Showing posts with label The Sims. Show all posts
Showing posts with label The Sims. Show all posts

Friday, 25 February 2011

I'm a 21st Century Digital Boy, I don't know how to read but I got a lot of toys

You know how sometimes life hands you a lemon and you make lemonade? Well, gaming-wise anyway, this last week life handed me a bottle of lemonade. Not that cheap shit either, I'm talking 7-Up. With Vodka in it.

Firstly, there's my new friend Dead Space. HMV, in it's infinite quest to make no profit whatsoever, had the Limited Edition of Dead Space 2 (The one with Dead Space: Extraction) on the PS3 marked at £24.99. I've not really had much time on it just yet, so more on that next time.

Secondly, I've upgraded from The Sims 2 to The Sims 3 on the PC. I played it on the PS3 at the tail-end of last year and was very impressed in the open-endedness of what was essentially finally a true Sims game on a console, but as far as it burns me to say it, the PC version is still far superior. Initially there's the mouse controls, instantly accessible to a long time Sims gamer where the Joypad controls seemed overcomplicated and baffling at times.



Then there's the memory limit, restricting how many items you can place in your digital self's home. It's plagued console Sims games since day one, but was always honest about what it was. It the console version of The Sims 3 it was disguised as a fire-hazard meter, a name which made me wonder if it was prevalent in the PC version too. I was very relieved to find it isn't. Then there's the seamless transition between the neighbourhood and house views, eliminating the need for a loading screen, and finally the already copious amount of free user-made costumes and hairstyles available for download, compared with the EA-sanctioned £7.99-price tagged packs on the PSN store, and I kind of wonder why I even bothered with the console version at all.

The only gripe I have with the game itself (other than that obvious things, such as pets and weather effects, have been intentionally left out to make way for expansion packs later on) is that the aesthetics of the characters themselves are a lot more serious looking, away from the over-emotive, hyper-expressive look of The Sims 2's titular heroes, and in turn make them less endearing to me. Plus, every male Sim I try to make ends up looking like Jack Black, and all the women look like Down's Syndrome sufferers, but aside from that it's great. The Sims 2 isn't quite obsolete yet, one of the big thrills of The Sims for me is having multiple households going, and in The Sims 3 you can only have one playable family in each neighbourhood.

The console version isn't different enough from it's PC sibling to warrant owning both, so my second HMV trip saw me re-homing it for £23 of store credit (they were selling the game new for £27 too, it's as if they don't actually want to make a profit), which I put towards Split/Second Velocity on the XBox 360 and BlazBlue: Continuum Shift on the PS3, both of which were on a '2 for £30' offer. Split/Second is excellent, I find myself actually really looking forward to playing it, and by trait I'm not a fan of racing games. It's not as good as Burnout really, but it's still got that same level of over-the-top mayhem, and the adrenaline rush of beating your opponent by two hundredths of a second is incomparable to any other feeling.
 

I haven't tried BlazBlue yet, but I've heard great things and I was a big fan of it's spiritual predecessor Guilty Gear. I've mainly got it to bridge the gap between the upcoming Mortal Kombat and Marvel vs. Capcom 3: Fate of Two Worlds, which I bought last Friday. I'm not going to say much about MVC3, as I'm building to a video review that I'm hoping to have ready for next week's post. In true fashion though, me and Raz7el had a showdown over PSN, and just like Dead or Alive 4 before it, I tanned him pretty soundly. I'm just trolling you man, we were pretty evenly matched. At least we both looked like we knew how to play, unlike when we stunk at Street Fighter IV over XBox Live.

Deadpool, as well as being a useful character, also provides genuine comedy to the game

And to bring it all to an end this week, I finally finished God of War: Ghost of Sparta on PSP. Without giving away too much, the moral of the story is that nobody gets to kill a member of Kratos' family but Kratos. Otherwise, he just gets angry. Well, angrier.

Friday, 18 February 2011

In your bedroom at night with the lights off and your headphones on... everyone can hear you scream...

Like I said last week, I've grown tired of Fantasy RPGs of late, and felt that the well-above-average Divinity II: The Dragon Knight Saga deserved my attention at a time when I can bestow it fully upon the game. I even tried the simple, accessible Fable II (not a typo, I've just played Fable: The Lost Chapters and intended to play the three of them in sequence), but just couldn't muster the enthusiasm. The heroic adventures of Nobhead (descendant of Arseface) will have to wait.

All the while, the soundtrack to my RPG lethargy came in the form of The Smashing Pumpkins' whingey teen anthem 'Bullet with Butterfly Wings', a song (and band) I absolutely abhor, yet one that worms it's way into your subconscious like the T-Virus. The vessel for this song? The TV advert for Dead Space 2, a game that was so far off my radar it might as well have been Women's Murder Club or something. I've had the original Dead Space for so long, and it must be said I have never liked it, I just haven't ever gotten rid of it because of it's poor monetary value (I bought it for a tenner a couple of years ago, I'd be lucky to get £3 back on a trade-in). The reason for my disdain was the lack of positive reinforcement for your actions as a player, every little thing you did had a negative impact on the story, and every cutscene was just one of your companions telling you to go somewhere and do something, and the other, a bratty annoying bint of a woman, telling you it won't work. Then you do it, and it doesn't work.

But the TV spot for DS2 made me want the game so badly, for no reason other than that I couldn't get Billy Corgan and his group of misfitted pricks out of my head. And I felt like, as it is such a major player in the still fairly niche Survival Horror genre, I should really like it. So Divinity II took a temporary bow and my trusty 360 Elite became the subject of nightmares for a few days. And I thoroughly enjoyed every minute of it.

Bulbasaur used Vine-Whip! It's not very effective...

Actually, that's a lie. There's this bit where you have to shoot asteroids out of the sky before they hit you, and that had me on the verge of snapping my controller in two through sheer rage. But apart from that, it was excellent. None too original (Think Half-Life's Gordon Freeman complete with Gravity Gun, fused with Silent Hill 2's James Sunderland, on board Red Dwarf, fighting Zombies, directed by Ridley Scott and you're pretty much there), but that hardly matters when you are so preoccupied with being terrified that you daren't take your finger off the aim button to press a switch. Later in the game, the developers seemed to have forgotten that the game was supposed to be scary, with the whole endgame taking place in broad daylight, but that's just cleverly there to lure you into a false sense of security before chucking the ending at you, which had everyone I've spoken to who's finished the game collectively shit their pants.

So I'm on board for DS2 now. I'll no doubt pick it up in a month or so, I was planning on getting the 360 version to continue my night terrors, but the prospect of a single disk, a free copy of Dead Space Extraction and some armour for Dragon Age II (which my wife is to purchase on the PS3), I'm being swayed to the PS3 version, but I'll see. Speaking of Dragon Age, the Archdemon finally fell last night. I've got Awakening, Witch Hunt and The Golems of Amgarrak to do before DAII, but for the minute I'm enjoying the light-hearted and simple Batman: The Brave and the Bold.



Here at 24HG, if you ask us what the manliest game in the world is, chances are you'd be told Ghost Squad. Sega's Wii Shooter does have you high-five the President after rescuing him from the clutches of an evil homosexual terrorist after all. but this week it's been surpassed by... EA's girl-friendly casual gaming champion The Sims 2?

Now, Ghost Squad may be manly. But it will never be Pyramid Head, Kratos, Barry Burton and The Punisher in a Hot Tub talking about Baseball manly.



Finally, I was asked over Formspring what I have against Bayonetta. Good question. One that I will answer the next time I don't have anything better to do, like oh, go and buy Marvel vs. Capcom 3, which is what I'm going to do right now. Bye for now.

Wednesday, 2 February 2011

No trust, all I got is lies, boring, alright...

Once more, such is the peril of playing RPGs, I haven't had time to play anything new and interesting. In fact, I only finished Fable last night, and I'm still knee-deep in Dragon Age, my newly acquired Angry Birds addiction has further hampered my productivity.

To avoid abandoning my weekly schedule and slipping again, like I did last year, I began planning this week's post almost immediately after uploading the last one. I had thought of possibly doing a 'what if?' post, detailing games I would like to see, however unlikely (my favourite of which being Batman: Shattered Dimensions), But scrapped that as the list became dominated with crossover fighting games. Then I had the idea of a look into the upcoming games that excite me, which initially seemed like a great choice, until I realised that between Mortal Kombat, Uncharted 3, Mass Effect 3 and Skyrim, I could write and speculate for about a week without even considering the other impending releases.

I've been thinking about what I would consider Game of the Year for the years before I started this blog, so I decided to try my hand at Game of the Decade, taking the single best games from each year and ranking them against each other, only to abandon the idea when some of the games I wanted to include were far outshone by better but more obvious and boring games released in the same year, case in point: Animal Crossing and The Sims 2 were both released in 2004, unfortunately the same year as GTA: San Andreas. Piss. It was going to go to Oblivion anyway.

All is not lost though, I finally got around to downloading the Kane and Lynch and Legacy of Kain character packs for Lara Croft and the Guardian of Light, which were simultaneously better and worse than I thought they'd be, if such a thing is possible.

They failed to live up to my expectations in regards to how they operate. You can't just use the character to your content, pairing up Lara with Raziel, or, amusingly, Kain and Lynch. Kain and Raziel have to be together, Kane and Lynch have to be together, Lara and Totec have to be together. I was also hoping the characters might play differently, like the Vampires having their respective Reaver swords and being able to use Telekinesis, but to be honest I expected reskins of Lara and Totec and wasn't too underwhelmed when that's all I got.

But the great thing about the character packs is that they aren't just reskins. They have their own stories, which is why they can't be paired off with other characters. Starting a new game plays the ending from the main campaign, cleverly spoiler-free, as Lara bids farewell to Totec after a job well done and comments that the ruins she's leaving behind will likely never be found again. Famous last words, as the fantasy realm of Nosgoth shares an identical temple, and a meddling duo of Vampires once again releases the villainous Xolotl, who drags them to Earth with him, meaning that they must work together to return to their homeland. Or, if you like, Death Row's favourite miscreants Kane and Lynch will stumble on the temple a meager two days after Lara's departure, once again unleashing the demon unto the world, and adopting the heroic role to save the day.

The characters are fully voiced, bringing back the iconic double-act of Simon Templeman and Micheal Bell as Kain and Raziel, and Brian Bloom and Jarion Monroe are back as Kane and Lynch. There's also an air of humour to the game too, as every sentence that spews from the mouth of Kane or Lynch is littered with bleeped-out expletives for comedy effect, and Kain and Raziel's introduction is instigated with the Star Wars style line: 'Meanwhile, in another world... And kind of in the past...'. Made me chuckle anyway.

I personally can't wait to play through the LoK story, it's the closest I'm going to get to a new Legacy of Kain game for a while anyway. I'm a bit disappointed that they just re-used the character models from Legacy of Kain: Defiance, I was hoping to see how a proper, current generation Kain might look. Oh well, when it comes to being a Legacy of Kain fanboy, you get what you're given.

Last off, a glance to the right will show you our new Facebook page. Be sure to 'like' us on there. See you guys soon.

Tuesday, 11 January 2011

Is that a cartoon pig?

First things first:


Yeah, I left the price on intentionally. The more awake of you will remember I reviewed MW2 on the arse end of 2009 with full intentions of hating it, but actually ended up quite enjoying the game, as far fetched and Bond-like it was (which causes me to diverge and note that while playing GoldenEye on the Wii the other week, my immediate reaction was that it was like 'a shit Call of Duty'. Back on track). I had all intention to pick the game up once it hit the fabled £10 mark, but for that price with a pair of actual Night Vision Goggles I couldn't really pass it up. It was from Morrisons if anyone's interested, but I doubt you'll find any now. Our store only had four copies sent.

The goggles themselves are great. They look and feel a bit plasticky, after all they are made of plastic, but once I got the buggers on I was incredibly impressed. They are able to switch between long and short range, have adjustable eyepieces and manual focus, and even let you apply a green filter to your vision, just like in the movies. Now it's just left for me to find a suitable use for them, instead of following my cat around in the dark. I can't wait until I next go camping.


I've had a better time with The Sims 3 now I've learnt to cheat (press start and hold all shoulder buttons for those interested). The port is actually pretty faithful (I say without actually playing the PC version of The Sims 3), and the fire hazard meter is a lot more forgiving than on previous generation consoles: I was able to move into the biggest house in town and fill it with junk and barely even scratch the surface. Sure, I'm not getting any Trophies for my troubles, but it's hardly having a negative impact on my enjoyment of the game, whereas having to cope with poverty and finding a job while still trying to keep myself entertained and happy, well, it's a bit too much like real life.

I finished Fable III with my evil princess, and with a bit of patience (and leaving my XBox on all day to earn as much as I can) I think the next time I should be able to play through it as a benevolent character. I intend to do the trilogy fairly soon, as Fable III really got me in the mood to redo the first and, through my rose-tinted spectacles (I actually own some once, found them on a wall in Derbyshire, true story), best in the series. Been playing Spider-Man: Shattered Dimensions too, which is a nice little distraction. A standard God of War clone, the game sees you step into the shoes of four Spider-Men from varying Marvel Earths to battle evil and reclaim fragments of a broken stone tablet with the power to undo all realities, all the while quipping to yourself in a typically carefree way.

It's mostly a standard brawler affair, with the occasional Force Unleashed II style freefall section in the Spider-Man 2099 bits, but the action is broken up by the Spider-Man Noir levels. Set in the 1930s, Noir sees an incarnation of Spider-Man as a darkly-dressed vigilante stalking the night, clinging to the shadows and striking terror into the cowardly, superstitious criminal element. Totally not like Batman. In fact, the Noir sections are nothing but a homage to Arkham Asylum, in which you swing around rafters silently picking off your enemies and fleeing to the shadows when spotted. Even the Spider Sense mode is a bit like Batman's Detective mode.



Having reached the Nolan North powered Deadpool level last night, and hearing the man himself deliver probably his best role since last year's Uncharted 2, I am inclined to think that I've possibly reached the highest point in the game, for me anyway. But at no point have I been bored with it, I just haven't been blown away. It's a solid game, and a lot better than Spider-Man 3. Actually thinking of picking up Web of Shadows at some point now. I heard you can decapitate Wolverine in it. Sweet.

And finally, I've conquered my fears of Fuck Off Dragons and restarted Dragon Age: Origins, the time the Ultimate Edition on PS3, in anticipation of March's Dragon Age II. A Dalish Elf this time, I'm determined to play all of the DLC too. I completed Leliana's Song before starting the main game, and it was pretty good, if a little shallow and pointless. It just tells how Leliana, our Orlesian Rogue, was betrayed by her mentor Marjolaine, as she touches upon in conversation in the main game, mainly through combat, which wasn't DA:O's strong point. It only took a couple of hours to finish anyway, and it was fresh and new, so I can't complain.

Alright, so, my Top 10 of '10 has been ultimately drafted, and I just have one more game to play from last year, so expect next week's post to be a bit of a 2010 recap of the 25 or 26 games that didn't get into the highest echelon, followed by the Top 10 the week after. I'll probably recap last year's 10 too, as it was never posted on this site. Bye for now.

Tuesday, 4 January 2011

Here you go, create another Fable...

Firstly, hope you guys had an awesome Christmas and New Year. I personally spent the former with God of War: Ghost of Sparta and the latter with Fable III, but I'm sure you guys have a much more bustling social life than I. Secondly, I've made a new year's resolution to get back into regular posting here at 24HG, so hopefully most Tuesdays will see a post from me. I tried a more lenient approach to posting, but I rack disciprine.

I'll start with a short roundup of a few of the games I've been playing but don't have much to say about, initially with the aforementioned GoW: Ghost of Sparta. There really isn't much to say about a GoW game that I haven't gushed before, but one thing that jumps out at me about GoS is the visuals, and that it's clearly the most gorgeous game on the PSP yet, and actually visually surpasses the PS2 GoWs, which is no mean feat. A stand out moment was seeing the rain actually run down Kratos' body (totally not gay), something that is rarely seen on a full-on next-gen game.

On Christmas Day I had a go with the gift I bestowed on my Nephew: Batman: The Brave and the Bold on Wii. It was a pleasant surprise, and a nostalgia trip in two ways: The gameplay harks back to the SNES and Megadrive Batman games, particularly The Adventures of Batman and Robin, and the writing style and humour are reminiscent of the 1960's Batman TV series. But most importantly, it was providing the 4 year old budding geek beside me with a better introduction to the DC Universe than I ever had, teaching him of characters like Captain Marvel, Catman and Booster Gold, who I didn't know anything about until my late teens. And that's why it's the most important game in the world right now.

Guitar Hero: Warriors of Rock has also been on my radar, and has somewhat restored my faith in the series. It's probably the best GH since GHIII, and the strongest setlist since World Tour, but the best thing by far is that some effort has actually gone into the single player mode, and it's not just a hub for online play like GH5 and Band Hero were. It's genuinely exciting to see what each character's warrior form looks like, and the unique ability each character possesses adds a new dimension to the gameplay. I'm not sure about the character-specific setlists though. I'd expect pop-rock queen Judy Nails to play songs from bands such as Paramore, Evanescence and Avril Lavigne, not Queen and The Cure like she has, and for resident goth Pandora to have My Chemical Romance and Fallout Boy in her set is a bit criminal. There are differences between goth and emo, Neversoft. One cries and writes poetry, the other cries and self harms. Not sure which is which though.

Moving on to the big names, Fable III is something of a departure from the series so far. It still retains the same core gameplay, but with a few changes such as a refined combat and conversation. The former sees the melee, ranged and magical combat all assigned to a single button each, meaning that regular attacks, special attacks and blocking are all placed on the X button, but it actually really works well. And with the conversation, you actually have to snap to your recipient with the A button before engaging them, instead of just wandering into town and gurning at people until you draw a crowd like on Fable II. Also your hero speaks, a feature that really rubbed me up the wrong way at first as it drives a wedge between you and the character, not letting you fully see them as you because it doesn't leave you to put words in their mouth. I got over it though.

The most curious thing about Fable III is the apparent moral of the story is that being, well, moral will get you nowhere. A lot of the side quests have no positive outcome, and later on, without spoiling anything, every positive choice you make will cost you literally thousands of your precious gold, which you need to end the game in any way successfully. Historically I always have played through games like this once as a benevolent male, then on my second run through as a female who's a bit of a bastard (I'd love to hear what a psychiatrist has to say about that one), but the impending failure of my male hero drew me to up sticks and unleash the bitch onto the world early. Overall it's a great game, but it took me a while to get into it, and while it's better than Fable II, the first Fable still holds a very dear part of me. I'll say this about III though, no other game has ever seen me fight off a horde of Zombies side-by-side with Simon Pegg and Jason Manford.

Between Kratos and the Princess of Albion, I headed off to 15th Century Italy once more to spend time with my old mate Ezio in his latest outing: Assassin's Creed: Brotherhood. ACB is set directly after ACII, in terms of Ezio's timeline and the background events in 2012, and sees Ezio take the fight to Rome after the Pope's son Cesare destroys his Villa, and Nolan North and the Scooby Gang looking for a new hideout after being compromised at the end of the last game.

For the first couple of hours, the game is a near carbon copy of ACII, and honestly failed to impress me, but it really gets good when it comes to recruiting and commanding your own guild of hoodies; a touch of the L2 button while an enemy is in range sees them quickly dispatched by one of your own. The coolest instance of this was when my prey was passing by a hay bale, and was just swept into it in a split second without any of his colleagues or passing civilians batting an eyelid. Your yobs can also be sent on missions all around the world, presumably to hang around in shopping malls and intimidate old ladies, all the while earning you money and levelling themselves up to greater aid you in time of need.

The game rides on a high for quite a while after that, but falls at the final hurdle when it finally allows you full use of the Apple of Eden, which turns out to be a boring and poorly executed game mechanic, turning combat into a tedious waiting game as you are reduced to watching your enemies fight each other, unable to just draw your sword and sort them out yourself. Coupled with the suitably retarded ending that I've come to expect from an AC game, Brotherhood virtually kills itself in the last couple of hours. But for a while, in the middle of the game, it was awesome.

Last thing I wanna talk about is The Sims 3 on the PS3. I was delighted when I learned of it's release, because I've been wanted a true, undiluted Sims game on a console, and thought that this generation would finally be the one to run it. Well, the gameplay is there, albeit heavily adapted obviously, but the furniture limit that haunted the PS2 Sims games is there, to stop the console running out of memory, thinly disguised as a 'fire hazard meter'. Derp.

I also realised that The Sims is nothing without cheats, forcing you to play through hours of awful, dreary poverty before the game gets fun. A quick scan on GameFAQs shows me that there are in fact cheats for the PS3 version, so before I trade it in for Batman: The Brave and the Bold I'll give it another chance, fully cheat enabled, and see if it grabs me.

So, lastly, before I head into Sim City once more, the 2010 Game of the Year post is coming, along with a 2010 roundup of the rest of the year's games, or at least the ones I've played. I just need to get to grips with a few more of 2010's games first. I'll try and post before January is through. So, with that, I'll see you next Tuesday. Probably.

Tuesday, 14 December 2010

We don't speak anymore of War...

As an avid Mortal Kombat fan and an avid God of War fan, I saw last weekend's new trailer for the upcoming Mortal Kombat game unveiling Kratos as a guest character, and promptly went mad. Heading over to the old Mortal Kombat forum that I used to frequent a while back, I found that, to no surprise whatsoever, the franchise's 'fanbase' were less than happy, as they have been for every new MK release since I joined the boards, back in the days of MK: Deadly Alliance.

Upon telling them all they were overreacting, as a response to one guy trolling the threads with Kratos spam-hate and another hypochondriac claiming that this single character addition, who might I add has no bearing on the storyline whatsoever and is simply there as an Easter Egg, had sent the 'good' (obviously ignoring the sales figures and the fans' own reactions to the series for the past decade or so) name of Mortal Kombat 'down the drain', I was informed that I have 'no respect for the series' that I have followed since the age of seven, and have bought and still own at least one copy of each game in the series in some form or another. So, I feel prompted to write in support of Kratos' appearance.


Financially, we'll begin with. Kratos himself is a household name. He's starred in six of his own games over four systems (look it up, there was a GoW for Mobile Phones), and made cameos in others such as LittleBigPlanet, Modnation Racers, Heavenly Sword (in a fashion) and SoulCalibur. Despite being a PlayStation-exclusive series, each God of War game has drastically outsold the Mortal Kombat that was released nearest to it's own date. So really, it's an honour that such a high-profile name should make it into a series which has fallen so far, and the GoW fans it will draw into MK, which no doubt greatly outnumber it's own fans (who all seem to hate the games anyway), will help ensure financial success and spur WB Games into funding the continuation of the series. But of course, if Mr. Ed Boon wants to make any money out of the game, then he's instantly a sellout.

Right then, my second point. Kratos fits in with the Mortal Kombat universe. I'm hard pressed to think of another videogame protagonist that is as brutal and visceral as the War God himself, and MK seems to be trying to push the boundaries of violence and brutality with the new release. Not only that, but Kratos is on a mission to destroy the Gods, and MK features no less than three Gods as playable characters throughout the series. In SoulCalibur he was potentially wasted, because of the lack of gore, and he didn't fit in with the uber-clean and shiny look of an eastern-made game. MK has both bases covered.

It's come to my attention that since the Kratos bombshell dropped, Epic Games' Cliff Bleszinski and Mark Rein have showed interest in slapping a Gears of War character into the 360 version, which is sure to rub salt into the wounds of the pent-up masses. I'm hoping for the Cole Train, not only do I love him almost as much as Kratos, but his carefree, comic relief attitude is sure to ruffle the feathers of many a rectally clenched MK 'purist'. I can't wait.

So, as a little bit of fun, I set up a petition urging David Jaffe to include our beloved Kratos in every game he possibly can from now on. I would love to see him manually decapitating a Chimera in Resistance 3, applying sandal to Hig in Killzone 3, high fiving Lara Croft after helping her uncover some ancient Greek treasure or kicking back and relaxing after disemboweling the Grim Reaper for trying to interfere with his indoor barbeque in the next expansion pack for The Sims 3. You can view and sign the petition here, so go for it, just for a laugh. Get your pets to sign it too, and your gran, she loves a bit of dismemberment.

And to sign out, I thought I'd prepare a little something for you guys.






Not the biggest MK collection going, but not bad for someone who has no respect for the series. See you guys later.

Friday, 13 November 2009

We feel the pain of a lifetime lost in a thousand days, through the fire and the flames we carry on!

My name is 24 Hour Gamer, and I am addicted to Dragon Age Origins.
It's always daunting for a non-RPGer to take his or her first tentative steps into a Role-Playing Game, they blind you with stats and classes and items with all kinds of different names (why can't a healing potion be called a healing potion in every game?) until before you know it you find yourself curled up in a foetal position fully clothed in the shower, sobbing, with the names of various plants and what kind of healing properties they have Sharpied all over the walls. Just me?
I've been playing light RPGs for the last couple of years, games like Oblivion, Fallout 3, Borderlands, Fable 2, Mass Effect and (cough) Two Worlds, all of which I can still play like an Action/Adventure or FPS if the mood takes me, and foolishly I thought I would be ready for Bioware's latest epic. "It can't have the combat system that made me cry like KOTOR, surely" I thought. "Bioware has learned with Mass Effect that real-time combat is the way to go, it'll be like Fable" I thought.
"Oh, fuck." I realised as I played it. But I'd spent £45 of my hard earned cash on this, I wasn't going to just give up like I did with Star Wars, so I persevered, and now, a week later I am beginning to obsess over Dragon Age, like I did with Oblivion before it.
I'd like to talk about the party members. I picked up my last one last night, a Dwarf called Oghren with the best moustache I've ever seen. They don't just chip in every now and then with conflicting emotions regarding choices to be made like in Mass Effect, everything you do influences what they think of you, whether they like you or not. It's like a violent version of The Sims. But I've not really noticed anything interesting about the characters, there isn't a single Garrus or Wrex among them, nobody I find interesting enough as a person to keep them with me. Shale, the stone Golem was okay, but he was that strong he was getting all of the kills and thus all of the experience points, so I had to drop him from the team. So I opted to just go with all the characters that wanted to nail me, because it made the dialogue between them interesting; Morrigan, the witch from the swamp, Leliana, the redhead assassin and Zevran, the male elf. Yes, there are gay sex scenes, nipple sucking intact. I'd love to see what the Daily Mail has to say about that one.
I've had another dip into my shame pile this week and dipped my toes into Alone in the Dark, expecting to retract them straight away as a wayward turd floats up to me. But as it happens, my expectations were so low that I was pleasantly surprised. The visuals especially are noteworthy, quite reminiscent of The Darkness, and the cinematic effect of being in a crumbling building almost rivals Uncharted 2. Almost. The main problem I had was with the controls and camera view, and apparently there's a driving section that reduces grown men to tears. But I've read that all of these issues were resolved in the PS3 version, subtitled Inferno, so I may just throw the 360 copy back on the shelf and try and find the PS3 one cheap.
And that about wraps it up. Had a quick go on Aliens vs. Predator 2 on the PC in the week, and it's hard to imagine ever being scared by the sub-PS2 graphics, but once upon a time it terrified me. But saying that, so did Silent Hill and Dino Crisis on the PS1 so what can I say? And had a quick go on Guitar Hero World Tour on drums with my Wife and my friend Paul over XBox Live, and half an hour of it nigh on killed me. I am so out of shape. Maybe I ought to try that Wii Fit that's collecting dust in the corner.