Showing posts with label Ninja Gaiden. Show all posts
Showing posts with label Ninja Gaiden. Show all posts

Tuesday, 20 April 2010

Party for two

After last week's mediocre gaming, the last seven days have come as quite a relief to me, as things have definitely looked up a bit. I started the week with survival horror title Silent Hill: Shattered Memories, opting for the Wii version over the PS2 and PSP, for unknown reasons.

Shattered Memories is a loose remake of the original SH on the PS1, one of my favourite ever games, and definitely my most replayed game ever. At my heyday I had a save file on my memory card which had saves before every single boss and all five endings, which took literally weeks to accomplish. The game's storyline was one of my favourites, and I pretty much committed it all to memory, so when the film was released and shat all over it, I was furious. Naturally, when I heard of the remake I was a little cagey.

I had kept an eye on the game throughout it's development, and with every new tidbit of information I grew less and less interested. First they decided not to include combat, then they changed the Other World from a rusted, blood and puss soaked hell, to a pretty tame Ice World, then they gave protagonist Harry Mason a frigging Cell Phone with a camera and GPS and all that, even though the original game was set in 1986, and by this point my interest in the game (and, after the completely unplayable Silent Hill: Homecoming, the series) had waned. Then they announced that the game was non-canon, and wouldn't have an affect on the greater story at all, which cheered me up a bit.

But what's the point in playing a story-driven game if it's story doesn't actually count for shit? Well, because it's fucking fantastic, that's why. The game begins just as it's source material did, with Harry regaining consciousness after a car crash and finding his young daughter Cheryl missing, and that's pretty much where the similarities end. The game swaps between two mechanics, the first being set in the real world. Solving puzzles is the order of the day, and there are some absolutely devilish ones too, and interspersed with these are some very Heavy Rain style exploration sequences (a comparison first brought to my attention by the pressing A to shout Cheryl bit at the start), were you have to use different combinations of buttons and movements to perform tasks.


Is that Katie Price?


The second mechanic takes place in the 'Ice World' and involves reaching a target destination whilst running from and evading the Raw Shocks, featureless creatures that relentlessly pursue Harry and latch on to him, lowering his body temperature until he passes out. Why the hell do I keep buying games on the Wii? Like Cursed Mountain before it, Shattered Memories requires you to fight off your enemies by performing different motions with the Wii Remote and Nunchuck, and like Cursed Mountain, most of the times these don't work properly. It makes for some very frustrating moments.

All in all, frustrations aside, SH:SM is a fantastic game, one of the best on the console. It's absolutely gorgeous too (although the same can't be said for Harry, one of the ugliest videogame characters I've ever seen), with the worlds merging in real time, and the level of detail in the environments is astounding for a Wii/last generation title. Also, between each section the game psychoanalyses you, by making you take tests in a shrink's office, and changes itself depending on your psyche, which once more is impressive on a lower powered console. A return to form for the series.

I've also been getting to grips with Grand Theft Auto: The Ballad of Gay Tony this week. Last week I expressed a disliking for it's predecessor The Lost and Damned, and can honestly say all is forgiven. Gay Tony goes back to the more tongue in cheek, humorous style of the GTAIII series, with comical over-the-top characters like GTAIV favourite Brucie Kibbutz's outrageous brother Mori, and Arab property tycoon Yusuf Amir providing out loud laughs as well as missions. Also the dancing mini game from San Andreas makes a return, but apart from the ability to replay completed missions to improve scores, there's nothing new. That doesn't matter though, when you aren't being forced to endure the painful Bike physics all the time. It's well worth getting Episodes from Liberty City just for this, The Lost and Damned is just a flawed but playable bonus.


TBOGT returns to the series' outrageous roots.

And I've spent the latter part of the week knee-deep in Darksiders, Vigil Games' contender to the God of War throne, and it's so very nearly achieving that target. The game casts you as War, one of the Four Horsemen of the Apocalypse, awoken when the end war between Heaven and Hell begins on earth. As you arrive to sort things out, you realise that you three brethren haven't turned up, and the Angels decide that you've brought about the war early for your own reasons. After a 'brief' jury, War is sent back to earth a century later to prove his innocence, despite the complete extinction/zombification of the human race.

The God of War comparison is only really valid in passing, a few hours of observing the game will show that it has just as much in common with games like Legacy of Kain: Soul Reaver and Legend of Zelda: Ocarina of Time, the former with the ruined environments and visual style, the latter with the Crossblade, a huge shuriken that acts very similarly to Link's boomerang, and the targeting system for which is virtually identical. And the way that the Crossblade can take on any elemental powers it comes into contact with is very Dark Sector.

Zelda's comparisons don't end there, War has bound to him a companion by the name of The Watcher, voiced by the legendary Mark Hamill (yeah, he's doing the Joker voice, but it's still great), who acts as the Navi to War's Link, popping out occasionally to offer advice and hints. Oh yeah, there's bomb plants too.

I have to note that the difficulty is quite unforgiving. After getting trounced on the demo, I stuck the game on the easy setting, and am still getting my arse passed to me on a regular basis. It's not quite Ninja Gaiden difficult, but it's approaching it. I'll persevere, but a rather epic boss battle with Bat-Queen Tiamat has me currently well against the ropes.

well, wrapping things up, I've had a crack at LittleBigPlanet PSP this week, which is just as good as the PS3 version, but not really better. The features are a bit more limited and Stephen Fry is at his most patronising, but the physics and graphics are top notch. Also had a bash at Final Fight: Double Impact on the 360, which is a great port. I might splash out on it, as both Final Fight and Magic Sword are both excellent retro games. Oh, and MARVEL VS. CAPCOM 3! The teaser is great, especially with the appearance from Chris Redfield as he takes on the Hulk (let's face it, the only Marvel with bigger arms than Chris) at the end. It's Super Street Fighter IV next week, but it's hard to be excited now I've seen that. I'll link to it here, but don't be surprised if they take it down as I believe it was leaked early. Bye for now.


Friday, 27 November 2009

When all soldiers lay their weapons down, and all kings and all queens relinquish their crowns...

This week has been an eventful week for me where gaming's concerned.
On Friday, after blogging I went to work, and was asked if my locker could play host to a friend's copy of Modern Warfare 2, to which I obliged. He then went home without it, and seeing as Saturday was my day off he let me take it home and have a go.
Over the course of Saturday I played through the campaign, choosing to ignore the multiplayer as it really isn't my cup of tea. At first I wondered what I'd let myself in for, listening to gung-ho American troops whoop with delight every time one of them drops an ethnic minority of their choosing, but once I got to the covert ops, with CoD4's protagonists Cpt. Soap McTavish and later (spoiler) Cpt. Price, the game actually got quite good.
Yeah, as with CoD4 the game is split up into two teams' different perspectives. On one side you have the US Army Rangers, lead by The Arbiter from Halo and struggling to understand why they're killing people but happy to do so anyway, and on the other there's the Special Air Service, going behind the scenes and rescuing hostages and whatnot.
Oh yeah, and then there's 'the' airport bit. It's not as bad as you think, you aren't forced to kill any innocents (although I did) and the game even gives you the option to skip the section in case any of you can't tell the difference between games and reality and decide to take up arms in Gatwick or something. Another case of the Daily Mail panicking.
And in related news, I heard this week that EA are planning to rejuvenate their Medal of Honor franchise with Medal of Honor: Modern Combat. No doubt it follows central protagonist Cpt. Radox McTaggart as he trawls through Iraqistan looking for people to suppress. I look forward to it.
And yes, Dragon Age Origins is finally over! The last boss is the single hardest thing I've had to do all year, gaming wise. I thought it would be a great idea to take my Rogue and two Mages with me, to attack from long range and heal me as I did the heroic work. Well, my healer, Wynne, ran out of mana about 12 seconds into the fight from healing everyone who so much as stubbed their toe, and 15 seconds in all three of them were dead. Not a problem, I thought as I hacked away at the ArchDemon (who happens to be a fuck-off Dragon), it seemed really easy at first. Then the bastard flew out of reach and send his army after me, and I had to ballista him, while fighting off the Darkspawn, until he came back into the fight. I finally remembered I could call an army to my aid too, so I did, and while they held back the Darkspawn I took on the Dragon. But he had decided to fight back this time, and before long I was down to my last few Healing Poultices. In a last ditch effort to win, I ran back to the ballista and spammed it until he dropped. I'm really not an RPG gamer though, so maybe it won't be as hard for others. And to clarify, as I said last week, DAO is most definitely my game of the year.
And the day after I finished Prototype. It's possibly a little bit too long, clocking up at 11 hours (but put at least three of those down to aimlessly slaughtering civilians), but it was fun none the less. Hoping to get InFamous soon too, as Prot
otype gave me a taste for that kind of thing.
One thing I did notice about Prototype though, is that Alex Mercer isn't exactly that original a character. If you watch the movie about how he becomes what he is, and then watch William Birkin's origin in Resident Evil 2, there are some very coincidental similarities.
Rounding things up, Oddworld: Munch's Oddysey does not work properly on XBox360, which pissed me off as I can't be arsed to get the old XBox out. The speech is virtually inaudible, and the FMVs bounce around so much that you can't even see what's happening. So I scratched that off my list along with Ninja Gaiden II, which I simply couldn't be arsed to play after the stress of the ArchDemon. So now I've decided to reacquaint myself with lady Lara Croft and play through Tomb Raiders Legend, Anniversary and Underworld again. And, gaming event of the century, I bought Eat Lead: The Return of Matt Hazard on PS3 for £5.99 on Play.com, which is all lined up for after the Tomb Raiders. As bad as it's supposed to be, it looks like it might be appealing to me.