Showing posts with label DC. Show all posts
Showing posts with label DC. Show all posts

Monday, 4 April 2011

Am I following all of the right leads, or am I about to get lost in space?

I've decided on a self-imposed gaming hiatus, in a bid to free up some time to get this site up to date, so I'll hopefully be posting quite a bit in the coming week or so. There's so much shit I want to write about, and it seems that every time I fire up a console something is added to the list, so there comes a time when one just has to sit back, catch a breath and put pen to paper, so to speak.

I'll start with Dead Space 2 I guess, it was the first game I played during the 2011 annual laptop disaster so it's only fair. I was extremely late to the party with the first Dead Space, not only picking it up late but developing an irrational hatred of it about a third of the way in (I think I was intimidated by the apparent difficulty of the game at first, it seemed like ammo was very short in supply and the enemies just keep on coming, but things loosened off a bit later on) and shelving it. I corrected myself a few months ago and discovered what an absolute joy the game was to play.

Dead Space 2 then, is more of the same in terms of gameplay. I opted for the PS3 version for the perks of Dragon Age II DLC, Free Dead Space Extraction and not having to swap the disks, and I kinda regret this choice. Firstly, the controls are far better suited to the 360 pad, the chunkiness seems to fit with the way Isaac moves on screen. Playing the game in daylight (I only have a 360 in the boudoir) subtracted from the horror of the experience, Extraction is virtually unplayable without a Move controller, and to top it all off the DAII DLC is non-console specific, linking to your EA account and not through the PSN store or XBL Marketplace.

I suppose the biggest difference to the prequel is that Isaac, the main series' alien-zombie stomping protagonist, now has a voice, and consequentially refuses to shut the hell up. And suddenly this silent sentinel, this extension of your own psyche stuck in a deep-space hell filled with terrifying (albeit overly brittle) perversions of nature, suddenly has his own personality. And boy oh boy, is he a cock. He's informal, macho and at times bratty, totally the opposite of the Gordon Freeman archetype silent scientist, and what that conjures in the imagination.

But it's still a great game though, these aspects only lightly tarnish the refined Resident Evil 4 style engine, and the incomplex but engaging narrative. Being set in a colonial space-station set out like a city, as opposed to the Space Hulk/Nostromo/Discovery One/Red Dwarf hybrid of the first, the Bioshock similarities of the first (the uninterrupted gameplay and Isaac's aesthetic reminded me of 2K's opus the first time around) seem all the more apparent: echoes of Rapture are everywhere. There's also a bit of Silent Hill thrown in with cliched trips through a hospital and school, the latter throwing some relatively unmutated child-like monsters that could have been ripped right from the foggy ghost town itself if I didn't know better.

So original Dead Space 2 isn't. Visceral aren't really known for their originality though, Dante's Inferno anyone? There are a few new enemies and a couple of new mechanics, such as hacking minigames and being able to blow out a window to suck enemies into space, before closing it again before the vacuum consumes you (A bit like on Star Wars: The Force Unleashed actually), but it's mostly just a refined version of the original, gameplay wise anyway. I read somewhere that the game reminds the writer of Resident Evil 2, in that it's just like the original but bigger and better in every way, and I think that just about sums it up. Although as far as I'm concerned, Dead Space is still superior to it's sequel. Same goes for Resident Evil actually.

Mortal Kombat then. I've absolutely caned the demo since it became available to the masses the other week and to say I'm excited is like saying Hitler was a bit of an arsehole. The thing that is immediately apparent, once you've taken in the unrivalled violence and brutality anyway, is just how unique the game is; since the 2D fighting game revival we've seen Street Fighter IV, Marvel vs. Capcom 3 and BlazBlue as the most dominant in the genre, and as far as first impressions count, all three of those are very similar experiences. Mortal Kombat still retains the feel of the series since Deadly Alliance, matching speed and fluidity with character-specific combos and signiature moves. The new X-Ray moves are wince-inducing too (Johnny Cage's actually made me want to go and have a little cry), and although easy to pull off, they require some expert timing; performing such a move consumes (sorry, konsumes) a full special bar, and they are very easy to evade it seems.

Finally, we've got the fatalities. It's been 5 years since we've had a real, true Mortal Kombat game (Mortal Kombat: Armageddon), and even that didn't have true fatality moves. 2008's Mortal Kombat vs. DC Universe was toned down to achieve a teen rating at the request of Warner Interactive, so said moves were far less grotesque, and as a result we've been starved of the privilege of a satisfying way to murder our aggressors since Mortal Kombat: Deception in 2004, seven whole years ago. The sheer brutality of the finishers on offer here makes it worth the wait. If the whole game maintains this level of intense violence and joyous gameplay, then the Mortal Kombat series is back where it belongs, as the second-best fighting game franchise on the market. Flawless Victory.

Friday, 18 February 2011

In your bedroom at night with the lights off and your headphones on... everyone can hear you scream...

Like I said last week, I've grown tired of Fantasy RPGs of late, and felt that the well-above-average Divinity II: The Dragon Knight Saga deserved my attention at a time when I can bestow it fully upon the game. I even tried the simple, accessible Fable II (not a typo, I've just played Fable: The Lost Chapters and intended to play the three of them in sequence), but just couldn't muster the enthusiasm. The heroic adventures of Nobhead (descendant of Arseface) will have to wait.

All the while, the soundtrack to my RPG lethargy came in the form of The Smashing Pumpkins' whingey teen anthem 'Bullet with Butterfly Wings', a song (and band) I absolutely abhor, yet one that worms it's way into your subconscious like the T-Virus. The vessel for this song? The TV advert for Dead Space 2, a game that was so far off my radar it might as well have been Women's Murder Club or something. I've had the original Dead Space for so long, and it must be said I have never liked it, I just haven't ever gotten rid of it because of it's poor monetary value (I bought it for a tenner a couple of years ago, I'd be lucky to get £3 back on a trade-in). The reason for my disdain was the lack of positive reinforcement for your actions as a player, every little thing you did had a negative impact on the story, and every cutscene was just one of your companions telling you to go somewhere and do something, and the other, a bratty annoying bint of a woman, telling you it won't work. Then you do it, and it doesn't work.

But the TV spot for DS2 made me want the game so badly, for no reason other than that I couldn't get Billy Corgan and his group of misfitted pricks out of my head. And I felt like, as it is such a major player in the still fairly niche Survival Horror genre, I should really like it. So Divinity II took a temporary bow and my trusty 360 Elite became the subject of nightmares for a few days. And I thoroughly enjoyed every minute of it.

Bulbasaur used Vine-Whip! It's not very effective...

Actually, that's a lie. There's this bit where you have to shoot asteroids out of the sky before they hit you, and that had me on the verge of snapping my controller in two through sheer rage. But apart from that, it was excellent. None too original (Think Half-Life's Gordon Freeman complete with Gravity Gun, fused with Silent Hill 2's James Sunderland, on board Red Dwarf, fighting Zombies, directed by Ridley Scott and you're pretty much there), but that hardly matters when you are so preoccupied with being terrified that you daren't take your finger off the aim button to press a switch. Later in the game, the developers seemed to have forgotten that the game was supposed to be scary, with the whole endgame taking place in broad daylight, but that's just cleverly there to lure you into a false sense of security before chucking the ending at you, which had everyone I've spoken to who's finished the game collectively shit their pants.

So I'm on board for DS2 now. I'll no doubt pick it up in a month or so, I was planning on getting the 360 version to continue my night terrors, but the prospect of a single disk, a free copy of Dead Space Extraction and some armour for Dragon Age II (which my wife is to purchase on the PS3), I'm being swayed to the PS3 version, but I'll see. Speaking of Dragon Age, the Archdemon finally fell last night. I've got Awakening, Witch Hunt and The Golems of Amgarrak to do before DAII, but for the minute I'm enjoying the light-hearted and simple Batman: The Brave and the Bold.



Here at 24HG, if you ask us what the manliest game in the world is, chances are you'd be told Ghost Squad. Sega's Wii Shooter does have you high-five the President after rescuing him from the clutches of an evil homosexual terrorist after all. but this week it's been surpassed by... EA's girl-friendly casual gaming champion The Sims 2?

Now, Ghost Squad may be manly. But it will never be Pyramid Head, Kratos, Barry Burton and The Punisher in a Hot Tub talking about Baseball manly.



Finally, I was asked over Formspring what I have against Bayonetta. Good question. One that I will answer the next time I don't have anything better to do, like oh, go and buy Marvel vs. Capcom 3, which is what I'm going to do right now. Bye for now.

Wednesday, 2 February 2011

No trust, all I got is lies, boring, alright...

Once more, such is the peril of playing RPGs, I haven't had time to play anything new and interesting. In fact, I only finished Fable last night, and I'm still knee-deep in Dragon Age, my newly acquired Angry Birds addiction has further hampered my productivity.

To avoid abandoning my weekly schedule and slipping again, like I did last year, I began planning this week's post almost immediately after uploading the last one. I had thought of possibly doing a 'what if?' post, detailing games I would like to see, however unlikely (my favourite of which being Batman: Shattered Dimensions), But scrapped that as the list became dominated with crossover fighting games. Then I had the idea of a look into the upcoming games that excite me, which initially seemed like a great choice, until I realised that between Mortal Kombat, Uncharted 3, Mass Effect 3 and Skyrim, I could write and speculate for about a week without even considering the other impending releases.

I've been thinking about what I would consider Game of the Year for the years before I started this blog, so I decided to try my hand at Game of the Decade, taking the single best games from each year and ranking them against each other, only to abandon the idea when some of the games I wanted to include were far outshone by better but more obvious and boring games released in the same year, case in point: Animal Crossing and The Sims 2 were both released in 2004, unfortunately the same year as GTA: San Andreas. Piss. It was going to go to Oblivion anyway.

All is not lost though, I finally got around to downloading the Kane and Lynch and Legacy of Kain character packs for Lara Croft and the Guardian of Light, which were simultaneously better and worse than I thought they'd be, if such a thing is possible.

They failed to live up to my expectations in regards to how they operate. You can't just use the character to your content, pairing up Lara with Raziel, or, amusingly, Kain and Lynch. Kain and Raziel have to be together, Kane and Lynch have to be together, Lara and Totec have to be together. I was also hoping the characters might play differently, like the Vampires having their respective Reaver swords and being able to use Telekinesis, but to be honest I expected reskins of Lara and Totec and wasn't too underwhelmed when that's all I got.

But the great thing about the character packs is that they aren't just reskins. They have their own stories, which is why they can't be paired off with other characters. Starting a new game plays the ending from the main campaign, cleverly spoiler-free, as Lara bids farewell to Totec after a job well done and comments that the ruins she's leaving behind will likely never be found again. Famous last words, as the fantasy realm of Nosgoth shares an identical temple, and a meddling duo of Vampires once again releases the villainous Xolotl, who drags them to Earth with him, meaning that they must work together to return to their homeland. Or, if you like, Death Row's favourite miscreants Kane and Lynch will stumble on the temple a meager two days after Lara's departure, once again unleashing the demon unto the world, and adopting the heroic role to save the day.

The characters are fully voiced, bringing back the iconic double-act of Simon Templeman and Micheal Bell as Kain and Raziel, and Brian Bloom and Jarion Monroe are back as Kane and Lynch. There's also an air of humour to the game too, as every sentence that spews from the mouth of Kane or Lynch is littered with bleeped-out expletives for comedy effect, and Kain and Raziel's introduction is instigated with the Star Wars style line: 'Meanwhile, in another world... And kind of in the past...'. Made me chuckle anyway.

I personally can't wait to play through the LoK story, it's the closest I'm going to get to a new Legacy of Kain game for a while anyway. I'm a bit disappointed that they just re-used the character models from Legacy of Kain: Defiance, I was hoping to see how a proper, current generation Kain might look. Oh well, when it comes to being a Legacy of Kain fanboy, you get what you're given.

Last off, a glance to the right will show you our new Facebook page. Be sure to 'like' us on there. See you guys soon.

Friday, 14 January 2011

A look back: My top 10 games of 2009

I said I'd repost it, so I've dug it from the depths of Videogame Space and slapped it on here for your pleasure. Note that I hadn't played Assassin's Creed II by this point, and that would have nestled nicely in third place, and in my disorganisation I'd forgotten about the release of the epic Street Fighter IV somehow, which would probably have slid in nicely between Batman and Killzone 2. Tekken 6 wouldn't have placed higher than Borderlands, so with the other two additions isn't really worth mentioning. I assure you, I've been working on 2010's GOTY since the first of January, so there will be no schoolboy errors this time around. So, for posterity, enjoy.

Originally posted on the 15th of December 2009.


As the year is coming to a close and a lot of people are complaining about the lack of great games over the last 12 months, I decided to compile a list of games that have made 2009 a great year for me, and why. So without further ado, ten must-have 2009 games that have rocked my little world.

10: SoulCalibur: Broken Destiny - Namco, PSP.

Far from just being a port of SoulCalibur IV, Broken Destiny took the already impressive fighting game and expanded on it, adding two new characters (including God of War's charismatic hero and all-round nice guy Kratos) and a handful of great new features including a continuous play system based on Tekken: Dark Resurrection's Arcade Mode. The character creation facility from SCIV also makes a return, and it is possibly better than it's parent game's offering. Namco have definitely proven that they are the kings of PSP fighters, Capcom need to sit up a bit.

9: X-Men Origins: Wolverine - Raven Software, XBox 360.

Movie adaptations are usually kiddie-friendly rushed for release pieces of horse shit, and it was utter boredom that drove me to download the demo for Wolverine from the PSN store. When I later received the game bundled with my XBox 360 Elite in September, I expected it to get boring very quickly. It turned out to be an absolutely thrilling God of War style slash-em-up with bucketloads of gore and no sign of Ryan Reynolds anywhere. It's hard to imagine how this game could have been better for what it is.

8: Borderlands - Gearbox Software, XBox 360

Borderlands is a rare game, in that it completely polarizes it's audience. On one hand you have those that love it, and on the other those that hate it, and you'll find it very hard to find anyone sitting on the fence between. In a nutshell, Borderlands is a MMORPG, but without the MM part (although it still plays like one). Then take the fantasy setting and change it into a barren planet full of rednecks and mutants and liberally scatter about a thousand different guns around the game world and you've got it. Throw three friends into the mix and it all spells great fun, if you're at the same skill level that is.

7: The Conduit - High Voltage Software, Wii

The Conduit is actually the most recent game that I've played, and it really impressed me in a way that I didn't think anything on Nintendo's pre-school toy could. It's an awesome FPS that tells the story of an alien invasion orchestrated from within America's own government, and apart from the shitty ending and the fact that at times it's so fucking hard it can drive a grown man to tears, it's great from start to finish.

6: Ghostbusters: The Videogame - Terminal Reality, PS3

When I was a child I had a huge suitcase full of Ghostbusters action figures. I watched the cartoons religiously, loved the films (apart from the library ghost, that scared the shit out of me) and was so jealous of my friend's firehouse play set. I played the Megadrive game so much that me and my friend had written lyrics to the background music. So every second of this game was a fanboy delight for me. And I had my chance to finally get revenge on the library ghost. Just don't cross the streams...

5: Killzone 2 - Guerrilla Games, PS3

I had never even played Killzone 1 until this year, so the series was entirely new to me. Where Killzone impressed me, Killzone 2 absolutely blew me away with it's absolute chaos and phenomenal graphics. Where Gears of War is very organized in it's 'walk to an area, have a fight, repeat' mechanic, Killzone 2 just throws panic and constant action at you at every turn. There's even an attempt at emotive storytelling too, but it gets lost under the machismo and buzzcuts, which are more important in a military FPS.

4: Batman: Arkham Asylum - Rocksteady Studios, PS3

What, as low as number 4? Yeah, Batman is a fantastic game and would probably be at the top spot in a lot of people's lists, but I can't help feeling that it got caught up in the hype of The Dark Knight, which was hyped for a lot of wrong reasons, but let's not get into that. Arkham was, for those who've been living at the Earth's core for the last year, stated as the ultimate Batman experience, melding combat and detective work with a look that stays true to the comics and yet doesn't look too dissimilar to the more recent films (and indeed those from 20 years ago), and features the voices from the incredible Warner Bros. cartoons. Although not that original it sits at the top of the field in everything it does do, and as with Ghostbusters I'm a bit of a fanboy. The collector's edition Batarang was shit though.

3: Shadow Complex - Chair Entertainment, XBox 360

A surprise for me, I tried the trial version of this game on a whim, and it absolutely blew me away. I immediately got me some Microsoft Points and downloaded it. The game is a side-scrolling shooter/platformer in a similar vein to Super Metroid, but with less aliens and more evil subterranean masterminds. Aside from great shooting and simple yet effective melee combat, the platforming is like a 2D Tomb Raider, it actually reminds me of Generations Lost on the Megadrive. And with the platforming element, the only voice that could be used for the main character is Nolan North, which brings me to...

2: Uncharted 2: Among Thieves - Naughty Dog, PS3

I was a huge fan of the first Uncharted where a lot of people understandably overlooked it due to it's zero media coverage and exclusivity to a console that looked like it might die on it's arse, so in the 10 months between Uncharted 2's announcement and release I was practically shitting myself on an hourly basis. I think (I'm pretty sure) that the first one is better in my eyes anyway, but that doesn't stop Among Thieves being a fucking incredible game in every way that kept me hooked from start to finish with it's amazing graphics and Oscar-worthy narrative and voice-acting. The game is an absolute thrill-ride and aside from a pretty annoying train ride and an underwhelming last boss it's pretty much perfect.

1: Dragon Age: Origins - Bioware, XBox 360

No game this year has had me hooked so badly, especially as I'm not an RPG gamer by trait. While not as widespread and welcoming as Oblivion, the game I was hoping that DAO would fill the hole left by, it's expansive main quest and numerous side-quests keep dragging you back for more. Aside from the quests, the relationships that you build up with your entourage through gift giving and social interaction, like a perverted Animal Crossing, and the different paths you can take with every different decision made just compel you to carry on playing, and I found that even before I'd finished it I was already planning my second playthrough. It was only the amassing pile of unplayed games mounting up and my running out of things to blog about that forced me to move on. A slightly underwhelming collector's edition is all that tarnishes this masterpiece.

So that's that then. What, no Modern Warfare 2? No, while I acknowledge that a lot of people love it, it's just not my cup of tea. The campaign was pretty good but not fantastic, but the game was mainly multiplayer and that just doesn't interest me. And, perhaps criminally Left 4 Dead 2 and Assassin's Creed 2 have both evaded my grasp so far. I was very tempted to add Monkey Island SE and God of War collection, but I figured that involved a bit of rule banding, with neither being strictly 2009 releases. Well, until next year then, with it's fine bounty of Mass Effect 2, Fallout: New Vegas, Batman 2 and potentially a new Tomb Raider. I'm very much looking forward to it.

Tuesday, 11 January 2011

Is that a cartoon pig?

First things first:


Yeah, I left the price on intentionally. The more awake of you will remember I reviewed MW2 on the arse end of 2009 with full intentions of hating it, but actually ended up quite enjoying the game, as far fetched and Bond-like it was (which causes me to diverge and note that while playing GoldenEye on the Wii the other week, my immediate reaction was that it was like 'a shit Call of Duty'. Back on track). I had all intention to pick the game up once it hit the fabled £10 mark, but for that price with a pair of actual Night Vision Goggles I couldn't really pass it up. It was from Morrisons if anyone's interested, but I doubt you'll find any now. Our store only had four copies sent.

The goggles themselves are great. They look and feel a bit plasticky, after all they are made of plastic, but once I got the buggers on I was incredibly impressed. They are able to switch between long and short range, have adjustable eyepieces and manual focus, and even let you apply a green filter to your vision, just like in the movies. Now it's just left for me to find a suitable use for them, instead of following my cat around in the dark. I can't wait until I next go camping.


I've had a better time with The Sims 3 now I've learnt to cheat (press start and hold all shoulder buttons for those interested). The port is actually pretty faithful (I say without actually playing the PC version of The Sims 3), and the fire hazard meter is a lot more forgiving than on previous generation consoles: I was able to move into the biggest house in town and fill it with junk and barely even scratch the surface. Sure, I'm not getting any Trophies for my troubles, but it's hardly having a negative impact on my enjoyment of the game, whereas having to cope with poverty and finding a job while still trying to keep myself entertained and happy, well, it's a bit too much like real life.

I finished Fable III with my evil princess, and with a bit of patience (and leaving my XBox on all day to earn as much as I can) I think the next time I should be able to play through it as a benevolent character. I intend to do the trilogy fairly soon, as Fable III really got me in the mood to redo the first and, through my rose-tinted spectacles (I actually own some once, found them on a wall in Derbyshire, true story), best in the series. Been playing Spider-Man: Shattered Dimensions too, which is a nice little distraction. A standard God of War clone, the game sees you step into the shoes of four Spider-Men from varying Marvel Earths to battle evil and reclaim fragments of a broken stone tablet with the power to undo all realities, all the while quipping to yourself in a typically carefree way.

It's mostly a standard brawler affair, with the occasional Force Unleashed II style freefall section in the Spider-Man 2099 bits, but the action is broken up by the Spider-Man Noir levels. Set in the 1930s, Noir sees an incarnation of Spider-Man as a darkly-dressed vigilante stalking the night, clinging to the shadows and striking terror into the cowardly, superstitious criminal element. Totally not like Batman. In fact, the Noir sections are nothing but a homage to Arkham Asylum, in which you swing around rafters silently picking off your enemies and fleeing to the shadows when spotted. Even the Spider Sense mode is a bit like Batman's Detective mode.



Having reached the Nolan North powered Deadpool level last night, and hearing the man himself deliver probably his best role since last year's Uncharted 2, I am inclined to think that I've possibly reached the highest point in the game, for me anyway. But at no point have I been bored with it, I just haven't been blown away. It's a solid game, and a lot better than Spider-Man 3. Actually thinking of picking up Web of Shadows at some point now. I heard you can decapitate Wolverine in it. Sweet.

And finally, I've conquered my fears of Fuck Off Dragons and restarted Dragon Age: Origins, the time the Ultimate Edition on PS3, in anticipation of March's Dragon Age II. A Dalish Elf this time, I'm determined to play all of the DLC too. I completed Leliana's Song before starting the main game, and it was pretty good, if a little shallow and pointless. It just tells how Leliana, our Orlesian Rogue, was betrayed by her mentor Marjolaine, as she touches upon in conversation in the main game, mainly through combat, which wasn't DA:O's strong point. It only took a couple of hours to finish anyway, and it was fresh and new, so I can't complain.

Alright, so, my Top 10 of '10 has been ultimately drafted, and I just have one more game to play from last year, so expect next week's post to be a bit of a 2010 recap of the 25 or 26 games that didn't get into the highest echelon, followed by the Top 10 the week after. I'll probably recap last year's 10 too, as it was never posted on this site. Bye for now.

Tuesday, 4 January 2011

Here you go, create another Fable...

Firstly, hope you guys had an awesome Christmas and New Year. I personally spent the former with God of War: Ghost of Sparta and the latter with Fable III, but I'm sure you guys have a much more bustling social life than I. Secondly, I've made a new year's resolution to get back into regular posting here at 24HG, so hopefully most Tuesdays will see a post from me. I tried a more lenient approach to posting, but I rack disciprine.

I'll start with a short roundup of a few of the games I've been playing but don't have much to say about, initially with the aforementioned GoW: Ghost of Sparta. There really isn't much to say about a GoW game that I haven't gushed before, but one thing that jumps out at me about GoS is the visuals, and that it's clearly the most gorgeous game on the PSP yet, and actually visually surpasses the PS2 GoWs, which is no mean feat. A stand out moment was seeing the rain actually run down Kratos' body (totally not gay), something that is rarely seen on a full-on next-gen game.

On Christmas Day I had a go with the gift I bestowed on my Nephew: Batman: The Brave and the Bold on Wii. It was a pleasant surprise, and a nostalgia trip in two ways: The gameplay harks back to the SNES and Megadrive Batman games, particularly The Adventures of Batman and Robin, and the writing style and humour are reminiscent of the 1960's Batman TV series. But most importantly, it was providing the 4 year old budding geek beside me with a better introduction to the DC Universe than I ever had, teaching him of characters like Captain Marvel, Catman and Booster Gold, who I didn't know anything about until my late teens. And that's why it's the most important game in the world right now.

Guitar Hero: Warriors of Rock has also been on my radar, and has somewhat restored my faith in the series. It's probably the best GH since GHIII, and the strongest setlist since World Tour, but the best thing by far is that some effort has actually gone into the single player mode, and it's not just a hub for online play like GH5 and Band Hero were. It's genuinely exciting to see what each character's warrior form looks like, and the unique ability each character possesses adds a new dimension to the gameplay. I'm not sure about the character-specific setlists though. I'd expect pop-rock queen Judy Nails to play songs from bands such as Paramore, Evanescence and Avril Lavigne, not Queen and The Cure like she has, and for resident goth Pandora to have My Chemical Romance and Fallout Boy in her set is a bit criminal. There are differences between goth and emo, Neversoft. One cries and writes poetry, the other cries and self harms. Not sure which is which though.

Moving on to the big names, Fable III is something of a departure from the series so far. It still retains the same core gameplay, but with a few changes such as a refined combat and conversation. The former sees the melee, ranged and magical combat all assigned to a single button each, meaning that regular attacks, special attacks and blocking are all placed on the X button, but it actually really works well. And with the conversation, you actually have to snap to your recipient with the A button before engaging them, instead of just wandering into town and gurning at people until you draw a crowd like on Fable II. Also your hero speaks, a feature that really rubbed me up the wrong way at first as it drives a wedge between you and the character, not letting you fully see them as you because it doesn't leave you to put words in their mouth. I got over it though.

The most curious thing about Fable III is the apparent moral of the story is that being, well, moral will get you nowhere. A lot of the side quests have no positive outcome, and later on, without spoiling anything, every positive choice you make will cost you literally thousands of your precious gold, which you need to end the game in any way successfully. Historically I always have played through games like this once as a benevolent male, then on my second run through as a female who's a bit of a bastard (I'd love to hear what a psychiatrist has to say about that one), but the impending failure of my male hero drew me to up sticks and unleash the bitch onto the world early. Overall it's a great game, but it took me a while to get into it, and while it's better than Fable II, the first Fable still holds a very dear part of me. I'll say this about III though, no other game has ever seen me fight off a horde of Zombies side-by-side with Simon Pegg and Jason Manford.

Between Kratos and the Princess of Albion, I headed off to 15th Century Italy once more to spend time with my old mate Ezio in his latest outing: Assassin's Creed: Brotherhood. ACB is set directly after ACII, in terms of Ezio's timeline and the background events in 2012, and sees Ezio take the fight to Rome after the Pope's son Cesare destroys his Villa, and Nolan North and the Scooby Gang looking for a new hideout after being compromised at the end of the last game.

For the first couple of hours, the game is a near carbon copy of ACII, and honestly failed to impress me, but it really gets good when it comes to recruiting and commanding your own guild of hoodies; a touch of the L2 button while an enemy is in range sees them quickly dispatched by one of your own. The coolest instance of this was when my prey was passing by a hay bale, and was just swept into it in a split second without any of his colleagues or passing civilians batting an eyelid. Your yobs can also be sent on missions all around the world, presumably to hang around in shopping malls and intimidate old ladies, all the while earning you money and levelling themselves up to greater aid you in time of need.

The game rides on a high for quite a while after that, but falls at the final hurdle when it finally allows you full use of the Apple of Eden, which turns out to be a boring and poorly executed game mechanic, turning combat into a tedious waiting game as you are reduced to watching your enemies fight each other, unable to just draw your sword and sort them out yourself. Coupled with the suitably retarded ending that I've come to expect from an AC game, Brotherhood virtually kills itself in the last couple of hours. But for a while, in the middle of the game, it was awesome.

Last thing I wanna talk about is The Sims 3 on the PS3. I was delighted when I learned of it's release, because I've been wanted a true, undiluted Sims game on a console, and thought that this generation would finally be the one to run it. Well, the gameplay is there, albeit heavily adapted obviously, but the furniture limit that haunted the PS2 Sims games is there, to stop the console running out of memory, thinly disguised as a 'fire hazard meter'. Derp.

I also realised that The Sims is nothing without cheats, forcing you to play through hours of awful, dreary poverty before the game gets fun. A quick scan on GameFAQs shows me that there are in fact cheats for the PS3 version, so before I trade it in for Batman: The Brave and the Bold I'll give it another chance, fully cheat enabled, and see if it grabs me.

So, lastly, before I head into Sim City once more, the 2010 Game of the Year post is coming, along with a 2010 roundup of the rest of the year's games, or at least the ones I've played. I just need to get to grips with a few more of 2010's games first. I'll try and post before January is through. So, with that, I'll see you next Tuesday. Probably.

Tuesday, 24 August 2010

Hey little sister, who's your Superman?

We haven't forgotten you, oh no. I've been caught up with brushing up on my bass guitar skills (sic) and finally discovering this Facebook thing, and my cohort Trev has been busy playing Guild Wars with his siblings none stop, and there are simply not enough hours in the day (hence our still-present title). In the relatively small time I have spent gaming though, I've managed to polish off a few more noteworthy games.

Firstly, I've had another run through Ghostbusters and Batman: Arkham Asylum, two of last year's best games. I've been itching to replay Ghostbusters since I saw the credits roll the first time around, and as I had just finished watching the two films, it seemed like fate when I opened the shame box (the pile was getting a little untidy) and the digitized faces of Murray, Ramis, Aykroid and Hudson met my gaze.

For the absolutely criminal amount of people who ignored the game upon release, Ghostbusters is a continuation of the movie canon, set in 1991 and focusing on the impending threat of a Gozer cultist intent on bringing the asexual flat-topped deity back to the big apple. You play as an unnamed recruit (I say 'unnamed', you get called everything under the sun during the game), hired to test the team's experimental equipment, and retread some classic environments such as the New York City Public Library and the Sedgewick Hotel in a Gears-style 3rd person shooter.

It's a standard affair most of the time, shoot enemies until they drop, that kind of thing, but it really shines when you come up against 'proper' ghosts, who must be whittled down and trapped, just like in the films. There's a real feeling of weight when you're trying to reel in your quarry, and they are thrashing about and generally being unruly, and it's often quite tricky, and thus rewarding, to finally lock the little blighter away. And the whole thing is carried on the shoulders of the awesome comic stylings of the original cast. Plus, the graphics are still great, a rendered Ernie Hudson actually fooled a friend of the wife into believing it was filmed footage. With it's loyal fan service and easter eggs (dancing toaster anyone?), Ghostbusters is essential for any child of the eighties.

Arkham was more strategically placed in the shame box, as the teasers for Arkham City made me salivate with anticipation. Not going into too much as I've already covered B:AA in the blog, but it still looks amazing and I really immersed myself in the combat system this time around, reversing moves, beating up thugs with their own weapons and silently picking off terrified inmates left right and centre, whereas last time I was just hammering the square button until my thumbs bled. I don't think I've seen a combat system this fluid, except maybe in Assassin's Creed, but compared to Arkham the fights in AC seem lifeless and slow. Bring on Arkham City, and soon.

After tiring of Oblivion once more, after another 100+ hours trudging through Tamriel, I skipped a few games in the box until I got to the first 360 game in there, a lovely little game known as Prey. Prey is a 2006 FPS, focusing on a Cherokee alien abductee known as Domasi 'Tommy' Towadi as he gets up to all kinds of hi jinks on board an alien mother ship as they try to go about their business, the cheeky little scamp. Of course, the aliens' business is naturally the abduction and consumption of entire races, so Tommy's interfering is a noble act.

The game is relentlessly old school, forgetting the two-gun system and regenerating health seen in just about every FPS since Halo, instead focusing on a more Doom-like approach. But before you go into flashbacks of having all of your health sapped by a Cyber Demon and running around screaming, frantically searching for a health pack, Be aware that Tommy, being a Cherokee, is very attuned to the spirit world, which regurgitates him back into the world every time he pops his clogs with a refilled health bar and a warm fuzzy feeling inside. But that's also Prey's downfall, after the first couple of levels death isn't even an inconvenience, and it makes the game far too easy even on it's hardest difficulty setting, on which I was able to polish the game off in 8 hours.

But where Prey is physically easy, mentally it's a very difficult game. The environment is often sickeningly gruesome, with the alien ship's seemingly biological parts glistening as if slimey, and mutilated people, some dead, some alive, litter the halls. Tommy's main objective is to rescue his girlfriend Jen, and when you finally find her, you will probably witness one of the most powerful and emotive set-pieces in videogame history. You can get hold of Prey now for about £3, and I thoroughly recommend it. It's nostalgic to a simpler time in FPSes, but pioneered some features that later games took all the credit for (Portal springs to mind, for one). You need Prey, and I need you to have it.

Last, but not least, after seeing the incredible teaser for Bioshock: Infinite, I decided that it was High Time I returned to Rapture and procured a copy of Bioshock 2, for the tender price of £7.99 from GAME. I enjoyed the first one, but felt it didn't need a sequel, and as such dismissed BS2 as a mere cash-in, but truth be told I'm enjoying it far more than I ever thought I would.

Where BS had you playing as a normal man caught up by chance in the ruined atlantian city of Rature, BS2 straps you into the oversized boots of one of the first Big Daddies, bio-mechanical monsters that stalk the streets with their ghoulish little girls extracting a substance known as ADAM from the lifeless bodies of the ill-fated. The extra strength a Big Daddy commands means that every weapon can be carried in one hand, leaving the other open, meaning that a Plasmid ability (a special power such as Telekinesis or Pyrokinesis gained from rewriting your DNA with chemicals) is always at the ready, eliminating the need to switch between them mid fight and making the battles a lot more streamlined. Aside from that, nothing else has really changed, but I'm still waist-deep in it so I could be surprised like I was with Red Dead, no doubt minutes after I post this. But why fix something that wasn't broken?

Okay wrapping it up. Finally gotten around to downloading Alan Wake's first bit of DLC, titled The Signal, but haven't had a go yet. Will do soon. And I've had a good go on the trial versions of Limbo and Lara Croft and the Guardian of Light, both of which are fantastic pieces of software. The thing is though, I only have the Microsoft Points for one of them, and I can't decide which I should get for the life of me. I'm tilting for the bleak, soul-crushing but ultimately beautiful Limbo though, as I think Maybe I could coax official 24HG commenter Paul into a bit of co-op once Lara hits the PS3 next month. Any views on this via the comments section, please and thank yous.

So yeah, we're still here. Trev's possibly going to crop up at some point with reviews of Nier and Castlevania HD (which is shit by the way, as far as the trial goes anyway), and I'll try and make my visits a bit less sporadic. Buhbye xx.

Thursday, 29 July 2010

When two tribes go to war! - 10 Crossover fighting games to keep you occupied!

With the newly announced Street Fighter X Tekken, the strongly hinted Tekken X Street Fighter and the upcoming Marvel vs. Capcom 3 on the horizon, and the relatively recent and hugely playable Tatsunoko vs. Capcom and Mortal Kombat vs. DC Universe still on the shelves, it would appear that the Crossover Fighting Game genre is making a bit of a comeback. So if, like me, you're just counting down the minutes until you can bray Thor as Chris Redfield, or shatter the jaw of Kazuya Mishima with Chun Li's unfeasibly huge thighs, here's ten games in no particular order that might help pass the time.

 This is simply the greatest screenshot. Ever.

Capcom vs. SNK 2: Mark of the Millennium 2001 (2001 - Capcom - DC, PS2, GCN, XB)

If you were to ask a fighting game fan what the best 2D fighter was pre-2009, it's a 50/50 chance you'd be told without hesitation to seek out this absolute gem of a game. Featuring 49 characters from across the board of Capcom and industry rivals SNK's respective catalogues and an accessible Street Fighter style fighting system, it's virtually unbeaten even now, nearly a decade after it's release. And it provided me, at least, with a means to get to know SNK's cast with a familiar control method, instead of admiring them from afar in the past.

Marvel vs. Capcom 2: New Age of Heroes (2000 - Capcom - DC, PS2, XB, PS3, 360)

The other half of those fighting game fans would direct you to this stroke of genius from a year prior. MVC2 featured an even larger roster of 56 fighters including three original Capcom creations and 28 of Marvel Comics' expansive roster of heroes and villains, and an over-the-top fighting system featuring screen-filling special moves, strikers and tag fighting and a higher y-axis for super-fast midair combat. It's a little bit rare and pricey to find on disk now, but was re-released on XBox Live Arcade and PSN last year with a shiny HD filter, so it's readily available without even leaving the house. Nope, you have no excuse.

Mortal Kombat vs. DC Universe (2008 - Midway - PS3, 360)

I was convinced my home was bugged for a while after this was announced, as Mortal Kombat and DC Comics are too of my favourite things. Almost a polar opposite to the last game, and 8 years too late really, this 3D fighter pits the furious, visceral Scorpion, Sub-Zero and co against the heroes and villains of DC comics, led by the iconic trinity of Superman, Batman and Wonder Woman. The game was derided by players for the unlikely setting (because MVC2 was far more believable) and toned down gore, but was actually a very solid fighter, the best in the Mortal Kombat series in years in fact. It featured a cinematic story-driven single player mode, a solid multiplayer only flawed by a certain Superman move, and some fantastic universe-bending artwork in the endings. And most of the people who sneer haven't even played it, so give it a chance.

 And before that, this was the greatest screenshot ever.

Tatsunoko vs. Capcom: Ultimate All-Stars (2009 - Capcom - Wii)

The latest in Capcom's versus series features a smaller cast of 26, but is the first to make the transition into 3D visuals. At first it seemed there was little chance of seeing this game released in the west due to licensing issues, but when it finally arrived we got an updated game with extra characters and a more refined system. Capcom draw on characters from games new to the Capom vs. series, such as Lost Planet, Dead Rising and Viewtiful Joe, And the Tatsunoko side is filled with legendary characters from classic 70's anime like Hurricane Polymar and Science Ninja Team Gatchaman (Battle of the Planets to us). The gameplay harks back to the MVC2 system, so if you're a Nintendo purist it's unmissable. But you really need a classic controller to get the most out of it, so things could prove pricey.


SNK vs. Capcom: SVC Chaos (2003 - SNK - PS2, XB)

Much like Namco is threatening to do, SNK released this retaliation to CVS2 using their own system and mechanics. Although it featured a drop in the roster count and was less in-your-face presentation-wise, SNK showed a willingness that Capcom hadn't by redrawing all of the characters' sprites, and drawing from a more fantastical cast including Metal Slug's Mars People, Red Earth's Tessa and Darkstalkers' Dimitri. I'll admit, I still haven't gotten my head around the SNK system, and they don't seem to have gotten the Capcom characters' personalities right in the conversation scenes, but it's still enjoyable, especially if you appreciate the art style.

Super Smash Bros. Brawl (2008 - Ad hoc - Wii)

Still one of the best Wii exclusives, SSBB pits characters from all of Nintendo's franchises against each other, from major players like Mario and Zelda, to lesser known games such as Mother and Fire Emblem, and even some from 3rd party games like Sonic the Hedgehog and Metal Gear. The game offers a unique fighting experience, focusing on ring-outs instead of KOs, the chance of which happening is displayed as a percentage instead of a health bar. Characters can also pick up and use powerups and weapons in the field, and the action is broken up by some absolutely beautiful FMV sequences. And it's another good reason to own that classic controller too.

 But before that one, this was the best. Ever.

SoulCalibur II (2003 - Namco - PS2, XB, GCN)

Though not technically a crossover game, SCII has one exclusive character for each system, all from other franchises. The PS2 version has Tekken's Heihachi Mishima, the XBox homes Image Comics' Spawn and the Gamecube version naturally features Link from The Legend of Zelda. Most of you have played a SoulCalibur game, so you'll know all about it's weapon-based combat and genre-crossing story modes, but for those who haven't, think Tekken with swords and ring-outs. If you're looking for something more recent, check out SoulCalibur IV on the PS3 and 360, which features Darth Vader, Yoda and Galen Marek from Star Wars, and SoulCalibur: Broken Destiny on the PSP, which plays host to God of War's Kratos.

Marvel Nemesis: Rise of the Imperfects (2005 - EA - PS2, XB, GCN, PSP, DS)

Basically Marvel vs. EA, this game was largely forgettable on all versions except for the PSP, which dropped the scrolling fighter levels in favour of an experience similar to Power Stone and Ehrgeiz, and gave the Marvel Characters more of an iconic look. The EA side of things, the titular Imperfects, weren't classic EA characters, but rather a team of superhumans created by EA specifically for the game. Possibly not an essential purchase, but it is still the only fighting game that features Marvel characters such as The Thing, Elektra and (in the home console version at least) Daredevil, unless any of them make it into MVC3.

Jump Ultimate Stars (2006 - Ganbarion - DS)

A Japan-only release due to similar licencing hell to TVC, JUS would have fallen through the 24HG net had it not been for the absolutely monstrous character count; 305 (56 fully playable, the rest as strikers and support characters) of the protagonists and antagonists of the insanely popular (in the west also) Shonen Manga label, including Dragonball, Naruto, Bleach and One Piece, are crammed onto a single DS cart. The game plays similarly to Super Smash Bros., only with a completely baffling (especially so considering the Japanese text) card-based system. Even thinking about it makes my head hurt, but this is a grade-A fanboy wet dream.

MUGEN (1999 - Elecbyte - PC)

Apparently, to those pedantic competitive fighting game purists (read: wankers), MUGEN is an unbalanced abortion. But to the rest of us, it's a wonderful bit of freeware. Out of the box, so to speak, it's a basic 2D fighter with only one character, the generic Ryu-alike Kung Fu Man, but MUGEN offers those with a little bit of know-how to download and import a plethora of user created characters, some ripped from other games, some edited to become new characters, some created from scratch, and all with AI and a quality only limited by their creator's expertise. This is, however you look at it, the only place where you can see Sub-Zero decapitate Knuckles the Echidna, or Lobo stove in Thundercats' Lion-O's face. And that should be enough to sell it to anyone interested in the genre.

So, there are ten games to keep you occupied until Spring rolls around once more. There are more if you look for them too, like Capcom Fighting Jam (Capcom vs. Capcom), NeoGeo Battle Coliseum (SNK vs. SNK) and Spectral vs. Generation (Spectral Force vs. Generations of Chaos, me neither) all worth a play. So go forth, fight fans, and collide some worlds. Excelsior!

Friday, 18 December 2009

Oh we can beat them forever and ever, then we can be heroes just for one day...

Well well well!
This week the Los Angeles LA Live Complex and the TV channel 'Fiver' played host to the Spike VideoGame Awards, which I eagerly set the V+ box to record and watched like a kid at Christmas the following day (as opposed to a big kid a week before Christmas, which is how I'm doing everything else at the moment). What a fucking travesty.
The very first award was for best voice acting, and over Uncharted 2's Nolan North and Claudia Black, and the legendary Arleen Sorkin and Mark Hamill for Batman: Arkham Asylum, the winner was Jack Black. Jack. Fucking. Black.
While I can acknowledge that Brutal Legend was a widely praised game (although from what I saw the demo did nothing to back that up), and my love of metal culture does will me to play it (There have been a couple of times I've been standing in Blockbuster looking at the £25 pricetag and wondering if the wife would leave me if I brought home yet another game), Black definitely had the least noteworthy performance on the list. I guess they thought they owed him something after he presented it last year.
Another highlight was that all of the nominations for the best team sports game were EA Sports published games. It couldn't have hurt to slide Pro Evo 10 in there could it?
The rest of the show was just a bunch of celebrities awkwardly trying to be funny (I actually felt bad for Tony Hawk, especially as Ride didn't even receive a single nomination), and poorly soundchecked musical performances by Snoop Dogg (who seemed as confused as I was when they asked him to present the award for best RPG) and The Bravery, who are now my least favourite band after I had to sit and watch that prick 'play' his guitar with a violin bow. It doesn't make the music sound better, it just makes you look like a douchebag.
And, one last thing about the VGAs, how can Uncharted 2 get Game of the Year, and Assassin's Creed II get best Action/Adventure? With Uncharted 2 BEING an Action/Adventure game, surely the former cancels the latter out?
Enough VGA anger and on to the gaming.
The Conduit was great. Fuck hard in places and with a shitty ending, but great no less. Of course, had it been a PS3 or XBox 360 release it would have been mediocre, but as a Wii release it looks and plays better than just about anything else on the console.
And I finally finished Tomb Raider Anniversary too. A number of times throughout the game TRA had me wondering if I actually liked it. For every awesome platforming section there was a huge underwater puzzle or something (I've hated them since Ocarina of Time's water temple), Just there to make sure I wasn't getting too much fun out of it. Underworld is next on my agenda, but I just don't know if I want to go back into it so soon.
So I busted out Fable 2, as it's becoming tradition for me to play a Fable game over Christmas, having done so the last two years now. I'm playing as a woman, and started off doing everything the evil way but had a flash of conscience when I returned to my home in Bowerstone to find that the whole village hated me. It actually hurt. So I've decided, in seasonal Scrooge fashion, to change my ways, which is taking a fair bit of work considering I've been doing things like raiding a bandit camp, killing the bandits, finding the key to unlock their prisoners, selling the key to a slaver, killing the slaver and reclaiming the key, freeing the prisoners and then killing them as they walked home.
During my stay in Albion this year, I've been focusing a lot more on the Virtual-Life aspect of Fable 2, buying and renting out properties and making my home, raising my family, that sort of thing. I seem to have spent hours at the Blacksmith's raising money to keep my husband (I resisted the urge to be a lesbian) happy, and only really began the game proper after about four hours play. I may knock it on the head and blast through the game though, I do want to get another Mass Effect playthrough done before the end of January, and this time next week I'll have Sacred 2 to keep me occupied too. I'll be all RPGed out by February at this rate, and might finally find time to get to grips with Assassin's Creed II.
Demo preview time! Bayonetta is pretty crappy. Picture Devil May Cry, replace the albino homosexual with a leather-clad woman who likes to get naked and exchange all of the music for generic Sega awfulness and you've got it. It's not a really bad game, I just wouldn't shell out £40 for it. But then again, I'm not a fan of Devil May Cry. If you want an example of a really bad game, try out Dragonball Raging Blast. Fairytale Fights seems pretty fun, the demo is just you and a bunch of enemies but if the action is as much fun in the real game I'll be picking it up a bit later in it's shelf-life. I would love to write about LittleBigPlanet PSP and Metal Gear Solid: Peace Walker too, but my battery is too low to update the firmware on my PSP, even though it's plugged in. Maybe next week.
But oh! Next week is Christmas Day! I will endeavour to post next week, but I might be too drunk/asleep/busy playing Tekken 6. Such is the rock'n'roll lifestyle of a sales assistant stroke freelance games journalist (so I tell the ladies, blogger to the rest of you). Have a great Christmas regardless.
And one last thing, check out my Top 10 Games of 2009 over at VideoGameSpace, and show this up and coming little site some love. Bye!

Friday, 20 November 2009

Today must be my lucky day, baby, you are the Prototype...

My name is 24 Hour Gamer, and my wife is addicted to Dragon Age Origins.
She decided to give it a try last Friday, and subsequently spent eight hours straight playing it. Like me, she's struggled with the complexity of the game but as an Oblivion veteran the setting appeals to her.
I'm not going to go too much into Dragon Age this week, I've been on about it for the last two weeks, but without spoiling too much, I had a 'Wrex moment' last night, that I wasn't very happy about. I'm getting the feeling that by this time next week I'll have finished the game and be able to give a final verdict on it, and I'm tempted to name it my game of the year. No other game this year has kept me going for 29 hours without me getting bored, Borderlands took me 27 hours to finish but is nowhere near as deep and rewarding. And there's still probably a few hours left to do on Dragon Age.
I decided that leaving the 360 version of Alone in the Dark alone was probably the best idea, before it destroys my interest in a buggy mass of glitches, and the PS3's Inferno has now established itself on my Christmas list. Instead, I've opted to play Prototype as my secondary game this week.
Prototype does nothing new, instead it's like a 'best of' collection of aspects of other superhero games. It has the jumping of Incredible Hulk: Ultimate Destruction, the climbing of Spider-Man 2 and it's sequels, the combat of Wolverine, the gliding from Arkham Asylum (if you want to get anal about release dates, Batman Begins then), Car Throwing from Crackdown, and (I may be clutching at straws here) Venom's absorbing people for health from Ultimate Spider-Man. But it does all of that very well indeed.
The game places you under the omnipresent hood of Alex Mercer, who begins the game on a morgue slab, about to have an autopsy. He wakes up from his apparent death, and after the initial panic of narrowly avoiding dissection realises he has complete amnesia, and the ability to do, well, whatever the fuck he wants to thanks to a virus he's contracted. With the help of his sister, Dana, he finds another infected person, and sets out to free her from her prison, only to discover she's completely mental and wants to infect the entire city. So it's your job to stop her.
Alex, while being very much a hero in this story, is not a very nice man. There's none of the "don't hurt the civilians" from other superhero games, Mercer can and does indiscriminately murder anyone he feels, to the point that it's actually physically difficult not to kill any innocents (as I've already mentioned, you need to consume them for health). They always see to fly into a panic, and instead of running away from you, they just scatter in all directions and quite often end up between your claws and an enemy's throat.
And aside from that, killing them is actually really entertaining. It's great fun sprinting into a crowd and grabbing a passer by before they've even seen you coming, running up the side of a building without even breaking stride and tossing them to their doom, or picking up a car and, again, sprinting through a crowd watching the bodies fly. Strangely enough though, every time I do grab a random New Yorker, they always seem to be female, and there's no safe way to let them go. All you can do is throw them and hope they don't decapitate themselves on a lamp post during their flight.
I tried out the demo for Band Hero. Although a rocker at heart, I thought playing songs like Walking on Sunshine would be great fun to play, but said song is on the demo and it really wasn't that great. Guitar games have gotten so stale that it doesn't even matter what you're playing, it's all just pressing buttons and strumming in rhythm. So DJ Hero must breathe new life into the series, right? No, I played it in Gamestation this week, it's shit. Also had a bit of a go with Mini Ninjas, which is forgettable (and I couldn't help but notice that they stole the enemy death effect from Zelda: Wind Waker) and Galaga Legions, which very nearly sent me into an epileptic seizure. I don't recommend it.
Finally, everyone sign up to Playfire. I have a profile on there, and it's a great networking site for gamers with an addictive award scheme which is like a cross between Achievements and Trophies. Check it out.

Friday, 18 September 2009

What's that saying? Fortune Favours the bold? Yeah, right. Lucky me.

Another week, another blog post.
I've actually got very little to write about this week. After finishing Arkham I went on to start Grand Theft Auto IV from scratch, in anticipation of Episodes from Liberty City, as I haven't actually gotten around to playing The Lost and The Damned yet due to me buying GTAIV on the PS3. Got as far as the second major island now, and have a choice between doing Brucie's infuriatingly hard street race mission, or Elizabeta's infuriatingly hard grabbing-coke-from-old-hospital mission.
And that's my major gaming for the week covered. Downloading a multiplayer beta of Uncharted 2 as we speak, at 89%, which I'm very interested in. Should it reach 100% before the blog is through, I'll break off and try it. Also saw the Uncharted 2 GamesCom 09 trailer that was put on the PSN store last night, and it looks very special. In fact, after this blog is over I'm gonna update my PS3 to 3.01 and play through Drake's Fortune for a third time. 94%.
And that's about it. I managed to acquire a copy of Metroid Prime 3 for nothing the other day from a friend who no longer owns a Wii, I should think about playing the first 2 really. And I saw an old lady who looked like Udnaut Wrex from Mass Effect the other day, which was hilarious. Oh, and I got the other two Dynamic Themes on the PS3. The MotorStorm one is just some douchebag walking around his buggy, but the Little Big Planet one is fantastic. And I've seen the Afrika one that is only available on the Japanese PSN store, and it's great too, if you like Zebras, which I do. They are like horses but with built in Magic Eye. Until someone invents a cow with an Etch-a-Sketch built in, that's the best were getting. Or a Game Boy Advance Pig. Ooh, my Uncharted 2 beta's finished. BRB.
Well, it was entertaining. We were playing a match which was limited to pistols and sniper rifles, so just sniper rifles really, I was on the losing side, achieving the second lowest kill count and I wasn't playing with anyone I know, but I still enjoyed it. Might persuade a few of my friends to preorder with Play.com and cancel their order once the code comes through.
And on that I'm out. No blog post next week as I'll be on holiday, looking at sharks and gracing the slot machines of our beloved coast. Think something else is happening too, can't quite remember ;). See you in two weeks.


Friday, 11 September 2009

What are you dense? Are you retarded or something? Who the hell do you think I am? I'm the goddamn Batman.

A couple of factors have seen me disband my Shame Pile this week; The first being my XBox 360 rudely flashing three scarlet beacons of hate at me on Monday morning, and most of the games left on it were 360 games, the other being that I finally gave up holding out and went out and got Batman: Arkham Asylum, thankfully on the PS3.
After blagging some free Dissidia promotional postcards from the nice man behind the counter at GAME, I gleefully skipped home to open the box up (Got the Collector's Edition), and was actually really disappointed. Not only was the Batarang made of cheap plastic, as opposed to the metal one I was told I would get (although in retrospect people would die if it was metal), but it doesn't come off the stand either. The second disappointment came with the 'digipack' cardboard sleeve. If I'd got it on the 360 I wouldn't have been bothered, because the sleeve is DVD case sized, but on the shelf with my PS3 games it looked retarded. One click on eBay later and all was rectified, a PS3 game case was winging it's way across the country to me and plopped into my hand yesterday.
The game is actually really good, the demo does it no justice, and when I got it home I spent about 8 hours straight on it, nearly completing it, which I did a couple of days later, the second time I played it. I have no regrets though, the game was fantastic, with the only exceptions being Poison Ivy's Dual Shock 3 throwingly annoying boss fight and the samey enemies. They sorted out the problem with Batman taking up two thirds of the screen too, it zooms out nicely when you're running or fighting, and The Riddler's... erm... riddles are a nice touch, which will definitely see me returning to it to clear them up.
I also got SoulCalibur: Broken Destiny on PSP, which at first seemed disappointing but with perseverance I got into it heavily. Made a surprisingly good Kain (from Legacy of Kain) on the Character Creator feature (which is a bit watered down from SoulCalibur IV's, but impressive on a handheld none the less), using the move set of Siegfried, and am slowly but surely starting to kick ass on it. The difficulty level is harder than the other SCs though, without the option to lower it.
My initial disappointment was mainly with the long-awaited cameo from God of War's Kratos. He isn't actually that good, his moves aren't as fluid as they are in his home turf, although if they were he'd be unbeatable. And I guess that, because he's in that, we won't see him in a 'proper' SoulCalibur game.
And Burnout Paradise, the third and final game I acquired this week. When I initially tried the demo I hated the game, I have a bit of a stigma with sandbox racing games as one wrong turn can prove costly, but I'm having great fun with it. It's possibly to do with the fact that the Ghostbusters Ecto-1 style car I purchased from the PSN store in Fanboy-fuelled delight has better stats than I should have at that point in the game, it might be due to the fact that Burnout Dominator's soundtrack has made it through pretty much unscathed, including annoying-as-fuck anthem 'Girlfriend' by flappy headed mess Avril Lavigne, which is ironically perfect music to smash up a car to. Either way, it's great.
And the rest of the week briefly: Spent a lot of Tuesday night playing Lego Batman, Burnout Paradise and Wii Sports with my 3 year old nephew, which is always fun. He's really starting to get the hang of games now, it would bring a tear to my eye if I wasn't such a hardened perfect male specimen. TESTOSTERONE!
During the week I watched Street Fighter Alpha: The Animation, which was pretty good. I loved the fact that out of his two fights, Dan Hibiki got cut to ribbons by Vega (That's 'Claw' if you're a pretentious fucktard), and failed to Gadouken Birdie and was pulverised for his troubles. Oh, how I laughed.
And the 'dynamic themes' hit the PSN Store last night. I tried the WipEout one, because it was free, and was indifferent. It was completely overshadowed by the two Arkham standard themes, of which the Batman one is gracing my Home screen as we speak.

Friday, 7 August 2009

Where does he get those wonderful toys?

I didn't go on to play any of those games right away, instead opting to play Resident Evil: The Umbrella Chronicles. I know, I know, more Resi. Well believe me, this has put me off for now. When I play a Lightgun Shooter, I expect to be able to shoot as fast as I can pull the trigger. On Umbrella, you fire one bullet for every four or five pulls, it shoots at the same speed as a pistol would in one of the old Resi games. If I can pull a trigger that fast, then so can a trained member of a Special Forces team. And this is a game-killing problem, believe me.
The game also had me struggling with whether it's canon or not. The bits based on older games most definitely aren't. It was cool seeing what Wesker was up to though, and playing as him too. And the end of Umbrella Section was okay-ish, even if all of the monsters created exclusively for the game looked arse.
Imagine a world where the slightest tap of the left analogue stick sends you legging it into a wall. Imagine a world where enemies are hit square in the head with a giant spinning shuriken, and just shrug it off. Imagine a world where you can still hear the rain falling after it's stopped. This is no ordinary world. This is Dark Sector's world.
What an absolute shambles. I only started playing last night, so I'm still in the 'benefit of the doubt' phase, although in the hour or so that I played it I got through three chapters, and if the Achievements are anything to go by there are only 9 or 10. My wireless 360 pad has a small fault, in that if the left stick is slightly to the left, it sticks. Normally this isn't a problem, because when it happens your character just slowly shifts across. But Dark Sector only has two speeds; walk fast and leg it. So if I'm behind a wall reloading or something, and accidentally knock the stick, the floppy haired prick just strolls out into a hail of bullets. And respawning enemies in this day and age?
Which brings me to another thing. The cover spots are so obviously placed for a reason, that after you've shot an enemy using one, a new one will appear and run over to the exact same spot. In a gunfight you might as well just line up your crosshairs, sellotape down the right trigger and go read a book or something.
The game is basically the outcome of Gears of War having a drunken one night stand with Resi 4, who then went on to do a lot of crack throughout the pregnancy. Whilst on holiday in Corby. But I'm reserving judgement.
I tried out the Trial version of TMNT Re-Shelled on XBox Live Arcade last night, and it's actually really good. The game still has a very old-school feel, and captures the essence of the old cartoons perfectly, Pizza obsessions and Cowabungas intact. during the trial I had run-ins with a super-size General Krang and Baxter Stockman, and the memories came flooding back. I will be purchasing at some point.
Also, I've just finished the Arkham Asylum demo on PS3, and it's good. Not excellent, but good. The camera view is a bit too close, and Bruce's pointy head always takes up about a quarter of the screen. And, while Mark Hamill is amazing as always as The Joker (ZOMG it's not Heath Ledger he was definitive!!!!!1), Kevin Conroy's heart doesn't seem to be in it fully. Also, the inmates make the Genome Soldiers from Metal Gear seem like they have perfect 20/20 vision, as I was able to sneak up on one virtually from right in front of him. Let's hope Eidos sort this things out before release, but I'm sure they won't this close to the day. Two weeks today boys and girls.