red Dead Redemption - RockStar San Diego/RockStar North - PS3 (360)
I'll admit, the whole 'Cowboys and Indians' thing kind of put me off at first, and on their joint release day I opted to go out and buy Prince of Persia: The Forgotten Sands instead, but a few weeks later I subsided and my wife, in all her pity, bought me a copy of Red Dead. If I only had to say one thing about this game, it's this: IT'S BETTER THAN GTAIV. More likable characters, a more interesting open world, an even more shocking and emotive ending and more of the familiar RockStar humour and self parody make the game one of the most immersive and expansive titles this year. Couple this with the crazy-enough-to-work Undead Nightmare DLC that came out later in the year and you are on to an absolute winner. GTA needs an Undead Nightmare too though.
3: Mass Effect 2 - BioWare - 360 (PC)
The sequel to one of the best games of this generation came and, while it oversimplified the system and took the story in a direction that I wasn't too comfortable with initially, it still completely blew me and the collective gaming community away. The fact that it was the very first game I bought last year and it still holds such a prestigious place in the list is a testament to it's quality, and the fact that BioWare managed to make every single decision made in the first game impact the events of the second was nothing short of ingenuity. Looking back, the only thing I can think of that hampers the game is that the cast of characters aren't as fresh and emotive as those in the last game, and of the two that do return, why pick Tali? She's boring as hell. Still, incredible game, but with a sequel out later this year, I just hope EA can resist making it a yearly franchise.
2: Heavy Rain - Quantic Dream - PS3
Love it or hate it, you can't ignore the fact that there isn't a game in the world quite like Heavy Rain. Amazing graphics, a thrilling and brutally mature storyline and an outcome that nobody saw coming all make for a completely unmatched gaming experience, as down on his luck dad Ethan Mars struggles to find his abducted son Shaun, with the help of an investigative journalist, an aging private detective and Fox Mulder. The only problem I had with the game was with Mulder's magic future glasses, which dragged the sombre and engrossing story kicking and screaming back out of the realm of realism every time he put them on.
1: Fallout: New Vegas - Obsidian - 360 (PS3, PC)
Yeah, so what? So it isn't as good as Fallout 3, well, neither are Heavy Rain, Mass Effect 2, Red Dead Redemption or REAL LIFE. Granted, FNV is absolutely infested with bugs, but not a single one made the game unplayable in my experience (well, apart from the one that corrupted all of my saves, but I only lost out on a few hours play), and it isn't a Bethesda RPG if it hasn't got more than it's fare share of glitches. Truth be told, no other game this year has swallowed up quite so many of my gaming hours all year. A lot of people were expecting more from the game, but it delivered exactly what I wanted: more of Fallout 3. The new party system was easy to follow too, and with such great companions (I opted for the robot dog/schizophrenic old lady trapped in the body of a Super Mutant combination) the fun was endless. Sure, getting stuck in the ground every so often is a bit of a ball-ache, but as long as you save often there's no problem. And if I learnt anything from Oblivion and Fallout 3, it's SAVE OFTEN.
So there you have it, I can hear the cries of disgust at my choices already. Ah well, life goes on. Looking to the future I can already predict that next year is going to see Bethesda snaffle the top spot again with the delicious-looking Elder Scrolls V: Skyrim on the horizon, backed up by future classics such as Uncharted 3, Dragon Age II, Mass Effect 3 and dare I say Mortal Kombat? Who knows? I'm looking forward to finding out, that's for sure...
And for those wondering where their games were, here's the rest of the games I played in 2010, in ranking order:
11. Lara Croft and the Guardian of Light - Crystal Dynamics - PS3 (360, PC, iOS)
12. The Sims 3 - Visceral Games - PS3 (360)
13. Assassin's Creed: Brotherhood - Ubisoft - PS3 (360)
14. Bioshock 2 - 2K Marin - 360 (PS3, PC)
15. God of War: Ghost of Sparta - Ready at Dawn Studios - PSP
16. Alpha Protocol - Obsidian - PS3 (360, PC)
17. ModNation Racers - United Front Games - PS3 (PSP)
18. Perfect Dark - RARE - 360
19. Prince of Persia: The Forgotten Sands - Ubisoft - PS3 (360)
20. Tatsunoko vs. Capcom - Capcom - Wii
21. Limbo - Playdead Studios - 360
22. Alan Wake - Remedy Entertainment - 360
23. Super Street Fighter IV - Capcom - PS3 (360)
24. Guitar Hero: Warriors of Rock - Neversoft - 360 (PS3, Wii)
25. Dante's Inferno - Visceral Games - PS3 (360, PSP)
26. Prince of Persia: The Forgotten Sands - Ubisoft - Wii
27. Just Cause 2 - Eidos - PS3 (360, PC)
28. Spider-Man: Shattered Dimensions - Beenox - 360 (PS3, Wii, PC)
29. Halo: Reach - Bungee - 360
30. Dead to Rights: Retribution - Volatile Games - PS3 (360)
31. Star Wars: The Force Unleashed II - LucasArts - 360 (PS3, PC, Wii)
32. Metal Gear Solid: Peace Walker - Kojima Productions - PSP
33. Batman: The Brave and the Bold - Wayforward Technologies - Wii (DS)
34. GoldenEye - Eurocom - Wii
35. Metro 2033 - 4A Games - 360 (PC)
36. Bayonetta - Platinum Games - 360 (PS3)
37. The Whispered World - Daedalic Entertainment - PC
Tuesday, 4 May 2010
I'm Super, thanks for asking!
It's amazing, that in this day and age, if a linear game takes more than six hours to complete it outlives it's welcome. GTA IV, Fallout 3, that's fine. They've got plenty of things tucked away for the ADHD generation to stumble across, and it's easy to poddle off and play something else for a few weeks and drop back into it if needs be. Yep, £40 is perfectly acceptable for six hours of disposable entertainment.
Take Darksiders for example. One of the finest games so far this generation, capturing the feel of absolutely classic games like Soul Reaver and Primal, and throwing a gripping and engaging storyline and at times jaw-dropping visuals to boot, but after 16 hours of game time, spread over the course of two weeks, it had dragged on a little bit too long.
So when I finally dropped the last enemy last night (enemy is the only word I could use which is still accurate and doesn't give anything away) and laid my pad down, I breathed a sigh of relief. Don't get me wrong, it is a fantastic game, but I was aching for something new.

"I'm a fuckin' Demon!"
But I will at least remember it fondly, and shit, I'm going to recommend it to anyone that will listen (I started that last night by passing the word on to my Elder Scrolls freak sister). As I said, the graphics are stunning in places, with vibrancy in colours on a par with Uncharted and Just Cause 2. And the voice acting is absolutely fantastic, with Mark Hamill and Moon Bloodgood leading the D-list way and Liam O'brien (me neither) doing his best Simon Templeman impersonation as the lead character. The boss fights mostly play out like N64 Zelda bosses, but it does have a go at the 'Epic Boss' style of God of War, without quite pulling it off. I also noticed that, when dismembering an enemy, the wounds are just hollow and red, no meat or bones, which is a bit of a letdown, but doesn't mar the experience and is only really noticeable in some of the larger enemies. Speaking of larger enemies, the end boss is a Fuck Off Dragon. But it's considerably easier to kill than the one in Dragon Age.
The preceding game on my shame pile turned out to be InFamous. For those who don't know, InFamous is a PS3 exclusive free-roaming Superhero game. You play as Cole McGrath, one of those annoying Parkour messengers who was unknowingly delivering a bomb to somebody when it went off, levelling half the city. Being at the epicenter of the blast, Cole naturally develops super lightning powers instead of getting vaporized. But when a plague breaks out, the city is locked off, and gang crime becomes rife. So Cole decides to become the people's protector. Or a public menace. yeah, the game has a karma system.

If you take the evil route, you actually become a Sith Lord.
Well, I've only played for like half an hour so far. Honest first impressions? well, it's a bit... shit really. Surprisingly ugly for a PS3 exclusive, and the fiddly climbing and jumping and hand to hand combat without any kind of lock-on function make it seem no better than Spider-Man 3. The only moral choice I had to make was when I found a food drop, and I could either let the citizens share it amongst themselves or take it all for myself, and sit atop my tower feasting, laughing at the starving peasants below and zapping anybody that comes near. Very black and white. So far, it's not a patch on Prototype, which I can't help but compare it to.
Moving on, Super Street Fighter IV arrived last week, much to my joy. This update to SFIV boasts ten extra characters, a new ultra combo for each character, the return of the car/barrel smashing bonus rounds, redone intros and endings and a bunch of extra multiplayer modes including 8-player team battle and a winner-stays-on type of affair, again for up to 8 players. So the fact that it wasn't just DLC is kind of justified.

Ibuki is a force to be reckoned with.
The characters are a mixed bunch. There's Adon from Street Fighter, and Cody and Guy from Final Fight (or all three of those from Street Fighter Alpha if you prefer), T. Hawk and Dee Jay from Super Street Fighter II, and Makoto, Dudley and the awesome Ibuki from Street Fighter III making a return, along with two all-new fighters. Firstly, Juri is an agent for the evil S.I.N. organization, using Taekwondo and drawing power from a 'Feng Shui device' in her prosthetic eye. Rather than give her the power to arrange furniture, it actually lets her kick fireballs at people, go figure. The second is Hakan, a Turkish oil wrestler who lubes himself up before each fight. I'm telling you, you can't make this stuff up.
Played a few rounds against Raz7el online too, and aside from quite a bit of lag, the game remains pretty tight. I also don't like to brag, but I handed his ass to him on more than a few occasions. Dan Hibiki is awesome.
Well, that's about that. Expect more of an opinion on InFamous next week, and a look at Borderlands: The Zombie Island of Dr. Ned. See ya!
Take Darksiders for example. One of the finest games so far this generation, capturing the feel of absolutely classic games like Soul Reaver and Primal, and throwing a gripping and engaging storyline and at times jaw-dropping visuals to boot, but after 16 hours of game time, spread over the course of two weeks, it had dragged on a little bit too long.
So when I finally dropped the last enemy last night (enemy is the only word I could use which is still accurate and doesn't give anything away) and laid my pad down, I breathed a sigh of relief. Don't get me wrong, it is a fantastic game, but I was aching for something new.

"I'm a fuckin' Demon!"
But I will at least remember it fondly, and shit, I'm going to recommend it to anyone that will listen (I started that last night by passing the word on to my Elder Scrolls freak sister). As I said, the graphics are stunning in places, with vibrancy in colours on a par with Uncharted and Just Cause 2. And the voice acting is absolutely fantastic, with Mark Hamill and Moon Bloodgood leading the D-list way and Liam O'brien (me neither) doing his best Simon Templeman impersonation as the lead character. The boss fights mostly play out like N64 Zelda bosses, but it does have a go at the 'Epic Boss' style of God of War, without quite pulling it off. I also noticed that, when dismembering an enemy, the wounds are just hollow and red, no meat or bones, which is a bit of a letdown, but doesn't mar the experience and is only really noticeable in some of the larger enemies. Speaking of larger enemies, the end boss is a Fuck Off Dragon. But it's considerably easier to kill than the one in Dragon Age.
The preceding game on my shame pile turned out to be InFamous. For those who don't know, InFamous is a PS3 exclusive free-roaming Superhero game. You play as Cole McGrath, one of those annoying Parkour messengers who was unknowingly delivering a bomb to somebody when it went off, levelling half the city. Being at the epicenter of the blast, Cole naturally develops super lightning powers instead of getting vaporized. But when a plague breaks out, the city is locked off, and gang crime becomes rife. So Cole decides to become the people's protector. Or a public menace. yeah, the game has a karma system.

If you take the evil route, you actually become a Sith Lord.
Well, I've only played for like half an hour so far. Honest first impressions? well, it's a bit... shit really. Surprisingly ugly for a PS3 exclusive, and the fiddly climbing and jumping and hand to hand combat without any kind of lock-on function make it seem no better than Spider-Man 3. The only moral choice I had to make was when I found a food drop, and I could either let the citizens share it amongst themselves or take it all for myself, and sit atop my tower feasting, laughing at the starving peasants below and zapping anybody that comes near. Very black and white. So far, it's not a patch on Prototype, which I can't help but compare it to.
Moving on, Super Street Fighter IV arrived last week, much to my joy. This update to SFIV boasts ten extra characters, a new ultra combo for each character, the return of the car/barrel smashing bonus rounds, redone intros and endings and a bunch of extra multiplayer modes including 8-player team battle and a winner-stays-on type of affair, again for up to 8 players. So the fact that it wasn't just DLC is kind of justified.

Ibuki is a force to be reckoned with.
The characters are a mixed bunch. There's Adon from Street Fighter, and Cody and Guy from Final Fight (or all three of those from Street Fighter Alpha if you prefer), T. Hawk and Dee Jay from Super Street Fighter II, and Makoto, Dudley and the awesome Ibuki from Street Fighter III making a return, along with two all-new fighters. Firstly, Juri is an agent for the evil S.I.N. organization, using Taekwondo and drawing power from a 'Feng Shui device' in her prosthetic eye. Rather than give her the power to arrange furniture, it actually lets her kick fireballs at people, go figure. The second is Hakan, a Turkish oil wrestler who lubes himself up before each fight. I'm telling you, you can't make this stuff up.
Played a few rounds against Raz7el online too, and aside from quite a bit of lag, the game remains pretty tight. I also don't like to brag, but I handed his ass to him on more than a few occasions. Dan Hibiki is awesome.
Well, that's about that. Expect more of an opinion on InFamous next week, and a look at Borderlands: The Zombie Island of Dr. Ned. See ya!
Labels:
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Dragon Age,
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Uncharted,
Zelda
Tuesday, 27 April 2010
I got soul, but I'm not a soldier...
It's been a busy week boys and girls, but not in a good way. I've hardly had any gaming time at all this week, with the candle being burnt at both ends and all that, it's all caught up to me and as soon as the evening comes round I'm out like a light, when I would normally be gaming.
So I'm still knee deep in Darksiders, although now I'm more used to the gameplay and combat system It's gradually getting a bit easier. I'm not going to bore you with that though. I did however polish off Gay Tony (almost a double entendre, but not quite), so I moved onto another 360 title.
Soldier of Fortune: Payback is a 2007 FPS, and is perhaps most well-known for it's extreme violence. Hell, that's the only reason I bought it. It's a standard Modern Warfare style romp through various Middle Eastern and Chinese locales, the point of which is to rain down American one-man justice on everybody who doesn't fly the Stars and Stripes on their front lawn everyday, or 'terrorists' as they are commonly referred to.
I want to make it clear: This is a BAD GAME. Probably worse than Rogue Warrior. But, it is playable, due in no small part to the absolutely hilarious and over-the-top violence and piss-awful script and voice acting. Each level is just you plugging bullet after bullet into the natives of whichever country you happen to be in at the time, occasionally pausing for some banter with the female operator through your headset, usually dropping more one-liners than Arnold Schwarzenegger, and then back to the slaughter.
Nearly every shot fired severs a limb too. I was once outflanked by a marauding freedom hater, who hit me in the back with the butt of his (rather stereotypical) AK-47. In retaliation, I produced my trusty standard combat knife, and in one fell swoop, decapitated him! The comical level of violence makes carrying on worthwhile, although when I came up to a small escort section, the buddy AI resulted in more mission failures than I had patience for and I placed it back on the shelf. It had served it's purpose.
Sensing that I would have nothing else to write about this week, I hurriedly downloaded a few demos. The first of which was Tom Clancy's Splinter Cell: Conviction. As ashamed as I am to admit it, this is my first experience of Splinter Cell, despite owning Chaos Theory on the PS2 and never playing it. I don't know why.
The game, as far as the demo shows, is very similar the The Bourne Conspiracy, just with more refined shooting and less interesting takedowns. The interrogation at the start was fun, with a lot of detailed, if a little unbelievably OTT environmental damage, but the rest of the game failed to grab me. I might grab it a bit later on, but the fact that I have four games to catch up on first makes it a little daunting.
I also tried out Blur, which is a very old-school feeling arcade racer. It's pretty much WipEout or Rollcage, only in normal licenced cars. And CSI: Deadly Intent, which is a contender for the worst game I've ever played, with it's patronising tutorial voiceover and the graphical quality of a PSP game. It's the sort of thing you'd expect to find as a free download on the CSI website, a boring point-and-click evidence finder game, which is about as emotionally gripping as cleaning your kitchen floor. And if I was Laurence Fishburne I'd be pretty pissed about how overweight my character model looked.
Oh yeah, I won the NowGamer.com Podcast competition! At the end of each Podcast, they play a piece of music from a videogame (usually remixed or distorted in some way), and whoever identifies which game the music hails from, and is chosen from the other correct answers using the curiosity of a cat, of all things, wins a box of assorted junk from around the NG office. I answered correctly with Laura's Theme from Silent Hill 2, and was lucky enough to be drawn. I'll post over on VGSpace detailing my haul when the postie drags it to my door.
Well, short but sweet, eh? Next week I'll have a report Super Street Fighter IV, and I'll try and get Darksiders out of the way and make a start on InFamous. Tata for now.
So I'm still knee deep in Darksiders, although now I'm more used to the gameplay and combat system It's gradually getting a bit easier. I'm not going to bore you with that though. I did however polish off Gay Tony (almost a double entendre, but not quite), so I moved onto another 360 title.
Soldier of Fortune: Payback is a 2007 FPS, and is perhaps most well-known for it's extreme violence. Hell, that's the only reason I bought it. It's a standard Modern Warfare style romp through various Middle Eastern and Chinese locales, the point of which is to rain down American one-man justice on everybody who doesn't fly the Stars and Stripes on their front lawn everyday, or 'terrorists' as they are commonly referred to.
I want to make it clear: This is a BAD GAME. Probably worse than Rogue Warrior. But, it is playable, due in no small part to the absolutely hilarious and over-the-top violence and piss-awful script and voice acting. Each level is just you plugging bullet after bullet into the natives of whichever country you happen to be in at the time, occasionally pausing for some banter with the female operator through your headset, usually dropping more one-liners than Arnold Schwarzenegger, and then back to the slaughter.
Nearly every shot fired severs a limb too. I was once outflanked by a marauding freedom hater, who hit me in the back with the butt of his (rather stereotypical) AK-47. In retaliation, I produced my trusty standard combat knife, and in one fell swoop, decapitated him! The comical level of violence makes carrying on worthwhile, although when I came up to a small escort section, the buddy AI resulted in more mission failures than I had patience for and I placed it back on the shelf. It had served it's purpose.
Sensing that I would have nothing else to write about this week, I hurriedly downloaded a few demos. The first of which was Tom Clancy's Splinter Cell: Conviction. As ashamed as I am to admit it, this is my first experience of Splinter Cell, despite owning Chaos Theory on the PS2 and never playing it. I don't know why.
The game, as far as the demo shows, is very similar the The Bourne Conspiracy, just with more refined shooting and less interesting takedowns. The interrogation at the start was fun, with a lot of detailed, if a little unbelievably OTT environmental damage, but the rest of the game failed to grab me. I might grab it a bit later on, but the fact that I have four games to catch up on first makes it a little daunting.
I also tried out Blur, which is a very old-school feeling arcade racer. It's pretty much WipEout or Rollcage, only in normal licenced cars. And CSI: Deadly Intent, which is a contender for the worst game I've ever played, with it's patronising tutorial voiceover and the graphical quality of a PSP game. It's the sort of thing you'd expect to find as a free download on the CSI website, a boring point-and-click evidence finder game, which is about as emotionally gripping as cleaning your kitchen floor. And if I was Laurence Fishburne I'd be pretty pissed about how overweight my character model looked.
Oh yeah, I won the NowGamer.com Podcast competition! At the end of each Podcast, they play a piece of music from a videogame (usually remixed or distorted in some way), and whoever identifies which game the music hails from, and is chosen from the other correct answers using the curiosity of a cat, of all things, wins a box of assorted junk from around the NG office. I answered correctly with Laura's Theme from Silent Hill 2, and was lucky enough to be drawn. I'll post over on VGSpace detailing my haul when the postie drags it to my door.
Well, short but sweet, eh? Next week I'll have a report Super Street Fighter IV, and I'll try and get Darksiders out of the way and make a start on InFamous. Tata for now.
Tuesday, 20 April 2010
Party for two
After last week's mediocre gaming, the last seven days have come as quite a relief to me, as things have definitely looked up a bit. I started the week with survival horror title Silent Hill: Shattered Memories, opting for the Wii version over the PS2 and PSP, for unknown reasons.
Shattered Memories is a loose remake of the original SH on the PS1, one of my favourite ever games, and definitely my most replayed game ever. At my heyday I had a save file on my memory card which had saves before every single boss and all five endings, which took literally weeks to accomplish. The game's storyline was one of my favourites, and I pretty much committed it all to memory, so when the film was released and shat all over it, I was furious. Naturally, when I heard of the remake I was a little cagey.
I had kept an eye on the game throughout it's development, and with every new tidbit of information I grew less and less interested. First they decided not to include combat, then they changed the Other World from a rusted, blood and puss soaked hell, to a pretty tame Ice World, then they gave protagonist Harry Mason a frigging Cell Phone with a camera and GPS and all that, even though the original game was set in 1986, and by this point my interest in the game (and, after the completely unplayable Silent Hill: Homecoming, the series) had waned. Then they announced that the game was non-canon, and wouldn't have an affect on the greater story at all, which cheered me up a bit.
But what's the point in playing a story-driven game if it's story doesn't actually count for shit? Well, because it's fucking fantastic, that's why. The game begins just as it's source material did, with Harry regaining consciousness after a car crash and finding his young daughter Cheryl missing, and that's pretty much where the similarities end. The game swaps between two mechanics, the first being set in the real world. Solving puzzles is the order of the day, and there are some absolutely devilish ones too, and interspersed with these are some very Heavy Rain style exploration sequences (a comparison first brought to my attention by the pressing A to shout Cheryl bit at the start), were you have to use different combinations of buttons and movements to perform tasks.

Is that Katie Price?
The second mechanic takes place in the 'Ice World' and involves reaching a target destination whilst running from and evading the Raw Shocks, featureless creatures that relentlessly pursue Harry and latch on to him, lowering his body temperature until he passes out. Why the hell do I keep buying games on the Wii? Like Cursed Mountain before it, Shattered Memories requires you to fight off your enemies by performing different motions with the Wii Remote and Nunchuck, and like Cursed Mountain, most of the times these don't work properly. It makes for some very frustrating moments.
All in all, frustrations aside, SH:SM is a fantastic game, one of the best on the console. It's absolutely gorgeous too (although the same can't be said for Harry, one of the ugliest videogame characters I've ever seen), with the worlds merging in real time, and the level of detail in the environments is astounding for a Wii/last generation title. Also, between each section the game psychoanalyses you, by making you take tests in a shrink's office, and changes itself depending on your psyche, which once more is impressive on a lower powered console. A return to form for the series.
I've also been getting to grips with Grand Theft Auto: The Ballad of Gay Tony this week. Last week I expressed a disliking for it's predecessor The Lost and Damned, and can honestly say all is forgiven. Gay Tony goes back to the more tongue in cheek, humorous style of the GTAIII series, with comical over-the-top characters like GTAIV favourite Brucie Kibbutz's outrageous brother Mori, and Arab property tycoon Yusuf Amir providing out loud laughs as well as missions. Also the dancing mini game from San Andreas makes a return, but apart from the ability to replay completed missions to improve scores, there's nothing new. That doesn't matter though, when you aren't being forced to endure the painful Bike physics all the time. It's well worth getting Episodes from Liberty City just for this, The Lost and Damned is just a flawed but playable bonus.

TBOGT returns to the series' outrageous roots.
And I've spent the latter part of the week knee-deep in Darksiders, Vigil Games' contender to the God of War throne, and it's so very nearly achieving that target. The game casts you as War, one of the Four Horsemen of the Apocalypse, awoken when the end war between Heaven and Hell begins on earth. As you arrive to sort things out, you realise that you three brethren haven't turned up, and the Angels decide that you've brought about the war early for your own reasons. After a 'brief' jury, War is sent back to earth a century later to prove his innocence, despite the complete extinction/zombification of the human race.
The God of War comparison is only really valid in passing, a few hours of observing the game will show that it has just as much in common with games like Legacy of Kain: Soul Reaver and Legend of Zelda: Ocarina of Time, the former with the ruined environments and visual style, the latter with the Crossblade, a huge shuriken that acts very similarly to Link's boomerang, and the targeting system for which is virtually identical. And the way that the Crossblade can take on any elemental powers it comes into contact with is very Dark Sector.
Zelda's comparisons don't end there, War has bound to him a companion by the name of The Watcher, voiced by the legendary Mark Hamill (yeah, he's doing the Joker voice, but it's still great), who acts as the Navi to War's Link, popping out occasionally to offer advice and hints. Oh yeah, there's bomb plants too.
I have to note that the difficulty is quite unforgiving. After getting trounced on the demo, I stuck the game on the easy setting, and am still getting my arse passed to me on a regular basis. It's not quite Ninja Gaiden difficult, but it's approaching it. I'll persevere, but a rather epic boss battle with Bat-Queen Tiamat has me currently well against the ropes.
well, wrapping things up, I've had a crack at LittleBigPlanet PSP this week, which is just as good as the PS3 version, but not really better. The features are a bit more limited and Stephen Fry is at his most patronising, but the physics and graphics are top notch. Also had a bash at Final Fight: Double Impact on the 360, which is a great port. I might splash out on it, as both Final Fight and Magic Sword are both excellent retro games. Oh, and MARVEL VS. CAPCOM 3! The teaser is great, especially with the appearance from Chris Redfield as he takes on the Hulk (let's face it, the only Marvel with bigger arms than Chris) at the end. It's Super Street Fighter IV next week, but it's hard to be excited now I've seen that. I'll link to it here, but don't be surprised if they take it down as I believe it was leaked early. Bye for now.
Shattered Memories is a loose remake of the original SH on the PS1, one of my favourite ever games, and definitely my most replayed game ever. At my heyday I had a save file on my memory card which had saves before every single boss and all five endings, which took literally weeks to accomplish. The game's storyline was one of my favourites, and I pretty much committed it all to memory, so when the film was released and shat all over it, I was furious. Naturally, when I heard of the remake I was a little cagey.
I had kept an eye on the game throughout it's development, and with every new tidbit of information I grew less and less interested. First they decided not to include combat, then they changed the Other World from a rusted, blood and puss soaked hell, to a pretty tame Ice World, then they gave protagonist Harry Mason a frigging Cell Phone with a camera and GPS and all that, even though the original game was set in 1986, and by this point my interest in the game (and, after the completely unplayable Silent Hill: Homecoming, the series) had waned. Then they announced that the game was non-canon, and wouldn't have an affect on the greater story at all, which cheered me up a bit.
But what's the point in playing a story-driven game if it's story doesn't actually count for shit? Well, because it's fucking fantastic, that's why. The game begins just as it's source material did, with Harry regaining consciousness after a car crash and finding his young daughter Cheryl missing, and that's pretty much where the similarities end. The game swaps between two mechanics, the first being set in the real world. Solving puzzles is the order of the day, and there are some absolutely devilish ones too, and interspersed with these are some very Heavy Rain style exploration sequences (a comparison first brought to my attention by the pressing A to shout Cheryl bit at the start), were you have to use different combinations of buttons and movements to perform tasks.

Is that Katie Price?
The second mechanic takes place in the 'Ice World' and involves reaching a target destination whilst running from and evading the Raw Shocks, featureless creatures that relentlessly pursue Harry and latch on to him, lowering his body temperature until he passes out. Why the hell do I keep buying games on the Wii? Like Cursed Mountain before it, Shattered Memories requires you to fight off your enemies by performing different motions with the Wii Remote and Nunchuck, and like Cursed Mountain, most of the times these don't work properly. It makes for some very frustrating moments.
All in all, frustrations aside, SH:SM is a fantastic game, one of the best on the console. It's absolutely gorgeous too (although the same can't be said for Harry, one of the ugliest videogame characters I've ever seen), with the worlds merging in real time, and the level of detail in the environments is astounding for a Wii/last generation title. Also, between each section the game psychoanalyses you, by making you take tests in a shrink's office, and changes itself depending on your psyche, which once more is impressive on a lower powered console. A return to form for the series.
I've also been getting to grips with Grand Theft Auto: The Ballad of Gay Tony this week. Last week I expressed a disliking for it's predecessor The Lost and Damned, and can honestly say all is forgiven. Gay Tony goes back to the more tongue in cheek, humorous style of the GTAIII series, with comical over-the-top characters like GTAIV favourite Brucie Kibbutz's outrageous brother Mori, and Arab property tycoon Yusuf Amir providing out loud laughs as well as missions. Also the dancing mini game from San Andreas makes a return, but apart from the ability to replay completed missions to improve scores, there's nothing new. That doesn't matter though, when you aren't being forced to endure the painful Bike physics all the time. It's well worth getting Episodes from Liberty City just for this, The Lost and Damned is just a flawed but playable bonus.

TBOGT returns to the series' outrageous roots.
And I've spent the latter part of the week knee-deep in Darksiders, Vigil Games' contender to the God of War throne, and it's so very nearly achieving that target. The game casts you as War, one of the Four Horsemen of the Apocalypse, awoken when the end war between Heaven and Hell begins on earth. As you arrive to sort things out, you realise that you three brethren haven't turned up, and the Angels decide that you've brought about the war early for your own reasons. After a 'brief' jury, War is sent back to earth a century later to prove his innocence, despite the complete extinction/zombification of the human race.
The God of War comparison is only really valid in passing, a few hours of observing the game will show that it has just as much in common with games like Legacy of Kain: Soul Reaver and Legend of Zelda: Ocarina of Time, the former with the ruined environments and visual style, the latter with the Crossblade, a huge shuriken that acts very similarly to Link's boomerang, and the targeting system for which is virtually identical. And the way that the Crossblade can take on any elemental powers it comes into contact with is very Dark Sector.
Zelda's comparisons don't end there, War has bound to him a companion by the name of The Watcher, voiced by the legendary Mark Hamill (yeah, he's doing the Joker voice, but it's still great), who acts as the Navi to War's Link, popping out occasionally to offer advice and hints. Oh yeah, there's bomb plants too.
I have to note that the difficulty is quite unforgiving. After getting trounced on the demo, I stuck the game on the easy setting, and am still getting my arse passed to me on a regular basis. It's not quite Ninja Gaiden difficult, but it's approaching it. I'll persevere, but a rather epic boss battle with Bat-Queen Tiamat has me currently well against the ropes.
well, wrapping things up, I've had a crack at LittleBigPlanet PSP this week, which is just as good as the PS3 version, but not really better. The features are a bit more limited and Stephen Fry is at his most patronising, but the physics and graphics are top notch. Also had a bash at Final Fight: Double Impact on the 360, which is a great port. I might splash out on it, as both Final Fight and Magic Sword are both excellent retro games. Oh, and MARVEL VS. CAPCOM 3! The teaser is great, especially with the appearance from Chris Redfield as he takes on the Hulk (let's face it, the only Marvel with bigger arms than Chris) at the end. It's Super Street Fighter IV next week, but it's hard to be excited now I've seen that. I'll link to it here, but don't be surprised if they take it down as I believe it was leaked early. Bye for now.
Labels:
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Tuesday, 2 March 2010
I've been ten thousand miles in the mouth of graveyard, and it's a hard rain's a-gonna fall
Another month, another candidate for Game of 2010. After Mass Effect 2 a month ago, I recall expressing concern and doubt about playing a game that I would consider it's equal in the preceding eleven months. Yet here I am, four mere weeks later with a game in my clammy paws that I possibly like even more.
The game in question is Quantic Dream's PS3 exclusive epic Heavy Rain, spiritual successor to the fantastic (if a little flawed narratively) Fahrenheit (known as Indigo Prophecy stateside thanks to the combined efforts of Micheal Moore and Osama Bin Laden). When I first played Fahrenheit, it was completely new to me. The only games I could even begin to compare it to were Shenmue, Dreamfall: The Longest Journey and Broken Sword: The Sleeping Dragon, but even then the comparisons were vague and incomplete.
Heavy Rain goes down the same path in terms of delivery, but throws away the fantasy elements of Dreamfall and (to a lesser extent) Broken Sword and, taking the spiritual guidance of Shenmue, throws you into a very serious, very mature murder mystery. The story begins with a ridiculously perfect family living a ridiculously perfect life together, until one family day outing spells disaster for the father, Ethan Mars, when his eldest son of two, Jason, wanders off. Ethan eventually finds him, but their reunion is cut dramatically short when they are both struck by an oncoming car, sending Ethan into a coma and Jason into an early grave.
Two years later we rejoin Ethan a bit worse for wear. His marriage has ended and he's just picking up his remaining son Shaun from his ex wife's house. Instead of moving to Malibu with Charlie Sheen as some people do in these situations, he's got himself a shitty little house in the most depressing part of town. Shaun is quite understandably a bit pissed off at Ethan, obviously he never knows when he's going to get led into traffic by his dear old dad, and to make it up to him Ethan takes Shaun to a playground. Right about now seems a good place to mention that Ethan's coma rendered him a bit of a Schizo with a penchant for blacking out, and after placing Shaun on a merry-go-round (don't all playgrounds have them?), he promptly does just that. He wakes up later on to find his son missing, and a small origami figure in his hand, the calling card of a mass child murderer known as (wait for it) 'The Origami Killer'. So Ethan goes on a quest to find his son, along with FBI agent Fox M... sorry, Norman Jayden, lovable private dick Scott Shelby, his prostitute sidekick Lauren Winter and Madison Paige, a journalist who's clothes keep falling off.
Heavy Rain places itself in a very unique position in that it's not only one of my favourite games (I will go that far, I absolutely loved it), but also one of my favourite films too. A lot of the time I almost forgot I was playing at all, robotically hammering the quick time events in without even really noticing them even appearing onscreen. Another fairly unique thing about the game is that when a character dies, the game carries on without them instead of ending and letting you continue. Ironically, I can only think of one other game that does this and that's ObsCure, a game I only played a couple of weeks earlier.
Heavy Rain, like most PS3 exclusives, really excels in the graphical department. To say it looks beautiful is a criminal understatement. Even the graphical might of Uncharted 2 and Killzone 2 doesn't seem to hold up against Heavy Rain. The only thing I don't like about it really is the creepy facial expressions from Fahrenheit occasionally crop up, as if the motion capture artists didn't smile when they should have and one was thrown in at the last minute, a shining example of this is during the nightclub scene where Madison dances on the podium. I am just nitpicking for the sake of it though.
Before Heavy Rain I returned to the macho, closely shaven world of Richard B. Riddick once more, with The Chronicles of Riddick: Assault on Dark Athena. Not so much a sequel to Butcher Bay, Dark Athena is more of an expansion pack. It plays exactly the same, which was quite disappointing to be honest. Even the main story seems completely plagiarised, with the prison planet that Riddick must escape from in Butcher Bay replaced with a mercenary ship filled with prisoners, that Riddick must escape from. It's considerably longer than Butcher Bay, but that's the only thing I can really say about it. If it wasn't for the first game being included on Dark Athena's disk, it really wouldn't be worth buying.
Thursday's PSN Store update saw the releases of demos for Darksiders and God of War III, both of which are bloody fantastic hack-and-slash kill-em-ups and like the earlier Dante's Inferno are both based on religious mythology, and have thus been locked in a friendly battle. There's no contest really, Kratos has made sure of that, but so far Darksiders seems to be superior to Dante's by a gnat's wing, mainly helped along by the bold imagery, great voice work (thanks Mark Hamill) and the fact that it's not shamelessly ripping off God of War in every way. But God of War III seems to be shaping up very nicely, losing none of what made it's three prequels brilliant. And it's just about the most violent game I've ever played: the demo sees you disemboweling a Centaur (raising questions about how their innards are arranged), yanking the eye from the head of a Cyclops (the stalk doesn't snap immediately like the previous games, it has to be pulled to it's elastic limit and then snapped off) and ripping the head from sun god Helios' shoulders with your bare hands, seeing the flesh tear bit by bit before it gives. Absolutely brutal, yet I would expect nothing less.
Finally, I finished my second play through of Mass Effect 2 this week. I didn't mention it so as not to give anything away, but the ending of my first attempt saw three of my crew in their graves: The Salarian scientist Mordin, Asari law enforcer Samara and Human/Llama hybrid Miranda. This time I was 100% successful, seeing all of my crew through the mission. I also went down the renegade route this time, essentially becoming a space Jack Bauer, and it made the game a lot more entertaining. Yes, there was a scene where I punched a woman news reporter completely without provocation, and I will admit I laughed out loud when it happened. It was her own fault, she was making disingenuous assertions, and Shepard had had enough of them. And for lack of anything to play on my 360 last night, I fired up Saint's Row. Big mistake. It hasn't stood the test of time well, with it's awful graphics and awkward humour. Don't think I'll play much more of that one. Anyway, I'm off to play Oblivion now, buh-bye.
The game in question is Quantic Dream's PS3 exclusive epic Heavy Rain, spiritual successor to the fantastic (if a little flawed narratively) Fahrenheit (known as Indigo Prophecy stateside thanks to the combined efforts of Micheal Moore and Osama Bin Laden). When I first played Fahrenheit, it was completely new to me. The only games I could even begin to compare it to were Shenmue, Dreamfall: The Longest Journey and Broken Sword: The Sleeping Dragon, but even then the comparisons were vague and incomplete.
Heavy Rain goes down the same path in terms of delivery, but throws away the fantasy elements of Dreamfall and (to a lesser extent) Broken Sword and, taking the spiritual guidance of Shenmue, throws you into a very serious, very mature murder mystery. The story begins with a ridiculously perfect family living a ridiculously perfect life together, until one family day outing spells disaster for the father, Ethan Mars, when his eldest son of two, Jason, wanders off. Ethan eventually finds him, but their reunion is cut dramatically short when they are both struck by an oncoming car, sending Ethan into a coma and Jason into an early grave.
Two years later we rejoin Ethan a bit worse for wear. His marriage has ended and he's just picking up his remaining son Shaun from his ex wife's house. Instead of moving to Malibu with Charlie Sheen as some people do in these situations, he's got himself a shitty little house in the most depressing part of town. Shaun is quite understandably a bit pissed off at Ethan, obviously he never knows when he's going to get led into traffic by his dear old dad, and to make it up to him Ethan takes Shaun to a playground. Right about now seems a good place to mention that Ethan's coma rendered him a bit of a Schizo with a penchant for blacking out, and after placing Shaun on a merry-go-round (don't all playgrounds have them?), he promptly does just that. He wakes up later on to find his son missing, and a small origami figure in his hand, the calling card of a mass child murderer known as (wait for it) 'The Origami Killer'. So Ethan goes on a quest to find his son, along with FBI agent Fox M... sorry, Norman Jayden, lovable private dick Scott Shelby, his prostitute sidekick Lauren Winter and Madison Paige, a journalist who's clothes keep falling off.
Heavy Rain places itself in a very unique position in that it's not only one of my favourite games (I will go that far, I absolutely loved it), but also one of my favourite films too. A lot of the time I almost forgot I was playing at all, robotically hammering the quick time events in without even really noticing them even appearing onscreen. Another fairly unique thing about the game is that when a character dies, the game carries on without them instead of ending and letting you continue. Ironically, I can only think of one other game that does this and that's ObsCure, a game I only played a couple of weeks earlier.
Heavy Rain, like most PS3 exclusives, really excels in the graphical department. To say it looks beautiful is a criminal understatement. Even the graphical might of Uncharted 2 and Killzone 2 doesn't seem to hold up against Heavy Rain. The only thing I don't like about it really is the creepy facial expressions from Fahrenheit occasionally crop up, as if the motion capture artists didn't smile when they should have and one was thrown in at the last minute, a shining example of this is during the nightclub scene where Madison dances on the podium. I am just nitpicking for the sake of it though.
Before Heavy Rain I returned to the macho, closely shaven world of Richard B. Riddick once more, with The Chronicles of Riddick: Assault on Dark Athena. Not so much a sequel to Butcher Bay, Dark Athena is more of an expansion pack. It plays exactly the same, which was quite disappointing to be honest. Even the main story seems completely plagiarised, with the prison planet that Riddick must escape from in Butcher Bay replaced with a mercenary ship filled with prisoners, that Riddick must escape from. It's considerably longer than Butcher Bay, but that's the only thing I can really say about it. If it wasn't for the first game being included on Dark Athena's disk, it really wouldn't be worth buying.
Thursday's PSN Store update saw the releases of demos for Darksiders and God of War III, both of which are bloody fantastic hack-and-slash kill-em-ups and like the earlier Dante's Inferno are both based on religious mythology, and have thus been locked in a friendly battle. There's no contest really, Kratos has made sure of that, but so far Darksiders seems to be superior to Dante's by a gnat's wing, mainly helped along by the bold imagery, great voice work (thanks Mark Hamill) and the fact that it's not shamelessly ripping off God of War in every way. But God of War III seems to be shaping up very nicely, losing none of what made it's three prequels brilliant. And it's just about the most violent game I've ever played: the demo sees you disemboweling a Centaur (raising questions about how their innards are arranged), yanking the eye from the head of a Cyclops (the stalk doesn't snap immediately like the previous games, it has to be pulled to it's elastic limit and then snapped off) and ripping the head from sun god Helios' shoulders with your bare hands, seeing the flesh tear bit by bit before it gives. Absolutely brutal, yet I would expect nothing less.
Finally, I finished my second play through of Mass Effect 2 this week. I didn't mention it so as not to give anything away, but the ending of my first attempt saw three of my crew in their graves: The Salarian scientist Mordin, Asari law enforcer Samara and Human/Llama hybrid Miranda. This time I was 100% successful, seeing all of my crew through the mission. I also went down the renegade route this time, essentially becoming a space Jack Bauer, and it made the game a lot more entertaining. Yes, there was a scene where I punched a woman news reporter completely without provocation, and I will admit I laughed out loud when it happened. It was her own fault, she was making disingenuous assertions, and Shepard had had enough of them. And for lack of anything to play on my 360 last night, I fired up Saint's Row. Big mistake. It hasn't stood the test of time well, with it's awful graphics and awkward humour. Don't think I'll play much more of that one. Anyway, I'm off to play Oblivion now, buh-bye.
Labels:
24,
Broken Sword,
Dante's Inferno,
Darksiders,
Fahrenheit,
God of War,
Heavy Rain,
Killzone,
Mass Effect,
ObsCure,
Riddick,
Saints Row,
The Elder Scrolls,
The Longest Journey,
Uncharted
Friday, 26 February 2010
Lethargy and Gaming - every TUESDAY.
Just a small announcement, due to time constraints I'm moving the deadline for each post to Tuesdays. It makes sense, I don't have to go and do my real job on a Tuesday, so it gives me more time to write, and more time to play any new releases that come out on the Friday before I write about them.
So please, check back on Tuesday for a look at The Chronicles of Riddick: Assault on Dark Athena, Heavy Rain and first impressions of God of War III and Darksiders, and probably a short bit about Mass Effect 2 cheekily squeezed in there. Hope to see you then.
So please, check back on Tuesday for a look at The Chronicles of Riddick: Assault on Dark Athena, Heavy Rain and first impressions of God of War III and Darksiders, and probably a short bit about Mass Effect 2 cheekily squeezed in there. Hope to see you then.
Friday, 22 January 2010
Matt Day-Mahn!
You know what makes me awesome? The fact that I buy games that I know to be widely condemned as shit, unplayable smears of filth on a perfectly good BluRay or DVD, wastes of nonrenewable resources used to create the disk, just so I can attempt to entertainingly write about how shit they are for you, the 3 or 4 people who actually read this crap every week. But you know what makes life awesome? When they aren't actually that bad.
Take Hellboy: The Science of Evil as an example. The PS3 version, which is the one I've been playing, received a score of 47% on Metacritic, yet I fail to see what's so bad about it. It's not like Batman, where I'm a complete fanboy, I did love the first Hellboy movie but the second was garbage, the comics do very little to hold my attention and the animated films are a bit on the mundane side, so if I was to be biased I'd be joining them.
The game itself is an enjoyable God-of-War-em-up which places you in the hooves of the titular demonic anti-hero as you (for reasons yet unknown) chase a Witch through a surprisingly atmospheric forest graveyard, bashing the daylights out of everything in your way with your signature massive stone hand, or whatever you find yourself close enough to pick up at the time, from discarded weapons to chunks of a tree to severed parts of enemies departed. As well as the melee combat you also have Red's trusty sidearm, his oversized revolver which can be equipped with various different kinds of ammunition to serve different purposes, from freezing enemies to destroying enchanted doorways.
The game occasionally flashes back to one of Hellboy's previous missions too, the first of which being a trip to Japan which throws quite a few nods to the first of the animated films 'Blood and Iron', with enchanted swords and floating heads, and to bait the fans an encounter with Herman von Klempt and his kriegsaffe, Brutus.
It's good brainless fun, slightly average but not bad, and it will sate my appetite before I get my hands on God of War III, Dante's Inferno and Darksiders in a couple of months. Glad I played Hellboy first though, doubt it would receive such a positive review after the big three.
Also, given this weeks post's title (I couldn't resist even though it's not his likeness), I've hammered through The Bourne Conspiracy on the XBox360, and absolutely loved it.
The game borrows from a lot of others, but the most unlikely (but most apparent) influence comes in the form of Uncharted: Drake's Fortune. When Bourne first appeared onscreen I immediately thought, with his appearance being close to Nathan Drake, Shadow Complex's Jason Flemming and Dark Void's William Grey, that he should have been voiced by he-who-shall-not-be-named. But the way he runs, takes cover, flinches from near misses and to an extent fights (he uses Drake's familiar jump-punch move) also echo Naughty Dog's triumph.
The gunplay is what ultimately lets Bourne down, being uninspired copy-and-paste Gears of War style hide and shoot (although with the more realistic weaponry and destructible cover, it also harks back to Uncharted), and as well as being a bit mundane at times it also gets a little frustrating. But the melee combat really shines. Unlike Uncharted, where you could punch and shoot on the fly, when an enemy engages Bourne up close the game shifts into a Shenmue style fighting mechanic, in which combinations of heavy and light attacks can be used, and when an on-screen 'adrenaline meter' reaches the appropriate level, the B button can trigger 'takedown moves' which immediately incapacitate between one and three enemies in a true-to-the-film cinematic fashion, often making use of the environment in typically inventive ways.
Speaking of cinematics, some of the cutscenes are hauntingly close to the film, particularly the failed assassination attempt on the boat and the Paris apartment attack, which was without a doubt a highlight of the game for me. And taking to the streets of a very destructible Paris in a very indestructible Mini Cooper in a Burnout meets The Italian Job frenzy was an absolute thrill-ride. I had hoped the driving mechanic would pop up again somewhere, as it was fantastic fun, but it never did. Anyway, I whole-heartedly recommend this to fans of both the film and the genre, it's available at most preowned shops for around £7 and won't eat up a lot of time, but it's a very rewarding experience.
It's a rare game that challenges a player to question his or her own sexuality. Curiosity led me to Google Dragon Age: Origins' man-on-man sex scene, and I unwaveringly decided it wasn't for me. Yet Band Hero, which the wife brought home on Sunday, had me worried at times at just how much enjoyment I was having with it, not only was I fearing for my heterosexuality but at times, bopping along to No Doubt's 'Just a Girl', I even began to wonder about my actual gender.
I know I commented on the demo, saying it was arse, but the full game actually proves itself to be more fun and actually slightly more polished than Guitar Hero 5. The series' cast is back in full force, but they've been bastardized to fit the game's X-Factor aesthetic. Gone is Johnny Napalm's Mohican, tamed to blond spikes. Goodbye Judy Nail's piercings, she's resorted to the awful Avril Lavigne 'mosher' template. And what did they do to Axel Steel...
The band also play a more visible role this time, when a track features a female vocalist the game provides you with one, so you aren't watching a butch metalhead squeal out a girlish ballad. Also, in the case of Evanescence's angst-ridden abortion 'Bring Me To Life', the bits where the guy sings were performed by my avatar, the guitarist. "Ha ha, you're the fat one" the wife pointed out. Her words cut deeper than any knife. I did resent the fact that, when playing 'Wannabe' by the Spice Girls, the camera panned to me for the line 'Easy V doesn't come for free'. Not only does it insult my sexuality, now I'm a hooker too. And a real lady, apparently. It makes up for the insults in a very realistically obtainable achievement worth 490 points (seriously) though.
Okay, to wrap things up: Having a bit of a break from Sam and Max after a barmy (yet equally genius and hilarious) song and dance routine about war performed by a bunch of presidential aides just about melted my brain, and have decided that ACII Discovery isn't as good as it first seems, as it's all to easy to wind up stuck between two guards and with the blocking reversals from the other games somehow forgotten about this surely means certain death. And have decided to spend the XBox time between now and Mass Effect 2 hoovering up the last few achievements on Fallout 3, including collecting the Bobbleheads, which I epic failed at when I blew up Megaton without collecting the one from Lucas Simms' house and forgot to save beforehand. I had to go back to the previous save before that, which lost me about three hours' play. And a warning to anyone else starting afresh, don't try to do Operation Anchorage at level 5. It's unforgiving. Ciao.
Take Hellboy: The Science of Evil as an example. The PS3 version, which is the one I've been playing, received a score of 47% on Metacritic, yet I fail to see what's so bad about it. It's not like Batman, where I'm a complete fanboy, I did love the first Hellboy movie but the second was garbage, the comics do very little to hold my attention and the animated films are a bit on the mundane side, so if I was to be biased I'd be joining them.
The game itself is an enjoyable God-of-War-em-up which places you in the hooves of the titular demonic anti-hero as you (for reasons yet unknown) chase a Witch through a surprisingly atmospheric forest graveyard, bashing the daylights out of everything in your way with your signature massive stone hand, or whatever you find yourself close enough to pick up at the time, from discarded weapons to chunks of a tree to severed parts of enemies departed. As well as the melee combat you also have Red's trusty sidearm, his oversized revolver which can be equipped with various different kinds of ammunition to serve different purposes, from freezing enemies to destroying enchanted doorways.
The game occasionally flashes back to one of Hellboy's previous missions too, the first of which being a trip to Japan which throws quite a few nods to the first of the animated films 'Blood and Iron', with enchanted swords and floating heads, and to bait the fans an encounter with Herman von Klempt and his kriegsaffe, Brutus.
It's good brainless fun, slightly average but not bad, and it will sate my appetite before I get my hands on God of War III, Dante's Inferno and Darksiders in a couple of months. Glad I played Hellboy first though, doubt it would receive such a positive review after the big three.
Also, given this weeks post's title (I couldn't resist even though it's not his likeness), I've hammered through The Bourne Conspiracy on the XBox360, and absolutely loved it.
The game borrows from a lot of others, but the most unlikely (but most apparent) influence comes in the form of Uncharted: Drake's Fortune. When Bourne first appeared onscreen I immediately thought, with his appearance being close to Nathan Drake, Shadow Complex's Jason Flemming and Dark Void's William Grey, that he should have been voiced by he-who-shall-not-be-named. But the way he runs, takes cover, flinches from near misses and to an extent fights (he uses Drake's familiar jump-punch move) also echo Naughty Dog's triumph.
The gunplay is what ultimately lets Bourne down, being uninspired copy-and-paste Gears of War style hide and shoot (although with the more realistic weaponry and destructible cover, it also harks back to Uncharted), and as well as being a bit mundane at times it also gets a little frustrating. But the melee combat really shines. Unlike Uncharted, where you could punch and shoot on the fly, when an enemy engages Bourne up close the game shifts into a Shenmue style fighting mechanic, in which combinations of heavy and light attacks can be used, and when an on-screen 'adrenaline meter' reaches the appropriate level, the B button can trigger 'takedown moves' which immediately incapacitate between one and three enemies in a true-to-the-film cinematic fashion, often making use of the environment in typically inventive ways.
Speaking of cinematics, some of the cutscenes are hauntingly close to the film, particularly the failed assassination attempt on the boat and the Paris apartment attack, which was without a doubt a highlight of the game for me. And taking to the streets of a very destructible Paris in a very indestructible Mini Cooper in a Burnout meets The Italian Job frenzy was an absolute thrill-ride. I had hoped the driving mechanic would pop up again somewhere, as it was fantastic fun, but it never did. Anyway, I whole-heartedly recommend this to fans of both the film and the genre, it's available at most preowned shops for around £7 and won't eat up a lot of time, but it's a very rewarding experience.
It's a rare game that challenges a player to question his or her own sexuality. Curiosity led me to Google Dragon Age: Origins' man-on-man sex scene, and I unwaveringly decided it wasn't for me. Yet Band Hero, which the wife brought home on Sunday, had me worried at times at just how much enjoyment I was having with it, not only was I fearing for my heterosexuality but at times, bopping along to No Doubt's 'Just a Girl', I even began to wonder about my actual gender.
I know I commented on the demo, saying it was arse, but the full game actually proves itself to be more fun and actually slightly more polished than Guitar Hero 5. The series' cast is back in full force, but they've been bastardized to fit the game's X-Factor aesthetic. Gone is Johnny Napalm's Mohican, tamed to blond spikes. Goodbye Judy Nail's piercings, she's resorted to the awful Avril Lavigne 'mosher' template. And what did they do to Axel Steel...
The band also play a more visible role this time, when a track features a female vocalist the game provides you with one, so you aren't watching a butch metalhead squeal out a girlish ballad. Also, in the case of Evanescence's angst-ridden abortion 'Bring Me To Life', the bits where the guy sings were performed by my avatar, the guitarist. "Ha ha, you're the fat one" the wife pointed out. Her words cut deeper than any knife. I did resent the fact that, when playing 'Wannabe' by the Spice Girls, the camera panned to me for the line 'Easy V doesn't come for free'. Not only does it insult my sexuality, now I'm a hooker too. And a real lady, apparently. It makes up for the insults in a very realistically obtainable achievement worth 490 points (seriously) though.
Okay, to wrap things up: Having a bit of a break from Sam and Max after a barmy (yet equally genius and hilarious) song and dance routine about war performed by a bunch of presidential aides just about melted my brain, and have decided that ACII Discovery isn't as good as it first seems, as it's all to easy to wind up stuck between two guards and with the blocking reversals from the other games somehow forgotten about this surely means certain death. And have decided to spend the XBox time between now and Mass Effect 2 hoovering up the last few achievements on Fallout 3, including collecting the Bobbleheads, which I epic failed at when I blew up Megaton without collecting the one from Lucas Simms' house and forgot to save beforehand. I had to go back to the previous save before that, which lost me about three hours' play. And a warning to anyone else starting afresh, don't try to do Operation Anchorage at level 5. It's unforgiving. Ciao.
Labels:
Assassin's Creed,
Burnout,
Dante's Inferno,
Dark Void,
Darksiders,
Dragon Age,
Fallout,
Gears of War,
God of War,
Hellboy,
Hero series,
Jason Bourne,
Sam and Max,
Shadow Complex,
Shenmue,
Uncharted
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