Aw man, I went and did it again didn't I? Forgetting to post and shit*. It was only like three months this time though, cut me some slack. I'm just going to summarize what I've been playing since we last met.
I'll start with Mortal Kombat, and my god is it special. In terms of a simple, one-on-one fighting game judged solely on gameplay and balance and all that, Super Street Fighter IV is still it's superior, but MK is so much more than that. There's the wonderfully in-depth story mode that takes you through the opening chapters of the saga rewritten by an enlightened Raiden trying to change the future that once was, there's the challenge tower featuring 300 battles with varying parameters (some of which can bring a grown man to tears) and the excellent King of the Hill mode, an online winner-stays-on fight with audience participation for those not currently playing. I could write about it all day, but I won't for your sake.
I'll rope Killzone 3 and Bulletstorm into one paragraph, because the two are intrinsically linked for me, having been bought on the same day and played parallel to each other. Bulletstorm came as a bit of a surprise to me, I bought it on a whim, and it turned out to be absolutely sublime. The carnage you able to, and are indeed encouraged to achieve keeps the adrenaline pumping and as a result keeps the game running at a wild pace without it ever getting boring. And on top of that, the voice acting is fantastic, the script is hilarious and you actually care for the characters, despite them being stereotypical meat head space marines. And Killzone 3 is the exact opposite. Everything great about Killzone 2 is gone, and is replaced by a borderline homoerotic excuse for a storyline and awkward attempts at Uncharted-style humour. It's by no means a bad game, but even though the campaign clocks out after three and a half hours, I was ready for it to end.
LA Noire came and went, and despite the universally positive reviews it just failed to impress me. While cruising the mean streets of 1940's Los Angeles I even began to question myself, thinking that I was missing something, because surely all of those reviewers can't be wrong, but the game just doesn't work, and I can't praise a game for what it wants to be; Two Worlds wanted to be Oblivion, and it ended up being dung. No, LA Noire does not work at all. Take the crime scene investigations; on an early case I went to question a witness before I checked the evidence, and ended up asking him how he was linked to the missing person (that the case was built around) by name, despite not having discovered his ID and learning his name for myself yet. On a later case I found a popcorn carton with a vial of illegal morphine taped to the bottom of it, travelled to the vendor, found the cartons, the morphene and even the tape in his stall, yet was unable to bring this up while interrogating him.
The interrogations are littered with faults like this, you could have a signed photo of the killer performing the act and fail a section because it wasn't the specific piece of evidence the game was looking for right there. And when you do do something wrong, there's no explanation why. I was on the receiving end of a bollocking from my chief at one bit because I arrested the wrong guy, and it took place right outside the door of the interrogation room that I'd just made the arrest in! Firstly, if you knew it was the other guy, why didn't you make the fucking arrest, and secondly, they aren't even in cuffs yet, it isn't too late! Gah. And again, I wasn't told why it was the wrong guy. It's so frustrating. The driving, shooting and fisticuffs are alright, but they should be, they are just stolen from GTAIV, but even though you can only enter a fist fight at certain events, and the environment becomes closed off like a fighting game, you still have to lock on with the L2 button before you can throw a punch, it's unnecessary. And the controls are all wrong, R2 to accelerate and R1 for the handbrake? Nah.
Duke Nukem Forever, on the other hand, received a lot of negative reviews and was actually a joy to play. By no means was it an above average shooting game in terms of running and gunning, but the game excelled in nostalgia for those of us old enough to remember it's 15 year old prequel, and is jam packed with the crude humour, pop culture references and the obligatory half-naked digital ladies of the night we've all come to expect. Duke's antics had me literally laughing out loud at times.
It is painfully obvious that this is an old game you're playing though, the gameplay is virtually prehistoric (no cover system here, folks) and the graphics are at best horrendous, but the whole look and feel of the game takes me back to games like Prey and Doom 3, both absolute classics. The texture pop-in and awful, awful load times (which happen between every death and respawn, and that happens a lot on the later stages of the game) are inexcusable though, and do mar the experience. But overall the game was just what I was hoping for, and the collector's edition was excellent too.
Finally, I owe an apology to Platinum Games. While I stand by my opinion of Bayonetta, that it's vain, sexist, ridiculous and a shit version of Devil May Cry, a shit game in it's own right, I now feel an absolute arsehole for letting that put me off playing Vanquish, which is an absolute blast from start to finish, Sure, it's only four hours long, but it's four hours of action, adrenaline and testosterone. Simply brilliant. And none of that Solid Snake smoking-is-dangerous-please-put-your-cigarettes-in-an-ash-tray health crap either - Sam, Vanquish's protagonist, actually has a smoking button, and when you press it he takes a single drag and then discards the cigarette over his shoulder nonchalantly, only to light a new one the next time you press it. That's two fingers up to the environment, to the NHS and to the recession with one push of a button. If you press square he hosts a cock fight**.
Alright, finally finally, good luck to our Trev, who's left 24HG-UK to pursue his own blog, which I'll provide a link to when it's ready. And check out a couple of new blogs doing the rounds: the awesome 'Square Eyes. Arthritic Thumbs' and the rant-tastic Nerd Kitten that had me laughing my arse off. See you in another three months.
*I didn't actually forget to shit for 12 weeks, it's a figure of speech.
**Nah, they wouldn't get away with that. Only really hardcore M-rated games can do that. Like Pokemon.
Showing posts with label Doom. Show all posts
Showing posts with label Doom. Show all posts
Tuesday, 28 June 2011
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Labels:
Bayonetta,
Bulletstorm,
Devil May Cry,
Doom,
Duke Nukem,
Grand Theft Auto,
Killzone,
LA Noire,
Mortal Kombat,
Pokemon,
Prey,
Street Fighter,
The Elder Scrolls,
Two Worlds,
Uncharted,
Vanquish
Tuesday, 24 August 2010
Hey little sister, who's your Superman?
We haven't forgotten you, oh no. I've been caught up with brushing up on my bass guitar skills (sic) and finally discovering this Facebook thing, and my cohort Trev has been busy playing Guild Wars with his siblings none stop, and there are simply not enough hours in the day (hence our still-present title). In the relatively small time I have spent gaming though, I've managed to polish off a few more noteworthy games.
Firstly, I've had another run through Ghostbusters and Batman: Arkham Asylum, two of last year's best games. I've been itching to replay Ghostbusters since I saw the credits roll the first time around, and as I had just finished watching the two films, it seemed like fate when I opened the shame box (the pile was getting a little untidy) and the digitized faces of Murray, Ramis, Aykroid and Hudson met my gaze.
For the absolutely criminal amount of people who ignored the game upon release, Ghostbusters is a continuation of the movie canon, set in 1991 and focusing on the impending threat of a Gozer cultist intent on bringing the asexual flat-topped deity back to the big apple. You play as an unnamed recruit (I say 'unnamed', you get called everything under the sun during the game), hired to test the team's experimental equipment, and retread some classic environments such as the New York City Public Library and the Sedgewick Hotel in a Gears-style 3rd person shooter.
It's a standard affair most of the time, shoot enemies until they drop, that kind of thing, but it really shines when you come up against 'proper' ghosts, who must be whittled down and trapped, just like in the films. There's a real feeling of weight when you're trying to reel in your quarry, and they are thrashing about and generally being unruly, and it's often quite tricky, and thus rewarding, to finally lock the little blighter away. And the whole thing is carried on the shoulders of the awesome comic stylings of the original cast. Plus, the graphics are still great, a rendered Ernie Hudson actually fooled a friend of the wife into believing it was filmed footage. With it's loyal fan service and easter eggs (dancing toaster anyone?), Ghostbusters is essential for any child of the eighties.
Arkham was more strategically placed in the shame box, as the teasers for Arkham City made me salivate with anticipation. Not going into too much as I've already covered B:AA in the blog, but it still looks amazing and I really immersed myself in the combat system this time around, reversing moves, beating up thugs with their own weapons and silently picking off terrified inmates left right and centre, whereas last time I was just hammering the square button until my thumbs bled. I don't think I've seen a combat system this fluid, except maybe in Assassin's Creed, but compared to Arkham the fights in AC seem lifeless and slow. Bring on Arkham City, and soon.
After tiring of Oblivion once more, after another 100+ hours trudging through Tamriel, I skipped a few games in the box until I got to the first 360 game in there, a lovely little game known as Prey. Prey is a 2006 FPS, focusing on a Cherokee alien abductee known as Domasi 'Tommy' Towadi as he gets up to all kinds of hi jinks on board an alien mother ship as they try to go about their business, the cheeky little scamp. Of course, the aliens' business is naturally the abduction and consumption of entire races, so Tommy's interfering is a noble act.
The game is relentlessly old school, forgetting the two-gun system and regenerating health seen in just about every FPS since Halo, instead focusing on a more Doom-like approach. But before you go into flashbacks of having all of your health sapped by a Cyber Demon and running around screaming, frantically searching for a health pack, Be aware that Tommy, being a Cherokee, is very attuned to the spirit world, which regurgitates him back into the world every time he pops his clogs with a refilled health bar and a warm fuzzy feeling inside. But that's also Prey's downfall, after the first couple of levels death isn't even an inconvenience, and it makes the game far too easy even on it's hardest difficulty setting, on which I was able to polish the game off in 8 hours.
But where Prey is physically easy, mentally it's a very difficult game. The environment is often sickeningly gruesome, with the alien ship's seemingly biological parts glistening as if slimey, and mutilated people, some dead, some alive, litter the halls. Tommy's main objective is to rescue his girlfriend Jen, and when you finally find her, you will probably witness one of the most powerful and emotive set-pieces in videogame history. You can get hold of Prey now for about £3, and I thoroughly recommend it. It's nostalgic to a simpler time in FPSes, but pioneered some features that later games took all the credit for (Portal springs to mind, for one). You need Prey, and I need you to have it.
Last, but not least, after seeing the incredible teaser for Bioshock: Infinite, I decided that it was High Time I returned to Rapture and procured a copy of Bioshock 2, for the tender price of £7.99 from GAME. I enjoyed the first one, but felt it didn't need a sequel, and as such dismissed BS2 as a mere cash-in, but truth be told I'm enjoying it far more than I ever thought I would.
Where BS had you playing as a normal man caught up by chance in the ruined atlantian city of Rature, BS2 straps you into the oversized boots of one of the first Big Daddies, bio-mechanical monsters that stalk the streets with their ghoulish little girls extracting a substance known as ADAM from the lifeless bodies of the ill-fated. The extra strength a Big Daddy commands means that every weapon can be carried in one hand, leaving the other open, meaning that a Plasmid ability (a special power such as Telekinesis or Pyrokinesis gained from rewriting your DNA with chemicals) is always at the ready, eliminating the need to switch between them mid fight and making the battles a lot more streamlined. Aside from that, nothing else has really changed, but I'm still waist-deep in it so I could be surprised like I was with Red Dead, no doubt minutes after I post this. But why fix something that wasn't broken?
Okay wrapping it up. Finally gotten around to downloading Alan Wake's first bit of DLC, titled The Signal, but haven't had a go yet. Will do soon. And I've had a good go on the trial versions of Limbo and Lara Croft and the Guardian of Light, both of which are fantastic pieces of software. The thing is though, I only have the Microsoft Points for one of them, and I can't decide which I should get for the life of me. I'm tilting for the bleak, soul-crushing but ultimately beautiful Limbo though, as I think Maybe I could coax official 24HG commenter Paul into a bit of co-op once Lara hits the PS3 next month. Any views on this via the comments section, please and thank yous.
So yeah, we're still here. Trev's possibly going to crop up at some point with reviews of Nier and Castlevania HD (which is shit by the way, as far as the trial goes anyway), and I'll try and make my visits a bit less sporadic. Buhbye xx.
Firstly, I've had another run through Ghostbusters and Batman: Arkham Asylum, two of last year's best games. I've been itching to replay Ghostbusters since I saw the credits roll the first time around, and as I had just finished watching the two films, it seemed like fate when I opened the shame box (the pile was getting a little untidy) and the digitized faces of Murray, Ramis, Aykroid and Hudson met my gaze.
For the absolutely criminal amount of people who ignored the game upon release, Ghostbusters is a continuation of the movie canon, set in 1991 and focusing on the impending threat of a Gozer cultist intent on bringing the asexual flat-topped deity back to the big apple. You play as an unnamed recruit (I say 'unnamed', you get called everything under the sun during the game), hired to test the team's experimental equipment, and retread some classic environments such as the New York City Public Library and the Sedgewick Hotel in a Gears-style 3rd person shooter.
It's a standard affair most of the time, shoot enemies until they drop, that kind of thing, but it really shines when you come up against 'proper' ghosts, who must be whittled down and trapped, just like in the films. There's a real feeling of weight when you're trying to reel in your quarry, and they are thrashing about and generally being unruly, and it's often quite tricky, and thus rewarding, to finally lock the little blighter away. And the whole thing is carried on the shoulders of the awesome comic stylings of the original cast. Plus, the graphics are still great, a rendered Ernie Hudson actually fooled a friend of the wife into believing it was filmed footage. With it's loyal fan service and easter eggs (dancing toaster anyone?), Ghostbusters is essential for any child of the eighties.
Arkham was more strategically placed in the shame box, as the teasers for Arkham City made me salivate with anticipation. Not going into too much as I've already covered B:AA in the blog, but it still looks amazing and I really immersed myself in the combat system this time around, reversing moves, beating up thugs with their own weapons and silently picking off terrified inmates left right and centre, whereas last time I was just hammering the square button until my thumbs bled. I don't think I've seen a combat system this fluid, except maybe in Assassin's Creed, but compared to Arkham the fights in AC seem lifeless and slow. Bring on Arkham City, and soon.
After tiring of Oblivion once more, after another 100+ hours trudging through Tamriel, I skipped a few games in the box until I got to the first 360 game in there, a lovely little game known as Prey. Prey is a 2006 FPS, focusing on a Cherokee alien abductee known as Domasi 'Tommy' Towadi as he gets up to all kinds of hi jinks on board an alien mother ship as they try to go about their business, the cheeky little scamp. Of course, the aliens' business is naturally the abduction and consumption of entire races, so Tommy's interfering is a noble act.
The game is relentlessly old school, forgetting the two-gun system and regenerating health seen in just about every FPS since Halo, instead focusing on a more Doom-like approach. But before you go into flashbacks of having all of your health sapped by a Cyber Demon and running around screaming, frantically searching for a health pack, Be aware that Tommy, being a Cherokee, is very attuned to the spirit world, which regurgitates him back into the world every time he pops his clogs with a refilled health bar and a warm fuzzy feeling inside. But that's also Prey's downfall, after the first couple of levels death isn't even an inconvenience, and it makes the game far too easy even on it's hardest difficulty setting, on which I was able to polish the game off in 8 hours.
But where Prey is physically easy, mentally it's a very difficult game. The environment is often sickeningly gruesome, with the alien ship's seemingly biological parts glistening as if slimey, and mutilated people, some dead, some alive, litter the halls. Tommy's main objective is to rescue his girlfriend Jen, and when you finally find her, you will probably witness one of the most powerful and emotive set-pieces in videogame history. You can get hold of Prey now for about £3, and I thoroughly recommend it. It's nostalgic to a simpler time in FPSes, but pioneered some features that later games took all the credit for (Portal springs to mind, for one). You need Prey, and I need you to have it.
Last, but not least, after seeing the incredible teaser for Bioshock: Infinite, I decided that it was High Time I returned to Rapture and procured a copy of Bioshock 2, for the tender price of £7.99 from GAME. I enjoyed the first one, but felt it didn't need a sequel, and as such dismissed BS2 as a mere cash-in, but truth be told I'm enjoying it far more than I ever thought I would.
Where BS had you playing as a normal man caught up by chance in the ruined atlantian city of Rature, BS2 straps you into the oversized boots of one of the first Big Daddies, bio-mechanical monsters that stalk the streets with their ghoulish little girls extracting a substance known as ADAM from the lifeless bodies of the ill-fated. The extra strength a Big Daddy commands means that every weapon can be carried in one hand, leaving the other open, meaning that a Plasmid ability (a special power such as Telekinesis or Pyrokinesis gained from rewriting your DNA with chemicals) is always at the ready, eliminating the need to switch between them mid fight and making the battles a lot more streamlined. Aside from that, nothing else has really changed, but I'm still waist-deep in it so I could be surprised like I was with Red Dead, no doubt minutes after I post this. But why fix something that wasn't broken?
Okay wrapping it up. Finally gotten around to downloading Alan Wake's first bit of DLC, titled The Signal, but haven't had a go yet. Will do soon. And I've had a good go on the trial versions of Limbo and Lara Croft and the Guardian of Light, both of which are fantastic pieces of software. The thing is though, I only have the Microsoft Points for one of them, and I can't decide which I should get for the life of me. I'm tilting for the bleak, soul-crushing but ultimately beautiful Limbo though, as I think Maybe I could coax official 24HG commenter Paul into a bit of co-op once Lara hits the PS3 next month. Any views on this via the comments section, please and thank yous.
So yeah, we're still here. Trev's possibly going to crop up at some point with reviews of Nier and Castlevania HD (which is shit by the way, as far as the trial goes anyway), and I'll try and make my visits a bit less sporadic. Buhbye xx.
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