Friday, 12 February 2010

Oh my God, they killed Kenny!

This week, as I said I would, I finally got back on track with my backlog of unplayed Christmas games. Hellboy: The Science of Evil was first on my pile, after I briefly touched upon it a few weeks ago, before Mass Effect 2 barged in and ate up my whole life for a week.

As I had said previously, Hellboy was perhaps under appreciated, below average review scores all-round. But it found a fan in me. Where it admittedly lacks in areas such as next-gen visuals (the polygon count is quite low and the size of the on-screen text shows that it wasn't meant for HD gaming) and the story is fairly hard to follow with the slightly below-par scripting, the gameplay is brainless fun, and it offers plenty of fan service in the form of more gas mask wearing Nazis and frog demons than you could ever ask for. And the final boss fight is genuinely a good fight, unlike a few very highly praised games, Uncharted 2 springs to mind. And plus, it's got Ron Perlman in it, which generally adds a few points to the overall score.

With Hellboy finished I moved on to the often ignored PS2 high-school horror game ObsCure, a 2004 release from french developers Hydravision Entertainment. The premise of a possible Canis Canem Edit plus Resident Evil with a pinch of the school section of Silent Hill made the game very enticing to me, and while that wasn't exactly what was delivered, I'm still enjoying it.

The game opens with panning shots of an ordinary American high-school, accompanied by the dulcet tones of Canadian pop-punk jerks Sum 41 (music that sets the tone about as well as Slayer would for Mary Poppins). The camera comes to a halt in the school gym, as a mismatched group of youth stereotypes play a game of basketball. Here we are introduced to our five 'heroes': Kenny; a 'roid monkey, Stan (I think somebody was watching South Park); an underachiever who seems to fail, as so many white American teens do, to understand that he isn't a black gangster rapper, Josh; school newspaper geek and Shannon; all round genius who dresses slutty to downplay her intellect (she's got her priorities right). After everyone leaves Kenny to work off his steroids, he gets a phone call from our last player character, his girlfriend Ashley; a laitina cheerleader with bizarre fighting skills. While he's distracted by the phone, his bag is taken by a mystery evildoer, and he naturally chases them into an underground lab filled with monsters, where he is captured. The rest of the group, upon realising he's missing the next day, neglect to call the police the next day, and instead hide in the school (where all of the teachers appear to actually live) until the evening and go looking for him.

And so begins our tale. I want to point out here, that for a game approaching six years of age, the graphics are spot-on. All of the backgrounds are fully 3D and the characters look great. And the real time physics are among the best I've seen on the console, things move realistically when you brush past them, in a generation of consoles where most objects are super glued in place. The music is great too, Canadian arseholes aside, it goes from an eery choir one minute to the next being quite reminiscent of the Shinra Mansion section of Final Fantasy VII. There was a dodgy bit during a puzzle involving acid, a paper cup and a padlock (ripped straight from Monkey Island), which sounded like a German Oom-Pah band, but it was over quickly.

The game is a bit Resident Evil Zero, in that you control two characters at a time, with the ability to swap between them at will and the AI taking over the rejected character. However, ObsCure does this better than RE0 in a few respects. Firstly, the game features drop in/drop out multiplayer, like a bastardized Lego game, although I haven't actually tried that yet. Secondly, if the AI decides the best course of action is to drop the secondary character in the shit, so to speak(And it does in both games), and they wind up dead, this doesn't spell Game Over in ObsCure, the rest of the gang go on without them (or even shedding a tear, it seems). So in effect, you have five lives, and each life has a unique ability, be it Stan's 'master of unlocking' (worrying that a school lists this as a plus point on his report card), Ashley's worrying level of fighting prowess, Josh's journalistic ability to know whenever anything is interesting in the room, Shannon's precognitive ability to know what to do next or Kenny's ability to erm... Run quite fast.

Not that you'll get to use many of these skills though, because the game's infuriating difficulty level means that your teen heroes will drop like flies within seconds of a monster making itself known. You have to collect discs to save, and the limited nature of these makes it difficult to judge when to use them. Couple that with the even more limited health items and the fact that your characters are more fragile than Samuel L. Jackson in Unbreakable and it spells disaster. When you find a pistol and subsequently a shotgun (always lying about in an American high-school), the game gets a bit easier, but the first half hour or so is very tense.

I have played (and replayed after dying without saving) for about an hour and a half now, and am actually really enjoying it, despite difficulty being a bit of a phobia of mine. I have read in reviews that it only takes 3 hours to finish though, which is a bit of a downer. But I do have ObsCure 2 in the pile too, this time on the Wii. In the words of our racially confused hero Stan, ObsCure is Hype, yo. I don't know what that means either.

Here's where I would normally put a lid on things, but no! I got an early demo of Heavy Rain through an online promotion this week. The demo puts you in the shoes of an elderly and overweight police detective named Scott Shelby at first, and makes you question a prostitute over a serial killer who happened to target her son. It's a bit odd at first controlling your character like a racing car, pressing the R2 button to control the speed at which you walk and steering with the left analogue stick, but you get used to it.

As with Fahrenheit before it, most of the scenes are played out in the form of Quick Time Events. Before you all groan and switch off, they are done really well in this, particularly in the demo's fight scene, once an unwanted guest of the prostitute gets a bit shirty and you have to sort him out. It's a lengthy scene, and the commands come thick and fast, and missing one doesn't fail you instantly, instead the fight takes a different course. And watching the fight is a treat too, the cinematics are fantastic.

The second scene puts you behind the wheel of FBI agent Norman Jayden, and you are charged with investigating a murder scene. At your disposal are a pair of high tech glasses and a glove (to be honest, they were the only thing that seemed to put a damper on the experience, it subtracted from the realism greatly) which help you find clues and evidence. A quick sniff round and you find out that the killer escaped in a car, and that's where the demo ends. I hope the next two weeks are short ones, because I can't wait to get my hands on that game.

Now I'll wrap it up. Tried the beta of Modnation Racers and the demo of Sonic and Sega Allstars Racing this week, and controversially I prefer Sonic in terms of actual gameplay. But truth be told, neither really have the charm of Mario Kart anyway. And placing Sonic in a car and Tails in an aeroplane is redundant. Bit like giving Luke Skywalker a baseball bat. Bye for now!

Friday, 5 February 2010

I'm Commander Shepard, and this is my favourite store on the Citadel!

Ladies and gentlemen, if you don't want to read about Mass Effect 2, then don't bother going any further. It's just about all I've done this week, literally.

When I reported in last week, I had played for maybe two hours, and truth be told wasn't too impressed, but was putting on a brave face in hope that things can only get better. The RPG elements that I'd become accustomed to in my four play throughs of the first one had been neutered within an inch of their life, everything had got a bit sweary (which I've noticed has happened with a lot of sequels, Assassin's Creed II, Metal Gear Solid 4 and Resident Evil 5 spring to mind), and the shooting mechanic has gone for the old copy-and-paste Gears of War method. Couple that with the still ridiculous reloading mechanic, and well, my first impressions were a bit testing, as much as I didn't want to admit it.

Things, however, did get better. 34 hours of gameplay better in fact. And I never once, in all of that time, actually wanted to set the controller down out of boredom. I actually scanned every planet, did every side-mission on said planets, all of the loyalty missions, everything.

For a bit of a story breakdown, after Shepard and his multicultural band of brothers saved the universe from a giant metal squid in 2007, they spent their days flying around the galaxy wiping out stragglers from the ranks of their enemies, the Geth. That is until their ship got ripped in two pieces by a mysterious new antagonist, and thanks to annoying pilot Jeff 'Joker' Moreau (who shows no sign of remorse throughout the game), things ended pretty badly for Shepard.

Then his body was recovered by Martin Sheen, who could rebuild him, He had the technology.
He had the capability to build the world's first bionic man. Commander Shepard would be that man. Better than he was before. Better, stronger, faster. Sorry, lost myself a bit there. Anyway, after two years of being rebuilt, Shep wakes up to find out that humans everywhere are being abducted by crazy bug people, and naturally sets out to round up a bunch of hardasses and do some damage.

At first, as I was secretly not enjoying the game as much as I wanted to, I jumped headlong into the main story with little regard for anything else. I recruited the squaddies, of course, and when I first met Garrus, my joint favourite character (with Wrex) from the last game, and unlike all the other returning faces he actually wanted to join me, I could barely conceal a smile. But it wasn't until about half way through the story, when I was deep in enemy territory and the plot was beginning to unfold, that I got that familiar feeling in the pit of my stomach, the feeling that I was in for something special.

And something special it was. I know there's a lot of people out there who are still knee deep in this, so I will go no further, but a special mention has to go out to my new hero, ME2's krogan, Grunt. He's bloodthirsty, wreckless and at times laugh-out-loud funny. And he's the only squaddie I used in the game that never once needed a medi-gel. I have a new Wrex.

I was a little annoyed that such a good game was out in January though, as I had very little hope of playing another game quite as good as that all year. That was until last night's teaser trailer of Fallout: New Vegas though, and it's ambitious predicted release date of Autumn 2010. The trailer opens with some bizarre TV-headed robot sifting through a mass grave in the Nevada desert, with a surprisingly well preserved Las Vegas in the background. As the camera pans out, a mysterious long-coated character with a New Californian Republic flag looks on. He then turns to the camera, revealing a mask that resembles that of one of Killzone's bad guys, the Helghast. It's going to be a long 7 months or so for me now. Well, I still have three achievements yet to get on Fallout 3 anyway, so I still have a bit of Fallout to keep me going. If they fire out a new Elder Scrolls this year too, I'll be happy as a pig in shit.

I'll try and have more to talk about next week, I'm in the process of trying to get my grubby hands on a Heavy Rain demo, and I'll hopefully get motivated enough to finish Hellboy and start on something else, more than likely PS2 survival horror ObsCure. Bye for now.

Friday, 29 January 2010

A long time ago, in a galaxy far far away...

There's been a decidedly Sci-Fi feel to my gaming this week. As reported, I was attempting to gather up the remaining Achievements on Fallout 3, so it occured to me that I should download and play the 5th and final expansion pack Mothership Zeta. I'd not heard good things about it to be honest, but for the sake of my Gamerscore (which, as any self-respecting Xbox gamer will tell you, is a virtual extension to one's penis), I thought I'd give it a shot.

The add-on is triggered when you find Fallout 3's fabled UFO crash site, previously infamous for the ridiculously powerful Alien Blaster you find there, and are 'beamed up' so to speak, to the titular alien mothership where you are experimented on and placed in an induced coma. When you awaken, you are greeted in a cell by a lady named Somah. She throws the idea out there that if you stage a fist fight the guards will unlock the door, and then the two of you can fuck them up and escape, and surprisingly it works (although she neglected to mention that she's bricks hard and very good at unarmed combat, and that resulted in a crippled head for me). So begins a tale of survival and escapism, involving a cowboy, a samurai, about a million aliens and a 200 year old little girl, but I'll not ruin any of that for you.

I actually enjoyed it, not as much as Point Lookout but definitely as much as The Pitt and more than Broken Steel and Operation Anchorage. It appeased the latent Sci-Fi geek in me, and kept me occupied for pretty much a full day. There are a bunch of new weapons available, my favourite of which was the Alien Disintegrator, a sort of Laser Rifle with a clip capacity of 100 shots and a reload time of under a second. At the end of the story I came away with upwards of 1600 rounds for it, and that's after heavy usage throughout too, so it will most likely see me through the last four Cheevos that I haven't acquired yet. Also to note is the fact that all of the alien equipment is extremely light, most of it doesn't weigh a thing, so you can virtually bankrupt the Capital Wasteland when you get back with your loot, which oddly enough none of the merchants bat an eyelid at. Much recommended anyway.

Fallout 3 has pretty much taken up the bulk of my week, but the big story is today's release of Mass Effect 2, the collector's edition of which saw me £60 poorer this morning. First things first, the collector's content is actually really good. The double-thick cardboard sleeve houses both a steelbook and a cardboard case (a mere mortal collector's edition only offers one of either). The steelbook holds both game disks and a bonus disk (the contents of which are still a mystery to me), plus the instructions, obviously, and a download code for some GAME-exclusive armour, and the fold-out cardboard case contains a plastic wallet-size Cerberus Network membership card (Mass Effect 2's platform for downloading DLC, which costs a completely unreasonable 1200 MS Points for anyone who buys the game preowned), which then grants you access to a downloadable squad member and side-quest, as well as a hardback artbook and the first issue of the Mass Effect: Redemption comic series. It doesn't look like much, but it seems worth it when it's in your hands. It's safe to say that, apart from the Guitar Hero bundles, this is the most expensive game I've ever bought though.

On to the game. I can't say too much, mainly because I haven't had time to form a proper opinion on it just yet. I will say that it doesn't seem quite as good as the first one, it just doesn't feel as deep. The game is more of a shooter it seems, and less of an RPG. Your squadmates, for example, have a default look, which isn't changeable. And the guns have technologically regressed, and now need reloading, like every other FPS. They tried to explain it, something about the advanced weaponry needing extra coolant that needs to be changed, but any way you look at it it's still reloading, and you need to collect the coolant, which is still ammo. The graphics, which were my only gripe with the first one, have been improved tenfold, there's none of the scruffy shadows and the texture pop up is entirely gone. It makes my pasty, deformed Shepard look a lot, ahem, more noticeable. Another plus-point is the fact that you can sprint outside of combat now, and for a lot longer, so you don't have to dad-run around the Citadel anymore.

The new characters (who I won't go into in detail for risk of spoilers) don't seem as likable as the ones in the first game though. I've seen a few returning faces, Seth Green's abhorrent Joker is still around and even more hateful, and Dr Chakwas (an anagram of 'hacksaw', fact fans) is knocking about on the ship. There's also been brief appearances from everyone's favourite bigots Ashley and Navigator Pressley, Cpt. Arbiter (sorry, Anderson) and Udina, Tali and even that Asari I let escape from Saren's lab on Virmire the first time round. There are a few new races too, the only ones I've seen so far are called the Vorcha, who are very theatrical enemies with the way they bare their fangs and growl as they talk. They are basically the monster equivalent of Dick Dastardly.

I'll report more next week, after I've had a bit more time with it. In other news this week, I earned my first ever Platinum Trophy on the PS3, for Assassin's Creed II. For the XBox fanboys out there, a Platinum Trophy is awarded when you collect all of the other Trophies, which usually mirror the Achievements on a 360 game. So in effect, I 1000ed it. And on a similar note, I got that 490 point Cheevo on Band Hero. I'm not addicted to Gamerscore, I promise. I was very proud of myself for not buying Tatsunoko vs. Capcom today, opting to be the bigger man and actually get my nephew a birthday present. Mario Kart Wii, if you were wondering. Oh, and ask Raz7el what happened when we played Dead or Alive 4 today. Laters...

Friday, 22 January 2010

Matt Day-Mahn!

You know what makes me awesome? The fact that I buy games that I know to be widely condemned as shit, unplayable smears of filth on a perfectly good BluRay or DVD, wastes of nonrenewable resources used to create the disk, just so I can attempt to entertainingly write about how shit they are for you, the 3 or 4 people who actually read this crap every week. But you know what makes life awesome? When they aren't actually that bad.
Take Hellboy: The Science of Evil as an example. The PS3 version, which is the one I've been playing, received a score of 47% on Metacritic, yet I fail to see what's so bad about it. It's not like Batman, where I'm a complete fanboy, I did love the first Hellboy movie but the second was garbage, the comics do very little to hold my attention and the animated films are a bit on the mundane side, so if I was to be biased I'd be joining them.
The game itself is an enjoyable God-of-War-em-up which places you in the hooves of the titular demonic anti-hero as you (for reasons yet unknown) chase a Witch through a surprisingly atmospheric forest graveyard, bashing the daylights out of everything in your way with your signature massive stone hand, or whatever you find yourself close enough to pick up at the time, from discarded weapons to chunks of a tree to severed parts of enemies departed. As well as the melee combat you also have Red's trusty sidearm, his oversized revolver which can be equipped with various different kinds of ammunition to serve different purposes, from freezing enemies to destroying enchanted doorways.
The game occasionally flashes back to one of Hellboy's previous missions too, the first of which being a trip to Japan which throws quite a few nods to the first of the animated films 'Blood and Iron', with enchanted swords and floating heads, and to bait the fans an encounter with Herman von Klempt and his kriegsaffe, Brutus.
It's good brainless fun, slightly average but not bad, and it will sate my appetite before I get my hands on God of War III, Dante's Inferno and Darksiders in a couple of months. Glad I played Hellboy first though, doubt it would receive such a positive review after the big three.
Also, given this weeks post's title (I couldn't resist even though it's not his likeness), I've hammered through The Bourne Conspiracy on the XBox360, and absolutely loved it.
The game borrows from a lot of others, but the most unlikely (but most apparent) influence comes in the form of Uncharted: Drake's Fortune. When Bourne first appeared onscreen I immediately thought, with his appearance being close to Nathan Drake, Shadow Complex's Jason Flemming and Dark Void's William Grey, that he should have been voiced by he-who-shall-not-be-named. But the way he runs, takes cover, flinches from near misses and to an extent fights (he uses Drake's familiar jump-punch move) also echo Naughty Dog's triumph.
The gunplay is what ultimately lets Bourne down, being uninspired copy-and-paste Gears of War style hide and shoot (although with the more realistic weaponry and destructible cover, it also harks back to Uncharted), and as well as being a bit mundane at times it also gets a little frustrating. But the melee combat really shines. Unlike Uncharted, where you could punch and shoot on the fly, when an enemy engages Bourne up close the game shifts into a Shenmue style fighting mechanic, in which combinations of heavy and light attacks can be used, and when an on-screen 'adrenaline meter' reaches the appropriate level, the B button can trigger 'takedown moves' which immediately incapacitate between one and three enemies in a true-to-the-film cinematic fashion, often making use of the environment in typically inventive ways.
Speaking of cinematics, some of the cutscenes are hauntingly close to the film, particularly the failed assassination attempt on the boat and the Paris apartment attack, which was without a doubt a highlight of the game for me. And taking to the streets of a very destructible Paris in a very indestructible Mini Cooper in a Burnout meets The Italian Job frenzy was an absolute thrill-ride. I had hoped the driving mechanic would pop up again somewhere, as it was fantastic fun, but it never did. Anyway, I whole-heartedly recommend this to fans of both the film and the genre, it's available at most preowned shops for around £7 and won't eat up a lot of time, but it's a very rewarding experience.
It's a rare game that challenges a player to question his or her own sexuality. Curiosity led me to Google Dragon Age: Origins' man-on-man sex scene, and I unwaveringly decided it wasn't for me. Yet Band Hero, which the wife brought home on Sunday, had me worried at times at just how much enjoyment I was having with it, not only was I fearing for my heterosexuality but at times, bopping along to No Doubt's 'Just a Girl', I even began to wonder about my actual gender.
I know I commented on the demo, saying it was arse, but the full game actually proves itself to be more fun and actually slightly more polished than Guitar Hero 5. The series' cast is back in full force, but they've been bastardized to fit the game's X-Factor aesthetic. Gone is Johnny Napalm's Mohican, tamed to blond spikes. Goodbye Judy Nail's piercings, she's resorted to the awful Avril Lavigne 'mosher' template. And what did they do to Axel Steel...
The band also play a more visible role this time, when a track features a female vocalist the game provides you with one, so you aren't watching a butch metalhead squeal out a girlish ballad. Also, in the case of Evanescence's angst-ridden abortion 'Bring Me To Life', the bits where the guy sings were performed by my avatar, the guitarist. "Ha ha, you're the fat one" the wife pointed out. Her words cut deeper than any knife. I did resent the fact that, when playing 'Wannabe' by the Spice Girls, the camera panned to me for the line 'Easy V doesn't come for free'. Not only does it insult my sexuality, now I'm a hooker too. And a real lady, apparently. It makes up for the insults in a very realistically obtainable achievement worth 490 points (seriously) though.
Okay, to wrap things up: Having a bit of a break from Sam and Max after a barmy (yet equally genius and hilarious) song and dance routine about war performed by a bunch of presidential aides just about melted my brain, and have decided that ACII Discovery isn't as good as it first seems, as it's all to easy to wind up stuck between two guards and with the blocking reversals from the other games somehow forgotten about this surely means certain death. And have decided to spend the XBox time between now and Mass Effect 2 hoovering up the last few achievements on Fallout 3, including collecting the Bobbleheads, which I epic failed at when I blew up Megaton without collecting the one from Lucas Simms' house and forgot to save beforehand. I had to go back to the previous save before that, which lost me about three hours' play. And a warning to anyone else starting afresh, don't try to do Operation Anchorage at level 5. It's unforgiving. Ciao.

Friday, 15 January 2010

Demon possession is the gift that keeps on giving!

Cursed Mountain. We don't talk about Cursed Mountain in my house.
It's not really that bad a game, it's just so fucking frustrating that I was in danger of putting my Wii remote through the TV, so I had to stop playing it about half way through and move on. It's mainly one factor, the healing process. You see, to heal yourself you have to visit a shrine-type-thing and light incense. There's always a shrine there during a particularly difficult fight, but it takes around 6 seconds to do the deed and by that time you've been assaulted by three or four angry spooks and your health is lower than when you started. Couple that with unskippable cutscenes which you have to watch countless times when you inevitably die just after they've played and it's enough to make you want to garrote yourself with the Nunchuck cable.
So Cursed Mountain went the way of Sacred 2, banished to the shelf with it's tail between it's legs, and before the Wii was able to recover from actually being used, I had slammed Sam and Max Season One in the drive and was eagerly awaiting "The Wii's first Sitcom".
Sam and Max is a collection of six bite-size episodic Point-and-Click adventure games featuring two "Freelance Police Officers"; Sam is an anthropomorphic dog in a trilby hat who talks like a 1930s movie detective, and Max is a sociopathic rabbit with a penchant for violence.
The game is absolutely baffling in how random some of your tasks are, I am through but two of the six episodes and have had to consult a guide on more than a few occasions. This is obviously a conscious decision though, as the game is very self-parodying of the genre. When a conveniently needed item is given to you by a completely unrelated NPC, Sam will comment on how convenient that is, etc.
The humour is pretty good too, I applaud any game that uses the word 'bollocks', especially an American one. As far as the genre goes, S&M isn't the best but it's still great and very original. A bit more polish for the Wii conversion would have been great, there are times when the speech skips itself and the framerate drops sporadically but it's nothing game-killing. I think I'll be able to get through it without smashing a controller.
Had a bit of a go with the demo of Dark Void, the latest offering from Capcom this week. Wait, what's that I hear? Is it, yes it is! Nolan North ladies and gentlemen! Well, even I'm starting to get a bit bored of him, and that's saying something. Great voice-actors should be a once every-so-often treat, like Simon Templeman (The voice of Kain, of the Legacy of, for those who don't know). If you hear their voice every time you fire up a console, it kind of dulls the pleasure. Like eating Steak every day. Anyway, Dark Void at least does Nolan North well, giving him a very natural role not too dissimilar to Uncharted's Drake, and for the first few seconds while you're on foot, the game feels decent. Then you employ Dark Void's gimmick, the Jetpack, and it all goes tits up. The controls are all wrong, it's boring, it's silly, no, this won't be getting a purchase this side of 2 for £20. Had a quick go on Assassin's Creed II Discovery on the DS the other day and was pleasantly surprised. Way better and more polished that Altair's Chronicles was. I'll definitely give it a proper go if I can tear myself away from Tetris DS for long enough.
I got Rogue Warrior the other day. Yes, I know, I've seen the reviews, I know it only got an aggregate of 27 on Metacritic, but fuck it. It was £14 in Cash Converters and it's only been out a month and a half. If it's so bad (Manhunt 2 bad) that I have to get rid of it, I should make my money back in Gamestation. For now, it's nestled in my Shame Pile, so time will tell. It's gotta be worth it to hear Mickey Rourke rap.

Friday, 8 January 2010

I only speak-a, how you say, "Fractured English". Is how my parents used to speak-a back home.

As planned, last Saturday I braved the Meadowhall shopping centre for a copy of the Assassin's Creed II White Edition, and found solace in the upstairs GAME store, and a quite needy-seeming sales assistant with a ginger beard who assured me that he had the White Edition on the 360 (As I had opted for the PS3 version) and it was a great game. If I'm quite willing to shell out £54.99 of my (wife's) hard-earned cash on a videogame, I don't really need the extra persuasion.
Firstly, the Ezio plastic statuette (as I'm going to call it, action figures have articulation) is of a really good quality. It's quite big at a reported 20cm (I haven't checked), Sacred 2's ended up being about 5 or 6cm tall, even though on the promotional pictures it was taller than the PS3 game case and judging by the size of the Collector's Edition casing I had felt a little cheated when it tumbled out of the box and into my lap, it's sword and wings bent out of shape. She's about the size of the Ryu and C. Viper models in the Street Fighter IV set, but then again there were two of those in the pack. Anyway.
As well as being a fair size, it feels substantial and is very well painted (I first thought his eyes looked a bit dodgy, but in all fairness they do in the game too). Every little detail is captured in a quality that you wouldn't expect from a GAME exclusive pack, way better than the Edward Carnby figure in their Alone in the Dark set. But saying that, I caught sight of the Soap MacTavish model from the GAME exclusive edition of Modern Warfare 2 while I was in the shop, and that was even bigger and just as well made too.
So on to the game. At first, I can't say I was impressed. You begin as Desmond Miles, behind-the-scenes hero of the series, and have to go through a lengthy intro sequence as you escape from your captors from the first game with assassin double-agent Lucy. Now Desmond happens to be voiced by one Nolan North, and it appears that since the first Assassin's Creed (hereby referred to as AC), the good folk at Ubisoft have played both Uncharted games and realised his potential, and have decided to basically make Desmond into a carbon copy of Drake. He quips and wisecracks in his Whedon-esque way, and I'm sure he never used to do that in the original. While (without the proper direction) that is slightly annoying, the real mind-melting irritant comes in the form of Danny Wallace, the jerk who made a career out of being Dave Gorman's mate and copying his brand of doing-something-stupid-for-money comedy, while not carrying it off as well as the other. Whatever he is anyway, he's not an actor, voice or otherwise. That's why they didn't let him play himself in Yes Man, because Jim Carey is both an actor and actually funny. So whenever he pipes up in ACII (luckily you don't see him often, his character is modelled after him and the graphics of ACII aren't great in close-up shots), with his sarcastic prickness, it makes me want to beat him to death with a copy of 'Are You Dave Gorman?'. I still might.
Well, after you finally get in the Animus again, the game goes from strength to strength. It's hard to say what makes ACII better than it's predecessor, but it just is. Everything, from the charismatic hero to the more fluid assassinations just feels 'right'. One thing I have noticed is that AC was very businesslike in structure, you're given a list of people to kill and you have to systematically find and kill each of them. That's it. ACII isn't all about assassinating people (although given the title, it's still the core theme), there are plenty of other things to do, and not just in sidequests too. The main story has you doing a range of things from beating up your Sister's cheating boyfriend to taking part in carnival games in a scene that actually reminded me of Bully in it's atmosphere, the city is decorated in banners and flags and such, quite like the Halloween segment of Rockstar's overlooked classic. There are also assassin's tombs to find, and while you're in them the game becomes more like a traditional platformer, a bit of a homage to games like Tomb Raider, or indeed Ubisoft's own Prince of Persia series. That brand of game has fast become one of my favourite genres.
It's a fantastic game. It's had me playing for just about a solid week, and that includes a pretty much all-day session on Tuesday while I was snowed in without my laptop for comfort (the power pack has died, and I've been forced to borrow a top of the range £630 Sony VAIO monstrosity on Windows 7 to blog for the last couple of weeks), and I'm yet to get bored with it. It's rare that that happens nowadays. I wish I'd played it before I'd written my 2009 top ten, because it deserves a place in there.
In other news, I actually was at the end of Butcher Bay last week, but the game had glitched and not given me a minigun when it was supposed to have, rendering me unable to get past the two walking tanks in the next room. I have tried reading guide after guide on the internet, and each one tells me I'm supposed to have a minigun so I'm just going to YouTube the ending before I start Dark Athena when I get around to playing it. Matt Hazard: Blood Bath and Beyond appeared on the PSN store last night and as I was actually quite excited to play it, I downloaded the trial version and was severely underwhelmed. If the developers had just copied Shadow Complex's right stick aiming and auto-aiming into the background it would work, but using the same stick to aim and move is just awful, and having to press a button to aim at background enemies is very inconvenient. Plus, the game is fucking hard too. And with three weeks to go to the sequel, I've started yet another playthrough of Mass Effect, but since the blog's conception this is the second time I've played it, so I won't go on about that too much. Forgot how awesome it is though, in gameplay and art direction, so it's boosted my excitement tenfold. Wonder if GAME are doing a midnight opening?

Friday, 1 January 2010

What's hell... Without a little fire?"

Grasping Friday by the skin of the teeth once more (I'm getting sloppy ladies and gentlemen), it's that time again.
I started the week off with Sacred 2: Fallen Angel, as I touched upon last week, as I'd slid all of my Christmas games into strategically placed spots in my shame pile, streamlining it by taking out games like Metal Gear Solid IV that I'd already finished at least once (I do desperately want to play it again sometime but there's so many unplayed games in my pile right now). Anyway, it was all going very well at first, seemed a solid enough RPG (from the perspective of an RPG rookie at any rate), but about ten hours into it all of the horrific voice-acting and repetitive gameplay just built itself up into a twitching tumour in my left-frontal lobe (or slightly shit game in my PS3, for those who read things too literally), and I slammed my Dual Shock 3 down in disgust. Well, I placed it down gently anyway, I had sat on my SixAxis a few weeks beforehand and the L2 trigger had come off, and after a botched repair job during which a spring and a screw went AWOL and the poor little thing hasn't been the same since (although I might add, it still works). I'm almost in danger of having to buy a new controller, and buying things that aren't Games or DVDs goes against my moral code. But I digress.
The worst thing about Sacred 2, besides the soul-crushing dialogue and delivery, is the fact that the difficulty spikes are dizzying. When I left it, I was swatting regular enemies aside with one or two hits at a time, but then getting all but literally fucked by the bosses who could pretty much heal faster than you could attack them. The last boss I fought before I banished the game to the shelf was (that which has haunted my dreams since Dragon Age) a Fuck Off Dragon (copyright 24 Hour Gamer), and in case a Fuck Off Dragon wasn't hard enough, he is surrounded by what I have come to refer to as 'respawning bastards'. Without a shit-load of level grinding, which I am not prepared to do, it's impossible. And look, it's made me swear too much already and I'm only 21 hours and 37 minutes into the year.
Moving on, I've spent a few more hours with Tekken 6. It has become very apparent to me that it's pretty much Tekken 5.5, or Super Tekken 5 if you will, because there's not much different aesthetically and nothing seems to have moved forward gameplay wise. They've just changed everyone's moves to throw us all off and tossed in a few new characters. There's Lars; a man with ridiculous hair (no surprising he's yet another Mishima), Bob; a fat bastard who moves pretty quickly (See Street Fighter IV's Rufus), Zafina; a girl who moves a bit strangely (A bit like SoulCalibur's Voldo, but less uncomfortable to look at), Miguel; some kind of stereotypical Spanish bull-fighter guy (who happens to be quite fair-haired and Caucasian, as is the norm in Japanese videogames), and the two who actually seem to be pretty good fighters, Leo; Either a very tall male child or a pretty butch lesbian who is pretty fast and has some awesome easy-to-do combos and Alisa, robot daughter of Tekken 3's Doctor B. who looks like she's been ripped straight from a dodgy Japanese H-Cartoon and is packed with more hidden weapons than North Korea. "It is not my fault if you get hurt", she quips sweetly as we prepare to fight. That's easy for you to say love, you've got chainsaws for arms, I'm just a prick in a Leopard mask. It's still a good game though, it's still Tekken.
And the last major story of the week, I had been waiting until I had all of the Riddick films on DVD before getting the games so I could receive the story in chronological order, only to find out last night (having achieving my goal) that not one but both of the fucking games are prequels to the films! So I spent about two hours last night and a large part of today flying through the PS3 remastered version of Escape From Butcher Bay, and enjoying it greatly. The lighting in the game is nothing short of amazing, and Starbreeze have managed to get around the whole detached feeling that most FPSes give me by making your 'hands' react to your surroundings and interact with NPCs in the game world, which I initially noticed when I played the also fantastic The Darkness a year or so back. I reckon I'm pretty close to the end of it actually, but at the same time I don't think I am, because it's just around this point that the plot twists usually set in and snatch victory from my grasp. As much as I'm enjoying the game, I'm hoping to finally bag me a copy of Assassin's Creed II tomorrow so I'd like Riddick to say what he has to say and move on if he wouldn't mind. After all, he has a whole 'nother game and three films for me to watch, whereas Ezio can only express himself using one medium. Actually that's not true, he made a bit of an appearance in the ACII short movies on the PSN store, which I watched the other day while off work with the winter vomiting, and which were pretty damn good.
Last off, I got Virtua Fighter V today, and priced up King Of Fighters XII, as Tekken made me realise that all of the major fighting game franchises have a Seventh Generation title out and I ought to do a round-up piece or something. Made the 15000 GamerScore mark this week with a Fable II achievement called The Swinger, which I received by having a lesbian foursome. Also fed the PSN store some cash and came away with Vagrant Story, Trine and Hero of Sparta, the latter of which is absolutely godawful. It's not hard to copy God of War, just look at Dante's Inferno. Byeeee!